[MU] Ai chỉ dùm em lỗi nộp quest BC
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  1. #1
    Thành Viên
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    Jan 2012
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    Ai chỉ dùm em lỗi nộp quest BC

    e dùng cái server ss2 IFNT muốn tìm cái chỗ drop khi nộp quet BC o đâu
    di xong hoàn toàn nó rớt ra 1 cái tay chứ không phải 1 vien chao
    ai biết chỉ cho e với
    Khách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Thành Viên Tâm Huyết Hào Hoa Công Tử's Avatar
    Ngày tham gia
    Mar 2011
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    Hoa Quả Sơn
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    Ðề: Ai chỉ dùm e lôii nop quet BC

    Data/commonserver.cfg

    SCFBCRewardItemType = 12
    SCFBCRewardItemID = 15
    SCFBCRewardItemLevel = 0
    Cho thuê VPS X5650 RAM 8GB + SSD 130 GB + MUSERVER SS6.9 + web config a-z + hỗ trợ FULL (config + quản lý + quảng cáo ads fb...)
    Skype : ngocduongnet
    Group giao lưu admin MUSERVER : [Only registered and activated users can see links. ]

  3. #3
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    Ðề: Ai chỉ dùm e lôii nop quet BC

    Code:
    //===================================================================
    //Project: Infinity Project
    //Version: GameServer 1.00.18 & 1.00.19
    //Phien ban season 2 - By [email protected] - http://gamezone.vn
    //===================================================================
    
    [GameServerInfo]
    //==================================================================================================================
    // System
    //==================================================================================================================
    Language 		= 0	; nao mexe nessa porra
    ServerType 		= 0 	; 0:MainServer, 1:TestServer, 2:Internal Server
    Partition		= 0 	; Partition Number : 0, except for china
    ItemSerialCheck		= 1
    SpeedHackPlayerBlock	= 0
    AddExperience		= 50
    StalkProtocol		= 0
    StalkProtocolId		= 0
    
    CharacterDeleteMinLevel = 40
    CreateCharacter 	= 1
    
    NumberOfMaxUser			= 100
    NumberOfCastleSiegeMaxUser	= 150
    BlockCastleSiegeMapEnter 	= 0
    
    //==================================================================================================================
    // Common Game Option
    //==================================================================================================================
    
    PersonalShopOpen	= 1
    Trade			= 1
    ChaosBox		= 1
    EventManagerOn		= 1
    CastleDeepEvent 	= 1
    
    ChaosEvent		= 1
    ChaosEventServer	= 127.0.0.1
    DevilSquareEventServer	= 127.0.0.1
    DevilSquareEventConnect	= 0
    
    AttackEventRegenTime	= 10
    PKTIME			= 1
    PKItemDrop		= 0
    PKLevelIncreaseOff 	= 1
    MonsterHp		= 0
    MonsterHPAdjust 	= 100
    ItemDropPer		= 25
    ZenDurationTime		= 30
    
    //==================================================================================================================
    // Guild Option
    //==================================================================================================================
    
    GuildCreateLevel	 	= 100
    GuildCreate		 	= 1
    GuildDestroy		 	= 1
    ServerGroupGuildChatting 	= 1
    ServerGroupUnionChatting 	= 1
    CastleOwnerGuildDestroyLimit 	= 1
    
    
    //==================================================================================================================
    // Event chip
    //==================================================================================================================
    EventChipServerConnect 	= 1
    EventChipServerIp 	= 127.0.0.1
    EventChipEvent 		= 1
    
    BoxOfGoldDropRate 		= 2		; box of gold drop rate - N/10000
    ItemDropRateForBoxOfGold	= 2		; item drop rate from box of gold - N/20
    EventChipDropRateForBoxOfGold	= 2		; event chip drop rate from box of gold- N/100
    
    //==================================================================================================================
    // Common Events
    //==================================================================================================================
    
    HappyPouchBlueDropRate 			= 500		; drop rate of blue pouch - N/10000 (80)
    HappyPouchRedDropRate	 		= 500		; drop rate of red pouch - N/10000 (80)
    
    EVENT1					= 0		; lovelove event switch - 0/1 (Guarda falando)
    Event1ItemDropTodayMax			= 1		; lovelove event item drop count per day
    Event1ItemDropTodayPercent 		= 0
    
    MerryXMasTalkNpc			= 0		; npc say 'merry christmas' switch - 0/1
    HappyNewYearTalkNpc			= 0		; npc say 'happy new year' switch - 0/1
    ApplyHeroSystem 			= 1		; apply hero system switch - 0/1 (not use)
    EnableEventNPCTalk 			= 1		; event npc talk switch - 0/1 (not use)
    
    XMasEvent				= 0		; christmas event switch - 0/1
    XMasEvent_StarOfXMasDropRate		= 5000		; christmas event item drop rate - 0/10000
    XMasEvent_ItemDropRateForStarOfXMas 	= 2		; item drop rate from start of X-mas- N/10
    
    FireCrackerEvent 			= 0 		; fire cracker event switch - 0/1
    FireCrackerDropRate  			= 5000		; fire cracker drop rate - N/10000
    ItemDropRateForFireCracker 		= 2		; item drop rate from fire cracker - N/10
    OnlyFireCrackerEffectUse		= 0
    
    HeartOfLoveEvent 			= 0		; heart of love event switch - 0/1
    HeartOfLoveDropRate  			= 5000		; heart of love drop rate - N/10000
    ItemDropRateForHeartOfLove 		= 2		; item drop rate from heart of love - N/20
    
    MedalEvent				= 0		; medal event switch - 0/1
    GoldMedalDropRate 			= 2		; medal of gold drop rate - N/10000					
    SilverMedalDropRate 			= 2		; medal of silver drop rate - N/10000
    ItemDropRateForGoldMedal 		= 2		; item drop rate from medal of gold - N/10
    ItemDropRateForSilverMedal 		2		; item drop rate from medal of silver - N/10
    
    HallowinEventOn 			= 0
    HallowinEventPumpkinOfLuckDropRate 	= 100
    HallowinEventJOLBlessDropRate 		= 10
    HallowinEventJOLAngerDropRate 		= 15
    HallowinEventJOLScreamDropRate 		= 15
    HallowinEventJOLFoodDropRate 		= 30
    HallowinEventJOLDrinkDropRate 		= 25
    HallowinEventJOLPolymorphRingDropRate 	= 5
    
    //==================================================================================================================
    // Devil Square
    //==================================================================================================================
    
    DevilSquareEvent	  	= 1		; devil square event switch - 0/1
    EyesOfDevilSquareDropRate 	= 10		; eyes of devil square drop rate - N/10000
    KeyOfDevilSquareDropRate 	= 10		; key of devil square drop rate - N/10000
    
    
    DQChaosSuccessRateLevel1 = 75
    DQChaosSuccessRateLevel2 = 70
    DQChaosSuccessRateLevel3 = 65
    DQChaosSuccessRateLevel4 = 60
    DQChaosSuccessRateLevel5 = 55
    DQChaosSuccessRateLevel6 = 50
    
    //==================================================================================================================
    // Eldorado event
    //==================================================================================================================
    
    IsEledoradoEvent 			= 1
    
    EledoradoGoldGoblenRegenTime		= 30
    EledoradoTitanRegenTime			= 30
    EledoradoGoldDerconRegenTime		= 30
    EledoradoDevilLizardKingRegenTime	= 30
    EledoradoDevilTantarosRegenTime		= 30
    
    EledoradoGoldGoblenItemDropRate 	= 50		; item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
    EledoradoGoldGoblenExItemDropRate 	= 60		; ex-item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
    
    EledoradoTitanItemDropRate 		= 60		; item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
    EledoradoTitanExItemDropRate 		= 70		; ex-item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
    
    EledoradoGoldDerconItemDropRate 	= 70		; item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
    EledoradoGoldDerconExItemDropRate 	= 80		; ex-item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
    
    EledoradoDevilLizardKingItemDropRate 	= 80		; item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
    EledoradoDevilLizardKingExItemDropRate 	= 90		; ex-item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
    
    EledoradoDevilTantarosItemDropRate 	= 90		; item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
    EledoradoDevilTantarosExItemDropRate 	= 100		; ex-item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
    
    //==================================================================================================================
    // Food (Heart of Dark Lord)
    //==================================================================================================================
    
    IsDropGemOfDefend			= 1		; gem of defend drop switch - 0/1
    GemOfDefendDropRate			= 5		; gem of defend drop rate - N/10000
    GemOfDefendDropLevel			= 65		; gem of defend drop monster level
    
    //==================================================================================================================
    // Land of Trials 
    //==================================================================================================================
    
    IsDropSetItemInCastleHuntZone		= 1		; set-item drop switch - 1
    SetItemInCastleHuntZoneDropRate		= 250		; set-item drop rate - N/10000
    SetItemInCastleHuntZoneDropLevel	= 102		; set-item drop monster level
    
    //==================================================================================================================
    // Castle Siege
    //==================================================================================================================
    
    CastleSiegeRun		=1
    CastleCycleStartYear	=0
    CastleCycleStartMonth	=0
    CastleCycleStartDay	=0
    
    MarkOfTheLord		= 100	; mark of the lord drop rate - N/10000
    
    ;-------------------------------------------------------------------------------
    ; castle siege state explanation (run as sequence)
    ;
    ; 1 - register castle siege state
    ; 2 - idle state
    ; 3 - register mark of the lord state
    ; 4 - idle state
    ; 5 - castle attack guild notification state
    ; 6 - ready for castle siege state
    ; 7 - castle siege start state
    ; 8 - castle siege end state
    ; 9 - end of cycle (restart from state 1, automaticaly)
    ;-------------------------------------------------------------------------------
    
    CastleSpecificState	=0
    CastleStateStartYear	=0
    CastleStateStartMonth	=0
    CastleStateStartDay	=0
    CastleStateStartHour	=0
    CastleStateStartMinute	=0
    
    //==================================================================================================================
    // Blood Castle & Chaos Castle
    //==================================================================================================================
    
    BloodCastleEvent	= 1		; blood castle event switch - 0/1
    BloodCastleStartHour	= 1		; blood castle open hour (1:1/hour, 2:1/2hour)
    AngelKingsPaperDropRate	= 10		; AngelKingsPaperDropRate / 10000	
    BloodBoneDropRate	= 10		; BloodBoneDropRate / 10000
    
    StoneDropRate		= 30		; StoneDropRate/ 10000
    
    ChaosCastleEvent	= 1		; chaos castle event switch - 0/1
    
    //==================================================================================================================
    // White Mage Attack Event
    //==================================================================================================================
    
    RingAttackEvent		= 1		; white mage attack event switch - 0/1
    RingOrcKillGiftRate	= 3000		; white mage attack event offline prize win rate when kill orc - 1/N (not use)
    RingDropGiftRate	= 200		; white mage attack event offline prize win rate when drop ring - 1/N (not use)
    
    //==================================================================================================================
    // Kalima
    //==================================================================================================================
    
    KundunMarkDropRate	= 5		; mark of the kundun drop rate - N/10000
    
    KundunRefillHPSec 	= 500		; regenerate HP / sec
    KundunRefillHP 		= 10000		; regenerate HP / sec - when HP is going down 1/25 (4%)
    KundunRefillHPTime 	= 600		; regenerate HP term (SEC)
    KundunHPLogSaveTime	= 120		; Log Save Time
    
    //==================================================================================================================
    // Dark Lord Settings
    //==================================================================================================================
    
    IsDropDarkLordItem 		= 1		; drop dark lord item switch - 0/1
    
    SleeveOfLordDropRate 		= 100		; sleeve of the lord drop rate - N/10000 (monarch)
    SleeveOfLordDropLevel 		= 80		; sleeve of the lord drop monster level
    SoulOfDarkHorseDropRate 	= 10		; soul of the dark horse drop rate - N/10000
    SoulOfDarkHorseropLevel 	= 102		; soul of the dark horse drop monster level
    SoulOfDarkSpiritDropRate 	= 10		; soul of the dark spirit drop rate - N/10000
    SoulOfDarkSpiritDropLevel 	= 96		; soul of the dark spirit drop monster level
    
    DarkLordHeartDropRate		= 0		; heart of the dark lord (event item) drop rate - N/10000
    DarkLoadHeartOffEventRate	= 1500		; heart of the dark lord (event item) offline event win rate - N/60000 (not use)
    
    //==================================================================================================================
    // Regenerate HP system
    //==================================================================================================================
    
    UseCharacterAutoRecuperationSystem      = 1             ; regenerate HP system switch - 0/1
    CharacterRecuperationMaxLevel           = 100           ; maximum level to adjust regenerate HP system
    
    //==================================================================================================================
    // prohibite hack system
    //==================================================================================================================
    
    AttackSpeedTimeLimit 		= 999999999999999		; attack speed hack check maximum limit
    MinimumAttackSpeedTime 		= 0		; attack speed hack check minimum limit
    IsIgnorePacketHackDetect 	= 0		; ignore hack detect packet from client - 0/1
    HackCheckCount 			= 0		; (not use)
    DecTimePerAttackSpeed 		= 0		; (not use)
    SpeedHackPenalty 		= 5.33		; speed hack penalty value when detected (not use)
    IsKickDetecHackCountLimit 	= 0		; do kick when hack detect count reach limit switch - 0/1
    DetectedHackKickCount 		= 0		; detect hack kick limit count
    
    EnableServerDivision 		= 0			; server divide option switch - 0/1 (not use)
    HackLogServer 			= 127.0.0.1		; hack-log server Ip Address (not use)
    WriteChatLog 			= 0			; Chat/Siege/Deep write log - 0/1
    DisconnectHackUser 		= 0			; disconnect hack user switch - 0/1 (not use)
    UseNPGGChecksum 		= 0			; use game guard checksum
    
    EnableCheckPenetrationSkill	= 1
    IsItemDropRingOfTransform 	= 1
    ItemDropRingOfTransform 	= 0
    QuestNPCTeleportTime 		= 600			;marlon Npc moving(teleporting) time (sec)
    
    EnableBattleSoccer		= 1
    
    DarkSpirit			= 1
    DarkSpiritAddExperience		= 1
    
    //==================================================================================================================
    // CryWolf MVP
    //==================================================================================================================
    
    CrywolfApplyMvpBenefit 		= 1  ; 0 none /1 use
    CrywolfPlusChaosRateBenefit 	= 5  ; ??
    CrywolfMonHPRateBenefit		= 100 
    CrywolfKundunHPRefillBenefit	= 1
    
    CrywolfApplyMvpPenalty 		= 1
    
    CrwyolfGemDropPenaltyRate 	= 100
    CrwyolfGettingExpPenaltyRate 	= 100
    
    CrywolfMonsterDarkElfItemDrop		= 1
    CrywolfMonsterDarkElfItemDropRate	= 10000		;N/ 10000
    CrywolfMonsterDarkElfDropZenRate	= 4000		;N/ 10000
    CrywolfMonsterDarkElfDropZen		= 10000
    
    CrywolfBossMonsterItemDrop		= 1
    CrywolfBossMonsterItemDropRate		= 10000		;N/ 10000
    CrywolfBossMonsterDropZenRate		= 4000		;N/ 10000
    CrywolfBossMonsterDropZen		= 30000
    
    //==================================================================================================================
    // Fenrir
    //==================================================================================================================
    
    FenrirStuffItemDrop 		= 1
    
    FenrirStuff_01_DropLv_Min	= 0
    FenrirStuff_01_DropLv_Max	= 117
    FenrirStuff_01_DropMap		= 34
    FenrirStuff_01_DropRate		= 10		; (x/10000)
    
    FenrirStuff_02_DropLv_Min	= 0
    FenrirStuff_02_DropLv_Max	= 117
    FenrirStuff_02_DropMap		= 34
    FenrirStuff_02_DropRate		= 10		; (x/10000)
    
    FenrirStuff_03_DropLv_Min	= 118
    FenrirStuff_03_DropLv_Max	= 400
    FenrirStuff_03_DropMap		= 34
    FenrirStuff_03_DropRate		= 10		; (x/10000)
    
    FenrirRepairRate		= 4000
    FenrirDefaultMaxDurSmall	= 200
    FenrirElfMaxDurSmall		= 160
    
    
    Fenrir_01Level_MixRate = 90
    Fenrir_02Level_MixRate = 70
    Fenrir_03Level_MixRate = 60
    
    
    //==================================================================================================================
    // Japan Aniversary Event (Japan Client Only)
    //==================================================================================================================
    Japan1StAnivItemDropRate = 0
    
    //==================================================================================================================
    // Gem of Secret
    //==================================================================================================================
    MysteriouseBeadDropRate1 = 1	            ;[eventitembag20.txt] [N / 10000], (60)
    MysteriouseBeadDropRate2 = 1	            ;[N / 10000], (120)
    HiddenTreasureBoxOfflineRate = 1
    
    
    EnableCheckPenetrationSkill = 1
    
    
    SkillDistanceCheck = 0
    SkillDistanceCheckTemp = 2
    SkillDistanceKick = 0
    SkillDistanceKickCount = 20
    SkillDistanceKickCheckTime = 0
    
    //==================================================================================================================
    // SD Shield Gauge System
    //==================================================================================================================
    ShieldSystemOn	= 1
    DamageDevideToSD = 90
    DamageDevideToHP = 15
    
    SuccessAttackRateOption = 20000
    SDChargingOption = 1
    ConstNumberOfShieldPoint = 20
    
    ShieldAutoRefillOn = 1
    ShieldAutoRefilOnSafeZone = 1
    
    ShieldComboMissOptionOn = 1
    ShieldPotionLv1MixSuccessRate = 70
    ShieldPotionLv1MixMoney = 100000
    ShieldPotionLv2MixSuccessRate = 50
    ShieldPotionLv2MixMoney = 500000
    ShieldPotionLv3MixSuccessRate = 50
    ShieldPotionLv3MixMoney = 1000000
    
    ShieldGageConstA = 12
    ShieldGageConstB = 30
    
    //==================================================================================================================
    // Agility Potion Rates
    //==================================================================================================================
    CompoundPotionDropOn = 1
    CompoundPotionLv1DropRate = 100	             ;[N / 10000]
    CompoundPotionLv2DropRate = 80		     ;[N / 10000]
    CompoundPotionLv3DropRate = 50		     ;[N / 10000]
    CompoundPotionLv1DropLevel = 68
    CompoundPotionLv2DropLevel = 96
    CompoundPotionLv3DropLevel = 118
    
    //==================================================================================================================
    // Harmony and Smelting
    //==================================================================================================================
    PurityHarmonyJewel = 1
    MixSmeltingStoneItem = 1
    RestoreStrengthenItem = 1
    StrengthenItem = 1
    SmeltItemBySmeltingStone = 1
    
    PuritySuccessRate = 80
    PurityNeedZen = 1000000
    SmeltingStoneSuccesRateNormal = 20
    SmeltingStoneSuccesRateExcellent = 50
    SmeltingNeedZen = 1000000
    StrengthenSuccessRate = 60
    SmeltingItemSuccessRateNor = 20
    SmeltingItemSuccessRateExt = 80
    
    System380ItemSystem = 1
    CountOfJewelOfHarmonyForMix = 1
    CountOfSuhoOfHarmonyForMix = 1
    NeedZenForMix = 10000000
    MixRateForGrade1 = 60
    MixRateForGrade2 = 70
    MixRateForGrade3 = 80
    
    
    //==================================================================================================================
    // Ribbon Box Event
    //==================================================================================================================
    
    RibbonBoxEvent = 0
    
    RedRibbonBoxDropLv_Min = 0		    ;eventitembag21.txt
    RedRibbonBoxDropLv_Max = 0
    RedRibbonBoxDropRate = 0		    ;[N / 10000]
    RedRibbonBoxDropZenRate	= 0		    ;[N / 10000]
    RedRibbonBoxDropZen = 0
    
    GreenRibbonBoxDropLv_Min = 0		    ;eventitembag22.txt
    GreenRibbonBoxDropLv_Max = 0
    GreenRibbonBoxDropRate = 0		    ;[N / 10000]
    GreenRibbonBoxDropZenRate = 0		    ;[N / 10000]
    GreenRibbonBoxDropZen = 0
    
    BlueRibbonBoxDropLv_Min	= 0		    ;eventitembag23.txt
    BlueRibbonBoxDropLv_Max	= 0
    BlueRibbonBoxDropRate = 0		    ;[N / 10000]
    BlueRibbonBoxDropZenRate = 0		    ;[N / 10000]
    BlueRibbonBoxDropZen = 0
    
    //==================================================================================================================
    // Chocolate Event
    //==================================================================================================================
    
    ChocolateEvent = 0
    
    PinkChocolateBoxDropLv_Min = 0		    ;[eventitembag24.txt]
    PinkChocolateBoxDropLv_Max = 0
    PinkChocolateBoxDropRate = 0		    ;[N / 10000]
    PinkChocolateBoxDropZenRate = 0		    ;[N / 10000]
    PinkChocolateBoxDropZen = 0
    
    RedChocolateBoxDropLv_Min = 0		    ;[eventitembag25.txt]
    RedChocolateBoxDropLv_Max = 0		    ;
    RedChocolateBoxDropRate = 0		    ;[N / 10000]
    RedChocolateBoxDropZenRate = 0              ;[N / 10000]
    RedChocolateBoxDropZen = 0
    
    BlueChocolateBoxDropLv_Min = 0		    ;[eventitembag26.txt]
    BlueChocolateBoxDropLv_Max = 0		    ;
    BlueChocolateBoxDropRate = 0		    ;[N / 10000]
    BlueChocolateBoxDropZenRate = 0		    ;[N / 10000]
    BlueChocolateBoxDropZen = 0
    
    //==================================================================================================================
    // Candy Box Event
    //==================================================================================================================
    
    CandyBoxEvent = 0
    
    LightPurpleCandyBoxDropLv_Min = 0	    ;[eventitembag27.txt]
    LightPurpleCandyBoxDropLv_Max = 0
    LightPurpleCandyBoxDropRate = 0	    	    ;[N / 10000]
    LightPurpleCandyBoxDropZenRate = 0	    ;[N / 10000]
    LightPurpleCandyBoxDropZen = 0
    
    VermilionCandyBoxDropLv_Min = 0	            ;[eventitembag28.txt]
    VermilionCandyBoxDropLv_Max = 0
    VermilionCandyBoxDropRate = 0		    ;[N / 10000]
    VermilionCandyBoxDropZenRate = 0	    ;[N / 10000]
    VermilionCandyBoxDropZen = 0
    
    DeepBlueCandyBoxDropLv_Min = 0		    ;[eventitembag29.txt]
    DeepBlueCandyBoxDropLv_Max = 0		    ;
    DeepBlueCandyBoxDropRate = 0		    ;[N / 10000]
    DeepBlueCandyBoxDropZenRate = 0	            ;[N / 10000]
    DeepBlueCandyBoxDropZen = 0
    
    //==================================================================================================================
    // Kanturu Event
    //==================================================================================================================
    
    KanturuEvent = 1
    
    KanturuMayaHandItemDrop = 1
    KanturuMayaHandItemDropRate = 10000	     ;[N / 10000]
    KanturuMayaHandDropZenRate = 6800	     ;[N / 10000]
    KanturuMayaHandDropZen	= 500000
    
    KanturuNightmareItemDrop = 1
    KanturuNightmareItemDropRate = 10000	     ;[N / 10000]
    KanturuNightmareDropZenRate = 2500	     ;[N / 10000]
    KanturuNightmareDropZen = 1000000
    
    BlockKanturuMapEnter = 0
    
    KanturuSpecialItemDropOn = 1
    KanturuMoonStoneDropRate = 10		     ;[N / 10000]
    KanturuJewelOfHarmonyDropRate = 3	     ;[N / 10000]
    
    
    //==================================================================================================================
    // TamaJJang Event (Japan Client Only)
    //==================================================================================================================
    TamaJJangEvent				= 0	
    TamaJJangKeepTime			= 180
    TamaJJangDisappearTime			= 3420
    TamaJJangDisappearTimeRandomRange	= 100
    hix day la nguyen cai commomserver cua em a
    khong thấy như anh chỉ
    Khách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. #4
    Thành Viên
    Ngày tham gia
    Jan 2012
    Bài viết
    191
    Thanks
    43
    Thanked 14 Times in 14 Posts

    Ðề: Ai chỉ dùm e lôii nop quet BC

    uppppppppppppppppppppppppppp
    ai giup e voi
    Khách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

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