[KT] nhờ pro ghép 2 script này giúp em với --túi tân thủ ---
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  1. #1
    Thành Viên
    Ngày tham gia
    Nov 2011
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    Icon10 nhờ pro ghép 2 script này giúp em với --túi tân thủ ---

    script 1
    PHP Code:
    --新手礼包:福利版推出后,所有新玩家可以领取一个新手礼包,每到一定等级均可从新手礼包中获得一定数量的金钱级道具奖励,总价值100RMB+

    SpecialEvent.NewPlayerGift = {};
    local NewPlayerGift SpecialEvent.NewPlayerGift;
    NewPlayerGift.IS_OPEN    EventManager.IVER_bOpenNewPlayerGift;
    NewPlayerGift.TASK_GROUP_ID 2034;
    NewPlayerGift.TASK_CURRENT_INDEX 10;

    NewPlayerGift.OPEN_DAY 20; --开服n天内建的角色才有礼包

    NewPlayerGift
    .SERVER_OPEN_DAY 20090605; -- 这天之后开的服才能

    NewPlayerGift
    .SHOW_OPTION_UNTIL 20090825; -- 只在这天之前显示选项


    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,195,},1nil7*24*60}, -- {{物品GDPL}, 个数GenInfo(可选), 时限}
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    2] = {10
            {{
    18,1,85,1},1},
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    3] = {20,
            {{
    18,1,71,2},2},
            {{
    18,1,392,1},2,10},
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    4] = {30,
            {{
    18,1,113,1},1},
            {{
    18,1,2,3},1},
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    5] = {40,
            {
    "BindCoin",1000},
            {{
    18,1,114,4},10nil30*24*60}
            },
        [
    6] = {50,
            {{
    21,5,1,1},1},
            {
    "BindMoney"200000},
            },
        [
    7] = {60,
            {
    "BindCoin"2000},
            {{
    18,1,393,1},5},
            },
        [
    8] = {69,
            {{
    18,1,114,7},2nil30*24*60},
            {{
    18,1,394,1},5},
            },
        [
    9] = {79,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},2},
            },
        [
    10] = {89,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},3},
            },
        [
    11] = {99,
            {{
    18,1,395,1},2},
            },
    };

    -- 
    台湾版改动
    if (IVER_g_nTwVersion == 1then
    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,71,1},2},
            {{
    18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin",50},
            {
    "BindMoney"500},
            },
        [
    2] = {10
            {{
    18,1,71,1},3},
            {{
    18,1,77,1},2},    -- 铜钥匙
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {"BindCoin",100},
            {
    "BindMoney"1000},
            },
        [
    3] = {20,
            {{
    18,1,114,2},10},    -- 2级玄晶
            
    {{18,1,24,1},3},    -- 九转续命丸
            
    {{18,1,71,1},3},
            {
    "BindCoin",200},
            {
    "BindMoney"2000},        
            },
        [
    4] = {30,
            {{
    18,1,114,3},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {"BindCoin",300},
            },
        [
    5] = {40,
            {{
    18,1,114,4},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,2,3},1},        -- 金犀3级
            
    {"BindCoin",400},
            },
        [
    6] = {50,
            {{
    18,1,258,1},3},    -- 修炼丹
            
    {{21,3,1,1},1},        -- 8格包
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"500},
            },
        [
    7] = {60,
            {{
    18,1,114,5},5},    -- 5级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"600},
            },
        [
    8] = {69,
            {{
    18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,2,4},1},        -- 金犀4级
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"700},
            },
        [
    9] = {79,
            {{
    18,1,114,6},5},    -- 6级玄晶
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"800},
            },
        [
    10] = {89,
            {{
    18,1,187,1},2},    -- 金钥匙
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,114,6},2},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"900},
            },
        [
    11] = {99,
            {{
    18,1,187,1},3},    -- 金钥匙
            
    {{18,1,212,1},3},    -- 初级祈福令牌
            
    {{18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"2000},
            },
    };    
    end

    NewPlayerGift
    .tbNeededSpace = {};
    NewPlayerGift.tbLevel = {};
    NewPlayerGift.tbAward = {}

    function 
    NewPlayerGift:Init()
        for 
    itb in ipairs(self.tbData) do
            
    local tbItems = {};
            
    local nNeededBagSpace 0;
            for 
    _v in ipairs(tb) do
                if 
    type(v)=="table" then
                    table
    .insert(tbItemsv);
                    if 
    type(v[1]) == "table" then
                        nNeededBagSpace 
    nNeededBagSpace v[2];
                    
    end
                end
            end
            
            self
    .tbLevel[i] = tb[1];
            
    self.tbNeededSpace[i] = nNeededBagSpace;
            
    self.tbAward[i] = tbItems;
        
    end
    end

    NewPlayerGift
    :Init();

    function 
    NewPlayerGift:GetCurrData(pPlayer)
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        if 
    nIndex >= #self.tbData + 1 then
            
    return nil;
        
    end
        
        
    if nIndex == 0 then
            nIndex 
    1;
            
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
        
    end
        
        
    return self.tbLevel[nIndex], self.tbNeededSpace[nIndex], self.tbAward[nIndex];
    end

    function NewPlayerGift:CanGetAward(pPlayer)
        
    local nLevelnNeededSpacetbItems self:GetCurrData(pPlayer);
        if 
    not nLevel then
            
    return 0"你已经领到这个礼包里面的所有礼物啦!";
        
    end
        
        
    if me.nLevel nLevel then
            
    return 0string.format("你需要达到%d级才能再领礼物。"nLevel);
        
    end
        
        
    if me.CountFreeBagCell() < nNeededSpace then
            
    return 0string.format("背包空间不足,请空出%d格之后再开启"nNeededSpace);
        
    end
        
    return 1;
    end

    function NewPlayerGift:GetAward(pPlayerpItem)
        
    local nResszMsg self:CanGetAward(pPlayer);
        if 
    nRes == 0 then
            
    return 0szMsg;
        
    end
        
        local nLevel
    nNeededSpacetbItems self:GetCurrData(pPlayer);
        
    local tbAddedItem = {};
        
    local szAward "";
        for 
    _tbItem in ipairs(tbItems) do
            if 
    tbItem[1] == "BindCoin" then
                pPlayer
    .AddBindCoin(tbItem[2], Player.emKBINDCOIN_ADD_EVENT);
                
    szAward szAward .. "绑定".. IVER_g_szCoinName .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindcoin""[产出]新手礼包""总量"tbItem[2]);
            elseif 
    tbItem[1] == "BindMoney" then
                pPlayer
    .AddBindMoney(tbItem[2], Player.emKBINDMONEY_ADD_EVENT);
                
    szAward szAward .. "绑银" .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindjxb""[产出]新手礼包""总量"tbItem[2]);
            else
                for 
    1tbItem[2] do
                    
    local pItem pPlayer.AddItem(unpack(tbItem[1]));
                    if 
    tbItem[3then
                        
    --pItem.SetGenInfo(1tbItem[3]);
                        --
    pItem.Sync();
                    
    end
                    
    if tbItem[4then
                        pPlayer
    .SetItemTimeout(pItemtbItem[4], 0)
                    
    end
                    pItem
    .Bind(1);
                    
    szAward szAward .. pItem.szName .. ",";
                
    end
            end
        end
        
        Dbg
    :WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包%d级物品:%s"me.szNamenLevelszAward));
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        
    nIndex nIndex 1;
        
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEXnIndex);
        if 
    self.tbLevel[nIndexthen
            pItem
    .SetGenInfo(1self.tbLevel[nIndex]);
            
    pItem.Sync();
        
    end
        
    if nIndex >= #self.tbData + 1 then
            
    pItem.Delete(pPlayer);
            
    pPlayer.Msg("恭喜你达到99级,你已经领到这个礼包里面的所有礼物!");
        
    end
        
    return 1;
    end

    -- 在这个时间之前建的号可以可以给礼包
    function NewPlayerGift:GetCreateRoleDeadline()
        
    local nServerStartTime KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        return 
    nServerStartTime self.OPEN_DAY 86400;
    end

    function NewPlayerGift:ShowOption()
        if 
    GetTime() <= Lib:GetDate2Time(self.SHOW_OPTION_UNTIL) and
            
    self.SERVER_OPEN_DAY <= tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) then
            
    return 1;
        
    end
            
    end

    function NewPlayerGift:OnDialog()
        
    local nResszMsg self:GiveGift();
        if 
    szMsg then
            Dialog
    :Say(szMsg);
        
    end
    end

    function NewPlayerGift:GiveGift()
        if 
    self.IS_OPEN ~= 1 then
            
    return 0;
        
    end

        
    if (IVER_g_nTwVersion == 0then
            
    --6月5号后开的服
            
    if tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) < self.SERVER_OPEN_DAY then
                
    return 0"本服务器不参与新手礼包活动";
            
    end
            
            
    --福利版已开启
            
    if SpecialEvent:IsWellfareStarted() ~= 1 then
                
    return 0"福利版功能尚未开启,敬请期待。";
            
    end
            
            local nCreateTime 
    tonumber(me.GetRoleCreateDate());
            
    local nDeadline self:GetCreateRoleDeadline();
            
            --
    开服20内建的角色
            
    if tonumber(os.date("%Y%m%d"nDeadline)) < nCreateTime then
                local tbTime 
    os.date("*t"nDeadline);
                return 
    0string.format("只有在%d年%d月%d日之前创建的角色才能够拿到新手礼包。"tbTime.yeartbTime.monthtbTime.day);
            
    end
            
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX) ~= 0 then
                
    return 0"你已经领取过新手礼包了。";
            
    end
        end
        
        
    if me.CountFreeBagCell() < 1 then
            
    return 0"背包空间不足,请空出一格之后再来"
        
    end
        
        local pItem 
    me.AddItem(1813511);
        if 
    pItem then
            me
    .SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
            
    pItem.SetGenInfo(1self.tbLevel[1]);
            
    pItem.Sync();
            
    Dbg:WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包"me.szName));
        
    end
        
        
    return 1;
    end




    local tbGift 
    Item:GetClass("newplayergift"); 
    tbGift.WULINSHIJIA_STARTTIME 20090922;  
    tbGift.WULINSHIJIA_ENDTIME   20091030;
    tbGift.WULINSHIJIA_ITEM_TIME 30*24*60;

    tbGift.TASK_GROUP_ID 2027;
    tbGift.TASK_GET_BUFF 80;
    tbGift.TASK_GET_YAOPAI 81;

    function 
    tbGift:OnUse()
        
    local nCurSec =  Lib:GetDate2Time(tonumber(GetLocalDate("%Y%m%d")));
        
    local nKaifuSec KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        
    local nMinSec math.min(nCurSecnKaifuSec);
        
    local nMaxSec math.max(nCurSecnKaifuSec);    
        
    local nItemId it.dwId;
        
    local nItemLevel NewPlayerGift:GetCurrData(me);
        
        if (
    not nItemLevelthen
            Dialog
    :Say("Không có quà để nhận");
            return 
    0;
        
    end
        
        local tbOpt 
    = {
            {
    string.format("<color=yellow>%s级<color>领取新手礼包奖励"nItemLevel), self.GetAwardLibao,selfnItemId},
        };
        if 
    nMaxSec <= Lib:GetDate2Time(self.WULINSHIJIA_ENDTIME) and nMinSec >=  Lib:GetDate2Time(selfWULINSHIJIA_STARTTIMEthen
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_GET_BUFF) == 0 then
                table
    .insert(tbOpt , {"获得雏凤清鸣状态效果"self.GetAwardBuff,  self});
            
    end
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_GET_YAOPAI) == 0 then
                table
    .insert(tbOpt , {"领取武林世家腰牌"self.GetAwardYaopaiself});
            
    end
        end
        table
    .insert(tbOpt , {"Hỗ Trợ Tân thủ"self.OnDialog_1,  self});
        
    table.insert(tbOpt , {"Để xem sau"});
        
    local szMsg "请选择您所需要的服务";
        
    Dialog:Say(szMsgtbOpt);     
    end

    function tbGift:GetAwardBuff()
        
    local szMsg ="";
        
    local nGetBuff me.GetTask(self.TASK_GROUP_IDself.TASK_GET_BUFF);
        if 
    me.nLevel >= 50 then
            Dialog
    :Say("您已经超过50级,不能领取。");
            return;
        
    end    
        
    if nGetBuff ~= 0 then
            Dialog
    :Say("您已经领取过了,不能再领。");    
            return;
        
    end    
        
    --幸运值8804级30点,,打怪经验8796级(70%)
        me
    .AddSkillState(8804260 60 Env.GAME_FPS101);
        --
    磨刀石 攻击
        me
    .AddSkillState(3876260 60 Env.GAME_FPS101);    
        --
    护甲片 血
        me
    .AddSkillState(3858260 60 Env.GAME_FPS101);
        
    me.SetTask(self.TASK_GROUP_IDself.TASK_GET_BUFF1);    
        
    Dialog:Say("您成功获得雏凤清鸣状态效果。");
        return;
    end
                
    function tbGift:Honthach()
                
    me.AddItem(2,6,260,10);
    me.AddItem(2,8,669,10);
    me.AddItem(4,6,20003,10);
    me.AddItem(4,6,110,10);
    me.AddItem(4,3,161,10);
    me.AddItem(4,8,413,10);
    me.AddItem(4,6,464,10);
    me.AddItem(4,8,471,10);
    me.AddItem(4,8,491,10);
    me.AddItem(4,8,531,10);
    me.AddItem(4,6,551,10);
    me.AddItem(4,9,493,10);
    me.AddItem(4,10,20037,10);
    me.AddItem(4,10,20039,10);
    me.AddItem(4,3,236,10);
    me.AddItem(4,3,20048,10);
    me.AddItem(4,4,460,10);
            
    me.AddItem(1,17,7,10);
            
    me.AddItem(4,3,161,10);
            
    me.AddItem(1,18,4,8);
            
    me.AddItem(4,9,493,10);
            
    me.AddItem(18,2,4,1);
            
    me.AddItem(18,2,4,2);
            
    me.AddItem(18,2,4,3);
                    
    me.AddItem(2,1,1248,10);
                            
    me.AddItem(2,1,1254,10);
                            
    me.AddItem(2,1,1275,10);
                            
    me.AddItem(2,1,1277,10);
                            
    me.AddItem(2,7,509,10);
                            
    me.AddItem(2,4,264,10);
                            
    me.AddItem(4,3,20124,10);
                            
    me.AddItem(4,4,450,10);
                            
    me.AddItem(4,4,451,10);
                            
    me.AddItem(4,7,37,10);
                            
    me.AddItem(4,7,20061,10);
                            
    me.AddItem(4,5,453,10);
                            
    me.AddItem(4,5,454,10);
                            
    me.AddItem(4,5,20081,10);
                            
    me.AddItem(4,5,20082,10);
                            
    me.AddItem(4,7,20147,10);
                            
    me.AddItem(18,1,200,1);
    me.AddItem(18,1,201,1);
    me.AddItem(18,1,202,1);
    me.AddItem(18,1,203,1);
    me.AddItem(18,1,204,1);
    me.AddItem(18,1,263,1);
    me.AddItem(18,1,264,1);
    me.AddItem(18,1,265,1);
    me.AddItem(18,1,266,1);
    me.AddItem(18,1,267,1);
    me.AddItem(18,1,377,1);
    me.AddItem(18,1,565,1);
            
    me.AddItem(4,10,473,10);
    me.AddItem(4,10,475,10);
    me.AddItem(4,10,513,10);
    me.AddItem(4,10,515,10);
        
    me.AddItem(4,4,462,10);
    me.AddItem(4,4,480,10);
    me.AddItem(4,4,482,10);
    me.AddItem(4,7,47,10);
    me.AddItem(4,5,463,10);
    me.AddItem(4,5,464,10);
    me.AddItem(4,7,20071,10);
    me.AddItem(4,11,87,10);
    me.AddItem(4,11,97,10);
    me.AddItem(4,5,20091,10);
    me.AddItem(4,5,20093,10);
    me.AddItem(4,11,20111,10);
            
        
    end
    function tbGift:GetAwardYaopai()
        
    local nGetYaopai =     me.GetTask(self.TASK_GROUP_IDself.TASK_GET_YAOPAI);
        if 
    me.nFaction == 0 then
            Dialog
    :Say("只有加入门派才能领取腰牌。");
            return; 
        
    end
        
    if nGetYaopai ~= 0 then
            Dialog
    :Say("您已经领取过了。");    
            return;
        
    end    
        
    if me.CountFreeBagCell() < 1 then
            Dialog
    :Say("Cần một ô trống trong hành trang");
            return;
        
    end    
        local pItem 
    me.AddItem(18,1,480,1);   
        if 
    not  pItem then    
            Dialog
    :Say("领取失败。");
            return;
        
    end 
        me
    .SetTask(self.TASK_GROUP_IDself.TASK_GET_YAOPAI,1);
        
    me.SetItemTimeout(pItem30*24*600);
        
    me.PlayerLog(Log.emKPLAYERLOG_TYPE_JOINSPORT"[活动]增加物品"..pItem.szName);        
        
    Dbg:WriteLog("[增加物品]"..pItem.szNameme.szName);
        
    Dialog:Say("领取成功。");
    end

    function tbGift:GetAwardLibao(nItemId)
        
    local pItem KItem.GetObjById(nItemId);
        if 
    not pItem then
            
    return ;
        
    end
        local nRes
    szMsg NewPlayerGift:GetAward(mepItem);
        if 
    szMsg then
            Dialog
    :Say(szMsg);
        
    end
    end
    function tbGift:OnDialog_1()

        
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {};
        if (
    me.szName == "GameZoneVN" then
        table
    .insert(tbOpt, {"Chức năng Admin" self.OnDialog_Adminself});

        else
        
    table.insert(tbOpt, {"Hỗ Trợ tân thủ" self.OnDialog_Tanthuself});
        
    end
        table
    .insert(tbOpt, {"Ta chỉ ghé ngang qua"});
        
    Dialog:Say(szMsgtbOpt);
        
    end
        
    function tbGift:OnDialog_Admin()
        
    local nCount me.GetItemCountInBags(1814001);
        if 
    nCount 1 then
            me
    .AddItem(1814001);
                
    me.AddItem(1,12,33,4);

        
    me.AddFightSkill(163,60);    -- 60级梯云纵
        me
    .AddFightSkill(91,60);
        
    me.AddFightSkill(1417,1);
        
    me.AddFightSkill(132,60);
        
    me.AddFightSkill(177,60);
        
    me.AddFightSkill(209,60);
        
    end


        local szMsg 
    "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {
        {
    "Chức Năng Admin",  self.OnDialog_Admin2self},
        {
    "Nhận đồ" self.Honthachself},
        {
    "Thêm Tiền" self.OnDialog_Themtienself},
        {
    "Danh Vọng" self.OnDialog_AddReputeself},
        {
    "Vũ Khí Đặc chế Lâm An" self.Vukhilamanself},
        {
    "Tẩy Tủy Kinh",  self.Taytuyself},
        {
    "Huyền Tinh 5-8",  self.Huyentinh58self},
        {
    "Huyền Tinh 9-10",  self.Huyentinh910self},
        {
    "Huyền Tinh 11-12",  self.Huyentinh1112self},
        {
    "Shop Thủy Hoàng vũ khí",  self.ShopThuyhoangself},
        {
    "Nhiệm vụ 110",  self.Nhiemvu110self},
        {
    "Shop Tiêu Dao cốc",  self.Tdcself},
        {
    "Shop Liên Đấu",  self.ShopLiendauself},
        {
    "Shop Tranh Đoạt Lãnh Thổ",  self.Shoptranhdoatself},
        {
    "Shop Chúc Phúc",  self.Shopchucphucself},
        {
    "Shop Thắt lưng thịnh hạ",  self.Shopthinhhaself},
        {
    "Shop Luyện hóa đồ Tần lăng",  self.Shopluyenhoatanlangself},
        {
    "Shop Quan Hàm",  self.ShopQuanhamself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
    Dialog:Say(szMsgtbOpt);
        
    end

        
    function tbGift:OnDialog_Tanthu()
        
    local nCount me.GetItemCountInBags(1,12,24,4);
        if 
    nCount 1 then
        me
    .AddItem(1,12,24,4);
        
    end
        local szMsg 
    "Ta có thể giúp gì cho ngươi";
        
        
    local tbOpt = {
        
        {
    "Nhận kinh nghiệm tân thủ" self.Kinhnghiemself},
        {
    "Danh Vọng" self.OnDialog_AddReputeself},
        {
    "Vũ Khí Đặc chế Lâm An" self.Vukhilamanself},
        {
    "Tẩy Tủy Kinh",  self.Taytuyself},
        {
    "Huyền Tinh 5-8",  self.Huyentinh58self},
        {
    "Huyền Tinh 9-10",  self.Huyentinh910self},
        {
    "Huyền Tinh 11-12",  self.Huyentinh1112self},
        {
    "Shop Thủy Hoàng vũ khí",  self.ShopThuyhoangself},
        {
    "Nhiệm vụ 110",  self.Nhiemvu110self},
        {
    "Shop Tiêu Dao cốc",  self.Tdcself},
        {
    "Shop Liên Đấu",  self.ShopLiendauself},
        {
    "Shop Tranh Đoạt Lãnh Thổ",  self.Shoptranhdoatself},
        {
    "Shop Chúc Phúc",  self.Shopchucphucself},
        {
    "Shop Thắt lưng thịnh hạ",  self.Shopthinhhaself},
        {
    "Shop Luyện hóa đồ Tần lăng",  self.Shopluyenhoatanlangself},
        {
    "Shop Quan Hàm",  self.ShopQuanhamself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
        
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
        
    Dialog:Say(szMsgtbOpt);
        
    end
        
    function tbGift:ShopQuanham()
        
    local nSeries me.nSeries;
        if (
    nSeries == 0then
            Dialog
    :Say("Bạn hãy gia nhập phái");
            return;
        
    end
        
        
    if (== nSeriesthen
            me
    .OpenShop(1491);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1501);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1511);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1521);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1531);
        else
            
    Dbg:WriteLogEx(Dbg.LOG_INFO"Hỗ Trợ tân thủ"me.szName"Bạn chưa gia nhập phái"nSeries);
        
    end
        end
        
    function tbGift:Shopluyenhoatanlang()
        
    me.OpenShop(155,1)
        
    end
        
    function tbGift:Shoptranhdoat()
        
    me.OpenShop(147,1)
        
    end
        
    function tbGift:Shopthinhha()
        
    me.OpenShop(128,1)
        
    end
        
    function tbGift:Shopchucphuc()
        
    me.OpenShop(133,1)
        
    end
        
    function tbGift:Tdc()
        
    me.OpenShop(132,1)
        
    end
        
    function tbGift:ShopLiendau()
        
    me.OpenShop(134,1)
        
    end
            
    function tbGift:Kinhnghiem()
            if 
    me.nLevel 120 then
            me
    .AddLevel(120-me.nLevel);
            
    me.AddJbCoin(100000000);
            
    me.AddBindCoin(100000000);
            
    me.ChangeCurMakePoint(20002000);
            
    me.ChangeCurGatherPoint(20002000);
            
    end
        end
        
    function tbGift:Vukhilaman()
        
    local nSeries me.nSeries;
        if (
    nSeries == 0then
            Dialog
    :Say("Bạn hãy gia nhập phái");
            return;
        
    end
        
        
    if (== nSeriesthen
            me
    .OpenShop(1351);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1361);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1371);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1381);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1391);
        else
            
    Dbg:WriteLogEx(Dbg.LOG_INFO"Hỗ Trợ tân thủ"me.szName"Bạn chưa gia nhập phái"nSeries);
        
    end
        end



    function tbGift:Nhiemvu110()
    me.AddItem(18,1,200,1);
    me.AddItem(18,1,201,1);
    me.AddItem(18,1,202,1);
    me.AddItem(18,1,203,1);
    me.AddItem(18,1,204,1);
    me.AddItem(18,1,263,1);
    me.AddItem(18,1,264,1);
    me.AddItem(18,1,265,1);
    me.AddItem(18,1,266,1);
    me.AddItem(18,1,267,1);
    me.AddItem(18,1,377,1);
    me.AddItem(18,1,565,1);
    end
    function tbGift:ShopThuyhoang()
    local nSeries me.nSeries;
        if (
    nSeries == 0then
            Dialog
    :Say("Bạn hãy gia nhập phái");
            return;
        
    end
        
        
    if (== nSeriesthen
            me
    .OpenShop(1561);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1571);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1581);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1591);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1601);
        else
            
    Dbg:WriteLogEx(Dbg.LOG_INFO"Hỗ Trợ tân thủ"me.szName"Bạn chưa gia nhập phái"nSeries);
        
    end
    end

    function tbGift:Taytuy()
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,236,1);
            
    me.AddItem(18,1,326,2);
            
    me.AddItem(18,1,326,2);
            
    me.AddItem(18,1,326,3);
            
    me.AddItem(18,1,326,3);
            
        
    end
        
    function tbGift:Huyentinh58()
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
        
    end
        
    function tbGift:Huyentinh910()
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    end
        
    function tbGift:Huyentinh1112()
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
        
    end
    function tbGift:OnDialog_Nhiemvu()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Nghĩa Quân" self.Nghiaquanself});
            
    table.insert(tbOpt, {"Danh Vọng Quân Doanh" self.Quandoanhself});
            
    table.insert(tbOpt, {"Danh Vọng Học Tạo đồ" self.Hoctaodoself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Nghiaquan()
            
    me.AddRepute(1,1,30000);
        
    end

        
    function tbGift:Quandoanh()
            
    me.AddRepute(1,2,30000);
        
    end

        
    function tbGift:Hoctaodo()
            
    me.AddRepute(1,3,30000);
        
    end

    function tbGift:OnDialog_Tongkim()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Dương Châu" self.Duongchauself});
            
    table.insert(tbOpt, {"Danh Vọng Phượng Tường" self.Phuongtuongself});
            
    table.insert(tbOpt, {"Danh Vọng Tương Dương" self.Tuongduongself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Duongchau()
            
    me.AddRepute(2,1,30000);
        
    end
    function tbGift:Phuongtuong()
            
    me.AddRepute(2,2,30000);
        
    end
    function tbGift:Tuongduong()
            
    me.AddRepute(2,3,30000);
        
    end

    function tbGift:OnDialog_Monphai()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Thiếu Lâm" self.Thieulamself});
            
    table.insert(tbOpt, {"Danh Vọng Thiên Vương" self.Thienvuongself});
            
    table.insert(tbOpt, {"Danh Vọng Đường Môn" self.Duongmonself});    
            
    table.insert(tbOpt, {"Danh Vọng Ngũ Độc" self.Ngudocself});
            
    table.insert(tbOpt, {"Danh Vọng Nga Mi" self.Ngamiself});
            
    table.insert(tbOpt, {"Danh Vọng Thúy Yên" self.Thuyyenself});
            
    table.insert(tbOpt, {"Danh Vọng Cái Bang" self.Caibangself});
            
    table.insert(tbOpt, {"Danh Vọng Thiên Nhẫn" self.Thiennhanself});
            
    table.insert(tbOpt, {"Danh Vọng Võ Đang" self.Vodangself});
            
    table.insert(tbOpt, {"Danh Vọng Côn Lôn" self.Conlonself});
            
    table.insert(tbOpt, {"Danh Vọng Minh Giáo" self.Minhgiaoself});
            
    table.insert(tbOpt, {"Danh Vọng Đại Lý Đoàn thị" self.Doanthiself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Thieulam()
            
    me.AddRepute(3,1,30000);
        
    end

        
    function tbGift:ThienVuong()
            
    me.AddRepute(3,2,30000);
        
    end

        
    function tbGift:Duongmon()
            
    me.AddRepute(3,3,30000);
        
    end

        
    function tbGift:Ngudoc()
            
    me.AddRepute(3,4,30000);
        
    end

        
    function tbGift:Ngami()
            
    me.AddRepute(3,5,30000);
        
    end

        
    function tbGift:Thuyyen()
            
    me.AddRepute(3,6,30000);
        
    end

        
    function tbGift:Caibang()
            
    me.AddRepute(3,7,30000);
        
    end

        
    function tbGift:Thiennhan()
            
    me.AddRepute(3,8,30000);
        
    end

        
    function tbGift:Vodang()
            
    me.AddRepute(3,9,30000);
        
    end

        
    function tbGift:Conlon()
            
    me.AddRepute(3,10,30000);
        
    end

        
    function tbGift:Minhgiao()
            
    me.AddRepute(3,11,30000);
        
    end

        
    function tbGift:Doanthi()
            
    me.AddRepute(3,12,30000);
        
    end

    function tbGift:Giatoc()
            
    me.AddRepute(4,1,30000);
        
    end

        
    function tbGift:OnDialog_Hoatdong()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Bạch Hổ Đường" self.Bachhoself});
            
    table.insert(tbOpt, {"Danh Vọng Thịnh Hạ 2008" self.Thinhha2008self});
            
    table.insert(tbOpt, {"Danh Vọng Tiêu Dao Cốc" self.Tieudaococself});
            
    table.insert(tbOpt, {"Danh Vọng Chúc Phúc" self.Chucphucself});
            
    table.insert(tbOpt, {"Danh Vọng Thịnh Hạ 2010" self.Thinhha2010self});
            
    table.insert(tbOpt, {"Danh Vọng Di tích Hàn vũ" self.Ditichhanvuself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Bachho()
            
    me.AddRepute(5,1,30000);
        
    end
        
    function tbGift:Thinhha2008()
            
    me.AddRepute(5,2,30000);
        
    end
        
    function tbGift:Tieudaococ()
            
    me.AddRepute(5,3,30000);
        
    end
        
    function tbGift:Chucphuc()
            
    me.AddRepute(5,4,30000);
        
    end
        
    function tbGift:Thinhha2010()
            
    me.AddRepute(5,5,30000);
        
    end
        
    function tbGift:Ditichhanvu()
            
    me.AddRepute(5,6,30000);
        
    end
        
    function tbGift:OnDialog_Volam()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Kim)" self.CaothuKimself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Mộc)" self.CaothuMocself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Thủy)" self.CaothuThuyself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Hỏa)" self.CaothuHoaself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Thổ)" self.CaothuThoself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
        
    function tbGift:CaothuKim()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuMoc()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuThuy()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuHoa()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuTho()
            
    me.AddRepute(6,1,30000);
        
    end
    function tbGift:Liendau()
        
    me.AddRepute(7,1,30000);
        
    end
    function tbGift:Lanhtho()
        
    me.AddRepute(8,1,30000);
        
    end
        
    function tbGift:Tanlang()
        
    me.AddRepute(9,1,30000);
        
    me.AddRepute(9,2,30000);
        
    end
    function tbGift:Doanvien()
        
    me.AddRepute(10,1,30000);
        
    end
    function tbGift:Daihoivolam()
        
    me.AddRepute(11,1,30000);
        
    end
    function tbGift:Liendauserver()
        
    me.AddRepute(12,1,30000);
        
    end
    function tbGift:OnDialog_AddRepute()
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {};
        
    table.insert(tbOpt, {"Danh Vọng Nhiệm Vụ" self.OnDialog_Nhiemvuself});
        
    table.insert(tbOpt, {"Danh Vọng Tống Kim" self.OnDialog_Tongkimself});
        
    table.insert(tbOpt, {"Danh Vọng Môn Phái" self.OnDialog_Monphaiself});
        
    table.insert(tbOpt, {"Danh Vọng Gia Tộc",  self.Giatocself});
        
    table.insert(tbOpt, {"Danh Vọng Hoạt Động",  self.OnDialog_Hoatdongself});
        
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ",  self.OnDialog_Volamself});
        
    table.insert(tbOpt, {"Danh Vọng Võ Lâm Liên Đấu",  self.Liendauself});
        
    table.insert(tbOpt, {"Danh Vọng Lãnh Thổ tranh đoạt chiến",  self.Lanhthoself});
        
    table.insert(tbOpt, {"Danh Vọng Tần Lăng",  self.Tanlangself});
        
    table.insert(tbOpt, {"Danh Vọng Đoàn viên gia tộc",  self.Doanvienself});
        
    table.insert(tbOpt, {"Danh Vọng Đại Hội Võ Lâm",  self.Daihoivolamself});
        
    table.insert(tbOpt, {"Danh Vọng Liên đấu liên server",  self.Liendauserverself});
        
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
        
    Dialog:Say(szMsgtbOpt);
        
    end
    function tbGift:OnDialog_Themtien()
        
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {
        {
    "Thêm đồng khóa" self.Dongkhoaself},
        {
    "Thêm đồng" self.Dongself},
        {
    "Thêm Bạc Khóa" self.Backhoaself},
        {
    "Thêm Bạc" self.Bacself},
        {
    "Tinh lực" self.Tinhlucself},
        {
    "Hoạt Lực" self.Hoatlucself},
        {
    "Thêm kinh nghiệm" self.AddExpself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
    Dialog:Say(szMsgtbOpt);
        
    end
    function tbGift:Bac()
            
    me.Earn(100000000,0);
        
    end
        
    function tbGift:Dong()
            
    me.AddJbCoin(100000000)
        
    end
        
    function tbGift:Backhoa()
            
    me.AddBindMoney(50000000);
        
    end
    function tbGift:Dongkhoa()
            
    me.AddBindCoin(50000000);    
        
    end
        
    function tbGift:AddExp()
            
    me.AddExp(2000000000);
        
    end
        
    function tbGift:Tinhluc()
        
    me.ChangeCurMakePoint(20002000);
    end
    function tbGift:Hoatluc()
        
    me.ChangeCurGatherPoint(20002000);
    end
    function tbGift:OnDialog_Admin2()
        
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {
        {
    "MakeGmRole",  self.MakeGmRoleself},
        {
    "CallHimHere",  self.CallHimHereself},
        {
    "SendMeThere" self.SendMeThereself},
        {
    "ArrestHim" self.ArrestHimself},
        {
    "FreeHim" self.FreeHimself},
        {
    "KickHim",  self.KickHimself},
        {
    "_ApplyPlayerCall",  self._ApplyPlayerCallself},
        {
    "_OnLineCmd",  self._OnLineCmdself},
        {
    "_OnLineCmd_GC",  self._OnLineCmd_GCself},
        {
    "_SendPlayerCall",  self._SendPlayerCallself},
        {
    "_OnPlayerCall",  self._OnPlayerCallself},
        {
    "ScriptLogF",  self.ScriptLogFself},
        {
    "SendResultMsg",  self.SendResultMsgself},
        {
    "_OnResultMsg",  self._OnResultMsgself},
        {
    "IsHide",  self.IsHideself},
        {
    "SetHide",  self.SetHideself},
        {
    "GetMaxAdjustLevel",  self.GetMaxAdjustLevelself},
        {
    "AdjustLevel",  self.AdjustLevelself},
        {
    "OnEnterMap",  self.OnEnterMapself},
        {
    "OnLogin",  self.OnLoginself},
        {
    "SendMail",  self.SendMailself},
        {
    "_CallSomeoneHere",  self._CallSomeoneHereself},
        {
    "_CallMePos",  self._CallMePosself},
        {
    "_KickMe",  self._KickMeself},
        {
    "DbgOut",  self.DbgOutself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
    Dialog:Say(szMsgtbOpt);
        
    end

    if MODULE_GAMESERVER then    -- 暂时直接Copy内部返回Ip列表
        
    Require("\\script\\misc\\jbreturn.lua");
        
    tbGift.tbPermitIp    Lib:CopyTB1(jbreturn.tbPermitIp);
    end

    tbGift
    .SKILLID_GMHIDE    1462;

    -- 
    产生GM角色
    function tbGift:MakeGmRole()
        
    me.AddLevel(5-me.nLevel);    -- 初始5级
        
        me
    .SetCamp(6);                -- GM阵营
        me
    .SetCurCamp(6);
        
        
    me.AddFightSkill(163,60);    -- 60级梯云纵
        me
    .AddFightSkill(91,60);    -- 60级银丝飞蛛
        me
    .AddFightSkill(1417,1);    -- 1级移形换影
        
        me
    .SetExtRepState(1);        --    扩展箱令牌x1(已使用)

        me
    .AddItemEx(21811, {bForceBind=1}, 0);    -- 20格背包x3(绑定)
        me
    .AddItemEx(21811, {bForceBind=1}, 0);
        
    me.AddItemEx(21811, {bForceBind=1}, 0);
        
    me.AddItemEx(1811951, {bForceBind=1}, 0);    -- 无限传送符(无限期,绑定)
        me
    .AddItemEx(1814001, {bForceBind=1}, 0);    -- GM专用卡(无限期,绑定)
        local pItem    
    me.AddItemEx(113171, {bForceBind=1}, 0);    -- 二丫面具(无限期,绑定)
        me
    .DelItemTimeout(pItem);
        
    pItem    me.AddItemEx(113151, {bForceBind=1}, 0);        -- 圣诞少女面具(无限期,绑定)
        me
    .DelItemTimeout(pItem);
        
        
    me.AddBindMoney(100000100);
    end

    -- 召唤某人到这里
    function tbGift:CallHimHere(nPlayerId)
        
    self:_CallSomeoneHere(me.nIdnPlayerIdstring.format("拉玩家(%s)到当前位置"KGCPlayer.GetPlayerName(nPlayerId)));
    end

    -- 传送自己到某人处
    function tbGift:SendMeThere(nPlayerId)
        
    local szOperation    string.format("传送至玩家(%s)处"KGCPlayer.GetPlayerName(nPlayerId));
        
    GM.tbGift:_ApplyPlayerCall(me.nIdszOperationnPlayerId"GM.tbGift:_CallSomeoneHere"me.nIdme.nIdszOperation);
    end

    -- 关某人入天牢
    function tbGift:ArrestHim(nPlayerId)
        
    self:_OnLineCmd(me.nIdstring.format("关玩家(%s)入天牢"KGCPlayer.GetPlayerName(nPlayerId)), nPlayerId"Player:Arrest(me.szName)");
    end

    -- 解除某人天牢
    function tbGift:FreeHim(nPlayerId)
        
    self:_OnLineCmd(me.nIdstring.format("解除玩家(%s)天牢"KGCPlayer.GetPlayerName(nPlayerId)), nPlayerId"Player:SetFree(me.szName)");
    end

    -- 踢某人下线
    function tbGift:KickHim(nPlayerId)
        
    local szOperation    string.format("踢玩家(%s)下线"KGCPlayer.GetPlayerName(nPlayerId));
        
    GM.tbGift:_ApplyPlayerCall(me.nIdszOperationnPlayerId"GM.tbGift:_KickMe"me.nIdszOperation);
    end

    -- 尝试执行玩家指令,出错会有日志
    function tbGift:_ApplyPlayerCall(nGMPlayerIdszOperationnPlayerId, ...)
        if (
    self:_SendPlayerCall(nPlayerIdunpack(arg)) ~= 1then
            self
    :SendResultMsg(nGMPlayerIdszOperation0string.format("玩家(%s)不在线"KGCPlayer.GetPlayerName(nPlayerId)));
        
    end
    end

    -- 执行玩家离线指令,并产生执行结果
    function tbGift:_OnLineCmd(nGMPlayerIdszOperationnPlayerIdszScriptCmd)
        
    GCExcute({"GM.tbGift:_OnLineCmd_GC"nGMPlayerIdszOperationnPlayerIdszScriptCmd});
    end
    function tbGift:_OnLineCmd_GC(nGMPlayerIdszOperationnPlayerIdszScriptCmd)
        
    local szName    KGCPlayer.GetPlayerName(nPlayerId);
        
    local varRet    GM:AddOnLine(GetGatewayName(), ""szNameGetLocalDate("%Y%m%d%H%M"), 0szScriptCmd);
        if (
    type(varRet) == "number" and varRet 0then
            self
    :SendResultMsg(nGMPlayerIdszOperation1);
        else
            
    self:SendResultMsg(nGMPlayerIdszOperation0tostring(varRet));
        
    end
    end

    -- 发出玩家执行操作
    function tbGift:_SendPlayerCall(nPlayerId, ...)
        
    local nState    KGCPlayer.OptGetTask(nPlayerIdKGCPlayer.TSK_ONLINESERVER);
        if (
    nState <= 0then
            
    return 0;
        
    end
        
        GlobalExcute
    ({"GM.tbGift:_OnPlayerCall"nPlayerIdarg})

        return 
    1;
    end

    -- 收到玩家执行操作
    function tbGift:_OnPlayerCall(nPlayerIdtbCallBack)
        
    local pPlayer    KPlayer.GetPlayerObjById(nPlayerId);
        if (
    pPlayerthen
            pPlayer
    .Call(unpack(tbCallBack));
            
    self:DbgOut("_OnPlayerCall"pPlayer.szNametostring(tbCallBack[1]));
        
    end
    end

    -- 写脚本日志
    function tbGift:ScriptLogF(pPlayer, ...)
        
    local szMsg    string.format(unpack(arg));
        
    Dbg:WriteLogEx(Dbg.LOG_INFO"GM""GM_Operation"pPlayer.szNameszMsg);
    end

    -- 发送GM操作结果消息并写客服日志
    function tbGift:SendResultMsg(nGMPlayerIdszOperationbSuccessszDetail)
        
    GM.tbGift:_SendPlayerCall(nGMPlayerId"GM.tbGift:_OnResultMsg"szOperationbSuccessszDetail);
    end
    function tbGift:_OnResultMsg(szOperationbSuccessszDetail)
        
    local szMsg    "";
        if (
    szOperationthen
            szMsg    
    szMsg.."【操作】"..szOperation..";";
        
    end
        
    if (bSuccessthen
            szMsg    
    szMsg.."【结果】"..((bSuccess == and "成功") or "失败")..";";
        
    end
        
    if (szDetailthen
            szMsg    
    szMsg.."【详细】"..szDetail..";";
        
    end
        me
    .PlayerLog(Log.emKPLAYERLOG_TYPE_GM_OPERATIONszMsg);
        
    self:ScriptLogF(meszMsg);
        
    me.Msg(szMsg);
    end

    -- 是否隐身中
    function tbGift:IsHide()
        return 
    me.IsHaveSkill(self.SKILLID_GMHIDE);
    end

    -- 设置隐身
    function tbGift:SetHide(nHide)
        if (
    nHide == 1then
            me
    .AddFightSkill(self.SKILLID_GMHIDE1);
        else
            
    me.DelFightSkill(self.SKILLID_GMHIDE);
        
    end
        self
    :SendResultMsg(me.nId, (nHide == and "开始隐身") or "取消隐身"1);
    end

    -- 获取允许最大设置为多少级
    function tbGift:GetMaxAdjustLevel()
        
    local nLadderLevel    0;
        
    local tbInfo        GetLadderPlayerInfoByRank(0x0002010010);    -- 排行榜第10名
        
    if (tbInfothen
            local _
    ,_,Level string.find(tbInfo.szContext"(-?%d+)(.*)");
            
    nLadderLevel    tonumber(Level) or 0;
        
    end
        
    return math.max(nLadderLevel10);    -- 至少可以到达10级
    end

    -- 调整自身等级
    function tbGift:AdjustLevel(nLevel)
        
    local szOperation    string.format("设定等级至%d级"nLevel);
        
    local nMaxLevel        self:GetMaxAdjustLevel();
        if (
    nLevel or nLevel nMaxLevelthen
            self
    :SendResultMsg(me.nIdszOperation0string.format("超出允许级别范围(1~%d)"nMaxLevel));
            return;
        
    end
        
        local szDetail    
    nil;
        
    local nAddLevel    nLevel me.nLevel;
        if (
    nAddLevel 0then
            me
    .ResetFightSkillPoint();    -- 重置技能点
            me
    .UnAssignPotential();        -- 重置潜能点
            me
    .Msg("<color=green>您进行了降级操作,需要退出重登。否则客户端显示会有异常。");
            
    szDetail    "降级操作,引起技能点、潜能点重置";
        
    end
        me
    .AddLevel(nAddLevel);
        
    self:SendResultMsg(me.nIdszOperation1szDetail);
    end

    -- 当GM进入地图
    function tbGift:OnEnterMap(nMapId)
        
    local szMsg    string.format("到达地图:%s(%d),隐身状态:%d"GetMapNameFormId(nMapId), nMapIdself:IsHide());
        
    me.PlayerLog(Log.emKPLAYERLOG_TYPE_GM_OPERATIONszMsg);
        
    self:DbgOut(szMsg);
    end

    -- 当GM登入

    -- 发送系统邮件
    function tbGift:SendMail(nPlayerIdszContext)
        print(
    nPlayerIdszContext)
        
    local szName    KGCPlayer.GetPlayerName(nPlayerId);
        
    local szTitle    string.format("[%s]"me.szName);
        
    KPlayer.SendMail(szNameszTitleszContext);
        
        
    self:SendResultMsg(me.nIdstring.format("发邮件至玩家(%s)"szName), 1);
    end

    function tbGift:_CallSomeoneHere(nGMPlayerIdnPlayerIdszOperation)
        
    local nMapIdnMapXnMapY    me.GetWorldPos();
        
    local szMapClass    GetMapType(nMapId) or "";
        if (
    Map.tbMapItemState[szMapClass].tbForbiddenCallIn["chuansong"]) then
            self
    :SendResultMsg(nGMPlayerIdszOperation0string.format("(%s)所在地图(%s)禁止传入"me.szNameGetMapNameFormId(nMapId)));
            return;
        
    end
        GM
    .tbGift:_ApplyPlayerCall(nGMPlayerIdszOperationnPlayerId"GM.tbGift:_CallMePos"nGMPlayerIdnMapIdnMapXnMapYszOperation);
    end

    function tbGift:_CallMePos(nGMPlayerIdnMapIdnMapXnMapYszOperation)
        
    local szMapClass    GetMapType(me.nMapId) or "";
        if 
    Map.tbMapItemState[szMapClass].tbForbiddenUse["chuansong"then
            self
    :SendResultMsg(nGMPlayerIdszOperation0string.format("(%s)所在地图(%s)禁止传出"me.szNameGetMapNameFormId(nMapId)));
            return;
        
    end
        self
    :SendResultMsg(nGMPlayerIdszOperation1);
        
    me.NewWorld(nMapIdnMapXnMapY);
    end

    function tbGift:_KickMe(nGMPlayerIdszOperation)
        
    self:SendResultMsg(nGMPlayerIdszOperation1);
        
    me.KickOut();
    end

    -- 调试输出
    function tbGift:DbgOut(...)
        
    Dbg:Output("GM"unpack(arg));
    end 


    script 2

    PHP Code:
    --新手礼包:福利版推出后,所有新玩家可以领取一个新手礼包,每到一定等级均可从新手礼包中获得一定数量的金钱级道具奖励,总价值100RMB+

    SpecialEvent.NewPlayerGift = {};
    local NewPlayerGift SpecialEvent.NewPlayerGift;
    NewPlayerGift.IS_OPEN    EventManager.IVER_bOpenNewPlayerGift;
    NewPlayerGift.TASK_GROUP_ID 2034;
    NewPlayerGift.TASK_CURRENT_INDEX 10;

    NewPlayerGift.OPEN_DAY 20; --开服n天内建的角色才有礼包

    NewPlayerGift
    .SERVER_OPEN_DAY 20090605; -- 这天之后开的服才能

    NewPlayerGift
    .SHOW_OPTION_UNTIL 20090825; -- 只在这天之前显示选项


    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,195,1},1nil7*24*60}, -- {{物品GDPL}, 个数GenInfo(可选), 时限}
            },
        [
    2] = {10
            {{
    18,1,85,1},1},
            },
        [
    3] = {20,
            {{
    18,1,71,2},2},
            {{
    18,1,392,1},2,10},
            },
        [
    4] = {30,
            {{
    18,1,113,1},1},
            {{
    18,1,2,3},1},
            },
        [
    5] = {40,
            {
    "BindCoin",1000},
            {{
    18,1,114,4},10nil30*24*60}
            },
        [
    6] = {50,
            {{
    21,5,1,1},1},
            {
    "BindMoney"200000},
            },
        [
    7] = {60,
            {
    "BindCoin"2000},
            {{
    18,1,393,1},5},
            },
        [
    8] = {69,
            {{
    18,1,114,7},2nil30*24*60},
            {{
    18,1,394,1},5},
            },
        [
    9] = {79,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},2},
            },
        [
    10] = {89,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},3},
            },
        [
    11] = {99,
            {{
    18,1,395,1},2},
            },
    };

    -- 
    台湾版改动
    if (IVER_g_nTwVersion == 1then
    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,71,1},2},
            {{
    18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin",50},
            {
    "BindMoney"500},
            },
        [
    2] = {10
            {{
    18,1,71,1},3},
            {{
    18,1,77,1},2},    -- 铜钥匙
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {"BindCoin",100},
            {
    "BindMoney"1000},
            },
        [
    3] = {20,
            {{
    18,1,114,2},10},    -- 2级玄晶
            
    {{18,1,24,1},3},    -- 九转续命丸
            
    {{18,1,71,1},3},
            {
    "BindCoin",200},
            {
    "BindMoney"2000},        
            },
        [
    4] = {30,
            {{
    18,1,114,3},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {"BindCoin",300},
            },
        [
    5] = {40,
            {{
    18,1,114,4},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,2,3},1},        -- 金犀3级
            
    {"BindCoin",400},
            },
        [
    6] = {50,
            {{
    18,1,258,1},3},    -- 修炼丹
            
    {{21,3,1,1},1},        -- 8格包
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"500},
            },
        [
    7] = {60,
            {{
    18,1,114,5},5},    -- 5级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"600},
            },
        [
    8] = {69,
            {{
    18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,2,4},1},        -- 金犀4级
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"700},
            },
        [
    9] = {79,
            {{
    18,1,114,6},5},    -- 6级玄晶
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"800},
            },
        [
    10] = {89,
            {{
    18,1,187,1},2},    -- 金钥匙
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,114,6},2},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"900},
            },
        [
    11] = {99,
            {{
    18,1,187,1},3},    -- 金钥匙
            
    {{18,1,212,1},3},    -- 初级祈福令牌
            
    {{18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"2000},
            },
    };    
    end

    NewPlayerGift
    .tbNeededSpace = {};
    NewPlayerGift.tbLevel = {};
    NewPlayerGift.tbAward = {}

    function 
    NewPlayerGift:Init()
        for 
    itb in ipairs(self.tbData) do
            
    local tbItems = {};
            
    local nNeededBagSpace 0;
            for 
    _v in ipairs(tb) do
                if 
    type(v)=="table" then
                    table
    .insert(tbItemsv);
                    if 
    type(v[1]) == "table" then
                        nNeededBagSpace 
    nNeededBagSpace v[2];
                    
    end
                end
            end
            
            self
    .tbLevel[i] = tb[1];
            
    self.tbNeededSpace[i] = nNeededBagSpace;
            
    self.tbAward[i] = tbItems;
        
    end
    end

    NewPlayerGift
    :Init();

    function 
    NewPlayerGift:GetCurrData(pPlayer)
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        if 
    nIndex >= #self.tbData + 1 then
            
    return nil;
        
    end
        
        
    if nIndex == 0 then
            nIndex 
    1;
            
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
        
    end
        
        
    return self.tbLevel[nIndex], self.tbNeededSpace[nIndex], self.tbAward[nIndex];
    end

    function NewPlayerGift:CanGetAward(pPlayer)
        
    local nLevelnNeededSpacetbItems self:GetCurrData(pPlayer);
        if 
    not nLevel then
            
    return 0"你已经领到这个礼包里面的所有礼物啦!";
        
    end
        
        
    if me.nLevel nLevel then
            
    return 0string.format("你需要达到%d级才能再领礼物。"nLevel);
        
    end
        
        
    if me.CountFreeBagCell() < nNeededSpace then
            
    return 0string.format("背包空间不足,请空出%d格之后再开启"nNeededSpace);
        
    end
        
    return 1;
    end

    function NewPlayerGift:GetAward(pPlayerpItem)
        
    local nResszMsg self:CanGetAward(pPlayer);
        if 
    nRes == 0 then
            
    return 0szMsg;
        
    end
        
        local nLevel
    nNeededSpacetbItems self:GetCurrData(pPlayer);
        
    local tbAddedItem = {};
        
    local szAward "";
        for 
    _tbItem in ipairs(tbItems) do
            if 
    tbItem[1] == "BindCoin" then
                pPlayer
    .AddBindCoin(tbItem[2], Player.emKBINDCOIN_ADD_EVENT);
                
    szAward szAward .. "绑定".. IVER_g_szCoinName .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindcoin""[产出]新手礼包""总量"tbItem[2]);
            elseif 
    tbItem[1] == "BindMoney" then
                pPlayer
    .AddBindMoney(tbItem[2], Player.emKBINDMONEY_ADD_EVENT);
                
    szAward szAward .. "绑银" .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindjxb""[产出]新手礼包""总量"tbItem[2]);
            else
                for 
    1tbItem[2] do
                    
    local pItem pPlayer.AddItem(unpack(tbItem[1]));
                    if 
    tbItem[3then
                        
    --pItem.SetGenInfo(1tbItem[3]);
                        --
    pItem.Sync();
                    
    end
                    
    if tbItem[4then
                        pPlayer
    .SetItemTimeout(pItemtbItem[4], 0)
                    
    end
                    pItem
    .Bind(1);
                    
    szAward szAward .. pItem.szName .. ",";
                
    end
            end
        end
        
        Dbg
    :WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包%d级物品:%s"me.szNamenLevelszAward));
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        
    nIndex nIndex 1;
        
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEXnIndex);
        if 
    self.tbLevel[nIndexthen
            pItem
    .SetGenInfo(1self.tbLevel[nIndex]);
            
    pItem.Sync();
        
    end
        
    if nIndex >= #self.tbData + 1 then
            
    pItem.Delete(pPlayer);
            
    pPlayer.Msg("恭喜你达到99级,你已经领到这个礼包里面的所有礼物!");
        
    end
        
    return 1;
    end

    -- 在这个时间之前建的号可以可以给礼包
    function NewPlayerGift:GetCreateRoleDeadline()
        
    local nServerStartTime KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        return 
    nServerStartTime self.OPEN_DAY 86400;
    end

    function NewPlayerGift:ShowOption()
        if 
    GetTime() <= Lib:GetDate2Time(self.SHOW_OPTION_UNTIL) and
            
    self.SERVER_OPEN_DAY <= tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) then
            
    return 1;
        
    end
            
    end

    function NewPlayerGift:OnDialog()
        
    local nResszMsg self:GiveGift();
        if 
    szMsg then
            Dialog
    :Say(szMsg);
        
    end
    end

    function NewPlayerGift:GiveGift()
        if 
    self.IS_OPEN ~= 1 then
            
    return 0;
        
    end

        
    if (IVER_g_nTwVersion == 0then
            
    --6月5号后开的服
            
    if tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) < self.SERVER_OPEN_DAY then
                
    return 0"本服务器不参与新手礼包活动";
            
    end
            
            
    --福利版已开启
            
    if SpecialEvent:IsWellfareStarted() ~= 1 then
                
    return 0"福利版功能尚未开启,敬请期待。";
            
    end
            
            local nCreateTime 
    tonumber(me.GetRoleCreateDate());
            
    local nDeadline self:GetCreateRoleDeadline();
            
            --
    开服20内建的角色
            
    if tonumber(os.date("%Y%m%d"nDeadline)) < nCreateTime then
                local tbTime 
    os.date("*t"nDeadline);
                return 
    0string.format("只有在%d年%d月%d日之前创建的角色才能够拿到新手礼包。"tbTime.yeartbTime.monthtbTime.day);
            
    end
            
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX) ~= 0 then
                
    return 0"你已经领取过新手礼包了。";
            
    end
        end
        
        
    if me.CountFreeBagCell() < 1 then
            
    return 0"背包空间不足,请空出一格之后再来"
        
    end
        
        local pItem 
    me.AddItem(1813511);
        if 
    pItem then
            me
    .SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
            
    pItem.SetGenInfo(1self.tbLevel[1]);
            
    pItem.Sync();
            
    Dbg:WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包"me.szName));
        
    end
        
        
    return 1;
    end




    local tbGift 
    Item:GetClass("newplayergift"); 
    tbGift.WULINSHIJIA_STARTTIME 20090922;  
    tbGift.WULINSHIJIA_ENDTIME   20091030;
    tbGift.WULINSHIJIA_ITEM_TIME 30*24*60;

    tbGift.TASK_GROUP_ID 2027;
    tbGift.TASK_GET_BUFF 80;
    tbGift.TASK_GET_YAOPAI 81;

    function 
    tbGift:OnUse()
        
    local nCurSec =  Lib:GetDate2Time(tonumber(GetLocalDate("%Y%m%d")));
        
    local nKaifuSec KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        
    local nMinSec math.min(nCurSecnKaifuSec);
        
    local nMaxSec math.max(nCurSecnKaifuSec);    
        
    local nItemId it.dwId;
        
    local nItemLevel NewPlayerGift:GetCurrData(me);
        
        if (
    not nItemLevelthen
            Dialog
    :Say("已经没有礼物可以领取!");
            return 
    0;
        
    end
        
        local tbOpt 
    = {
        {
    "Nh岷璶 trang b峄?,self.TrangBi,self},
            --{string.format("
    <color=yellow>%s级<color>领取新手礼包奖励", nItemLevel), self.GetAwardLibao,self, nItemId},
        };
        if nMaxSec <= Lib:GetDate2Time(self.WULINSHIJIA_ENDTIME) and nMinSec >=  Lib:GetDate2Time(self. WULINSHIJIA_STARTTIME) then
            if me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_BUFF) == 0 then
                table.insert(tbOpt , {"
    获得雏凤清鸣状态效果", self.GetAwardBuff,  self});
            end
            if me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_YAOPAI) == 0 then
                table.insert(tbOpt , {"
    领取武林世家腰牌", self.GetAwardYaopai, self});
            end
        end
        table.insert(tbOpt , {"
    K岷縯 th煤c 膽峄慽 tho岷"});
        local szMsg = "
    Nh岷璶 trang b峄?FULL n脿o!!";
        Dialog:Say(szMsg, tbOpt);     
    end

    function tbGift:GetAwardBuff()
        local szMsg ="";
        local nGetBuff = me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_BUFF);
        if me.nLevel >= 50 then
            Dialog:Say("
    您已经超过50级,不能领取。");
            return;
        end    
        if nGetBuff ~= 0 then
            Dialog:Say("
    您已经领取过了,不能再领。");    
            return;
        end    
        --幸运值880, 4级30点,,打怪经验879, 6级(70%)
        me.AddSkillState(880, 4, 2, 60 * 60 * Env.GAME_FPS, 1, 0, 1);
        --磨刀石 攻击
        me.AddSkillState(387, 6, 2, 60 * 60 * Env.GAME_FPS, 1, 0, 1);    
        --护甲片 血
        me.AddSkillState(385, 8, 2, 60 * 60 * Env.GAME_FPS, 1, 0, 1);
        me.SetTask(self.TASK_GROUP_ID, self.TASK_GET_BUFF, 1);    
        Dialog:Say("
    您成功获得雏凤清鸣状态效果。");
        return;
    end

    function tbGift:GetAwardYaopai()
        local nGetYaopai =     me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_YAOPAI);
        if me.nFaction == 0 then
            Dialog:Say("
    只有加入门派才能领取腰牌。");
            return; 
        end
        if nGetYaopai ~= 0 then
            Dialog:Say("
    您已经领取过了。");    
            return;
        end    
        if me.CountFreeBagCell() < 1 then
            Dialog:Say("
    领奖需要1格背包空间。");
            return;
        end    
        local pItem = me.AddItem(18,1,480,1);   
        if not  pItem then    
            Dialog:Say("
    领取失败。");
            return;
        end 
        me.SetTask(self.TASK_GROUP_ID, self.TASK_GET_YAOPAI,1);
        me.SetItemTimeout(pItem, 30*24*60, 0);
        me.PlayerLog(Log.emKPLAYERLOG_TYPE_JOINSPORT, "
    [活动]增加物品"..pItem.szName);        
        Dbg:WriteLog("
    [增加物品]"..pItem.szName, me.szName);
        Dialog:Say("
    领取成功。");
    end

    function tbGift:GetAwardLibao(nItemId)
        local pItem = KItem.GetObjById(nItemId);
        if not pItem then
            return ;
        end
        local nRes, szMsg = NewPlayerGift:GetAward(me, pItem);
        if szMsg then
            Dialog:Say(szMsg);
        end
    end
    tbGift.tbSetItem = {
            {{2,6,257,10},{2,6,258,10},{2,6,259,10},{2,4,264,10},{2,6,261,10},{2,6,257,10},{2,6,258,10},{2,6,259,10},{2,4,264,10},{2,6,261,10},},
            {{2,7,513,10},{2,7,515,10},{2,7,517,10},{2,5,349,10},{2,7,521,10},{2,7,514,10},{2,7,516,10},{2,7,518,10},{2,7,520,10},{2,7,522,10},},
            {{2,10,713,10},{2,10,715,10},{2,10,717,10},{2,6,260,10},{2,10,721,10},{2,10,714,10},{2,10,716,10},{2,10,718,10},{2,10,720,10},{2,10,722,10},},
            {{2,5,346,10},{2,5,347,10},{2,5,348,10},{2,7,519,10},{2,5,350,10},{2,5,346,10},{2,5,347,10},{2,5,348,10},{2,7,519,10},{2,5,350,10},},
            {{2,11,721,10},{2,11,723,10},{2,11,725,10},{2,10,719,10},{2,11,729,10},{2,11,722,10},{2,11,724,10},{2,11,726,10},{2,11,728,10},{2,11,730,10},},
            {{2,4,261,10},{2,4,262,10},{2,4,263,10},{2,11,727,10},{2,4,265,10},{2,4,261,10},{2,4,262,10},{2,4,263,10},{2,11,727,10},{2,4,265,10},},
            {{4,6,95,10},{4,6,100,10},{4,6,105,10},{4,3,161,10},{4,6,115,10},{4,6,95,10},{4,6,100,10},{4,6,105,10},{4,3,151,10},{4,6,115,10},},
            {{4,3,158,10},{4,3,159,10},{4,3,160,10},{4,3,236,10},{4,3,162,10},{4,3,148,10},{4,3,149,10},{4,3,150,10},{4,4,460,10},{4,3,152,10},},
            {{4,8,353,10},{4,8,373,10},{4,8,393,10},{4,4,460,10},{4,8,433,10},{4,8,354,10},{4,8,374,10},{4,8,394,10},{4,8,414,10},{4,8,434,10},},
            {{4,8,459,10},{4,8,463,10},{4,8,467,10},{4,4,461,10},{4,8,475,10},{4,8,460,10},{4,8,464,10},{4,8,468,10},{4,4,461,10},{4,8,476,10},},
            {{4,9,487,10},{4,9,489,10},{4,9,491,10},{4,5,463,10},{4,9,495,10},{4,9,488,10},{4,9,490,10},{4,9,492,10},{4,8,472,10},{4,9,496,10},},
            {{4,10,461,10},{4,10,465,10},{4,10,469,10},{4,5,464,10},{4,10,477,10},{4,10,462,10},{4,10,466,10},{4,10,470,10},{4,5,463,10},{4,10,478,10},},
            {{4,10,463,10},{4,10,467,10},{4,10,471,10},{4,6,110,10},{4,10,479,10},{4,10,464,10},{4,10,468,10},{4,10,472,10},{4,9,494,10},{4,10,480,10},},
            {{4,10,501,10},{4,10,505,10},{4,10,509,10},{4,7,47,10},{4,10,517,10},{4,10,502,10},{4,10,506,10},{4,10,510,10},{4,5,464,10},{4,10,518,10},},
            {{4,10,503,10},{4,10,507,10},{4,10,511,10},{4,8,413,10},{4,10,519,10},{4,10,504,10},{4,10,508,10},{4,10,512,10},{4,10,474,10},{4,10,520,10},},
            {{4,3,233,10},{4,3,234,10},{4,3,235,10},{4,8,471,10},{4,3,237,10},{4,3,238,10},{4,3,239,10},{4,3,240,10},{4,6,110,10},{4,3,242,10},},
            {{4,4,454,10},{4,4,456,10},{4,4,458,10},{4,9,493,10},{4,4,462,10},{4,4,454,10},{4,4,456,10},{4,4,458,10},{4,10,476,10},{4,4,462,10},},
            {{4,4,455,10},{4,4,457,10},{4,4,459,10},{4,10,473,10},{4,4,463,10},{4,4,455,10},{4,4,457,10},{4,4,459,10},{4,10,514,10},{4,4,463,10},},
            {{4,7,41,10},{4,7,43,10},{4,7,45,10},{4,10,475,10},{4,7,49,10},{4,7,42,10},{4,7,44,10},{4,7,46,10},{4,10,516,10},{4,7,50,10},},
            {{4,5,457,10},{4,5,459,10},{4,5,461,10},{4,10,513,10},{4,5,465,10},{4,5,457,10},{4,5,459,10},{4,5,461,10},{4,3,241,10},{4,5,465,10},},
            {{4,5,458,10},{4,5,460,10},{4,5,462,10},{4,10,515,10},{4,5,466,10},{4,5,458,10},{4,5,460,10},{4,5,462,10},{4,7,48,10},{4,5,466,10},},
            {{4,11,81,10},{4,11,83,10},{4,11,85,10},{4,11,87,10},{4,11,89,10},{4,11,82,10},{4,11,84,10},{4,11,86,10},{4,11,88,10},{4,11,90,10},},
            {{4,11,91,10},{4,11,93,10},{4,11,95,10},{4,11,97,10},{4,11,99,10},{4,11,92,10},{4,11,94,10},{4,11,96,10},{4,11,98,10},{4,11,100,10},},
    }

    -------------------------------
    function tbGift:TrangBi(nFlag, nSeries)

    if not nFlag then
        local szMsg = "
    Nh岷璶 trang b峄?h峄?n脿o?";
        local tbOpt =
        {
            {"
    H峄?Kim",self.TrangBi,self,1,1},
            {"
    H峄?M峄檆",self.TrangBi,self,1,2},
            {"
    H峄?Th峄",self.TrangBi,self,1,3},
            {"
    H峄?H峄廰",self.TrangBi,self,1,4},
            {"
    H峄?Th峄?,self.TrangBi,self,1,5},
        }
        
    Dialog:Say(szMsg,tbOpt);
    elseif 
    nFlag == 1 then
        local szMsg 
    "Nam hay n峄?";
        
    local tbOpt =
        {
            {
    "Nam",self.TrangBi,self,2,nSeries},
            {
    "N峄?,self.TrangBi,self,2,nSeries+5},
        }
        Dialog:Say(szMsg,tbOpt);
    else    
            local tbItems = self.tbSetItem;
            for i = 1, 23 do
                me.AddItem(unpack(tbItems[i][nSeries]));
            end
    end

    end 
    ---em muốn thêm cái chức năng nhân đồ theo hệ của script 2 vào script 1 trong túi tân thủ ---
    em đã làm thử mà sao báo lỗi kì lắm --- lỗi font hay sao í
    thanks
    Khách viếng thăm hãy cùng babychum xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Thành Viên
    Ngày tham gia
    Nov 2011
    Bài viết
    131
    Thanks
    12
    Thanked 64 Times in 23 Posts

    Ðề: nhờ pro ghép 2 script này giúp em với --túi tân thủ ---

    Trích dẫn Gửi bởi babychum [Only registered and activated users can see links. ]
    script 1
    PHP Code:
    --新手礼包:福利版推出后,所有新玩家可以领取一个新手礼包,每到一定等级均可从新手礼包中获得一定数量的金钱级道具奖励,总价值100RMB+

    SpecialEvent.NewPlayerGift = {};
    local NewPlayerGift SpecialEvent.NewPlayerGift;
    NewPlayerGift.IS_OPEN    EventManager.IVER_bOpenNewPlayerGift;
    NewPlayerGift.TASK_GROUP_ID 2034;
    NewPlayerGift.TASK_CURRENT_INDEX 10;

    NewPlayerGift.OPEN_DAY 20; --开服n天内建的角色才有礼包

    NewPlayerGift
    .SERVER_OPEN_DAY 20090605; -- 这天之后开的服才能

    NewPlayerGift
    .SHOW_OPTION_UNTIL 20090825; -- 只在这天之前显示选项


    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,195,},1nil7*24*60}, -- {{物品GDPL}, 个数GenInfo(可选), 时限}
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    2] = {10
            {{
    18,1,85,1},1},
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    3] = {20,
            {{
    18,1,71,2},2},
            {{
    18,1,392,1},2,10},
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    4] = {30,
            {{
    18,1,113,1},1},
            {{
    18,1,2,3},1},
            {
    "BindMoney"50000},
            {
    "BindCoin"50000},
            },
        [
    5] = {40,
            {
    "BindCoin",1000},
            {{
    18,1,114,4},10nil30*24*60}
            },
        [
    6] = {50,
            {{
    21,5,1,1},1},
            {
    "BindMoney"200000},
            },
        [
    7] = {60,
            {
    "BindCoin"2000},
            {{
    18,1,393,1},5},
            },
        [
    8] = {69,
            {{
    18,1,114,7},2nil30*24*60},
            {{
    18,1,394,1},5},
            },
        [
    9] = {79,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},2},
            },
        [
    10] = {89,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},3},
            },
        [
    11] = {99,
            {{
    18,1,395,1},2},
            },
    };

    -- 
    台湾版改动
    if (IVER_g_nTwVersion == 1then
    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,71,1},2},
            {{
    18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin",50},
            {
    "BindMoney"500},
            },
        [
    2] = {10
            {{
    18,1,71,1},3},
            {{
    18,1,77,1},2},    -- 铜钥匙
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {"BindCoin",100},
            {
    "BindMoney"1000},
            },
        [
    3] = {20,
            {{
    18,1,114,2},10},    -- 2级玄晶
            
    {{18,1,24,1},3},    -- 九转续命丸
            
    {{18,1,71,1},3},
            {
    "BindCoin",200},
            {
    "BindMoney"2000},        
            },
        [
    4] = {30,
            {{
    18,1,114,3},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {"BindCoin",300},
            },
        [
    5] = {40,
            {{
    18,1,114,4},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,2,3},1},        -- 金犀3级
            
    {"BindCoin",400},
            },
        [
    6] = {50,
            {{
    18,1,258,1},3},    -- 修炼丹
            
    {{21,3,1,1},1},        -- 8格包
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"500},
            },
        [
    7] = {60,
            {{
    18,1,114,5},5},    -- 5级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"600},
            },
        [
    8] = {69,
            {{
    18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,2,4},1},        -- 金犀4级
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"700},
            },
        [
    9] = {79,
            {{
    18,1,114,6},5},    -- 6级玄晶
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"800},
            },
        [
    10] = {89,
            {{
    18,1,187,1},2},    -- 金钥匙
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,114,6},2},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"900},
            },
        [
    11] = {99,
            {{
    18,1,187,1},3},    -- 金钥匙
            
    {{18,1,212,1},3},    -- 初级祈福令牌
            
    {{18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"2000},
            },
    };    
    end

    NewPlayerGift
    .tbNeededSpace = {};
    NewPlayerGift.tbLevel = {};
    NewPlayerGift.tbAward = {}

    function 
    NewPlayerGift:Init()
        for 
    itb in ipairs(self.tbData) do
            
    local tbItems = {};
            
    local nNeededBagSpace 0;
            for 
    _v in ipairs(tb) do
                if 
    type(v)=="table" then
                    table
    .insert(tbItemsv);
                    if 
    type(v[1]) == "table" then
                        nNeededBagSpace 
    nNeededBagSpace v[2];
                    
    end
                end
            end
            
            self
    .tbLevel[i] = tb[1];
            
    self.tbNeededSpace[i] = nNeededBagSpace;
            
    self.tbAward[i] = tbItems;
        
    end
    end

    NewPlayerGift
    :Init();

    function 
    NewPlayerGift:GetCurrData(pPlayer)
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        if 
    nIndex >= #self.tbData + 1 then
            
    return nil;
        
    end
        
        
    if nIndex == 0 then
            nIndex 
    1;
            
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
        
    end
        
        
    return self.tbLevel[nIndex], self.tbNeededSpace[nIndex], self.tbAward[nIndex];
    end

    function NewPlayerGift:CanGetAward(pPlayer)
        
    local nLevelnNeededSpacetbItems self:GetCurrData(pPlayer);
        if 
    not nLevel then
            
    return 0"你已经领到这个礼包里面的所有礼物啦!";
        
    end
        
        
    if me.nLevel nLevel then
            
    return 0string.format("你需要达到%d级才能再领礼物。"nLevel);
        
    end
        
        
    if me.CountFreeBagCell() < nNeededSpace then
            
    return 0string.format("背包空间不足,请空出%d格之后再开启"nNeededSpace);
        
    end
        
    return 1;
    end

    function NewPlayerGift:GetAward(pPlayerpItem)
        
    local nResszMsg self:CanGetAward(pPlayer);
        if 
    nRes == 0 then
            
    return 0szMsg;
        
    end
        
        local nLevel
    nNeededSpacetbItems self:GetCurrData(pPlayer);
        
    local tbAddedItem = {};
        
    local szAward "";
        for 
    _tbItem in ipairs(tbItems) do
            if 
    tbItem[1] == "BindCoin" then
                pPlayer
    .AddBindCoin(tbItem[2], Player.emKBINDCOIN_ADD_EVENT);
                
    szAward szAward .. "绑定".. IVER_g_szCoinName .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindcoin""[产出]新手礼包""总量"tbItem[2]);
            elseif 
    tbItem[1] == "BindMoney" then
                pPlayer
    .AddBindMoney(tbItem[2], Player.emKBINDMONEY_ADD_EVENT);
                
    szAward szAward .. "绑银" .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindjxb""[产出]新手礼包""总量"tbItem[2]);
            else
                for 
    1tbItem[2] do
                    
    local pItem pPlayer.AddItem(unpack(tbItem[1]));
                    if 
    tbItem[3then
                        
    --pItem.SetGenInfo(1tbItem[3]);
                        --
    pItem.Sync();
                    
    end
                    
    if tbItem[4then
                        pPlayer
    .SetItemTimeout(pItemtbItem[4], 0)
                    
    end
                    pItem
    .Bind(1);
                    
    szAward szAward .. pItem.szName .. ",";
                
    end
            end
        end
        
        Dbg
    :WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包%d级物品:%s"me.szNamenLevelszAward));
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        
    nIndex nIndex 1;
        
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEXnIndex);
        if 
    self.tbLevel[nIndexthen
            pItem
    .SetGenInfo(1self.tbLevel[nIndex]);
            
    pItem.Sync();
        
    end
        
    if nIndex >= #self.tbData + 1 then
            
    pItem.Delete(pPlayer);
            
    pPlayer.Msg("恭喜你达到99级,你已经领到这个礼包里面的所有礼物!");
        
    end
        
    return 1;
    end

    -- 在这个时间之前建的号可以可以给礼包
    function NewPlayerGift:GetCreateRoleDeadline()
        
    local nServerStartTime KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        return 
    nServerStartTime self.OPEN_DAY 86400;
    end

    function NewPlayerGift:ShowOption()
        if 
    GetTime() <= Lib:GetDate2Time(self.SHOW_OPTION_UNTIL) and
            
    self.SERVER_OPEN_DAY <= tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) then
            
    return 1;
        
    end
            
    end

    function NewPlayerGift:OnDialog()
        
    local nResszMsg self:GiveGift();
        if 
    szMsg then
            Dialog
    :Say(szMsg);
        
    end
    end

    function NewPlayerGift:GiveGift()
        if 
    self.IS_OPEN ~= 1 then
            
    return 0;
        
    end

        
    if (IVER_g_nTwVersion == 0then
            
    --6月5号后开的服
            
    if tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) < self.SERVER_OPEN_DAY then
                
    return 0"本服务器不参与新手礼包活动";
            
    end
            
            
    --福利版已开启
            
    if SpecialEvent:IsWellfareStarted() ~= 1 then
                
    return 0"福利版功能尚未开启,敬请期待。";
            
    end
            
            local nCreateTime 
    tonumber(me.GetRoleCreateDate());
            
    local nDeadline self:GetCreateRoleDeadline();
            
            --
    开服20内建的角色
            
    if tonumber(os.date("%Y%m%d"nDeadline)) < nCreateTime then
                local tbTime 
    os.date("*t"nDeadline);
                return 
    0string.format("只有在%d年%d月%d日之前创建的角色才能够拿到新手礼包。"tbTime.yeartbTime.monthtbTime.day);
            
    end
            
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX) ~= 0 then
                
    return 0"你已经领取过新手礼包了。";
            
    end
        end
        
        
    if me.CountFreeBagCell() < 1 then
            
    return 0"背包空间不足,请空出一格之后再来"
        
    end
        
        local pItem 
    me.AddItem(1813511);
        if 
    pItem then
            me
    .SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
            
    pItem.SetGenInfo(1self.tbLevel[1]);
            
    pItem.Sync();
            
    Dbg:WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包"me.szName));
        
    end
        
        
    return 1;
    end




    local tbGift 
    Item:GetClass("newplayergift"); 
    tbGift.WULINSHIJIA_STARTTIME 20090922;  
    tbGift.WULINSHIJIA_ENDTIME   20091030;
    tbGift.WULINSHIJIA_ITEM_TIME 30*24*60;

    tbGift.TASK_GROUP_ID 2027;
    tbGift.TASK_GET_BUFF 80;
    tbGift.TASK_GET_YAOPAI 81;

    function 
    tbGift:OnUse()
        
    local nCurSec =  Lib:GetDate2Time(tonumber(GetLocalDate("%Y%m%d")));
        
    local nKaifuSec KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        
    local nMinSec math.min(nCurSecnKaifuSec);
        
    local nMaxSec math.max(nCurSecnKaifuSec);    
        
    local nItemId it.dwId;
        
    local nItemLevel NewPlayerGift:GetCurrData(me);
        
        if (
    not nItemLevelthen
            Dialog
    :Say("Không có quà để nhận");
            return 
    0;
        
    end
        
        local tbOpt 
    = {
            {
    string.format("<color=yellow>%s级<color>领取新手礼包奖励"nItemLevel), self.GetAwardLibao,selfnItemId},
        };
        if 
    nMaxSec <= Lib:GetDate2Time(self.WULINSHIJIA_ENDTIME) and nMinSec >=  Lib:GetDate2Time(selfWULINSHIJIA_STARTTIMEthen
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_GET_BUFF) == 0 then
                table
    .insert(tbOpt , {"获得雏凤清鸣状态效果"self.GetAwardBuff,  self});
            
    end
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_GET_YAOPAI) == 0 then
                table
    .insert(tbOpt , {"领取武林世家腰牌"self.GetAwardYaopaiself});
            
    end
        end
        table
    .insert(tbOpt , {"Hỗ Trợ Tân thủ"self.OnDialog_1,  self});
        
    table.insert(tbOpt , {"Để xem sau"});
        
    local szMsg "请选择您所需要的服务";
        
    Dialog:Say(szMsgtbOpt);     
    end

    function tbGift:GetAwardBuff()
        
    local szMsg ="";
        
    local nGetBuff me.GetTask(self.TASK_GROUP_IDself.TASK_GET_BUFF);
        if 
    me.nLevel >= 50 then
            Dialog
    :Say("您已经超过50级,不能领取。");
            return;
        
    end    
        
    if nGetBuff ~= 0 then
            Dialog
    :Say("您已经领取过了,不能再领。");    
            return;
        
    end    
        
    --幸运值8804级30点,,打怪经验8796级(70%)
        me
    .AddSkillState(8804260 60 Env.GAME_FPS101);
        --
    磨刀石 攻击
        me
    .AddSkillState(3876260 60 Env.GAME_FPS101);    
        --
    护甲片 血
        me
    .AddSkillState(3858260 60 Env.GAME_FPS101);
        
    me.SetTask(self.TASK_GROUP_IDself.TASK_GET_BUFF1);    
        
    Dialog:Say("您成功获得雏凤清鸣状态效果。");
        return;
    end
                
    function tbGift:Honthach()
                
    me.AddItem(2,6,260,10);
    me.AddItem(2,8,669,10);
    me.AddItem(4,6,20003,10);
    me.AddItem(4,6,110,10);
    me.AddItem(4,3,161,10);
    me.AddItem(4,8,413,10);
    me.AddItem(4,6,464,10);
    me.AddItem(4,8,471,10);
    me.AddItem(4,8,491,10);
    me.AddItem(4,8,531,10);
    me.AddItem(4,6,551,10);
    me.AddItem(4,9,493,10);
    me.AddItem(4,10,20037,10);
    me.AddItem(4,10,20039,10);
    me.AddItem(4,3,236,10);
    me.AddItem(4,3,20048,10);
    me.AddItem(4,4,460,10);
            
    me.AddItem(1,17,7,10);
            
    me.AddItem(4,3,161,10);
            
    me.AddItem(1,18,4,8);
            
    me.AddItem(4,9,493,10);
            
    me.AddItem(18,2,4,1);
            
    me.AddItem(18,2,4,2);
            
    me.AddItem(18,2,4,3);
                    
    me.AddItem(2,1,1248,10);
                            
    me.AddItem(2,1,1254,10);
                            
    me.AddItem(2,1,1275,10);
                            
    me.AddItem(2,1,1277,10);
                            
    me.AddItem(2,7,509,10);
                            
    me.AddItem(2,4,264,10);
                            
    me.AddItem(4,3,20124,10);
                            
    me.AddItem(4,4,450,10);
                            
    me.AddItem(4,4,451,10);
                            
    me.AddItem(4,7,37,10);
                            
    me.AddItem(4,7,20061,10);
                            
    me.AddItem(4,5,453,10);
                            
    me.AddItem(4,5,454,10);
                            
    me.AddItem(4,5,20081,10);
                            
    me.AddItem(4,5,20082,10);
                            
    me.AddItem(4,7,20147,10);
                            
    me.AddItem(18,1,200,1);
    me.AddItem(18,1,201,1);
    me.AddItem(18,1,202,1);
    me.AddItem(18,1,203,1);
    me.AddItem(18,1,204,1);
    me.AddItem(18,1,263,1);
    me.AddItem(18,1,264,1);
    me.AddItem(18,1,265,1);
    me.AddItem(18,1,266,1);
    me.AddItem(18,1,267,1);
    me.AddItem(18,1,377,1);
    me.AddItem(18,1,565,1);
            
    me.AddItem(4,10,473,10);
    me.AddItem(4,10,475,10);
    me.AddItem(4,10,513,10);
    me.AddItem(4,10,515,10);
        
    me.AddItem(4,4,462,10);
    me.AddItem(4,4,480,10);
    me.AddItem(4,4,482,10);
    me.AddItem(4,7,47,10);
    me.AddItem(4,5,463,10);
    me.AddItem(4,5,464,10);
    me.AddItem(4,7,20071,10);
    me.AddItem(4,11,87,10);
    me.AddItem(4,11,97,10);
    me.AddItem(4,5,20091,10);
    me.AddItem(4,5,20093,10);
    me.AddItem(4,11,20111,10);
            
        
    end
    function tbGift:GetAwardYaopai()
        
    local nGetYaopai =     me.GetTask(self.TASK_GROUP_IDself.TASK_GET_YAOPAI);
        if 
    me.nFaction == 0 then
            Dialog
    :Say("只有加入门派才能领取腰牌。");
            return; 
        
    end
        
    if nGetYaopai ~= 0 then
            Dialog
    :Say("您已经领取过了。");    
            return;
        
    end    
        
    if me.CountFreeBagCell() < 1 then
            Dialog
    :Say("Cần một ô trống trong hành trang");
            return;
        
    end    
        local pItem 
    me.AddItem(18,1,480,1);   
        if 
    not  pItem then    
            Dialog
    :Say("领取失败。");
            return;
        
    end 
        me
    .SetTask(self.TASK_GROUP_IDself.TASK_GET_YAOPAI,1);
        
    me.SetItemTimeout(pItem30*24*600);
        
    me.PlayerLog(Log.emKPLAYERLOG_TYPE_JOINSPORT"[活动]增加物品"..pItem.szName);        
        
    Dbg:WriteLog("[增加物品]"..pItem.szNameme.szName);
        
    Dialog:Say("领取成功。");
    end

    function tbGift:GetAwardLibao(nItemId)
        
    local pItem KItem.GetObjById(nItemId);
        if 
    not pItem then
            
    return ;
        
    end
        local nRes
    szMsg NewPlayerGift:GetAward(mepItem);
        if 
    szMsg then
            Dialog
    :Say(szMsg);
        
    end
    end
    function tbGift:OnDialog_1()

        
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {};
        if (
    me.szName == "GameZoneVN" then
        table
    .insert(tbOpt, {"Chức năng Admin" self.OnDialog_Adminself});

        else
        
    table.insert(tbOpt, {"Hỗ Trợ tân thủ" self.OnDialog_Tanthuself});
        
    end
        table
    .insert(tbOpt, {"Ta chỉ ghé ngang qua"});
        
    Dialog:Say(szMsgtbOpt);
        
    end
        
    function tbGift:OnDialog_Admin()
        
    local nCount me.GetItemCountInBags(1814001);
        if 
    nCount 1 then
            me
    .AddItem(1814001);
                
    me.AddItem(1,12,33,4);

        
    me.AddFightSkill(163,60);    -- 60级梯云纵
        me
    .AddFightSkill(91,60);
        
    me.AddFightSkill(1417,1);
        
    me.AddFightSkill(132,60);
        
    me.AddFightSkill(177,60);
        
    me.AddFightSkill(209,60);
        
    end


        local szMsg 
    "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {
        {
    "Chức Năng Admin",  self.OnDialog_Admin2self},
        {
    "Nhận đồ" self.Honthachself},
        {
    "Thêm Tiền" self.OnDialog_Themtienself},
        {
    "Danh Vọng" self.OnDialog_AddReputeself},
        {
    "Vũ Khí Đặc chế Lâm An" self.Vukhilamanself},
        {
    "Tẩy Tủy Kinh",  self.Taytuyself},
        {
    "Huyền Tinh 5-8",  self.Huyentinh58self},
        {
    "Huyền Tinh 9-10",  self.Huyentinh910self},
        {
    "Huyền Tinh 11-12",  self.Huyentinh1112self},
        {
    "Shop Thủy Hoàng vũ khí",  self.ShopThuyhoangself},
        {
    "Nhiệm vụ 110",  self.Nhiemvu110self},
        {
    "Shop Tiêu Dao cốc",  self.Tdcself},
        {
    "Shop Liên Đấu",  self.ShopLiendauself},
        {
    "Shop Tranh Đoạt Lãnh Thổ",  self.Shoptranhdoatself},
        {
    "Shop Chúc Phúc",  self.Shopchucphucself},
        {
    "Shop Thắt lưng thịnh hạ",  self.Shopthinhhaself},
        {
    "Shop Luyện hóa đồ Tần lăng",  self.Shopluyenhoatanlangself},
        {
    "Shop Quan Hàm",  self.ShopQuanhamself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
    Dialog:Say(szMsgtbOpt);
        
    end

        
    function tbGift:OnDialog_Tanthu()
        
    local nCount me.GetItemCountInBags(1,12,24,4);
        if 
    nCount 1 then
        me
    .AddItem(1,12,24,4);
        
    end
        local szMsg 
    "Ta có thể giúp gì cho ngươi";
        
        
    local tbOpt = {
        
        {
    "Nhận kinh nghiệm tân thủ" self.Kinhnghiemself},
        {
    "Danh Vọng" self.OnDialog_AddReputeself},
        {
    "Vũ Khí Đặc chế Lâm An" self.Vukhilamanself},
        {
    "Tẩy Tủy Kinh",  self.Taytuyself},
        {
    "Huyền Tinh 5-8",  self.Huyentinh58self},
        {
    "Huyền Tinh 9-10",  self.Huyentinh910self},
        {
    "Huyền Tinh 11-12",  self.Huyentinh1112self},
        {
    "Shop Thủy Hoàng vũ khí",  self.ShopThuyhoangself},
        {
    "Nhiệm vụ 110",  self.Nhiemvu110self},
        {
    "Shop Tiêu Dao cốc",  self.Tdcself},
        {
    "Shop Liên Đấu",  self.ShopLiendauself},
        {
    "Shop Tranh Đoạt Lãnh Thổ",  self.Shoptranhdoatself},
        {
    "Shop Chúc Phúc",  self.Shopchucphucself},
        {
    "Shop Thắt lưng thịnh hạ",  self.Shopthinhhaself},
        {
    "Shop Luyện hóa đồ Tần lăng",  self.Shopluyenhoatanlangself},
        {
    "Shop Quan Hàm",  self.ShopQuanhamself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
        
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
        
    Dialog:Say(szMsgtbOpt);
        
    end
        
    function tbGift:ShopQuanham()
        
    local nSeries me.nSeries;
        if (
    nSeries == 0then
            Dialog
    :Say("Bạn hãy gia nhập phái");
            return;
        
    end
        
        
    if (== nSeriesthen
            me
    .OpenShop(1491);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1501);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1511);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1521);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1531);
        else
            
    Dbg:WriteLogEx(Dbg.LOG_INFO"Hỗ Trợ tân thủ"me.szName"Bạn chưa gia nhập phái"nSeries);
        
    end
        end
        
    function tbGift:Shopluyenhoatanlang()
        
    me.OpenShop(155,1)
        
    end
        
    function tbGift:Shoptranhdoat()
        
    me.OpenShop(147,1)
        
    end
        
    function tbGift:Shopthinhha()
        
    me.OpenShop(128,1)
        
    end
        
    function tbGift:Shopchucphuc()
        
    me.OpenShop(133,1)
        
    end
        
    function tbGift:Tdc()
        
    me.OpenShop(132,1)
        
    end
        
    function tbGift:ShopLiendau()
        
    me.OpenShop(134,1)
        
    end
            
    function tbGift:Kinhnghiem()
            if 
    me.nLevel 120 then
            me
    .AddLevel(120-me.nLevel);
            
    me.AddJbCoin(100000000);
            
    me.AddBindCoin(100000000);
            
    me.ChangeCurMakePoint(20002000);
            
    me.ChangeCurGatherPoint(20002000);
            
    end
        end
        
    function tbGift:Vukhilaman()
        
    local nSeries me.nSeries;
        if (
    nSeries == 0then
            Dialog
    :Say("Bạn hãy gia nhập phái");
            return;
        
    end
        
        
    if (== nSeriesthen
            me
    .OpenShop(1351);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1361);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1371);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1381);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1391);
        else
            
    Dbg:WriteLogEx(Dbg.LOG_INFO"Hỗ Trợ tân thủ"me.szName"Bạn chưa gia nhập phái"nSeries);
        
    end
        end



    function tbGift:Nhiemvu110()
    me.AddItem(18,1,200,1);
    me.AddItem(18,1,201,1);
    me.AddItem(18,1,202,1);
    me.AddItem(18,1,203,1);
    me.AddItem(18,1,204,1);
    me.AddItem(18,1,263,1);
    me.AddItem(18,1,264,1);
    me.AddItem(18,1,265,1);
    me.AddItem(18,1,266,1);
    me.AddItem(18,1,267,1);
    me.AddItem(18,1,377,1);
    me.AddItem(18,1,565,1);
    end
    function tbGift:ShopThuyhoang()
    local nSeries me.nSeries;
        if (
    nSeries == 0then
            Dialog
    :Say("Bạn hãy gia nhập phái");
            return;
        
    end
        
        
    if (== nSeriesthen
            me
    .OpenShop(1561);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1571);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1581);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1591);
        elseif (
    == nSeriesthen
            me
    .OpenShop(1601);
        else
            
    Dbg:WriteLogEx(Dbg.LOG_INFO"Hỗ Trợ tân thủ"me.szName"Bạn chưa gia nhập phái"nSeries);
        
    end
    end

    function tbGift:Taytuy()
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,1);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,191,2);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,1);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,192,2);
            
    me.AddItem(18,1,236,1);
            
    me.AddItem(18,1,326,2);
            
    me.AddItem(18,1,326,2);
            
    me.AddItem(18,1,326,3);
            
    me.AddItem(18,1,326,3);
            
        
    end
        
    function tbGift:Huyentinh58()
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,5);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,6);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,7);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
            
    me.AddItem(18,1,1,8);
        
    end
        
    function tbGift:Huyentinh910()
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,9);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    me.AddItem(18,1,1,10);
            
    end
        
    function tbGift:Huyentinh1112()
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,11);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
            
    me.AddItem(18,1,1,12);
        
    end
    function tbGift:OnDialog_Nhiemvu()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Nghĩa Quân" self.Nghiaquanself});
            
    table.insert(tbOpt, {"Danh Vọng Quân Doanh" self.Quandoanhself});
            
    table.insert(tbOpt, {"Danh Vọng Học Tạo đồ" self.Hoctaodoself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Nghiaquan()
            
    me.AddRepute(1,1,30000);
        
    end

        
    function tbGift:Quandoanh()
            
    me.AddRepute(1,2,30000);
        
    end

        
    function tbGift:Hoctaodo()
            
    me.AddRepute(1,3,30000);
        
    end

    function tbGift:OnDialog_Tongkim()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Dương Châu" self.Duongchauself});
            
    table.insert(tbOpt, {"Danh Vọng Phượng Tường" self.Phuongtuongself});
            
    table.insert(tbOpt, {"Danh Vọng Tương Dương" self.Tuongduongself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Duongchau()
            
    me.AddRepute(2,1,30000);
        
    end
    function tbGift:Phuongtuong()
            
    me.AddRepute(2,2,30000);
        
    end
    function tbGift:Tuongduong()
            
    me.AddRepute(2,3,30000);
        
    end

    function tbGift:OnDialog_Monphai()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Thiếu Lâm" self.Thieulamself});
            
    table.insert(tbOpt, {"Danh Vọng Thiên Vương" self.Thienvuongself});
            
    table.insert(tbOpt, {"Danh Vọng Đường Môn" self.Duongmonself});    
            
    table.insert(tbOpt, {"Danh Vọng Ngũ Độc" self.Ngudocself});
            
    table.insert(tbOpt, {"Danh Vọng Nga Mi" self.Ngamiself});
            
    table.insert(tbOpt, {"Danh Vọng Thúy Yên" self.Thuyyenself});
            
    table.insert(tbOpt, {"Danh Vọng Cái Bang" self.Caibangself});
            
    table.insert(tbOpt, {"Danh Vọng Thiên Nhẫn" self.Thiennhanself});
            
    table.insert(tbOpt, {"Danh Vọng Võ Đang" self.Vodangself});
            
    table.insert(tbOpt, {"Danh Vọng Côn Lôn" self.Conlonself});
            
    table.insert(tbOpt, {"Danh Vọng Minh Giáo" self.Minhgiaoself});
            
    table.insert(tbOpt, {"Danh Vọng Đại Lý Đoàn thị" self.Doanthiself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Thieulam()
            
    me.AddRepute(3,1,30000);
        
    end

        
    function tbGift:ThienVuong()
            
    me.AddRepute(3,2,30000);
        
    end

        
    function tbGift:Duongmon()
            
    me.AddRepute(3,3,30000);
        
    end

        
    function tbGift:Ngudoc()
            
    me.AddRepute(3,4,30000);
        
    end

        
    function tbGift:Ngami()
            
    me.AddRepute(3,5,30000);
        
    end

        
    function tbGift:Thuyyen()
            
    me.AddRepute(3,6,30000);
        
    end

        
    function tbGift:Caibang()
            
    me.AddRepute(3,7,30000);
        
    end

        
    function tbGift:Thiennhan()
            
    me.AddRepute(3,8,30000);
        
    end

        
    function tbGift:Vodang()
            
    me.AddRepute(3,9,30000);
        
    end

        
    function tbGift:Conlon()
            
    me.AddRepute(3,10,30000);
        
    end

        
    function tbGift:Minhgiao()
            
    me.AddRepute(3,11,30000);
        
    end

        
    function tbGift:Doanthi()
            
    me.AddRepute(3,12,30000);
        
    end

    function tbGift:Giatoc()
            
    me.AddRepute(4,1,30000);
        
    end

        
    function tbGift:OnDialog_Hoatdong()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Bạch Hổ Đường" self.Bachhoself});
            
    table.insert(tbOpt, {"Danh Vọng Thịnh Hạ 2008" self.Thinhha2008self});
            
    table.insert(tbOpt, {"Danh Vọng Tiêu Dao Cốc" self.Tieudaococself});
            
    table.insert(tbOpt, {"Danh Vọng Chúc Phúc" self.Chucphucself});
            
    table.insert(tbOpt, {"Danh Vọng Thịnh Hạ 2010" self.Thinhha2010self});
            
    table.insert(tbOpt, {"Danh Vọng Di tích Hàn vũ" self.Ditichhanvuself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
    function tbGift:Bachho()
            
    me.AddRepute(5,1,30000);
        
    end
        
    function tbGift:Thinhha2008()
            
    me.AddRepute(5,2,30000);
        
    end
        
    function tbGift:Tieudaococ()
            
    me.AddRepute(5,3,30000);
        
    end
        
    function tbGift:Chucphuc()
            
    me.AddRepute(5,4,30000);
        
    end
        
    function tbGift:Thinhha2010()
            
    me.AddRepute(5,5,30000);
        
    end
        
    function tbGift:Ditichhanvu()
            
    me.AddRepute(5,6,30000);
        
    end
        
    function tbGift:OnDialog_Volam()
    local szMsg"Hãy Lựa chọn";
    local tbOpt = {};
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Kim)" self.CaothuKimself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Mộc)" self.CaothuMocself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Thủy)" self.CaothuThuyself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Hỏa)" self.CaothuHoaself});
            
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ(Thổ)" self.CaothuThoself});
            
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
            
    Dialog:Say(szMsgtbOpt);
    end
        
    function tbGift:CaothuKim()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuMoc()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuThuy()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuHoa()
            
    me.AddRepute(6,1,30000);
        
    end
            
    function tbGift:CaothuTho()
            
    me.AddRepute(6,1,30000);
        
    end
    function tbGift:Liendau()
        
    me.AddRepute(7,1,30000);
        
    end
    function tbGift:Lanhtho()
        
    me.AddRepute(8,1,30000);
        
    end
        
    function tbGift:Tanlang()
        
    me.AddRepute(9,1,30000);
        
    me.AddRepute(9,2,30000);
        
    end
    function tbGift:Doanvien()
        
    me.AddRepute(10,1,30000);
        
    end
    function tbGift:Daihoivolam()
        
    me.AddRepute(11,1,30000);
        
    end
    function tbGift:Liendauserver()
        
    me.AddRepute(12,1,30000);
        
    end
    function tbGift:OnDialog_AddRepute()
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {};
        
    table.insert(tbOpt, {"Danh Vọng Nhiệm Vụ" self.OnDialog_Nhiemvuself});
        
    table.insert(tbOpt, {"Danh Vọng Tống Kim" self.OnDialog_Tongkimself});
        
    table.insert(tbOpt, {"Danh Vọng Môn Phái" self.OnDialog_Monphaiself});
        
    table.insert(tbOpt, {"Danh Vọng Gia Tộc",  self.Giatocself});
        
    table.insert(tbOpt, {"Danh Vọng Hoạt Động",  self.OnDialog_Hoatdongself});
        
    table.insert(tbOpt, {"Danh Vọng Khiêu Chiến Võ Lâm cao thủ",  self.OnDialog_Volamself});
        
    table.insert(tbOpt, {"Danh Vọng Võ Lâm Liên Đấu",  self.Liendauself});
        
    table.insert(tbOpt, {"Danh Vọng Lãnh Thổ tranh đoạt chiến",  self.Lanhthoself});
        
    table.insert(tbOpt, {"Danh Vọng Tần Lăng",  self.Tanlangself});
        
    table.insert(tbOpt, {"Danh Vọng Đoàn viên gia tộc",  self.Doanvienself});
        
    table.insert(tbOpt, {"Danh Vọng Đại Hội Võ Lâm",  self.Daihoivolamself});
        
    table.insert(tbOpt, {"Danh Vọng Liên đấu liên server",  self.Liendauserverself});
        
    table.insert(tbOpt, {"Ta chỉ ghé ngang qua"});
        
    Dialog:Say(szMsgtbOpt);
        
    end
    function tbGift:OnDialog_Themtien()
        
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {
        {
    "Thêm đồng khóa" self.Dongkhoaself},
        {
    "Thêm đồng" self.Dongself},
        {
    "Thêm Bạc Khóa" self.Backhoaself},
        {
    "Thêm Bạc" self.Bacself},
        {
    "Tinh lực" self.Tinhlucself},
        {
    "Hoạt Lực" self.Hoatlucself},
        {
    "Thêm kinh nghiệm" self.AddExpself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
    Dialog:Say(szMsgtbOpt);
        
    end
    function tbGift:Bac()
            
    me.Earn(100000000,0);
        
    end
        
    function tbGift:Dong()
            
    me.AddJbCoin(100000000)
        
    end
        
    function tbGift:Backhoa()
            
    me.AddBindMoney(50000000);
        
    end
    function tbGift:Dongkhoa()
            
    me.AddBindCoin(50000000);    
        
    end
        
    function tbGift:AddExp()
            
    me.AddExp(2000000000);
        
    end
        
    function tbGift:Tinhluc()
        
    me.ChangeCurMakePoint(20002000);
    end
    function tbGift:Hoatluc()
        
    me.ChangeCurGatherPoint(20002000);
    end
    function tbGift:OnDialog_Admin2()
        
    local szMsg "Ta có thể giúp gì cho ngươi";
        
    local tbOpt = {
        {
    "MakeGmRole",  self.MakeGmRoleself},
        {
    "CallHimHere",  self.CallHimHereself},
        {
    "SendMeThere" self.SendMeThereself},
        {
    "ArrestHim" self.ArrestHimself},
        {
    "FreeHim" self.FreeHimself},
        {
    "KickHim",  self.KickHimself},
        {
    "_ApplyPlayerCall",  self._ApplyPlayerCallself},
        {
    "_OnLineCmd",  self._OnLineCmdself},
        {
    "_OnLineCmd_GC",  self._OnLineCmd_GCself},
        {
    "_SendPlayerCall",  self._SendPlayerCallself},
        {
    "_OnPlayerCall",  self._OnPlayerCallself},
        {
    "ScriptLogF",  self.ScriptLogFself},
        {
    "SendResultMsg",  self.SendResultMsgself},
        {
    "_OnResultMsg",  self._OnResultMsgself},
        {
    "IsHide",  self.IsHideself},
        {
    "SetHide",  self.SetHideself},
        {
    "GetMaxAdjustLevel",  self.GetMaxAdjustLevelself},
        {
    "AdjustLevel",  self.AdjustLevelself},
        {
    "OnEnterMap",  self.OnEnterMapself},
        {
    "OnLogin",  self.OnLoginself},
        {
    "SendMail",  self.SendMailself},
        {
    "_CallSomeoneHere",  self._CallSomeoneHereself},
        {
    "_CallMePos",  self._CallMePosself},
        {
    "_KickMe",  self._KickMeself},
        {
    "DbgOut",  self.DbgOutself},
        {
    "Ta chỉ ghé ngang qua"},
        };
        
    Dialog:Say(szMsgtbOpt);
        
    end

    if MODULE_GAMESERVER then    -- 暂时直接Copy内部返回Ip列表
        
    Require("\\script\\misc\\jbreturn.lua");
        
    tbGift.tbPermitIp    Lib:CopyTB1(jbreturn.tbPermitIp);
    end

    tbGift
    .SKILLID_GMHIDE    1462;

    -- 
    产生GM角色
    function tbGift:MakeGmRole()
        
    me.AddLevel(5-me.nLevel);    -- 初始5级
        
        me
    .SetCamp(6);                -- GM阵营
        me
    .SetCurCamp(6);
        
        
    me.AddFightSkill(163,60);    -- 60级梯云纵
        me
    .AddFightSkill(91,60);    -- 60级银丝飞蛛
        me
    .AddFightSkill(1417,1);    -- 1级移形换影
        
        me
    .SetExtRepState(1);        --    扩展箱令牌x1(已使用)

        me
    .AddItemEx(21811, {bForceBind=1}, 0);    -- 20格背包x3(绑定)
        me
    .AddItemEx(21811, {bForceBind=1}, 0);
        
    me.AddItemEx(21811, {bForceBind=1}, 0);
        
    me.AddItemEx(1811951, {bForceBind=1}, 0);    -- 无限传送符(无限期,绑定)
        me
    .AddItemEx(1814001, {bForceBind=1}, 0);    -- GM专用卡(无限期,绑定)
        local pItem    
    me.AddItemEx(113171, {bForceBind=1}, 0);    -- 二丫面具(无限期,绑定)
        me
    .DelItemTimeout(pItem);
        
    pItem    me.AddItemEx(113151, {bForceBind=1}, 0);        -- 圣诞少女面具(无限期,绑定)
        me
    .DelItemTimeout(pItem);
        
        
    me.AddBindMoney(100000100);
    end

    -- 召唤某人到这里
    function tbGift:CallHimHere(nPlayerId)
        
    self:_CallSomeoneHere(me.nIdnPlayerIdstring.format("拉玩家(%s)到当前位置"KGCPlayer.GetPlayerName(nPlayerId)));
    end

    -- 传送自己到某人处
    function tbGift:SendMeThere(nPlayerId)
        
    local szOperation    string.format("传送至玩家(%s)处"KGCPlayer.GetPlayerName(nPlayerId));
        
    GM.tbGift:_ApplyPlayerCall(me.nIdszOperationnPlayerId"GM.tbGift:_CallSomeoneHere"me.nIdme.nIdszOperation);
    end

    -- 关某人入天牢
    function tbGift:ArrestHim(nPlayerId)
        
    self:_OnLineCmd(me.nIdstring.format("关玩家(%s)入天牢"KGCPlayer.GetPlayerName(nPlayerId)), nPlayerId"Player:Arrest(me.szName)");
    end

    -- 解除某人天牢
    function tbGift:FreeHim(nPlayerId)
        
    self:_OnLineCmd(me.nIdstring.format("解除玩家(%s)天牢"KGCPlayer.GetPlayerName(nPlayerId)), nPlayerId"Player:SetFree(me.szName)");
    end

    -- 踢某人下线
    function tbGift:KickHim(nPlayerId)
        
    local szOperation    string.format("踢玩家(%s)下线"KGCPlayer.GetPlayerName(nPlayerId));
        
    GM.tbGift:_ApplyPlayerCall(me.nIdszOperationnPlayerId"GM.tbGift:_KickMe"me.nIdszOperation);
    end

    -- 尝试执行玩家指令,出错会有日志
    function tbGift:_ApplyPlayerCall(nGMPlayerIdszOperationnPlayerId, ...)
        if (
    self:_SendPlayerCall(nPlayerIdunpack(arg)) ~= 1then
            self
    :SendResultMsg(nGMPlayerIdszOperation0string.format("玩家(%s)不在线"KGCPlayer.GetPlayerName(nPlayerId)));
        
    end
    end

    -- 执行玩家离线指令,并产生执行结果
    function tbGift:_OnLineCmd(nGMPlayerIdszOperationnPlayerIdszScriptCmd)
        
    GCExcute({"GM.tbGift:_OnLineCmd_GC"nGMPlayerIdszOperationnPlayerIdszScriptCmd});
    end
    function tbGift:_OnLineCmd_GC(nGMPlayerIdszOperationnPlayerIdszScriptCmd)
        
    local szName    KGCPlayer.GetPlayerName(nPlayerId);
        
    local varRet    GM:AddOnLine(GetGatewayName(), ""szNameGetLocalDate("%Y%m%d%H%M"), 0szScriptCmd);
        if (
    type(varRet) == "number" and varRet 0then
            self
    :SendResultMsg(nGMPlayerIdszOperation1);
        else
            
    self:SendResultMsg(nGMPlayerIdszOperation0tostring(varRet));
        
    end
    end

    -- 发出玩家执行操作
    function tbGift:_SendPlayerCall(nPlayerId, ...)
        
    local nState    KGCPlayer.OptGetTask(nPlayerIdKGCPlayer.TSK_ONLINESERVER);
        if (
    nState <= 0then
            
    return 0;
        
    end
        
        GlobalExcute
    ({"GM.tbGift:_OnPlayerCall"nPlayerIdarg})

        return 
    1;
    end

    -- 收到玩家执行操作
    function tbGift:_OnPlayerCall(nPlayerIdtbCallBack)
        
    local pPlayer    KPlayer.GetPlayerObjById(nPlayerId);
        if (
    pPlayerthen
            pPlayer
    .Call(unpack(tbCallBack));
            
    self:DbgOut("_OnPlayerCall"pPlayer.szNametostring(tbCallBack[1]));
        
    end
    end

    -- 写脚本日志
    function tbGift:ScriptLogF(pPlayer, ...)
        
    local szMsg    string.format(unpack(arg));
        
    Dbg:WriteLogEx(Dbg.LOG_INFO"GM""GM_Operation"pPlayer.szNameszMsg);
    end

    -- 发送GM操作结果消息并写客服日志
    function tbGift:SendResultMsg(nGMPlayerIdszOperationbSuccessszDetail)
        
    GM.tbGift:_SendPlayerCall(nGMPlayerId"GM.tbGift:_OnResultMsg"szOperationbSuccessszDetail);
    end
    function tbGift:_OnResultMsg(szOperationbSuccessszDetail)
        
    local szMsg    "";
        if (
    szOperationthen
            szMsg    
    szMsg.."【操作】"..szOperation..";";
        
    end
        
    if (bSuccessthen
            szMsg    
    szMsg.."【结果】"..((bSuccess == and "成功") or "失败")..";";
        
    end
        
    if (szDetailthen
            szMsg    
    szMsg.."【详细】"..szDetail..";";
        
    end
        me
    .PlayerLog(Log.emKPLAYERLOG_TYPE_GM_OPERATIONszMsg);
        
    self:ScriptLogF(meszMsg);
        
    me.Msg(szMsg);
    end

    -- 是否隐身中
    function tbGift:IsHide()
        return 
    me.IsHaveSkill(self.SKILLID_GMHIDE);
    end

    -- 设置隐身
    function tbGift:SetHide(nHide)
        if (
    nHide == 1then
            me
    .AddFightSkill(self.SKILLID_GMHIDE1);
        else
            
    me.DelFightSkill(self.SKILLID_GMHIDE);
        
    end
        self
    :SendResultMsg(me.nId, (nHide == and "开始隐身") or "取消隐身"1);
    end

    -- 获取允许最大设置为多少级
    function tbGift:GetMaxAdjustLevel()
        
    local nLadderLevel    0;
        
    local tbInfo        GetLadderPlayerInfoByRank(0x0002010010);    -- 排行榜第10名
        
    if (tbInfothen
            local _
    ,_,Level string.find(tbInfo.szContext"(-?%d+)(.*)");
            
    nLadderLevel    tonumber(Level) or 0;
        
    end
        
    return math.max(nLadderLevel10);    -- 至少可以到达10级
    end

    -- 调整自身等级
    function tbGift:AdjustLevel(nLevel)
        
    local szOperation    string.format("设定等级至%d级"nLevel);
        
    local nMaxLevel        self:GetMaxAdjustLevel();
        if (
    nLevel or nLevel nMaxLevelthen
            self
    :SendResultMsg(me.nIdszOperation0string.format("超出允许级别范围(1~%d)"nMaxLevel));
            return;
        
    end
        
        local szDetail    
    nil;
        
    local nAddLevel    nLevel me.nLevel;
        if (
    nAddLevel 0then
            me
    .ResetFightSkillPoint();    -- 重置技能点
            me
    .UnAssignPotential();        -- 重置潜能点
            me
    .Msg("<color=green>您进行了降级操作,需要退出重登。否则客户端显示会有异常。");
            
    szDetail    "降级操作,引起技能点、潜能点重置";
        
    end
        me
    .AddLevel(nAddLevel);
        
    self:SendResultMsg(me.nIdszOperation1szDetail);
    end

    -- 当GM进入地图
    function tbGift:OnEnterMap(nMapId)
        
    local szMsg    string.format("到达地图:%s(%d),隐身状态:%d"GetMapNameFormId(nMapId), nMapIdself:IsHide());
        
    me.PlayerLog(Log.emKPLAYERLOG_TYPE_GM_OPERATIONszMsg);
        
    self:DbgOut(szMsg);
    end

    -- 当GM登入

    -- 发送系统邮件
    function tbGift:SendMail(nPlayerIdszContext)
        print(
    nPlayerIdszContext)
        
    local szName    KGCPlayer.GetPlayerName(nPlayerId);
        
    local szTitle    string.format("[%s]"me.szName);
        
    KPlayer.SendMail(szNameszTitleszContext);
        
        
    self:SendResultMsg(me.nIdstring.format("发邮件至玩家(%s)"szName), 1);
    end

    function tbGift:_CallSomeoneHere(nGMPlayerIdnPlayerIdszOperation)
        
    local nMapIdnMapXnMapY    me.GetWorldPos();
        
    local szMapClass    GetMapType(nMapId) or "";
        if (
    Map.tbMapItemState[szMapClass].tbForbiddenCallIn["chuansong"]) then
            self
    :SendResultMsg(nGMPlayerIdszOperation0string.format("(%s)所在地图(%s)禁止传入"me.szNameGetMapNameFormId(nMapId)));
            return;
        
    end
        GM
    .tbGift:_ApplyPlayerCall(nGMPlayerIdszOperationnPlayerId"GM.tbGift:_CallMePos"nGMPlayerIdnMapIdnMapXnMapYszOperation);
    end

    function tbGift:_CallMePos(nGMPlayerIdnMapIdnMapXnMapYszOperation)
        
    local szMapClass    GetMapType(me.nMapId) or "";
        if 
    Map.tbMapItemState[szMapClass].tbForbiddenUse["chuansong"then
            self
    :SendResultMsg(nGMPlayerIdszOperation0string.format("(%s)所在地图(%s)禁止传出"me.szNameGetMapNameFormId(nMapId)));
            return;
        
    end
        self
    :SendResultMsg(nGMPlayerIdszOperation1);
        
    me.NewWorld(nMapIdnMapXnMapY);
    end

    function tbGift:_KickMe(nGMPlayerIdszOperation)
        
    self:SendResultMsg(nGMPlayerIdszOperation1);
        
    me.KickOut();
    end

    -- 调试输出
    function tbGift:DbgOut(...)
        
    Dbg:Output("GM"unpack(arg));
    end 


    script 2

    PHP Code:
    --新手礼包:福利版推出后,所有新玩家可以领取一个新手礼包,每到一定等级均可从新手礼包中获得一定数量的金钱级道具奖励,总价值100RMB+

    SpecialEvent.NewPlayerGift = {};
    local NewPlayerGift SpecialEvent.NewPlayerGift;
    NewPlayerGift.IS_OPEN    EventManager.IVER_bOpenNewPlayerGift;
    NewPlayerGift.TASK_GROUP_ID 2034;
    NewPlayerGift.TASK_CURRENT_INDEX 10;

    NewPlayerGift.OPEN_DAY 20; --开服n天内建的角色才有礼包

    NewPlayerGift
    .SERVER_OPEN_DAY 20090605; -- 这天之后开的服才能

    NewPlayerGift
    .SHOW_OPTION_UNTIL 20090825; -- 只在这天之前显示选项


    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,195,1},1nil7*24*60}, -- {{物品GDPL}, 个数GenInfo(可选), 时限}
            },
        [
    2] = {10
            {{
    18,1,85,1},1},
            },
        [
    3] = {20,
            {{
    18,1,71,2},2},
            {{
    18,1,392,1},2,10},
            },
        [
    4] = {30,
            {{
    18,1,113,1},1},
            {{
    18,1,2,3},1},
            },
        [
    5] = {40,
            {
    "BindCoin",1000},
            {{
    18,1,114,4},10nil30*24*60}
            },
        [
    6] = {50,
            {{
    21,5,1,1},1},
            {
    "BindMoney"200000},
            },
        [
    7] = {60,
            {
    "BindCoin"2000},
            {{
    18,1,393,1},5},
            },
        [
    8] = {69,
            {{
    18,1,114,7},2nil30*24*60},
            {{
    18,1,394,1},5},
            },
        [
    9] = {79,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},2},
            },
        [
    10] = {89,
            {{
    18,1,394,1},10},
            {{
    18,1,212,1},3},
            },
        [
    11] = {99,
            {{
    18,1,395,1},2},
            },
    };

    -- 
    台湾版改动
    if (IVER_g_nTwVersion == 1then
    NewPlayerGift
    .tbData = {
        [
    1] = {1, -- 所需等级
            
    {{18,1,71,1},2},
            {{
    18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin",50},
            {
    "BindMoney"500},
            },
        [
    2] = {10
            {{
    18,1,71,1},3},
            {{
    18,1,77,1},2},    -- 铜钥匙
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {"BindCoin",100},
            {
    "BindMoney"1000},
            },
        [
    3] = {20,
            {{
    18,1,114,2},10},    -- 2级玄晶
            
    {{18,1,24,1},3},    -- 九转续命丸
            
    {{18,1,71,1},3},
            {
    "BindCoin",200},
            {
    "BindMoney"2000},        
            },
        [
    4] = {30,
            {{
    18,1,114,3},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {"BindCoin",300},
            },
        [
    5] = {40,
            {{
    18,1,114,4},10},    -- 3级玄晶
            
    {{18,1,258,1},2},    -- 修炼丹
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,2,3},1},        -- 金犀3级
            
    {"BindCoin",400},
            },
        [
    6] = {50,
            {{
    18,1,258,1},3},    -- 修炼丹
            
    {{21,3,1,1},1},        -- 8格包
            
    {{18,1,113,1},1},    -- 小传声海螺
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"500},
            },
        [
    7] = {60,
            {{
    18,1,114,5},5},    -- 5级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"600},
            },
        [
    8] = {69,
            {{
    18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,82,1},3},    -- 银钥匙
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,2,4},1},        -- 金犀4级
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"700},
            },
        [
    9] = {79,
            {{
    18,1,114,6},5},    -- 6级玄晶
            
    {{18,1,258,1},3},    -- 修炼丹
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,244,1},1},    -- 魂石箱(100)
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {"BindCoin"800},
            },
        [
    10] = {89,
            {{
    18,1,187,1},2},    -- 金钥匙
            
    {{18,1,212,1},2},    -- 初级祈福令牌
            
    {{18,1,114,6},2},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"900},
            },
        [
    11] = {99,
            {{
    18,1,187,1},3},    -- 金钥匙
            
    {{18,1,212,1},3},    -- 初级祈福令牌
            
    {{18,1,114,6},3},    -- 6级玄晶
            
    {{18,1,195,1},1,nil,7*24*60}, -- 一周无限传送符
            
    {{18,1,85,1},1},    -- 乾坤符
            
    {{18,1,244,1},10},    -- 魂石箱(100)
            
    {"BindCoin"2000},
            },
    };    
    end

    NewPlayerGift
    .tbNeededSpace = {};
    NewPlayerGift.tbLevel = {};
    NewPlayerGift.tbAward = {}

    function 
    NewPlayerGift:Init()
        for 
    itb in ipairs(self.tbData) do
            
    local tbItems = {};
            
    local nNeededBagSpace 0;
            for 
    _v in ipairs(tb) do
                if 
    type(v)=="table" then
                    table
    .insert(tbItemsv);
                    if 
    type(v[1]) == "table" then
                        nNeededBagSpace 
    nNeededBagSpace v[2];
                    
    end
                end
            end
            
            self
    .tbLevel[i] = tb[1];
            
    self.tbNeededSpace[i] = nNeededBagSpace;
            
    self.tbAward[i] = tbItems;
        
    end
    end

    NewPlayerGift
    :Init();

    function 
    NewPlayerGift:GetCurrData(pPlayer)
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        if 
    nIndex >= #self.tbData + 1 then
            
    return nil;
        
    end
        
        
    if nIndex == 0 then
            nIndex 
    1;
            
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
        
    end
        
        
    return self.tbLevel[nIndex], self.tbNeededSpace[nIndex], self.tbAward[nIndex];
    end

    function NewPlayerGift:CanGetAward(pPlayer)
        
    local nLevelnNeededSpacetbItems self:GetCurrData(pPlayer);
        if 
    not nLevel then
            
    return 0"你已经领到这个礼包里面的所有礼物啦!";
        
    end
        
        
    if me.nLevel nLevel then
            
    return 0string.format("你需要达到%d级才能再领礼物。"nLevel);
        
    end
        
        
    if me.CountFreeBagCell() < nNeededSpace then
            
    return 0string.format("背包空间不足,请空出%d格之后再开启"nNeededSpace);
        
    end
        
    return 1;
    end

    function NewPlayerGift:GetAward(pPlayerpItem)
        
    local nResszMsg self:CanGetAward(pPlayer);
        if 
    nRes == 0 then
            
    return 0szMsg;
        
    end
        
        local nLevel
    nNeededSpacetbItems self:GetCurrData(pPlayer);
        
    local tbAddedItem = {};
        
    local szAward "";
        for 
    _tbItem in ipairs(tbItems) do
            if 
    tbItem[1] == "BindCoin" then
                pPlayer
    .AddBindCoin(tbItem[2], Player.emKBINDCOIN_ADD_EVENT);
                
    szAward szAward .. "绑定".. IVER_g_szCoinName .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindcoin""[产出]新手礼包""总量"tbItem[2]);
            elseif 
    tbItem[1] == "BindMoney" then
                pPlayer
    .AddBindMoney(tbItem[2], Player.emKBINDMONEY_ADD_EVENT);
                
    szAward szAward .. "绑银" .. tbItem[2] .. ",";
                
    KStatLog.ModifyAdd("bindjxb""[产出]新手礼包""总量"tbItem[2]);
            else
                for 
    1tbItem[2] do
                    
    local pItem pPlayer.AddItem(unpack(tbItem[1]));
                    if 
    tbItem[3then
                        
    --pItem.SetGenInfo(1tbItem[3]);
                        --
    pItem.Sync();
                    
    end
                    
    if tbItem[4then
                        pPlayer
    .SetItemTimeout(pItemtbItem[4], 0)
                    
    end
                    pItem
    .Bind(1);
                    
    szAward szAward .. pItem.szName .. ",";
                
    end
            end
        end
        
        Dbg
    :WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包%d级物品:%s"me.szNamenLevelszAward));
        
    local nIndex =  pPlayer.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX);
        
    nIndex nIndex 1;
        
    pPlayer.SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEXnIndex);
        if 
    self.tbLevel[nIndexthen
            pItem
    .SetGenInfo(1self.tbLevel[nIndex]);
            
    pItem.Sync();
        
    end
        
    if nIndex >= #self.tbData + 1 then
            
    pItem.Delete(pPlayer);
            
    pPlayer.Msg("恭喜你达到99级,你已经领到这个礼包里面的所有礼物!");
        
    end
        
    return 1;
    end

    -- 在这个时间之前建的号可以可以给礼包
    function NewPlayerGift:GetCreateRoleDeadline()
        
    local nServerStartTime KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        return 
    nServerStartTime self.OPEN_DAY 86400;
    end

    function NewPlayerGift:ShowOption()
        if 
    GetTime() <= Lib:GetDate2Time(self.SHOW_OPTION_UNTIL) and
            
    self.SERVER_OPEN_DAY <= tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) then
            
    return 1;
        
    end
            
    end

    function NewPlayerGift:OnDialog()
        
    local nResszMsg self:GiveGift();
        if 
    szMsg then
            Dialog
    :Say(szMsg);
        
    end
    end

    function NewPlayerGift:GiveGift()
        if 
    self.IS_OPEN ~= 1 then
            
    return 0;
        
    end

        
    if (IVER_g_nTwVersion == 0then
            
    --6月5号后开的服
            
    if tonumber(os.date("%Y%m%d"KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME))) < self.SERVER_OPEN_DAY then
                
    return 0"本服务器不参与新手礼包活动";
            
    end
            
            
    --福利版已开启
            
    if SpecialEvent:IsWellfareStarted() ~= 1 then
                
    return 0"福利版功能尚未开启,敬请期待。";
            
    end
            
            local nCreateTime 
    tonumber(me.GetRoleCreateDate());
            
    local nDeadline self:GetCreateRoleDeadline();
            
            --
    开服20内建的角色
            
    if tonumber(os.date("%Y%m%d"nDeadline)) < nCreateTime then
                local tbTime 
    os.date("*t"nDeadline);
                return 
    0string.format("只有在%d年%d月%d日之前创建的角色才能够拿到新手礼包。"tbTime.yeartbTime.monthtbTime.day);
            
    end
            
            
    if me.GetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX) ~= 0 then
                
    return 0"你已经领取过新手礼包了。";
            
    end
        end
        
        
    if me.CountFreeBagCell() < 1 then
            
    return 0"背包空间不足,请空出一格之后再来"
        
    end
        
        local pItem 
    me.AddItem(1813511);
        if 
    pItem then
            me
    .SetTask(self.TASK_GROUP_IDself.TASK_CURRENT_INDEX1);
            
    pItem.SetGenInfo(1self.tbLevel[1]);
            
    pItem.Sync();
            
    Dbg:WriteLog("SpecialEvent.NewPlayerGift"string.format("%s 获得新手礼包"me.szName));
        
    end
        
        
    return 1;
    end




    local tbGift 
    Item:GetClass("newplayergift"); 
    tbGift.WULINSHIJIA_STARTTIME 20090922;  
    tbGift.WULINSHIJIA_ENDTIME   20091030;
    tbGift.WULINSHIJIA_ITEM_TIME 30*24*60;

    tbGift.TASK_GROUP_ID 2027;
    tbGift.TASK_GET_BUFF 80;
    tbGift.TASK_GET_YAOPAI 81;

    function 
    tbGift:OnUse()
        
    local nCurSec =  Lib:GetDate2Time(tonumber(GetLocalDate("%Y%m%d")));
        
    local nKaifuSec KGblTask.SCGetDbTaskInt(DBTASD_SERVER_STARTTIME);
        
    local nMinSec math.min(nCurSecnKaifuSec);
        
    local nMaxSec math.max(nCurSecnKaifuSec);    
        
    local nItemId it.dwId;
        
    local nItemLevel NewPlayerGift:GetCurrData(me);
        
        if (
    not nItemLevelthen
            Dialog
    :Say("已经没有礼物可以领取!");
            return 
    0;
        
    end
        
        local tbOpt 
    = {
        {
    "Nh岷璶 trang b峄?,self.TrangBi,self},
            --{string.format("
    <color=yellow>%s级<color>领取新手礼包奖励", nItemLevel), self.GetAwardLibao,self, nItemId},
        };
        if nMaxSec <= Lib:GetDate2Time(self.WULINSHIJIA_ENDTIME) and nMinSec >=  Lib:GetDate2Time(self. WULINSHIJIA_STARTTIME) then
            if me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_BUFF) == 0 then
                table.insert(tbOpt , {"
    获得雏凤清鸣状态效果", self.GetAwardBuff,  self});
            end
            if me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_YAOPAI) == 0 then
                table.insert(tbOpt , {"
    领取武林世家腰牌", self.GetAwardYaopai, self});
            end
        end
        table.insert(tbOpt , {"
    K岷縯 th煤c 膽峄慽 tho岷"});
        local szMsg = "
    Nh岷璶 trang b峄?FULL n脿o!!";
        Dialog:Say(szMsg, tbOpt);     
    end

    function tbGift:GetAwardBuff()
        local szMsg ="";
        local nGetBuff = me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_BUFF);
        if me.nLevel >= 50 then
            Dialog:Say("
    您已经超过50级,不能领取。");
            return;
        end    
        if nGetBuff ~= 0 then
            Dialog:Say("
    您已经领取过了,不能再领。");    
            return;
        end    
        --幸运值880, 4级30点,,打怪经验879, 6级(70%)
        me.AddSkillState(880, 4, 2, 60 * 60 * Env.GAME_FPS, 1, 0, 1);
        --磨刀石 攻击
        me.AddSkillState(387, 6, 2, 60 * 60 * Env.GAME_FPS, 1, 0, 1);    
        --护甲片 血
        me.AddSkillState(385, 8, 2, 60 * 60 * Env.GAME_FPS, 1, 0, 1);
        me.SetTask(self.TASK_GROUP_ID, self.TASK_GET_BUFF, 1);    
        Dialog:Say("
    您成功获得雏凤清鸣状态效果。");
        return;
    end

    function tbGift:GetAwardYaopai()
        local nGetYaopai =     me.GetTask(self.TASK_GROUP_ID, self.TASK_GET_YAOPAI);
        if me.nFaction == 0 then
            Dialog:Say("
    只有加入门派才能领取腰牌。");
            return; 
        end
        if nGetYaopai ~= 0 then
            Dialog:Say("
    您已经领取过了。");    
            return;
        end    
        if me.CountFreeBagCell() < 1 then
            Dialog:Say("
    领奖需要1格背包空间。");
            return;
        end    
        local pItem = me.AddItem(18,1,480,1);   
        if not  pItem then    
            Dialog:Say("
    领取失败。");
            return;
        end 
        me.SetTask(self.TASK_GROUP_ID, self.TASK_GET_YAOPAI,1);
        me.SetItemTimeout(pItem, 30*24*60, 0);
        me.PlayerLog(Log.emKPLAYERLOG_TYPE_JOINSPORT, "
    [活动]增加物品"..pItem.szName);        
        Dbg:WriteLog("
    [增加物品]"..pItem.szName, me.szName);
        Dialog:Say("
    领取成功。");
    end

    function tbGift:GetAwardLibao(nItemId)
        local pItem = KItem.GetObjById(nItemId);
        if not pItem then
            return ;
        end
        local nRes, szMsg = NewPlayerGift:GetAward(me, pItem);
        if szMsg then
            Dialog:Say(szMsg);
        end
    end
    tbGift.tbSetItem = {
            {{2,6,257,10},{2,6,258,10},{2,6,259,10},{2,4,264,10},{2,6,261,10},{2,6,257,10},{2,6,258,10},{2,6,259,10},{2,4,264,10},{2,6,261,10},},
            {{2,7,513,10},{2,7,515,10},{2,7,517,10},{2,5,349,10},{2,7,521,10},{2,7,514,10},{2,7,516,10},{2,7,518,10},{2,7,520,10},{2,7,522,10},},
            {{2,10,713,10},{2,10,715,10},{2,10,717,10},{2,6,260,10},{2,10,721,10},{2,10,714,10},{2,10,716,10},{2,10,718,10},{2,10,720,10},{2,10,722,10},},
            {{2,5,346,10},{2,5,347,10},{2,5,348,10},{2,7,519,10},{2,5,350,10},{2,5,346,10},{2,5,347,10},{2,5,348,10},{2,7,519,10},{2,5,350,10},},
            {{2,11,721,10},{2,11,723,10},{2,11,725,10},{2,10,719,10},{2,11,729,10},{2,11,722,10},{2,11,724,10},{2,11,726,10},{2,11,728,10},{2,11,730,10},},
            {{2,4,261,10},{2,4,262,10},{2,4,263,10},{2,11,727,10},{2,4,265,10},{2,4,261,10},{2,4,262,10},{2,4,263,10},{2,11,727,10},{2,4,265,10},},
            {{4,6,95,10},{4,6,100,10},{4,6,105,10},{4,3,161,10},{4,6,115,10},{4,6,95,10},{4,6,100,10},{4,6,105,10},{4,3,151,10},{4,6,115,10},},
            {{4,3,158,10},{4,3,159,10},{4,3,160,10},{4,3,236,10},{4,3,162,10},{4,3,148,10},{4,3,149,10},{4,3,150,10},{4,4,460,10},{4,3,152,10},},
            {{4,8,353,10},{4,8,373,10},{4,8,393,10},{4,4,460,10},{4,8,433,10},{4,8,354,10},{4,8,374,10},{4,8,394,10},{4,8,414,10},{4,8,434,10},},
            {{4,8,459,10},{4,8,463,10},{4,8,467,10},{4,4,461,10},{4,8,475,10},{4,8,460,10},{4,8,464,10},{4,8,468,10},{4,4,461,10},{4,8,476,10},},
            {{4,9,487,10},{4,9,489,10},{4,9,491,10},{4,5,463,10},{4,9,495,10},{4,9,488,10},{4,9,490,10},{4,9,492,10},{4,8,472,10},{4,9,496,10},},
            {{4,10,461,10},{4,10,465,10},{4,10,469,10},{4,5,464,10},{4,10,477,10},{4,10,462,10},{4,10,466,10},{4,10,470,10},{4,5,463,10},{4,10,478,10},},
            {{4,10,463,10},{4,10,467,10},{4,10,471,10},{4,6,110,10},{4,10,479,10},{4,10,464,10},{4,10,468,10},{4,10,472,10},{4,9,494,10},{4,10,480,10},},
            {{4,10,501,10},{4,10,505,10},{4,10,509,10},{4,7,47,10},{4,10,517,10},{4,10,502,10},{4,10,506,10},{4,10,510,10},{4,5,464,10},{4,10,518,10},},
            {{4,10,503,10},{4,10,507,10},{4,10,511,10},{4,8,413,10},{4,10,519,10},{4,10,504,10},{4,10,508,10},{4,10,512,10},{4,10,474,10},{4,10,520,10},},
            {{4,3,233,10},{4,3,234,10},{4,3,235,10},{4,8,471,10},{4,3,237,10},{4,3,238,10},{4,3,239,10},{4,3,240,10},{4,6,110,10},{4,3,242,10},},
            {{4,4,454,10},{4,4,456,10},{4,4,458,10},{4,9,493,10},{4,4,462,10},{4,4,454,10},{4,4,456,10},{4,4,458,10},{4,10,476,10},{4,4,462,10},},
            {{4,4,455,10},{4,4,457,10},{4,4,459,10},{4,10,473,10},{4,4,463,10},{4,4,455,10},{4,4,457,10},{4,4,459,10},{4,10,514,10},{4,4,463,10},},
            {{4,7,41,10},{4,7,43,10},{4,7,45,10},{4,10,475,10},{4,7,49,10},{4,7,42,10},{4,7,44,10},{4,7,46,10},{4,10,516,10},{4,7,50,10},},
            {{4,5,457,10},{4,5,459,10},{4,5,461,10},{4,10,513,10},{4,5,465,10},{4,5,457,10},{4,5,459,10},{4,5,461,10},{4,3,241,10},{4,5,465,10},},
            {{4,5,458,10},{4,5,460,10},{4,5,462,10},{4,10,515,10},{4,5,466,10},{4,5,458,10},{4,5,460,10},{4,5,462,10},{4,7,48,10},{4,5,466,10},},
            {{4,11,81,10},{4,11,83,10},{4,11,85,10},{4,11,87,10},{4,11,89,10},{4,11,82,10},{4,11,84,10},{4,11,86,10},{4,11,88,10},{4,11,90,10},},
            {{4,11,91,10},{4,11,93,10},{4,11,95,10},{4,11,97,10},{4,11,99,10},{4,11,92,10},{4,11,94,10},{4,11,96,10},{4,11,98,10},{4,11,100,10},},
    }

    -------------------------------
    function tbGift:TrangBi(nFlag, nSeries)

    if not nFlag then
        local szMsg = "
    Nh岷璶 trang b峄?h峄?n脿o?";
        local tbOpt =
        {
            {"
    H峄?Kim",self.TrangBi,self,1,1},
            {"
    H峄?M峄檆",self.TrangBi,self,1,2},
            {"
    H峄?Th峄",self.TrangBi,self,1,3},
            {"
    H峄?H峄廰",self.TrangBi,self,1,4},
            {"
    H峄?Th峄?,self.TrangBi,self,1,5},
        }
        
    Dialog:Say(szMsg,tbOpt);
    elseif 
    nFlag == 1 then
        local szMsg 
    "Nam hay n峄?";
        
    local tbOpt =
        {
            {
    "Nam",self.TrangBi,self,2,nSeries},
            {
    "N峄?,self.TrangBi,self,2,nSeries+5},
        }
        Dialog:Say(szMsg,tbOpt);
    else    
            local tbItems = self.tbSetItem;
            for i = 1, 23 do
                me.AddItem(unpack(tbItems[i][nSeries]));
            end
    end

    end 
    ---em muốn thêm cái chức năng nhân đồ theo hệ của script 2 vào script 1 trong túi tân thủ ---
    em đã làm thử mà sao báo lỗi kì lắm --- lỗi font hay sao í
    thanks
    hơi khó đấy, tốt nhất là bạn tự viết lấy, chứ đừng làm kiểu ý, nhận đồ theo hệ dễ ợt mà, chỉ cần tìm tòi 1 tí là đc cố gắng lên, còn font chữ thì không quan trọng ...
    Khách viếng thăm hãy cùng duongquyet101 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

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