Kết quả 1 đến 2 của 2
Chủ đề: VH 1k không đủ level qua máp
-
28-05-12, 11:10 AM #1
VH 1k không đủ level qua máp
Khách viếng thăm hãy cùng hoaiphong79 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
-
29-05-12, 01:04 AM #2
- Ngày tham gia
- Apr 2012
- Bài viết
- 69
- Thanks
- 18
- Thanked 3 Times in 3 Posts
Ðề: VH 1k không đủ level qua máp
D:\NhatKiem\YJJHserver\line1\msgServer\script\acti on\passway.lua nhé bạn
ở 1 số server khác bản sẽ là main\msgServer\script...
PHP Code:if(Hero:ActFun(1020,"check 6001",0) == true)then
if(Hero:ActFun(1001,"givemask2 == 20",0) == false)then
Hero:ActFun(1001,"givemask2 += 20",0)
end
elseif(Hero:ActFun(1020,"check 6002",0) == true)then
if(Hero:ActFun(1001,"givemask2 == 20",0) == false)then
Hero:ActFun(1001,"givemask2 += 20",0)
end
elseif(Hero:ActFun(1020,"check 6003",0) == true)then
if(Hero:ActFun(1001,"givemask2 == 20",0) == false)then
Hero:ActFun(1001,"givemask2 += 20",0)
end
elseif(Hero:ActFun(1020,"check 6004",0) == true)then
if(Hero:ActFun(1001,"givemask2 == 20",0) == false)then
Hero:ActFun(1001,"givemask2 += 20",0)
end
elseif(Hero:ActFun(1020,"check 6005",0) == true)then
if(Hero:ActFun(1001,"givemask2 == 20",0) == false)then
Hero:ActFun(1001,"givemask2 += 20",0)
end
elseif(Hero:ActFun(1020,"check 6006",0) == true)then
if(Hero:ActFun(1001,"givemask2 == 20",0) == false)then
Hero:ActFun(1001,"givemask2 += 20",0)
end
end
if(gContext==100100)then
if(Hero:ActFun(1001,"level >= 10",0)==true)then
Hero:ActFun(1003,"1003 125 63",0)
else
Hero:ActFun(127,"10 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100101)then
Hero:ActFun(1003,"1002 31 93",0)
elseif(gContext==100102)then
if(Hero:ActFun(1001,"level >= 35",0)==true)then
Hero:ActFun(1003,"1009 15 89",0)
else
Hero:ActFun(127,"35 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100200)then
Hero:ActFun(1003,"1001 77 147",0)
elseif(gContext==100201)then
if(Hero:ActFun(1001,"level >= 15",0)==true)then
Hero:ActFun(1003,"1005 78 51",0)
else
Hero:ActFun(127,"15 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100202)then
Hero:ActFun(1003,"1020 82 41",0)
elseif(gContext==100300)then
Hero:ActFun(1003,"1022 59 24",0)
elseif(gContext==100301)then
if(Hero:ActFun(1001,"level >= 15",0)==true)then
Hero:ActFun(1003,"1004 131 76",0)
else
Hero:ActFun(127,"15 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100302)then
--Hero:ActFun(127,"´Ë·ÔÝʱδ¿ªÍ¨",0)
Hero:ActFun(1003,"1023 80 37",0)
elseif(gContext==100303)then
Hero:ActFun(1003,"1001 79 35",0)
elseif(gContext==100400)then
Hero:ActFun(1003,"1021 53 20",0)
elseif(gContext==100401)then
if(Hero:ActFun(1001,"level >= 15",0)==true)then
Hero:ActFun(1003,"1006 102 25",0)
else
Hero:ActFun(127,"15 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100402)then
Hero:ActFun(1003,"1025 84 43",0)
elseif(gContext==100403)then
Hero:ActFun(1003,"1003 67 135",0)
elseif(gContext==100500)then
Hero:ActFun(1003,"1006 157 95",0)
elseif(gContext==100501)then
Hero:ActFun(1003,"1002 93 120",0)
elseif(gContext==100502)then
Hero:ActFun(1003,"1024 81 42",0)
elseif(gContext==100503)then
Hero:ActFun(1003,"3001 63 116",0)
elseif(gContext==100600)then
if(Hero:ActFun(1001,"level >= 25",0)==true)then
Hero:ActFun(1003,"1007 99 22",0)
else
Hero:ActFun(127,"25 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100601)then
if(Hero:ActFun(1001,"level >= 10",0)==true)then
Hero:ActFun(1003,"1004 75 129",0)
else
Hero:ActFun(127,"10 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100602)then
if(Hero:ActFun(1001,"level >= 15",0)==true)then
Hero:ActFun(1003,"1005 44 114",0)
else
Hero:ActFun(127,"15 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100700)then
if(Hero:ActFun(1001,"level >= 30",0)==true)then
Hero:ActFun(1003,"1008 142 78",0)
else
Hero:ActFun(127,"30 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100701)then
if(Hero:ActFun(1001,"level >= 15",0)==true)then
Hero:ActFun(1003,"1006 66 156",0)
else
Hero:ActFun(127,"15 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100702)then
if(Hero:ActFun(1001,"level >= 45",0)==true)then
Hero:ActFun(1003,"1011 94 34",0)
else
Hero:ActFun(127,"45 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100800)then
Hero:ActFun(1003,"1007 31 85",0)
elseif(gContext==100900)then
Hero:ActFun(1003,"1001 138 87",0)
elseif(gContext==100901)then
if(Hero:ActFun(1001,"level >= 55",0)==true)then
Hero:ActFun(1003,"1013 80 142",0)
else
Hero:ActFun(127,"55 cap moi co the vao ban do nay !",0)
end
elseif(gContext==100902)then
if(Hero:ActFun(1001,"level >= 40",0)==true)then
Hero:ActFun(1003,"1010 50 76",0)
else
Hero:ActFun(127,"40 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101000)then
Hero:ActFun(1003,"1009 139 72",0)
elseif(gContext==101001)then
Hero:ActFun(1003,"3006 17 77",0)
elseif(gContext==101002)then
if(Hero:ActFun(1001,"level >= 70",0)==true)then
Hero:ActFun(1003,"1016 71 131",0)
else
Hero:ActFun(127,"70 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101100)then
if(Hero:ActFun(1001,"level >= 50",0)==true)then
Hero:ActFun(1003,"1012 97 26",0)
else
Hero:ActFun(127,"50 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101101)then
if(Hero:ActFun(1001,"level >= 80",0)==true)then
Hero:ActFun(1003,"1018 133 63",0)
else
Hero:ActFun(127,"80 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101102)then
Hero:ActFun(1003,"1007 124 110",0)
elseif(gContext==101200)then
Hero:ActFun(1003,"3009 72 113",0)
elseif(gContext==101201)then
if(Hero:ActFun(1001,"level >= 65",0)==true)then
Hero:ActFun(1003,"1015 96 27",0)
else
Hero:ActFun(127,"65 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101202)then
Hero:ActFun(1003,"1011 31 94",0)
elseif(gContext==101300)then
Hero:ActFun(1003,"1009 84 27",0)
elseif(gContext==101301)then
if(Hero:ActFun(1001,"level >= 60",0)==true)then
Hero:ActFun(1003,"1014 132 67",0)
else
Hero:ActFun(127,"60 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101400)then
if(Hero:ActFun(1001,"level >= 60",0)==true)then
Hero:ActFun(1003,"3012 73 127",0)
else
Hero:ActFun(127,"60 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101401)then
Hero:ActFun(1003,"1013 98 24",0)
elseif(gContext==101500)then
if(Hero:ActFun(1001,"level >= 100",0)==true)then
Hero:ActFun(1003,"1088 103 31",0)
else
Hero:ActFun(127,"100 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101501)then
Hero:ActFun(1003,"1012 81 138",0)
elseif(gContext==101600)then
Hero:ActFun(1003,"1010 122 68",0)
elseif(gContext==101601)then
if(Hero:ActFun(1001,"level >= 75",0)==true)then
Hero:ActFun(1003,"1017 57 117",0)
else
Hero:ActFun(127,"75 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101700)then
Hero:ActFun(1003,"1016 83 31",0)
elseif(gContext==101701)then
if(Hero:ActFun(1001,"level >= 75",0)==true)then
Hero:ActFun(1003,"3019 37 99",0)
else
Hero:ActFun(127,"75 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101800)then
if(Hero:ActFun(1001,"level >= 85",0)==true)then
Hero:ActFun(1003,"1019 80 20",0)
else
Hero:ActFun(127,"85 cap moi co the vao ban do nay !",0)
end
elseif(gContext==101801)then
Hero:ActFun(1003,"1011 76 144",0)
elseif(gContext==101900)then
Hero:ActFun(1003,"1018 37 81",0)
elseif(gContext==101901)then
if(Hero:ActFun(1001,"level >= 85",0)==true)then
Hero:ActFun(1003,"3022 81 19",0)
else
Hero:ActFun(127,"85 cap moi co the vao ban do nay !",0)
end
elseif(gContext==102000)then
if(Hero:ActFun(1096,"== 4096",1)==false)then
Hero:ActFun(1003,"1002 129 56",0)
else
Hero:ActFun(127,"Ö»ÓÐÁù´óÃÅÅɵÜ×Ó²ÅÄÜ´Ó´Ëͨ¹ý£¬¸Ï½ôÈ¥ÕÒÕÆÃÅÈ˼ÓÈëÃÅÅÉ°É",0)
end
elseif(gContext==102100)then
if(Hero:ActFun(1096,"== 4096",1)==false)then
if(Hero:ActFun(1001,"level >= 15 ",0)==true)then
Hero:ActFun(1003,"1004 46 102",0)
else
Hero:ActFun(127,"15¼¶ÒÔÉϲÅÄܽøÈ룬¸Ï½ôÈ¥Éý¼¶°É",0)
end
else
Hero:ActFun(127,"Ö»ÓÐÁù´óÃÅÅɵÜ×Ó²ÅÄÜ´Ó´Ëͨ¹ý£¬¸Ï½ôÈ¥ÕÒÕÆÃÅÈ˼ÓÈëÃÅÅÉ°É",0)
end
elseif(gContext==102200)then
if(Hero:ActFun(1096,"== 4096",1)==false)then
if(Hero:ActFun(1001,"level >= 10 ",0)==true)then
Hero:ActFun(1003,"1003 36 69",0)
else
Hero:ActFun(127,"10¼¶ÒÔÉϲÅÄܽøÈ룬¸Ï½ôÈ¥Éý¼¶°É",0)
end
else
Hero:ActFun(127,"Ö»ÓÐÁù´óÃÅÅɵÜ×Ó²ÅÄÜ´Ó´Ëͨ¹ý£¬¸Ï½ôÈ¥ÕÒÕÆÃÅÈ˼ÓÈëÃÅÅÉ°É",0)
end
elseif(gContext==102300)then
if(Hero:ActFun(1096,"== 4096",1)==false)then
if(Hero:ActFun(1001,"level >= 10 ",0)==true)then
Hero:ActFun(1003,"1003 80 27",0)
else
Hero:ActFun(127,"10¼¶ÒÔÉϲÅÄܽøÈ룬¸Ï½ôÈ¥Éý¼¶°É",0)
end
else
Hero:ActFun(127,"Ö»ÓÐÁù´óÃÅÅɵÜ×Ó²ÅÄÜ´Ó´Ëͨ¹ý£¬¸Ï½ôÈ¥ÕÒÕÆÃÅÈ˼ÓÈëÃÅÅÉ°É",0)
end
elseif(gContext==102400)then
if(Hero:ActFun(1096,"== 4096",1)==false)then
if(Hero:ActFun(1001,"level >= 20 ",0)==true)then
Hero:ActFun(1003,"1005 81 156",0)
else
Hero:ActFun(127,"20¼¶ÒÔÉϲÅÄܽøÈ룬¸Ï½ôÈ¥Éý¼¶°É",0)
end
else
Hero:ActFun(127,"Ö»ÓÐÁù´óÃÅÅɵÜ×Ó²ÅÄÜ´Ó´Ëͨ¹ý£¬¸Ï½ôÈ¥ÕÒÕÆÃÅÈ˼ÓÈëÃÅÅÉ°É",0)
end
elseif(gContext==102500)then
if(Hero:ActFun(1096,"== 4096",1)==false)then
if(Hero:ActFun(1001,"level >= 15 ",0)==true)then
Hero:ActFun(1003,"1004 84 25",0)
else
Hero:ActFun(127,"15¼¶ÒÔÉϲÅÄܽøÈ룬¸Ï½ôÈ¥Éý¼¶°É",0)
end
else
Hero:ActFun(127,"Ö»ÓÐÁù´óÃÅÅɵÜ×Ó²ÅÄÜ´Ó´Ëͨ¹ý£¬¸Ï½ôÈ¥ÕÒÕÆÃÅÈ˼ÓÈëÃÅÅÉ°É",0)
end
elseif(gContext==102800)then
if(Hero:ActFun(1080,"mask == 31",31) == false)then
if(Hero:ActFun(1080,"step == 3",31) == true)then
Hero:ActFun(1080,"task end 3",31)
Hero:ActFun(1080,"step = 4",31)
Hero:ActFun(1080,"task accept 4",31)
Hero:ActFun(1046,"21",28)
end
end
if(Hero:ActFun(1001,"level >= 15 ",0)==true)then
Hero:ActFun(1003,"1029 44 82",0)
else
Hero:ActFun(127,"15 cap moi co the den rung vat nuoi tang 2",0)
end
elseif(gContext==102900)then
Hero:ActFun(1003,"1028 64 17",0)
elseif(gContext==102901)then
if(Hero:ActFun(1001,"level >= 35 ",0)==true)then
Hero:ActFun(1003,"1030 14 57",0)
else
Hero:ActFun(127,"35 cap moi co the den rung vat nuoi tang 3",0)
end
elseif(gContext==103000)then
Hero:ActFun(1003,"1029 66 15",0)
elseif(gContext==103001)then
if(Hero:ActFun(1001,"level >= 45 ",0)==true)then
Hero:ActFun(1003,"1031 14 57",0)
else
Hero:ActFun(127,"45 cap moi co the den rung vat nuoi tang 4",0)
end
elseif(gContext==103100)then
Hero:ActFun(1003,"1030 83 48",0)
elseif(gContext==103101)then
if(Hero:ActFun(1001,"level >= 55 ",0)==true)then
Hero:ActFun(1003,"1032 54 16",0)
else
Hero:ActFun(127,"55 cap moi co the den rung vat nuoi tang 5",0)
end
elseif(gContext==103200)then
if(Hero:ActFun(1001,"level >= 65 ",0)==true)then
Hero:ActFun(1003,"1033 54 16",0)
else
Hero:ActFun(127,"65 cap moi co the den rung vat nuoi tang 6",0)
end
elseif(gContext==103201)then
Hero:ActFun(1003,"1031 81 49",0)
elseif(gContext==103300)then
Hero:ActFun(1003,"1032 15 58",0)
elseif(gContext==103400)then
if(Hero:ActFun(1001,"level >= 10",0)==true)then
Hero:ActFun(1003,"1003 115 50",0)
else
Hero:ActFun(127,"10 cap moi co the vao !",0)
end
elseif(gContext==103401)then
Hero:ActFun(1003,"1035 28 93",0)
elseif(gContext==103402)then
if(Hero:ActFun(1001,"level >= 35",0)==true)then
Hero:ActFun(1003,"1009 10 91",0)
else
Hero:ActFun(127,"35 cap moi co the vao !",0)
end
elseif(gContext==103500)then
Hero:ActFun(1003,"1034 79 151",0)
elseif(gContext==103501)then
if(Hero:ActFun(1001,"level >= 20",0)==true)then
Hero:ActFun(1003,"1005 75 51",0)
else
Hero:ActFun(127,"20 cap moi co the vao !",0)
end
elseif(gContext==103502)then
Hero:ActFun(1003,"1020 90 42",0)
elseif(gContext==103600)then
if(Hero:ActFun(1001,"level >= 10",0)==true)then
Hero:ActFun(1003,"1003 115 50",0)
else
Hero:ActFun(127,"10 cap moi co the vao !",0)
end
elseif(gContext==103601)then
Hero:ActFun(1003,"1037 28 93",0)
elseif(gContext==103602)then
if(Hero:ActFun(1001,"level >= 35",0)==true)then
Hero:ActFun(1003,"1009 10 91",0)
else
Hero:ActFun(127,"35 cap moi co the vao !",0)
end
elseif(gContext==103700)then
Hero:ActFun(1003,"1036 79 151",0)
elseif(gContext==103701)then
if(Hero:ActFun(1001,"level >= 20",0)==true)then
Hero:ActFun(1003,"1005 75 51",0)
else
Hero:ActFun(127,"20 cap moi co the vao !",0)
end
elseif(gContext==103702)then
Hero:ActFun(1003,"1020 90 42",0)
elseif(gContext==103800)then
if(Hero:ActFun(1001,"level >= 10",0)==true)then
Hero:ActFun(1003,"1003 115 50",0)
else
Hero:ActFun(127,"10 cap moi co the vao !",0)
end
elseif(gContext==103801)then
Hero:ActFun(1003,"1039 28 93",0)
elseif(gContext==103802)then
if(Hero:ActFun(1001,"level >= 35",0)==true)then
Hero:ActFun(1003,"1009 10 91",0)
else
Hero:ActFun(127,"35 cap moi co the vao !",0)
end
elseif(gContext==103900)then
Hero:ActFun(1003,"1038 79 151",0)
elseif(gContext==103901)then
if(Hero:ActFun(1001,"level >= 20",0)==true)then
Hero:ActFun(1003,"1005 75 51",0)
else
Hero:ActFun(127,"20 cap moi co the vao !",0)
end
elseif(gContext==103902)then
Hero:ActFun(1003,"1020 90 42",0)
elseif(gContext==104000)then
if(Hero:ActFun(1001,"level >= 10",0)==true)then
Hero:ActFun(1003,"1003 115 50",0)
else
Hero:ActFun(127,"10 cap moi co the vao !",0)
end
elseif(gContext==104001)then
Hero:ActFun(1003,"1041 28 93",0)
elseif(gContext==104002)then
if(Hero:ActFun(1001,"level >= 35",0)==true)then
Hero:ActFun(1003,"1009 10 91",0)
else
Hero:ActFun(127,"35 cap moi co the vao !",0)
end
elseif(gContext==104100)then
Hero:ActFun(1003,"1040 79 151",0)
elseif(gContext==104101)then
if(Hero:ActFun(1001,"level >= 20",0)==true)then
Hero:ActFun(1003,"1005 75 51",0)
else
Hero:ActFun(127,"20 cap moi co the vao !",0)
end
elseif(gContext==104102)then
Hero:ActFun(1003,"1020 90 42",0)
elseif(gContext==108800)then
Hero:ActFun(1003,"1015 46 83",0)
elseif(gContext==300100)then
Hero:ActFun(1003,"1005 100 34",0)
elseif(gContext==300101)then
Hero:ActFun(1003,"3002 64 118",0)
elseif(gContext==300200)then
Hero:ActFun(1003,"3001 94 38",0)
elseif(gContext==300201)then
Hero:ActFun(1003,"3003 64 118",0)
elseif(gContext==300300)then
Hero:ActFun(1003,"3002 94 38",0)
elseif(gContext==300301)then
Hero:ActFun(1003,"3004 64 118",0)
elseif(gContext==300400)then
Hero:ActFun(1003,"3003 94 38",0)
elseif(gContext==300401)then
Hero:ActFun(1003,"3005 64 118",0)
--Hero:ActFun(127,"¾Í²»ÈÃÄã½ø¾Í²»ÈÃÄã½ø¾Í²»ÈÃÄã½ø",0)
elseif(gContext==300500)then
Hero:ActFun(1003,"3004 94 38",0)
elseif(gContext==300600)then
Hero:ActFun(1003,"1010 96 119",0)
elseif(gContext==300601)then
Hero:ActFun(1003,"3007 14 78",0)
elseif(gContext==300700)then
Hero:ActFun(1003,"3006 111 51",0)
elseif(gContext==300701)then
Hero:ActFun(1003,"3008 14 78",0)
elseif(gContext==300800)then
Hero:ActFun(1003,"3007 111 51",0)
elseif(gContext==300900)then
Hero:ActFun(1003,"1012 34 92",0)
elseif(gContext==300901)then
Hero:ActFun(1003,"3010 72 116",0)
elseif(gContext==301000)then
Hero:ActFun(1003,"3009 89 42",0)
elseif(gContext==301001)then
Hero:ActFun(1003,"3011 72 116",0)
elseif(gContext==301100)then
Hero:ActFun(1003,"3010 89 42",0)
elseif(gContext==301200)then
Hero:ActFun(1003,"3013 72 124",0)
elseif(gContext==301201)then
Hero:ActFun(1003,"1014 79 133",0)
elseif(gContext==301300)then
Hero:ActFun(1003,"3014 73 127",0)
elseif(gContext==301301)then
Hero:ActFun(1003,"3012 68 47",0)
elseif(gContext==301400)then
Hero:ActFun(1003,"3015 70 126",0)
elseif(gContext==301401)then
Hero:ActFun(1003,"3013 68 47",0)
elseif(gContext==301500)then
Hero:ActFun(1003,"3016 70 126",0)
elseif(gContext==301501)then
Hero:ActFun(1003,"3014 68 47",0)
elseif(gContext==301600)then
Hero:ActFun(1003,"3017 70 126",0)
elseif(gContext==301601)then
Hero:ActFun(1003,"3015 68 47",0)
elseif(gContext==301700)then
Hero:ActFun(1003,"3018 70 126",0)
elseif(gContext==301701)then
Hero:ActFun(1003,"3016 68 47",0)
elseif(gContext==301800)then
Hero:ActFun(1003,"3017 68 47",0)
elseif(gContext==301900)then
Hero:ActFun(1003,"1017 74 31",0)
elseif(gContext==301901)then
Hero:ActFun(1003,"3020 38 99",0)
elseif(gContext==302000)then
Hero:ActFun(1003,"3019 53 40",0)
elseif(gContext==302001)then
Hero:ActFun(1003,"3021 38 99",0)
elseif(gContext==302100)then
Hero:ActFun(1003,"3020 53 40",0)
elseif(gContext==302201)then
Hero:ActFun(1003,"1019 90 95",0)
elseif(gContext==302200)then
Hero:ActFun(1003,"3023 18 72",0)
elseif(gContext==302300)then
Hero:ActFun(1003,"3022 66 123",0)
elseif(gContext==302301)then
Hero:ActFun(1003,"3024 41 95",0)
elseif(gContext==302400)then
Hero:ActFun(1003,"3023 87 75",0)
elseif(gContext==100605)then
Hero:ActFun(1003,"1048 85 18",0)
elseif(gContext==104803)then
Hero:ActFun(1003,"1006 156 78",0)
elseif(gContext==108800)then
Hero:ActFun(1003,"1015 29 109",0)
end
bonus cho nếu lười...copy thay thế hết vào passway.luaKhách viếng thăm hãy cùng tielee2013 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
Các Chủ đề tương tự
-
Ai biết set giới hạn level 1k ở đâu k
Bởi vudung trong diễn đàn Hỏi Đáp/ Yêu CầuTrả lời: 31Bài viết cuối: 02-02-13, 07:53 PM -
[MU] Xin hướng dẫn chỉnh level học skill về Level 1 .
Bởi lasker trong diễn đàn Hỏi Đáp/ Yêu CầuTrả lời: 3Bài viết cuối: 11-05-12, 11:23 AM -
[KT] help me ! chỉnh level KT
Bởi sitachi trong diễn đàn Hỏi Đáp/ Yêu CầuTrả lời: 0Bài viết cuối: 22-03-12, 06:57 PM -
Hỏi về hiệu ứng khi nhân vật lên level
Bởi Kenizzle trong diễn đàn Hỏi Đáp/ Yêu CầuTrả lời: 3Bài viết cuối: 18-12-10, 10:09 PM -
Add level cho Au
Bởi cuongbep trong diễn đàn Audition Server PrivateTrả lời: 7Bài viết cuối: 17-06-10, 09:23 AM