[TLBB] Bắm điêu văn bị dis cao nhân nào giúp với
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  1. #1
    Thành Viên TS2GVN's Avatar
    Ngày tham gia
    Aug 2010
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    Bắm điêu văn bị dis cao nhân nào giúp với

    [Only registered and activated users can see links. ]

    Hiện tại mình có dev 1 source 2.9 nhưng mình tích hợp điêu văn từ bản kia sang khi bắm vào mọi thứ ok nhưng đến khi bắm xác nhận là nó ngắt kết nói ai rành về điêu văn chỉ với

    File code điêu văn

    Code:
    ---NPC Tính nång Ðiêu  Vån
    --Author: tinhkiem.us
    --Date: 13/12/2012
    
    x000551_g_ScriptId = 000551
    AllowEquipPoint = {0,1,2,3,4,5,6,12,14,15} --Các loÕi item có th¬ ÐV. 14 ho uyen, 0 VK
    
    ItemHopThanh ={
    		 	{dt = 30120001,dv = 30110001},{dt = 30120002,dv = 30110011},{dt = 30120003,dv = 30110021},--Trang suc c߶ng,nµi,thân 
    			{dt = 30120008,dv = 30110071},{dt = 30120009,dv = 30110081},--Hai tu th¬,trí
    			{dt = 30120010,dv = 30110091},{dt = 30120011,dv = 30110101},-- Yeu dai th¬ trí
    			{dt = 30120012,dv = 30110111},{dt = 30120013,dv = 30110121},--Vu Khi c߶ng nµi
    			{dt = 30120022,dv = 30110211},{dt = 30120023,dv = 30110221},--Mao trí thân
    			{dt = 30120028,dv = 30110271},{dt = 30120029,dv = 30110281},{dt = 30120030,dv = 30110291},--Y phøc th¬ trí thân
    			{dt = 30120031,dv = 30110301},{dt = 30120032,dv = 30110311},{dt = 30120041,dv = 30110401},--Thü hµ trí thân th¬
    			{dt = 30120033,dv = 30110321},{dt = 30120034,dv = 30110331},--Hµ uy¬n c߶ng nµi
    			{dt = 30120039,dv = 30110381},{dt = 30120040,dv = 30110391},{dt = 30120042,dv = 30110411},--Hµ kiên trí thân th¬
    			{dt = 30120014,dv = 30110131},{dt = 30120015,dv = 30110141},{dt = 30120016,dv = 30110151},{dt = 30120017,dv = 30110161},--vu khi thuoc tinh Bang hoa huyen doc
    			{dt = 30120018,dv = 30110171},{dt = 30120019,dv = 30110181},{dt = 30120020,dv = 30110191},{dt = 30120021,dv = 30110201},--vu khi giam khang Bang hoa huyen doc
    			{dt = 30120035,dv = 30110341},{dt = 30120036,dv = 30110351},{dt = 30120037,dv = 30110361},{dt = 30120038,dv = 30110371},--Ho Uyen thuoc tinh Bang Hoa Huyen Doc
    			{dt = 30120024,dv = 30110231},{dt = 30120025,dv = 30110241},{dt = 30120026,dv = 30110251},{dt = 30120027,dv = 30110261},--Mao khang thuoc tinh
    		}
    
    DWEquipPoint = {}
    DWEquipPoint[0] = {fir1 = 30110111,end1 =30110210}
    DWEquipPoint[1] = {fir1 = 30110211,end1 =30110270}
    DWEquipPoint[2] = {fir1 = 30110271,end1 =30110300}
    DWEquipPoint[3] = {fir1 = 30110301,end1 =30110320,fir2=30110401,end2=30110410}
    DWEquipPoint[4] = {fir1 = 30110071,end1 =30110090}
    DWEquipPoint[5] = {fir1 = 30110091,end1 =30110110}
    DWEquipPoint[6] = {fir1 = 30110001,end1 =30110030}
    DWEquipPoint[12] = {fir1 = 30110001,end1 =30110030}
    DWEquipPoint[14] = {fir1 = 30110321,end1 =30110380}
    DWEquipPoint[15] = {fir1 = 30110381,end1 =30110400,fir2 = 30110411,end2=30110420}
    
    DWMaterialType = {}
    DWMaterialType[0] = {
    			{[20]=30110001,     [0]=30110111,     [14]=30110321},
    			{[20]=30110002,     [0]=30110112,     [14]=30110322},
    			{[20]=30110003,     [0]=30110113,     [14]=30110323},
    			{[20]=30110004,     [0]=30110114,     [14]=30110324},
    			{[20]=30110005,     [0]=30110115,     [14]=30110325},
    			{[20]=30110006,     [0]=30110116,     [14]=30110326},
    			{[20]=30110007,     [0]=30110117,     [14]=30110327},
    			{[20]=30110008,     [0]=30110118,     [14]=30110328},
    			{[20]=30110009,     [0]=30110119,     [14]=30110329},
    			{[20]=30110010,     [0]=30110120,     [14]=30110330}
    			}
    DWMaterialType[1] = {
    			{[20]=30110011,     [0]=30110121,     [14]=30110331},
    			{[20]=30110012,     [0]=30110122,     [14]=30110332},
    			{[20]=30110013,     [0]=30110123,     [14]=30110333},
    			{[20]=30110014,     [0]=30110124,     [14]=30110334},
    			{[20]=30110015,     [0]=30110125,     [14]=30110335},
    			{[20]=30110016,     [0]=30110126,     [14]=30110336},
    			{[20]=30110017,     [0]=30110127,     [14]=30110337},
    			{[20]=30110018,     [0]=30110128,     [14]=30110338},
    			{[20]=30110019,     [0]=30110129,     [14]=30110339},
    			{[20]=30110020,     [0]=30110130,     [14]=30110340}
    			}
    DWMaterialType[2] = {
    			{[4]=30110071,     [5]=30110091,     [2]=30110271,     [3]=30110401,     [15]=30110411},
    			{[4]=30110072,     [5]=30110092,     [2]=30110272,     [3]=30110402,     [15]=30110412},
    			{[4]=30110073,     [5]=30110093,     [2]=30110273,     [3]=30110403,     [15]=30110413},
    			{[4]=30110074,     [5]=30110094,     [2]=30110274,     [3]=30110404,     [15]=30110414},
    			{[4]=30110075,     [5]=30110095,     [2]=30110275,     [3]=30110405,     [15]=30110415},
    			{[4]=30110076,     [5]=30110096,     [2]=30110276,     [3]=30110406,     [15]=30110416},
    			{[4]=30110077,     [5]=30110097,     [2]=30110277,     [3]=30110407,     [15]=30110417},
    			{[4]=30110078,     [5]=30110098,     [2]=30110278,     [3]=30110408,     [15]=30110418},
    			{[4]=30110079,     [5]=30110099,     [2]=30110279,     [3]=30110409,     [15]=30110419},
    			{[4]=30110080,     [5]=30110100,     [2]=30110280,     [3]=30110410,     [15]=30110420}
    			}
    DWMaterialType[3] = {
    			{[4]=30110081,     [5]=30110101,     [1]=30110211,     [2]=30110281,     [3]=30110301,     [15]=30110381},
    			{[4]=30110082,     [5]=30110102,     [1]=30110212,     [2]=30110282,     [3]=30110302,     [15]=30110382},
    			{[4]=30110083,     [5]=30110103,     [1]=30110213,     [2]=30110283,     [3]=30110303,     [15]=30110383},
    			{[4]=30110084,     [5]=30110104,     [1]=30110214,     [2]=30110284,     [3]=30110304,     [15]=30110384},
    			{[4]=30110085,     [5]=30110105,     [1]=30110215,     [2]=30110285,     [3]=30110305,     [15]=30110385},
    			{[4]=30110086,     [5]=30110106,     [1]=30110216,     [2]=30110286,     [3]=30110306,     [15]=30110386},
    			{[4]=30110087,     [5]=30110107,     [1]=30110217,     [2]=30110287,     [3]=30110307,     [15]=30110387},
    			{[4]=30110088,     [5]=30110108,     [1]=30110218,     [2]=30110288,     [3]=30110308,     [15]=30110388},
    			{[4]=30110089,     [5]=30110109,     [1]=30110219,     [2]=30110289,     [3]=30110309,     [15]=30110389},
    			{[4]=30110090,     [5]=30110110,     [1]=30110220,     [2]=30110290,     [3]=30110310,     [15]=30110390}
    			}
    DWMaterialType[4] = {
    			{[20]=30110021,     [1]=30110221,     [2]=30110291,     [3]=30110311,     [15]=30110391},
    			{[20]=30110022,     [1]=30110222,     [2]=30110292,     [3]=30110312,     [15]=30110392},
    			{[20]=30110023,     [1]=30110223,     [2]=30110293,     [3]=30110313,     [15]=30110393},
    			{[20]=30110024,     [1]=30110224,     [2]=30110294,     [3]=30110314,     [15]=30110394},
    			{[20]=30110025,     [1]=30110225,     [2]=30110295,     [3]=30110315,     [15]=30110395},
    			{[20]=30110026,     [1]=30110226,     [2]=30110296,     [3]=30110316,     [15]=30110396},
    			{[20]=30110027,     [1]=30110227,     [2]=30110297,     [3]=30110317,     [15]=30110397},
    			{[20]=30110028,     [1]=30110228,     [2]=30110298,     [3]=30110318,     [15]=30110398},
    			{[20]=30110029,     [1]=30110229,     [2]=30110299,     [3]=30110319,     [15]=30110399},
    			{[20]=30110030,     [1]=30110230,     [2]=30110300,     [3]=30110320,     [15]=30110400}
    			}
    --5:Bang, 6:Hoa, 7Huyen,8 DOc
    --Bang: Vu khi, Ho Uyen
    DWMaterialType[5] = {
    			{[0]=30110131,      [14]=30110341},
    			{[0]=30110132,      [14]=30110342},
    			{[0]=30110133,      [14]=30110343},
    			{[0]=30110134,      [14]=30110344},
    			{[0]=30110135,      [14]=30110345},
    			{[0]=30110136,      [14]=30110346},
    			{[0]=30110137,      [14]=30110347},
    			{[0]=30110138,      [14]=30110348},
    			{[0]=30110139,      [14]=30110349},
    			{[0]=30110140,      [14]=30110350}
    			}
    --Hoa
    DWMaterialType[6] = {
    			{[0]=30110141,      [14]=30110351},
    			{[0]=30110142,      [14]=30110352},
    			{[0]=30110143,      [14]=30110353},
    			{[0]=30110144,      [14]=30110354},
    			{[0]=30110145,      [14]=30110355},
    			{[0]=30110146,      [14]=30110356},
    			{[0]=30110147,      [14]=30110357},
    			{[0]=30110148,      [14]=30110358},
    			{[0]=30110149,      [14]=30110359},
    			{[0]=30110150,      [14]=30110360}
    			}
    --Huyen
    DWMaterialType[7] = {
    			{[0]=30110151,      [14]=30110361},
    			{[0]=30110152,      [14]=30110362},
    			{[0]=30110153,      [14]=30110363},
    			{[0]=30110154,      [14]=30110364},
    			{[0]=30110155,      [14]=30110365},
    			{[0]=30110156,      [14]=30110366},
    			{[0]=30110157,      [14]=30110367},
    			{[0]=30110158,      [14]=30110368},
    			{[0]=30110159,      [14]=30110369},
    			{[0]=30110160,      [14]=30110370}
    			}
    --Doc
    DWMaterialType[8] = {
    			{[0]=30110161,      [14]=30110371},
    			{[0]=30110162,      [14]=30110372},
    			{[0]=30110163,      [14]=30110373},
    			{[0]=30110164,      [14]=30110374},
    			{[0]=30110165,      [14]=30110375},
    			{[0]=30110166,      [14]=30110376},
    			{[0]=30110167,      [14]=30110377},
    			{[0]=30110168,      [14]=30110378},
    			{[0]=30110169,      [14]=30110379},
    			{[0]=30110170,      [14]=30110380}
    			}
    --9 GK Bang, 10 GK Hoa, 11 GK Huyen, 12 Gk Doc. 13 KB, 14 KH, 15 KHuyen, 16 KD
    DWMaterialType[9] = {
    			{[0]=30110171},
    			{[0]=30110172},
    			{[0]=30110173},
    			{[0]=30110174},
    			{[0]=30110175},
    			{[0]=30110176},
    			{[0]=30110177},
    			{[0]=30110178},
    			{[0]=30110179},
    			{[0]=30110180}
    			}
    DWMaterialType[10] = {
    			{[0]=30110181},
    			{[0]=30110182},
    			{[0]=30110183},
    			{[0]=30110184},
    			{[0]=30110185},
    			{[0]=30110186},
    			{[0]=30110187},
    			{[0]=30110188},
    			{[0]=30110189},
    			{[0]=30110190}
    			}
    DWMaterialType[11] = {
    			{[0]=30110191},
    			{[0]=30110192},
    			{[0]=30110193},
    			{[0]=30110194},
    			{[0]=30110195},
    			{[0]=30110196},
    			{[0]=30110197},
    			{[0]=30110198},
    			{[0]=30110199},
    			{[0]=30110200}
    			}
    DWMaterialType[12] = {
    			{[0]=30110201},
    			{[0]=30110202},
    			{[0]=30110203},
    			{[0]=30110204},
    			{[0]=30110205},
    			{[0]=30110206},
    			{[0]=30110207},
    			{[0]=30110208},
    			{[0]=30110209},
    			{[0]=30110210}
    			}
    --Khang
    DWMaterialType[13] = {
    			{[1]=30110231},
    			{[1]=30110232},
    			{[1]=30110233},
    			{[1]=30110234},
    			{[1]=30110235},
    			{[1]=30110236},
    			{[1]=30110237},
    			{[1]=30110238},
    			{[1]=30110239},
    			{[1]=30110240}
    			}
    DWMaterialType[14] = {
    			{[1]=30110241},
    			{[1]=30110242},
    			{[1]=30110243},
    			{[1]=30110244},
    			{[1]=30110245},
    			{[1]=30110246},
    			{[1]=30110247},
    			{[1]=30110248},
    			{[1]=30110249},
    			{[1]=30110250}
    			}
    DWMaterialType[15] = {
    			{[1]=30110251},
    			{[1]=30110252},
    			{[1]=30110253},
    			{[1]=30110254},
    			{[1]=30110255},
    			{[1]=30110256},
    			{[1]=30110257},
    			{[1]=30110258},
    			{[1]=30110259},
    			{[1]=30110260}
    			}
    DWMaterialType[16] = {
    			{[1]=30110261},
    			{[1]=30110262},
    			{[1]=30110263},
    			{[1]=30110264},
    			{[1]=30110265},
    			{[1]=30110266},
    			{[1]=30110267},
    			{[1]=30110268},
    			{[1]=30110269},
    			{[1]=30110270}
    			}
    NumberMaterial = {2,9,50,87,165,284,811,2088,3570}
    
    function x000551_OnDefaultEvent( sceneId, selfId,targetId )
    
    
    --LuaFnSetItemCreator( sceneId, selfId, 0, "*00010*" )
    --local _, name = LuaFnGetItemCreator(sceneId, selfId, 0)
    	BeginEvent(sceneId)
    		AddText(sceneId,"#{ZBDW_091105_1}")
    		AddNumText( sceneId, x000551_g_ScriptId, "#{ZBDW_XML_1}",6 ,1000  )
    		AddNumText( sceneId, x000551_g_ScriptId, "#{ZBDW_XML_2}",6 ,2000  )
    		AddNumText( sceneId, x000551_g_ScriptId, "#{ZBDW_XML_3}",6 ,3000  )
    		AddNumText( sceneId, x000551_g_ScriptId, "#{ZBDW_XML_4}",6 ,4000  )
    		AddNumText( sceneId, x000551_g_ScriptId, "#{ZBDW_XML_6}",11 ,5000  )
    		--AddNumText( sceneId, x000551_g_ScriptId, "Reset diem",11 ,6000  )
    	EndEvent(sceneId)
    	DispatchEventList(sceneId,selfId,targetId)
    end
    
    
    function x000551_OnEventRequest( sceneId, selfId, targetId, eventId )
    	local key = GetNumText()
    
    	if key == 1000 then
    		BeginUICommand( sceneId )
    			UICommand_AddInt( sceneId, targetId )
    		EndUICommand( sceneId )
    		DispatchUICommand( sceneId, selfId, 1000156 )
    	end
    	if key == 2000 then
    		BeginUICommand( sceneId )
    			UICommand_AddInt( sceneId, targetId )
    		EndUICommand( sceneId )
    		DispatchUICommand( sceneId, selfId, 2000156 )
    	end
    	if key == 3000 then
    		BeginUICommand( sceneId )
    			UICommand_AddInt( sceneId, targetId )
    		EndUICommand( sceneId )
    		DispatchUICommand( sceneId, selfId, 3000156 )
    	end
    	if key == 4000 then
    		BeginUICommand( sceneId )
    			UICommand_AddInt( sceneId, targetId )
    		EndUICommand( sceneId )
    		DispatchUICommand( sceneId, selfId, 4000156 )
    	end
    	if key == 5000 then
    		BeginEvent(sceneId)
    			AddText(sceneId,"#{ZBDW_091105_21}")
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	end
    	if key == 6000 then
    		SetMissionData(sceneId,selfId,Impact_K[5].MD,0)
    		SetMissionData(sceneId,selfId,Impact_K[6].MD,0)
    		SetMissionData(sceneId,selfId,Impact_K[7].MD,0)
    		SetMissionData(sceneId,selfId,Impact_K[8].MD,0)
    	end
    end
    
    
    function x000551_DoDiaowenAction(sceneId, selfId, nType, idBagPos1, idBagPos2 , idBagPos3)
    	if idBagPos1 == -1 then
    		return
    	end
    	if nType == 1 then -- Khac DV
    		local EquipPoint = LuaFnGetBagEquipType( sceneId, selfId, idBagPos1 )
    		local IDMaterial = LuaFnGetItemTableIndexByIndex( sceneId, selfId, idBagPos2 )
    		local IDDW = LuaFnGetItemTableIndexByIndex( sceneId, selfId, idBagPos3 )
    		local NotDW = 1
    		for i,Epoint in AllowEquipPoint do
    			if EquipPoint == Epoint then
    				NotDW = 0
    			end
    		end
    		if NotDW  == 1 then
    			x000551_NotifyTip(sceneId,selfId, "Trang b¸ này không h² trþ kh¡c")
    			return
    		end
    		if IDMaterial ~= 30503149 then
    			x000551_NotifyTip(sceneId,selfId, "#{ZBDW_091105_6}")
    			return
    		end
    		local notshike = 0
    		--x000551_NotifyTip(sceneId,selfId, "12131---oooo"..EquipPoint)
    		if (EquipPoint~= 3 and EquipPoint ~= 15) then
    			if (IDDW >= DWEquipPoint[EquipPoint].fir1 and IDDW <= DWEquipPoint[EquipPoint].end1) then
    				notshike = 1
    			end
    		else
    			if (IDDW >= DWEquipPoint[EquipPoint].fir1 and IDDW <= DWEquipPoint[EquipPoint].end1) or (IDDW >= DWEquipPoint[EquipPoint].fir2 and IDDW <= DWEquipPoint[EquipPoint].end2) then
    				notshike = 1
    			end
    		end
    		if notshike == 0 then
    			x000551_NotifyTip(sceneId,selfId, "#{ZBDW_091105_23}")
    			return
    		end
    		if LuaFnIsItemAvailable( sceneId, selfId, idBagPos1 ) ~= 1 then
    			x000551_NotifyTip(sceneId,selfId, "#{ResultText_158}")
    			return
    		end
    		if LuaFnIsItemAvailable( sceneId, selfId, idBagPos2 ) ~= 1 then
    			x000551_NotifyTip(sceneId,selfId, "#{ResultText_158}")
    			return
    		end
    		if LuaFnIsItemAvailable( sceneId, selfId, idBagPos3 ) ~= 1 then
    			x000551_NotifyTip(sceneId,selfId, "#{ResultText_158}")
    			return
    		end
    		
    		local ItemType = -1
    		local ItemLevel = 0
    		for i = 0, getn(DWMaterialType) do
    			local Type = DWMaterialType[i]
    			for j = 1,getn(Type) do
    				local Level = Type[j]
    				for k = 0,getn(Level) do
    					if  IDDW == Level[k] then
    						ItemType = i
    						ItemLevel = j
    						break
    					end
    				end
    			end
    		end
    		if ItemType == -1 and ItemLevel == 0 then
    			x000551_NotifyTip( sceneId, selfId, "Sai sót v§t ph¦m" )
    			return
    		end
    		
    		local _, name = LuaFnGetItemCreator(sceneId, selfId, idBagPos1)
    		if x000551_CheckCreatorDW(name)~=0 then
    			x000551_NotifyTip( sceneId, selfId, "Trang b¸ này ðã kh¡c ðiêu vån r°i." )
    			return
    		end
    		
    		local ret = LuaFnCostMoneyWithPriority( sceneId, selfId, 50000 )
    		if ret < 0 then
    			x000551_NotifyTip( sceneId, selfId, "Không ðü ngân lßþng." )
    			return
    		end
    		--x000551_NotifyTip( sceneId, selfId, "ItemType : " ..ItemType)
    		--x000551_NotifyTip( sceneId, selfId, "ItemLevel : " ..ItemLevel)
    		--local author = x000551_Creator2Author(name)
    		--x000551_NotifyTip( sceneId, selfId, "author : " ..author)
    		
    		
    		LuaFnEraseItem( sceneId, selfId, idBagPos2 )
    		LuaFnEraseItem( sceneId, selfId, idBagPos3 )
    		--SetDW(sceneId,selfId,ItemType,ItemLevel,idBagPos1)
    		local ketqua = x000551_SetDW(sceneId,selfId,ItemType,ItemLevel,idBagPos1)
    		local ret = LuaFnLockCheck( sceneId, selfId, idBagPos1, 0 )
    		if ret == 0 then LuaFnEquipLock( sceneId, selfId, idBagPos1 ) end
    		--x000551_NotifyTip( sceneId, selfId, "ketqua : " ..ketqua)
    		LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 18, 0 )
    		x000551_NotifyTip( sceneId, selfId, "Ðiêu Vån trang b¸ thành công." )
    		BeginUICommand( sceneId )
    			--UICommand_AddInt( sceneId, targetId )
    		EndUICommand( sceneId )
    		DispatchUICommand( sceneId, selfId, 8000156 )
    		return
    	end
    	if nType == 2 then -- Cuong Hoa dv
    		local _, name = LuaFnGetItemCreator(sceneId, selfId, idBagPos1)
    		local NumMaterial = LuaFnGetAvailableItemCount( sceneId, selfId, 20310166 )
    		
    		if NumMaterial < idBagPos2 then
    			x000551_NotifyTip( sceneId, selfId, "S¯ Kim T¢m Ty nh§p vào l¾n h½n s¯ lßþng mang trên ng߶i" )
    			return
    		end
    		if name == nil or name =="" then
    			x000551_NotifyTip( sceneId, selfId, "Trang b¸ chßa kh¡c Ðiêu Vån, không th¬ c߶ng hóa" )
    			return
    		end
    		--x000551_NotifyTip( sceneId, selfId, "name : " ..name)
    		local check = x000551_CheckCreatorDW(name)
    		--if check == nil then x000551_NotifyTip( sceneId, selfId, "check nil ") end
    		local n,Dtype,Dvalue = x000551_Creator2Data(name)
    		
    		
    		--x000551_NotifyTip( sceneId, selfId, "Dtype : " ..Dtype)
    		--x000551_NotifyTip( sceneId, selfId, "Dvalue : " ..Dvalue)
    		
    		if Dvalue == 0 then
    			x000551_NotifyTip( sceneId, selfId, "Trang b¸ chßa kh¡c Ðiêu Vån, không th¬ c߶ng hóa" )
    			return
    		end
    		
    		local Dlevel = 0
    		Dtype = tonumber(Dtype)
    		Dlevel = CallScriptFunction( 551, "GetDWLevel",sceneId,Dvalue,Dtype  )
    		if Dlevel == 0 then 
    			x000551_NotifyTip( sceneId, selfId, "V§t ph¦m sai sót :")
    			return
    		end
    		if Dlevel == 7 then
    			x000551_NotifyTip( sceneId, selfId, "Trang b¸ ðã ðÕt c¤p Ðiêu Vån cao nh¤t" )
    			return
    		end
    		
    		--x000551_NotifyTip( sceneId, selfId, "Dtype : " ..Dtype)
    		--x000551_NotifyTip( sceneId, selfId, "Dlevel : " ..Dlevel+1)
    		--local npoint = x000551_strformat(x000551_GetDWPoint(Dlevel+1,Dtype))
    		--x000551_NotifyTip( sceneId, selfId, "npoint : " ..npoint)
    		if (idBagPos2 < NumberMaterial[Dlevel]) then
    			x000551_NotifyTip( sceneId, selfId, "S¯ lßþng Kim T¢m Ty nh§p vào không ðü ð¬ thång c¤p" )
    			return
    		end
    		if (NumMaterial < NumberMaterial[Dlevel]) then
    			x000551_NotifyTip( sceneId, selfId, "Không ðü "..NumberMaterial[Dlevel].." Kim T¢m Ty ho£c có v§t ph¦m b¸ khóa" )
    			return
    		end
    
    		LuaFnDelAvailableItem(sceneId,selfId, 20310166, NumberMaterial[Dlevel])
    		x000551_SetDW(sceneId,selfId,Dtype,Dlevel+1,idBagPos1)
    		LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 18, 0 )
    		x000551_NotifyTip( sceneId, selfId, "C߶ng Hóa Ðiêu Vån thành công." )
    		return
    	end
    	if nType == 3 then --thao dv
    		local EquipPoint = LuaFnGetBagEquipType( sceneId, selfId, idBagPos1 )
    		local _, name = LuaFnGetItemCreator(sceneId, selfId, idBagPos1)
    		local IDMaterial = LuaFnGetItemTableIndexByIndex( sceneId, selfId, idBagPos2 )
    		local Dlevel = 0
    		
    		--x000551_NotifyTip( sceneId, selfId, "name : " ..name)
    		--local author = x000551_Creator2Author(name)
    		--x000551_NotifyTip( sceneId, selfId, "author : " ..author)
    		
    		--hd add 21/11 --check unlock pass truoc khi thuc hien - anti hack
    		if LuaFnIsPasswordSetup( sceneId, selfId, 0 ) == 1 then
    			--LuaFnSendOpResult( sceneId, selfId, OR_NEED_SETMINORPASSWORD )
    			if LuaFnIsPasswordUnlocked( sceneId, selfId, 0 ) ~= 1 then
    				LuaFnSendOpResult( sceneId, selfId, OR_NEED_UNLOCKMINORPASSWORD )
    				return
    			end
    			
    		end
    		--end hd add 21/11
    
    		if name == nil or name =="" then
    			x000551_NotifyTip( sceneId, selfId, "Trang b¸ chßa kh¡c Ðiêu Vån, không th¬ tháo" )
    			return
    		end
    		local n,Dtype,Dvalue = x000551_Creator2Data(name)
    		--x000551_NotifyTip( sceneId, selfId, "Dvalue : " ..Dvalue)
    		
    		if Dvalue == 0 then
    			x000551_NotifyTip( sceneId, selfId, "Trang b¸ chßa kh¡c Ðiêu Vån, không th¬ tháo" )
    			return
    		end
    		Dlevel = CallScriptFunction( 551, "GetDWLevel",sceneId,Dvalue,Dtype  )
    		--x000551_NotifyTip(sceneId,selfId, "131234aaa"..Dlevel)
    		if LuaFnIsItemAvailable( sceneId, selfId, idBagPos2 ) ~= 1 then
    			x000551_NotifyTip(sceneId,selfId, "#{ZBDW_091105_3}")
    			return
    		end
    		if IDMaterial ~= 30503150 then
    			x000551_NotifyTip(sceneId,selfId, "#{ZBDW_091105_20}")
    			return
    		end
    		
    		local DWEquipType = DWMaterialType[Dtype]
    		local DWEquipLevel = DWEquipType[Dlevel]
    		local IDDW = 0
    		if EquipPoint == 6 or EquipPoint == 12 then
    			EquipPoint =20
    		end
    		for i=0,getn(DWEquipLevel) do
    			if i == EquipPoint then
    				IDDW = DWEquipLevel[i]
    				break
    			end
    		end
    		if IDDW == 0 then
    			x000551_NotifyTip( sceneId, selfId, "Không tìm th¤y Ðiêu Vån tß½ng Ñng" )
    			return
    		end
    		local ret = LuaFnCostMoneyWithPriority( sceneId, selfId, 50000 )
    		if ret < 0 then
    			x000551_NotifyTip( sceneId, selfId, "Không ðü ngân lßþng." )
    			return
    		end
    		--x000551_NotifyTip( sceneId, selfId, "IDDW:  "..IDDW )
    		local ketqua =x000551_SetDW(sceneId,selfId,Dtype,0,idBagPos1)
    		--x000551_NotifyTip( sceneId, selfId, "ketqua:  "..ketqua )
    		LuaFnEraseItem( sceneId, selfId, idBagPos2 )
    		--local ret = LuaFnUnLockCheck( sceneId, selfId, idBagPos1, 0 )
    		--if ret == 0 then LuaFnEquipUnLock( sceneId, selfId, idBagPos1 ) end
    		local bagpos = TryRecieveItem( sceneId, selfId, IDDW, 1 )
    		local	bindidx	=	LuaFnItemBind( sceneId, selfId, bagpos ) --co dinh vat pham
    		if bindidx ~= 1 then
    			x000551_NotifyTip( sceneId, selfId, targetId, "C¯ ð¸nh th¤t bÕi !" )
    		end		
    		LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 18, 0 )
    		x000551_NotifyTip( sceneId, selfId, "Tháo Ðiêu Vån thành công" )
    		BeginUICommand( sceneId )
    			--UICommand_AddInt( sceneId, targetId )
    		EndUICommand( sceneId )
    		DispatchUICommand( sceneId, selfId, 8000156 )
    		return
    	end
    	if nType == 4 then  -- Hþp thành dv
    		local IDVH = LuaFnGetItemTableIndexByIndex( sceneId, selfId, idBagPos1 )
    		local ItemClass = 0
    		for i=1,getn(ItemHopThanh) do
    			if IDVH == ItemHopThanh[i].dt then
    				ItemClass = i
    				break
    			end
    		end
    		if ItemClass == 0 then
    			x000551_NotifyTip(sceneId,selfId, "#{ZBDW_091105_2}")
    			return
    		end
    		if ( LuaFnGetAvailableItemCount( sceneId, selfId, 20310169 )< 20) then
    			x000551_NotifyTip( sceneId, selfId, "Không ðü 20 Ðan Thanh ho£c có v§t ph¦m b¸ khóa")
    			return
    		end
    		if LuaFnIsItemAvailable( sceneId, selfId, idBagPos1 ) ~= 1 then
    			x000551_NotifyTip(sceneId,selfId, "#{WH_090729_07}")
    			return
    		end
    		local ret = LuaFnCostMoneyWithPriority( sceneId, selfId, 50000 )
    		if ret < 0 then
    			x000551_NotifyTip( sceneId, selfId, "Không ðü ngân lßþng." )
    			return
    		end
    		LuaFnEraseItem( sceneId, selfId, idBagPos1 )
    		LuaFnDelAvailableItem(sceneId,selfId, 20310169, 20)
    		TryRecieveItem( sceneId, selfId, ItemHopThanh[ItemClass].dv, 1 )
    		LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 18, 0 )
    		x000551_NotifyTip( sceneId, selfId, "Hþp thành Ðiêu Vån thành công." )
    		return
    	end
    end
    
    function x000551_NotifyTip( sceneId, selfId, Msg )
    
    	BeginEvent( sceneId )
    		AddText( sceneId, Msg )
    	EndEvent( sceneId )
    	DispatchMissionTips( sceneId, selfId )
    
    end
    
    --ham lay gia tri thuoc tinh cua creator
    function x000551_Creator2Data(str)
    	str = tostring(str)
    	if type(str) == "string" then
    		local check = x000551_CheckCreatorDW(str)
    		local len = strlen(check)
    		--return 0,len,0;
    		if check ~= 0 and len == 5 then
    			--creator la item dw
    			local temp, ntype, npoint
    			temp =  tonumber(strsub(check,1,1))
    			ntype = tonumber(strsub(check,1,2))
    			npoint = tonumber(strsub(check,3,len))
    			return temp, ntype, npoint
    		end
    		--khong la creator dw
    	end
    	return 0,0,0;
    end
    
    
    function x000551_SetDW(sceneId,selfId,DWType,DWLevel,iPos)
    	--tra ve gia tri 
    	--0 : that bai
    	--1 : go khac ; 
    	--2 : khac trang bi ko co creator
    	--3 : khac trang bi co creator, chua co dw
    	--4 : khac trang bi co creator, co dw
    	--go khac dw
    	if DWLevel == 0 then
    		local _, name = LuaFnGetItemCreator(sceneId, selfId, iPos)
    		local check = x000551_CheckCreatorDW(name)
    		if check ~= 0 then
    			local newname = x000551_Creator2Author(name)
    			LuaFnSetItemCreator( sceneId, selfId, iPos,  newname)
    			return 1
    		end
    	end
    	-- khac dw
    	if DWLevel > 0 then
    		local _, name = LuaFnGetItemCreator(sceneId, selfId, iPos)
    		local dwstring =""
    		if name == nil or name =="" then --fix stack pop khi item ko dc che tao
    			local npoint = x000551_strformat(x000551_GetDWPoint(DWLevel,DWType))
    			if DWType<10 then
    				dwstring = "*0"..DWType..npoint.."*"
    			else
    				dwstring = "*"..DWType..npoint.."*"	
    			end
    				LuaFnSetItemCreator( sceneId, selfId, iPos,  dwstring)
    			return 2
    		
    		elseif name ~= nil then --item dc che tao
    			local check = x000551_CheckCreatorDW(name)
    			
    			if check == 0 then --chua co dw
    				local npoint = x000551_strformat(x000551_GetDWPoint(DWLevel,DWType))
    				local dwstring = ""
    			if DWType<10 then
    				dwstring = "*0"..DWType..npoint.."*"..name
    			else
    				dwstring = "*"..DWType..npoint.."*"..name
    			end
    			--	local dwstring = "*0"..DWType..npoint.."*"..name
    				LuaFnSetItemCreator( sceneId, selfId, iPos,  dwstring)
    				return 3
    			elseif check ~= 0 then --da dw
    				local npoint = x000551_strformat(x000551_GetDWPoint(DWLevel,DWType))
    				local author = x000551_Creator2Author(name)
    				local dwstring = ""
    			if DWType<10 then
    				dwstring = "*0"..DWType..npoint.."*"..author
    			else
    				dwstring = "*"..DWType..npoint.."*"..author
    			end
    				LuaFnSetItemCreator( sceneId, selfId, iPos,  dwstring)
    				return 4
    			end
    		end	
    	end
    	return 0
    end
    --ham kiem tra Creator co phai la creator DW hay khong
    function x000551_CheckCreatorDW(str)
    	if type(str) == "string" then
    		local creatorformat = "%*%d%d%d%d%d%*";
    		local i,j = strfind  ( str, creatorformat ); --tìm chu²i dw trong creator
    		
    		if i~= nil then --tìm th¤y
    			local dw = strsub(str,i+1,j-1) --ket qua gia tri xxxxx
    			--PushDebugMessage("dw : "..dw) 
    			local len = strlen(dw);
    			if len ==5 then --ki¬m tra ðµ dài chu²i =5 thì hþp l®
    				
    				local nlevel, ntype, npoint;
    				nlevel =  tonumber(strsub(dw,1,1));
    				ntype = tonumber(strsub(dw,1,2));
    				npoint = tonumber(strsub(dw,3,len));
    				local ok=1 --biªn ki¬m tra hþp l®
    				--if tonumber(nlevel)<1 or tonumber(nlevel)<4 then --check nlevel --chßa dùng
    					--ok=0
    				--end
    				if ntype<0 or ntype>16 then --check loÕi dw [0-4]
    					ok=0
    				end
    				if CallScriptFunction( 551, "GetDWLevel",sceneId,npoint,ntype  ) ==0 then --check c¤p dw
    					ok=0
    				end
    				if ok ==1 then
    					return tostring(dw)
    				end
    			end
    		end
    	end
    	--khong la creator dw
    	return 0;
    end
    
    
    --tra ve gia tri nguoi tao vu khi tu creator dw
    function x000551_Creator2Author(str)
    	if type(str) == "string" then
    		local check = x000551_CheckCreatorDW(str);
    		--local len = strlen(check);
    		if check ~= 0 then
    			--creator la item dw
    			local szAuthor = strsub(str,8);
    			return szAuthor;
    		end
    	end
    	return str;
    end
    --add khuon dang cho point 1 -> 001
    function x000551_strformat(npoint)
    	npoint = tostring(npoint);
    	local len = strlen(npoint)
    	if len ==1 then
    		npoint = "00"..npoint;
    	elseif len ==2 then
    		npoint = "0"..npoint;
    	end
    	return npoint;
    end
    
    function x000551_GetDWPoint(nlevel,dtype)
    	local DWPoint_K ={4,8,18,36,42,50,60,70,80,90}
    	local DWPoint_KP ={10,20,30,60,100,120,140,170,200,240}
    	local DWPoint = {10,20,40,70,110,140,170,210,240,280}
    	local maxDWlevel = 10;
    	
    	nlevel = tonumber(nlevel);
    	if dtype >8 then
    		for i=1,maxDWlevel do
    			if nlevel==i then
    				return DWPoint_K[i];
    			end
    		end
    	elseif dtype >4 then
    		for i=1,maxDWlevel do
    			if nlevel==i then
    				return DWPoint_KP[i];
    			end
    		end
    	else
    		for i=1,maxDWlevel do
    			if nlevel==i then
    				return DWPoint[i];
    			end
    		end
    	end
    	return 0;
    end
    
    function x000551_GetDWLevel(sceneId,npoint,ntype)
    	local DWLevel = {10,20,40,70,110,140,170,210,240,280}
    	local DWLevel_K ={4,8,18,36,42,50,60,70,80,90}
    	local DWLevel_KP ={10,20,30,60,100,120,140,170,200,240}
    	local maxDWlevel = 10;
    	npoint = tonumber(npoint);
    	ntype = tonumber(ntype);
    	if ntype >8 then
    		for i=1,maxDWlevel do
    			if npoint==DWLevel_K[i] then
    				return i;
    			end
    		end
    	elseif ntype >4 then
    		for i=1,maxDWlevel do
    			if npoint==DWLevel_KP[i] then
    				return i;
    			end
    		end
    	else
    		for i=1,maxDWlevel do
    			if npoint==DWLevel[i] then
    				return i;
    			end
    		end
    	end
    	return 0;
    end
    Code:
    --Script do all action (Ðiêu vån + Ng÷c th¶i trang)
    
    --***************************************************************************************************************************--
    --*  C½ chª g¡n ðiêu vån (Sói):                                                                                             *--
    --*    M²i l¥n có sñ thay ð±i ngoÕi cänh hay các thao tác tháo l¡p trang b¸ trên ng߶i, hàm RefreshEquip s¨ ðßþc g÷i ðªn.   *--
    --*    Ta chï c¥n b¡t sñ ki®n này và truy«n v« Server báo cáo có sñ làm m¾i trang b¸ trên ng߶i.                            *--
    --*    Khi ðó Server s¨ check Creator cüa item theo Pos trên ng߶i ðánh s¯ t× 100 ðªn 118, và add impact                    *--
    --*  Thao tác kªt thúc.                                                                                                     *--
    --***************************************************************************************************************************--
    
    --******************--
    x000550_g_scriptId = 000550
    --******************--
    x000550_g_DW_Impact={}							--Ðiêu vån (Lv 1, Các Lv tiªp theo Impact = Impact Lv trß¾c + 1)
    	x000550_g_DW_Impact[0]	=	11920			--C߶ng lñc (C½ chª m¾i bö)
    	x000550_g_DW_Impact[1]	=	11940			--Nµi lñc (C½ chª m¾i bö)
    	x000550_g_DW_Impact[2]	=	11930			--Th¬ lñc (C½ chª m¾i bö)
    	x000550_g_DW_Impact[3]	=	11950			--Trí lñc (C½ chª m¾i bö)
    	x000550_g_DW_Impact[4]	=	11960			--Thân pháp (C½ chª m¾i bö)
    	x000550_g_DW_Impact[5]	=	11800			--Bång công
    	x000550_g_DW_Impact[6]	=	11810			--Höa công
    	x000550_g_DW_Impact[7]	=	11820			--Huy«n công
    	x000550_g_DW_Impact[8]	=	11830			--еc công
    	x000550_g_DW_Impact[9]	=	11880			--Giäm kháng Bång
    	x000550_g_DW_Impact[10]	=	11890			--Giäm kháng Höa
    	x000550_g_DW_Impact[11]	=	11900			--Giäm kháng Huy«n
    	x000550_g_DW_Impact[12]	=	11910			--Giäm kháng еc
    	x000550_g_DW_Impact[13]	=	11840			--Kháng Bång
    	x000550_g_DW_Impact[14]	=	11850			--Kháng Höa
    	x000550_g_DW_Impact[15]	=	11860			--Kháng Huy«n
    	x000550_g_DW_Impact[16]	=	11870			--Kháng еc
    --******************--
    x000550_g_MaxDWLevel=10							--Level t¯i ða cüa Ðiêu vån
    --******************--
    x000550_Gem_Impact={}							--Ng÷c th¶i trang		
    	x000550_Gem_Impact[50431001]	= 	10529	--Bång Lam Lßu Vân
    	x000550_Gem_Impact[50431002]	= 	10530	--TØ Vi Tinh Quang
    	x000550_Gem_Impact[50431003]	= 	10531	--Thüy Ng÷c Tinh Tr¥n
    	x000550_Gem_Impact[50431004]	= 	10532	--Tranh Änh Nhß Mµng
    	x000550_Gem_Impact[50431005]	= 	10533	--Hoa LÕc H°ng Tr¥n
    --******************--
    x000550_g_LongWen=118							--V¸ trí Long Vån
    x000550_g_WuHun=110								--V¸ trí Võ H°n
    x000550_g_Dress=116								--V¸ trí Th¶i Trang
    --******************--
    DWLevel = {10,20,40,70,110,140,170,210,240,280}
    DWLevel_K ={4,8,18,36,42,50,60,70,80,90}
    DWLevel_KP ={10,20,30,60,100,120,140,170,200,240}
    --******************--
    x000550_g_ZhongLou	=	{	10422016,	10423024,	10423064,	10420091,	10422155,	10420088,	10423025	}
    x000550_g_Impact	=	{	5952,		5953,		5970,		5973,		5969,		5975,		5965		}
    
    
    
    
    --hd add 10/06/2015
    function x000550_KiemTraPhienBan (sceneId,selfId)
    	
    	--******************--
    	if GetMissionFlag(sceneId,selfId,MF_CHECKVERSION)==1 or GetHp(sceneId,selfId)<1 then--Sai phiên bän ho£c nhân v§t die
    		return 0 -- sai version
    	else
    		return 1 --dung verison
    	end
    	--******************--
    	
    end
    
    function x000550_ActionDW5 (sceneId,selfId)
    
    	--******************--
    	return
    	--******************--
    	
    end 
    --end hd add 10/06/2015
    
    
    --******************--
    
    --*********************************--
    --*         Do All Action         *--
    --*********************************--
    function x000550_DoAllAction(sceneId,selfId,Request,Param_1,Param_2,Param_3,Param_4,Param_5)
    	
    	--******************--
    	if GetMissionFlag(sceneId,selfId,MF_CHECKVERSION)==1 or GetHp(sceneId,selfId)<1 then--Sai phiên bän ho£c nhân v§t die
    		return
    	end
    	--******************--
    	if Request==0 then																--Có sñ làm m¾i Item trên ng߶i
    		SetMissionData(sceneId,selfId,MD_CURRENT_HITPOINT,GetHp(sceneId,selfId))
    		SetMissionData(sceneId,selfId,MD_CURRENT_MANAPOINT,GetMp(sceneId,selfId))
    		LuaFnWashPoints(sceneId,selfId)												--T¦y t¤t cä ði¬m ti«m nång hi®n có
    		local Current=GetPlayerRemainPoints(sceneId,selfId)							--L¤y giá tr¸ ti«m nång cñc ðÕi m¾i
    		local x=GetMissionData(sceneId,selfId,MD_FIXBUG)							--L¤y giá tr¸ ti«m nång cñc ðÕi cû
    		SetMissionData(sceneId,selfId,MD_FIXBUG,Current)							--Set giá tr¸ ti«m nång cñc ðÕi cû
    		SetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT,GetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT)+Current-x)	--So sánh giá tr¸ ti«m nång cñc ðÕi m¾i và cû, nªu có chênh l®ch (Khi ¤n Levelup) thì cµng thêm ðµ l®ch vào giá tr¸ ti«m nång hi®n tÕi.
    		SetPlayerRemainPoints(sceneId,selfId,Current+5)								--Set 5 ði¬m ti«m nång giä
    	end
    	--******************--
    	if Request==1 then
    		x000550_CancelAllImpact(sceneId,selfId)
    		x000550_AddNewImpact(sceneId,selfId)
    		
    		local XiuLian_LiLiang, XiuLian_LingQi, XiuLian_TiLi, XiuLian_DingLi, XiuLian_ShenFa=x000550_Refresh_Xiulian(sceneId,selfId)	--Tính ði¬m tu luy®n
    		local Baby_LiLiang, Baby_LingQi, Baby_TiLi, Baby_DingLi, Baby_ShenFa=x000550_Refresh_Baby(sceneId,selfId)					--Tính ði¬m Baby
    		local WH_LiLiang, WH_LingQi, WH_TiLi, WH_DingLi, WH_ShenFa=x000550_Refresh_WuHun(sceneId,selfId)							--Tính ði¬m WH
    		LuaFnWashSomePoints(sceneId,selfId,0,-GetMissionData(sceneId,selfId,MD_CURRENT_LILIANG)-XiuLian_LiLiang-Baby_LiLiang-WH_LiLiang)
    		LuaFnWashSomePoints(sceneId,selfId,1,-GetMissionData(sceneId,selfId,MD_CURRENT_LINGQI)-XiuLian_LingQi-Baby_LingQi-WH_LingQi)
    		LuaFnWashSomePoints(sceneId,selfId,2,-GetMissionData(sceneId,selfId,MD_CURRENT_TILI)-XiuLian_TiLi-Baby_TiLi-WH_TiLi)
    		LuaFnWashSomePoints(sceneId,selfId,3,-GetMissionData(sceneId,selfId,MD_CURRENT_DINGLI)-XiuLian_DingLi-Baby_DingLi-WH_DingLi)
    		LuaFnWashSomePoints(sceneId,selfId,4,-GetMissionData(sceneId,selfId,MD_CURRENT_SHENFA)-XiuLian_ShenFa-Baby_ShenFa-WH_ShenFa)
    		SetPlayerRemainPoints(sceneId,selfId,GetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT))
    		
    		local nHP=GetMissionData(sceneId,selfId,MD_CURRENT_HITPOINT)
    		local nMP=GetMissionData(sceneId,selfId,MD_CURRENT_MANAPOINT)
    		SetHp(sceneId,selfId,nHP)
    		SetMp(sceneId,selfId,nMP)
    		
    		--Anti Hack bug Remain points
    		x000550_Anti_Hack(sceneId,selfId)
    		--End anti hack
    		
    		x000550_Refresh_ZhongLou(sceneId,selfId)
    	end
    	--******************--
    	if Request==2 then																	--Cµng ði¬m t× nhân v§t
    		SetMissionData(sceneId,selfId,MD_CURRENT_LILIANG,GetMissionData(sceneId,selfId,MD_CURRENT_LILIANG)+Param_1)
    		SetMissionData(sceneId,selfId,MD_CURRENT_LINGQI,GetMissionData(sceneId,selfId,MD_CURRENT_LINGQI)+Param_2)
    		SetMissionData(sceneId,selfId,MD_CURRENT_TILI,GetMissionData(sceneId,selfId,MD_CURRENT_TILI)+Param_3)
    		SetMissionData(sceneId,selfId,MD_CURRENT_DINGLI,GetMissionData(sceneId,selfId,MD_CURRENT_DINGLI)+Param_4)
    		SetMissionData(sceneId,selfId,MD_CURRENT_SHENFA,GetMissionData(sceneId,selfId,MD_CURRENT_SHENFA)+Param_5)
    		LuaFnWashSomePoints(sceneId,selfId,0,-Param_1)
    		LuaFnWashSomePoints(sceneId,selfId,1,-Param_2)
    		LuaFnWashSomePoints(sceneId,selfId,2,-Param_3)
    		LuaFnWashSomePoints(sceneId,selfId,3,-Param_4)
    		LuaFnWashSomePoints(sceneId,selfId,4,-Param_5)
    		
    		local Current=GetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT)												--L¤y MD chï giá tr¸ ti«m nång hi®n tÕi
    		SetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT,Current-Param_1-Param_2-Param_3-Param_4-Param_5)			--Sau khi cµng ði¬m thì set lÕi giá tr¸ ti«m nång hi®n tÕi là hi®u cüa các ði¬m cµng vào
    
    		--Anti Hack bug Remain points
    		x000550_Anti_Hack(sceneId,selfId)
    		--End anti hack
    		
    		--Truy«n lên Client thao tác cµng ði¬m hoàn thành
    		BeginUICommand(sceneId)
    		EndUICommand(sceneId)
    		DispatchUICommand(sceneId,selfId,11223249)
    		--End
    	end
    	--******************--
    	
    end
    --*********************************--
    --*           Anti Hack           *--
    --*********************************--
    function x000550_Anti_Hack(sceneId,selfId)
    
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--Anti Hack bug Remain points
    	local LiLiang=GetMissionData(sceneId,selfId,MD_CURRENT_LILIANG)														--L¤y giá tr¸ C߶ng lñc hi®n tÕi
    	local LingQi=GetMissionData(sceneId,selfId,MD_CURRENT_LINGQI)														--L¤y giá tr¸ Nµi lñc hi®n tÕi
    	local TiLi=GetMissionData(sceneId,selfId,MD_CURRENT_TILI)															--L¤y giá tr¸ Th¬ lñc hi®n tÕi
    	local DingLi=GetMissionData(sceneId,selfId,MD_CURRENT_DINGLI)														--L¤y giá tr¸ Trí lñc hi®n tÕi
    	local ShenFa=GetMissionData(sceneId,selfId,MD_CURRENT_SHENFA)														--L¤y giá tr¸ Thân pháp hi®n tÕi
    	local Remain=GetMissionData(sceneId,selfId,MD_FIXBUG)																--L¤y giá tr¸ Ti«m nång cñc ðÕi
    	local Current_Ramain=GetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT)											--L¤y giá tr¸ ti«m nång hi®n tÕi
    	if Remain<0 or Current_Ramain<0 or LiLiang<0 or LingQi<0 or TiLi<0 or DingLi<0 or ShenFa<0 then
    		x000550_ResetAllData(sceneId,selfId)
    		BeginEvent(sceneId)
    			AddText(sceneId,"Có sai sót trong thao tác, t¤t cä ði¬m ti«m nång ðã b¸ Reset lÕi!")
    		EndEvent(sceneId)
    		DispatchMissionTips(sceneId,selfId)
    	end
    	if LiLiang>Remain or LingQi>Remain or TiLi>Remain or DingLi>Remain or ShenFa>Remain or LiLiang+LingQi+TiLi+DingLi+ShenFa~=Remain-Current_Ramain then	--Ki¬m tra nªu có sai sót (T±ng ði¬m khác ði¬m ti«m nång ðã cµng vào)
    		x000550_ResetAllData(sceneId,selfId)
    		BeginEvent(sceneId)
    			AddText(sceneId,"Có sai sót trong thao tác, t¤t cä ði¬m ti«m nång ðã b¸ Reset lÕi!")
    		EndEvent(sceneId)
    		DispatchMissionTips(sceneId,selfId)
    	end
    	--End anti hack
    	--******************--
    	
    end
    --*********************************--
    --*         Refresh Baby          *--
    --*********************************--
    function x000550_Refresh_Baby(sceneId,selfId)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return 0,0,0,0,0
    	end
    	--******************--
    	for i=12500,12539 do
    		while LuaFnHaveImpactOfSpecificDataIndex(sceneId,selfId,i)>0 do
    			LuaFnCancelSpecificImpact(sceneId,selfId,i)
    		end
    	end
    	--******************--
    	local Skill_1=GetMissionData(sceneId,selfId,MD_WIZI_SKILL_1)
    	local Skill_2=GetMissionData(sceneId,selfId,MD_WIZI_SKILL_1)
    	local Skill_3=GetMissionData(sceneId,selfId,MD_WIZI_SKILL_1)
    	local Skill_4=GetMissionData(sceneId,selfId,MD_WIZI_SKILL_1)
    	--******************--
    	if Skill_1>0 then
    		LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,12500+Skill_1-1,0)
    	end
    	--******************--
    	if Skill_2>0 then
    		LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,12510+Skill_2-1,0)
    	end
    	--******************--
    	if Skill_3>0 then
    		LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,12520+Skill_3-1,0)
    	end
    	--******************--
    	if Skill_4>0 then
    		LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,12530+Skill_4-1,0)
    	end
    	--******************--
    	local Liliang=GetMissionData(sceneId,selfId,MD_WIZI_LILIANG)+GetMissionData(sceneId,selfId,MD_WIZI_EQUIP_TOTAL)
    	local Lingqi=GetMissionData(sceneId,selfId,MD_WIZI_LINGQI)+GetMissionData(sceneId,selfId,MD_WIZI_EQUIP_TOTAL)
    	local Tili=GetMissionData(sceneId,selfId,MD_WIZI_TILI)+GetMissionData(sceneId,selfId,MD_WIZI_EQUIP_TOTAL)
    	local Dingli=GetMissionData(sceneId,selfId,MD_WIZI_DINGLI)+GetMissionData(sceneId,selfId,MD_WIZI_EQUIP_TOTAL)
    	local Shenfa=GetMissionData(sceneId,selfId,MD_WIZI_SHENFA)+GetMissionData(sceneId,selfId,MD_WIZI_EQUIP_TOTAL)
    	--******************--
    	return Liliang, Lingqi, Tili, Dingli, Shenfa
    	--******************--
    	
    end
    --*********************************--
    --*        Refresh Wu Hun         *--
    --*********************************--
    function x000550_Refresh_WuHun(sceneId,selfId)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return 0,0,0,0,0
    	end
    	--******************--
    	local _,str=LuaFnGetItemCreator(sceneId,selfId,x000550_g_WuHun)
    	--******************--
    	if str==nil then
    		return 0,0,0,0,0
    	end
    	--******************--
    	local Liliang=tonumber(strsub(str,16,18))
    	local Liliang_Base=tonumber(strsub(str,19,21))
    	local Lingqi=tonumber(strsub(str,22,24))
    	local Lingqi_Base=tonumber(strsub(str,25,27))
    	local Tili=tonumber(strsub(str,28,30))
    	local Tili_Base=tonumber(strsub(str,31,33))
    	local Dingli=tonumber(strsub(str,34,36))
    	local Dingli_Base=tonumber(strsub(str,37,39))
    	local Shenfa=tonumber(strsub(str,40,42))
    	local Shenfa_Base=tonumber(strsub(str,43,45))
    	--******************--
    	return Liliang+Liliang_Base, Lingqi+Lingqi_Base, Tili+Tili_Base, Dingli+Dingli_Base, Shenfa+Shenfa_Base
    	--******************--
    	
    end
    --*********************************--
    --*       Refresh Zhong Lou       *--
    --*********************************--
    function x000550_Refresh_ZhongLou(sceneId,selfId)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--******************--
    	for i=1,getn(x000550_g_Impact) do
    		while LuaFnHaveImpactOfSpecificDataIndex(sceneId,selfId,x000550_g_Impact[i])>0 do
    			LuaFnCancelSpecificImpact(sceneId,selfId,x000550_g_Impact[i])
    		end
    	end
    	--******************--
    	for i=100,118 do
    		local Item_Index=LuaFnGetItemTableIndexByIndex(sceneId,selfId,i)
    		for i=1,getn(x000550_g_ZhongLou) do
    			if x000550_g_ZhongLou[i]==Item_Index then
    				LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,x000550_g_Impact[i],0)
    			end
    		end
    	end
    	--******************--
    	
    end
    --*********************************--
    --*        Refresh Xiulian        *--
    --*********************************--
    function x000550_Refresh_Xiulian(sceneId,selfId)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return 0,0,0,0,0
    	end
    	--******************--
    	local Xiu_Lian_Level={0,0,0,0,0}
    	Xiu_Lian_Level[1]=mod(GetMissionData(sceneId,selfId,MD_XL1_SKILL1),1000)
    	Xiu_Lian_Level[2]=mod(GetMissionData(sceneId,selfId,MD_XL1_SKILL2),1000)
    	Xiu_Lian_Level[3]=mod(GetMissionData(sceneId,selfId,MD_XL1_SKILL3),1000)
    	Xiu_Lian_Level[4]=mod(GetMissionData(sceneId,selfId,MD_XL1_SKILL4),1000)
    	Xiu_Lian_Level[5]=mod(GetMissionData(sceneId,selfId,MD_XL1_SKILL5),1000)
    	local Xiu_Lian_Point={0,0,0,0,0}
    	for i=1,5 do
    		if Xiu_Lian_Level[i]<=30 then
    			Xiu_Lian_Point[i]=Xiu_Lian_Level[i]
    		elseif Xiu_Lian_Level[i]<=60 then
    			Xiu_Lian_Point[i]=30+(Xiu_Lian_Level[i]-30)*2
    		elseif Xiu_Lian_Level[i]<=100 then
    			if i==3 then
    				Xiu_Lian_Point[i]=90+(Xiu_Lian_Level[i]-60)*2
    			else
    				Xiu_Lian_Point[i]=90+(Xiu_Lian_Level[i]-60)*3
    			end
    		else
    			NewWorld(sceneId,selfId,655,999,888)
    		end
    	end
    	return Xiu_Lian_Point[1], Xiu_Lian_Point[2], Xiu_Lian_Point[3], Xiu_Lian_Point[4], Xiu_Lian_Point[5]
    	--******************--
    	
    end
    --*********************************--
    --*         Reset All Data        *--
    --*********************************--
    function x000550_ResetAllData(sceneId,selfId)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--******************--
    	LuaFnWashPoints(sceneId,selfId)
    	local Current=GetPlayerRemainPoints(sceneId,selfId)
    	SetMissionData(sceneId,selfId,MD_CURRENT_REMAINPOINT,Current)
    	SetMissionData(sceneId,selfId,MD_CURRENT_HITPOINT,GetHp(sceneId,selfId))
    	SetMissionData(sceneId,selfId,MD_CURRENT_MANAPOINT,GetMp(sceneId,selfId))
    	local XiuLian_LiLiang, XiuLian_LingQi, XiuLian_TiLi, XiuLian_DingLi, XiuLian_ShenFa=x000550_Refresh_Xiulian(sceneId,selfId)
    	local Baby_LiLiang, Baby_LingQi, Baby_TiLi, Baby_DingLi, Baby_ShenFa=x000550_Refresh_Baby(sceneId,selfId)
    	LuaFnWashSomePoints(sceneId,selfId,0,-GetMissionData(sceneId,selfId,MD_CURRENT_LILIANG)-XiuLian_LiLiang-Baby_LiLiang)
    	LuaFnWashSomePoints(sceneId,selfId,1,-GetMissionData(sceneId,selfId,MD_CURRENT_LINGQI)-XiuLian_LingQi-Baby_LingQi)
    	LuaFnWashSomePoints(sceneId,selfId,2,-GetMissionData(sceneId,selfId,MD_CURRENT_TILI)-XiuLian_TiLi-Baby_TiLi)
    	LuaFnWashSomePoints(sceneId,selfId,3,-GetMissionData(sceneId,selfId,MD_CURRENT_DINGLI)-XiuLian_DingLi-Baby_DingLi)
    	LuaFnWashSomePoints(sceneId,selfId,4,-GetMissionData(sceneId,selfId,MD_CURRENT_SHENFA)-XiuLian_ShenFa-Baby_ShenFa)
    	SetMissionData(sceneId,selfId,MD_CURRENT_LILIANG,0)
    	SetMissionData(sceneId,selfId,MD_CURRENT_LINGQI,0)
    	SetMissionData(sceneId,selfId,MD_CURRENT_TILI,0)
    	SetMissionData(sceneId,selfId,MD_CURRENT_DINGLI,0)
    	SetMissionData(sceneId,selfId,MD_CURRENT_SHENFA,0)
    	SetMissionData(sceneId,selfId,MD_FIXBUG,Current)
    	BeginUICommand(sceneId)
    	EndUICommand(sceneId)
    	DispatchUICommand(sceneId,selfId,11223249)
    	--******************--
    	
    end
    --*********************************--
    --*       Cancel All Impact       *--
    --*********************************--
    function x000550_CancelAllImpact(sceneId,selfId)
    	
    	--******************--
    	for i,impact in x000550_g_DW_Impact do											--Cancel t¤t cä Impact Ðiêu vån hi®n có
    		for j=0,x000550_g_MaxDWLevel-1 do
    			while LuaFnHaveImpactOfSpecificDataIndex(sceneId,selfId,impact+j)>0 do	
    				LuaFnCancelSpecificImpact(sceneId,selfId,impact+j)
    			end
    		end
    	end
    	--******************--
    	for i,impact in x000550_Gem_Impact do											--Cancel t¤t cä Impact ng÷c th¶i trang hi®n có
    		while LuaFnHaveImpactOfSpecificDataIndex(sceneId,selfId,impact)>0 do		
    			LuaFnCancelSpecificImpact(sceneId,selfId,impact)
    		end
    	end
    	--******************--
    	
    end
    --*********************************--
    --*         Add New Impact        *--
    --*********************************--
    function x000550_AddNewImpact(sceneId,selfId)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--******************--
    	for i=100,118 do
    		if i~=x000550_g_LongWen and i~=x000550_g_WuHun and i~=x000550_g_Dress then	--Các item có th¬ ðiêu vån
    			x000550_AddDWImpact(sceneId,selfId,i)									--Ðiêu vån
    			x000550_AddPUImpact(sceneId,selfId,i)									--Tinh thông	
    		elseif i==x000550_g_Dress then												--Th¶i trang
    			x000550_AddDressImpact(sceneId,selfId)
    		end
    	end
    	--******************--
    	
    end
    
    --/////////////////////////////////////////////////////////////--
    --*************************************************************************************************************************--
    --*   Cøm thao tác trên Ðiêu vån trang b¸                                                                                 *--
    --*************************************************************************************************************************--
    --/////////////////////////////////////////////////////////////--
    
    --*********************************--
    --*      Add Diao Wen Impact      *--
    --*********************************--
    function x000550_AddDWImpact(sceneId,selfId,Pos)
    	
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--******************--
    	local _,str=LuaFnGetItemCreator(sceneId,selfId,Pos)
    	--******************--
    	if str==nil or str=="" then														--Trang b¸ này chßa g¡n ðiêu vån
    		return
    	else
    		if strsub(str,1,1)=="*" then
    			str=strsub(str,1,7)
    		end
    		if x000550_IsDiaoWenEquip(str)==0 then										--Trang b¸ này không phäi trang b¸ Ðiêu vån
    			return
    		end
    	end
    	--******************--
    	local nLevel=x000550_GetDiaoWenLevel(str)
    	local nType=x000550_GetDiaoWenType(str)
    	--******************--
    	if nType>=0 and nType<=4 then													--Ðiêu vån th߶ng
    		LuaFnWashSomePoints(sceneId,selfId,nType,-DWLevel[nLevel])
    	else																			--Ðiêu vån thuµc tính
    		LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,x000550_g_DW_Impact[nType]+nLevel-1,0)	--Add Impact vào trang b¸ ðiêu vån thuµc tính
    	end
    	--******************--
    	
    end
    --*********************************--
    --*       Is Diao Wen Equip       *--
    --*********************************--
    function x000550_IsDiaoWenEquip(str)												--Hàm này trä ra giá tr¸ 1 nªu là trang b¸ ðiêu vån và 0 nªu không phäi
    	
    	--******************--
    	if strlen(str)==7 then
    		if strsub(str,1,1)=="*" and strsub(str,strlen(str),strlen(str))=="*" then	--Ðây là chu²i mã hóa cho Ðiêu vån
    			return 1
    		end
    	end
    	--******************--
    	return 0
    	--******************--
    	
    end
    --*********************************--
    --*       Get Diao Wen Level      *--
    --*********************************--
    function x000550_GetDiaoWenLevel(str)												--Hàm này trä ra giá tr¸ Level cüa Ðiêu vån trên trang b¸ (Over write of Duyên)
    	
    	--******************--
    	local npoint=x000550_GetDiaoWenPoint(str)										--L¤y s¯ ði¬m cµng cüa ðiêu vån
    	local ntype=x000550_GetDiaoWenType(str)											--L¤y loÕi cüa Ðiêu vån
    	--******************--
    	--Check Level ðiêu vån dña vào ði¬m cµng tß½ng Ñng cüa ðiêu vån trong 3 mäng khai báo bên trên.
    	--******************--
    	if ntype>8 then
    		for i=1,x000550_g_MaxDWLevel do
    			if npoint==DWLevel_K[i] then
    				return i
    			end
    		end
    	elseif ntype>4 then
    		for i=1,x000550_g_MaxDWLevel do
    			if npoint==DWLevel_KP[i] then
    				return i
    			end
    		end
    	else
    		for i=1,x000550_g_MaxDWLevel do
    			if npoint==DWLevel[i] then
    				return i
    			end
    		end
    	end
    	--******************--
    	return 0
    	--******************--
    	
    end
    --*********************************--
    --*       Get Diao Wen Type       *--
    --*********************************--
    function x000550_GetDiaoWenType(str)												--Hàm này trä ra giá tr¸ Type cüa Ðiêu vån trên trang b¸
    	
    	--******************--
    	return tonumber(strsub(str,2,3))
    	--******************--
    	
    end
    --*********************************--
    --*       Get Diao Wen Point      *--
    --*********************************--
    function x000550_GetDiaoWenPoint(str)												--Hàm này trä ra giá tr¸ Point cüa Ðiêu vån trên trang b¸
    	
    	--******************--
    	return tonumber(strsub(str,4,6))
    	--******************--
    	
    end
    --/////////////////////////////////////////////////////////////--
    --*************************************************************************************************************************--
    --*   Cøm thao tác trên Thông tinh trang b¸                                                                               *--
    --*************************************************************************************************************************--
    --*********************************--
    --*      Add Power Up Impact      *--
    --*********************************--
    function x000550_AddPUImpact(sceneId,selfId,Pos)
    
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--******************--
    	local _,str=LuaFnGetItemCreator(sceneId,selfId,Pos)
    	--******************--
    	if str==nil or str=="" then														--Trang b¸ này chßa g¡n ðiêu vån
    		return
    	else
    		local x="~%d%d%d~"
    		local y=strfind(str,x)
    		if not y then
    			return
    		end
    	end
    	--******************--
    	local x="~%d%d%d~"
    	local y=strfind(str,x)
    	local nLevel=tonumber(strsub(str,y+1,y+3))
    	--******************--
    	for i=0,4 do
    		LuaFnWashSomePoints(sceneId,selfId,i,-nLevel*3)
    	end
    	--******************--
    	
    end
    --/////////////////////////////////////////////////////////////--
    --*************************************************************************************************************************--
    --*   Cøm thao tác trên Th¶i trang                                                                                        *--
    --*************************************************************************************************************************--
    --/////////////////////////////////////////////////////////////--
    
    --*********************************--
    --*        Add Dress Impact       *--
    --*********************************--
    function x000550_AddDressImpact(sceneId,selfId)
    
    	--******************--
    	if x000550_KiemTraPhienBan (sceneId,selfId) == 0 then
    		return
    	end
    	--******************--
    	if LuaFnGetItemTableIndexByIndex(sceneId,selfId,x000550_g_Dress)<=0 then
    		return
    	end
    	--******************--
    	local Gem_Count=GetGemEmbededCount(sceneId,selfId,x000550_g_Dress)				--L¤y t±ng s¯ l² trên trang b¸
    	--******************--
    	for i=0,Gem_Count-1 do
    		local Gem_Index=GetGemEmbededType(sceneId,selfId,x000550_g_Dress,i)			--L¤y ID viên ng÷c hi®n khäm · l² thÑ i trên trang b¸
    		if x000550_Gem_Impact[Gem_Index]~=nil then									--Nªu ðây ðúng là ng÷c th¶i trang thì add impact và d×ng luôn
    			LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,x000550_Gem_Impact[Gem_Index],0)
    			return
    		end
    	end
    	--******************--
    
    end
    --/////////////////////////////////////////////////////////////--
    Khách viếng thăm hãy cùng TS2GVN xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Super Moderator huuduyen_05's Avatar
    Ngày tham gia
    May 2006
    Đang ở
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    Bài viết
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    Ðề: Bắm điêu văn bị dis cao nhân nào giúp với

    Thêm cái hàm thực hiện đó ở AllowScript... ở Server/Config nhe
    Khách viếng thăm hãy cùng huuduyen_05 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

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