Auto Jxoff
Follow us on
Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
 
Trang 1 của 4 1 2 3 ... CuốiCuối
Kết quả 1 đến 10 của 35

Chủ đề: Auto Jxoff

  1. #1
    Thành Viên banynavy's Avatar
    Ngày tham gia
    Apr 2009
    Bài viết
    248
    Thanks
    21
    Thanked 59 Times in 23 Posts

    Auto Jxoff

    auto jx off cho a.e (nội bộ)trong nhóm và 1 số hàm viết auo cho a.e ở ngoài nghiên cứuai ko thích tôi thì đừng xài
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Khách viếng thăm hãy cùng banynavy xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. The Following 3 Users Say Thank You to banynavy For This Useful Post:

    caunho1x9x (15-11-20), sailam90 (09-01-15), SIR.ThaiBinh (23-04-13)

  3. #2
    Thành Viên banynavy's Avatar
    Ngày tham gia
    Apr 2009
    Bài viết
    248
    Thanks
    21
    Thanked 59 Times in 23 Posts

    Ðề: Auto Jxoff

    Code:
    IncludeFile("config.lua")
    
    -- C竎 bi課 to祅 c鬰:
    
    -- C竎 h籲g Timer
    TIMER_ID1 = 1000
    TIMER_ID2 = 2000
    TIMER_ID3 = 3000
    TIMER_ID4 = 4000
    TIMER_ID5 = 5000
    
    -- C竎 h籲g th玭g s?m芻 nh
    MAX_NPC = 255
    MAX_OBJ = 255
    OBJ_PICKUP_RANGE = 100 * 100
    DATAU_RANGE = 100*100
    MAX_MOVE_FRAME = 8
    MAX_CHECK_LAG_TIME = 3000
    
    -- C竎 h籲g ph輒 t総
    SCK_SHORTCUT_SIT = "Switch([[sit]])"
    SCK_SHORTCUT_RUN = "Switch([[run]])"
    SCK_SHORTCUT_PK = "Switch([[pk]])"
    SCK_SHORTCUT_HORSE = "Switch([[horse]])"
    
    -- C竎 bi課 check lag
    nOldIndex = 0
    nOldHP = 0
    nCount = 0
    nLagIndex = 0
    
    -- Bi課 check refresh tbBlackObjectList
    nOrgPlayerX = 0
    nOrgPlayerY = 0
    nRefreshTime = 0
    
    -- C竎 bi課 ghi nh薾 s?ki謓
    bBoughtTownPortal = false
    bBoughtMedicine = false
    bDrawedMoney = false
    bSavedMoney = false
    bGoneBackPoint = false
    bPickingUp = true
    
    -- C竎 bi課 bi課 i ti襫 v筺
    nFullMoneyValueV = nFullMoneyValue * 10000
    nDrawMoneyValueV = nDrawMoneyValue * 10000
    
    --C竎 bi課 ghi nh薾 tr筺g th竔 nhi謒 v?D?T萿
    bForfeit = 0
    bFinish = 0
    
    -- C竎 table h祄
    tbAuxiliary = {}
    tbBasic = {}
    tbRestore = {}
    tbAttack = {}
    tbPickUp = {}
    tbCastle = {}
    tbQuest = {}
    
    -- C竎 table d?li謚
    tbOrgObjectList = {}
    tbBlackObjectList = {}
    tbKeepItemList = {}
    tbUserBlackObjectList =
    {
        "Th鬰 C萴 y",
    }
    
    tbHelmList =
    {
        "Sa Di Gi韎 C?",
        "T╪g Gi韎 C?",
        "Ph藅 蕁 Gi韎 C?",
        "T╪g Gi?Gi韎 C?",
        "Kh玭 L閏 m穙",
        "L﹎ Li猲 M穙",
        "Ph?Dung M穙",
        "Th萴 Lu﹏ M穙",
        "Ni謒 Ninh M穙",
        "T?L?m穙",
        "M閏 Tr﹎",
        "Ho祅g Dng M閏 Tr﹎",
        "C祅 Kh玭 k誸",
        "Th竔 c鵦 Qu竛",
        "B竧 Qu竔 C﹏",
        "C祅 Kh秏 C﹏",
        "Ng?Nh筩 Qu竛",
        "Thng Thanh Qu竛",
        "Tinh Qu竛",
        "Ng?l穙 qu竛",
        "Tr骳 L筽",
        "Ng?L筽",
        "Th萴 L?Th秓 M穙",
        "Chu Tao th秓 M穙",
        "Huy襫 Sa Di謓 Tr竜",
        "Thanh S竧 di謓 tr竜",
        "Nh﹏ B?Di謓 Tr竜",
        "Ng?чc ph竧 k誸",
        "B竎h чc ph竧 k誸",
        "Tu La Ph竧 k誸",
        "Nho C﹏",
        "Ti課 Ki猲 Qu竛",
        "Vi謙 M?Qu竛",
        "Phi Y課 Qu竛",
        "猽 Thi襫 Qu竛",
        "Lang T?Qu竛",
        "Anh L筩 Qu竛",
        "T?Kim ph竧 Qu竛",
        "Th蕋 B秓 ph竧 Qu竛",
        "Th玭g Thi猲 Ph竧 Qu竛",
        "уng Kh玦",
        "B竛 Di謓 Kh玦",
        "Song Di謓 Kh玦",
        "Thi誸 Kh玦",
        "Tinh уng u Kh玦",
        "Cang kh玦 ",
        "Ng﹏ Kh玦",
        "Tinh Cang Kh玦",
        "Kim Kh玦 ",
        "Y觤 Nh藅 kh玦",
        "Ph?B?C﹏",
        "B竧 Phng C﹏",
        "Ti猽 Di猽 C﹏",
        "L?Thi猲 C﹏",
        "B筩h Th鵦 Ho祅",
        "L璾 Ly Ho祅",
        "Song T莕g L璾 Ly Ho祅",
        "T輓 nh韆 Ho祅",
        "T譶h nh韆 Ho祅",
        "Tr輈h Tinh ho祅",
        "B?C﹏",
        "B譶h жnh C﹏",
        "B?Nh髇g C﹏",
        "Nh筺 V?C﹏",
        "Y T?Ph竧 Цi",
        "Kim T?Qu竛",
        "Chu Kh雐 Qu竛",
        "Doanh Gi竎 M穙",
        "T祄 T?M穙",
        "?T祄 M穙",
        "Th輈h Ni M穙",
        "Th輈h Ni M穙",
        "Th輈h Ni M穙",
        "Th輈h Ni M穙",
        "Thanh M穙",
        "Thanh Anh M穙",
        "Thi猲 Thanh M穙",
        "X輈h 秐h ph竧 Qu竛",
        "V?Tng Ph竝 Qu竛",
        "Quan  Ph竧 Qu竛",
        "Ng﹏ Thoa",
        "Ng﹏ Li猰 Thoa",
        "Ng﹏ Li謒 Thoa",
        "Ng﹏ Ho祅 Thoa",
        "Kim Thoa",
        "Kim Ho祅 Thoa",
        "Kim B?Dao",
        "Ph?Th髖 Thoa",
        "Th竔 c鵦 Qu竛",
        " Dng V?C鵦 qu竛",
        "B譚r?",
        "уng Tr?",
        "Tinh уng Tr?",
        "X輈h уn B?M穙",
        "Th?C鑤 Tr﹎",
        "T?C鑤 Tr﹎",
        "Huy襫 C鑤 Tr﹎",
        "H?B譊i謓 Tr竜",
        "猽 B?Di謓 Tr竜",
        "Huy襫 T?Di謓 Tr竜",
        "Th?Thi誸 u Ho祅",
        "T?Thi誸 u Ho祅",
        "Ho祅g уng u Ho祅",
        "L鬰 Ng鋍 u Ho祅",
        "K?V?Thoa",
        "Anh v?Thoa",
        "B祅 X?Thoa",
        "Chu Sa u Ho祅",
        "Minh Ch﹗ u Ho祅",
        "Long Huy誸 u ho祅",
        "Vi猲 M穙",
        "Л阯g M穙",
        "C﹏ Qu秐 M穙",
        "T?Gi竎 M穙",
        "Thanh Ph鬾g Qu竛",
        "Kim Ph鬾g Qu竛",
        "Song Ph鬾g Tri襲 Thi猲 Qu竛",
        "Ph?Th髖 Kh玦",
        "Gi秈 Tr筰 Kh玦",
        "Long L﹏ Kh玦",
        "B?M穙",
        "Vi猲 жnh M穙",
        "Ph筸 V╪ M穙",
        "Thanh V╪ Kh玦",
        "H錸g Anh Thoa",
        "X輈h Huy誸 Thoa",
        "L璾 Ly Thoa",
        "L閏 nh?Thoa",
        "Lam Tinh Thoa",
        "Thanh Tinh Thoa",
        "Ho祅g B?Ph竧 Цi",
        "Ho祅g B?Ph竧 Цi",
        "Ho祅g B?Ph竧 Цi",
        "Ho祅g B?Ph竧 Цi",
        "Ho祅g уng Ph竧 Xoa",
        "H錸g M?N穙 Ph竧 Xoa",
        "Thanh L璾 Ly Ph竧 Xoa",
        "Huy Th駓 Kh玦",
        "Ph鬾g Nh穘 Kh玦",
        "Kim Ph鬾g Tri觧 S?",
    }
    
    tbAmorList =
    {
        "Sa Di ph鬰",
        "T╪g y",
        "B竎h N筽 y",
        "An  h閕",
        "U蕋  La T╪g",
        "T╪g H礽 ",
        "Nguy謓 B筩h C?Sa ",
        "Minh T躰h C?Sa",
        "Kim L?C?Sa ",
        "Th蕋 B秓 C?Sa",
        "Чo s?v?b祇",
        "Чo s?trng b祇",
        "T躰h y",
        "Thanh T飊g Ph竝 b祇",
        "Thi猲 s?o b祇",
        "Huy襫 V?ph竝 y",
        "Th蕋 B秓 H?y",
        "Tam Thanh B祇",
        "Thi猲 Ni猲 H筩 Sng",
        "Ch﹏ V?Th竛h Y",
        "C鎛 y",
        "T?Tr骳 C鎛 y",
        "Th輈h Kh竎h y",
        "M閚g m?y",
        "V?S綾 y",
        "Ng?Nh蒼 y",
        "Li猲 V﹏ y",
        "Thi猲 M閚g y",
        "V?Dung K輓h y",
        "Thi猲 Nh蒼 M藅 Trang",
        "Th?B?trng b祇",
        "Khinh C竧 sam",
        "筺 b祇 ",
        "D藅 Hi謕 y",
        "Nhi謒 Hi謕 ph鬰",
        "L璾 Th竔 Ph鬰",
        "Ng﹏ T?B祇",
        "T?Kim b祇",
        "H祅 Sng b祇",
        "Gi竛g Sa B祇",
        "T醓 T?gi竝",
        "Lng Цng Kh秈",
        "Minh Quang Kh秈",
        "T?L﹏ gi竝",
        "?Ch飝 gi竝",
        "S琻 V╪ T?gi竝",
        "Gi秈 Tr筰 gi竝",
        "Toan Ngh?gi竝",
        "T醓 T?Ho祅g Kim gi竝",
        "Л阯g Ngh?gi竝",
        "Lan B?y",
        "Ph?th玭g C竔 y",
        "竜 ╪ m祔",
        "Th?Ma C竔 y",
        "T莔 Ma C竔 y",
        "H醓 Ma C竔 y",
        "Th藀 phng C竔 y",
        "B竎h k誸 C竔 y",
        "Tri襫 T?Thi猲 K誸 ph鬰",
        "V筺 L璾 Quy T玭g Y",
        "竜 v秈 th?",
        "竜 v秈 th?",
        "竜 v秈 th?",
        "竜 v秈 th?",
        "Ho祅g C萴 畂秐 y",
        "Ch鴆 gi竝 畂秐 sam",
        "Huy襫 Ho祅g 畂秐 gi竝",
        "B輈h Hoa B祇",
        "Tng Nh?b祇",
        "Tuy襫 Long b祇",
        "Sa Ni ph鬰",
        "T╪g b祇 ",
        "B竎h N筽 y",
        "An  h閕",
        "U蕋  La T╪g",
        "T╪g H礽",
        "Nguy謓 B筩h c?sa",
        "Minh t躰h c?sa",
        "Kim L?c?sa",
        "Th蕋 B秓 c?sa ",
        "N?th鴆 o y",
        "Tu Ch﹏ o y",
        "H醓 Ho祅 o y",
        "B輈h H?o y",
        "B竧 qu竔 o y",
        "H祅 Mai o y",
        "V?C鵦 Чo y",
        "мa Duy猲 o y",
        "B╪g T祄 o y",
        "Long Ti猽 o y",
        "Th鬰 C萴 y",
        "L╪g T?y",
        "C萴 Tr鋘g y",
        "Linh X?y",
        "Huy襫 Ly y",
        "H綾 B竜 y",
        "H?B?y",
        "V薾 Ngh?thng",
        "M?H錸 Thng",
        "C鰑 V?B筩h H?trang",
        "C萴 Sam",
        "Kh雐 Ly sam",
        "Hoa Sa sam",
        "Th鬰 C萴 Sam",
        "T鑞g C萴 Sam",
        "V﹏ C萴 Sam",
        "Thanh La sam",
        "T蕋 Sa sam",
        "L╪g La sam",
        "Tr莔 Hng sam",
        "Kh秏 Thi誸 n?gi竝",
        "Thanh уng n?gi竝",
        "B筩h Nh?gi竝",
        "Lam Y課 Cang gi竝",
        "H錸g Nh?gi竝",
        "X輈h Nh筺 gi竝",
        "Huy誸 уng gi竝",
        "Lan Ng﹏ gi竝",
        "Huy襫 Thi誸 Tuy誸 Ng﹏ gi竝",
        "T輈h L辌h Kim Ph鬾g gi竝",
        "Ph?Ma y",
        "Ph?Mi猲 y",
        "Ph?C鎛 y",
        "B筩h B?y",
        "Thi猲 b?y",
        "Dng B?gi竝",
        "Ng璾 B?gi竝",
        "T?Th?y",
        "Kh玦 猽 y",
        "V筺 Ch髇g T?T﹎ Y",
        "B筩h 謕 qu莕",
        "Thanh La qu莕",
        "Ch鴆 C萴 Th筩h L鵸 qu莕",
        "Song 謕 T?La qu莕",
        "B竎h ?qu莕",
        "Nguy謙 Hoa qu莕",
        "Phong V?qu莕",
        "Kinh B秓 qu莕",
        "B竎h Phong Tri襲 Dng qu莕",
        "L璾 Ti猲 Qu莕",
        "Sa Di ph鬰",
        "T╪g y",
        "B竎h N筽 y",
        "An  h閕",
        "U蕋  La T╪g",
        "T╪g H礽 ",
        "Nguy謓 B筩h C?Sa ",
        "Minh T躰h C?Sa",
        "Kim L?C?Sa ",
        "Th蕋 B秓 C?Sa",
        "Чo s?v?b祇",
        "Чo s?trng b祇",
        "T躰h y",
        "Thanh T飊g Ph竝 b祇",
        "Thi猲 s?o b祇",
        "Huy襫 V?ph竝 y",
        "Th蕋 B秓 H?y",
        "Tam Thanh B祇",
        "Thi猲 Ni猲 H筩 Sng",
        "Ch﹏ V?Th竛h Y",
        "C鎛 y",
        "T?Tr骳 C鎛 y",
        "Th輈h Kh竎h y",
        "M閚g m?y",
        "V?S綾 y",
        "Ng?Nh蒼 y",
        "Li猲 V﹏ y",
        "Thi猲 M閚g y",
        "V?Dung K輓h y",
        "Thi猲 Nh蒼 M藅 Trang",
        "Th?B?trng b祇",
        "Khinh C竧 sam",
        "筺 b祇 ",
        "D藅 Hi謕 y",
        "Nhi謒 Hi謕 ph鬰",
        "L璾 Th竔 Ph鬰",
        "Ng﹏ T?B祇",
        "T?Kim b祇",
        "H祅 Sng b祇",
        "Gi竛g Sa B祇",
        "T醓 T?gi竝",
        "Lng Цng Kh秈",
        "Minh Quang Kh秈",
        "T?L﹏ gi竝",
        "?Ch飝 gi竝",
        "S琻 V╪ T?gi竝",
        "Gi秈 Tr筰 gi竝",
        "Toan Ngh?gi竝",
        "T醓 T?Ho祅g Kim gi竝",
        "Л阯g Ngh?gi竝",
        "Lan B?y",
        "Ph?th玭g C竔 y",
        "竜 ╪ m祔",
        "Th?Ma C竔 y",
        "T莔 Ma C竔 y",
        "H醓 Ma C竔 y",
        "Th藀 phng C竔 y",
        "B竎h k誸 C竔 y",
        "Tri襫 T?Thi猲 K誸 ph鬰",
        "V筺 L璾 Quy T玭g Y",
        "竜 v秈 th?",
        "竜 v秈 th?",
        "竜 v秈 th?",
        "竜 v秈 th?",
        "Ho祅g C萴 畂秐 y",
        "Ch鴆 gi竝 畂秐 sam",
        "Huy襫 Ho祅g 畂秐 gi竝",
        "B輈h Hoa B祇",
        "Tng Nh?b祇",
        "Tuy襫 Long b祇",
        "Sa Ni ph鬰",
        "T╪g b祇 ",
        "B竎h N筽 y",
        "An  h閕",
        "U蕋  La T╪g",
        "T╪g H礽",
        "Nguy謓 B筩h c?sa",
        "Minh t躰h c?sa",
        "Kim L?c?sa",
        "Th蕋 B秓 c?sa ",
        "N?th鴆 o y",
        "Tu Ch﹏ o y",
        "H醓 Ho祅 o y",
        "B輈h H?o y",
        "B竧 qu竔 o y",
        "H祅 Mai o y",
        "V?C鵦 Чo y",
        "мa Duy猲 o y",
        "B╪g T祄 o y",
        "Long Ti猽 o y",
        "Th鬰 C萴 y",
        "L╪g T?y",
        "C萴 Tr鋘g y",
        "Linh X?y",
        "Huy襫 Ly y",
        "H綾 B竜 y",
        "H?B?y",
        "V薾 Ngh?thng",
        "M?H錸 Thng",
        "C鰑 V?B筩h H?trang",
        "C萴 Sam",
        "Kh雐 Ly sam",
        "Hoa Sa sam",
        "Th鬰 C萴 Sam",
        "T鑞g C萴 Sam",
        "V﹏ C萴 Sam",
        "Thanh La sam",
        "T蕋 Sa sam",
        "L╪g La sam",
        "Tr莔 Hng sam",
        "Kh秏 Thi誸 n?gi竝",
        "Thanh уng n?gi竝",
        "B筩h Nh?gi竝",
        "Lam Y課 Cang gi竝",
        "H錸g Nh?gi竝",
        "X輈h Nh筺 gi竝",
        "Huy誸 уng gi竝",
        "Lan Ng﹏ gi竝",
        "Huy襫 Thi誸 Tuy誸 Ng﹏ gi竝",
        "T輈h L辌h Kim Ph鬾g gi竝",
        "Ph?Ma y",
        "Ph?Mi猲 y",
        "Ph?C鎛 y",
        "B筩h B?y",
        "Thi猲 b?y",
        "Dng B?gi竝",
        "Ng璾 B?gi竝",
        "T?Th?y",
        "Kh玦 猽 y",
        "V筺 Ch髇g T?T﹎ Y",
        "B筩h 謕 qu莕",
        "Thanh La qu莕",
        "Ch鴆 C萴 Th筩h L鵸 qu莕",
        "Song 謕 T?La qu莕",
        "B竎h ?qu莕",
        "Nguy謙 Hoa qu莕",
        "Phong V?qu莕",
        "Kinh B秓 qu莕",
        "B竎h Phong Tri襲 Dng qu莕",
        "L璾 Ti猲 Qu莕",
        "Phong Trang",
        "Kinh Thi猲 gi竝",
        "Thanh Tuy謙 Y",
        "Ph鬾g qu莕",
        "Kh蕄 мa qu莕",
        "B╪g Tinh Qu莕",
        "Nh薾 竜 m韎 ",
        "竜 m鮪g tu鎖 ",
        "B╪g Tinh Qu莕",
        "B╪g Tinh Qu莕",
    }
    
    tbBeltList =
    {
        "Ng璾 B?Y猽 Цi",
        "Lang B?Y猽 Цi",
        "?Щng Y猽 Цi",
        "M穘g B?Y猽 Цi",
        "Ng筩 B?Y猽 Цi",
        "Tng B?Y猽 Цi",
        "Sa B?Y猽 Цi",
        "T?Gi竎 Y猽 Цi",
        "Long L﹏ Y猽 Цi",
        "Thi猲 T祄 Y猽 Цi",
        "Tinh уng Y猽 Цi",
        "T輈h Y猽 Цi",
        "Ho祅g уng Y猽 Цi",
        "Thi誸 Y猽 Цi",
        "Tinh уng Y猽 Цi",
        "Ng﹏ Y猽 Цi",
        "M藅 Ng﹏ Y猽 Цi",
        "Kim Y猽 Цi",
        "?Ng﹏ Y猽 Цi",
        "B筩h Kim Y猽 Цi",
    }
    
    tbBootList =
    {
        "Th秓 Ngoa",
        "B?Ngoa",
        "Thi猲 t莕g b?Ngoa",
        "C竧 Ngoa",
        "Thng C竧 Ngoa",
        "B竎h Ni猲 Thng C竧 Ngoa",
        "Tr?V?T鑞g Ngoa",
        "Giao Ngoa",
        "Phong V?T鑞g Ngoa",
        "C鰑 Ti誸 Xng V?Ngoa",
        "Ng璾 B?ngoa",
        "T藅 Ngoa",
        "?B?Ngoa",
        "Щng M閚g Ngoa",
        "Phi La Ngoa",
        "L鬰 Th髖 Ngoa",
        "H?B?Ngoa",
        "T?B?Ngoa",
        "Long L﹏ Ngoa",
        "Thi猲 T祄 Ngoa",
        "T?Ngoa",
        "L╪g T?Ngoa",
        "G蕀 h礽",
        "Uy猲 Μng Ngoa",
        "Toan Ngoa",
        "L﹎ Ng鋍 h礽",
        "Li猲 Phong Ngoa",
        "Ph筸 H錸g Ngoa",
        "B筩h Chu ngoa",
        "Kim L?h礽",
        "L閏 B?ngoa",
        "K?h礽",
        "Ng﹏ 筺 ngoa",
        "Ph?Dung ngoa",
        "H醓 Tng Ngoa",
        "M鬰 V﹏ ngoa",
        "Xng Ho祅 ngoa",
        "Tuy誸 Doanh ngoa",
        "S輓h Sa ngoa",
        "Phi Ph鬾g Ngoa",
    }
    
    tbCuffList =
    {
        "Thanh уng Th?Tr筩",
        "Luy謓 уng Th?Tr筩",
        "T蕁 Thi誸 H?Uy觧",
        "Ng﹏ T?Tr筩",
        "Kim T?Tr筩",
        "B筩h Ng鋍 Tr筩",
        "Ph?Th髖 Ng鋍 Tr筩",
        "  Lng Ng鋍 TR筩",
        "B╪g Ph竎h H祅 Ng鋍 Tr筩",
        "Long Ph鬾g Huy誸 Ng鋍 Tr筩",
        "Ng璾 B?H?Uy觧",
        "Lang B?H?Uy觧",
        "?Щng H?Uy觧",
        "M穘g B?H?Uy觧",
        "Ng筩 B?H?Uy觧",
        "Tng B?H?Uy觧",
        "Sa B?H?Uy觧",
        "T?Gi竎 H?Uy觧",
        "Long L﹏ H?Uy觧",
        "Thi猲 T祄 H?Uy觧",
    }
    
    tbPendantList =
    {
        "Hu﹏ Y Hng Nang",
        "M箃 L?Hng Nang",
        "Nh?Hng Hng Nang",
        "Lan Hoa Hng Nang",
        "H頿 Hoan Hng Nang",
        "T?T?Hng Nang",
        "Tr莔 Уn Hng Nang",
        "Ti猲 X?Hng Nang",
        "Gi?Nam Hng Nang",
        "Long Ti猲 Hng Nang",
        "Du Di猲 Ng鋍 B閕 ",
        "Kinh B筩h Ng鋍 B閕 ",
        "Уo Hoa Ng鋍 B閕 ",
        "Mai Hoa  Ng鋍 B閕 ",
        "Ng?S綾 Ng鋍 B閕 ",
        "Thanh Ng鋍 Ng鋍 B閕 ",
        "B輈h Ng鋍 Ng鋍 B閕 ",
        "M芻 Ng鋍 Ng鋍 B閕 ",
        "Ho祅g Ng鋍 Ng鋍 B閕 ",
        "Dng Chi B筩h Ng鋍",
    }
    
    tbAmuletList =
    {
        "уng H筺g Li猲",
        "Ng﹏ H筺g Li猲",
        "Kim H筺g Li猲",
        "B筩h Kim H筺g Li猲",
        "Ng鋍 Ch﹗ H筺g Li猲",
        "L鬰 T飊g Th筩h H筺g Li猲",
        "Th駓 Tinh H筺g Li猲 ",
        "Kh鎛g Tc Th筩h H筺g Li猲",
        "Tr﹏ Ch﹗ H筺g Li猲",
        "To祅 Th筩h H筺g Li猲",
        "L鬰 T飊g Th筩h H?Th﹏ ph?",
        "San H?H?Th﹏ ph?",
        "Mi猽 Nh穘 H?Th﹏ ph?",
        "H?T譶h H?Th﹏ ph?",
        "Th駓 Tinh H?Th﹏ ph?",
        "H?Ph竎h H?Th﹏ ph?",
        "B筩h Ph?Th髖 H?Th﹏ ph?",
        "H錸g Ph?Th髖 H?Th﹏ ph?",
        "T?Ph?Th髖 H?Th﹏ ph?",
        "L鬰 Ph?Th髖 H?Th﹏ ph?",
    }
    
    tbRingList =
    {
        "Ho祅g Ng鋍 Gi韎 Ch?,
        "C秏 L穖 Th筩h Gi韎 Ch?,
        "Ph?Dung Th筩h Gi韎 Ch?,
        "Ph?Th髖 Gi韎 Ch?,
        "Th髖 L鵸 Th筩h Gi韎 Ch?,
        "T?M蓇 L鬰 Gi韎 Ch?,
        "H秈 Lam B秓 Th筩h Gi韎 Ch?,
        "H錸g B秓 Th筩h Gi韎 Ch?,
        "Lam B秓 Th筩h Gi韎 Ch?,
        "To祅 Th筩h Gi韎 Ch?,
    }
    
    tbWeleeWeaponList =
    {
        "Thi誸 Tr駓 th?",
        "Cang Ki誱",
        "Thanh Phong Ki誱",
        "Long Tuy襫 Ki誱",
        "Tr穖 M?Ki誱",
        "?Kim Ki誱",
        "X?Khi誴",
        "Th蕋 X輈h Ki誱",
        "Thi猲 Nh薾 Ki誱",
        "Huy襫 Thi誸 Ki誱",
        "Y猽 o",
        "Кn o",
        "Qu?u o",
        "Nh筺 Linh o",
        "Nguy謙 Nha o",
        "Ph?Phong o",
        "C鎛 Ch﹗ B秓 產o",
        "Y觧 Nguy謙 o",
        "Thanh Long o",
        "Чi Phong o",
        "Thi猽 H醓 C玭 ",
        "T?Mi C玭 ",
        "B祅 Hoa C玭 ",
        "H?V?C玭 ",
        "Ti猽 B鎛g",
        "Can B鎛g",
        "Lang Nha B鎛g",
        "H鏽 Thi誸 B鎛g",
        "Gi竎 H秈 B鎛g",
        "Kim C?B鎛g",
        "Thi誸 Thng",
        "Trng Thng",
        "觤 Cang Thng",
        "C﹗ Li猰 Thng",
        "Ho祅 t?Thng",
        "B竜 v?thng",
        "Nh筺 Linh Thng",
        "T?C鑤 Thng",
        "H醓 Nhu?Thng",
        "Ph?Thi猲 K輈h",
        "To竛 u ch飝",
        "B竧 L╪g ch飝",
        "Ng?Tinh ch飝",
        "T輈h L辌h ch飝",
        "Lng Ng﹏ ch飝 ",
        "Lang Nha ch飝",
        "Li謙 T﹎ ch飝",
        "Kim Qua ch飝",
        "Nghi謙 Long ch飝",
        "Ph?Thi猲 ch飝",
        "Nga Mi Th輈h",
        "T蕁 Thi誸 Song o",
        "Nguy謙 Nha Th輈h",
        "H綾 B筩h Song o",
        "Tuy誸 Hoa Lng Ng﹏ o",
        "Uy猲 Μng o",
        "Ph?Dung o",
        "H?謕 Song o",
        "Thu V?o",
        "Th玭 Nh藅 Tr穖",
    }
    
    tbRangeWeaponList =
    {
        "Kim Ti襫 ti猽",
        "Thi誹 L﹎ T竜 Nh﹏ Ti猽",
        "Y課 t?Ti猽",
        "Th藀 t?ti猽",
        "Li評 Di謕 ti猽",
        "Phi Ho祅g Ti猽",
        "Thi誹 L﹎ Lng Ng﹏ Phi Ti猽",
        "H?謕 Ti猽",
        "Kim Ti猽 ",
        "B?VngTi猽",
        "Phi o",
        "Cang Phi o",
        "Li評 Di謕 o",
        "Nh筺 V?o",
        "Цi Y o",
        "Уo Hoa o",
        "Quang C竛 o",
        "T﹎ ?o",
        "чc C?o",
        "To竔 Nguy謙 o",
        "T?Ti詎",
        "T骳 в Ch﹎",
        "Tinh Trang T?Ti詎",
        "Thanh Phong nh",
        "B鑙 Trang N?",
        "H祄 Sa X?秐h",
        "Ph?Gi竝 N?",
        "B筼 V?L?Hoa Ch﹎",
        "Gia C竧 N?",
        "Kh鎛g Tc Linh",
    }
    
    tbMagicAttributeList =
    {
        [0] = 85,
        [1] = 88,
        [2] = 89,
        [3] = 92,
        [4] = 93,
        [5] = 96,
        [6] = 97,
        [7] = 98,
        [8] = 99,
        [9] = 100,
        [10] = 104,
        [11] = 101,
        [12] = 102,
        [13] = 103,
        [14] = 105,
        [15] = 106,
        [16] = 108,
        [17] = 110,
        [18] = 113,
        [19] = 111,
        [20] = 115,
        [21] = 121,
        [22] = 122,
        [23] = 123,
        [24] = 124,
        [25] = 125,
        [26] = 126,
        [27] = 116,
        [28] = 168,
        [29] = 170,
        [30] = 169,
        [31] = 171,
        [32] = 172,
        [33] = 56,
        [34] = 134,
        [35] = 135,
        [36] = 117,
        [37] = 58,
    }
    
    tbKeepMagicAttributeList =
    {
        43, 114, 136, 137, 138, 139, 140, 141, 142, 143, 144,
    }
    
    tbTownPortalList =
    {
        "H錳 th祅h ph?(nh? ",
        "H錳 th祅h ph?(l韓) ",
        "Th?a ph?",
    }
    
    tbPrise =
    {
        {"?", 1},
        {"C?h閕 h駓 b?nhi謒 v?, 1},
        {"甶觤 kinh nghi謒", 1},
        {"An Bang B╪g Tinh Th筩h H筺g Li猲", 1},
        {"An Bang C骳 Hoa Th筩h Ch?ho祅", 1},
        {"An Bang 襫 Ho祅g Th筩h Ng鋍 B閕", 1},
        {"An Bang K?Huy誸 Th筩h Gi韎 Ch?", 1},
        {"B竎h Qu?L?", 1},
        {"B祅 Nhc T﹎ Kinh", 1},
        {"B╪g H祅 Кn Ch?Phi o", 1},
        {"B╪g Ph遪g ho祅", 1},
        {"B輈h H秈 Uy猲 Μng Li猲 Ho祅 產o", 1},
        {"C竔 Bang Chng Ph竝", 1},
        {"C竔 Bang C玭 ph竝", 1},
        {"Cao Thi觤 ho祅", 1},
        {"Cao Trung ho祅", 1},
        {"C藀 Phong Tam Thanh Ph?", 1},
        {"Ch?Phc Di謙 L玦 C秐h Ph?", 1},
        {"Chu Sa Nguy猲 Kho竛g", 1},
        {"Chung Nh?Nguy猲 Th筩h ", 1},
        {"Чi L鵦 ho祅", 1},
        {"мa Ph竎h H綾 Di謒 Xung Thi猲 Li猲", 1},
        {"мch Kh竔 L鬰 Ng鋍 Trng", 1},
        {"Di謙 Ki誱 M藅 T辌h", 1},
        {"мnh Qu鑓 Ng﹏ T祄 Y猽 i", 1},
        {"мnh Qu鑓 ?Sa Ph竧 Qu竛", 1},
        {"мnh Qu鑓 Thanh Sa Trng Sam", 1},
        {"мnh Qu鑓 T?Щng H?uy觧", 1},
        {"мnh Qu鑓 X輈h Quy猲 Nhuy詎 Ngoa", 1},
        {"чc Ph遪g ho祅", 1},
        {"уng C鮱 Kh竛g Long H?Uy觧", 1},
        {"Gia B祇 ho祅", 1},
        {"H穖 T躰h thu藅.Lo筺 Ho祅 K輈h", 1},
        {"Hi謕 C鑤  T譶h Ho祅", 1},
        {"Hi謕 C鑤 n T﹎ Gi韎", 1},
        {"Hi謕 C鑤 Thi誸 Huy誸 Sam", 1},
        {"Hi謕 C鑤 T譶h ?K誸", 1},
        {"H醓 Ph遪g ho祅", 1},
        {"Huy襫 Thi誸 Nguy猲 Kho竛g", 1},
        {"Huy襫 tinh c蕄 1", 1},
        {"Huy襫 tinh c蕄 2", 1},
        {"Huy襫 tinh c蕄 3", 1},
        {"Huy襫 Tinh c蕄 4", 1},
        {"Huy襫 Tinh c蕄 5", 1},
        {"Huy襫 Tinh c蕄 6", 1},
        {"Huy襫 Tinh c蕄 7", 1},
        {"Huy襫 Tinh c蕄 8", 1},
        {"Huy襫 Tinh Kho竛g Th筩h c蕄 4", 1},
        {"Huy襫 Tinh Kho竛g Th筩h c蕄 5", 1},
        {"Huy襫 Tinh Kho竛g Th筩h c蕄 6 ", 1},
        {"K?Nghi謕 B玭 L玦 To祅 Long thng", 1},
        {"Kh鎛g Tc Nguy猲 Th筩h ", 1},
        {"Lam Th駓 Tinh", 1},
        {"L玦 Khung Thi猲 мa H?ph?", 1},
        {"L玦 Ph遪g ho祅", 1},
        {"L鬰 Th駓 Tinh", 1},
        {"L璾 Tinh. o ph竝", 1},
        {"Ma Ho祅g 竛 Xu蕋 H?H筺g Khuy猲", 1},
        {"Ma Th?s琻  H秈 Phi H錸g L?", 1},
        {"Mai Kh玦 Hoa V?", 1},
        {"M藅 Ng﹏ Nguy猲 Kho竛g", 1},
        {"Minh 秓 T?S竧 чc Nh薾", 1},
        {"M閚g Long Kim Ti Ch輓h H錸g C?Sa", 1},
        {"Nga Mi  Ph藅 Quang Chng M藅 T辌h", 1},
        {"Ng?чc Chng Ph竝. Quy觧 1", 1},
        {"Ng?чc o ph竝. Quy觧 2", 1},
        {"Ng?чc Nhi誴 T﹎ thu藅. Quy觧 3", 1},
        {"Ng?L玦 thu藅", 1},
        {"Ng?Long Lng Ng﹏ B秓 產o", 1},
        {"Ng?Phong thu藅", 1},
        {"Ng?T﹎ thu藅", 1},
        {"Nhi誴 H錸. Ch?thu藅", 1},
        {"Nhu T譶h  Ph鬾g Nghi Gi韎 Ch?", 1},
        {"Nhu T譶h  Tu?T﹎ Ng鋍 B閕", 1},
        {"Nhu T譶h C﹏ Qu鑓 Ngh?Thng", 1},
        {"Nhu T譶h Th鬰 N?H筺g Li猲", 1},
        {"Ph竜 Hoa", 1},
        {"Phi o thu藅. Nhi誴 H錸 Nguy謙 秐h", 1},
        {"Phi Phong", 1},
        {"Phi Ti猽 thu藅. C鰑 Cung Phi Tinh", 1},
        {"Phi T鑓 ho祅", 1},
        {"Ph?ч M藅 T辌h", 1},
        {"Ph?Dung Nguy猲 Th筩h ", 1},
        {"Ph骳 Duy猲 L?(Чi) ", 1},
        {"Ph骳 Duy猲 L?(Ti觰) ", 1},
        {"Ph骳 Duy猲 L?(Trung) ", 1},
        {"Ph鬰 Ma T?Kim C玭", 1},
        {"S﹎ Hoang Phi Tinh 箃 H錸", 1},
        {"Sng Tinh Thi猲 Ni猲 H祅 Thi誸", 1},
        {"T﹎ T﹎ Tng 竛h ph?", 1},
        {"T葃 T駓 Kinh", 1},
        {"T葃 T駓 Kinh", 1},
        {"T?Ho祅g Ph鬾g Nghi 產o", 1},
        {"Th竔 C鵦 Ki誱 Ph? Quy觧 2", 1},
        {"Th竔 C鵦 Quy襫 Ph? Quy觧 3", 1},
        {"Thi猲 Quang мnh T﹎ Ng璶g Th莕 Ph?", 1},
        {"Thi猲 s琻  B秓 L?", 1},
        {"Thi猲 Vng Ch飝 Ph竝. Quy觧 1", 1},
        {"Thi猲 Vng o ph竝.Quy觧 3", 1},
        {"Thi猲 Vng Thng ph竝. Quy觧 2", 1},
        {"Thi謕 m祏", 1},
        {"Thi謕 Nh??", 1},
        {"Thi誸 La H竛", 1},
        {"Thi誹 L﹎ C玭 ph竝. Quy觧 2", 1},
        {"Thi誹 L﹎ o ph竝. Quy觧 3", 1},
        {"Thi誹 L﹎ Quy襫 Ph竝. Quy觧 1", 1},
        {"Th髖 Y猲 o ph竝", 1},
        {"Th髖 Y猲 Song 產o", 1},
        {"Ti猲 Th秓 L?", 1},
        {"Ti猲 Th秓 L?", 1},
        {"Tinh H錸g B秓 Th筩h", 1},
        {"Tinh H錸g B秓 Th筩h", 1},
        {"Trng M謓h ho祅", 1},
        {"T?Kh玭g Gi竛g Ma Gi韎 產o", 1},
        {"T?Th駓 Tinh", 1},
        {"T?Ti詎 thu藅. B筼 V?L?Hoa", 1},
        {"V﹏ Long K輈h. M﹗ ph竝", 1},
        {"V?L﹎ M藅 T辌h", 1},
        {"V?L﹎ M藅 T辌h", 1},
        {"V?Ma H錸g Truy Nhuy詎 Th竝 h礽", 1},
        {"V?Ma T葃 Tng Ng鋍 Kh蕌 ", 1},
        {"V?秓 B綾 Minh Чo qu竛", 1}
    }
    
    --Lo筰 trang b?v?gi?mua tng 鴑g
    tbItemType =
    {
        {"Nh蒼", 3, 30},
        {"D﹜ chuy襫", 4, 20},
        {"Ng鋍 b閕", 9, 20}
    }
    
    tbItemAttribute =
    {
        {"t╪g sinh l鵦", 85},    
        {"t╪g N閕 l鵦 ", 89},    
        {"t╪g th?l鵦 ", 93},    
        {"t╪g s鴆 m筺h", 97},    
        {"t╪g Th﹏ Ph竝", 98},    
        {"t╪g Ngo筰 C玭g", 99},    
        {"t╪g ph遪g c", 101},    
        {"t╪g ph遪g b╪g", 105},    
        {"t╪g ph遪g h醓", 102},    
        {"t╪g ph遪g l玦", 103},    
        {"Ph鬰 h錳 N閕 l鵦", 92},    
        {"Ph鬰 h錳 Sinh l鵦", 88},    
        {"Ph鬰 h錳 Th?l鵦", 96},    
        {"Gi秏 th阨 gian tr髇g c", 108},    
        {"Gi秏 th阨 gian cho竛g", 110},    
        {"Gi秏 th阨 gian ng b╪g", 106}
    }
    
    --B秐g t猲 c竎 th祅h th?
    tbCity =
    {
        {"Phng Tng", 1},
        {"Tng Dng", 78},
        {"Bi謓 Kinh", 37},
        {"Th祅h Й", 11},
        {"Чi L?, 162},
        {"Dng Ch﹗", 80},
        {"L﹎ An", 76}
    }
    
    --B秐g t猲 c竎 NPC t輓h n╪g c?t猲 kh竎
    tbNpcName =
    {
        {"g ch?dc 甶誱", "Ch?dc 甶誱 Чo Hng Th玭"},
        {"g ch?dc 甶誱", "Ng?Th莕 Y"},
        {"Ch?ti謒 t筽 h鉧", "g ch?t筽 h鉧"},
        {"Ch?ti謒 t筽 h鉧", "T筽 H鉧"}
    }
    
    --B秐g t猲 c竎 v藅 ph萴 t╪g ph骳 duy猲
    tbFuYuanItem =
    {
        {"Ph骳 Duy猲 L?(Ti觰)", 10},
        {"Ph骳 Duy猲 L?(Trung)", 20},
        {"Ph骳 Duy猲 L?(Чi)", 50}
    }
    
    --B秐g t猲 c竎 v藅 ph萴 t╪g 甶觤 kinh nghi謒
    tbExpItem =
    {
        "Qu?Huy Ho祅g",
        "Qu?Ho祅g Kim",
        "B竎h Ni猲 Huy Ho祅g Qu?,
        "Th藀 To祅 Чi B?Th莕 n"
    }
    
    --------------------------------------------------------------------------C竎 h祄 ph?------------------------------------------------------------
    
    -- H祄 t譵 m竨
    tbAuxiliary.FindLife = function()
        local nLifeIndex, nLifePlace, nLifeX, nLifeY        = 0, 0, 0, 0
        local nBothIndex, nBothPlace, nBothX, nBothY = 0, 0, 0, 0
        
        -- T譵 m竨
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                local nGenre, nDetail, nParticular = item.GetKey(nItemIndex)
                if nGenre == 1 and nParticular == 0 then
                    nLifeIndex, nLifePlace, nLifeX, nLifeY = nItemIndex, nPlace, nX, nY
                elseif nGenre == 1 and nParticular == 2 then
                    nBothIndex, nBothPlace, nBothX, nBothY = nItemIndex, nPlace, nX, nY
                end
            end
            
            -- Tho竧 kh醝 v遪g l苝 n誹 t譵 th蕐
            if nLifeIndex > 0 or nBothIndex > 0 then break end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        return nLifeIndex, nLifePlace, nLifeX, nLifeY, nBothIndex, nBothPlace, nBothX, nBothY
    end
    
    -- H祄 t譵 mana
    tbAuxiliary.FindMana = function()
        local nManaIndex, nManaPlace, nManaX, nManaY = 0, 0, 0, 0
        local nBothIndex, nBothPlace, nBothX, nBothY        = 0, 0, 0, 0
            
        -- T譵 mana
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                local nGenre, nDetail, nParticular = item.GetKey(nItemIndex)
                if nGenre == 1 and nParticular == 1 then
                    nManaIndex, nManaPlace, nManaX, nManaY = nItemIndex, nPlace, nX, nY
                elseif nGenre == 1 and nParticular == 2 then
                    nBothIndex, nBothPlace, nBothX, nBothY = nItemIndex, nPlace, nX, nY
                end
            end
            
            -- Tho竧 kh醝 v遪g l苝 n誹 t譵 th蕐
            if nManaIndex > 0 or nBothIndex > 0 then break end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        return nManaIndex, nManaPlace, nManaX, nManaY, nBothIndex, nBothPlace, nBothX, nBothY
    end
    
    -- H祄 t譵 thu鑓 gi秈 c
    tbAuxiliary.FindPoision = function()
        local nPoisionIndex, nPoisionPlace, nPoisionX, nPoisionY = 0, 0, 0, 0
            
        -- T譵 thu鑓 gi秈 c
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                local nGenre, nDetail, nParticular = item.GetKey(nItemIndex)
                if nGenre == 1 and nParticular == 4 then
                    nPoisionIndex, nPoisionPlace, nPoisionX, nPoisionY = nItemIndex, nPlace, nX, nY
                end
            end
            
            -- Tho竧 kh醝 v遪g l苝 n誹 t譵 th蕐
            if nPoisionIndex > 0 then break end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        return nPoisionIndex, nPoisionPlace, nPoisionX, nPoisionY
    end
    
    -- H祄 t譵 th?a ph?
    tbAuxiliary.FindSave = function()
        local nSaveIndex, nSavePlace, nSaveX, nSaveY = 0, 0, 0, 0
        local nSize = table.maxn(tbTownPortalList)
        
        -- T譵 th?a ph?
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                for i = 1, nSize do
                    local szItemName = item.GetName(nItemIndex)
                    if szItemName == tbTownPortalList[i] then
                        nSaveIndex, nSavePlace, nSaveX, nSaveY = nItemIndex, nPlace, nX, nY
                        break
                    end
                end
            end
            
            -- Tho竧 kh醝 v遪g l苝 n誹 th蕐
            if nSaveIndex > 0 then break end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        return nSaveIndex, nSavePlace, nSaveX, nSaveY
    end
    
    -- H祄 s?d鬾g m竨
    tbAuxiliary.UseLife = function()
        local nLifeIndex, nLifePlace, nLifeX, nLifeY, nBothIndex, nBothPlace, nBothX, nBothY = tbAuxiliary.FindLife()
        
        if nLifeIndex > 0 then
            player.UseItem(nLifeIndex, nLifePlace, nLifeX, nLifeY)
        elseif nBothIndex > 0 then
            player.UseItem(nBothIndex, nBothPlace, nBothX, nBothY)
        end
    end
    
    -- H祄 s?d鬾g mana
    tbAuxiliary.UseMana = function()
        local nManaIndex, nManaPlace, nManaX, nManaY, nBothIndex, nBothPlace, nBothX, nBothY = tbAuxiliary.FindMana()
        
        if nManaIndex > 0 then
            player.UseItem(nManaIndex, nManaPlace, nManaX, nManaY)
        elseif nBothIndex > 0 then
            player.UseItem(nBothIndex, nBothPlace, nBothX, nBothY)
        end
    end
    
    -- H祄 s?d鬾g thu鑓 gi秈 c
    tbAuxiliary.UsePoision = function()
        local nPoisionIndex, nPoisionPlace, nPoisionX, nPoisionY = tbAuxiliary.FindPoision()
        
        if nPoisionIndex > 0 then
            player.UseItem(nPoisionIndex, nPoisionPlace, nPoisionX, nPoisionY)
        end
    end
    
    -- H祄 s?d鬾g th?a ph?
    tbAuxiliary.UseSave = function()
        local nSaveIndex, nSavePlace, nSaveX, nSaveY = tbAuxiliary.FindSave()
        
        if nSaveIndex > 0 then
            player.UseItem(nSaveIndex, nSavePlace, nSaveX, nSaveY)
            tbBasic.ExitWhenUseTownPortal()
        end
    end
    
    -- H祄 check lag
    tbAuxiliary.IsLagNpc = function(nNpcIndex)
        if nNpcIndex == 0 then return 1 end
        local nCurrHP = npc.GetLife(nNpcIndex)
         local nCurrIndex = nNpcIndex
        
        if nNpcIndex ~= nOldIndex then
             nOldHP = nCurrHP
             nOldIndex = nCurrIndex
             nCount = os.clock() * 1000
             return 0
         end
        if nCurrHP ~= nOldHP then
             nOldHP = nCurrHP
             nCount = os.clock() * 1000
             return 0
         end
        
        if os.clock() * 1000 - nCount >= MAX_CHECK_LAG_TIME then
            nLagIndex = nNpcIndex
            return 1
        end
        return 0
    end
    
    -- H祄 t譵 Npc g莕 nh蕋
    tbAuxiliary.SearchNpc = function(nRange)
        local dLimit = nAroundPointRange * nAroundPointRange
        local dMin = nRange * nRange
        local nNpcIndex, nX, nY, pX, pY, dZ = 0, 0, 0, 0, 0
        
        player.SetPeopleIndex(0)
        
        for i = 2, MAX_NPC do
            if (npc.IsExists(i) == 1) and (npc.GetKind(i) == 0) and (npc.GetLife(i) > 0) then
                nX, nY = npc.GetMapPos(i)
                if bAroundPoint > 0 then
                    -- T輓h kho秐g c竎h t?NPC n 甶觤 m鑓
                    local dZ = (nX - nAroundPointX) * (nX - nAroundPointX) + (nY - nAroundPointY) * (nY - nAroundPointY)
                    if dZ <=  dLimit then
                        pX, pY = player.GetMapPos()
                        -- T輓h kho秐g c竎h t?NPC n nh﹏ v藅
                        dZ = (nX - pX) * (nX - pX) +( nY - pY) * (nY - pY)
                        if dMin > dZ and npc.GetIndex(i) ~= nLagIndex then
                            dMin = dZ
                            nNpcIndex = npc.GetIndex(i)
                        end
                    end
                else
                    pX, pY = player.GetMapPos()
                    dZ = (nX - pX) * (nX - pX) +( nY - pY) * (nY - pY)
                    if dMin > dZ and npc.GetIndex(i) ~= nLagIndex then
                        dMin = dZ
                        nNpcIndex = npc.GetIndex(i)
                    end
                end
            end
        end
    
        return nNpcIndex
    end
    
    -- H祄 nh qu竔
    tbAuxiliary.AttackNpc = function(nNpcIndex)
        -- N誹 Npc lag th?tho竧
        if tbAuxiliary.IsLagNpc(nNpcIndex) == 1 then return end
        
        -- N誹 ch鋘 l猲 ng鵤 th?l猲, ch鋘 xu鑞g ng鵤 th?xu鑞g
        if (nHorseType == 1 and player.IsRideHorse() == 0) or (nHorseType == 2 and player.IsRideHorse() == 1) then
            player.ExecuteScript(SCK_SHORTCUT_HORSE)
            timer.Sleep(500)
        end
        
        local nSkillID = player.GetLeftSkillID()
        -- N誹 產ng ?tr猲 ng鵤 nh璶g skill b?gi韎 h筺 xu鑞g ng鵤
        if skill.IsHorseLimit(nSkillID) == 1 and player.IsRideHorse() == 1 then
            -- N誹 kh玭g ch鋘 lu玭 l猲 ng鵤 th?xu鑞g ng鵤 nh
            if nHorseType ~= 1 then
                player.ExecuteScript(SCK_SHORTCUT_HORSE)
                timer.Sleep(500)
            -- ngc l筰 tho竧
            else
                return
            end
        end
        
        -- Thi誸 l藀 skill nh, ph筸 vi nh, r錳 nh
        player.SetActiveSkillID(nSkillID)
        if bHitClosed ~= 0 and nHitClosedRange > 0 then
            player.SetAttackRadius(nHitClosedRange)
        else
            player.SetAttackRadius(skill.GetAttackRadius(nSkillID))
        end
        player.SetPeopleIndex(nNpcIndex)
    end
    
    -- H祄 l蕐 Index c馻 Npc
    tbAuxiliary.GetNpcIndexByName = function(szNpcName)
        for i = 2, MAX_NPC do
            if npc.GetKind(i) == 3 then
                for j = 1, table.maxn(tbNpcName) do
                    if szNpcName == tbNpcName[j][1] and npc.GetName(i) == tbNpcName[j][2] then return npc.GetIndex(i) end
                end
                if npc.GetName(i) == szNpcName then return npc.GetIndex(i) end
            end
        end
        return 0
    end
    
    -- H祄 i tho筰 Npc
    tbAuxiliary.TalkToNpc = function(szNpcName, nType)
        player.MoveToNpc(0, 0, szNpcName)
        timer.Sleep(1000)
        local nNpcIndex = player.GetNearestNpc(3)
        if nNpcIndex > 0 then
            player.DialogNpc(nNpcIndex)
            while menu.IsVisible(nType) == 0 do  timer.Sleep(100) end
        end
    end
    
    -- H祄 c藀 nh藅 l筰 c竎 Object hi謓 c?tr猲 m苩 t
    tbAuxiliary.UpdateOrgObjectList = function()
        for i = 1, MAX_OBJ do
            if obj.IsExists(i) == 1 then
                table.insert(tbOrgObjectList, obj.GetIndex(i))
            end
        end
    end
    
    -- H祄 ki觤 tra m閠 Obj, Item thu閏 m閠 danh s竎h Obj, Item n祇  hay kh玭g
    tbAuxiliary.BelongObjItemList = function(nObjItemIndex, tbObjItemList)
        local nSize = table.maxn(tbObjItemList)
        
        for i = 1, nSize do
            if nObjItemIndex == tbObjItemList[i] then return true end
        end
        return false
    end
    
    -- H祄 x鉧 h誸 d?li謚 1 table
    tbAuxiliary.ClearTable = function(tbTable)
        while table.maxn(tbTable) ~= 0 do
            table.remove(tbTable)
        end
    end
    
    -- H祄 ki觤 tra m閠 Item c?ph秈 l?v?kh?ho芻 trang b?hay kh玭g
    tbAuxiliary.ItemIsWeaponOrEquipment = function(nItemIndex)
        local nGenre, nDetail, nParticular = item.GetKey(nItemIndex)
        
        for i = 0, 9 do
            if nGenre == 0 and nDetail == i then return true end
        end
        return false
    end
    
    -- H祄 ki觤 tra v藅 ph萴 c?kh玭g th醓 m穘 t蕋 c?c竎 thu閏 t輓h do gamer thi誸 l藀 khi l鋍  theo thu閏 t輓h hay kh玭g
    tbAuxiliary.MissMagicAttribute = function(nItemIndex)
        local nSize = table.maxn(tbKeepMagicAttributeList)
        local nMagicType, nValue
        
        -- N誹 c?c竎 thu閏 t輓h qu?hi誱 th?tr?v?false ngay
        for i = 1, nSize do
            for nCol = 0, 5 do
                nMagicType = item.GetMagicAttrib(nItemIndex, nCol)
                if tbKeepMagicAttributeList[i] == nMagicType then return false end
            end
        end
        
        nSize = table.maxn(tbFilterMagicType)
        
        -- X衪 ti誴 c竎 thi誸 l藀 thu閏 t輓h c馻 gamer
        for i = 1, nSize do
            for nCol = 0, 5 do
                nMagicType, nValue = item.GetMagicAttrib(nItemIndex, nCol)
                if tbMagicAttributeList[tbFilterMagicType[i][1]] == nMagicType and tbFilterMagicType[i][2] < nValue then return false end
            end
        end
        return true
    end
    
    -- H祄 ki觤 tra m閠 Object c?thu閏 m閠 danh s竎h c竎 Object n祇  hay kh玭g
    tbAuxiliary.BelongObjList = function(nObjIndex, tbObjList)
        if obj.GetKind(nObjIndex) ~= 3 then return false end
        
        local szObjName = obj.GetName(nObjIndex)
        local nSize = table.maxn(tbObjList)
        
        for i = 1, nSize do
            if szObjName == tbObjList[i] then return true end
        end
        return false
    end
    
    -- H祄 ki觤 tra m閠 Object l?trang b?ho芻 v?kh?hay kh玭g
    tbAuxiliary.ObjIsWeaponOrEquipment = function(nObjIndex)
        if obj.GetKind(nObjIndex) ~= 3 then return false end
        
        if tbAuxiliary.BelongObjList(nObjIndex, tbHelmList) or tbAuxiliary.BelongObjList(nObjIndex, tbAmorList) or tbAuxiliary.BelongObjList(nObjIndex, tbBeltList) or tbAuxiliary.BelongObjList(nObjIndex, tbBootList) or tbAuxiliary.BelongObjList(nObjIndex, tbCuffList) or tbAuxiliary.BelongObjList(nObjIndex, tbPendantList) or tbAuxiliary.BelongObjList(nObjIndex, tbAmuletList) or tbAuxiliary.BelongObjList(nObjIndex, tbRingList) or tbAuxiliary.BelongObjList(nObjIndex, tbWeleeWeaponList) or tbAuxiliary.BelongObjList(nObjIndex, tbRangeWeaponList) then return  true end
        return false
    end
    
    -- H祄 ki觤 tra m閠 Object thu閏 trang s鴆 &  1 - 4 ?m祏 hay kh玭g
    tbAuxiliary.IsColorAdorn_1_4_Piece = function(nObjIndex)
        if obj.GetKind(nObjIndex) ~= 3 then return false end
        
        local bIsAdorn = tbAuxiliary.BelongObjList(nObjIndex, tbPendantList) or tbAuxiliary.BelongObjList(nObjIndex, tbAmuletList) or tbAuxiliary.BelongObjList(nObjIndex, tbRingList)
        local nObjWidth, nObjHeight = obj.GetSize(nObjIndex)
        local bIs_1_4_Piece = (tbAuxiliary.BelongObjList(nObjIndex, tbHelmList) or tbAuxiliary.BelongObjList(nObjIndex, tbAmorList) or tbAuxiliary.BelongObjList(nObjIndex, tbBeltList) or tbAuxiliary.BelongObjList(nObjIndex, tbBootList) or tbAuxiliary.BelongObjList(nObjIndex, tbCuffList) or tbAuxiliary.BelongObjList(nObjIndex, tbWeleeWeaponList) or tbAuxiliary.BelongObjList(nObjIndex, tbRangeWeaponList)) and nObjWidth * nObjHeight <= 4
        
        if (bIsAdorn or bIs_1_4_Piece) and obj.GetColor(nObjIndex) ~= 0 then return true end
        return false
    end
    
    -- H祄 ki觤 tra m閠 Object thu閏 v?kh?& trang b?m祏 hay kh玭g
    tbAuxiliary.IsColorWeaponEquipment = function(nObjIndex)
        if obj.GetKind(nObjIndex) ~= 3 then return false end
        
        local bIsWeapon = tbAuxiliary.BelongObjList(nObjIndex, tbWeleeWeaponList) or tbAuxiliary.BelongObjList(nObjIndex, tbRangeWeaponList)
        local bIsEquipment = (tbAuxiliary.BelongObjList(nObjIndex, tbHelmList) or tbAuxiliary.BelongObjList(nObjIndex, tbAmorList) or tbAuxiliary.BelongObjList(nObjIndex, tbBeltList) or tbAuxiliary.BelongObjList(nObjIndex, tbBootList) or tbAuxiliary.BelongObjList(nObjIndex, tbCuffList) or tbAuxiliary.BelongObjList(nObjIndex, tbPendantList) or tbAuxiliary.BelongObjList(nObjIndex, tbAmuletList) or tbAuxiliary.BelongObjList(nObjIndex, tbRingList))
        
        if (bIsWeapon or bIsEquipment) and obj.GetColor(nObjIndex) ~= 0 then return true end
        return false
    end
    
    -- H祄 ki觤 tra Object c?thu閏 BlackList hay kh玭g
    tbAuxiliary.IsBlackObject = function(nObjIndex)
        if obj.GetKind(nObjIndex) ~= 3 then return false end
        
        local nSize = table.maxn(tbBlackObjectList)
        
        for i = 1, nSize do
            if nObjIndex == tbBlackObjectList[i] then return true end
        end
        return false
    end
    
    -- H祄 nh苩 v藅 ph萴 tng 鴑g ch鋘 "Kh玭g nh苩 v?kh?v?v藅 ph萴"
    tbAuxiliary.PickUpObj0 = function()
        -- N誹 kh玭g ch鋘 nh苩 ti襫 v?c ph萴 th?tho竧
        if bMoneyItem == 0 then return end
        
        local dMin, ndMinObjIndex
        local dLimit = nPickUpObjRange * nPickUpObjRange
        local nObjIndex, oX, oY, pX, pY, dZ = 0, 0, 0, 0, 0
        
        -- Duy謙 t蕋 c?c竎 Object tr猲 t
        for i = 1, MAX_OBJ do
            if obj.IsExists(i) == 1 then
                nObjIndex = obj.GetIndex(i)
                -- N誹 Object kh玭g thu閏 c竎 danh s竎h 甧n
                if not tbAuxiliary.IsBlackObject(nObjIndex) and not tbAuxiliary.BelongObjList(nObjIndex, tbUserBlackObjectList) then
                    -- v?th醓 甶襲 ki謓 th?x?l?
                    if obj.GetKind(nObjIndex) == 4 or (obj.GetKind(nObjIndex) == 3 and not tbAuxiliary.ObjIsWeaponOrEquipment(nObjIndex)) then
                        oX, oY = obj.GetMapPos(nObjIndex)
                        pX, pY = player.GetMapPos()
                        dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                        -- N誹 Object n籱 trong ph筸 vi nh苩 th?ti課 h祅h nh苩
                        if dZ <= dLimit then
                            -- N誹 Object thu閏 ph筸 vi game engine cho ph衟 nh苩 th?nh苩, ngc l筰 th?ti課 t韎  nh苩
                            if dZ <= OBJ_PICKUP_RANGE then
                                -- Reset bi課 ghi nh薾 kho秐g c竎h g莕 nh蕋
                                dMin = nil
                                player.PickUpObj(nObjIndex)
                            else
                                -- Ghi nh薾 Object n祇 g莕 nh﹏ v藅 nh蕋
                                if dMin == nil then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                elseif dMin > dZ then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                end
                            end
                        end
                    else
                        table.insert(tbBlackObjectList, nObjIndex)
                    end
                end
            end
        end
        
        if dMin ~= nil then
            oX, oY = obj.GetMapPos(ndMinObjIndex)
            repeat 
                pX, pY = player.GetMapPos()
                dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                if dZ <= OBJ_PICKUP_RANGE then break
                else
                    player.MoveTo(oX, oY)
                    timer.Sleep(100)
                end
            until true
            player.PickUpObj(ndMinObjIndex)
        end
        bPickingUp = false
    end
    
    -- H祄 nh苩 v藅 ph萴 tng 鴑g ch鋘 "Trang s鴆 v? 1 - 4 ?m祏"
    tbAuxiliary.PickUpObj1 = function()
        local dMin, ndMinObjIndex
        local dLimit = nPickUpObjRange * nPickUpObjRange
        local nObjIndex, oX, oY, pX, pY, dZ = 0, 0, 0, 0, 0
        
        -- Duy謙 t蕋 c?c竎 Object tr猲 t
        for i = 1, MAX_OBJ do
            if obj.IsExists(i) == 1 then
                nObjIndex = obj.GetIndex(i)
                -- N誹 Object kh玭g thu閏 c竎 danh s竎h 甧n
                if not tbAuxiliary.IsBlackObject(nObjIndex) and not tbAuxiliary.BelongObjList(nObjIndex, tbUserBlackObjectList) then
                    -- v?th醓 甶襲 ki謓 th?x?l?
                    if tbAuxiliary.IsColorAdorn_1_4_Piece(nObjIndex) or (bMoneyItem ~= 0 and (obj.GetKind(nObjIndex) == 4 or (obj.GetKind(nObjIndex) == 3 and not tbAuxiliary.ObjIsWeaponOrEquipment(nObjIndex)))) then
                        oX, oY = obj.GetMapPos(nObjIndex)
                        pX, pY = player.GetMapPos()
                        dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                        -- N誹 Object n籱 trong ph筸 vi nh苩 th?ti課 h祅h nh苩
                        if dZ <= dLimit then
                            -- N誹 Object thu閏 ph筸 vi game engine cho ph衟 nh苩 th?nh苩, ngc l筰 th?ti課 t韎  nh苩
                            if dZ <= OBJ_PICKUP_RANGE then
                                -- Reset bi課 ghi nh薾 kho秐g c竎h g莕 nh蕋
                                dMin = nil
                                player.PickUpObj(nObjIndex)
                            else
                                -- Ghi nh薾 Object n祇 g莕 nh﹏ v藅 nh蕋
                                if dMin == nil then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                elseif dMin > dZ then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                end
                            end
                        end
                    else
                        table.insert(tbBlackObjectList, nObjIndex)
                    end
                end
            end
        end
        
        if dMin ~= nil then
            oX, oY = obj.GetMapPos(ndMinObjIndex)
            repeat 
                pX, pY = player.GetMapPos()
                dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                if dZ <= OBJ_PICKUP_RANGE then break
                else
                    player.MoveTo(oX, oY)
                    timer.Sleep(100)
                end
            until true
            player.PickUpObj(ndMinObjIndex)
        end
        bPickingUp = false
    end
    
    -- H祄 ki觤 tra c竎 Item c?th醓 c竎 thu閏 t輓h do gamer thi誸 l藀 hay kh玭g
    tbAuxiliary.CheckAttribute = function()
        -- Ghi nh薾 l筰 c竎 object hi謓 c?tr猲 m苩 t
        tbAuxiliary.ClearTable(tbOrgObjectList)
        tbAuxiliary.UpdateOrgObjectList()
        
        -- N衜 c竎 Item kh玭g th醓 thu閏 t輓h, ghi nh薾 c竎 Item th醓
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 then
                if tbAuxiliary.ItemIsWeaponOrEquipment(nItemIndex) then
                    if tbAuxiliary.MissMagicAttribute(nItemIndex) then
                        player.MoveItem(nPlace, nX, nY, nPlace, nX, nY)
                        timer.Sleep(300)
                        player.ThrowAwayItem()
                        timer.Sleep(200)
                    elseif not tbAuxiliary.BelongObjItemList(nItemIndex, tbKeepItemList) then
                        table.insert(tbKeepItemList, nItemIndex)
                    end
                end
            end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        -- C藀 nh藅 l筰 BlackList
        for i = 1, MAX_OBJ do
            if obj.IsExists(i) == 1 then
                local nObjIndex = obj.GetIndex(i)
                if not tbAuxiliary.BelongObjItemList(nObjIndex, tbOrgObjectList)then
                    table.insert(tbBlackObjectList, nObjIndex)
                end
            end
        end
    end
    
    -- H祄 ph鬰 v?cho n苩 theo "V?kh?v?trang b?theo thu閏 t輓h" v?"V?kh?trang b?m祏"
    tbAuxiliary.PickUpObj23 = function()
        local dMin, ndMinObjIndex
        local dLimit = nPickUpObjRange * nPickUpObjRange
        local nObjIndex, oX, oY, pX, pY, dZ = 0, 0, 0, 0, 0
        
        -- Duy謙 t蕋 c?c竎 Object tr猲 t
        for i = 1, MAX_OBJ do
            if obj.IsExists(i) == 1 then
                nObjIndex = obj.GetIndex(i)
                -- N誹 Object kh玭g thu閏 c竎 danh s竎h 甧n
                if bPickingUp and not tbAuxiliary.IsBlackObject(nObjIndex) and not tbAuxiliary.BelongObjList(nObjIndex, tbUserBlackObjectList) then
                    -- v?th醓 甶襲 ki謓 th?x?l?
                    if tbAuxiliary.IsColorWeaponEquipment(nObjIndex) or (bMoneyItem ~= 0 and (obj.GetKind(nObjIndex) == 4 or (obj.GetKind(nObjIndex) == 3 and not tbAuxiliary.ObjIsWeaponOrEquipment(nObjIndex)))) then
                        oX, oY = obj.GetMapPos(nObjIndex)
                        pX, pY = player.GetMapPos()
                        dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                        -- N誹 Object n籱 trong ph筸 vi nh苩 th?ti課 h祅h nh苩
                        if dZ <= dLimit then
                            -- N誹 Object thu閏 ph筸 vi game engine cho ph衟 nh苩 th?nh苩, ngc l筰 th?ti課 t韎  nh苩
                            if dZ <= OBJ_PICKUP_RANGE then
                                -- Reset bi課 ghi nh薾 kho秐g c竎h g莕 nh蕋
                                dMin = nil
                                player.PickUpObj(nObjIndex)
                            else
                                -- Ghi nh薾 Object n祇 g莕 nh﹏ v藅 nh蕋
                                if dMin == nil then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                elseif dMin > dZ then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                end
                            end
                        end
                    else
                        table.insert(tbBlackObjectList, nObjIndex)
                    end
                end
            end
        end
        
        if dMin ~= nil then
            oX, oY = obj.GetMapPos(ndMinObjIndex)
            repeat 
                pX, pY = player.GetMapPos()
                dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                if dZ <= OBJ_PICKUP_RANGE then break
                else
                    player.MoveTo(oX, oY)
                    timer.Sleep(100)
                end
            until true
            player.PickUpObj(ndMinObjIndex)
        end
        bPickingUp = false
    end
    
    -- H祄 Nh苩 t蕋 c?v?kh?v?trang b?
    tbAuxiliary.PickUpObj4 = function()
        local dMin, ndMinObjIndex
        local dLimit = nPickUpObjRange * nPickUpObjRange
        local nObjIndex, oX, oY, pX, pY, dZ = 0, 0, 0, 0, 0
        
        -- Duy謙 t蕋 c?c竎 Object tr猲 t
        for i = 1, MAX_OBJ do
            if obj.IsExists(i) == 1 then
                nObjIndex = obj.GetIndex(i)
                -- N誹 Object kh玭g thu閏 c竎 danh s竎h 甧n
                if not tbAuxiliary.IsBlackObject(nObjIndex) and not tbAuxiliary.BelongObjList(nObjIndex, tbUserBlackObjectList) then
                    -- v?th醓 甶襲 ki謓 th?x?l?
                    if tbAuxiliary.ObjIsWeaponOrEquipment(nObjIndex) or (bMoneyItem ~= 0 and (obj.GetKind(nObjIndex) == 4 or (obj.GetKind(nObjIndex) == 3 and not tbAuxiliary.ObjIsWeaponOrEquipment(nObjIndex)))) then
                    
                        oX, oY = obj.GetMapPos(nObjIndex)
                        pX, pY = player.GetMapPos()
                        dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                        -- N誹 Object n籱 trong ph筸 vi nh苩 th?ti課 h祅h nh苩
                        if dZ <= dLimit then
                            -- N誹 Object thu閏 ph筸 vi game engine cho ph衟 nh苩 th?nh苩, ngc l筰 th?ti課 t韎  nh苩
                            if dZ <= OBJ_PICKUP_RANGE then
                                -- Reset bi課 ghi nh薾 kho秐g c竎h g莕 nh蕋
                                dMin = nil
                                player.PickUpObj(nObjIndex)
                            else
                                -- Ghi nh薾 Object n祇 g莕 nh﹏ v藅 nh蕋
                                if dMin == nil then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                elseif dMin > dZ then
                                    dMin = dZ
                                    ndMinObjIndex = nObjIndex
                                end
                            end
                        end
                    else
                        table.insert(tbBlackObjectList, nObjIndex)
                    end
                end
            end
        end
        
        if dMin ~= nil then
            oX, oY = obj.GetMapPos(ndMinObjIndex)
            repeat 
                pX, pY = player.GetMapPos()
                dZ = (oX - pX) *( oX - pX) + (oY - pY) * (oY - pY)
                if dZ <= OBJ_PICKUP_RANGE then break
                else
                    player.MoveTo(oX, oY)
                    timer.Sleep(100)
                end
            until true
            player.PickUpObj(ndMinObjIndex)
        end
        bPickingUp = false
    end
    
    --------------------------------------------------------------------------C竎 h祄 ph?------------------------------------------------------------
    
    ---------------------------------------------------------------------------------C?B秐--------------------------------------------------------------
    
    -- H祄 萵 c鯽 s?game
    tbBasic.HideGameWindows = function()
        system.HideGame(bHideGameWindows)
    end
    
    -- H祄 tho竧 khi th?a ph?
    tbBasic.ExitWhenUseTownPortal = function()
        if bExitWhenUseTownPortal ~= 0 then system.ExitGame() end
    end
    
    -- H祄 t総 m竬
    tbBasic.ExitWindows = function()
        local tbTime = os.date("!*t")
        if tbTime.hour + 7 == nExitWindowsHours and tbTime.min == nExitWindowsMinute then system.ShutdownWindows() end
    end
    
    -- H祄 tho竧 game
    tbBasic.ExitGame = function()
        local tbTime = os.date("!*t")
        if tbTime.hour + 7 == nExitGameHour and tbTime.min == nExitGameMinute then system.ExitGame() end
    end
    
    ---------------------------------------------------------------------------------C?B秐--------------------------------------------------------------
    
    -------------------------------------------------------------------------------Ph鬰 H錳--------------------------------------------------------------
    
    -- H祄 ph鬰 h錳 s鴆 kh醗
    tbRestore.AutoHeal = function()
        if player.IsFightMode() == 0 then return end
        if bBoughtTownPortal then bBoughtTownPortal = false end
        if bDrawedMoney then bDrawedMoney = false end
        if bSavedMoney then bSavedMoney = false end
        if bBoughtMedicine then bBoughtMedicine = false end
        if bGoneBackPoint then bGoneBackPoint = false end
        
        -- T?s?d鬾g m竨, both
        if bAutoAddLife ~= 0 and player.GetLife() < nAddLifeValue then
            tbAuxiliary.UseLife()
        end
        
        -- T?s?d鬾g mana, both
        if bAutoAddMana ~= 0 and player.GetMana() < nAddManaValue then
            tbAuxiliary.UseMana()
        end
        
        -- T?s?d鬾g thu鑓 gi秈 c
        if bUsePoision ~= 0 and player.IsPosionState() == 1 then 
            tbAuxiliary.UsePoision()
        end
    end
    
    -- H祄 s?d鬾g m竨 theo nh k?
    tbRestore.AutoUseLife = function()
        if player.IsFightMode() == 0 then return end    
        
        if player.GetLife() < nAddLifeValue then
            tbAuxiliary.UseLife()
        end
    end
    
    -- H祄 s?d鬾g mana theo nh k?
    tbRestore.AutoUseMana = function()
        if player.IsFightMode() == 0 then return end
        
        if player.GetMana() < nAddManaValue then
            tbAuxiliary.UseMana()
        end
    end
    
    -- H祄 d飊g th?a ph?
    tbRestore.AutoTownPortal = function()
        if player.IsFightMode() == 0 then return end
        
        -- Th?мa Ph?khi m竨 th蕄
        if bLifeLess ~= 0 and player.GetLife() < nLifeLessValue then
            tbAuxiliary.UseSave()
            return
        end
        
        -- Th?мa Ph?khi mana th蕄
        if bManaLess ~= 0 and player.GetMana() < nManaLessValue then
            tbAuxiliary.UseSave()
            return
        end
        
        -- Th?мa Ph?khi h誸 b譶h m竨
        if bEmptyLife ~= 0 then
            local nLifeIndex, nLifePlace, nLifeX, nLifeY, nBothIndex, nBothPlace, nBothX, nBothY = tbAuxiliary.FindLife()
            
            if nLifeIndex == 0 and nBothIndex == 0 then        
                tbAuxiliary.UseSave()
                return
            end
        end
        
        -- Th?мa Ph?khi h誸 b譶h mana
        if bEmptyMana ~= 0 then
            local nManaIndex, nManaPlace, nManaX, nManaY, nBothIndex, nBothPlace, nBothX, nBothY = tbAuxiliary.FindMana()
            
            if nManaIndex == 0 and nBothIndex == 0 then
                tbAuxiliary.UseSave()
                return
            end
        end
        
        -- Th?мa Ph?khi y ti襫
        if bFullMoney ~= 0 and player.GetMoney(1) > nFullMoneyValueV then
            tbAuxiliary.UseSave()
            return
        end
        
        -- Th?мa Ph?khi y h祅h trang
        if bFullBox ~= 0 then
            if nFullBoxType == 0 and (player.FindFreeRoom(1, 2) == 0 or player.FindFreeRoom(2, 1) == 0) then
                tbAuxiliary.UseSave()
                return
            end
            if nFullBoxType == 1 and (player.FindFreeRoom(1, 3) == 0) then
                tbAuxiliary.UseSave()
                return
            end
            if nFullBoxType == 2 and (player.FindFreeRoom(1, 4) == 0 or player.FindFreeRoom(2, 2) == 0) then
                tbAuxiliary.UseSave()
                return
            end
            if nFullBoxType == 3 and (player.FindFreeRoom(2, 3) == 0) then
                tbAuxiliary.UseSave()
                return
            end
        end
        
        -- Th?мa Ph?khi h?trang b?產ng m芻
        if bItemDuration ~= 0 then
            for i = 1, 7 do
                local nItem = player.GetEquipmentItem(i)
                if nItem > 0 then
                    local nDuration = item.GetDuration(nItem)
                    if nDuration > 0 and nDuration < nItemDurationValue then
                        tbAuxiliary.UseSave()
                        return
                    end
                end
            end
        end
    end
    
    -------------------------------------------------------------------------------Ph鬰 H錳--------------------------------------------------------------
    
    -------------------------------------------------------------------------------Chi課 u------------------------------------------------------------
    
    -- H祄 t?ng nh
    tbAttack.AutoAttackNpc = function()
        -- Thi誸 l藀 l筰 c竎 bi課 ghi nh薾
        if player.IsFightMode() == 0 then return end
        if bBoughtTownPortal then bBoughtTownPortal = false end
        if bDrawedMoney then bDrawedMoney = false end
        if bSavedMoney then bSavedMoney = false end
        if bBoughtMedicine then bBoughtMedicine = false end
        if bGoneBackPoint then bGoneBackPoint = false end
        
        -- T譵 v?nh qu竔
        local nNpcIndex = tbAuxiliary.SearchNpc(nNpcSearchRange)
        if nNpcIndex > 0 then tbAuxiliary.AttackNpc(nNpcIndex) end
        
        -- Khi h誸 qu竔 trong khu v鵦 nh
        if player.GetPeopleIndex() == 0 then
            if nHorseType == 0 and player.IsRideHorse() == 0 then
                player.ExecuteScript(SCK_SHORTCUT_HORSE)
                timer.Sleep(500)
            end
            if bAroundPoint > 0 then
                local nMapX, nMapY = player.GetMapPos()
                local dZ = (nMapX - nAroundPointX) * (nMapX - nAroundPointX) + (nMapY - nAroundPointY) * (nMapY - nAroundPointY)
                if dZ >= 64 * 64 then player.MoveTo(nAroundPointX, nAroundPointY) end;
            end
            if (player.IsRideHorse() == 0) and (player.GetDoing() == 1) and (player.GetMoveFrame() >= MAX_MOVE_FRAME) then player.ExecuteScript(SCK_SHORTCUT_SIT) end
        end
    end
    
    -------------------------------------------------------------------------------Chi課 u------------------------------------------------------------
    
    -------------------------------------------------------------------------------Nh苩 у----------------------------------------------------------------
    
    -- H祄 t?ng nh苩 
    tbPickUp.AutoPickUpObj = function()
        -- N誹 產ng ?trong th祅h v?kh玭g b藅 ch? nh苩 trong th祅h th?tho竧
        if player.IsFightMode() == 0 and bPickUpInCity == 0 then return end
        -- Ghi nh薾 產ng nh苩 
        bPickingUp = true
        -- Refresh BlackList n誹 nh﹏ v藅  di chuy觧 xa v?tr?g鑓
        local nPlayerX, nPlayerY = player.GetMapPos()
        local dLimit = 4 * nPickUpObjRange * nPickUpObjRange
        local dMove = (nPlayerX - nOrgPlayerX) * (nPlayerX - nOrgPlayerX) + (nPlayerY - nOrgPlayerY) * (nPlayerY - nOrgPlayerY)
        if dMove > dLimit then
            tbAuxiliary.ClearTable(tbBlackObjectList)
            nOrgPlayerX, nOrgPlayerY = nPlayerX, nPlayerY
        end
        
        -- N誹 ch璦 ch鋘 ho芻 ch鋘 kh玭g nh苩 v?kh?v?trang b?
        if nFilterObjType == -1 or nFilterObjType == 0 then
            tbAuxiliary.PickUpObj0()
            return 
        end
        -- N誹 ch鋘 trang s鴆 &  1 - 4 ?m祏
        if nFilterObjType == 1 then
            tbAuxiliary.PickUpObj1()
            return
        end
        -- N誹 ch鋘 nh苩 v?kh?& trang b?theo thu閏 t輓h
        if nFilterObjType == 2 then
            tbAuxiliary.PickUpObj23()
            return
        end
        -- N誹 ch鋘 v?kh?& trang b?m祏
        if nFilterObjType == 3 then
            tbAuxiliary.PickUpObj23()
            return
        end
        -- N誹 ch鋘 nh苩 t蕋 c?v?kh?& trang b?
        if nFilterObjType == 4 then
            tbAuxiliary.PickUpObj4()
            return
        end
    end
    
    -------------------------------------------------------------------------------Nh苩 у----------------------------------------------------------------
    
    ---------------------------------------------------------------------------------B秐 у---------------------------------------------------------------
    -- H祄 s鯽 
    tbCastle.RepairPlayerItem = function(nMinDuration)
        for i = 1, 7 do
            local nItem = player.GetEquipmentItem(i)
            if nItem > 0 then
                local nDuration = item.GetDuration(nItem)
                if nDuration > 0 and nDuration < nMinDuration then
                    if item.GetIntro(nItem) == "Trang b?Ho祅g Kim" then
                        shop.RepairItem(nItem)
                        timer.Sleep(500)
                        menu.ClickIndex(0, 1)
                        timer.Sleep(500)
                    else
                        shop.RepairItem(nItem)
                        timer.Sleep(500)
                    end
                end
            end
        end
    end
    
    -- H祄 b竛 
    tbCastle.SellPlayerItem = function(nCondition)
        local bBuyOk = 0
        local nItemIndex, nPlace = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 then
                local nGenre = item.GetKey(nItemIndex)
                if nGenre == nCondition and not tbAuxiliary.BelongObjItemList(nItemIndex, tbKeepItemList) then
                    bBuyOk = 1
                    shop.BuyItem(nItemIndex)
                    timer.Sleep(500)
                end
            end
    
            if bBuyOk == 1 then
                nItemIndex, nPlace = player.GetFirstItem()
                bBuyOk = 0
            else nItemIndex, nPlace = player.GetNextItem() end
        end
    end
    
    -- H祄 mua Th?мa Ph?
    tbCastle.BuyTownPortal = function(nCount)
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        while nItemIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                local nGenre, nDetail, nParticular = item.GetKey(nItemIndex)
                if (nGenre == 5 and nDetail == 0 and nParticular == 0) or (nGenre == 6 and nDetail == 1 and nParticular == 1082) or (nGenre == 6 and nDetail == 1 and nParticular == 1083) then
                    return
                end
            end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        tbAuxiliary.TalkToNpc("Ch?ti謒 t筽 h鉧", 0)
        menu.ClickText(0, "Giao d辌h")
        while shop.IsVisible() == 0 do timer.Sleep(100) end;
        
        if bSellItem ~= 0 then tbCastle.SellPlayerItem(0) end
        if bRepairItem ~= 0 then tbCastle.RepairPlayerItem(50) end
        
        for i = 1, nCount do
            shop.SellItem(0)
            timer.Sleep(500)
        end;
        
        shop.Close()
        player.CloseStatus()
        player.CloseItem()
        
    end
    
    -- H祄 mua thu鑓
    tbCastle.BuyMedicine = function(nLifeCount, nManaCount, nPoisionCount)
        local nItemIndex, nPlace, nX, nY = player.GetFirstItem()
        local bLife = 0
        local bMana = 0
        local bBoth = 0
        local bPoision = 0
        while nItemIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                local nGenre, nDetail, nParticular = item.GetKey(nItemIndex)
                if nGenre == 1 and nParticular == 0 then bLife = 1
                elseif nGenre == 1 and nParticular == 1 then bMana = 1
                elseif nGenre == 1 and nParticular == 2 then bBoth = 1
                elseif nGenre == 1 and nParticular == 4 then bPoision = 1
                end
            end
            if bLife == 1 and bMana == 1 and bBoth == 1 and bPoision == 1 then return end
            nItemIndex, nPlace, nX, nY = player.GetNextItem()
        end
        
        tbAuxiliary.TalkToNpc("g ch?dc 甶誱", 0)
        menu.ClickText(0, "Giao d辌h")
        while shop.IsVisible() == 0 do timer.Sleep(100) end
        
        if bBoth == 0 and bLife == 0 and bBuyLife == 1 then
            for i = 1, nBuyLifeValue do
                shop.SellItem(nBuyLifeType)
                timer.Sleep(500)
            end
        end
        
        if bBoth == 0 and bMana == 0 and bBuyMana == 1 then
            for i = 1, nBuyManaValue do
                shop.SellItem(nBuyManaType)
                timer.Sleep(500)
            end
        end
        
        if bPoision == 0 and bBuyPoision == 1 then
            for i = 1, nBuyPoisionValue do
                shop.SellItem(nBuyPoisionType)
                timer.Sleep(500)
            end
        end
    
        shop.Close()
        player.CloseStatus()
        player.CloseItem()
        
    end
    
    -- H祄 甶 Xa Phu
    tbCastle.GoBack = function()
        local nMoney = player.GetMoney(0);
        if bSaveMoney == 1 and nSaveMoneyValue > 0 and nSaveMoneyValue < nMoney and bSavedMoney == false then
            player.ExchangeMoney(1, nMoney - nSaveMoneyValue)
            bSavedMoney = true
        end
        
        tbAuxiliary.TalkToNpc("Xa phu", 1)
        
        if 0 <= nGoBackPointType and nGoBackPointType <= 2 then
            menu.ClickIndex(1, 1)
            while menu.IsVisible(0) == 0 do timer.Sleep(100) end
            menu.ClickIndex(0, nGoBackPointType)
            
            local nCount = 0
            local pOrgX, pOrgY, pOrgMapID = player.GetMapPos()
            
            repeat
                timer.Sleep(1000)
                nCount = nCount + 1
                local pX, pY, pMapID = player.GetMapPos()
                if pX ~= pOrgX or pY ~= pOrgY or pMapID ~= pOrgMapID then return end
                if nCount > 5 then return end
            until true
        end
        
        if nGoBackPointType == 3 then
            menu.ClickIndex(1, 3)
            
            local nCount = 0
            local pOrgX, pOrgY, pOrgMapID = player.GetMapPos()
            
            repeat
                timer.Sleep(1000)
                nCount = nCount + 1
                local pX, pY, pMapID = player.GetMapPos()
                if pX ~= pOrgX or pY ~= pOrgY or pMapID ~= pOrgMapID then return end
                if nCount > 5 then return end
            until true
        end
        
        if nGoBackPointType == 4 then
            menu.ClickIndex(1, 6)
            while menu.IsVisible(0) == 0 do timer.Sleep(100) end
            menu.ClickIndex(0, 0)
            
            local nCount = 0
            local pOrgX, pOrgY, pOrgMapID = player.GetMapPos()
            
            repeat
                timer.Sleep(1000)
                nCount = nCount + 1
                local pX, pY, pMapID = player.GetMapPos()
                if pX ~= pOrgX or pY ~= pOrgY or pMapID ~= pOrgMapID then return end
                if nCount > 5 then return end
            until true
        end
    end
    
    -- H祄 x?l?trong th祅h
    tbCastle.ProcessInCastle = function()
        timer.Sleep(2000)
        if player.IsFightMode() == 1 then return end
        if (player.IsRideHorse() == 0) then player.ExecuteScript(SCK_SHORTCUT_HORSE) end
        
        if bDrawMoney == 1 and nDrawMoneyValue > 0 and bDrawedMoney == false then
            player.SecureUnlockBox(nBoxPassword)
            timer.Sleep(500)
            player.ExchangeMoney(0, nDrawMoneyValueV)
            player.LockBox()
            bDrawedMoney = true
        end
        if bBuyTownPortal ~= 0 and nBuyTownPortalValue > 0 and bBoughtTownPortal == false then
            tbCastle.BuyTownPortal(nBuyTownPortalValue)
            bBoughtTownPortal = true
        end
    
        if (bBuyLife ~= 0 or bBuyMana ~= 0 or bBuyPoision ~= 0) and bBoughtMedicine == false then
            tbCastle.BuyMedicine(nBuyLifeValue, nBuyManaValue, nBuyPoisionValue)
            bBoughtMedicine = true
        end
        if bGoBackPoint ~= 0 and bGoneBackPoint == false then
            tbCastle.GoBack()
            bGoneBackPoint = true
        end
    end
    ---------------------------------------------------------------------------------B秐 у---------------------------------------------------------------
    
    -------------------------------------------------------------------------------D?T萿-----------------------------------------------------------------
    
    --Bc nh薾 nhi謒 v?
    tbQuest.DoQuest = function()
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        --L蕐 th玭g tin quest v祇 bi課 n閕 dung to祅 c鬰
        szContent = quest.GetInfo()
        local QuestType = tbAuxiliary.CheckQuestType()
        menu.ClickIndex(0, 0)
        
        if QuestType == 0 then
            tbQuest.GetPrise()
        end
        if QuestType == 1 then
            if nQuestWeaponType == 0 then tbQuest.Weapon() end
            if nQuestWeaponType == 1 then tbQuest.OnFinished() end
            if nQuestWeaponType == 2 then tbQuest.Forfeit() end
        end    
        if QuestType == 2 then
            if nQuestLetterType == 0 then tbQuest.Letter() end
            if nQuestLetterType == 1 then tbQuest.OnFinished() end
            if nQuestLetterType == 2 then tbQuest.Forfeit() end
        end
        if QuestType == 3 then
            if nQuestExpType == 0 then tbQuest.Exp() end
            if nQuestExpType == 1 then tbQuest.OnFinished() end
            if nQuestExpType == 2 then tbQuest.Forfeit() end
        end
        if QuestType == 4 then
            if nQuestReputeType == 0 then tbQuest.Repute() end
            if nQuestReputeType == 1 then tbQuest.OnFinished() end
            if nQuestReputeType == 2 then tbQuest.Forfeit() end
        end
        if QuestType == 5 then
            if nQuestFuYuanType == 0 then tbQuest.FuYuan() end
            if nQuestFuYuanType == 1 then tbQuest.OnFinished() end
            if nQuestFuYuanType == 2 then tbQuest.Forfeit() end
        end
        if QuestType == 6 then
            if nQuestPKValueType == 0 then tbQuest.PKValue() end
            if nQuestPKValueType == 1 then tbQuest.OnFinished() end
            if nQuestPKValueType == 2 then tbQuest.Forfeit() end
        end
        if QuestType == 7 then
            if nQuestTongJinType == 0 then tbQuest.TongJin() end
            if nQuestTongJinType == 1 then tbQuest.OnFinished() end
            if nQuestTongJinType == 2 then tbQuest.Forfeit() end
        end
    end
    
    --Nhi謒 v?trang b?
    tbQuest.Weapon = function()
        local tPlace, tName, tSeries, tType, tAttType, tMinAtt, tMaxAtt = tbAuxiliary.GetQuestItemInfo()
        --T譵 mua  ?ti謒  t筽 h鉧 NPC
        if tPlace ~= nil then
            local bInCity = tbAuxiliary.InCity()
            tbAuxiliary.TalkToNpc("Xa phu", bInCity)
            if bInCity == 1 then
                menu.ClickIndex(bInCity, 2)
            else
                menu.ClickIndex(bInCity, 1)
            end
            while menu.IsVisible(bInCity) == 0 do timer.Sleep(100)    end;
            for i = 0, menu.GetCount() - 1 do
                if string.match(menu.GetText(0, i), tPlace) ~= nil then menu.ClickIndex(0, i) end
            end
            timer.Sleep(500)
            tbAuxiliary.TalkToNpc("Ch?ti謒 t筽 h鉧", 0)
            menu.ClickText("Giao d辌h", 0)
            while shop.IsVisible() == 0 do timer.Sleep(100)    end
            for i = 0, shop.GetItemCount() - 1 do
                local iIndex = shop.GetItemIndex(i)
                if string.match(item.GetName(iIndex), tName) ~= nil and string.match(item.GetSeries(iIndex), tSeries) ~= nil and item.GetPrice(iIndex) < player.GetMoney(1) then
                    shop.SellItem(i)
                end
            end
            timer.Sleep(500)
            shop.Close()
            player.CloseStatus()
            player.CloseItem()
            tbQuest.GetPrise()
            return
        end
    
        --T譵 to祅 b?c竎 stall ?th蕋 i th祅h th? mua trang b?c莕 thi誸 (L璾 ?c竎 shop b竛  nv ch??khu v鵦 g莕 D?T萿)
        
        for i = 1, table.maxn(tbCity) do
            if player.GetMapName() ~= tbCity[i][1] then
                local bInCity = tbAuxiliary.InCity()
                tbAuxiliary.TalkToNpc("Xa phu", bInCity)
                if bInCity == 1 then
                    menu.ClickIndex(bInCity, 2)
                else
                    menu.ClickIndex(bInCity, 1)
                end
                while menu.IsVisible(0) == 0 do timer.Sleep(100)    end
                menu.ClickIndex(0, tbAuxiliary.GetDialogIndex(0, tbCity[i][1]))
                while player.GetMapName() ~= tbCity[i][1] do timer.Sleep(100) end
            end
            
            player.MoveToNpc(0, 0, "D?T萿")
            local pX, pY = player.GetMapPos()        
            for i = 2, MAX_NPC do
                if npc.IsExists(i) == 1 and npc.GetKind(i) == 1 and npc.IsStall(i) == 1 then
                    local sX, sY = npc.GetMapPos(i)
                    local dZ = (sX - pX)*(sX - pX) + (sY - pY)*(sY - pY)
                    if dZ <= DATAU_RANGE then
                        player.MoveTo(sX, sY)
                        timer.Sleep(1000)
                        player.OpenStall(i)
                        while stall.IsVisible() == 0 do timer.Sleep(100)    end
                        timer.Sleep(1000)
                        for i = 0, stall.GetItemCount() - 1 do
                            local iIndex = stall.GetItemIndex(i)
                            if  iIndex > 0 and tbAuxiliary.CheckQuestItem(iIndex) == 1 then
                                for j = 1, table.maxn(tbItemType) do
                                    if nDetail == tbItemType[j][2] and stall.GetItemPrice(i) < tbItemType[j][3] and player.GetMoney(1) >= stall.GetItemPrice(i) then
                                        stall.SellItem(i)
                                        timer.Sleep(1000)
                                        stall.Close()
                                        tbQuest.GetPrise()
                                    end
                                end
                            end
                        end
                        stall.Close()
                    end
                end
            end
        end
        return
    end
    
    --Nhi謒 v? ch?
    tbQuest.Letter = function()
        --N誹 trong ngi kh玭g c?Th?мa Ph?th?甶 mua
        local nSaveIndex, nSavePlace, nSaveX, nSaveY = tbAuxiliary.FindSave()
        if nSaveIndex == 0 then
            tbAuxiliary.TalkToNpc("Ch?ti謒 t筽 h鉧", 0)
            menu.ClickText(0, "Giao d辌h")
            while shop.IsVisible(0) == 0 do timer.Sleep(100)    end
            shop.SellItem(0)
            timer.Sleep(500)
            shop.Close()
            player.CloseStatus()
            player.CloseItem()
        end
        
        local nCurrentMap = player.GetMapName()
        local bInCity = tbAuxiliary.InCity()
        tbAuxiliary.TalkToNpc("Xa phu", bInCity)
        menu.ClickText(bInCity, " n n琲 l祄 nhi謒 v?D?T萿")
        while menu.IsVisible(bInCity) == 0 do timer.Sleep(100)    end;
        menu.ClickIndex(0, 0)
        while player.GetMapName() == nCurrentMap do timer.Sleep(100) end
    
        local IsDone = tbAuxiliary.IsFinishedQuest()
        while (IsDone == 0) do
            timer.Sleep(1000)
            IsDone = tbAuxiliary.IsFinishedQuest()
            if player.IsFightMode() == 0 then    return 0    end
        end
        
        tbRestore.AutoTownPortal()
        nCurrentMap = player.GetMapName()
        while player.GetMapName() == nCurrentMap do timer.Sleep(100) end
        tbQuest.GetPrise()
        return 1
    end
    
    
    --Nhi謒 v?kinh nghi謒
    tbQuest.Exp = function()
        local nQuestExp = tbAuxiliary.GetQuestExp()
        local nMinExp, nMaxExp = player.GetExperience()
        local nLevel = player.GetLevel()
        local nExp
        if (nMinExp + nQuestExp) >= nMaxExp then
            nExp = nQuestExp - (nMaxExp - nMinExp)
            nLevel = nLevel + 1
        else
            nExp = nMinExp + nQuestExp
        end
        while (player.GetExperience() < nExp and player.GetLevel() == nLevel) or player.GetLevel() < nLevel do
            local bUseItem = tbAuxiliary.UseExpItem()
            if bUseItem == 0 then return 0 end
        end
        tbQuest.GetPrise()
        return 1
    end
    
    --Nhi謒 v?danh v鋘g
    tbQuest.Repute = function()
        local nRepute = 0
        local nQuestRepute = tbAuxiliary.GetQuestRepute()
    
        while nRepute < nQuestRepute do
            if player.GetMapName() ~= "Dng Ch﹗" then
                local bInCity = tbAuxiliary.InCity()
                tbAuxiliary.TalkToNpc("Xa phu", bInCity)
                if bInCity == 1 then
                    menu.ClickIndex(bInCity, 2)
                else
                    menu.ClickIndex(bInCity, 1)
                end
                while menu.IsVisible(0) == 0 do timer.Sleep(100)    end
                menu.ClickIndex(0, tbAuxiliary.GetDialogIndex(0, "Dng Ch﹗"))
                while player.GetMapName() ~= "Dng Ch﹗" do timer.Sleep(100) end
            end
            
            tbAuxiliary.TalkToNpc("D辌h tr筸 d辌h quan", 1)
            menu.ClickText(1, "Ta mu鑞 v?tri襲 nh g鉷 ch髏 s鴆 l鵦.")
            while menu.IsVisible(1) == 0 do timer.Sleep(100)    end
            menu.ClickText(1, "Ta b籲g l遪g!")
            timer.Sleep(500)
            local bInCity = tbAuxiliary.InCity()
            tbAuxiliary.TalkToNpc("Xa phu", bInCity)
            menu.ClickText(bInCity, " n琲 c bi謙 l祄 Nhi謒 v?T輓 S?)
            while menu.IsVisible(0) == 0 do timer.Sleep(100)    end
            menu.ClickText(0, "Mu鑞")
            while player.GetMapName() == "Dng Ch﹗" do timer.Sleep(100) end
            tbAuxiliary.TalkToNpc("D辌h quan", 1)
            menu.ClickIndex(1, 0)
            tbAuxiliary.TalkToNpc("C竛h tr緉g", 1)
            menu.ClickIndex(1, 1)
            while menu.IsVisible(1) == 0 do timer.Sleep(100)    end
            menu.ClickIndex(1, 0)
            tbAuxiliary.TalkToNpc("D辌h quan", 1)
            menu.ClickIndex(1, 1)
            while player.GetMapName() ~= "Bi謓 Kinh" do timer.Sleep(100) end
            tbAuxiliary.TalkToNpc("D辌h quan", 1)
            menu.ClickText(1, "Ta mu鑞 v?tri襲 nh g鉷 ch髏 s鴆 l鵦.")
            while menu.IsVisible(1) == 0 do timer.Sleep(100)    end
            menu.ClickText(1, "Ta n  giao nhi謒 v?T輓 s?)
            nRepute = nRepute + 2
        end
        
        tbQuest.GetPrise()
        return
    end
    
    --Nhi謒 v?ph骳 duy猲
    tbQuest.FuYuan = function()
        local nFuYuan = 0
        local nQuestFuYuan = tbAuxiliary.GetQuestFuYuan()
    
        if player.GetMapName() ~= "Phng Tng" then
            local bInCity = tbAuxiliary.InCity()
            tbAuxiliary.TalkToNpc("Xa phu", bInCity)
            if bInCity == 1 then
                menu.ClickIndex(bInCity, 2)
            else
                menu.ClickIndex(bInCity, 1)
            end
            while menu.IsVisible(0) == 0 do timer.Sleep(100)    end
            menu.ClickIndex(0, tbAuxiliary.GetDialogIndex(0, "Phng Tng"))
            while player.GetMapName() ~= "Phng Tng" do timer.Sleep(100) end
        end
            
        tbAuxiliary.TalkToNpc("V?L﹎ truy襫 nh﹏", 1)
        menu.ClickText(1, "Th阨 gian t輈h l騳 i 甶觤 ph骳 duy猲")
        while menu.IsVisible(0) == 0 do timer.Sleep(100)    end
        menu.ClickIndex(0, 0)
        
        nFuYuan = nFuYuan + 2
        
        while nFuYuan < nQuestFuYuan do
            local bUseItem = tbAuxiliary.UseFuYuanItem()
            if bUseItem == 0 then return 0 end
        end
        tbQuest.GetPrise()
        return 1
    end
    
    --Nhi謒 v?tr?PK
    tbQuest.PKValue = function()
        return
    end
    
    --Nhi謒 v?T鑞g Kim
    tbQuest.TongJin = function()
        return
    end
    
    --H祄 nh薾 thng 
    tbQuest.GetPrise = function()
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        local QuestType = tbAuxiliary.CheckQuestType()
        menu.ClickText(0, "ta  ho祅 th祅h nhi謒 v?l莕 n祔, xin h穣 ki觤 tra l筰!")
        
        if QuestType == 1 then
            local nIndex, nPlace, nX, nY = player.GetFirstItem()
            while nIndex ~= 0 and nPlace == 3 do
                if tbAuxiliary.CheckQuestItem(nIndex) == 1 then
                    player.MoveItem(nPlace, nX, nY, 0, 0, 0)
                    timer.Sleep(500)
                    player.MoveItem(12,0,0, 0,0,0)
                    timer.Sleep(500)
                    player.AcceptGiveItem(1)
                    timer.Sleep(500)
                    break
                end
                nIndex, nPlace, nX, nY = player.GetNextItem()
            end
        end
        
        --Lng gi?ph莕 thng
        local p0, p1, p2 = quest.GetPriceInfo()
        local temp0, temp1, temp2 = 0, 0, 0
        for i = 1, table.maxn(tbPrise) do
            if string.match(p0, tbPrise[i][1]) ~= nil then temp0 = tbPrise[i][2] end
            if string.match(p1, tbPrise[i][1]) ~= nil then temp1 = tbPrise[i][2] end
            if string.match(p2, tbPrise[i][1]) ~= nil then temp2 = tbPrise[i][2] end
        end
        
        if math.max(temp0, temp1, temp2) == temp0 then
            quest.ChoosePrice(0)
        elseif math.max(temp0, temp1, temp2) == temp1 then
            quest.ChoosePrice(1)
        else
            quest.ChoosePrice(2)
        end
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        menu.ClickIndex(0, 0)
        while menu.IsVisible(0) == 0 do timer.Sleep(100)    end
        menu.ClickIndex(0, 0)
        bFinish = 1
    end
    
    --H祄 h駓 nhi謒 v?
    tbQuest.Forfeit = function()
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        menu.ClickIndex(0, 2)    
        while menu.IsVisible(0) == 0 do timer.Sleep(100)    end;
        --Check nh﹏ v藅 kh玭g c遪 c?h閕 h駓 b?nhi謒 v?v?h駓 nhi謒 v?b籲g 100 m秐h S琻 H?X?T綾 (n誹 c?
        if string.match(menu.GetText(0, 2), "Uhm! в ta suy ngh?l筰 ") ~= nil then
            menu.ClickIndex(0, 1)
            while menu.IsVisible(0) == 0 do timer.Sleep(100)    end;
            menu.ClickIndex(0, 0)
            return
        else
            while menu.IsVisible(0) == 0 do timer.Sleep(100)    end;
            menu.ClickIndex(0, 0)
            return
        end
        
        timer.Sleep(1000)
        bForfeit = 1
    end
    
    --H祅h ng khi k誸 th骳 nhi謒 v?
    tbQuest.OnFinished = function()
        if nStopTaskType == 0 then
            return
        end
        if nStopTaskType == 1 then
            system.ExitGame()
            return
        end
        --Hi謓 t筰 lo筰 n祔 ch璦 x竎 nh, set  nh d蕌
        if nStopTaskType == 2 then
            return
        end
        --Hi謓 t筰 lo筰 n祔 ch璦 x竎 nh, set  nh d蕌
        if nStopTaskType == 3 then
            return
        end
        if nStopTaskType == 4 then
            player.OfflineLive()
            while menu.IsVisible(1) == 0 do timer.Sleep(100) end
            menu.ClickIndex(1, 2)
            return
        end
        if nStopTaskType == 5 then
            player.OfflineLive()
            while menu.IsVisible(1) == 0 do timer.Sleep(100) end
            menu.ClickIndex(1, 0)
            return
        end
    end
    
    --H祄 ki觤 tra lo筰 nhi謒 v?
    tbAuxiliary.CheckQuestType = function()
        --X衪 ri猲g trng h頿 cho nhi謒 v?t譵 m秐h S琻 H?X?T綾
        if string.match(szContent, "S琻 H?X?T綾") ~= nil then
            return 0
        elseif string.match(szContent, "甶 t譵 m鉵") ~= nil then
            return 1
        elseif string.match(szContent, "мa у") ~= nil or string.match(szContent, "M藅 ch?) ~= nil then
            return 2
        --Nh鱪g nhi謒 v?n祔 ch璦 t?th鵦 hi謓 頲 n猲 set  s?d鬾g sau    
        elseif string.match(szContent, "kinh nghi謒") ~= nil then
            return 3
        elseif string.match(szContent, "Danh v鋘g") ~= nil then
            return 4
        elseif string.match(szContent, "Ph骳 Duy猲") ~= nil then
            return 5
        elseif string.match(szContent, "甶觤 PK") ~= nil then
            return 6
        elseif string.match(szContent, "T鑞g Kim") ~= nil then
            return 7
        end
    end
    
    --H祄 x衪 甶襲 ki謓 ho祅 th祅h nhi謒 v?t譵  ch?
    tbAuxiliary.IsFinishedQuest = function()
        local tmpStr = quest.GetStatus()
        local value1, value2
        
        --Ph﹏ t輈h c竎 th祅h ph莕 trong tr筺g th竔 quest
        for i = 1, string.len(tmpStr) - 47 do
            if string.sub(tmpStr, i, i + 17) == "t譵 <color=yellow>" then value1 = string.sub(tmpStr, i + 18, i + 20) end
            if string.sub(tmpStr, i + 18, i + 45) == "thu th藀 頲 <color=yellow>" then
            value2 = string.sub(tmpStr, i + 46, i + 47)
            break
            end
        end
        
        if value1 ~= nil and value1 == value2 then
            return 1
        else
            return 0
        end
    end
    
    --H祄 l蕐 th玭g tin quest item t?l阨 tho筰 NPC D?T萿
    tbAuxiliary.GetQuestItemInfo = function()
        local tmpStr = szContent
        local tPlace, tName, tSeries, tType, tAttType, tMinAtt, tMaxAtt
        
        --L蕐 v?tr?l祄 nhi謒 v?
        for i = 1, table.maxn(tbCity) do
            if string.match(tmpStr, tbCity[i][1]) then tPlace = tbCity[i][1] end
        end
        
        --Ng?h祅h v?t猲 c馻 trang b?
        for i = 1, string.len(tmpStr) - 14 do
            if string.sub(tmpStr, i, i + 13) == "Mua gi髉 ta " then tName = string.sub(tmpStr, i + 14, string.len(tmpStr)) end
            if string.sub(tmpStr, i, i + 10) == "m鉵 n祔: " then
                tName = string.sub(tmpStr, i + 11, string.len(tmpStr))
                if string.match(tName, "1 c竔") then tName = string.sub(tName, 9, string.len(tName)) end
            end
        end
        if tName ~= nil then
            for i = 1, string.len(tName) do
                if string.sub(tName, i, i) == "(" then
                    if string.sub(tName, i + 1, i + 3) == "Kim" then        tSeries = 0    end
                    if string.sub(tName, i + 1, i + 3) == "M閏" then        tSeries = 1    end
                    if string.sub(tName, i + 1, i + 4) == "Th駓" then        tSeries = 2    end
                    if string.sub(tName, i + 1, i + 3) == "H醓" then        tSeries = 3    end
                    if string.sub(tName, i + 1, i + 3) == "Th? then        tSeries = 4    end
                    tName = string.sub(tName, 1, i - 2)
                end
            end
            for i = 1, string.len(tName) do
                if string.sub(tName, i, i) == "," then tName = string.sub(tName, 1, i - 2) end
            end
        end
        --L蕐 th玭g s?thu閏 t輓h trang b?
        for i = 1, string.len(tmpStr) - 22 do
            if string.sub(tmpStr, i, i + 11) == "nh?nh蕋: " then
                if string.sub(tmpStr, i + 13, i + 13) == "," then
                    tMinAtt = tonumber(string.sub(tmpStr, i + 12, i + 12))
                elseif string.sub(tmpStr, i + 14, i + 14) == "," then
                    tMinAtt = tonumber(string.sub(tmpStr, i + 12, i + 13))
                else
                    tMinAtt = tonumber(string.sub(tmpStr, i + 12, i + 14))
                end
            end
            if string.sub(tmpStr, i + 11, i + 22) == "l韓 nh蕋: " then
                if string.sub(tmpStr, i + 24, i + 24) == "!" then
                    tMaxAtt = tonumber(string.sub(tmpStr, i + 23, i + 23))
                elseif string.sub(tmpStr, i + 25, i + 25) == "!" then
                    tMaxAtt = tonumber(string.sub(tmpStr, i + 23, i + 24))
                else
                    tMaxAtt = tonumber(string.sub(tmpStr, i + 23, i + 25))
                end
                break
            end
        end
        
        --L蕐 t猲 v?lo筰 trang b?
        if string.match(tmpStr, "甶 t譵 m鉵 n祔:") ~= nil then
            for i = 1, table.maxn(tbItemType)    do
                if string.match(tmpStr, tbItemType[i][1]) ~= nil then tType = tbItemType[i][2] end
            end
        end
        for i = 1, table.maxn(tbItemAttribute)    do
            if string.match(tmpStr, tbItemAttribute[i][1]) ~= nil then tAttType = tbItemAttribute[i][2] end
        end
    
        return tPlace, tName, tSeries, tType, tAttType, tMinAtt, tMaxAtt
    end
    
    --H祄 l蕐 th玭g tin nhi謒 v?甶觤 kinh nghi謒
    tbAuxiliary.GetQuestExp = function()
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        local tmpStr = quest.GetInfo()
        menu.ClickIndex(0, 0)
        for i = 1, string.len(tmpStr) do
            if string.sub(tmpStr, i, i + 11) == "kinh nghi謒 " then
                local nExp = tonumber(string.sub(tmpStr, i + 12, string.len(tmpStr) - 1))
                return nExp
            end
        end
    end
    
    --H祄 l蕐 th玭g tin nhi謒 v?甶觤 danh v鋘g
    tbAuxiliary.GetQuestRepute = function()
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        local tmpStr = quest.GetInfo()
        menu.ClickIndex(0, 0)
        for i = 1, string.len(tmpStr) do
            if string.sub(tmpStr, i, i + 9) == "Danh v鋘g " then
                local nRepute = tonumber(string.sub(tmpStr, i + 10, string.len(tmpStr) - 1))
                return nRepute
            end
        end
    end
    
    --H祄 l蕐 th玭g tin nhi謒 v?甶觤 ph骳 duy猲
    tbAuxiliary.GetQuestFuYuan = function()
        tbAuxiliary.TalkToNpc("D?T萿", 0)
        local tmpStr = quest.GetInfo()
        menu.ClickIndex(0, 0)
        for i = 1, string.len(tmpStr) do
            if string.sub(tmpStr, i, i + 10) == "Ph骳 Duy猲 " then
                local nFuYuan = tonumber(string.sub(tmpStr, i + 11, string.len(tmpStr) - 1))
                return nFuYuan
            end
        end
    end
    
    --H祄 ki觤 tra v藅 ph萴 th醓 m穘 nhi謒 v?t譵 trang b?
    tbAuxiliary.CheckQuestItem = function(iIndex)
        local tPlace, tName, tSeries, tType, tAttType, tMinAtt, tMaxAtt = tbAuxiliary.GetQuestItemInfo()
        local nGenre, nDetail, nParticular = item.GetKey(iIndex)
        if tName == item.GetName(iIndex) and (tSeries == item.GetSeries(iIndex) or tSeries == nil) then
            return 1
        elseif nDetail == tType or tType == nil then
            for j = 1, table.maxn(tbItemType) do
                for k = 0, 5 do
                    local iMagicType, iMagicValue = item.GetMagicAttrib(iIndex, k)
                    if tMinAtt ~= nil and iMagicType == tAttType and iMagicValue >= tMinAtt and iMagicValue <= tMaxAtt  then
                        return 1
                    end
                end
            end
        else
            return 0
        end
    end
    
    --Ki觤 tra v?s?d鬾g item t╪g ph骳 duy猲 trong ngi nh﹏ v藅 n誹 c?
    tbAuxiliary.UseFuYuanItem = function()
        local nIndex, nPlace, nX, nY = player.GetFirstItem()
        while nIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                for i = 1, table.maxn(tbFuYuanItem) do
                    if item.GetName() == tbFuYuanItem[i][1] then
                        player.UseItem(nIndex, nPlace, nX, nY)
                        return 1
                    end
                end
            end
            nIndex, nPlace, nX, nY = player.GetNextItem()
        end
        return 0
    end
    
    --Ki觤 tra v?s?d鬾g item t╪g 甶觤 kinh nghi謒 trong ngi nh﹏ v藅 n誹 c?
    tbAuxiliary.UseExpItem = function()
        local nIndex, nPlace, nX, nY = player.GetFirstItem()
        while nIndex ~= 0 do
            if nPlace == 3 or nPlace == 7 then
                for i = 1, table.maxn(tbExpItem) do
                    if item.GetName() == tbExpItem[i] then
                        player.UseItem(nIndex, nPlace, nX, nY)
                        return 1
                    end
                end
            end
            nIndex, nPlace, nX, nY = player.GetNextItem()
        end
        return 0
    end
    
    --Ki觤 tra xem ngi ch琲 c?trong th祅h th?hay kh玭g
    tbAuxiliary.InCity = function()
        for i = 1, table.maxn(tbCity) do
            if player.GetMapID() == tbCity[i][2] then return 1 end
        end
        return 0
    end
    
    --H祄 l蕐 index tng 鴑g trong theo n閕 dung
    tbAuxiliary.GetDialogIndex = function(nType, szText)
        for i = 0, menu.GetCount(nType) - 1 do
            if string.match(menu.GetText(nType, i), szText) ~= nil then
                return i
            end
        end
        return -1
    end
    -------------------------------------------------------------------------------D?T萿-----------------------------------------------------------------
    
    function OnTimer(nTimerID)
        if (nTimerID == TIMER_ID1) then
            -- T?ng nh
            if bAutoAttackNpc ~= 0 then tbAttack.AutoAttackNpc() end
            
            -- T?ng nh苩 
            if bAutoPickUpObj ~= 0 then
                -- Refresh BlackList theo nh k?
                nRefreshTime = nRefreshTime + 500
                if nRefreshTime >=150000 then
                    nRefreshTime = 0
                    if not bPickingUp then tbAuxiliary.ClearTable(tbBlackObjectList) end
                end
                tbPickUp.AutoPickUpObj()
            end
        elseif nTimerID == TIMER_ID5 then
            if player.IsFightMode() == 1 and bAutoPickUpObj ~= 0 and nFilterObjType == 2 then tbAuxiliary.CheckAttribute() end
        elseif nTimerID == TIMER_ID2 then
            -- Tu Tho Dia Phu + kiem tra thoat game khi Tho Dia Phu
            if bLifeLess ~= 0 or bManaLess ~= 0 or bEmptyLife ~= 0 or bEmptyMana ~= 0 or bFullBox ~= 0 or bFullMoney ~= 0 or bItemDuration ~= 0 then tbRestore.AutoTownPortal() end
            -- Hen gio tat may
            if bExitWindows ~= 0 and (0 <= nExitWindowsHours and nExitWindowsHours <= 23) and (0 <= nExitWindowsMinute and nExitWindowsMinute <= 59) then tbBasic.ExitWindows() end
            -- Hen gio thoat game
            if bExitGame ~= 0 and (0 <= nExitGameHour and nExitGameHour <= 23) and (0 <= nExitGameMinute and nExitGameMinute <= 59) then tbBasic.ExitGame() end
            -- Tu dong phuc hoi
            if bAutoAddLife ~= 0 or bAutoAddMana ~= 0 or bUsePoision ~= 0 then tbRestore.AutoHeal() end
            -- Xu ly trong thanh
            if bTurnBack ~= 0 then tbCastle.ProcessInCastle() end
            --L苝 l筰 nhi謒 v?D?T萿
            if bForfeit == 1 or bFinish == 1 then
                bForfeit = 0
                bFinish = 0
                tbQuest.DoQuest()
            end
        elseif nTimerID == TIMER_ID3 then
            -- Tang mau theo dinh ky
            tbRestore.AutoUseLife()
        elseif nTimerID == TIMER_ID4 then
            -- Tang mana theo dinh ky
            tbRestore.AutoUseMana()
        end
    end
    
    function StopTimer()
        timer.Stop(TIMER_ID1)
        timer.Stop(TIMER_ID2)
        timer.Stop(TIMER_ID3)
        timer.Stop(TIMER_ID4)
        timer.Stop(TIMER_ID5)
    end
    
    function main()
        -- Ghi nh薾 v?tr?ban u c馻 nh﹏ v藅
        nOrgPlayerX, nOrgPlayerY = player.GetMapPos()
        
        -- Thi誸 l藀 c竎 skill
        if nLeftSkillId > 0 then    player.SetLeftSkillID(nLeftSkillId) end
        if nLeftSkillId > 0 then    player.SetRightSkillID(nRightSkillId) end
        
        if nAuraSkillId1 > 0 then    skill.SetAutoBuff(nAuraSkillId1, 1) end
        if nAuraSkillId2 > 0 then    skill.SetAutoBuff(nAuraSkillId2, 1) end
        if nAuraSkillId3 > 0 then    skill.SetAutoBuff(nAuraSkillId3, 1) end
    
        -- K輈h ho箃 c竎 timer
        timer.Start(TIMER_ID1, 200)
        timer.Start(TIMER_ID2, 2000)
        timer.Start(TIMER_ID5, 1000)
        if bAutoAddLife ~= 0 and nAddLifeValue > 0 and nAddLifeTime > 0 then timer.Start(TIMER_ID3, nAddLifeTime * 1000) end
        if bAutoAddMana ~= 0 and nAddManaValue > 0 and nAddManaTime > 0 then timer.Start(TIMER_ID4, nAddManaTime * 1000) end
        if bAutoQuest ~= 0 then tbQuest.DoQuest() end
    Khách viếng thăm hãy cùng banynavy xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. #3
    Thành Viên
    Ngày tham gia
    Jan 2009
    Đang ở
    Sống ở CLBGames Vn
    Bài viết
    290
    Thanks
    10
    Thanked 4 Times in 3 Posts

    Ðề: Auto Jxoff

    ko xài nhưng thanks vì tích cực của bạn
    p/s: bạn nên để bài viết số 2 trong tag [sp]
    Khách viếng thăm hãy cùng onetheside123 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  5. #4
    zonjkut3
    Guest

    Ðề: Auto Jxoff

    Chơi anh em hả,ko có pass sao xài đây 30charrrrrrrrrrrrrrr
    Khách viếng thăm hãy cùng zonjkut3 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. #5
    ±‡[̲̅ə̲̅٨̲̅٥̲̅٦� �� �̅]‡± Čħīċķėň's Avatar
    Ngày tham gia
    Jul 2009
    Đang ở
    TP HCM
    Bài viết
    1,349
    Thanks
    62
    Thanked 101 Times in 48 Posts

    Ðề: Auto Jxoff

    ha ha vô tình mò đại được cái pass share cho anh em sài

    192.168.1.1

    Thank cái nèo
    Lần sửa cuối bởi chickennood2, ngày 25-04-10 lúc 05:41 PM.
    Chúc 4rum ngày càng phát triển

  7. Các thành viên gởi lời cảm ơn đến Čħīċķėň vì bài viết này !

    khungboktvn (27-04-13)

  8. #6
    zonjkut3
    Guest

    Ðề: Auto Jxoff

    Auto có khác gì auto thanhlong đâu
    dù sao cũng thanks công post
    Khách viếng thăm hãy cùng zonjkut3 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  9. #7
    ±‡[̲̅ə̲̅٨̲̅٥̲̅٦� �� �̅]‡± Čħīċķėň's Avatar
    Ngày tham gia
    Jul 2009
    Đang ở
    TP HCM
    Bài viết
    1,349
    Thanks
    62
    Thanked 101 Times in 48 Posts

    Ðề: Auto Jxoff

    Trích dẫn Gửi bởi zonjkut3 [Only registered and activated users can see links. ]
    Auto có khác gì auto thanhlong đâu
    dù sao cũng thanks công post
    từ từ bác mai mốt sẽ update thêm, đâu phải chỉ có thế.
    Chúc 4rum ngày càng phát triển

  10. #8
    أبجدية عربية ’ huntersun's Avatar
    Ngày tham gia
    Mar 2008
    Đang ở
    A Town Where You Live
    Bài viết
    1,651
    Thanks
    1,524
    Thanked 328 Times in 65 Posts

    Ðề: Auto Jxoff

    Cho mình xin cái tool để lập trình ngôn ngữ .lua này đi

    EDit: À thấy rồi
    Lần sửa cuối bởi huntersun, ngày 25-04-10 lúc 08:25 PM.

    MU
    ONLINE

  11. #9
    Thành Viên
    Ngày tham gia
    Nov 2008
    Bài viết
    430
    Thanks
    30
    Thanked 54 Times in 41 Posts

    Ðề: Auto Jxoff

    clien không phù hợp thì chỉnh kiểu gì bây h bạn ơi
    Khách viếng thăm hãy cùng ngotiendat xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  12. #10
    Thành Viên nhoxmap_b7's Avatar
    Ngày tham gia
    Jul 2009
    Đang ở
    Tp Hồ Chí Minh Q.Tân Bình
    Bài viết
    383
    Thanks
    120
    Thanked 10 Times in 8 Posts

    Ðề: Auto Jxoff

    mà cho em hoi xài trên jx ofline hay online vậy
    Khách viếng thăm hãy cùng nhoxmap_b7 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 
Trang 1 của 4 1 2 3 ... CuốiCuối

Các Chủ đề tương tự

  1. Jxoff 5.0 no font,hàng sưu tầm,dễ thực hiện
    Bởi cuongnc2001 trong diễn đàn Võ Lâm Truyền Kỳ (Jx Server)
    Trả lời: 20
    Bài viết cuối: 02-12-12, 01:48 PM
  2. Đã có auto cho các pác đây.!!!!!!
    Bởi My.Ami.Pro trong diễn đàn Guides - Kho Lưu trữ
    Trả lời: 16
    Bài viết cuối: 28-02-09, 08:55 AM

Quyền viết bài

  • Bạn Không thể gửi Chủ đề mới
  • Bạn Không thể Gửi trả lời
  • Bạn Không thể Gửi file đính kèm
  • Bạn Không thể Sửa bài viết của mình
  •  
Múi giờ GMT +7. Bây giờ là 09:27 PM.
vBulletin®, Copyright ©2000-2011, Jelsoft Enterprises Ltd.
CLBGamesVN không chịu trách nhiệm về Luật Bản Quyền của các tài liệu, bài viết v.v...được đăng tải trên diễn đàn này.
Diễn đàn phát triển dưới sự đóng góp của tất cả thành viên. BQT chỉ là những người thành lập ra sân chơi, quản lý và duy trì về mặt kỹ thuật, nội dung khi hợp lệ.