[TLBB] Xin Code NPC Võ Hồn
Follow us on
Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
 
Kết quả 1 đến 4 của 4

Chủ đề: Xin Code NPC Võ Hồn

  1. #1
    Thành Viên vhmt1101's Avatar
    Ngày tham gia
    Feb 2015
    Bài viết
    181
    Thanks
    73
    Thanked 30 Times in 17 Posts

    Xin Code NPC Võ Hồn

    NPC võ hồn của mình bị lỗi, thao tác bình thường nhưng không ép skill hay nâng skill gì được hết. Có bác nào có lòng hảo tâm cho e xin cái CODE NPC đó.
    Em chân thành cám ơn ạ !
    Khách viếng thăm hãy cùng vhmt1101 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Thành Viên GameZone Intel's Avatar
    Ngày tham gia
    Jan 2015
    Đang ở
    Canberra Australia
    Bài viết
    314
    Thanks
    80
    Thanked 315 Times in 65 Posts

    Ðề: Xin Code NPC Võ Hồn

    Trích dẫn Gửi bởi vhmt1101 [Only registered and activated users can see links. ]
    NPC võ hồn của mình bị lỗi, thao tác bình thường nhưng không ép skill hay nâng skill gì được hết. Có bác nào có lòng hảo tâm cho e xin cái CODE NPC đó.
    Em chân thành cám ơn ạ !
    Code:
    --Vo Hon NPC
    --2014
    --Translate by Intel
    
    --
    x892006_g_ScriptId = 892206
    
    
    x892006_g_eventList={}
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_UpdateEventList( sceneId, selfId,targetId )
        local  PlayerName=GetName(sceneId,selfId)	
    	local  PlayerSex=GetSex(sceneId,selfId)
    	if PlayerSex == 0 then
    		PlayerSex = " #Gcô nß½ng#W "
    	else
    		PlayerSex = " #Ythiªu hi®p #W"
    	end
    	BeginEvent(sceneId)
    		AddText(sceneId,"Chào m×ng"..PlayerSex.."đªn v¾i thª gi¾i cüa #GThiên Long Bát Bµ#W phiên bän #HT́nh Trong Giang H°")
    		AddText(sceneId, "   #cFF0000! ! ! ! ! Chú ư! ! ! ! ! #r#G Thao tác trên Vơ H°n trß¾c tiên hăy tháo g̃ hªt bäo thƠch")
    		for i, eventId in x892006_g_eventList do
    			CallScriptFunction( eventId, "OnEnumerate",sceneId, selfId, targetId )
    		end
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n ch÷n c¥m tinh",6,3000)
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n tång c¤p",6,7)
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n kÛ nång h÷c t§p",6,8)
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y H°n bång châu h₫p thành",6,1000)
    	AddNumText(sceneId,x892006_g_ScriptId," Gi¾i thi®u vơ h°n thång c¤p",-1,8686)
    	AddNumText(sceneId,x892006_g_ScriptId," Gi¾i thi®u vơ h°n trƠng thái",-1,8687)
    	EndEvent(sceneId)
    	DispatchEventList(sceneId,selfId,targetId)
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnDefaultEvent( sceneId, selfId,targetId )
    	x892006_UpdateEventList( sceneId, selfId, targetId )
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnEventRequest( sceneId, selfId, targetId, eventId )
    	for i, findId in x892006_g_eventList do
    		if eventId == findId then
    			CallScriptFunction( eventId, "OnDefaultEvent",sceneId, selfId, targetId )
    			return
    		end
    	end
    	
    	local NumText = GetNumText();
    	if NumText == 8687 then  --Thuoc Tinh Vo Hon
    		BeginEvent(sceneId)
    	AddText(sceneId,"#G Vơ h°n c¤p 3: #r #Y Tång 5000 máu gi¾i hƠn")
    	AddText(sceneId,"#G Vơ h°n c¤p 4: #r #Y Tång 10000 máu gi¾i hƠn")
    	AddText(sceneId,"#G Vơ h°n c¤p 5: #r #Y Tång 20000 máu gi¾i hƠn")
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif NumText == 8686 then  --Gioi thieu vo hon thang cap
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif NumText == 1000 then  --Hop Thanh Hon Bang Chau
    		BeginEvent(sceneId)
    			AddText(sceneId,"CÑ 5 cái #GH°n Bång Châu#W cùng c¤p có th¬ h₫p thành 1 #YH°n Bång Châu #Wc¤p cao h½n")
    
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 2]",6,1001)
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 3]",6,1002)
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 4]",6,1003)
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 5]",6,1004)
    			AddNumText(sceneId,x892006_g_ScriptId,"#{FBSJ_081209_12}",8,130)
    	
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif NumText == 3000 then  --Chon Cam Tinh
    		BeginEvent(sceneId)
    			AddText(sceneId,"SØ døng #G Vơ h°n d¸ch tß¾ng đan #W có th¬ ch÷n c¥m tinh cho #Yvơ h°n.#G Vơ h°n #Wsau khi ch÷n c¥m tinh có th¬ m· rµng thuµc tính, có th¬ h÷c t§p vơ h°n kÛ nång, có th¬ tång lên vơ h°n c¤p b§c. ")
    			AddText(sceneId,"#GVơ h°n #Wsau khi ch÷n c¥m tinh th́ không th¬ thay đ±i")
    			AddText(sceneId,"#c00ffff( Trß¾c khi thao tác hăy g̃ bö bäo thƠch đ¬ tránh t±n th¤t )")
    			AddNumText( sceneId, x892006_g_ScriptId, " #HBång #W[C¥m Tinh]", 6, 3001)
    			AddNumText( sceneId, x892006_g_ScriptId, " #cFF0000Höa #W[C¥m Tinh]", 6, 3002)
    			AddNumText( sceneId, x892006_g_ScriptId, " #YHuy«n #W[C¥m Tinh]", 6, 3003)
    			AddNumText( sceneId, x892006_g_ScriptId, " #Gеc #W[C¥m Tinh]", 6, 3004)
    			AddNumText(sceneId,x892006_g_ScriptId,"#{FBSJ_081209_12}",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    	elseif NumText == 7 then  --Tang cap vo hon
    		BeginEvent(sceneId)
    			AddText(sceneId,"Vơ h°n đƠt t¾i c¤p 3, m¾i có th¬ tång c¤p. Ph¯i h₫p sØ døng #Gh°n bång châu #Wcùng #Ynhu§n h°n thƠch #W có th¬ đµt phá vơ h°n t¾i c¤p 4")
    			AddText(sceneId,"#{WH_NPC_4}")
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #H[Ngñ dao bàn - bång]",6,12)
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #cFF0000[Ngñ dao bàn - höa]",6,13)
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #Y[Ngñ dao bàn - huy«n]",6,14)
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #G[Ngñ dao bàn - đµc]",6,15)
    				AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    		
    	elseif NumText == 8 then  --Ky nang hoc tap
    		BeginEvent(sceneId)
    			AddText(sceneId," #YVơ H°n #Wc¤p 5 tr· lên m¾i có th¬ h÷c t§p kÛ nång m· rµng")
    			AddText(sceneId," H÷c t§p kÛ nång c¥n tiêu hao #GVơ H°n KÛ Nång Thß")
    			AddText( sceneId, " Có 4 loƠi thuµc tính công kích kÛ nång là: #HBång - #cFF0000Höa - #YHuy«n - #Gеc." )
    			AddText( sceneId, " #cFF0000Chú ư: Vơ H°n chï có th¬ h÷c 1 kÛ nång" )
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Hàn bång xuyên th¤u (5 c¤p )]", 4, 4100)
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Li®t di­m chß¾c thân (5 c¤p )]", 4, 4200)
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Thiên lôi oänh đïnh (5 c¤p )]", 4, 4300)
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Vø hü thñc đµc (5 c¤p )]", 4, 4400)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif GetNumText() == 4100 then
    	       	local nStoneId0 = 20310192
    	       	local nStoneId1 = 10156122
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1738)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1743)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1749)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310192,1)--Xoa Vat Pham
    					AddSkill( sceneId, selfId, 1737)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Hàn Bång Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    			
    			elseif GetNumText() == 4200 then
    	       	local nStoneId0 = 20310193
    	       	local nStoneId1 = 10156123
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1733)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1743)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1749)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310193,1)--Xoa Vat Pham
    
    					AddSkill( sceneId, selfId, 1742)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Sí Di­m Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    			
    			elseif GetNumText() == 4300 then
    	       	local nStoneId0 = 20310194
    	       	local nStoneId1 = 10156124
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1738)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1733)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1749)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310194,1)--Xoa Vat Pham
    					AddSkill( sceneId, selfId, 1748)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Thß½ng Huy«n Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    			
    			elseif GetNumText() == 4400 then
    	       	local nStoneId0 = 20310195
    	       	local nStoneId1 = 10156125
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1738)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1743)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1733)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310195,1)--Xoa Vat Pham
    					AddSkill( sceneId, selfId, 1753)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Sang еc Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    
    
    	elseif NumText == 12 then                   --Tang cap vo hon - bang
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    	AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (1 c¤p )]",6,2000)
    	AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (2 c¤p )]",6,2001)
    	AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (3 c¤p )]",6,2002)
    	AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (4 c¤p )]",6,23)
    	AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (5 c¤p )]",6,24)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    	elseif NumText == 13 then                   --Tang cap vo hon - hoa
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (1 c¤p )]",6,2003)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (2 c¤p )]",6,2004)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (3 c¤p )]",6,2005)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (4 c¤p )]",6,25)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (5 c¤p )]",6,26)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    		
    	elseif NumText == 130 then
    		x892006_OnDefaultEvent( sceneId, selfId,targetId )
    	elseif NumText == 14 then
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (1 c¤p )]",6,2006)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (2 c¤p )]",6,2007)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (3 c¤p )]",6,2008)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (4 c¤p )]",6,27)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (5 c¤p )]",6,28)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    	elseif NumText == 15 then
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (1 c¤p )]",6,2009)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (2 c¤p )]",6,2010)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (3 c¤p )]",6,2011)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (4 c¤p )]",6,29)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (5 c¤p )]",6,30)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    
    	elseif NumText == 2000 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156102)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156102,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156106, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2001 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156106)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156106,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156110, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2002 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156110)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156110,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156114, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2003 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156103)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156103,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156107, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2004 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156107)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156107,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156111, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2005 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156111)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156111,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156115, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    
    	elseif NumText == 2006 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156104)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156104,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156108, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    
    	elseif NumText == 2007 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156108)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156108,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156112, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    
    	elseif NumText == 2008 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156112)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156112,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156116, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2009 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156105)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156105,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156109, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2010 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156109)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156109,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156113, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2011 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156113)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156113,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156117, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 1001 then                   --Hop Thanh Hon Bang Chau
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310118, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 1"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 1002 then                   --̀áÉư »đ µÈ¼¶
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310119, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 2"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 1003 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310120, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 3"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 1004 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310121, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3001 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156102, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3002 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156103, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3003 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156104, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3004 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156105, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 23 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156114)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156114,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156118, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 24 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156118)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156118,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156122, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 25 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156115)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156115,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156119, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 26 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156119)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156119,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156123, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 27 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156116)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156116,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156120, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 28 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156120)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156120,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156124, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 29 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156117)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156117,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156121, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 30 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156121)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156121,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156125, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    --Translate by Intel
                  
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionAccept( sceneId, selfId, targetId, missionScriptId )
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			ret = CallScriptFunction( missionScriptId, "CheckAccept", sceneId, selfId, targetId )
    			if ret > 0 then
    				CallScriptFunction( missionScriptId, "OnAccept", sceneId, selfId, targetId, missionScriptId )
    			end
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionRefuse( sceneId, selfId, targetId, missionScriptId )
    
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			x892006_UpdateEventList( sceneId, selfId, targetId )
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionContinue( sceneId, selfId, targetId, missionScriptId )
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			CallScriptFunction( missionScriptId, "OnContinue", sceneId, selfId, targetId )
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionSubmit( sceneId, selfId, targetId, missionScriptId, selectRadioId )
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			CallScriptFunction( missionScriptId, "OnSubmit", sceneId, selfId, targetId, selectRadioId )
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnDie( sceneId, selfId, killerId )
    end
    
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_NotifyTips( sceneId, selfId, Tip )
    	BeginEvent( sceneId )
    		AddText( sceneId, Tip )
    	EndEvent( sceneId )
    	DispatchMissionTips( sceneId, selfId )
    end
    
    
    
    
    function x892006_ShowNotice( sceneId, selfId, targetId, strNotice)
    	BeginEvent( sceneId )
    		AddText( sceneId, strNotice )
    	EndEvent(sceneId)
    	DispatchEventList(sceneId,selfId,targetId)
    end
    Khách viếng thăm hãy cùng Intel xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  3. Các thành viên gởi lời cảm ơn đến Intel vì bài viết này !

    vhmt1101 (01-05-15)

  4. #3
    Thành Viên vhmt1101's Avatar
    Ngày tham gia
    Feb 2015
    Bài viết
    181
    Thanks
    73
    Thanked 30 Times in 17 Posts

    Ðề: Xin Code NPC Võ Hồn

    Trích dẫn Gửi bởi Intel [Only registered and activated users can see links. ]
    Code:
    --Vo Hon NPC
    --2014
    --Translate by Intel
    
    --
    x892006_g_ScriptId = 892206
    
    
    x892006_g_eventList={}
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_UpdateEventList( sceneId, selfId,targetId )
        local  PlayerName=GetName(sceneId,selfId)	
    	local  PlayerSex=GetSex(sceneId,selfId)
    	if PlayerSex == 0 then
    		PlayerSex = " #Gcô nß½ng#W "
    	else
    		PlayerSex = " #Ythiªu hi®p #W"
    	end
    	BeginEvent(sceneId)
    		AddText(sceneId,"Chào m×ng"..PlayerSex.."đªn v¾i thª gi¾i cüa #GThiên Long Bát Bµ#W phiên bän #HT́nh Trong Giang H°")
    		AddText(sceneId, "   #cFF0000! ! ! ! ! Chú ư! ! ! ! ! #r#G Thao tác trên Vơ H°n trß¾c tiên hăy tháo g̃ hªt bäo thƠch")
    		for i, eventId in x892006_g_eventList do
    			CallScriptFunction( eventId, "OnEnumerate",sceneId, selfId, targetId )
    		end
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n ch÷n c¥m tinh",6,3000)
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n tång c¤p",6,7)
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n kÛ nång h÷c t§p",6,8)
    	AddNumText(sceneId,x892006_g_ScriptId,"#Y H°n bång châu h₫p thành",6,1000)
    	AddNumText(sceneId,x892006_g_ScriptId," Gi¾i thi®u vơ h°n thång c¤p",-1,8686)
    	AddNumText(sceneId,x892006_g_ScriptId," Gi¾i thi®u vơ h°n trƠng thái",-1,8687)
    	EndEvent(sceneId)
    	DispatchEventList(sceneId,selfId,targetId)
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnDefaultEvent( sceneId, selfId,targetId )
    	x892006_UpdateEventList( sceneId, selfId, targetId )
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnEventRequest( sceneId, selfId, targetId, eventId )
    	for i, findId in x892006_g_eventList do
    		if eventId == findId then
    			CallScriptFunction( eventId, "OnDefaultEvent",sceneId, selfId, targetId )
    			return
    		end
    	end
    	
    	local NumText = GetNumText();
    	if NumText == 8687 then  --Thuoc Tinh Vo Hon
    		BeginEvent(sceneId)
    	AddText(sceneId,"#G Vơ h°n c¤p 3: #r #Y Tång 5000 máu gi¾i hƠn")
    	AddText(sceneId,"#G Vơ h°n c¤p 4: #r #Y Tång 10000 máu gi¾i hƠn")
    	AddText(sceneId,"#G Vơ h°n c¤p 5: #r #Y Tång 20000 máu gi¾i hƠn")
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif NumText == 8686 then  --Gioi thieu vo hon thang cap
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif NumText == 1000 then  --Hop Thanh Hon Bang Chau
    		BeginEvent(sceneId)
    			AddText(sceneId,"CÑ 5 cái #GH°n Bång Châu#W cùng c¤p có th¬ h₫p thành 1 #YH°n Bång Châu #Wc¤p cao h½n")
    
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 2]",6,1001)
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 3]",6,1002)
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 4]",6,1003)
    			AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 5]",6,1004)
    			AddNumText(sceneId,x892006_g_ScriptId,"#{FBSJ_081209_12}",8,130)
    	
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif NumText == 3000 then  --Chon Cam Tinh
    		BeginEvent(sceneId)
    			AddText(sceneId,"SØ døng #G Vơ h°n d¸ch tß¾ng đan #W có th¬ ch÷n c¥m tinh cho #Yvơ h°n.#G Vơ h°n #Wsau khi ch÷n c¥m tinh có th¬ m· rµng thuµc tính, có th¬ h÷c t§p vơ h°n kÛ nång, có th¬ tång lên vơ h°n c¤p b§c. ")
    			AddText(sceneId,"#GVơ h°n #Wsau khi ch÷n c¥m tinh th́ không th¬ thay đ±i")
    			AddText(sceneId,"#c00ffff( Trß¾c khi thao tác hăy g̃ bö bäo thƠch đ¬ tránh t±n th¤t )")
    			AddNumText( sceneId, x892006_g_ScriptId, " #HBång #W[C¥m Tinh]", 6, 3001)
    			AddNumText( sceneId, x892006_g_ScriptId, " #cFF0000Höa #W[C¥m Tinh]", 6, 3002)
    			AddNumText( sceneId, x892006_g_ScriptId, " #YHuy«n #W[C¥m Tinh]", 6, 3003)
    			AddNumText( sceneId, x892006_g_ScriptId, " #Gеc #W[C¥m Tinh]", 6, 3004)
    			AddNumText(sceneId,x892006_g_ScriptId,"#{FBSJ_081209_12}",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    	elseif NumText == 7 then  --Tang cap vo hon
    		BeginEvent(sceneId)
    			AddText(sceneId,"Vơ h°n đƠt t¾i c¤p 3, m¾i có th¬ tång c¤p. Ph¯i h₫p sØ døng #Gh°n bång châu #Wcùng #Ynhu§n h°n thƠch #W có th¬ đµt phá vơ h°n t¾i c¤p 4")
    			AddText(sceneId,"#{WH_NPC_4}")
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #H[Ngñ dao bàn - bång]",6,12)
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #cFF0000[Ngñ dao bàn - höa]",6,13)
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #Y[Ngñ dao bàn - huy«n]",6,14)
    				AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #G[Ngñ dao bàn - đµc]",6,15)
    				AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    		
    	elseif NumText == 8 then  --Ky nang hoc tap
    		BeginEvent(sceneId)
    			AddText(sceneId," #YVơ H°n #Wc¤p 5 tr· lên m¾i có th¬ h÷c t§p kÛ nång m· rµng")
    			AddText(sceneId," H÷c t§p kÛ nång c¥n tiêu hao #GVơ H°n KÛ Nång Thß")
    			AddText( sceneId, " Có 4 loƠi thuµc tính công kích kÛ nång là: #HBång - #cFF0000Höa - #YHuy«n - #Gеc." )
    			AddText( sceneId, " #cFF0000Chú ư: Vơ H°n chï có th¬ h÷c 1 kÛ nång" )
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Hàn bång xuyên th¤u (5 c¤p )]", 4, 4100)
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Li®t di­m chß¾c thân (5 c¤p )]", 4, 4200)
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Thiên lôi oänh đïnh (5 c¤p )]", 4, 4300)
    	AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Vø hü thñc đµc (5 c¤p )]", 4, 4400)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    	elseif GetNumText() == 4100 then
    	       	local nStoneId0 = 20310192
    	       	local nStoneId1 = 10156122
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1738)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1743)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1749)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310192,1)--Xoa Vat Pham
    					AddSkill( sceneId, selfId, 1737)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Hàn Bång Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    			
    			elseif GetNumText() == 4200 then
    	       	local nStoneId0 = 20310193
    	       	local nStoneId1 = 10156123
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1733)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1743)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1749)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310193,1)--Xoa Vat Pham
    
    					AddSkill( sceneId, selfId, 1742)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Sí Di­m Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    			
    			elseif GetNumText() == 4300 then
    	       	local nStoneId0 = 20310194
    	       	local nStoneId1 = 10156124
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1738)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1733)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1749)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310194,1)--Xoa Vat Pham
    					AddSkill( sceneId, selfId, 1748)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Thß½ng Huy«n Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    			
    			elseif GetNumText() == 4400 then
    	       	local nStoneId0 = 20310195
    	       	local nStoneId1 = 10156125
    	       	--local nStoneId2 = 20310117
    			c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0)
                if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1)  >= 1 then
    				BeginEvent( sceneId ) 
    					local playername = GetName(sceneId, selfId)
    					DelSkill(sceneId, selfId, 1734)
    					DelSkill(sceneId, selfId, 1735)
    					DelSkill(sceneId, selfId, 1736)
    					DelSkill(sceneId, selfId, 1737)
    					DelSkill(sceneId, selfId, 1738)
    					DelSkill(sceneId, selfId, 1739)
    					DelSkill(sceneId, selfId, 1740)
    					DelSkill(sceneId, selfId, 1741)
    					DelSkill(sceneId, selfId, 1742)
    					DelSkill(sceneId, selfId, 1743)
    					DelSkill(sceneId, selfId, 1745)
    					DelSkill(sceneId, selfId, 1746)
    					DelSkill(sceneId, selfId, 1747)
    					DelSkill(sceneId, selfId, 1748)
    					DelSkill(sceneId, selfId, 1733)
    					DelSkill(sceneId, selfId, 1750)
    					DelSkill(sceneId, selfId, 1751)
    					DelSkill(sceneId, selfId, 1752)
    					DelSkill(sceneId, selfId, 1753)
    					LuaFnDelAvailableItem(sceneId,selfId,20310195,1)--Xoa Vat Pham
    					AddSkill( sceneId, selfId, 1753)--Thêm Skill
    					strText = "H÷c t§p kÛ nång thành công!"
    					AddText( sceneId, strText )
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
                        else
                   	BeginEvent( sceneId ) 
    					strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Sang еc Chúc Tính Thß]"
    					AddText( sceneId, strText )					
    				EndEvent( sceneId )
                   	DispatchEventList( sceneId, selfId, targetId )
    			end
    
    
    	elseif NumText == 12 then                   --Tang cap vo hon - bang
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    	AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (1 c¤p )]",6,2000)
    	AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (2 c¤p )]",6,2001)
    	AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (3 c¤p )]",6,2002)
    	AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (4 c¤p )]",6,23)
    	AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (5 c¤p )]",6,24)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    	elseif NumText == 13 then                   --Tang cap vo hon - hoa
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (1 c¤p )]",6,2003)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (2 c¤p )]",6,2004)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (3 c¤p )]",6,2005)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (4 c¤p )]",6,25)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (5 c¤p )]",6,26)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    		
    	elseif NumText == 130 then
    		x892006_OnDefaultEvent( sceneId, selfId,targetId )
    	elseif NumText == 14 then
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (1 c¤p )]",6,2006)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (2 c¤p )]",6,2007)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (3 c¤p )]",6,2008)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (4 c¤p )]",6,27)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (5 c¤p )]",6,28)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    	elseif NumText == 15 then
    		BeginEvent(sceneId)
    			AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )")
    			AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )")
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (1 c¤p )]",6,2009)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (2 c¤p )]",6,2010)
    			AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (3 c¤p )]",6,2011)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (4 c¤p )]",6,29)
    			AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (5 c¤p )]",6,30)
    			AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130)
    		EndEvent(sceneId)
    		DispatchEventList(sceneId,selfId,targetId)
    
    
    	elseif NumText == 2000 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156102)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156102,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156106, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2001 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156106)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156106,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156110, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2002 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156110)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156110,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156114, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2003 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156103)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156103,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156107, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2004 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156107)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156107,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156111, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2005 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156111)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156111,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156115, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    
    	elseif NumText == 2006 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156104)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156104,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156108, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    
    	elseif NumText == 2007 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156108)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156108,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156112, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    
    	elseif NumText == 2008 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156112)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156112,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156116, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2009 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156105)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156105,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156109, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2010 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156109)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156109,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156113, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 2011 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156113)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156113,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156117, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Tiªn c¤p thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3"
    		     x892200_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 1001 then                   --Hop Thanh Hon Bang Chau
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310117,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310118, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 1"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 1002 then                   --̀áÉư »đ µÈ¼¶
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310118,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310119, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 2"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 1003 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310119,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310120, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 3"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 1004 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
                  if c0 >=5 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,5)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 20310121, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "H₫p thành #GH°n Bång Châu #Wthành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3001 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156102, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3002 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156103, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3003 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156104, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 3004 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158)
                  if c0 >=1 and c1 >=1 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156105, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    					x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Ch÷n c¥m tinh thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    	elseif NumText == 23 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156114)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156114,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156118, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 24 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156118)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156118,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156122, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 25 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156115)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156115,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156119, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 26 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156119)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156119,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156123, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 27 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156116)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156116,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156120, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 28 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156120)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156120,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156124, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 29 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156117)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156117,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156121, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    
    	elseif NumText == 30 then
    		c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156121)
    		c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121)
    		--c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034)
                  if c0 >=1 and c1 >=3 then
    				BeginEvent( sceneId ) 
    					LuaFnDelAvailableItem(sceneId,selfId,10156121,1)--Xoa Vat Pham
    					LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham
    					--LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham
    					local bagpos01 = TryRecieveItem( sceneId, selfId, 10156125, 1)--Them Vat Pham
    				       local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 )
    		                     LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
    					strText = "Thång c¤p Vơ H°n thành công!"
    					AddText( sceneId, strText )
    				   EndEvent( sceneId )
                   	          DispatchEventList( sceneId, selfId, targetId )
                 else
    		     strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5"
    		     x892006_ShowNotice(sceneId, selfId, targetId, strNotice);
    	      end
    --Translate by Intel
                  
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionAccept( sceneId, selfId, targetId, missionScriptId )
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			ret = CallScriptFunction( missionScriptId, "CheckAccept", sceneId, selfId, targetId )
    			if ret > 0 then
    				CallScriptFunction( missionScriptId, "OnAccept", sceneId, selfId, targetId, missionScriptId )
    			end
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionRefuse( sceneId, selfId, targetId, missionScriptId )
    
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			x892006_UpdateEventList( sceneId, selfId, targetId )
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionContinue( sceneId, selfId, targetId, missionScriptId )
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			CallScriptFunction( missionScriptId, "OnContinue", sceneId, selfId, targetId )
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnMissionSubmit( sceneId, selfId, targetId, missionScriptId, selectRadioId )
    	for i, findId in x892006_g_eventList do
    		if missionScriptId == findId then
    			CallScriptFunction( missionScriptId, "OnSubmit", sceneId, selfId, targetId, selectRadioId )
    			return
    		end
    	end
    end
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_OnDie( sceneId, selfId, killerId )
    end
    
    
    --**********************************
    --Translate by Intel
    --**********************************
    function x892006_NotifyTips( sceneId, selfId, Tip )
    	BeginEvent( sceneId )
    		AddText( sceneId, Tip )
    	EndEvent( sceneId )
    	DispatchMissionTips( sceneId, selfId )
    end
    
    
    
    
    function x892006_ShowNotice( sceneId, selfId, targetId, strNotice)
    	BeginEvent( sceneId )
    		AddText( sceneId, strNotice )
    	EndEvent(sceneId)
    	DispatchEventList(sceneId,selfId,targetId)
    end


    Intel ơi bị lỗi ép võ hồn cấp 1 2 3 , cấp 4 5 thì ép bt`!!
    Hjx k biêt biet bị gì nữa!
    Lần sửa cuối bởi vhmt1101, ngày 30-04-15 lúc 11:06 PM.
    Khách viếng thăm hãy cùng vhmt1101 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  5. #4
    Thành Viên
    Ngày tham gia
    Oct 2008
    Bài viết
    456
    Thanks
    58
    Thanked 114 Times in 96 Posts

    Ðề: Xin Code NPC Võ Hồn

    Nếu script chạy được nghĩa là KHÔNG phải lỗi cú pháp. Vậy chỉ còn cách coi lại logic chỗ đó thôi.
    Khách viếng thăm hãy cùng vocweb xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. Các thành viên gởi lời cảm ơn đến vocweb vì bài viết này !

    vhmt1101 (01-05-15)

 

 

Các Chủ đề tương tự

  1. [KT] Tools hỗ trợ viết code LUA [ Code Snippet Function]
    Bởi khoctinhmhs trong diễn đàn Releases
    Trả lời: 6
    Bài viết cuối: 03-12-14, 06:03 PM
  2. [JX] cần xin code auto backup của PTTk bác nào có code autoit đó share giúp thanks
    Bởi Olala trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 0
    Bài viết cuối: 18-10-14, 12:49 AM
  3. [Gunny] Xin Code Web Chuyển xu Game thành Cash Web Với code xóa pet 5 sao với ...
    Bởi vinateam trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 5
    Bài viết cuối: 14-07-14, 01:04 PM
  4. [BÁN] Code nạp thẻ VTC 2013 , fix new bảo hành 1 tháng FULL CODE
    Bởi katterkelly trong diễn đàn CHUYÊN ĐỀ WEB GAMES
    Trả lời: 6
    Bài viết cuối: 12-03-13, 01:23 PM
  5. [KT] Code gift code
    Bởi canh_2009 trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 0
    Bài viết cuối: 01-12-12, 10:51 PM

Quyền viết bài

  • Bạn Không thể gửi Chủ đề mới
  • Bạn Không thể Gửi trả lời
  • Bạn Không thể Gửi file đính kèm
  • Bạn Không thể Sửa bài viết của mình
  •  
Múi giờ GMT +7. Bây giờ là 07:26 AM.
vBulletin®, Copyright ©2000-2011, Jelsoft Enterprises Ltd.
CLBGamesVN không chịu trách nhiệm về Luật Bản Quyền của các tài liệu, bài viết v.v...được đăng tải trên diễn đàn này.
Diễn đàn phát triển dưới sự đóng góp của tất cả thành viên. BQT chỉ là những người thành lập ra sân chơi, quản lý và duy trì về mặt kỹ thuật, nội dung khi hợp lệ.