[Gunny] Share Flash Gunny VNG mới rip 23/12/2012
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  1. #1
    Thành Viên
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    Jun 2012
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    Share Flash Gunny VNG mới rip 23/12/2012

    - Mình mới rảnh ngồi rip flash của gunny 4.2, nhưng làm theo hướng dẫn của anh trminhpc build nhưng không biết sai ở đoạn nào mà không được nên mình share cho các bạn. Ai build thành công thì share lại cho mọi người nhé
    Link: [Only registered and activated users can see links. ]
    Pass: khongcopass
    Chép đè lên thư mục Res nhé
    - À đoạn mình build đây có báo succeeded nhưng không được.
    Code:
    ------ Rebuild All started: Project: Game.Base, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Base\BaseClient.cs(113,30): warning CS0414: The field 'Game.Base.BaseClient.index' is assigned but its value is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Base -> E:\Gunny\demo\Source\Game.Base\bin\Debug\Game.Base.dll
    ------ Rebuild All started: Project: SqlDataProvider, Configuration: Debug Any CPU ------
      SqlDataProvider -> E:\Gunny\demo\Source\SqlDataProvider\bin\Debug\SqlDataProvider.dll
    ------ Rebuild All started: Project: Bussiness, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Bussiness\Managers\ItemBoxMgr.cs(58,13): warning CS0162: Unreachable code detected
    E:\Gunny\demo\Source\Bussiness\Managers\DropMgr.cs(112,17): warning CS0219: The variable 'itemId' is assigned but its value is never used
    E:\Gunny\demo\Source\Bussiness\ItemRecordBussiness.cs(122,30): warning CS0168: The variable 'ex' is declared but never used
    
    Compile complete -- 0 errors, 3 warnings
      Bussiness -> E:\Gunny\demo\Source\Bussiness\bin\Debug\Bussiness.dll
    ------ Rebuild All started: Project: Game.Logic, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(23,42): warning CS0109: The member 'Game.Logic.Phy.Object.Living.log' does not hide an inherited member. The new keyword is not required.
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(723,22): warning CS0649: Field 'Game.Logic.Phy.Object.Living.m_isSeal' is never assigned to, and will always have its default value false
    E:\Gunny\demo\Source\Game.Logic\Effects\ReflexDamageEquipEffect.cs(13,21): warning CS0414: The field 'Game.Logic.Effects.ReflexDamageEquipEffect.m_added' is assigned but its value is never used
    E:\Gunny\demo\Source\Game.Logic\BallConfigMgr.cs(23,46): warning CS0649: Field 'Game.Logic.BallConfigMgr.m_tiles' is never assigned to, and will always have its default value null
    
    Compile complete -- 0 errors, 4 warnings
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.TeamSystem.Data.UnitTesting, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
      Game.Logic -> E:\Gunny\demo\Source\Game.Logic\bin\Debug\Game.Logic.dll
    ------ Rebuild All started: Project: Game.Server, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Server\GameObjects\GamePlayer.cs(475,50): warning CS0067: The event 'Game.Server.GameObjects.GamePlayer.ItemInsert' is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Server -> E:\Gunny\demo\Source\Game.Server\bin\Debug\Game.Server.dll
    ------ Rebuild All started: Project: GameServerScript, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalQueenAntAi.cs(190,22): warning CS0114: 'GameServerScript.AI.NPC.NormalQueenAntAi.OnKillPlayerSay()' hides inherited member 'Game.Logic.AI.ABrain.OnKillPlayerSay()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
    E:\Gunny\demo\Source\GameServerScript\AI\Messions\DCSM2001.cs(113,33): warning CS0219: The variable 'direction' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(14,20): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.Dander' is assigned but its value is never used
    
    Compile complete -- 0 errors, 18 warnings
      GameServerScript -> E:\Gunny\demo\Source\GameServerScript\bin\Debug\GameServerScript.dll
      63 File(s) copied
    ------ Rebuild All started: Project: Game.Service, Configuration: Debug Any CPU ------
      Game.Service -> E:\Gunny\demo\Source\Game.Service\bin\Debug\Road.Service.exe
    ========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========


    - Bonus thêm trang đăng nhập NewLogin của VNG nhé(chưa dùng được ) cho bạn nào ham hố
    - Link : [Only registered and activated users can see links. ]
    Demo
    [Only registered and activated users can see links. ]


    - Một hướng dẫn nho nhỏ cho các bạn trong noel sắp tới nhé. Trang nền game của vinagame phiên bản noel rất đẹp bạn nào muốn có như vậy thì đơn giản chỉ cần tải file ảnh: [Only registered and activated users can see links. ] chép đè lên file bg_all.jpg nằm trong Client/images rồi chạy lại server nhé
    Demo cho các bạn
    [Only registered and activated users can see links. ]
    Lần sửa cuối bởi hoangs2diu, ngày 07-01-13 lúc 08:12 PM.
    Khách viếng thăm hãy cùng hoangs2diu xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. The Following 8 Users Say Thank You to hoangs2diu For This Useful Post:

    duyluong_2108 (23-12-12), happyprince (23-12-12), huntersun (24-12-12), ironhide (23-12-12), razent (24-12-12), satthupro95 (23-12-12), trungqbbn (23-12-12), vuleson (23-12-12)

  3. #2
    Thành Viên trong0981's Avatar
    Ngày tham gia
    Feb 2009
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    Thanked 1,423 Times in 161 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Trích dẫn Gửi bởi hoangs2diu [Only registered and activated users can see links. ]
    - Mình mới rảnh ngồi rip flash của gunny 4.2, nhưng làm theo hướng dẫn của anh trminhpc build nhưng không biết sai ở đoạn nào mà không được nên mình share cho các bạn. Ai build thành công thì share lại cho mọi người nhé
    Link: [Only registered and activated users can see links. ]
    Pass: gamezone.vn
    Chép đè lên thư mục Res nhé
    - À đoạn mình build đây có báo succeeded nhưng không được.
    Code:
    ------ Rebuild All started: Project: Game.Base, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Base\BaseClient.cs(113,30): warning CS0414: The field 'Game.Base.BaseClient.index' is assigned but its value is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Base -> E:\Gunny\demo\Source\Game.Base\bin\Debug\Game.Base.dll
    ------ Rebuild All started: Project: SqlDataProvider, Configuration: Debug Any CPU ------
      SqlDataProvider -> E:\Gunny\demo\Source\SqlDataProvider\bin\Debug\SqlDataProvider.dll
    ------ Rebuild All started: Project: Bussiness, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Bussiness\Managers\ItemBoxMgr.cs(58,13): warning CS0162: Unreachable code detected
    E:\Gunny\demo\Source\Bussiness\Managers\DropMgr.cs(112,17): warning CS0219: The variable 'itemId' is assigned but its value is never used
    E:\Gunny\demo\Source\Bussiness\ItemRecordBussiness.cs(122,30): warning CS0168: The variable 'ex' is declared but never used
    
    Compile complete -- 0 errors, 3 warnings
      Bussiness -> E:\Gunny\demo\Source\Bussiness\bin\Debug\Bussiness.dll
    ------ Rebuild All started: Project: Game.Logic, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(23,42): warning CS0109: The member 'Game.Logic.Phy.Object.Living.log' does not hide an inherited member. The new keyword is not required.
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(723,22): warning CS0649: Field 'Game.Logic.Phy.Object.Living.m_isSeal' is never assigned to, and will always have its default value false
    E:\Gunny\demo\Source\Game.Logic\Effects\ReflexDamageEquipEffect.cs(13,21): warning CS0414: The field 'Game.Logic.Effects.ReflexDamageEquipEffect.m_added' is assigned but its value is never used
    E:\Gunny\demo\Source\Game.Logic\BallConfigMgr.cs(23,46): warning CS0649: Field 'Game.Logic.BallConfigMgr.m_tiles' is never assigned to, and will always have its default value null
    
    Compile complete -- 0 errors, 4 warnings
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.TeamSystem.Data.UnitTesting, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
      Game.Logic -> E:\Gunny\demo\Source\Game.Logic\bin\Debug\Game.Logic.dll
    ------ Rebuild All started: Project: Game.Server, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Server\GameObjects\GamePlayer.cs(475,50): warning CS0067: The event 'Game.Server.GameObjects.GamePlayer.ItemInsert' is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Server -> E:\Gunny\demo\Source\Game.Server\bin\Debug\Game.Server.dll
    ------ Rebuild All started: Project: GameServerScript, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalQueenAntAi.cs(190,22): warning CS0114: 'GameServerScript.AI.NPC.NormalQueenAntAi.OnKillPlayerSay()' hides inherited member 'Game.Logic.AI.ABrain.OnKillPlayerSay()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
    E:\Gunny\demo\Source\GameServerScript\AI\Messions\DCSM2001.cs(113,33): warning CS0219: The variable 'direction' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(14,20): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.Dander' is assigned but its value is never used
    
    Compile complete -- 0 errors, 18 warnings
      GameServerScript -> E:\Gunny\demo\Source\GameServerScript\bin\Debug\GameServerScript.dll
      63 File(s) copied
    ------ Rebuild All started: Project: Game.Service, Configuration: Debug Any CPU ------
      Game.Service -> E:\Gunny\demo\Source\Game.Service\bin\Debug\Road.Service.exe
    ========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========
    bạn chọn debug thì vô thư mục debug lấy. còn build kiểu "ri lếch" thì vô thư mục relecter gì đó mà lấy
    Khách viếng thăm hãy cùng trong0981 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. Các thành viên gởi lời cảm ơn đến trong0981 vì bài viết này !

    hoangs2diu (23-12-12)

  5. #3
    Thành Viên
    Ngày tham gia
    Jun 2012
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    Thanked 23 Times in 12 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Trích dẫn Gửi bởi trong0981 [Only registered and activated users can see links. ]
    bạn chọn debug thì vô thư mục debug lấy. còn build kiểu "ri lếch" thì vô thư mục relecter gì đó mà lấy

    - Bạn có thể hướng dẫn cho mình không, mình thực sự không biết phải làm sao và bắt đầu từ đâu nữa
    Khách viếng thăm hãy cùng hoangs2diu xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. #4
    Thành Viên
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    Apr 2012
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    59
    Thanked 116 Times in 41 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Mình đã làm thành công cảm ơn bạn nhé
    Khách viếng thăm hãy cùng trungqbbn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  7. #5
    Thành Viên
    Ngày tham gia
    Apr 2012
    Bài viết
    208
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    59
    Thanked 116 Times in 41 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    cái Flash đó nhảy Exp phải F5 mới lên cấp. ai biết cách fix không
    Khách viếng thăm hãy cùng trungqbbn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  8. #6
    Thành Viên
    Ngày tham gia
    Jun 2012
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    76
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    21
    Thanked 23 Times in 12 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Trích dẫn Gửi bởi trungqbbn [Only registered and activated users can see links. ]
    cái Flash đó nhảy Exp phải F5 mới lên cấp. ai biết cách fix không
    Chắc tại thiếu đó để coi mình tìm thử cho
    Khách viếng thăm hãy cùng hoangs2diu xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  9. Các thành viên gởi lời cảm ơn đến hoangs2diu vì bài viết này !

    trungqbbn (24-12-12)

  10. #7
    Thành Viên
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    Dec 2012
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    Thanked 25 Times in 15 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    alooooo tui không dow được cái fai Res.rar nó bảo sai pass
    Khách viếng thăm hãy cùng xumaxvn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

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