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Chủ đề: Ai chỉ dùm em lỗi nộp quest BC
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16-04-12, 11:41 AM #1
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Ai chỉ dùm em lỗi nộp quest BC
e dùng cái server ss2 IFNT muốn tìm cái chỗ drop khi nộp quet BC o đâu
di xong hoàn toàn nó rớt ra 1 cái tay chứ không phải 1 vien chao
ai biết chỉ cho e vớiKhách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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16-04-12, 11:51 AM #2
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- Mar 2011
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- Hoa Quả Sơn
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Ðề: Ai chỉ dùm e lôii nop quet BC
Data/commonserver.cfg
SCFBCRewardItemType = 12
SCFBCRewardItemID = 15
SCFBCRewardItemLevel = 0
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16-04-12, 12:01 PM #3
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Ðề: Ai chỉ dùm e lôii nop quet BC
Code://=================================================================== //Project: Infinity Project //Version: GameServer 1.00.18 & 1.00.19 //Phien ban season 2 - By [email protected] - http://gamezone.vn //=================================================================== [GameServerInfo] //================================================================================================================== // System //================================================================================================================== Language = 0 ; nao mexe nessa porra ServerType = 0 ; 0:MainServer, 1:TestServer, 2:Internal Server Partition = 0 ; Partition Number : 0, except for china ItemSerialCheck = 1 SpeedHackPlayerBlock = 0 AddExperience = 50 StalkProtocol = 0 StalkProtocolId = 0 CharacterDeleteMinLevel = 40 CreateCharacter = 1 NumberOfMaxUser = 100 NumberOfCastleSiegeMaxUser = 150 BlockCastleSiegeMapEnter = 0 //================================================================================================================== // Common Game Option //================================================================================================================== PersonalShopOpen = 1 Trade = 1 ChaosBox = 1 EventManagerOn = 1 CastleDeepEvent = 1 ChaosEvent = 1 ChaosEventServer = 127.0.0.1 DevilSquareEventServer = 127.0.0.1 DevilSquareEventConnect = 0 AttackEventRegenTime = 10 PKTIME = 1 PKItemDrop = 0 PKLevelIncreaseOff = 1 MonsterHp = 0 MonsterHPAdjust = 100 ItemDropPer = 25 ZenDurationTime = 30 //================================================================================================================== // Guild Option //================================================================================================================== GuildCreateLevel = 100 GuildCreate = 1 GuildDestroy = 1 ServerGroupGuildChatting = 1 ServerGroupUnionChatting = 1 CastleOwnerGuildDestroyLimit = 1 //================================================================================================================== // Event chip //================================================================================================================== EventChipServerConnect = 1 EventChipServerIp = 127.0.0.1 EventChipEvent = 1 BoxOfGoldDropRate = 2 ; box of gold drop rate - N/10000 ItemDropRateForBoxOfGold = 2 ; item drop rate from box of gold - N/20 EventChipDropRateForBoxOfGold = 2 ; event chip drop rate from box of gold- N/100 //================================================================================================================== // Common Events //================================================================================================================== HappyPouchBlueDropRate = 500 ; drop rate of blue pouch - N/10000 (80) HappyPouchRedDropRate = 500 ; drop rate of red pouch - N/10000 (80) EVENT1 = 0 ; lovelove event switch - 0/1 (Guarda falando) Event1ItemDropTodayMax = 1 ; lovelove event item drop count per day Event1ItemDropTodayPercent = 0 MerryXMasTalkNpc = 0 ; npc say 'merry christmas' switch - 0/1 HappyNewYearTalkNpc = 0 ; npc say 'happy new year' switch - 0/1 ApplyHeroSystem = 1 ; apply hero system switch - 0/1 (not use) EnableEventNPCTalk = 1 ; event npc talk switch - 0/1 (not use) XMasEvent = 0 ; christmas event switch - 0/1 XMasEvent_StarOfXMasDropRate = 5000 ; christmas event item drop rate - 0/10000 XMasEvent_ItemDropRateForStarOfXMas = 2 ; item drop rate from start of X-mas- N/10 FireCrackerEvent = 0 ; fire cracker event switch - 0/1 FireCrackerDropRate = 5000 ; fire cracker drop rate - N/10000 ItemDropRateForFireCracker = 2 ; item drop rate from fire cracker - N/10 OnlyFireCrackerEffectUse = 0 HeartOfLoveEvent = 0 ; heart of love event switch - 0/1 HeartOfLoveDropRate = 5000 ; heart of love drop rate - N/10000 ItemDropRateForHeartOfLove = 2 ; item drop rate from heart of love - N/20 MedalEvent = 0 ; medal event switch - 0/1 GoldMedalDropRate = 2 ; medal of gold drop rate - N/10000 SilverMedalDropRate = 2 ; medal of silver drop rate - N/10000 ItemDropRateForGoldMedal = 2 ; item drop rate from medal of gold - N/10 ItemDropRateForSilverMedal 2 ; item drop rate from medal of silver - N/10 HallowinEventOn = 0 HallowinEventPumpkinOfLuckDropRate = 100 HallowinEventJOLBlessDropRate = 10 HallowinEventJOLAngerDropRate = 15 HallowinEventJOLScreamDropRate = 15 HallowinEventJOLFoodDropRate = 30 HallowinEventJOLDrinkDropRate = 25 HallowinEventJOLPolymorphRingDropRate = 5 //================================================================================================================== // Devil Square //================================================================================================================== DevilSquareEvent = 1 ; devil square event switch - 0/1 EyesOfDevilSquareDropRate = 10 ; eyes of devil square drop rate - N/10000 KeyOfDevilSquareDropRate = 10 ; key of devil square drop rate - N/10000 DQChaosSuccessRateLevel1 = 75 DQChaosSuccessRateLevel2 = 70 DQChaosSuccessRateLevel3 = 65 DQChaosSuccessRateLevel4 = 60 DQChaosSuccessRateLevel5 = 55 DQChaosSuccessRateLevel6 = 50 //================================================================================================================== // Eldorado event //================================================================================================================== IsEledoradoEvent = 1 EledoradoGoldGoblenRegenTime = 30 EledoradoTitanRegenTime = 30 EledoradoGoldDerconRegenTime = 30 EledoradoDevilLizardKingRegenTime = 30 EledoradoDevilTantarosRegenTime = 30 EledoradoGoldGoblenItemDropRate = 50 ; item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100 EledoradoGoldGoblenExItemDropRate = 60 ; ex-item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100 EledoradoTitanItemDropRate = 60 ; item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100 EledoradoTitanExItemDropRate = 70 ; ex-item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100 EledoradoGoldDerconItemDropRate = 70 ; item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100 EledoradoGoldDerconExItemDropRate = 80 ; ex-item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100 EledoradoDevilLizardKingItemDropRate = 80 ; item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100 EledoradoDevilLizardKingExItemDropRate = 90 ; ex-item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100 EledoradoDevilTantarosItemDropRate = 90 ; item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100 EledoradoDevilTantarosExItemDropRate = 100 ; ex-item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100 //================================================================================================================== // Food (Heart of Dark Lord) //================================================================================================================== IsDropGemOfDefend = 1 ; gem of defend drop switch - 0/1 GemOfDefendDropRate = 5 ; gem of defend drop rate - N/10000 GemOfDefendDropLevel = 65 ; gem of defend drop monster level //================================================================================================================== // Land of Trials //================================================================================================================== IsDropSetItemInCastleHuntZone = 1 ; set-item drop switch - 1 SetItemInCastleHuntZoneDropRate = 250 ; set-item drop rate - N/10000 SetItemInCastleHuntZoneDropLevel = 102 ; set-item drop monster level //================================================================================================================== // Castle Siege //================================================================================================================== CastleSiegeRun =1 CastleCycleStartYear =0 CastleCycleStartMonth =0 CastleCycleStartDay =0 MarkOfTheLord = 100 ; mark of the lord drop rate - N/10000 ;------------------------------------------------------------------------------- ; castle siege state explanation (run as sequence) ; ; 1 - register castle siege state ; 2 - idle state ; 3 - register mark of the lord state ; 4 - idle state ; 5 - castle attack guild notification state ; 6 - ready for castle siege state ; 7 - castle siege start state ; 8 - castle siege end state ; 9 - end of cycle (restart from state 1, automaticaly) ;------------------------------------------------------------------------------- CastleSpecificState =0 CastleStateStartYear =0 CastleStateStartMonth =0 CastleStateStartDay =0 CastleStateStartHour =0 CastleStateStartMinute =0 //================================================================================================================== // Blood Castle & Chaos Castle //================================================================================================================== BloodCastleEvent = 1 ; blood castle event switch - 0/1 BloodCastleStartHour = 1 ; blood castle open hour (1:1/hour, 2:1/2hour) AngelKingsPaperDropRate = 10 ; AngelKingsPaperDropRate / 10000 BloodBoneDropRate = 10 ; BloodBoneDropRate / 10000 StoneDropRate = 30 ; StoneDropRate/ 10000 ChaosCastleEvent = 1 ; chaos castle event switch - 0/1 //================================================================================================================== // White Mage Attack Event //================================================================================================================== RingAttackEvent = 1 ; white mage attack event switch - 0/1 RingOrcKillGiftRate = 3000 ; white mage attack event offline prize win rate when kill orc - 1/N (not use) RingDropGiftRate = 200 ; white mage attack event offline prize win rate when drop ring - 1/N (not use) //================================================================================================================== // Kalima //================================================================================================================== KundunMarkDropRate = 5 ; mark of the kundun drop rate - N/10000 KundunRefillHPSec = 500 ; regenerate HP / sec KundunRefillHP = 10000 ; regenerate HP / sec - when HP is going down 1/25 (4%) KundunRefillHPTime = 600 ; regenerate HP term (SEC) KundunHPLogSaveTime = 120 ; Log Save Time //================================================================================================================== // Dark Lord Settings //================================================================================================================== IsDropDarkLordItem = 1 ; drop dark lord item switch - 0/1 SleeveOfLordDropRate = 100 ; sleeve of the lord drop rate - N/10000 (monarch) SleeveOfLordDropLevel = 80 ; sleeve of the lord drop monster level SoulOfDarkHorseDropRate = 10 ; soul of the dark horse drop rate - N/10000 SoulOfDarkHorseropLevel = 102 ; soul of the dark horse drop monster level SoulOfDarkSpiritDropRate = 10 ; soul of the dark spirit drop rate - N/10000 SoulOfDarkSpiritDropLevel = 96 ; soul of the dark spirit drop monster level DarkLordHeartDropRate = 0 ; heart of the dark lord (event item) drop rate - N/10000 DarkLoadHeartOffEventRate = 1500 ; heart of the dark lord (event item) offline event win rate - N/60000 (not use) //================================================================================================================== // Regenerate HP system //================================================================================================================== UseCharacterAutoRecuperationSystem = 1 ; regenerate HP system switch - 0/1 CharacterRecuperationMaxLevel = 100 ; maximum level to adjust regenerate HP system //================================================================================================================== // prohibite hack system //================================================================================================================== AttackSpeedTimeLimit = 999999999999999 ; attack speed hack check maximum limit MinimumAttackSpeedTime = 0 ; attack speed hack check minimum limit IsIgnorePacketHackDetect = 0 ; ignore hack detect packet from client - 0/1 HackCheckCount = 0 ; (not use) DecTimePerAttackSpeed = 0 ; (not use) SpeedHackPenalty = 5.33 ; speed hack penalty value when detected (not use) IsKickDetecHackCountLimit = 0 ; do kick when hack detect count reach limit switch - 0/1 DetectedHackKickCount = 0 ; detect hack kick limit count EnableServerDivision = 0 ; server divide option switch - 0/1 (not use) HackLogServer = 127.0.0.1 ; hack-log server Ip Address (not use) WriteChatLog = 0 ; Chat/Siege/Deep write log - 0/1 DisconnectHackUser = 0 ; disconnect hack user switch - 0/1 (not use) UseNPGGChecksum = 0 ; use game guard checksum EnableCheckPenetrationSkill = 1 IsItemDropRingOfTransform = 1 ItemDropRingOfTransform = 0 QuestNPCTeleportTime = 600 ;marlon Npc moving(teleporting) time (sec) EnableBattleSoccer = 1 DarkSpirit = 1 DarkSpiritAddExperience = 1 //================================================================================================================== // CryWolf MVP //================================================================================================================== CrywolfApplyMvpBenefit = 1 ; 0 none /1 use CrywolfPlusChaosRateBenefit = 5 ; ?? CrywolfMonHPRateBenefit = 100 CrywolfKundunHPRefillBenefit = 1 CrywolfApplyMvpPenalty = 1 CrwyolfGemDropPenaltyRate = 100 CrwyolfGettingExpPenaltyRate = 100 CrywolfMonsterDarkElfItemDrop = 1 CrywolfMonsterDarkElfItemDropRate = 10000 ;N/ 10000 CrywolfMonsterDarkElfDropZenRate = 4000 ;N/ 10000 CrywolfMonsterDarkElfDropZen = 10000 CrywolfBossMonsterItemDrop = 1 CrywolfBossMonsterItemDropRate = 10000 ;N/ 10000 CrywolfBossMonsterDropZenRate = 4000 ;N/ 10000 CrywolfBossMonsterDropZen = 30000 //================================================================================================================== // Fenrir //================================================================================================================== FenrirStuffItemDrop = 1 FenrirStuff_01_DropLv_Min = 0 FenrirStuff_01_DropLv_Max = 117 FenrirStuff_01_DropMap = 34 FenrirStuff_01_DropRate = 10 ; (x/10000) FenrirStuff_02_DropLv_Min = 0 FenrirStuff_02_DropLv_Max = 117 FenrirStuff_02_DropMap = 34 FenrirStuff_02_DropRate = 10 ; (x/10000) FenrirStuff_03_DropLv_Min = 118 FenrirStuff_03_DropLv_Max = 400 FenrirStuff_03_DropMap = 34 FenrirStuff_03_DropRate = 10 ; (x/10000) FenrirRepairRate = 4000 FenrirDefaultMaxDurSmall = 200 FenrirElfMaxDurSmall = 160 Fenrir_01Level_MixRate = 90 Fenrir_02Level_MixRate = 70 Fenrir_03Level_MixRate = 60 //================================================================================================================== // Japan Aniversary Event (Japan Client Only) //================================================================================================================== Japan1StAnivItemDropRate = 0 //================================================================================================================== // Gem of Secret //================================================================================================================== MysteriouseBeadDropRate1 = 1 ;[eventitembag20.txt] [N / 10000], (60) MysteriouseBeadDropRate2 = 1 ;[N / 10000], (120) HiddenTreasureBoxOfflineRate = 1 EnableCheckPenetrationSkill = 1 SkillDistanceCheck = 0 SkillDistanceCheckTemp = 2 SkillDistanceKick = 0 SkillDistanceKickCount = 20 SkillDistanceKickCheckTime = 0 //================================================================================================================== // SD Shield Gauge System //================================================================================================================== ShieldSystemOn = 1 DamageDevideToSD = 90 DamageDevideToHP = 15 SuccessAttackRateOption = 20000 SDChargingOption = 1 ConstNumberOfShieldPoint = 20 ShieldAutoRefillOn = 1 ShieldAutoRefilOnSafeZone = 1 ShieldComboMissOptionOn = 1 ShieldPotionLv1MixSuccessRate = 70 ShieldPotionLv1MixMoney = 100000 ShieldPotionLv2MixSuccessRate = 50 ShieldPotionLv2MixMoney = 500000 ShieldPotionLv3MixSuccessRate = 50 ShieldPotionLv3MixMoney = 1000000 ShieldGageConstA = 12 ShieldGageConstB = 30 //================================================================================================================== // Agility Potion Rates //================================================================================================================== CompoundPotionDropOn = 1 CompoundPotionLv1DropRate = 100 ;[N / 10000] CompoundPotionLv2DropRate = 80 ;[N / 10000] CompoundPotionLv3DropRate = 50 ;[N / 10000] CompoundPotionLv1DropLevel = 68 CompoundPotionLv2DropLevel = 96 CompoundPotionLv3DropLevel = 118 //================================================================================================================== // Harmony and Smelting //================================================================================================================== PurityHarmonyJewel = 1 MixSmeltingStoneItem = 1 RestoreStrengthenItem = 1 StrengthenItem = 1 SmeltItemBySmeltingStone = 1 PuritySuccessRate = 80 PurityNeedZen = 1000000 SmeltingStoneSuccesRateNormal = 20 SmeltingStoneSuccesRateExcellent = 50 SmeltingNeedZen = 1000000 StrengthenSuccessRate = 60 SmeltingItemSuccessRateNor = 20 SmeltingItemSuccessRateExt = 80 System380ItemSystem = 1 CountOfJewelOfHarmonyForMix = 1 CountOfSuhoOfHarmonyForMix = 1 NeedZenForMix = 10000000 MixRateForGrade1 = 60 MixRateForGrade2 = 70 MixRateForGrade3 = 80 //================================================================================================================== // Ribbon Box Event //================================================================================================================== RibbonBoxEvent = 0 RedRibbonBoxDropLv_Min = 0 ;eventitembag21.txt RedRibbonBoxDropLv_Max = 0 RedRibbonBoxDropRate = 0 ;[N / 10000] RedRibbonBoxDropZenRate = 0 ;[N / 10000] RedRibbonBoxDropZen = 0 GreenRibbonBoxDropLv_Min = 0 ;eventitembag22.txt GreenRibbonBoxDropLv_Max = 0 GreenRibbonBoxDropRate = 0 ;[N / 10000] GreenRibbonBoxDropZenRate = 0 ;[N / 10000] GreenRibbonBoxDropZen = 0 BlueRibbonBoxDropLv_Min = 0 ;eventitembag23.txt BlueRibbonBoxDropLv_Max = 0 BlueRibbonBoxDropRate = 0 ;[N / 10000] BlueRibbonBoxDropZenRate = 0 ;[N / 10000] BlueRibbonBoxDropZen = 0 //================================================================================================================== // Chocolate Event //================================================================================================================== ChocolateEvent = 0 PinkChocolateBoxDropLv_Min = 0 ;[eventitembag24.txt] PinkChocolateBoxDropLv_Max = 0 PinkChocolateBoxDropRate = 0 ;[N / 10000] PinkChocolateBoxDropZenRate = 0 ;[N / 10000] PinkChocolateBoxDropZen = 0 RedChocolateBoxDropLv_Min = 0 ;[eventitembag25.txt] RedChocolateBoxDropLv_Max = 0 ; RedChocolateBoxDropRate = 0 ;[N / 10000] RedChocolateBoxDropZenRate = 0 ;[N / 10000] RedChocolateBoxDropZen = 0 BlueChocolateBoxDropLv_Min = 0 ;[eventitembag26.txt] BlueChocolateBoxDropLv_Max = 0 ; BlueChocolateBoxDropRate = 0 ;[N / 10000] BlueChocolateBoxDropZenRate = 0 ;[N / 10000] BlueChocolateBoxDropZen = 0 //================================================================================================================== // Candy Box Event //================================================================================================================== CandyBoxEvent = 0 LightPurpleCandyBoxDropLv_Min = 0 ;[eventitembag27.txt] LightPurpleCandyBoxDropLv_Max = 0 LightPurpleCandyBoxDropRate = 0 ;[N / 10000] LightPurpleCandyBoxDropZenRate = 0 ;[N / 10000] LightPurpleCandyBoxDropZen = 0 VermilionCandyBoxDropLv_Min = 0 ;[eventitembag28.txt] VermilionCandyBoxDropLv_Max = 0 VermilionCandyBoxDropRate = 0 ;[N / 10000] VermilionCandyBoxDropZenRate = 0 ;[N / 10000] VermilionCandyBoxDropZen = 0 DeepBlueCandyBoxDropLv_Min = 0 ;[eventitembag29.txt] DeepBlueCandyBoxDropLv_Max = 0 ; DeepBlueCandyBoxDropRate = 0 ;[N / 10000] DeepBlueCandyBoxDropZenRate = 0 ;[N / 10000] DeepBlueCandyBoxDropZen = 0 //================================================================================================================== // Kanturu Event //================================================================================================================== KanturuEvent = 1 KanturuMayaHandItemDrop = 1 KanturuMayaHandItemDropRate = 10000 ;[N / 10000] KanturuMayaHandDropZenRate = 6800 ;[N / 10000] KanturuMayaHandDropZen = 500000 KanturuNightmareItemDrop = 1 KanturuNightmareItemDropRate = 10000 ;[N / 10000] KanturuNightmareDropZenRate = 2500 ;[N / 10000] KanturuNightmareDropZen = 1000000 BlockKanturuMapEnter = 0 KanturuSpecialItemDropOn = 1 KanturuMoonStoneDropRate = 10 ;[N / 10000] KanturuJewelOfHarmonyDropRate = 3 ;[N / 10000] //================================================================================================================== // TamaJJang Event (Japan Client Only) //================================================================================================================== TamaJJangEvent = 0 TamaJJangKeepTime = 180 TamaJJangDisappearTime = 3420 TamaJJangDisappearTimeRandomRange = 100
khong thấy như anh chỉKhách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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16-04-12, 01:11 PM #4
- Ngày tham gia
- Jan 2012
- Bài viết
- 191
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- 43
- Thanked 14 Times in 14 Posts
Ðề: Ai chỉ dùm e lôii nop quet BC
uppppppppppppppppppppppppppp
ai giup e voiKhách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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