Kết quả 1 đến 7 của 7
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16-07-15, 10:21 PM #1
Cần trợ giúp add npc chuyen sinh vao sever 3.52
Cần trợ giúp add npc chuyen sinh vao sever 3.52
ai biek add cho mình xin code add vao npc nhé
hoặc ai co sẵn cho minh xin updada npc chuyen sinh phien ban 3.52 nhéKhách viếng thăm hãy cùnganhbendoiem20xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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27-07-15, 09:21 AM #2
- Ngày tham gia
- Feb 2014
- Bài viết
- 163
- Thanks
- 27
- Thanked 21 Times in 19 Posts
Ðề: Cần trợ giúp add npc chuyen sinh vao sever 3.52
Khách viếng thăm hãy cùng toantuanh xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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27-07-15, 08:18 PM #3
Ðề: Cần trợ giúp add npc chuyen sinh vao sever 3.52
Khách viếng thăm hãy cùnganhbendoiem20xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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28-07-15, 10:29 AM #4
- Ngày tham gia
- Feb 2014
- Bài viết
- 163
- Thanks
- 27
- Thanked 21 Times in 19 Posts
Ðề: Cần trợ giúp add npc chuyen sinh vao sever 3.52
chép vào \mylua\quangongneng.lua
Code:-- Gia nhap mon phai x900000_g_scriptId = 900000 x900000_g_XinfaLV = 1 x900000_Pet ={6062,8132,6262, 6642, 7502,7572,7782,7852,8272, 7992} x900000_g_MenpaiBuff = { 15123,15163, 15423,15473, 15713,15753, 15953,15993, 16203,16223, 16493,16523, 16763,16793, 16773,16813, 17033,17063, 17283,17313, 21315,21363, 12028,12032, 13223,13175 } --********************************** --Main --********************************** function x900000_OnDefaultEvent( sceneId, selfId, targetId ) BeginEvent( sceneId ) AddText(sceneId,"#c66ffff[ Môn phái ð£c sÑ ] ") AddText(sceneId,"#cFF0000 Hoan nghênh các hÕ ðªn v¾i #YThiên Long Bát Bµ#cFF0000 phiên bän cüa #GTi Nguyn") AddText(sceneId,"Ta có th¬ giúp ngß½i #Hgia nh§p môn phái #Who£c #Ythay ð±i môn phái") AddText(sceneId,"Ngoài ra ta còn có 1 ít #Gph¥n thß·ng #Wdành cho ngß½i") AddText(sceneId,"#G[ Chúc các hÕ ch½i game vui vë! ]") AddNumText( sceneId, x900000_g_scriptId, "#Y Gia nh§p môn phái", 6, 600) AddNumText( sceneId, x900000_g_scriptId, "#Y Th¡ng c¤p tâm pháp", 6, 700) if GetLevel(sceneId,selfId) >= 80 then AddNumText( sceneId, x900000_g_scriptId, "#cFF0000 Thång c¤p nh§n thß·ng", 7, 999) end if GetLevel(sceneId,selfId) >= 10 then AddNumText( sceneId, x900000_g_scriptId, "#G Thay ð±i môn phái",6,120 ) end AddNumText( sceneId, x900000_g_scriptId, "#cffcc00 H°i phøc khí huyªt", 6, 860 ) AddNumText( sceneId, x900000_g_scriptId, " Kinh nghi®m thanh linh", 6, 100) AddNumText( sceneId, x900000_g_scriptId, " #43 Bäo ThÕch Toái Phiªn бi CCHTP", 6, 914) AddNumText( sceneId, x900000_g_scriptId, " #224 Cäi Lão Hoàn аng", 6, 00001) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end --********************************** -- Danh sách sñ ki®n b§c 1 --********************************** function x900000_OnEventRequest( sceneId, selfId, targetId, eventId ) if GetNumText() == 700 then if GetLevel(sceneId,selfId) < 10 then x900000_NotifyFailTips( sceneId, selfId, "Ngß½i chßa gia nh§p môn phái mà !" ) return end if LuaFnGetMenPai(sceneId,selfId) == 9 then x900000_NotifyFailTips( sceneId, selfId, "Ngß½i chßa gia nh§p môn phái mà !" ) return end DispatchXinfaLevelInfo( sceneId, selfId, targetId, LuaFnGetMenPai(sceneId,selfId) ); end if GetNumText() == 914 then BeginEvent( sceneId ) AddText(sceneId,"#c66ffff[ Môn phái ð£c sÑ ] ") AddText(sceneId,"#cFF0000 Hoan nghênh các hÕ ðªn v¾i #YThiên Long Bát Bµ#cFF0000 phiên bän #GTình Trong Giang H°") AddText(sceneId,"Thu th§p ðü 72 mänh #YBäo ThÕch Toái Phiªn #Wb¤t kÏ có th¬ ð±i l¤y 1 cái #GCao C¤p Bäo ThÕch Hþp Thành Phù") AddNumText( sceneId, x900000_g_scriptId, " #43 Bäo ThÕch Toái Phiªn бi CCHTP", 6, 915) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 00001 then BeginEvent(sceneId) AddText(sceneId,"Ta là #GTi Nguyn#W.") AddText(sceneId,"#GTuyªt Bång Phong#W lÕnh l¨o vô cùng, ai ðã ðªn ðßþc n½i này hÆn dûng khí không h« nhö. Các hÕ ðã ðªn ðây thì ta sÇn sàng tiªp ðón.") AddText(sceneId,"Chï c¥n các hÕ ðÕt ðªn c¤p ðµ #G120#W thì có th¬ ðªn ch² tÕi hÕ tiªn hành #GCäi lão hoàn ð°ng#W. Sau khi #Gcäi lão hoàn ð°ng#W, t¤t cä thuµc tính #Gkhông thay ð±i#W, các hÕ s¨ tr· v« #Gc¤p 40#W!") AddText(sceneId,"#GCäi lão hoàn ð°ng#W càng nhi«u l¥n thì s¯ ði¬m thuµc tính càng l¾n!") AddNumText(sceneId,x900000_g_ScriptId,"#GCäi lão hoàn ð°ng",2,11111) AddNumText(sceneId,x900000_g_ScriptId,"Xem s¯ l¥n #GCäi lão hoàn ð°ng",2,22222) AddNumText(sceneId,x900000_g_ScriptId,"Nh§n danh hi®u",2,33333) AddNumText(sceneId,x900000_g_ScriptId,"V« #Gcäi lão hoàn ð°ng#W",11,44444) EndEvent(senceId) DispatchEventList(sceneId,selfId,targetId) end if GetNumText() == 11111 then BeginEvent(sceneId) AddText(sceneId,"Sau khi #Gcäi lão hoàn ð°ng#W, các hÕ s¨ tr· v« c¤p ðµ 40!") AddText(sceneId,"Các hÕ xác nh§n #Gcäi lão hoàn ð°ng#W?") AddNumText(sceneId,x900000_g_ScriptId,"Cäi lão hoàn ð°ng",2,10001) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end if GetNumText() == 10001 then if GetLevel(sceneId,selfId) < 120 then BeginEvent(sceneId) AddText(sceneId,"Chï có th¬ #Gcäi lão hoàn ð°ng#W sau khi ðÕt c¤p #G120#W tr· lên!") AddText(sceneId,"Hãy ði tu luy®n thêm, khi nào ðÕt #Gc¤p 120#W lÕi ðªn ch² ta tiªn hành #Gcäi lão hoàn ð°ng#W nhé!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif num>200 then BeginEvent(sceneId) AddText(sceneId,"Chï có th¬ #Gcäi lão hoàn ð°ng#W t¯i ða #G200#W l¥n!") AddText(sceneId,"Các hÕ ðã #Gcäi lão hoàn ð°ng#W ðÕt ðªn ngßÞng này r°i thì ðã #GThiên hÕ vô ð¸ch#W, không c¥n #Gcäi lão hoàn ð°ng#W thêm næa!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else SetLevel(sceneId,selfId,40) num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) SetMissionData(sceneId,selfId,MD_ZHUANSHENG,num+1) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ ðã #Gcäi lão hoàn ð°ng#W thành công. C¤p ðµ hi®n tÕi cüa các hÕ là #GC¤p 40#W!") AddText(sceneId,"S¯ l¥n các hÕ #Gcäi lão hoàn ð°ng#W tính ðªn hi®n tÕi là #G"..num.." l¥n#W!") AddText(sceneId,"Hãy ði tu luy®n thêm, khi nào ðÕt #Gc¤p 120#W lÕi ðªn ch² ta tiªn hành #Gcäi lão hoàn ð°ng#W nhé!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 22222 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) BeginEvent(sceneId) AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ tính t¾i hi®n tÕi là: #G"..num.." l¥n#W!") AddText(sceneId,"T¯i ða còn lÕi "..(200-num).." l¥n #Gcäi lão hoàn ð°ng#W næa!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end --*****************-- if GetNumText() == 33333 then BeginEvent(sceneId) AddText(sceneId,"Các hÕ mu¯n ð±i danh hi®u nào?") AddNumText(sceneId,x900000_g_ScriptId,"#W#bSiêu Phàm Hi Ký",11,55555) AddNumText(sceneId,x900000_g_ScriptId,"#G#bXu¤t Tr¥n Kinh H°ng",11,66666) AddNumText(sceneId,x900000_g_ScriptId,"#G#bLång Tuy®t Vø Änh",11,77777) AddNumText(sceneId,x900000_g_ScriptId,"#c00ff00#bNgñ Không Phùng Hß",11,88888) AddNumText(sceneId,x900000_g_ScriptId,"#c00ff00#bH²n Thiên Tr¤n Nguyên",11,99999) AddNumText(sceneId,x900000_g_ScriptId,"#c00ff00#bS° Phßþng Linh Vû",11,10222) AddNumText(sceneId,x900000_g_ScriptId,"#Y#bTi«m Long Ngâm Uyên",11,11222) AddNumText(sceneId,x900000_g_ScriptId,"#Y#bChí Tôn Truy«n Thuyªt",11,12222) AddNumText(sceneId,x900000_g_ScriptId,"#cFF0000#bVô Song Vß½ng Giä",11,13222) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end --*****************-- if GetNumText() == 44444 then BeginEvent(sceneId) AddText(sceneId,"Sau khi #Gcäi lão hoàn ð°ng#W, các thuµc tính #Gtâm pháp môn phái#W không thay ð±i!") AddText(sceneId,"#GCäi lão hoàn ð°ng#W càng nhi«u l¥n, sÑc mÕnh cüa các hÕ càng tång!") AddText(sceneId,"Sau khi ðÕt mµt s¯ m¯c v« s¯ l¥n #Gcäi lão hoàn ð°ng#W c¯ ð¸nh, có th¬ lînh nh§n danh hi®u cao quý vô cùng!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end if GetNumText() == 55555 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 1 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GSiêu Phàm Hi Ký#W c¥n #G1 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G1 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#W#bSiêu Phàm Hi Ký") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #W#bSiêu Phàm Hi Ký#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 66666 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 10 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GXu¤t Tr¥n Kinh H°ng#W c¥n #G10 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G10 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#G#bXu¤t Tr¥n Kinh H°ng") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #G#bXu¤t Tr¥n Kinh H°ng#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 77777 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 20 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GLång Tuy®t Vø Änh#W c¥n #G20 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G20 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#G#bLång Tuy®t Vø Änh") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #G#bLång Tuy®t Vø Änh#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 88888 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 40 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GNgñ Không Phùng Hß#W c¥n #G40 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G40 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#c00ff00#bNgñ Không Phùng Hß") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #c00ff00#bNgñ Không Phùng Hß#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 99999 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 60 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GH²n Thiên Tr¤n Nguyên#W c¥n #G60 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G60 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#c00ff00#bH²n Thiên Tr¤n Nguyên") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #c00ff00#bH²n Thiên Tr¤n Nguyên#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 10222 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 90 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GS° Phßþng Linh Vû#W c¥n #G90 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G90 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#c00ff00#bS° Phßþng Linh Vû") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #c00ff00#bS° Phßþng Linh Vû#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 11222 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 120 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GTi«m Long Ngâm Uyên#W c¥n #G120 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G120 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#Y#bTi«m Long Ngâm Uyên") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #Y#bTi«m Long Ngâm Uyên#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 12222 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 150 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GChí Tôn Truy«n Thuyªt#W c¥n #G150 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G150 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#Y#bChí Tôn Truy«n Thuyªt") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #Y#bChí Tôn Truy«n Thuyªt#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end --*****************-- if GetNumText() == 13222 then num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG) if num < 200 then BeginEvent(sceneId) AddText(sceneId,"бi danh hi®u #GVô Song Vß½ng Giä#W c¥n #G200 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!") AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G200 l¥n#W, không th¬ nh§n danh hi®u!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else LuaFnAwardSpouseTitle(sceneId,selfId,"#cFF0000#bVô Song Vß½ng Giä") DispatchAllTitle(sceneId,selfId) BeginEvent(sceneId) AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #cFF0000#bVô Song Vß½ng Giä#W!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 915 then end if GetNumText() == 860 then x900000_Restore_hpmp( sceneId, selfId, targetId ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) BeginEvent(sceneId) AddText(sceneId,"Tr¸ li®u thành công!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end if GetNumText() == 100 then BeginEvent( sceneId ) AddText( sceneId, "Trong quá trình ch½i game nªu b¸ l²i âm kinh nghi®m ho£c không th¬ thång c¤p hãy ðªn tìm ta!" ) AddNumText(sceneId, x900000_g_scriptId, "SØa l²i kinh nghi®m", 6, 1002 ) AddNumText(sceneId, x900000_g_scriptId, "R¶i ði", 6, 1001 ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 1001 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, targetId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 1000 ) return end if GetNumText() == 1002 then if GetExp(sceneId,selfId) < 0 then BeginEvent( sceneId ) LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,18,1000) for i = 0,1000 do AddExp(sceneId,selfId,GetExp(sceneId,selfId)*-1) end AddText(sceneId,"Süa l²i thành công!") EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return else BeginEvent( sceneId ) AddText(sceneId,"Trong quá trình ch½i game nªu b¸ l²i âm kinh nghi®m ho£c không th¬ thång c¤p hãy ðªn tìm ta") EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end end if GetNumText() == 600 then local uiPoint = GetHumanJuqingPoint(sceneId, selfId) if GetLevel(sceneId,selfId) < 1 then x900000_TalkMsg( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü 10 không th¬ sØ døng chÑc nång này" ) return end if uiPoint > 0 then x900000_TalkMsg( sceneId, selfId, targetId, " Ngß½i ðã gia nh§p môn phái r°i mà!" ) return end local MemPai_1=GetMenPai(sceneId, selfId) local MemPai=GetMissionData( sceneId, selfId, MYMENPAIID ) if (MemPai_1==9 and MemPai==0) or (MemPai_1==9 and MemPai==9) then BeginEvent( sceneId ) AddText( sceneId, "Xin vui lòng ch÷n môn phái c¥n #Ygia nh§p#W, sau khi gia nh§p môn phái s¨ ðÕt #Gtâm pháp c¤p "..x900000_g_XinfaLV ) AddNumText( sceneId, x900000_g_scriptId, "Ð߶ng môn", 6, 29) AddNumText( sceneId, x900000_g_scriptId, "Mµ dung", 6, 30) AddNumText( sceneId, x900000_g_scriptId, "Tinh túc", 6, 20) AddNumText( sceneId, x900000_g_scriptId, "Tiêu dao", 6, 21) AddNumText( sceneId, x900000_g_scriptId, "Thi¬u lâm", 6, 22) AddNumText( sceneId, x900000_g_scriptId, "Thiên s½n", 6, 23) AddNumText( sceneId, x900000_g_scriptId, "Thiên long", 6, 24) AddNumText( sceneId, x900000_g_scriptId, "Nga mi", 6, 25) AddNumText( sceneId, x900000_g_scriptId, "Võ ðang", 6, 26) AddNumText( sceneId, x900000_g_scriptId, "Minh giáo", 6, 27) AddNumText( sceneId, x900000_g_scriptId, "Cái bang", 6, 28) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "Ngß½i ðã gia nh§p môn phái r°i mà, nªu mu¯n thay ð±i môn phái hãy mua #GMôn Phái Chuy¬n Hoán L®nh") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) return end end if GetNumText() == 30 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 10) LuaFnSetXinFaLevel(sceneId,selfId,64,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,65,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,66,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,67,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,68,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,69,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,70,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,71,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 10 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 29 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 11) LuaFnSetXinFaLevel(sceneId,selfId,81,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,82,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,83,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,84,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,85,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,86,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,87,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,88,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 11 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 20 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 5) LuaFnSetXinFaLevel(sceneId,selfId,31,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,32,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,33,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,34,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,35,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,36,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,60,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,77,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 5 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 21 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 8) LuaFnSetXinFaLevel(sceneId,selfId,49,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,50,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,51,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,52,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,53,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,54,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,63,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,80,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 8 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 22 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 0) LuaFnSetXinFaLevel(sceneId,selfId,1,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,2,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,3,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,4,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,5,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,6,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,55,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,72,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 0 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 23 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 7) LuaFnSetXinFaLevel(sceneId,selfId,43,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,44,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,45,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,46,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,47,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,48,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,62,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,79,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 7 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 24 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 6) LuaFnSetXinFaLevel(sceneId,selfId,37,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,38,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,39,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,40,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,41,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,42,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,61,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,78,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 6 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 25 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 4) LuaFnSetXinFaLevel(sceneId,selfId,25,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,26,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,27,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,28,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,29,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,30,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,59,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,76,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 4 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 26 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 3) LuaFnSetXinFaLevel(sceneId,selfId,19,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,20,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,21,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,22,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,23,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,24,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,58,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,75,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 3 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 27 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 1) LuaFnSetXinFaLevel(sceneId,selfId,7,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,8,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,9,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,10,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,11,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,12,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,56,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,73,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 1 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 28 then local day = GetDayTime(); local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME); if lastDay == day then BeginEvent( sceneId ) AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end LuaFnJoinMenpai(sceneId, selfId, targetId, 2) LuaFnSetXinFaLevel(sceneId,selfId,13,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,14,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,15,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,16,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,17,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,18,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,57,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,74,x900000_g_XinfaLV) x900000_DoNewMenpai( sceneId, selfId, 2 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 ) SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day); BeginEvent( sceneId ) AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 120 then local nam = LuaFnGetName( sceneId, selfId ) if LuaFnGetAvailableItemCount(sceneId, selfId, 39910006) >= 1 then BeginEvent( sceneId ) AddText( sceneId, "Vui lòng ch÷n môn phái c¥n ð±i" ) AddNumText( sceneId, x002095_g_ScriptId, "Ð߶ng môn",3,130 ) AddNumText( sceneId, x002095_g_ScriptId, "Mµ dung",3,131 ) AddNumText( sceneId, x002095_g_ScriptId, "Tinh túc",3,121 ) AddNumText( sceneId, x002095_g_ScriptId, "Tiêu dao",3,122 ) AddNumText( sceneId, x002095_g_ScriptId, "Thiªu lâm",3,123 ) AddNumText( sceneId, x002095_g_ScriptId, "Thiên s½n",3,124 ) AddNumText( sceneId, x002095_g_ScriptId, "Thiên long",3,125 ) AddNumText( sceneId, x002095_g_ScriptId, "Nga mi",3,126 ) AddNumText( sceneId, x002095_g_ScriptId, "Võ ðang",3,127 ) AddNumText( sceneId, x002095_g_ScriptId, "Minh giáo",3,128 ) AddNumText( sceneId, x002095_g_ScriptId, "Cái bang",3,129 ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "Ngß½i không có #GMôn Phái Chuy¬n Hoán L®nh") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 121 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 5) x900000_DoNewMenpai( sceneId, selfId, 5 ) LuaFnSetXinFaLevel(sceneId,selfId,31,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,32,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,33,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,34,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,35,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,36,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,60,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,77,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 5 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 122 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 8) x900000_DoNewMenpai( sceneId, selfId, 8 ) LuaFnSetXinFaLevel(sceneId,selfId,49,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,50,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,51,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,52,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,53,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,54,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,63,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,80,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 8 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 123 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 0) x900000_DoNewMenpai( sceneId, selfId, 0 ) LuaFnSetXinFaLevel(sceneId,selfId,1,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,2,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,3,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,4,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,5,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,6,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,55,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,72,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 0 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 124 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 7) x900000_DoNewMenpai( sceneId, selfId, 7 ) LuaFnSetXinFaLevel(sceneId,selfId,43,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,44,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,45,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,46,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,47,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,48,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,62,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,79,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 7 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 125 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 6) x900000_DoNewMenpai( sceneId, selfId, 6 ) LuaFnSetXinFaLevel(sceneId,selfId,37,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,38,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,39,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,40,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,41,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,42,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,61,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,78,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 6 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 126 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 4) x900000_DoNewMenpai( sceneId, selfId, 4 ) LuaFnSetXinFaLevel(sceneId,selfId,25,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,26,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,27,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,28,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,29,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,30,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,59,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,76,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 4 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 127 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 3) x900000_DoNewMenpai( sceneId, selfId, 3 ) LuaFnSetXinFaLevel(sceneId,selfId,19,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,20,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,21,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,22,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,23,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,24,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,58,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,75,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 3 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 128 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then LuaFnJoinMenpai(sceneId, selfId, targetId, 1) x900000_DoNewMenpai( sceneId, selfId, 1 ) LuaFnSetXinFaLevel(sceneId,selfId,7,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,8,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,9,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,10,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,11,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,12,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,56,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,73,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 1 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 131 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then --LuaFnJoinMenpai(sceneId, selfId, targetId, 0) x900000_DoNewMenpai( sceneId, selfId, 10 ) LuaFnJoinMenpai(sceneId, selfId, targetId, 10) LuaFnSetXinFaLevel(sceneId,selfId,64,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,65,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,66,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,67,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,68,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,69,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,70,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,71,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 10 ) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 130 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then --LuaFnJoinMenpai(sceneId, selfId, targetId, 0) x900000_DoNewMenpai( sceneId, selfId, 11 ) LuaFnJoinMenpai(sceneId, selfId, targetId, 11) LuaFnSetXinFaLevel(sceneId,selfId,81,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,82,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,83,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,84,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,85,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,86,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,87,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,88,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) x900000_DoNewMenpai( sceneId, selfId, 11 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 16, 0) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 129 then if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then x900000_DoNewMenpai( sceneId, selfId, 2 ) LuaFnJoinMenpai(sceneId, selfId, targetId, 2) LuaFnSetXinFaLevel(sceneId,selfId,13,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,14,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,15,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,16,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,17,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,18,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,57,x900000_g_XinfaLV) LuaFnSetXinFaLevel(sceneId,selfId,74,x900000_g_XinfaLV) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) for i, temp in x900000_g_MenpaiBuff do LuaFnCancelSpecificImpact(sceneId, selfId, temp) end LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) --BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 ) BeginEvent( sceneId ) AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent(sceneId) AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end if GetNumText() == 999 then local msgStr = format( "#Y Khi ðÕt t¾i ðÆng c¤p yêu c¥u hãy t¾i ch² ta nh§n l¤y ph¥n thß·ng") BeginEvent(sceneId) AddText(sceneId,msgStr) if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard0 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 80 [2000 kim t®]", 5, 1111 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard1) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 90 [4000 kim t®]", 5, 1112 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard2 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 95 [5000 t£ng ði¬m]", 5, 1113 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard3 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 100 [5000 t£ng ði¬m]", 5, 1114 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard4 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 105 [5000 t£ng ði¬m]", 5, 1115 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard5 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 110 [10000 t£ng ði¬m]", 5, 1116 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard6 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 115 [10000 t£ng ði¬m]", 5, 1117 ) end if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard7 ) then AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 125 [10000 t£ng ði¬m]", 5, 1118 ) end EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end if GetNumText() == 1111 then local lev = GetLevel( sceneId, selfId ) if lev<80 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard0 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else AddMoney( sceneId, selfId, 20000000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard0, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000 [Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 2000 kim t®", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1112 then local lev = GetLevel( sceneId, selfId ) if lev<90 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard1 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else AddMoney( sceneId, selfId, 40000000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard1, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000 [Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 4000 kim t®", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1113 then local lev = GetLevel( sceneId, selfId ) if lev<95 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard2 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else ZengDian(sceneId,selfId,targetId,1,5000) AddMoney( sceneId, selfId, 300000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard2, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 5000 ði¬m t£ng", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1114 then local lev = GetLevel( sceneId, selfId ) if lev<100 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard3 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else ZengDian(sceneId,selfId,targetId,1,5000) AddMoney( sceneId, selfId, 400000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard3, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 5000 ði¬m t£ng", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1115 then local lev = GetLevel( sceneId, selfId ) if lev<105 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard4 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else ZengDian(sceneId,selfId,targetId,1,5000) AddMoney( sceneId, selfId, 500000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard4, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 5000 ði¬m t£ng", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1116 then local lev = GetLevel( sceneId, selfId ) if lev<110 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard5 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else ZengDian(sceneId,selfId,targetId,1,10000) AddMoney( sceneId, selfId, 700000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard5, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 10000 ði¬m t£ng", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1117 then local lev = GetLevel( sceneId, selfId ) if lev<115 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard6 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else ZengDian(sceneId,selfId,targetId,1,10000) AddMoney( sceneId, selfId, 1000000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard6, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 10000 ði¬m t£ng", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end elseif GetNumText() == 1118 then local lev = GetLevel( sceneId, selfId ) if lev<125 then x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" ) return end local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard7 ) if index == 1 then x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" ) return else ZengDian(sceneId,selfId,targetId,1,10000) AddMoney( sceneId, selfId, 3000000 ) SetMissionData( sceneId, selfId, MF_GetNewUserCard7, 1 ) x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" ) local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 10000 ði¬m t£ng", GetName(sceneId,selfId) ) BroadMsgByChatPipe(sceneId, selfId, str, 4) end end end --********************************** --¶Ô»°Ìáʾ --********************************** function x900000_TalkMsg( sceneId, selfId, targetId, str ) BeginEvent(sceneId) AddText(sceneId, str) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end --********************************** -- ÆÁÄ»ÖмäÐÅÏ¢Ìáʾ --********************************** function x900000_NotifyFailTips( sceneId, selfId, Tip ) BeginEvent( sceneId ) AddText( sceneId, Tip ) EndEvent( sceneId ) DispatchMissionTips( sceneId, selfId ) end --********************************** --»Ö¸´ÑªºÍÆø --********************************** function x900000_Restore_hpmp( sceneId, selfId, targetId ) RestoreHp( sceneId, selfId ) RestoreMp( sceneId, selfId ) RestoreRage( sceneId, selfId ) end --********************************** -- ¶Ô»°´°¿ÚÐÅÏ¢Ìáʾ --********************************** function x900000_NotifyFailBox( sceneId, selfId, targetId, msg ) BeginEvent( sceneId ) AddText( sceneId, msg ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end --********************************** -- ÐÂÃÅÅÉ´¦Àí --********************************** function x900000_DoNewMenpai( sceneId, selfId, menpaiId ) -- LuaFnCancelSpecificImpact(sceneId, selfId, 15) -- LuaFnCancelSpecificImpact(sceneId, selfId, 16) -- SetMissionData(sceneId, selfId, MYMENPAIID, menpaiId); LuaFnCreatePetToHuman(sceneId, selfId, x900000_Pet[random(10)], 10, 0); if menpaiId==0 then AddSkill( sceneId, selfId, 304)--diet thu trieu thuc AddSkill( sceneId, selfId, 305)--dieu ho li son AddSkill( sceneId, selfId, 301)--dich can kinh elseif menpaiId==1 then AddSkill( sceneId, selfId, 331)-- AddSkill( sceneId, selfId, 334)-- elseif menpaiId==2 then AddSkill( sceneId, selfId, 361)-- AddSkill( sceneId, selfId, 364)-- elseif menpaiId==3 then AddSkill( sceneId, selfId, 391)-- AddSkill( sceneId, selfId, 394)-- elseif menpaiId==4 then AddSkill( sceneId, selfId, 421)-- AddSkill( sceneId, selfId, 424)-- AddSkill( sceneId, selfId, 423)-- elseif menpaiId==5 then AddSkill( sceneId, selfId, 451)-- AddSkill( sceneId, selfId, 454)-- elseif menpaiId==6 then AddSkill( sceneId, selfId, 481)-- AddSkill( sceneId, selfId, 484)-- elseif menpaiId==7 then AddSkill( sceneId, selfId, 511)-- AddSkill( sceneId, selfId, 514)-- AddSkill( sceneId, selfId, 515)-- elseif menpaiId==8 then AddSkill( sceneId, selfId, 541)-- AddSkill( sceneId, selfId, 544)-- end return end --********************************** -- ¿Í»§¶Ë»ñÈ¡ÃÅÅÉID --********************************** function x900000_GetMyMenpaiIdByName( sceneId, selfId, flag ) if flag==1 then local myMenpaiId ={9,9,9,9,9,9} local TeammateCount = GetTeamMemberCount( sceneId, selfId ) for i=0, TeammateCount-1 do local memGuid = GetTeamMemberGuid(sceneId, selfId, i); local objId = LuaFnGuid2ObjId(sceneId, memGuid); --x900000_NotifyFailTips( sceneId, selfId, objId ) myMenpaiId[i]=GetMissionData( sceneId, objId, MYMENPAIID ) end BeginUICommand(sceneId) UICommand_AddInt(sceneId,myMenpaiId[0]) UICommand_AddInt(sceneId,myMenpaiId[1]) UICommand_AddInt(sceneId,myMenpaiId[2]) UICommand_AddInt(sceneId,myMenpaiId[3]) UICommand_AddInt(sceneId,myMenpaiId[4]) UICommand_AddInt(sceneId,myMenpaiId[5]) EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 2014033001) end -- local myMenpaiId=9 -- local nHumanCount = LuaFnGetCopyScene_HumanCount(sceneId) -- for i=0, nHumanCount-1 do -- local nHumanId = LuaFnGetCopyScene_HumanObjId(sceneId, i) -- local tmpName=GetName( sceneId, nHumanId ) -- if tmpName==name then -- myMenpaiId=GetMissionData( sceneId, nHumanId, MYMENPAIID ) -- break -- end -- end -- local uicommand=2014033000 -- uicommand=uicommand+flag -- BeginUICommand(sceneId) -- UICommand_AddInt(sceneId,myMenpaiId) -- EndUICommand(sceneId) -- DispatchUICommand(sceneId,selfId, uicommand) end
Khách viếng thăm hãy cùng toantuanh xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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Các thành viên gởi lời cảm ơn đến toantuanh vì bài viết này !
nguyennhuloi (18-08-15)
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28-07-15, 04:58 PM #5
Ðề: Cần trợ giúp add npc chuyen sinh vao sever 3.52
Khách viếng thăm hãy cùnganhbendoiem20xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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28-07-15, 09:27 PM #6
- Ngày tham gia
- Feb 2014
- Bài viết
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- 27
- Thanked 21 Times in 19 Posts
Ðề: Cần trợ giúp add npc chuyen sinh vao sever 3.52
mình không có set đồ chuyển sinh bạn ơi....
Khách viếng thăm hãy cùng toantuanh xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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29-07-15, 03:31 PM #7
Ðề: Cần trợ giúp add npc chuyen sinh vao sever 3.52
Khách viếng thăm hãy cùnganhbendoiem20xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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