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Chủ đề: Xin Code NPC Võ Hồn
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30-04-15, 07:59 PM #1
Xin Code NPC Võ Hồn
NPC võ hồn của mình bị lỗi, thao tác bình thường nhưng không ép skill hay nâng skill gì được hết. Có bác nào có lòng hảo tâm cho e xin cái CODE NPC đó.
Em chân thành cám ơn ạ !Khách viếng thăm hãy cùng vhmt1101 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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30-04-15, 09:20 PM #2
- Ngày tham gia
- Jan 2015
- Đang ở
- Canberra Australia
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Ðề: Xin Code NPC Võ Hồn
Code:--Vo Hon NPC --2014 --Translate by Intel -- x892006_g_ScriptId = 892206 x892006_g_eventList={} --********************************** --Translate by Intel --********************************** function x892006_UpdateEventList( sceneId, selfId,targetId ) local PlayerName=GetName(sceneId,selfId) local PlayerSex=GetSex(sceneId,selfId) if PlayerSex == 0 then PlayerSex = " #Gcô nß½ng#W " else PlayerSex = " #Ythiªu hi®p #W" end BeginEvent(sceneId) AddText(sceneId,"Chào m×ng"..PlayerSex.."đªn v¾i thª gi¾i cüa #GThiên Long Bát Bµ#W phiên bän #HT́nh Trong Giang H°") AddText(sceneId, " #cFF0000! ! ! ! ! Chú ư! ! ! ! ! #r#G Thao tác trên Vơ H°n trß¾c tiên hăy tháo g̃ hªt bäo thƠch") for i, eventId in x892006_g_eventList do CallScriptFunction( eventId, "OnEnumerate",sceneId, selfId, targetId ) end AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n ch÷n c¥m tinh",6,3000) AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n tång c¤p",6,7) AddNumText(sceneId,x892006_g_ScriptId,"#Y Vơ h°n kÛ nång h÷c t§p",6,8) AddNumText(sceneId,x892006_g_ScriptId,"#Y H°n bång châu h₫p thành",6,1000) AddNumText(sceneId,x892006_g_ScriptId," Gi¾i thi®u vơ h°n thång c¤p",-1,8686) AddNumText(sceneId,x892006_g_ScriptId," Gi¾i thi®u vơ h°n trƠng thái",-1,8687) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end --********************************** --Translate by Intel --********************************** function x892006_OnDefaultEvent( sceneId, selfId,targetId ) x892006_UpdateEventList( sceneId, selfId, targetId ) end --********************************** --Translate by Intel --********************************** function x892006_OnEventRequest( sceneId, selfId, targetId, eventId ) for i, findId in x892006_g_eventList do if eventId == findId then CallScriptFunction( eventId, "OnDefaultEvent",sceneId, selfId, targetId ) return end end local NumText = GetNumText(); if NumText == 8687 then --Thuoc Tinh Vo Hon BeginEvent(sceneId) AddText(sceneId,"#G Vơ h°n c¤p 3: #r #Y Tång 5000 máu gi¾i hƠn") AddText(sceneId,"#G Vơ h°n c¤p 4: #r #Y Tång 10000 máu gi¾i hƠn") AddText(sceneId,"#G Vơ h°n c¤p 5: #r #Y Tång 20000 máu gi¾i hƠn") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 8686 then --Gioi thieu vo hon thang cap BeginEvent(sceneId) AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )") EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 1000 then --Hop Thanh Hon Bang Chau BeginEvent(sceneId) AddText(sceneId,"CÑ 5 cái #GH°n Bång Châu#W cùng c¤p có th¬ h₫p thành 1 #YH°n Bång Châu #Wc¤p cao h½n") AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 2]",6,1001) AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 3]",6,1002) AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 4]",6,1003) AddNumText(sceneId,x892006_g_ScriptId,"H₫p thành [H°n bång châu c¤p 5]",6,1004) AddNumText(sceneId,x892006_g_ScriptId,"#{FBSJ_081209_12}",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 3000 then --Chon Cam Tinh BeginEvent(sceneId) AddText(sceneId,"SØ døng #G Vơ h°n d¸ch tß¾ng đan #W có th¬ ch÷n c¥m tinh cho #Yvơ h°n.#G Vơ h°n #Wsau khi ch÷n c¥m tinh có th¬ m· rµng thuµc tính, có th¬ h÷c t§p vơ h°n kÛ nång, có th¬ tång lên vơ h°n c¤p b§c. ") AddText(sceneId,"#GVơ h°n #Wsau khi ch÷n c¥m tinh th́ không th¬ thay đ±i") AddText(sceneId,"#c00ffff( Trß¾c khi thao tác hăy g̃ bö bäo thƠch đ¬ tránh t±n th¤t )") AddNumText( sceneId, x892006_g_ScriptId, " #HBång #W[C¥m Tinh]", 6, 3001) AddNumText( sceneId, x892006_g_ScriptId, " #cFF0000Höa #W[C¥m Tinh]", 6, 3002) AddNumText( sceneId, x892006_g_ScriptId, " #YHuy«n #W[C¥m Tinh]", 6, 3003) AddNumText( sceneId, x892006_g_ScriptId, " #Gеc #W[C¥m Tinh]", 6, 3004) AddNumText(sceneId,x892006_g_ScriptId,"#{FBSJ_081209_12}",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 7 then --Tang cap vo hon BeginEvent(sceneId) AddText(sceneId,"Vơ h°n đƠt t¾i c¤p 3, m¾i có th¬ tång c¤p. Ph¯i h₫p sØ døng #Gh°n bång châu #Wcùng #Ynhu§n h°n thƠch #W có th¬ đµt phá vơ h°n t¾i c¤p 4") AddText(sceneId,"#{WH_NPC_4}") AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #H[Ngñ dao bàn - bång]",6,12) AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #cFF0000[Ngñ dao bàn - höa]",6,13) AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #Y[Ngñ dao bàn - huy«n]",6,14) AddNumText(sceneId,x892006_g_ScriptId,"Tång c¤p #G[Ngñ dao bàn - đµc]",6,15) AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 8 then --Ky nang hoc tap BeginEvent(sceneId) AddText(sceneId," #YVơ H°n #Wc¤p 5 tr· lên m¾i có th¬ h÷c t§p kÛ nång m· rµng") AddText(sceneId," H÷c t§p kÛ nång c¥n tiêu hao #GVơ H°n KÛ Nång Thß") AddText( sceneId, " Có 4 loƠi thuµc tính công kích kÛ nång là: #HBång - #cFF0000Höa - #YHuy«n - #Gеc." ) AddText( sceneId, " #cFF0000Chú ư: Vơ H°n chï có th¬ h÷c 1 kÛ nång" ) AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Hàn bång xuyên th¤u (5 c¤p )]", 4, 4100) AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Li®t dim chß¾c thân (5 c¤p )]", 4, 4200) AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Thiên lôi oänh đïnh (5 c¤p )]", 4, 4300) AddNumText( sceneId, x892006_g_scriptId, "H÷c t§p [Vø hü thñc đµc (5 c¤p )]", 4, 4400) AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 4100 then local nStoneId0 = 20310192 local nStoneId1 = 10156122 --local nStoneId2 = 20310117 c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0) if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1) >= 1 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) DelSkill(sceneId, selfId, 1734) DelSkill(sceneId, selfId, 1735) DelSkill(sceneId, selfId, 1736) DelSkill(sceneId, selfId, 1737) DelSkill(sceneId, selfId, 1738) DelSkill(sceneId, selfId, 1739) DelSkill(sceneId, selfId, 1740) DelSkill(sceneId, selfId, 1741) DelSkill(sceneId, selfId, 1742) DelSkill(sceneId, selfId, 1743) DelSkill(sceneId, selfId, 1745) DelSkill(sceneId, selfId, 1746) DelSkill(sceneId, selfId, 1747) DelSkill(sceneId, selfId, 1748) DelSkill(sceneId, selfId, 1749) DelSkill(sceneId, selfId, 1750) DelSkill(sceneId, selfId, 1751) DelSkill(sceneId, selfId, 1752) DelSkill(sceneId, selfId, 1753) LuaFnDelAvailableItem(sceneId,selfId,20310192,1)--Xoa Vat Pham AddSkill( sceneId, selfId, 1737)--Thêm Skill strText = "H÷c t§p kÛ nång thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent( sceneId ) strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Hàn Bång Chúc Tính Thß]" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end elseif GetNumText() == 4200 then local nStoneId0 = 20310193 local nStoneId1 = 10156123 --local nStoneId2 = 20310117 c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0) if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1) >= 1 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) DelSkill(sceneId, selfId, 1734) DelSkill(sceneId, selfId, 1735) DelSkill(sceneId, selfId, 1736) DelSkill(sceneId, selfId, 1737) DelSkill(sceneId, selfId, 1733) DelSkill(sceneId, selfId, 1739) DelSkill(sceneId, selfId, 1740) DelSkill(sceneId, selfId, 1741) DelSkill(sceneId, selfId, 1742) DelSkill(sceneId, selfId, 1743) DelSkill(sceneId, selfId, 1745) DelSkill(sceneId, selfId, 1746) DelSkill(sceneId, selfId, 1747) DelSkill(sceneId, selfId, 1748) DelSkill(sceneId, selfId, 1749) DelSkill(sceneId, selfId, 1750) DelSkill(sceneId, selfId, 1751) DelSkill(sceneId, selfId, 1752) DelSkill(sceneId, selfId, 1753) LuaFnDelAvailableItem(sceneId,selfId,20310193,1)--Xoa Vat Pham AddSkill( sceneId, selfId, 1742)--Thêm Skill strText = "H÷c t§p kÛ nång thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent( sceneId ) strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Sí Dim Chúc Tính Thß]" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end elseif GetNumText() == 4300 then local nStoneId0 = 20310194 local nStoneId1 = 10156124 --local nStoneId2 = 20310117 c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0) if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1) >= 1 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) DelSkill(sceneId, selfId, 1734) DelSkill(sceneId, selfId, 1735) DelSkill(sceneId, selfId, 1736) DelSkill(sceneId, selfId, 1737) DelSkill(sceneId, selfId, 1738) DelSkill(sceneId, selfId, 1739) DelSkill(sceneId, selfId, 1740) DelSkill(sceneId, selfId, 1741) DelSkill(sceneId, selfId, 1742) DelSkill(sceneId, selfId, 1733) DelSkill(sceneId, selfId, 1745) DelSkill(sceneId, selfId, 1746) DelSkill(sceneId, selfId, 1747) DelSkill(sceneId, selfId, 1748) DelSkill(sceneId, selfId, 1749) DelSkill(sceneId, selfId, 1750) DelSkill(sceneId, selfId, 1751) DelSkill(sceneId, selfId, 1752) DelSkill(sceneId, selfId, 1753) LuaFnDelAvailableItem(sceneId,selfId,20310194,1)--Xoa Vat Pham AddSkill( sceneId, selfId, 1748)--Thêm Skill strText = "H÷c t§p kÛ nång thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent( sceneId ) strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Thß½ng Huy«n Chúc Tính Thß]" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end elseif GetNumText() == 4400 then local nStoneId0 = 20310195 local nStoneId1 = 10156125 --local nStoneId2 = 20310117 c0 = LuaFnGetAvailableItemCount(sceneId, selfId, nStoneId0) if c0 >=1 and GetItemCount(sceneId, selfId, nStoneId1) >= 1 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) DelSkill(sceneId, selfId, 1734) DelSkill(sceneId, selfId, 1735) DelSkill(sceneId, selfId, 1736) DelSkill(sceneId, selfId, 1737) DelSkill(sceneId, selfId, 1738) DelSkill(sceneId, selfId, 1739) DelSkill(sceneId, selfId, 1740) DelSkill(sceneId, selfId, 1741) DelSkill(sceneId, selfId, 1742) DelSkill(sceneId, selfId, 1743) DelSkill(sceneId, selfId, 1745) DelSkill(sceneId, selfId, 1746) DelSkill(sceneId, selfId, 1747) DelSkill(sceneId, selfId, 1748) DelSkill(sceneId, selfId, 1733) DelSkill(sceneId, selfId, 1750) DelSkill(sceneId, selfId, 1751) DelSkill(sceneId, selfId, 1752) DelSkill(sceneId, selfId, 1753) LuaFnDelAvailableItem(sceneId,selfId,20310195,1)--Xoa Vat Pham AddSkill( sceneId, selfId, 1753)--Thêm Skill strText = "H÷c t§p kÛ nång thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else BeginEvent( sceneId ) strText = "C¥n có: #GNgñ Dao Bàn c¤p 5 #Wvà sách kÛ nång #Y[Kích - Sang еc Chúc Tính Thß]" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) end elseif NumText == 12 then --Tang cap vo hon - bang BeginEvent(sceneId) AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )") AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (1 c¤p )]",6,2000) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (2 c¤p )]",6,2001) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (3 c¤p )]",6,2002) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (4 c¤p )]",6,23) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - bång (5 c¤p )]",6,24) AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 13 then --Tang cap vo hon - hoa BeginEvent(sceneId) AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )") AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (1 c¤p )]",6,2003) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (2 c¤p )]",6,2004) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (3 c¤p )]",6,2005) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (4 c¤p )]",6,25) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - höa (5 c¤p )]",6,26) AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 130 then x892006_OnDefaultEvent( sceneId, selfId,targetId ) elseif NumText == 14 then BeginEvent(sceneId) AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )") AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (1 c¤p )]",6,2006) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (2 c¤p )]",6,2007) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (3 c¤p )]",6,2008) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (4 c¤p )]",6,27) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - huy«n (5 c¤p )]",6,28) AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 15 then BeginEvent(sceneId) AddText(sceneId,"#cf30768 Vơ h°n tiªn c¤p, c¥n nguyên li®u nhß sau. #r") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 1#W c¥n #G3#W cái #cf30768 h°n bång châu (1 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 2#W c¥n #G3#W cái #cf30768 h°n bång châu (2 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 3#W c¥n #G3#W cái #cf30768 h°n bång châu (3 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 4#W c¥n #G3#W cái #cf30768 h°n bång châu (4 c¤p )") AddText(sceneId,"Tång lên #cf30768 vơ h°n c¤p 5#W c¥n #G3#W cái #cf30768 h°n bång châu (5 c¤p )") AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (1 c¤p )]",6,2009) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (2 c¤p )]",6,2010) AddNumText(sceneId,x892200_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (3 c¤p )]",6,2011) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (4 c¤p )]",6,29) AddNumText(sceneId,x892006_g_ScriptId,"Tiªn c¤p [Ngñ dao bàn - đµc (5 c¤p )]",6,30) AddNumText(sceneId,x892006_g_ScriptId,"Quay lƠi",8,130) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif NumText == 2000 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156102) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156102,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156106, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2001 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156106) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156106,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156110, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2002 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156110) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156110,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156114, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2003 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156103) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156103,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156107, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2004 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156107) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156107,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156111, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2005 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156111) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156111,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156115, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2006 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156104) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156104,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156108, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2007 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156108) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156108,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156112, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2008 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156112) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156112,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156116, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2009 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156105) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156105,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310117,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156109, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 1" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2010 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156109) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156109,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310118,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156113, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 2" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 2011 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156113) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156113,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310119,3)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156117, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Tiªn c¤p thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 3" x892200_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 1001 then --Hop Thanh Hon Bang Chau c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310117) if c0 >=5 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,20310117,5)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 20310118, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "H₫p thành #GH°n Bång Châu #Wthành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 1" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 1002 then --̀áÉư »đ µÈ¼¶ c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310118) if c0 >=5 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,20310118,5)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 20310119, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "H₫p thành #GH°n Bång Châu #Wthành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 2" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 1003 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310119) if c0 >=5 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,20310119,5)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 20310120, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "H₫p thành #GH°n Bång Châu #Wthành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 3" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 1004 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120) if c0 >=5 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,20310120,5)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 20310121, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "H₫p thành #GH°n Bång Châu #Wthành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Nguyên li®u không đü, c¥n 5 #GH°n Bång Châu c¤p 4" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 3001 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158) if c0 >=1 and c1 >=1 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156102, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Ch÷n c¥m tinh thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 3002 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158) if c0 >=1 and c1 >=1 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156103, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Ch÷n c¥m tinh thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 3003 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158) if c0 >=1 and c1 >=1 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156104, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Ch÷n c¥m tinh thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 3004 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156101) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310158) if c0 >=1 and c1 >=1 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156101,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310158,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156105, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) x892006_ShowRandomSystemNotice( sceneId, selfId, szItemTransfer ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Ch÷n c¥m tinh thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Ch÷n c¥m tinh cho Vơ H°n c¥n có Vơ H°n D¸ch Tß¾ng Đan và 1 Vơ H°n" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 23 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156114) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156114,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156118, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 24 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156118) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156118,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156122, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 25 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156115) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156115,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156119, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 26 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156119) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156119,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156123, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 27 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156116) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156116,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156120, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 28 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156120) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156120,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156124, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 29 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156117) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310120) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910035) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156117,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310120,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910035,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156121, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 4" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end elseif NumText == 30 then c0 = LuaFnGetAvailableItemCount(sceneId, selfId, 10156121) c1 = LuaFnGetAvailableItemCount(sceneId, selfId, 20310121) --c2 = LuaFnGetAvailableItemCount(sceneId, selfId, 39910034) if c0 >=1 and c1 >=3 then BeginEvent( sceneId ) LuaFnDelAvailableItem(sceneId,selfId,10156121,1)--Xoa Vat Pham LuaFnDelAvailableItem(sceneId,selfId,20310121,3)--Xoa Vat Pham --LuaFnDelAvailableItem(sceneId,selfId,39910034,1)--Xoa Vat Pham local bagpos01 = TryRecieveItem( sceneId, selfId, 10156125, 1)--Them Vat Pham local szItemTransfer = GetBagItemTransfer( sceneId, selfId, bagpos01 ) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) strText = "Thång c¤p Vơ H°n thành công!" AddText( sceneId, strText ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) else strNotice = "Thång c¤p Vơ H°n c¥n có 3 #GH°n Bång Châu c¤p 5" x892006_ShowNotice(sceneId, selfId, targetId, strNotice); end --Translate by Intel end end --********************************** --Translate by Intel --********************************** function x892006_OnMissionAccept( sceneId, selfId, targetId, missionScriptId ) for i, findId in x892006_g_eventList do if missionScriptId == findId then ret = CallScriptFunction( missionScriptId, "CheckAccept", sceneId, selfId, targetId ) if ret > 0 then CallScriptFunction( missionScriptId, "OnAccept", sceneId, selfId, targetId, missionScriptId ) end return end end end --********************************** --Translate by Intel --********************************** function x892006_OnMissionRefuse( sceneId, selfId, targetId, missionScriptId ) for i, findId in x892006_g_eventList do if missionScriptId == findId then x892006_UpdateEventList( sceneId, selfId, targetId ) return end end end --********************************** --Translate by Intel --********************************** function x892006_OnMissionContinue( sceneId, selfId, targetId, missionScriptId ) for i, findId in x892006_g_eventList do if missionScriptId == findId then CallScriptFunction( missionScriptId, "OnContinue", sceneId, selfId, targetId ) return end end end --********************************** --Translate by Intel --********************************** function x892006_OnMissionSubmit( sceneId, selfId, targetId, missionScriptId, selectRadioId ) for i, findId in x892006_g_eventList do if missionScriptId == findId then CallScriptFunction( missionScriptId, "OnSubmit", sceneId, selfId, targetId, selectRadioId ) return end end end --********************************** --Translate by Intel --********************************** function x892006_OnDie( sceneId, selfId, killerId ) end --********************************** --Translate by Intel --********************************** function x892006_NotifyTips( sceneId, selfId, Tip ) BeginEvent( sceneId ) AddText( sceneId, Tip ) EndEvent( sceneId ) DispatchMissionTips( sceneId, selfId ) end function x892006_ShowNotice( sceneId, selfId, targetId, strNotice) BeginEvent( sceneId ) AddText( sceneId, strNotice ) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end
Khách viếng thăm hãy cùng Intel xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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Các thành viên gởi lời cảm ơn đến Intel vì bài viết này !
vhmt1101 (01-05-15)
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30-04-15, 09:24 PM #3
Ðề: Xin Code NPC Võ Hồn
Intel ơi bị lỗi ép võ hồn cấp 1 2 3 , cấp 4 5 thì ép bt`!!
Hjx k biêt biet bị gì nữa!Lần sửa cuối bởi vhmt1101, ngày 30-04-15 lúc 11:06 PM.
Khách viếng thăm hãy cùng vhmt1101 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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01-05-15, 09:09 AM #4
- Ngày tham gia
- Oct 2008
- Bài viết
- 456
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- Thanked 114 Times in 96 Posts
Ðề: Xin Code NPC Võ Hồn
Nếu script chạy được nghĩa là KHÔNG phải lỗi cú pháp. Vậy chỉ còn cách coi lại logic chỗ đó thôi.
Khách viếng thăm hãy cùng vocweb xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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Các thành viên gởi lời cảm ơn đến vocweb vì bài viết này !
vhmt1101 (01-05-15)
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