Kết quả 1 đến 5 của 5
Chủ đề: Giúp Đỡ Viết Thêm
-
19-04-15, 08:32 AM #1
- Ngày tham gia
- Aug 2014
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Giúp Đỡ Viết Thêm
Như Tiêu đề, . Mọi Người Giúp Mình Viết Nốt 1 đoạn code Nhận Pét trong fife dưới . đây ạ
và mọi người viết giúp hộ 1 file . đổi vật phẩm . lấy điểm Tiềm năng ạ
--ËÕÖÝNPC
--ÿÈÕÔùµãÁìÈ¡Ô±
--Ò»°ã
x002095_g_ScriptId = 002095
--**********************************
--ʼþ½»»¥Èë¿Ú
--**********************************
function x002095_OnDefaultEvent( sceneId, selfId,targetId )
local nam = LuaFnGetName( sceneId, selfId )
local lev = GetLevel( sceneId, selfId )
BeginEvent(sceneId)
AddText(sceneId," #c00ff00Chào m×ng bÕn ðªn v¾i Thiên Long Bát Bµ. !#W")
AddNumText( sceneId, x002095_g_ScriptId, "#gFF8C00Nh§n Tâm Pháp 150",8,14 )
if lev >= 120 then
--AddNumText( sceneId, x002095_g_ScriptId, "ÐÞ¸´ÃÅÅɼ¼Äܼ°150¼¶ÐÄ·¨",5,88 88 )
end
AddNumText( sceneId, x002095_g_ScriptId, "#gFF8C00Nâng level t× 149 lên 150",8,3333 )
AddNumText( sceneId, x002095_g_ScriptId, "#b#K#c993366Nh§n Vàng",5,10 )
--AddNumText( sceneId, x002093_g_ScriptId, "#gFF7F00Nh§n buff",8,100 )
AddNumText( sceneId, x002093_g_ScriptId, "#b#cFF0000Nh§n hi®u Ñng trùng lâu",5,101 )
AddNumText( sceneId, x002093_g_ScriptId, "#cFF0000Lînh th¥y trò tình thâm",5,102 )
AddNumText( sceneId, x002093_g_ScriptId, "#b#cFF0000# tên ð« bäng vàng #",5,103 )
AddNumText( sceneId, x002095_g_ScriptId, "#gFF7F00Nh§n 500k KNB",8,6666 )
AddNumText( sceneId, x002095_g_scriptId, "#cffcc00Phøc h°i Khí Huyªt", 5, 5555 )
AddNumText( sceneId, x002095_g_scriptId, "#31#gffff00Nh§n 12 kî nång", 5, 4242)
AddNumText( sceneId, x002095_g_ScriptId, "Chuy¬n Sinh",5,5555 )
AddNumText( sceneId, x002095_g_ScriptId, "#gFAFAD2SØa L²i Kinh Nghi®m",6,11 )
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
function x002095_OnEventRequest( sceneId, selfId, targetId, eventId )
local key = GetNumText()
if key == 100 then
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30160, 0)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 5929, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 5985, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30134, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30170, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30180, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30186, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30005, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 8051, 0)
--LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 8052, 0)
BeginEvent(sceneId)
AddText(sceneId,"Nh§n BUFF thành công !")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 101 then
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30186, 0)
end
if key == 102 then
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30160, 0)
end
if key == 103 then
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 5960, 0)
end
if key == 10 then
AddMoney( sceneId, selfId, 10000000 )
BeginEvent(sceneId)
AddText(sceneId,"#gffff00Chúc m×ng "..nam.." ðã nh§n 10000 #-02 thành công !")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 6666 then
YuanBao(sceneId,selfId,targetId,1,1000000)
BeginEvent(sceneId)
AddText(sceneId,"BÕn ðã nh§n ðßþc 1000000 KNB")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 11 then
x002095_Level12(sceneId, selfId, targetId)
end
if key == 18 then
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 30150, 0)
BeginEvent(sceneId)
AddText(sceneId,"Nh§n BUFF thành công.")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 4242 then
BeginAddItem(sceneId)
AddItem( sceneId,30308044,1)
AddItem( sceneId,30308042,1)
AddItem( sceneId,30308033,1)
AddItem( sceneId,30308032,1)
AddItem( sceneId,30308031,1)
AddItem( sceneId,30308030,1)
AddItem( sceneId,30308029,1)
AddItem( sceneId,30308028,1)
AddItem( sceneId,30308034,1)
AddItem( sceneId,30308060,1)
AddItem( sceneId,30308026,1)
AddItem( sceneId,30308027,1)
EndAddItem(sceneId,selfId)
AddItemListToHuman(sceneId,selfId)
BroadMsgByChatPipe(sceneId, selfId, "@*;SrvMsg;DBD:Nh§n kÛ nång thành công.", 0)
end
if key == 3333 then
BeginEvent( sceneId )
AddText( sceneId, "#gF4F4F4BÕn mu¯n nâng c¤p t× 149 lên 150 ?" )
AddNumText(sceneId, x181003_g_scriptId, "#gF4F4F4Có, tôi mu¯n.", 7, 4444 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 4444 then
x002095_Shengji( sceneId, selfId, targetId )
end
if key == 5555 then
BeginEvent( sceneId )
AddText( sceneId, "#gF4F4F4BÕn có ch¡c là mu¯n chuy¬n sinh ?#r Yêu c¥u c¤p ðµ: #G149 #r#WSau khi chuy¬n sinh giæ nguyên t¤t cä. #GSau khi chuy¬n sinh c¤p ðµ tr· v« 30." )
AddNumText(sceneId, x181003_g_scriptId, "#gF4F4F4Có, tôi mu¯n chuy¬n sinh", 7, 5566 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 5566 then
x002095_Restore_hpmp( sceneId, selfId, targetId )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
BeginEvent(sceneId)
AddText(sceneId,"ÖÎÁƳɹ¦£¬×£ÄúÓÎ� �·Óä¿ì¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 12 then
BeginEvent(sceneId)
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬ÇëÑ¡ÔñÄúÒªÁì� �¡µÄ±¦±¦¡£#GÿÈËÏÞÁìÒ»Ö»¡£B OSSΪ4000+×ÊÖʵijèÎï" )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡BOSS³è-½ð¸Õ95¼¶Ð¯´ø",5,50 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡BOSS³è-±ù»ê95¼¶Ð¯´ø",5,51 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡BOSS³è-С°×95¼¶Ð¯´ø",5,52 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡BOSS³è-¸òó¡95¼¶Ð¯´ø",5,53 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡³¬¼¶³èÎï-95¼¶±äÒìÇîÆæ",5,54 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡±¦±¦-¼âѹҰÖíÍõ",5,55 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡±¦±¦-±äÒìÁú¹ê",5,56 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡±¦±¦-Î޵зÉÌìè",5,57 )
AddNumText( sceneId, x002095_g_ScriptId, "ÁìÈ¡±¦±¦-¿ñ±©Áú",5,58 )
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 50 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 9110, 1, 0);
TryRecieveItem( sceneId, selfId, 30607001, 1 )
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡BOSS³èÎï¡£", 4 )
str= "#YÄã»ñµÃÁË#WBOSS³èÎï,#GBOSS³èÎï£ ¬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 51 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 9120, 1, 0);
TryRecieveItem( sceneId, selfId, 30607001, 1 )
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡BOSS³èÎï¡£", 4 )
str= "#YÄã»ñµÃÁË#WBOSS³èÎï,#GBOSS³èÎï£ ¬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 52 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 9130, 1, 0);
TryRecieveItem( sceneId, selfId, 30607001, 1 )
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡BOSS³èÎï¡£", 4 )
str= "#YÄã»ñµÃÁË#WBOSS³èÎï,#GBOSS³èÎï£ ¬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 53 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 9100, 1, 0);
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡BOSS³èÎï¡£", 4 )
str= "#YÄã»ñµÃÁË#WBOSS³èÎï,#GBOSS³èÎï£ ¬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 54 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 22068, 1, 0);
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò #B"..nam.."#G³É¹¦ÁìÈ¡³¬¼¶³èÎ9 5¼¶±äÒìÇîÆæ¡£", 4 )
str= "#YÄã»ñµÃÁË#W³¬¼¶³èÎ95¼¶±� �ÒìÇîÆæ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 55 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 33810, 1, 0);
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#G¹§Ï² "..nam.."³É¹¦ÁìÈ¡»áԱרÓó衣" , 4 )
str= "#YÄã»ñµÃÁË#WG MרÓóèÎï,#GG M³èÎ¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ� �£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 56 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 3311, 1, 0);
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦»ñµÃ±äÒìÁú¹ê¡£" , 4 )
str= "#YÄã»ñµÃÁË#W±äÒìÁú¹ê,#G±äÒìÁ ú¹ê£¬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ¡£ "
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 57 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 3832, 1, 0);
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡Î޵зÉÌìè¡£" , 4 )
str= "#YÄã»ñµÃÁË#WÎ޵зÉÌì,#GÎ޵з ÉÌì裬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 58 then
local index = GetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET)
if index == 1 then
BeginEvent(sceneId)
AddText(sceneId, "ÄúÒѾÁìÈ¡¹ý¸ÃÏî½±Àø£¬²»� �ÜÔÙÁìÁË¡£#G»áÔ±³èÎ¿ÉÔÚ� �ºþÓÎÒ½´¦»ØѪ¡£")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return 0
end
local createPetRet, retGUID_H, retGUID_L = LuaFnCreatePetToHuman(sceneId, selfId, 33829, 1, 0);
if createPetRet and createPetRet == 1 then
SetMissionFlag( sceneId, selfId, MF_LINGQUYUANBAOPET, 1 )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡¿ñ±©Áú¡£", 4 )
str= "#YÄã»ñµÃÁË#W¿ñ±©Áú,#G¿ñ±©Áú£ ¬¿ÉÔÚ½ºþÓÎÒ½´¦»ØѪ¡£"
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
end
if key == 13 then
local CurTime = GetHourTime();
local iTime = GetMissionData( sceneId, selfId, MF_LINGQUYUANBAOEXP );
if iTime+1 >= CurTime then
BeginEvent( sceneId )
AddText( sceneId, "×𾴵ĻáÔ±£¬Äú1СʱÄÚÖ»ÄÜ ÁìÈ¡Ò»´Î¾Ñé¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
else
for i = 0,300 do
AddExp(sceneId,selfId,700000)
end
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOEXP, CurTime);
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#gFF7F24¹§Ï²Íæ¼Ò "..nam.."³É¹¦ÁìÈ¡200Íò¾Ñé½±Àø¡ £", 4 )
BeginEvent( sceneId )
AddText( sceneId, "ÁìÈ¡³É¹¦£¬Äú³É¹¦µÄÁìÈ¡ÁË2 00Íò¾Ñé¡£×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
end
if key == 14 then
local MemPai=GetMenPai(sceneId, selfId)
if MemPai ~=9 then
BeginEvent(sceneId)
AddText(sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này.")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return
else
BeginEvent( sceneId )
AddText( sceneId, "Hãy ch÷n môn phái bÕn mu¯n gia nh§p. #r#YLßu ý: Nªu các hÕ ðã chuy¬n sinh r°i mà sØ døng chÑc nång này s¯ ði¬m ti«m nång s¨ m¤t." )
AddNumText( sceneId, x002095_g_ScriptId, "Tinh Túc",3,20 )
AddNumText( sceneId, x002095_g_ScriptId, "Tiêu Dao",3,21 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiªu Lâm",3,22 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiên S½n",3,23 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiên Long",3,24 )
AddNumText( sceneId, x002095_g_ScriptId, "Nga My",3,25 )
AddNumText( sceneId, x002095_g_ScriptId, "Võ Ðang",3,26 )
AddNumText( sceneId, x002095_g_ScriptId, "Minh Giáo",3,27 )
AddNumText( sceneId, x002095_g_ScriptId, "Cái Bang",3,28 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
end
if key == 8888 then
BeginEvent( sceneId )
AddText( sceneId, "Ç×°®µÄÍæ¼Ò£¬ÓÉÓÚºÏÇøÔì³É� �IJ¿·ÖÍæ¼ÒÃÅÅɼ¼Äܼ°ÐÄ·¨¿� �²»µ½µÄÏÖÏó£¬ÌØÍƳö´ËÐÞ¸´� �¦ÄÜ£¬½«ÐÞ¸´¸÷ÃÅÅÉ8±¾ÐÄ·¨Ö Á150¼¶£¬Í¬Ê±¸ø´ó¼ÒÒýÆðµÄ²»� �㣬ÎÒÃÇÉî¸Ð±§Ç¸£¡" )
AddNumText( sceneId, x002095_g_ScriptId, "Tinh Túc",3,8820 )
AddNumText( sceneId, x002095_g_ScriptId, "Tiêu Dao",3,8821 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiªu Lâm",3,8822 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiên S½n",3,8823 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiên Long",3,8824 )
AddNumText( sceneId, x002095_g_ScriptId, "Nga My",3,8825 )
AddNumText( sceneId, x002095_g_ScriptId, "Võ Ðang",3,8826 )
AddNumText( sceneId, x002095_g_ScriptId, "Minh Giáo",3,8827 )
AddNumText( sceneId, x002095_g_ScriptId, "Cái Bang",3,8828 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 20 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 5)
LuaFnSetXinFaLevel(sceneId,selfId,31,150)
LuaFnSetXinFaLevel(sceneId,selfId,32,150)
LuaFnSetXinFaLevel(sceneId,selfId,33,150)
LuaFnSetXinFaLevel(sceneId,selfId,34,150)
LuaFnSetXinFaLevel(sceneId,selfId,35,150)
LuaFnSetXinFaLevel(sceneId,selfId,36,150)
LuaFnSetXinFaLevel(sceneId,selfId,60,150)
--LuaFnSetXinFaLevel(sceneId,selfId,77,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Tinh Túc !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 21 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 8)
LuaFnSetXinFaLevel(sceneId,selfId,49,150)
LuaFnSetXinFaLevel(sceneId,selfId,50,150)
LuaFnSetXinFaLevel(sceneId,selfId,51,150)
LuaFnSetXinFaLevel(sceneId,selfId,52,150)
LuaFnSetXinFaLevel(sceneId,selfId,53,150)
LuaFnSetXinFaLevel(sceneId,selfId,54,150)
LuaFnSetXinFaLevel(sceneId,selfId,63,150)
--LuaFnSetXinFaLevel(sceneId,selfId,80,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Tiêu Dao !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 22 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
LuaFnSetXinFaLevel(sceneId,selfId,1,150)
LuaFnSetXinFaLevel(sceneId,selfId,2,150)
LuaFnSetXinFaLevel(sceneId,selfId,3,150)
LuaFnSetXinFaLevel(sceneId,selfId,4,150)
LuaFnSetXinFaLevel(sceneId,selfId,5,150)
LuaFnSetXinFaLevel(sceneId,selfId,6,150)
LuaFnSetXinFaLevel(sceneId,selfId,55,150)
--LuaFnSetXinFaLevel(sceneId,selfId,72,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Thiªu Lâm !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 23 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 7)
LuaFnSetXinFaLevel(sceneId,selfId,43,150)
LuaFnSetXinFaLevel(sceneId,selfId,44,150)
LuaFnSetXinFaLevel(sceneId,selfId,45,150)
LuaFnSetXinFaLevel(sceneId,selfId,46,150)
LuaFnSetXinFaLevel(sceneId,selfId,47,150)
LuaFnSetXinFaLevel(sceneId,selfId,48,150)
LuaFnSetXinFaLevel(sceneId,selfId,62,150)
--LuaFnSetXinFaLevel(sceneId,selfId,79,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Thiên S½n !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 24 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 6)
LuaFnSetXinFaLevel(sceneId,selfId,37,150)
LuaFnSetXinFaLevel(sceneId,selfId,38,150)
LuaFnSetXinFaLevel(sceneId,selfId,39,150)
LuaFnSetXinFaLevel(sceneId,selfId,40,150)
LuaFnSetXinFaLevel(sceneId,selfId,41,150)
LuaFnSetXinFaLevel(sceneId,selfId,42,150)
LuaFnSetXinFaLevel(sceneId,selfId,61,150)
--LuaFnSetXinFaLevel(sceneId,selfId,78,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Thiên Long !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 25 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 4)
LuaFnSetXinFaLevel(sceneId,selfId,25,150)
LuaFnSetXinFaLevel(sceneId,selfId,26,150)
LuaFnSetXinFaLevel(sceneId,selfId,27,150)
LuaFnSetXinFaLevel(sceneId,selfId,28,150)
LuaFnSetXinFaLevel(sceneId,selfId,29,150)
LuaFnSetXinFaLevel(sceneId,selfId,30,150)
LuaFnSetXinFaLevel(sceneId,selfId,59,150)
--LuaFnSetXinFaLevel(sceneId,selfId,76,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Nga My !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 26 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 3)
LuaFnSetXinFaLevel(sceneId,selfId,19,150)
LuaFnSetXinFaLevel(sceneId,selfId,20,150)
LuaFnSetXinFaLevel(sceneId,selfId,21,150)
LuaFnSetXinFaLevel(sceneId,selfId,22,150)
LuaFnSetXinFaLevel(sceneId,selfId,23,150)
LuaFnSetXinFaLevel(sceneId,selfId,24,150)
LuaFnSetXinFaLevel(sceneId,selfId,58,150)
--LuaFnSetXinFaLevel(sceneId,selfId,75,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Võ Ðang !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 27 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 1)
LuaFnSetXinFaLevel(sceneId,selfId,7,150)
LuaFnSetXinFaLevel(sceneId,selfId,8,150)
LuaFnSetXinFaLevel(sceneId,selfId,9,150)
LuaFnSetXinFaLevel(sceneId,selfId,10,150)
LuaFnSetXinFaLevel(sceneId,selfId,11,150)
LuaFnSetXinFaLevel(sceneId,selfId,12,150)
LuaFnSetXinFaLevel(sceneId,selfId,56,150)
--LuaFnSetXinFaLevel(sceneId,selfId,73,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Minh Giáo !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 28 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "Chào bÕn, hôm nay bÕn ðã sØ døng chÑc nång này. M²i ngày chï ðßþc dùng chÑc nång này mµt l¥n. #rHãy quay lÕi vào hôm sau." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 2)
LuaFnSetXinFaLevel(sceneId,selfId,13,150)
LuaFnSetXinFaLevel(sceneId,selfId,14,150)
LuaFnSetXinFaLevel(sceneId,selfId,15,150)
LuaFnSetXinFaLevel(sceneId,selfId,16,150)
LuaFnSetXinFaLevel(sceneId,selfId,17,150)
LuaFnSetXinFaLevel(sceneId,selfId,18,150)
LuaFnSetXinFaLevel(sceneId,selfId,57,150)
--LuaFnSetXinFaLevel(sceneId,selfId,74,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#GChúc m×ng "..nam.." ðã nh§n tâm pháp phái Cái Bang !", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GBÕn ðã nh§n BUFF tâm pháp thành công. Chúc bÕn ch½i vui v¨ !" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8820 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 5)
LuaFnSetXinFaLevel(sceneId,selfId,31,150)
LuaFnSetXinFaLevel(sceneId,selfId,32,150)
LuaFnSetXinFaLevel(sceneId,selfId,33,150)
LuaFnSetXinFaLevel(sceneId,selfId,34,150)
LuaFnSetXinFaLevel(sceneId,selfId,35,150)
LuaFnSetXinFaLevel(sceneId,selfId,36,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÐÞ¸´ÁËÐÇËÞ¼¼Äܼ°150 ¼¶ÐÄ·¨£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8821 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 8)
LuaFnSetXinFaLevel(sceneId,selfId,49,150)
LuaFnSetXinFaLevel(sceneId,selfId,50,150)
LuaFnSetXinFaLevel(sceneId,selfId,51,150)
LuaFnSetXinFaLevel(sceneId,selfId,52,150)
LuaFnSetXinFaLevel(sceneId,selfId,53,150)
LuaFnSetXinFaLevel(sceneId,selfId,54,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#GåÐÒ£ÅÉ¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËåÐÒ£ÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8822 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
LuaFnSetXinFaLevel(sceneId,selfId,1,150)
LuaFnSetXinFaLevel(sceneId,selfId,2,150)
LuaFnSetXinFaLevel(sceneId,selfId,3,150)
LuaFnSetXinFaLevel(sceneId,selfId,4,140)
LuaFnSetXinFaLevel(sceneId,selfId,5,150)
LuaFnSetXinFaLevel(sceneId,selfId,6,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#GÉÙÁÖË¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËÉÙÁÖÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8823 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 7)
LuaFnSetXinFaLevel(sceneId,selfId,43,150)
LuaFnSetXinFaLevel(sceneId,selfId,44,150)
LuaFnSetXinFaLevel(sceneId,selfId,45,150)
LuaFnSetXinFaLevel(sceneId,selfId,46,150)
LuaFnSetXinFaLevel(sceneId,selfId,47,150)
LuaFnSetXinFaLevel(sceneId,selfId,48,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#GÌìɽÅÉ¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËÌìɽÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8824 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 6)
LuaFnSetXinFaLevel(sceneId,selfId,37,150)
LuaFnSetXinFaLevel(sceneId,selfId,38,150)
LuaFnSetXinFaLevel(sceneId,selfId,39,150)
LuaFnSetXinFaLevel(sceneId,selfId,40,150)
LuaFnSetXinFaLevel(sceneId,selfId,41,150)
LuaFnSetXinFaLevel(sceneId,selfId,42,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#GÌìÁúË¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËÌìÁúÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8825 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 4)
LuaFnSetXinFaLevel(sceneId,selfId,25,150)
LuaFnSetXinFaLevel(sceneId,selfId,26,150)
LuaFnSetXinFaLevel(sceneId,selfId,27,150)
LuaFnSetXinFaLevel(sceneId,selfId,28,150)
LuaFnSetXinFaLevel(sceneId,selfId,29,150)
LuaFnSetXinFaLevel(sceneId,selfId,30,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#G¶ëüÅÉ¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �Á˶ëüÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8826 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 3)
LuaFnSetXinFaLevel(sceneId,selfId,19,150)
LuaFnSetXinFaLevel(sceneId,selfId,20,150)
LuaFnSetXinFaLevel(sceneId,selfId,21,150)
LuaFnSetXinFaLevel(sceneId,selfId,22,150)
LuaFnSetXinFaLevel(sceneId,selfId,23,150)
LuaFnSetXinFaLevel(sceneId,selfId,24,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#GÎ䵱ɽ¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËÎäµ±ÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8827 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 1)
LuaFnSetXinFaLevel(sceneId,selfId,7,150)
LuaFnSetXinFaLevel(sceneId,selfId,8,150)
LuaFnSetXinFaLevel(sceneId,selfId,9,150)
LuaFnSetXinFaLevel(sceneId,selfId,10,150)
LuaFnSetXinFaLevel(sceneId,selfId,11,150)
LuaFnSetXinFaLevel(sceneId,selfId,12,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#GÃ÷½Ì¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËÃ÷½Ì£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 8828 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "×ð¾´µÄÍæ¼Ò£¬Äú½ñÌìÁìÈ¡¹ý� �Ä·¨ÁË£¬Ò»ÌìÖ»ÄÜÁìÈ¡Ò»´Î¡� �" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 2)
LuaFnSetXinFaLevel(sceneId,selfId,13,150)
LuaFnSetXinFaLevel(sceneId,selfId,14,150)
LuaFnSetXinFaLevel(sceneId,selfId,15,150)
LuaFnSetXinFaLevel(sceneId,selfId,16,150)
LuaFnSetXinFaLevel(sceneId,selfId,17,150)
LuaFnSetXinFaLevel(sceneId,selfId,18,150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #B³É¹¦ÁìÈ¡°Ë±¾150¼¶ÐÄ·¨²¢¼Ó� �ëÁË#Gؤ°ï¡£", 4 )
SetMissionData(sceneId, selfId, MF_LINGQUYUANBAOMP1, day);
BeginEvent( sceneId )
AddText( sceneId, "#GÄú³É¹¦ÁìÈ¡ÁËÐÄ·¨²¢ÇÒ¼ÓÈ� �ÁËؤ°ï£¬×£ÄúÓÎÏ·Óä¿ì¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 15 then
local NameM = GetName( sceneId, ObjIDM )
AwardShiTuTitle( sceneId, selfId, NameM .. "Ю tØ" )
DispatchAllTitle( sceneId, selfId )
LuaFnAwardSpouseTitle( sceneId, selfId, "VIP" )
DispatchAllTitle( sceneId, selfId )
BeginEvent( sceneId )
AddText( sceneId, "#GXin chúc m×ng bÕn ðã nh§n thành công danh hi®u." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if key == 16 then
TryRecieveItem( sceneId, selfId, 30900016, 1 )
Msg2Player( sceneId, selfId, "BÕn ðã nh§n thành công 500 ði¬m các ng÷c quí.", MSG2PLAYER_PARA )
end
if key == 181 then
local nam= LuaFnGetName( sceneId, selfId )
local lastDayTime1 = GetMissionData( sceneId, selfId, MF_LINGQUYUANBAOMP2)
local CurDayTime1 = GetDayTime()
if CurDayTime1 > lastDayTime1 then
BeginEvent(sceneId)
--for i = 0,30 do
-- TryRecieveItem( sceneId, selfId, 30505107, 1 )
-- end
TryRecieveItem( sceneId, selfId, 10113054, 1 )
TryRecieveItem( sceneId, selfId, 10113054, 1 )
TryRecieveItem( sceneId, selfId, 10113054, 1 )
SetMissionData( sceneId, selfId, MF_LINGQUYUANBAOMP2, CurDayTime1 )
str = "#cffffccXin chúc m×ng <#c00ff00"..nam.."#cffffcc>ðã nh§n thành công danh hi®u."
BroadMsgByChatPipe(sceneId, selfId, str, 4)
AddText(sceneId,"Hãy quay lÕi vào ngày mai. ")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
BeginEvent(sceneId)
AddText(sceneId," Hãy quay lÕi vào ngày mai.");
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 19 then
TryRecieveItem( sceneId, selfId, 10113054, 1 )
BeginEvent(sceneId)
AddText(sceneId,"Thành công.");
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
end
--**********************************
--ת»»¾Ñé
--**********************************
function x002095_Level12 (sceneId, selfId, targetId)
if GetExp(sceneId,selfId) < 0 then
BeginEvent( sceneId )
LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfI d,selfId,18,1000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
LuaFnAddExp(sceneId,selfId,700000)
AddText(sceneId,"¼ÌÐøµãÎÒ°É£¬µã10´� �Ó¦¸Ã¾Í½â¾öÉý¼¶ÎÊÌ⣡£¡£¡. ..")
EndEvent( sceneId )
else
BeginEvent( sceneId )
AddText(sceneId,"ʧ°Ü,Ö»Óдò¹Ö»ñµÃ ²»Á˾ÑéµÄÍæ¼Ò²ÅÄÜʹÓô˹ ¦ÄÜ!!...")
EndEvent( sceneId )
end
DispatchEventList( sceneId, selfId, targetId )
end
function x002095_ZhuanSheng( sceneId, selfId, targetId )
local zhuanshengTimes = GetMissionData(sceneId, selfId, MD_ZHUANSHENG)
local ZS = zhuanshengTimes+1
if zhuanshengTimes > 100 then
x002095_NotifyTip( sceneId, selfId, "Gi¾i hÕn chª 100 l¥n chuy¬n sinh." )
x002095_MsgBox( sceneId, selfId, targetId, "Gi¾i hÕn 100 l¥n chuy¬n sinh." )
return
end
local mppoint = GetHumanMenpaiPoint(sceneId, humanObjId)
local lev = GetLevel( sceneId, selfId )
if lev < 149 then
BeginEvent( sceneId )
AddText( sceneId, "ÐÆng c¤p nhö h½n #G149#W. Hãy quay lÕi khi ðÕt c¤p ðµ #G149#W. " )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return -1
end
SetLevel( sceneId, selfId, 35)
--YuanBao(sceneId,selfId,targetId,1,10000)
--ZengDian(sceneId,selfId,targetId,1,100000)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 150, 0)
SetMissionData(sceneId, selfId, MD_ZHUANSHENG, zhuanshengTimes+1 )
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng, chuy¬n sinh l¥n thÑ "..nCS.." thành công, nh§n ðßþc 10000#-02!")
EndEvent(sceneId)
DispatchMissionTips(sceneId,selfId)
BeginEvent( sceneId )
AddText( sceneId, "#WBÕn ðã chuy¬n sinh l¥n thÑ "..nCS.." !." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#48#gFFFF00Chúc m×ng "..nam.." ðã chuy¬n sinh thành công ! #48", 4 )
end
function x002095_Shengji (sceneId, selfId, targetId)
local lev = GetLevel( sceneId, selfId )
if lev < 149 then
BeginEvent( sceneId )
AddText( sceneId, "C¤p ðµ chßa ðü #G149#W. Hãy quay lÕi khi ðÕt c¤p ðµ #G149#W. " )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return -1
end
SetLevel( sceneId, selfId, 150)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 147, 0)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng, thành công.!")
EndEvent(sceneId)
DispatchMissionTips(sceneId,selfId)
BeginEvent( sceneId )
AddText( sceneId, "Thång c¤p 150 thành công." )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#48#eaf0000Chúc m×ng "..nam.." ðã thång lên 150 c¤p !!#48", 4 )
end
--**********************************
-- ¶Ô»°´°¿ÚÐÅÏ¢Ìáʾ
--**********************************
function x002095_NotifyFailBox( sceneId, selfId, targetId, msg )
BeginEvent( sceneId )
AddText( sceneId, msg )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
--**********************************
--ÏûÏ¢Ìáʾ
--**********************************
function x002095_MsgBox( sceneId, selfId, str )
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
--**********************************
--¶Ô»°Ìáʾ
--**********************************
function x002095_TalkMsg( sceneId, selfId, targetId, str )
BeginEvent(sceneId)
AddText(sceneId, str)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
--**********************************
--»Ö¸´ÑªºÍÆø
--**********************************
function x002095_Restore_hpmp( sceneId, selfId, targetId )
RestoreHp( sceneId, selfId )
RestoreMp( sceneId, selfId )
RestoreRage( sceneId, selfId )
end
Lần sửa cuối bởi vinhthamthao, ngày 19-04-15 lúc 09:02 AM.
Khách viếng thăm hãy cùng vinhthamthao xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
-
Các thành viên gởi lời cảm ơn đến vinhthamthao vì bài viết này !
TLBBVN (16-11-15)
-
19-04-15, 09:21 AM #2
- Ngày tham gia
- Dec 2014
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Ðề: Giúp Đỡ Viết Thêm
Khách viếng thăm hãy cùng shinno xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
-
19-04-15, 09:31 AM #3
- Ngày tham gia
- May 2011
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- Biện Kinh
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Ðề: Giúp Đỡ Viết Thêm
code add exp làm gì mà cả 1 hàng dài vậy thím, ko gom chung lại đc à???
hóng được share jx2
-
19-04-15, 12:29 PM #4
Ðề: Giúp Đỡ Viết Thêm
sao mà code nó kinh dị vậy
Khách viếng thăm hãy cùng s2bac95 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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19-04-15, 01:01 PM #5
- Ngày tham gia
- Aug 2014
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- Hà Nội
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- 145
- Thanked 524 Times in 335 Posts
Ðề: Giúp Đỡ Viết Thêm
Khách viếng thăm hãy cùng vinhthamthao xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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Các thành viên gởi lời cảm ơn đến vinhthamthao vì bài viết này !
TLBBVN (16-11-15)