Pro Mod nào giúp em tí
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  1. #1
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    Pro Mod nào giúp em tí

    1 : Điểm Master skill chỉ + được 1 điểm
    2 : Giết sát thủ thành sát thủ
    3 : Đánh nhau đồ exe + 15 bị rớt
    Ai biết giúp mình nha Thaxh hết mình
    Không thì pm qua Y!M [Only registered and activated users can see links. ]
    Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Thành Viên Tâm Huyết babykute's Avatar
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    Địa Ngục Việt Nam
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    Ðề: Pro Mod nào giúp em tí

    cau thu vao Monster chinh lai thu xem
    Khách viếng thăm hãy cùng babykute xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  3. #3
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    Ðề: Pro Mod nào giúp em tí

    Vấn đề cậu nói là vấn đề 1 hay 2 hay 3 Va monster thì sửa ở dòng nào nói rõ mình chút
    Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. #4
    ßaßy-Nhox-Cool liem5124's Avatar
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    Ðề: Pro Mod nào giúp em tí

    Mình có ý kiến , cậu chạy 2 sub , 1sub non pk là xong chứ gì ^^
    Không có việc gì khó
    Chỉ sợ tiền ko nhiều
    Đào núi và lấp biển
    Ko làm nổi thì thuê

  5. #5
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    Ðề: Pro Mod nào giúp em tí

    Đừng vào đây spam biết thì chỉ dùm không thì thôi
    Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. #6
    ßaßy-Nhox-Cool liem5124's Avatar
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    Ðề: Pro Mod nào giúp em tí

    Trích dẫn Gửi bởi SQL2000 [Only registered and activated users can see links. ]
    Đừng vào đây spam biết thì chỉ dùm không thì thôi
    Spam à , cậu nói như vậy , người ta có bik cũng ko chỉ đâu đừng tỏ ra mình là hay nhé
    Không có việc gì khó
    Chỉ sợ tiền ko nhiều
    Đào núi và lấp biển
    Ko làm nổi thì thuê

  7. #7
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    Ðề: Pro Mod nào giúp em tí

    Thiếu gì người trong clb này cậu giúp thì giúp chứ đứng nói kiểu thế tớ tưởng tớ là hay tớ đã không phải đi hỏi
    Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  8. #8
    Vi phạm quy định
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    Ðề: Pro Mod nào giúp em tí

    Trích dẫn Gửi bởi SQL2000 [Only registered and activated users can see links. ]
    1 : Điểm Master skill chỉ + được 1 điểm
    2 : Giết sát thủ thành sát thủ
    3 : Đánh nhau đồ exe + 15 bị rớt
    Ai biết giúp mình nha Thaxh hết mình
    Không thì pm qua Y!M [Only registered and activated users can see links. ]
    1. vào SCF_Commont tìm
    SCFMasterTreeLevelUpPoint=1 ( sửa lại theo ý -> mình chưa test )
    2. Vào commonserver.cfg tìm
    PKItemDrop (cho =0 là ko rớt )
    3. vẫn trong commonserver.cfg tìm
    PKLevelIncreaseOff = 0
    Khách viếng thăm hãy cùng mylove09 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  9. #9
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    Ðề: Pro Mod nào giúp em tí

    Mình chưa thử nhưng dù sao cũng thank cậu cái
    Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  10. #10
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    Ðề: Pro Mod nào giúp em tí

    f;----------------------------------------------------------------------
    [GameServerInfo]
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Sistema
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;
    ServerGroupGuildChatting = 1 ; Chat entre players da mesma guild em diferentes servidores
    ServerGroupUnionChatting = 1 ; Chat entre as guilds aliadas em diferentes servidores
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Configurações do server:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    Language = 0 ; [ 0=Korea, 1=English, 2=Japan, 3=China, 4=Taiwan ]
    ServerType = 0 ; Tipo de server: 0:Server Principal, 1:Server Teste, 2:Server Interno
    Partition = 0 ; Partição: 0, except for china
    ItemSerialCheck = 0 ; Verifica serial dos itens. Prevenção contra dupe [1=ativado, 0=desativado]
    AddExperience = 1000 ; Experiencia [EXP]
    StalkProtocol = 0 ;
    StalkProtocolId = Zeh
    CharacterDeleteMinLevel = 40 ; Level máximo para apagar char [ De 1 a 400 ]
    CreateCharacter = 1 ; Liberar a criação de char [1=ativado, 0=desativado]
    NumberOfMaxUser = 50 ; Limite máximo de players no server
    NumberOfCastleSiegeMaxUser = 300 ; Limite máximo de players no evento Castle Siege
    MonsterHp = 40 ; Vida dos Monstros 0 = 100%, 10 = 90%, 20 = 80% e etc
    ItemDropPer = 15 ; Porcentagem do drop de itens de 0% a 100% [0-100, base 10]
    LootingTime = 30 ; Looting Time [Segundos]
    EnableBattleSoccer = 1 ; BatlleSoccer [1=ativado, 0=desativado]
    QuestNPCTeleportTime = 900 ; Marlon Teleport Time [Segundos]
    PersonalShopOpen = 1 ; Personal Shop [1=ativado, 0=desativado]
    Trade = 1 ; Trade [1=ativado, 0=desativado]
    ZenDurationTime = 10 ; Tempo que Zen irá ficar no chão [Em Segundos]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; SpeedHack: NÃO MECHER!!!
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    SpeedHackPlayerBlock = 0 ; Bloqueia usuario com speed [1=ativado, 0=desativado]
    AttackSpeedTimeLimit = 0 ; Limite de velocidade do tempo de ataque
    MinimumAttackSpeedTime = 0 ; Velocidade mínima de ataque
    IsIgnorePacketHackDetect = 1 ; Ignorar pacotes de SpeedHacker
    HackCheckCount = 0 ; Detctar Hack
    DecTimePerAttackSpeed = 0 ; Detectar Hack pela velocidade de ataque
    SpeedHackPenalty = 0 ; Valor da Penalidade Aplicada Quando Detectado Speed Hack [Não Usar]
    IsKickDetecHackCountLimit = 0 ; [1=ativado, 0=desativado]
    DetectedHackKickCount = 0 ;
    EnableServerDivision = 0 ; [1=ativado, 0=desativado]
    DisconnectHackUser = 0 ; Desconectar usuário de Hack [1=ativado, 0=desativado] [Não usar]
    UseNPGGChecksum = 0 ; Usar GameGuard checksum

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Logs:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    WriteSkillLog = 1 ; Gravar log de Skill [1=ativado, 0=desativado]
    WriteChatLog = 0 ; Gravar log de Chat [1=ativado, 0=desativado]
    HackLogServer = 127.0.0.1

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; PenetrationSkill:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EnableCheckPenetrationSkill = 0 ; [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; DevilSquare Ticket Rate:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    DQChaosSuccessRateLevel1 = 75 ; Taxa de porcentagem pra criar Ticket +1 do Devil Square
    DQChaosSuccessRateLevel2 = 70 ; Taxa de porcentagem pra criar Ticket +2 do Devil Square
    DQChaosSuccessRateLevel3 = 65 ; Taxa de porcentagem pra criar Ticket +3 do Devil Square
    DQChaosSuccessRateLevel4 = 60 ; Taxa de porcentagem pra criar Ticket +4 do Devil Square
    DQChaosSuccessRateLevel5 = 55 ; Taxa de porcentagem pra criar Ticket +5 do Devil Square
    DQChaosSuccessRateLevel6 = 50 ; Taxa de porcentagem pra criar Ticket +6 do Devil Square

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Chaos Machine:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ChaosBox = 1 ; Habilitar Chaos Machine [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Guild:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    GuildCreateLevel = 100 ; Level mínimo necessário para se criar uma Guild [ De 1 a 350 ]
    GuildCreate = 1 ; Permissão para criar Guild [1=ativado, 0=desativado]
    GuildDestroy = 1 ; Permissão para deletar Guild [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Player Killer [ PK ]:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ApplyHeroSystem = 1 ; Ativar sistema de Hero [1=ativado, 0=desativado]
    PKTIME = 0 ; Tempo do PK em Horas
    PKItemDrop = 0 ; PK Dropa itens quando morre [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; NPC:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EnableEventNPCTalk = 1 ; Habilita as falas dos NPCs [1=ativado, 0=desativado]
    MerryXMasTalkNpc = 0 ; Habilita os NPCs a falarem: Feliz Natal a todos [1=ativado, 0=desativado]
    HappyNewYearTalkNpc = 0 ; Habilita os NPCs a falarem: Feliz Ano Novo a todos [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Invasão de Red Dragon:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EVENT1 = 1 ; Ativa o Evento [1=ativado, 0=desativado]
    Event1ItemDropTodayMax = 200 ; Taxa de Drop de Itens do Evento
    Event1ItemDropTodayPercent = 200 ; Taxa de acerto dos itens dropados no evento

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Fire Cracker [Sack of Magic]:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    FireCrackerEvent = 1 ; Ativa o drop de "Sack of Magic" [1=ativado, 0=desativado]
    FireCrackerDropRate = 5 ; Taxa do drop de "Sack of Magic" 0% a 100% [4000/10000=40%]
    ItemDropRateForFireCracker = 5 ; Chance de cair item do "Sack of Magic" 0% a 100% [9/10=90%]
    OnlyFireCrackerEffectUse = 1 ; Firecracker effect application limit switch

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Star of Sacred Birth:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    XMasEvent = 1 ; Ativa o drop de "Star of Sacred Birth" [1=ativado, 0=desativado]
    XMasEvent_StarOfXMasDropRate = 1 ; Taxa do drop de "Star of Sacred Birth" 0/10000
    XMasEvent_ItemDropRateForStarOfXMas = 10 ; Chance de cair item do "Star of Sacred Birth" [1 a 10]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Medal - Gold e Silver:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    MedalEvent = 1 ; Ativa o Evento de Drop de Medalhas [1=ativado, 0=desativado]
    GoldMedalDropRate = 10 ; Taxa de Drop de Medalha Dourada [ 100/1000=10% ]
    SilverMedalDropRate = 15 ; Taxa de Drop de Medalha Prateada [ 100/1000=10% ]
    ItemDropRateForGoldMedal = 900 ; Taxa do Drop de itens da Medalha Dourada [ 100/1000=10% ]
    ItemDropRateForSilverMedal = 900 ; Taxa do Drop de itens da Medalha Prateada [ 100/1000=10% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Box of Heaven:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EventChipServerConnect = 1 ; Conectar ao Evento Chip Server [1=ativado, 0=desativado]
    EventChipServerIp = 127.0.0.1
    EventChipEvent = 0 ; Ativa o Evento Chip [1=ativado, 0=desativado]
    BoxOfGoldDropRate = 2 ; Taxa do Drop de Box of Heaven [ 20/100=20% ]
    ItemDropRateForBoxOfGold = 2 ; Taxa do Drop de items da Box of Heaven [ 50/100=50% ]
    EventChipDropRateForBoxOfGold = 2 ; Porcentagem de drop de Rena da "Box of Heaven" [ 90/100=90% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Heart of Love:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    HeartOfLoveEvent = 1 ; Ativa o Evento de Drop de Heart of Love [1=ativado, 0=desativado]
    HeartOfLoveDropRate = 1 ; Taxa de Drop de Heart of Love [ 3000/10000=30% ]
    ItemDropRateForHeartOfLove = 100 ; Chance de cair item de Heart of Love [ 3000/10000=30% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Blood Castle:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    BloodCastleEvent = 1 ; Ativa o Evento Blood Castle [1=ativado, 0=desativado]
    BloodCastleStartHour = 1 ; Tempo para Blood Castle [ Em Horas 1=1h, 2=2h, etc. ]
    AngelKingsPaperDropRate = 1 ; Taxa de Drop de Scroll of Archangel [ 100/1000=10% ]
    BloodBoneDropRate = 1 ; Taxa do Drop de Blood Fang [ 100/1000=10% ]
    StoneItemDrop = 0 ; Event [Bless Fragment] [1=ativado, 0=desativado]
    StoneDropRate = 0 ; Taxa de Drop de Stone [ 3000/10000=30% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Devil Square:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    DevilSquareEventServer = 127.0.0.1
    DevilSquareEventConnect = 0 ; Conectar ao servidor [Ranking] [0=ativado, 1=desativado]
    DevilSquareEvent = 1 ; Ativa o Evento Devil Square [1=ativado, 0=desativado]
    EyesOfDevilSquareDropRate = 1 ; Taxa do Drop de Devil Eye [ 2=20% ]
    KeyOfDevilSquareDropRate = 1 ; Taxa do Drop de Devil Key [ 2=20% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Chaos Castle:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ChaosCastleEvent = 1 ; Evento Chaos Castle [1=ativado, 0=desativado]
    ChaosCastleStartHour = 4 ; Intervalo entre um Evento e Outro [Em Horas]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Evento Deep of Loren
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    CastleDeepEvent = 0 ; Evento Deep Of Loren [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Castle Siege:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    MarkOfTheLord = 10 ; Taxa de Drop do mark of the lord [ 3000/10000=30% ]
    CastleSiegeRun = 1 ; Ativa Castle Siege [1=ativado, 0=desativado]
    CastleCycleStartYear =0
    CastleCycleStartMonth =0
    CastleCycleStartDay =0
    CastleSpecificState =0
    CastleStateStartYear =0
    CastleStateStartMonth =0
    CastleStateStartDay =0
    CastleStateStartHour =0
    CastleStateStartMinute =0

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Crywolf Settings
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    CrywolfApplyMvpBenefit = 1 ; Aplicar os Benefícios ao Defender o Forte?
    CrywolfPlusChaosRateBenefit = 10 ; Porcentagem do Chaos Machine relacionado ao Benefício *Menor = Melhor
    CrywolfMonHPRateBenefit = 50 ; Percentagem do HP dos Monstros ao Defender o Forte *Menor = Melhor
    CrywolfKundunHPRefillBenefit = 1 ; Regeneração da Vida do Kundun ao Defender o Forte *Menor = Melhor
    CrywolfApplyMvpPenalty = 0 ; Aplicar os Malefícios ao falhar na Defesa do Forte?
    CrwyolfGemDropPenaltyRate = 50 ; Taxa de Drop de JoG quando o Forte está Derrotado
    CrwyolfGettingExpPenaltyRate = 70 ; Taxa de Exp obtida quando o Forte está Dominado pelo Balgass

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Golden Budge Dragon:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ChaosEvent = 0 ; chaos event switch [1=ativado, 0=desativado] [não usar]
    ChaosEventServer = 127.0.0.1
    AttackEventRegenTime = 10 ; Tempo que irá durar o evento [Em Minutos]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Evento das Tropas Douradas:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    IsEledoradoEvent = 0 ; Invasao de Monstros Dourados [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Invasão de Golden Goblin - Kundun+1:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EledoradoGoldGoblenRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
    EledoradoGoldGoblenItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
    EledoradoGoldGoblenExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Invasão de Golden Titan - Kundun+2
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EledoradoTitanRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
    EledoradoTitanItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
    EledoradoTitanExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Invasão de Golden Dragon - Kundun+3
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EledoradoGoldDerconRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
    EledoradoGoldDerconItemDropRate = 100 ; Taxa de drop dos itens da Box [ 200/200=100%]
    EledoradoGoldDerconExItemDropRate = 100 ; Taxa de drop dos itens exc da Box [ 200/200=100%]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Invasão de Golden Lizard - Kundun+4
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EledoradoDevilLizardKingRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
    EledoradoDevilLizardKingItemDropRate = 100 ; Taxa de drop dos itens da Box [ 200/200=100%]
    EledoradoDevilLizardKingExItemDropRate = 100 ; Taxa de drop dos itens exc da Box [ 200/200=100%]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Invasão de Golden Tantallos - Kundun+5
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EledoradoDevilTantarosRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
    EledoradoDevilTantarosItemDropRate = 100 ; Taxa de drop dos itens da Box [ 200/200=100%]
    EledoradoDevilTantarosExItemDropRate = 100 ; Taxa de drop dos itens exc da Box [ 200/200=100%]

    EledoradoGoldenRabbitRegenTime = 50
    EledoradoGoldenDarkKnightRegenTime = 50
    EledoradoGoldenDevilRegenTime = 50
    EledoradoGoldenMonsterRegenTime = 50
    EledoradoGoldenCrustRegenTime = 50
    EledoradoGoldenSatirosRegenTime = 50
    EledoradoGoldenTwintailRegenTime = 50
    EledoradoGoldenIronKnightRegenTime = 50
    EledoradoGoldenNeipinRegenTime = 50
    EledoradoGoldenGreatDragonRegenTime = 50

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Event Manager:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    EventManagerOn = 1 ; Event Manager[1=ativado, 0=desativado] [Relacionado ao arquivo EventManagement.dat]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Happy Pouch:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    HappyPouchBlueDropRate = 3000 ; Taxa de Drop da "blue pouch" [ 3000/10000=30% ]
    HappyPouchRedDropRate = 3000 ; Taxa de Drop da "red pouch" [ 3000/10000=30% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Drop Protection Gem em Land of Trials:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    IsDropGemOfDefend = 0 ; Habilita o Drop de 'protection gem' [1=ativado, 0=desativado]
    GemOfDefendDropRate = 1000 ; Taxa de Drop [3000/10000=30% ]
    GemOfDefendDropLevel = 75 ; A protection gem Cairá de Monstros a Partir de Level 'N'

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Drop de Ancient Itens em Land of Trials:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    IsDropSetItemInCastleHuntZone = 1 ; Habilita o drop de Ancient Itens [1=ativado, 0=desativado]
    SetItemInCastleHuntZoneDropRate = 100 ; Taxa de Drop de Ancient Itens [ 3000/10000=30% ]
    SetItemInCastleHuntZoneDropLevel = 75 ; Ancient Itens Cairão de Monstros a Partir de Level 'N'

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Evento do White Mage:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    RingAttackEvent = 1 ; Evento - Invasão de White Wizard [1=ativado, 0=desativado]
    RingOrcKillGiftRate = 3000 ; Taxa de Drop do Wizard's Ring [ 3000/10000=30% ]
    RingDropGiftRate = 300 ; Drop na to ze otrzymiemy nagrode w postaci pierscienia [ x/1000 np. 300/1000=30% ]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Configurações do Dark Lord:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    IsDropDarkLordItem = 1 ; drop dark lord item switch - 0/1
    SleeveOfLordDropRate = 10 ; sleeve of the lord drop rate - N/10000
    SleeveOfLordDropLevel = 86 ; sleeve of the lord drop monster level
    SoulOfDarkHorseDropRate = 20 ; soul of the dark horse drop rate - N/10000
    SoulOfDarkHorseropLevel = 102 ; soul of the dark horse drop monster level
    SoulOfDarkSpiritDropRate = 20 ; soul of the dark spirit drop rate - N/10000
    SoulOfDarkSpiritDropLevel = 96 ; soul of the dark spirit drop monster level
    DarkLordHeartDropRate = 10 ; heart of the dark lord (event item) drop rate - N/10000
    DarkLoadHeartOffEventRate = 10 ; heart of the dark lord (event item) offline event win rate - N/60000 (not use)

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Kundun Demon de Kalima:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    KundunMarkDropRate = 1 ; Taxa de Drop do "mark of kundun" [ 3000/10000=30% ]
    KundunRefillHPSec = 500 ; HP Regenrado / A Cada Segundo
    KundunRefillHP = 10000 ; regenerowanie HP / przez 1 sekunde - Kiedy HP obniza sie 1/25 [4%]
    KundunRefillHPTime = 600 ; regenerowanie HP oznaczajac 1 sekunde
    KundunHPLogSaveTime = 120 ;


    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;Sistema de Regeneração de HP:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    UseCharacterAutoRecuperationSystem = 1 ; Sistema de Regeneração de HP [1=ativado, 0=desativado]
    CharacterRecuperationMaxLevel = 100 ; Level Máximo para participar do sistema de regeneração

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ; Christmas Day [Red/Green/Blue Gift]
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    RibbonBoxEvent = 1 ; [1=ativado, 0=desativado]
    GreenRibbonBoxDropLv_Min = 100 ; Level Mínimo do Monstro do Qual irá Dropar a Box
    GreenRibbonBoxDropLv_Max = 54 ; Level Máximo do Monstro do Qual irá Dropar a Box
    GreenRibbonBoxDropRate = 100 ; Taxa de Drop da Pink Box [X / 10000]
    GreenRibbonBoxDropZenRate = 1 ; Taxa de Drop de Zen [X / 10000]
    GreenRibbonBoxDropZen = 400000 ; Quantidade de Zen que irá Dropar
    BlueRibbonBoxDropLv_Min = 54 ; Level Mínimo do Monstro do Qual irá Dropar a Box
    BlueRibbonBoxDropLv_Max = 94 ; Level Máximo do Monstro do Qual irá Dropar a Box
    BlueRibbonBoxDropRate = 100 ; Taxa de Drop da Blue Box [X / 10000]
    BlueRibbonBoxDropZenRate = 1 ; Taxa de Drop de Zen [X / 10000]
    BlueRibbonBoxDropZen = 800000 ; Quantidade de Zen que irá Dropar
    RedRibbonBoxDropLv_Min = 94 ; Level Mínimo do Monstro do Qual irá Dropar a Box
    RedRibbonBoxDropLv_Max = 100 ; Level Máximo do Monstro do Qual irá Dropar a Box
    RedRibbonBoxDropRate = 100 ; Taxa de Drop da Red Box [X / 10000]
    RedRibbonBoxDropZenRate = 1 ; Taxa de Drop de Zen [X / 10000]
    RedRibbonBoxDropZen = 100000 ; Quantidade de Zen que irá Dropar¨

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Drop de Itens para o Mix do Fenrir
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    FenrirStuffItemDrop = 1 ; [1=ativado, 0=desativado]
    FenrirStuff_01_DropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar
    FenrirStuff_01_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
    FenrirStuff_01_DropMap = 34 ; Mapa no qual irá Dropar
    FenrirStuff_01_DropRate = 300 ; Taxa de Drop [X / 10000]
    FenrirStuff_02_DropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar
    FenrirStuff_02_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
    FenrirStuff_02_DropMap = 34 ; Mapa no qual irá Dropar
    FenrirStuff_02_DropRate = 200 ; Taxa de Drop [X / 10000]
    FenrirStuff_03_DropLv_Min = 127 ; Level Mínimo do Monstro do Qual irá Dropar
    FenrirStuff_03_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
    FenrirStuff_03_DropMap = 34 ; Mapa no qual irá Dropar
    FenrirStuff_03_DropRate = 100 ; Taxa de Drop [X / 10000]
    FenrirRepairRate = 4000 ; Taxa de Acerto no Reparo do Fenrir
    FenrirDefaultMaxDurSmall = 200 ;
    FenrirElfMaxDurSmall = 160 ;
    Fenrir_01Level_MixRate = 70 ;
    Fenrir_02Level_MixRate = 50 ;
    Fenrir_03Level_MixRate = 30 ;

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Tresure Box Offline Event
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    MysteriouseBeadDropRate1 = 0 ;
    MysteriouseBeadDropRate2 = 0 ;
    HiddenTreasureBoxOfflineRate = 0 ;
    IsItemDropRingOfTransform = 1 ;
    ItemDropRingOfTransform = 1 ;




    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Season II Patching Server Related Config Below:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------




    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Crywolf Monsters Event Setting
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    CrywolfMonsterDarkElfItemDrop = 1 ; [1=ativado, 0=desativado]
    CrywolfMonsterDarkElfItemDropRate = 10000 ; Taxa de Drop [X / 10000]
    CrywolfMonsterDarkElfDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    CrywolfMonsterDarkElfDropZen = 0 ; Quantidade de Zen que irá Dropar
    CrywolfBossMonsterItemDrop = 1 ; [1=ativado, 0=desativado]
    CrywolfBossMonsterItemDropRate = 10000 ; Taxa de Drop [X / 10000]
    CrywolfBossMonsterDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    CrywolfBossMonsterDropZen = 0 ; Quantidade de Zen que irá Dropar

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Skill ANTI-HACK NÃO MECHER!!!
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    SkillDistanceCheck = 0 ; [1=ativado, 0=desativado]
    SkillDistanceCheckTemp = 2 ; [None Information]
    SkillDistanceKick = 0 ; [None Information]
    SkillDistanceKickCount = 20 ; [None Information]
    SkillDistanceKickCheckTime = 10 ; [None Information]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Shield Cage System Setting
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ShieldSystemOn = 1 ; [1=ativado, 0=desativado]
    DamageDevideToSD = 90 ; Dano dividido para o SD *Restante para HP
    DamageDevideToHP = 10 ; Dano dividido para o HP *Recebido da porcentagem do SD, lembre-se que precisa fechar 100%
    SuccessAttackRateOption = 30000 ; Taxa do acerto do dano
    SDChargingOption = 1 ; [1=ativado, 0=desativado]
    ConstNumberOfShieldPoint = 20 ; Número de pontos somados para o SD
    ShieldAutoRefillOn = 0 ; [1=ativado, 0=desativado]
    ShieldAutoRefilOnSafeZone = 0 ; [1=ativado, 0=desativado]
    CompoundPotionDropOn = 1 ; [1=ativado, 0=desativado]
    CompoundPotionLv1DropRate = 100 ; Taxa de Drop [X / 10000]
    CompoundPotionLv2DropRate = 90 ; Taxa de Drop [X / 10000]
    CompoundPotionLv3DropRate = 80 ; Taxa de Drop [X / 10000]
    CompoundPotionLv1DropLevel = 68 ; Level Máximo do Monstro do Qual irá Dropar
    CompoundPotionLv2DropLevel = 96 ; Level Máximo do Monstro do Qual irá Dropar
    CompoundPotionLv3DropLevel = 118 ; Level Máximo do Monstro do Qual irá Dropar
    ShieldComboMissOptionOn = 0 ; [1=ativado, 0=desativado]
    ShieldPotionLv1MixSuccessRate = 90 ; Taxa de porcentagem
    ShieldPotionLv1MixMoney = 100000 ; Quantidade de Zen necessário
    ShieldPotionLv2MixSuccessRate = 90 ; Taxa de porcentagem
    ShieldPotionLv2MixMoney = 500000 ; Quantidade de Zen necessário
    ShieldPotionLv3MixSuccessRate = 90 ; Taxa de porcentagem
    ShieldPotionLv3MixMoney = 1000000 ; Quantidade de Zen necessário
    ShieldGageConstA = 12 ; [None Information]
    ShieldGageConstB = 30 ; [None Information]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Aida Goblin & Elpis Setting
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    PurityHarmonyJewel = 1 ; [1=ativado, 0=desativado]
    MixSmeltingStoneItem = 1 ; [1=ativado, 0=desativado]
    RestoreStrengthenItem = 1 ; [1=ativado, 0=desativado]
    StrengthenItem = 1 ; [1=ativado, 0=desativado]
    SmeltItemBySmeltingStone = 1 ; [1=ativado, 0=desativado]
    PuritySuccessRate = 80 ; Taxa de porcentagem
    PurityNeedZen = 0 ; Quantidade de Zen necessário
    SmeltingStoneSuccesRateNormal = 20 ; Taxa de porcentagem para item normal
    SmeltingStoneSuccesRateExcellent = 50 ; Taxa de porcentagem para item excelente
    SmeltingNeedZen = 0 ; Quantidade de Zen necessário
    StrengthenSuccessRate = 60 ; Taxa de porcentagem
    SmeltingItemSuccessRateNor = 20 ; Taxa de porcentagem para item normal
    SmeltingItemSuccessRateExt = 80 ; Taxa de porcentagem para item excelente

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Chaos Machine Item 380 Combination Setting
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    System380ItemSystem = 1 ; [1=ativado, 0=desativado]
    CountOfJewelOfHarmonyForMix = 1 ; Quantidade de JoH
    CountOfSuhoOfHarmonyForMix = 1 ; Quantidade de JoG
    NeedZenForMix = 10000000 ; Quantidade de Zen necessário
    MixRateForGrade1 = 50 ; Taxa de porcentagem
    MixRateForGrade2 = 60 ; Taxa de porcentagem
    MixRateForGrade3 = 70 ; Taxa de porcentagem

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Kanturu Related Event Config
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    KanturuEvent = 1 ; [1=ativado, 0=desativado]
    KanturuMayaHandItemDrop = 1 ; [1=ativado, 0=desativado]
    KanturuMayaHandItemDropRate = 10000 ; Taxa de Drop de Zen [X / 10000]
    KanturuMayaHandDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    KanturuMayaHandDropZen = 0 ; Quantidade de Zen que irá Dropar
    KanturuNightmareItemDrop = 1 ; [1=ativado, 0=desativado]
    KanturuNightmareItemDropRate = 10000 ; Taxa de Drop [X / 10000]
    KanturuNightmareDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    KanturuNightmareDropZen = 0 ; Quantidade de Zen que irá Dropar
    BlockKanturuMapEnter = 0 ; [1=ativado, 0=desativado]
    BlockCastleSiegeMapEnter = 0 ; [1=ativado, 0=desativado]
    KanturuSpecialItemDropOn = 1 ; [1=ativado, 0=desativado]
    KanturuMoonStoneDropRate = 100 ; Taxa de Drop [X / 10000]
    KanturuJewelOfHarmonyDropRate = 150 ; Taxa de Drop [X / 10000]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Castle Siege Added Option
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    CastleOwnerGuildDestroyLimit = 1 ; [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Chocolate Box Event
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ChocolateEvent = 0 ; [1=ativado, 0=desativado]
    PinkChocolateBoxDropLv_Min = 12 ; Level Mínimo do Monstro do Qual irá Dropar
    PinkChocolateBoxDropLv_Max = 49 ; Level Máximo do Monstro do Qual irá Dropar
    PinkChocolateBoxDropRate = 5 ; Taxa de Drop [X / 10000]
    PinkChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    PinkChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
    RedChocolateBoxDropLv_Min = 50 ; Level Mínimo do Monstro do Qual irá Dropar
    RedChocolateBoxDropLv_Max = 69 ; Level Máximo do Monstro do Qual irá Dropar
    RedChocolateBoxDropRate = 4 ; Taxa de Drop [X / 10000]
    RedChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    RedChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
    BlueChocolateBoxDropLv_Min = 70 ; Level Mínimo do Monstro do Qual irá Dropar
    BlueChocolateBoxDropLv_Max = 97 ; Level Máximo do Monstro do Qual irá Dropar
    BlueChocolateBoxDropRate = 3 ; Taxa de Drop [X / 10000]
    BlueChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    BlueChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Candy Box Event
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    CandyBoxEvent = 0 ; [1=ativado, 0=desativado]
    LightPurpleCandyBoxDropLv_Min = 12 ; Level Mínimo do Monstro do Qual irá Dropar
    LightPurpleCandyBoxDropLv_Max = 49 ; Level Máximo do Monstro do Qual irá Dropar
    LightPurpleCandyBoxDropRate = 70 ; Taxa de Drop [X / 10000]
    LightPurpleCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    LightPurpleCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
    VermilionCandyBoxDropLv_Min = 50 ; Level Mínimo do Monstro do Qual irá Dropar
    VermilionCandyBoxDropLv_Max = 69 ; Level Máximo do Monstro do Qual irá Dropar
    VermilionCandyBoxDropRate = 50 ; Taxa de Drop [X / 10000]
    VermilionCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    VermilionCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
    DeepBlueCandyBoxDropLv_Min = 70 ; Level Mínimo do Monstro do Qual irá Dropar
    DeepBlueCandyBoxDropLv_Max = 97 ; Level Máximo do Monstro do Qual irá Dropar
    DeepBlueCandyBoxDropRate = 30 ; Taxa de Drop [X / 10000]
    DeepBlueCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
    DeepBlueCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// PK Misc
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    PKLevelIncreaseOff = 0 ; [1=ativado, 0=desativado]

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Halloween Event
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    HallowinEventOn = 1 ; Ativa drop do Halloween Pumpkin
    HallowinEventPumpkinOfLuckDropRate = 100 ; Taxa de Drop [X / 10000]
    HallowinEventJOLBlessDropRate = 10 ; Taxa de Drop [X / 10000]
    HallowinEventJOLAngerDropRate = 15 ; Taxa de Drop [X / 10000]
    HallowinEventJOLScreamDropRate = 15 ; Taxa de Drop [X / 10000]
    HallowinEventJOLFoodDropRate = 30 ; Taxa de Drop [X / 10000]
    HallowinEventJOLDrinkDropRate = 25 ; Taxa de Drop [X / 10000]
    HallowinEventJOLPolymorphRingDropRate = 5 ; Taxa de Drop [X / 10000]



    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Season III Episode II Patching Server Related Config Below:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------



    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Main Config:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    FsGateIndex = 500 ;
    AddZen = 1 ;
    ChnOfflineGiftEvent = 1 ;
    ChnOfflineGiftEventDropRate = 20 ;
    ChnPlayTimeLimitOn = 1 ;
    ChnPlayTimeLimitLevel1Exp = 50 ;
    ChnPlayTimeLimitLevel1ItemDrop = 50 ;
    ChnPlayTimeLimitLevel2Exp = 100 ;
    ChnPlayTimeLimitLevel2ItemDrop = 100 ;

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// DevilSquare for Master Level:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    DQChaosSuccessRateLevel7 = 45 ;

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Anti-Hacks: NÃO MECHER!!!
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    IsKickNotAttackAreaCountLimit = 0 ;
    NotAttackAreaKickCount = 0 ;
    CheckSpeedHack = 0 ;

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// New Events and NPCS:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    SantaPolymorphRingDropOn = 1 ; Ativa drop do anel da SantaGirl
    SantaPolymorphRingDropRate = 20 ; Taxa de Drop [X / 10000]
    NewYearLuckyBagMonsterEventOn = 0 ;
    CherryBlossomEventOn = 0 ;
    CherryBlossomEventItemDropRate = 80 ;
    CondorFlameDropRate = 20 ; Taxa de Drop [X / 10000]
    ShadowPhantomMaxLevel = 220 ; Level Máximo para usar a Elf Buffer (220)

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// MasterLevel Settings:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ML_AddExperience = 1 ;
    ML_MinMonsterKillLevel = 75 ;
    ML_OldScrollDropRate = 10 ;
    ML_CovenantOfIllusionDropRate = 10 ;
    ML_AngelKingsPaperDropRate = 10 ;
    ML_BloodBoneDropRate = 10 ;
    ML_EyesOfDevilSquareDropRate = 10 ;
    ML_KeyOfDevilSquareDropRate = 10 ;

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Illusion Temple Settings:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    IllusionTempleEvent = 1 ;
    OldScrollDropRate = 10 ;
    CovenantOfIllusionDropRate = 10 ;
    UseMaxLevelIllusionTemple = 1 ;
    SaveIllusionTempleRankingPoint = 1 ;
    IllusionTempleRewardPercent = 20 ;
    IllusionTempleMinUseSkillCnt = 3 ;
    IllusionTempleRewardPercentMaster = 100 ;

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Season 4 Settings:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------

    RaklionEvent = 1

    RaklionSelupanItemDrop = 1
    RaklionSelupanItemDropRate = 10000
    RaklionSelupanDropZenRate = 6800
    RaklionSelupanDropZen = 100000

    BlockRaklionMapEnter = 0


    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Socket System:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------

    SocketSlotCountRate1 = 900
    SocketSlotCountRate2 = 795
    SocketSlotCountRate3 = 500
    SocketSlotCountRate4 = 250
    SocketSlotCountRate5 = 80

    TwoHandWeaponSocketSlotCountRate1 = 6000
    TwoHandWeaponSocketSlotCountRate2 = 2000
    TwoHandWeaponSocketSlotCountRate3 = 1500
    TwoHandWeaponSocketSlotCountRate4 = 495
    TwoHandWeaponSocketSlotCountRate5 = 5

    ShopBuySocketItemSlotCount = 1
    SeedExtractMoney = 1000000
    SeedSphereCompositeMoney = 1000000
    SeedSphereSetMoney = 1000000
    SeedSphereRemoveMoney = 1000000

    SphereDropOn = 1
    SphereDropRate_Lv1 = 40
    SphereDropRate_Lv2 = 0
    SphereDropRate_Lv3 = 0
    SphereDropRate_Lv4 = 0
    SphereDropRate_Lv5 = 0
    SphereDropLevel_Lv1 = 45
    SphereDropLevel_Lv2 = 0
    SphereDropLevel_Lv3 = 0
    SphereDropLevel_Lv4 = 0
    SphereDropLevel_Lv5 = 0

    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Xmas Event:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------

    XMasAttackEvent = 1
    XMasAttackEvent_DropRate = 5000
    XMasAttackEvent_DropZen = 30000

    XMasEvent_LuckNumber1st = 100
    XMasEvent_LuckNumber2nd = 1000


    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// PCBang System:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------

    PCBangPointSystemOn = 0
    PCBangPointSystemLevel = 1
    PCBangPointRankingEvent = 0

    PCBangPointFirstRuleTime = 600
    PCBangPointFirstRuleTimePoint = 1
    PCBangPointCommonRuleTime = 600
    PCBangPointCommonRuleTimePoint = 1
    PCBangMaxPoint = 1008

    PCBangPointFeverStartHour = 20
    PCBangPointFeverEndHour = 24
    PCBangPointFeverMultipleValue = 1

    PCBangResetDayOfWeek = 2
    PCBangResetHour = 9

    PCBangAddExperience = 1.0


    ;------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;// Lucky Event:
    ;------------------------------------------------------------------------------------------------------------------------------------------------------------

    LuckyCoinEventOn = 1
    LuckyCoinDropRate = 100
    1 :SCF_Commont nó ở đâu trong server vậy và sửa như nào
    2: Kô thấy dòng PkItemDrop
    3 : Mặc định của nó đã là =0 mà vẫn bị -> PKLevelIncreaseOff = 0 ; [1=ativado, 0=desativado]
    Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 
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