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Chủ đề: Hướng dẫn build source JX
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22-07-12, 09:26 PM #1
- Ngày tham gia
- Jan 2012
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Hướng dẫn build source JX
Có cái source JX mà không ai hướng dẫn build đầy đủ cả. Sau khi tui được một số người giúp đỡ đã build được source, chạy được và login được vô game.
Bây giờ tui viết lại hướng dẫn này cho các bạn nào thích build source.
Lưu ý:
+ Tui không rành VC++, tui chỉ mới build xong thôi chứ chưa phát triển được tính năng nào. Nên tui xin không trả lời bất cứ trục trặc nào liên quan đến phát triển tính năng từ source. Mọi người phải tự làm.
+ Sau khi login được vào game thì chưa đánh quái và chưa đối thoại được với npc. Các lỗi script, setting và resource trong file pak thì mọi người tự làm.
1. Cài đặt: WinXP SP2, chuyển sang font China, MSSQL2000 và ServicePack4, VC++ 6.0 và ServicePack6.
2. Download source từ đây [Only registered and activated users can see links. ], giải nén bạn sẽ được folder JX. Vào JX xóa bớt các folder chỉ để lại 3 cái này là đủ: dx9csdk, gdiplus, swrod3.
3. Download patch ver2 từ đây: [Only registered and activated users can see links. ]. Cái này là tui bổ sung thêm 1 số file còn thiếu lấy từ các bản JX đang chạy, và sửa đường dẫn biên dịch để nó xuất ra 1 chỗ cho dễ debug. Giải nén cái này sẽ ra folder JX, copy ghi đè vào source JX vừa down được.
4. Mở VC6.
Khai báo đường dẫn cho các include files trỏ đến thứ tự như sau (Z là ổ đĩa chứa JX của tui):
Z:\JX\dx9csdk\Include
Z:\JX\swrod3\SwordOnline\Headers
Z:\JX\swrod3\Utility\Headers
Z:\JX\swrod3\stlport\stlport\stl
Z:\JX\swrod3\SwordOnline\Sources\Engine\Src
Z:\JX\swrod3\SwordOnline\Sources\Core\Src
Z:\JX\gdiplus\Include
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE
C:\Program Files\Microsoft Visual Studio\VC98\MFC\INCLUDE
C:\Program Files\Microsoft Visual Studio\VC98\ATL\INCLUDE
Và khai báo đường dẫn cho các library files trỏ đến thứ tự như sau:
Z:\JX\dx9csdk\Lib
Z:\JX\swrod3\Utility\lib
Z:\JX\swrod3\SwordOnline\Lib
Z:\JX\swrod3\stlport\lib
Z:\JX\gdiplus\lib
C:\Program Files\Microsoft Visual Studio\VC98\LIB
C:\Program Files\Microsoft Visual Studio\VC98\MFC\LIB
5. Mở file JX\swrod3\SwordOnline\Sources\JXAll.dsw trên VC.
6. Vào menu [Build]\[Batch Build]. Trong danh sách [Project configurations], nếu bạn chạy ở chế độ Debug thì chỉ cần chọn các cấu hình có chữ Debug, nếu muốn release thì chọn các cấu hình có chử release. chọn checkbox [Selection only"] và nhấn nút [Rebuild All]. Kết thúc quá trình build bạn sẽ thu được log với kết quả tất cả các project đều 0 error(s)
Code:Deleting intermediate files and output files for project 'AutoUpdateRes - Win32 Debug'. Deleting intermediate files and output files for project 'Autoupdate - Win32 Debug'. Deleting intermediate files and output files for project 'Bishop - Win32 Debug'. Deleting intermediate files and output files for project 'Common - Win32 Debug'. Deleting intermediate files and output files for project 'Core - Win32 Server Debug'. Deleting intermediate files and output files for project 'Core - Win32 Client Debug'. Deleting intermediate files and output files for project 'ESClient - Win32 Debug'. Deleting intermediate files and output files for project 'Engine - Win32 Debug'. Deleting intermediate files and output files for project 'Engine - Win32 OutRead Debug'. Deleting intermediate files and output files for project 'ExpandPackage - Win32 Debug'. Deleting intermediate files and output files for project 'ExpandPackageStaticLib - Win32 Debug'. Deleting intermediate files and output files for project 'FilterText - Win32 Debug'. Deleting intermediate files and output files for project 'FilterText_StaticLib - Win32 Debug'. Deleting intermediate files and output files for project 'GameServer - Win32 Debug'. Deleting intermediate files and output files for project 'Goddess - Win32 Debug'. Deleting intermediate files and output files for project 'Heaven - Win32 Debug'. Deleting intermediate files and output files for project 'KLVideo - Win32 Debug'. Deleting intermediate files and output files for project 'Rainbow - Win32 Debug'. Deleting intermediate files and output files for project 'Represent2 - Win32 Debug'. Deleting intermediate files and output files for project 'Represent3 - Win32 Debug'. Deleting intermediate files and output files for project 'S3Client - Win32 Debug'. Deleting intermediate files and output files for project 'S3Relay - Win32 Debug'. Deleting intermediate files and output files for project 'S3RelayServer - Win32 Debug'. Deleting intermediate files and output files for project 'Sword3PaySys - Win32 Debug'. Deleting intermediate files and output files for project 'UpdateDLL - Win32 Debug'. Deleting intermediate files and output files for project 'ZNull - Win32 Debug'. Deleting intermediate files and output files for project 'd3dframe - Win32 Debug'. Deleting intermediate files and output files for project 'LuaLibDll - Win32 Debug'. --------------------Configuration: AutoUpdateRes - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... AutoUpdateRes.cpp Linking... 1 file(s) copied. AutoUpdateRes.dll - 0 error(s), 0 warning(s) --------------------Configuration: Autoupdate - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... AnnuncePanel.cpp Autoupdate.cpp z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT' AutoupdateDlg.cpp z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT' DefaultProcess.cpp GameOptionPanel.cpp z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT' HyperlinkStatic.cpp ItermProcess.cpp ItermProcessTypeCheck.cpp lientGameOptionProcess.cpp RecordProcess.cpp SiteDlg.cpp StartDlg.cpp webbrowser2.cpp Generating Code... Linking... 1 file(s) copied. Jxonline.exe - 0 error(s), 3 warning(s) --------------------Configuration: Bishop - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... Application.cpp Bishop.cpp Event.cpp GamePlayer.cpp GameServer.cpp Intercessor.cpp Network.cpp PlayerCreator.cpp SmartClient.cpp Generating Code... Linking... A subdirectory or file ..\..\..\..\bin\client\debug\ already exists. 1 file(s) copied. Bishop.exe - 0 error(s), 0 warning(s) --------------------Configuration: Common - Win32 Debug-------------------- Compiling... stdafx.cpp Compiling... Buffer.cpp Console.cpp Event.cpp EventSelect.cpp Exception.cpp IniFile.cpp IOBuffer.cpp IOCompletionPort.cpp KSG_EncodeDecode.cpp KSocketClient2.cpp Library.cpp Macro.cpp ManualResetEvent.cpp Mutex.cpp NodeList.cpp Socket.cpp SocketAddress.cpp SocketClient.cpp SocketServer.cpp NOTE : --------------------OnlineGameLib [Client] : Announcement-------------------- NOTE : The lib be used for socket communicate that it is base on NOTE : Windows 95 and Windows NT 3.51 and later NOTE : NOTE : liupeng xishanju.zhuhai.china 2003.1 NOTE : ----------------------------------------------------------------------------- Thread.cpp NOTE : --------------------OnlineGame [Server] : Announcement-------------------- NOTE : Developing a truly scalable Winsock Server using IO Completion Ports(IOCP) NOTE : But this module depend on the microsoft platform NOTE : Requirements : NOTE : * Windows NT/2000/XP: Included in Windows NT 4.0 and later. NOTE : * Windows 95/98/Me: Unsupported. NOTE : NOTE : liupeng xishanju.zhuhai.china 2003.1 NOTE : ----------------------------------------------------------------------------- Generating Code... Compiling... UsesWinsock.cpp Utils.cpp Win32Exception.cpp Generating Code... Compiling... CRC32.C Creating library... A subdirectory or file ..\..\..\lib\debug already exists. 1 file(s) copied. Common.lib - 0 error(s), 0 warning(s) --------------------Configuration: Core - Win32 Server Debug-------------------- Compiling... stdafx.cpp Compiling... KPartnerSkill.cpp KPlayerPartner.cpp KThiefSkill.cpp KMissle.cpp KMissleRes.cpp KMissleSet.cpp KSkillList.cpp KSkillManager.cpp KSkills.cpp KSkillSpecial.cpp KFaction.cpp KNpc.cpp KNpcAI.cpp KNpcAttribModify.cpp KNpcDeathCalcExp.cpp KNpcFindPath.cpp KNpcGold.cpp KNpcRes.cpp KNpcResList.cpp KNpcResNode.cpp Generating Code... Compiling... KNpcSet.cpp KNpcTemplate.cpp KPlayer.cpp KPlayerChat.cpp KPlayerDBFuns.cpp KPlayerFaction.cpp KPlayerMenuState.cpp KPlayerPK.cpp KPlayerSet.cpp KPlayerTask.cpp KPlayerTeam.cpp KPlayerTong.cpp KPlayerTrade.cpp KSprControl.cpp KBasPropTbl.CPP KBuySell.cpp KInventory.cpp KItem.cpp KItemChangeRes.cpp KItemGenerator.CPP Generating Code... Compiling... KItemList.cpp KItemSet.cpp KObj.cpp KObjSet.cpp KViewItem.cpp KCore.cpp KSubWorld.cpp KSubWorldSet.cpp KWeatherMgr.cpp KRegion.cpp KWorldMsg.cpp KMath.cpp KGMProcess.cpp KNewProtocolProcess.cpp KProtocol.cpp KProtocolProcess.cpp ScriptFuns.cpp KScriptValueSet.cpp KSortScript.cpp CoreServerShell.cpp Generating Code... C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\list(131) : warning C4786: 'std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >: :list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >' : identifier was truncated to '255' characters in the debug information C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\list(153) : warning C4786: 'std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >: :~list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >' : identifier was truncated to '255' characters in the debug information C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\utility(21) : warning C4786: 'std::pair<std::_Tree<unsigned short,std::pair<unsigned short const ,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)>,std::map<unsigned short,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int),std::less<unsigned short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::_Kfn,std::less<unsigned short>,std::all ocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::iterator,bool>::pair<std::_Tree<unsigned short,std::pair<unsigned short const ,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)>, std::map<unsigned short,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int),std::less<unsigned short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::_Kfn,std::less<unsigne d short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::iterator,bool>' : identifier was truncated to '255' characters in the debug information Compiling... KWeather.cpp KMagicDesc.cpp KGMCommand.cpp KMission.cpp KTaskFuns.cpp KOption.cpp KMapMusic.cpp KLadder.cpp Generating Code... Linking... Creating library ServerDebug/CoreServer.lib and object ServerDebug/CoreServer.exp A subdirectory or file ..\..\..\bin\server\debug already exists. A subdirectory or file ..\..\lib\debug already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. CoreServer.dll - 0 error(s), 3 warning(s) --------------------Configuration: Core - Win32 Client Debug-------------------- Compiling... stdafx.cpp Compiling... KPartnerSkill.cpp KPlayerPartner.cpp KThiefSkill.cpp KMissle.cpp KMissleRes.cpp KMissleSet.cpp KSkillList.cpp KSkillManager.cpp KSkills.cpp KSkillSpecial.cpp KFaction.cpp KNpc.cpp KNpcAI.cpp KNpcAttribModify.cpp KNpcDeathCalcExp.cpp KNpcFindPath.cpp KNpcGold.cpp KNpcRes.cpp KNpcResList.cpp KNpcResNode.cpp Generating Code... Compiling... KNpcSet.cpp KNpcTemplate.cpp KPlayer.cpp KPlayerChat.cpp KPlayerDBFuns.cpp KPlayerFaction.cpp KPlayerMenuState.cpp KPlayerPK.cpp KPlayerSet.cpp KPlayerTask.cpp KPlayerTeam.cpp KPlayerTong.cpp KPlayerTrade.cpp KSprControl.cpp KBasPropTbl.CPP KBuySell.cpp KInventory.cpp KItem.cpp KItemChangeRes.cpp KItemGenerator.CPP Generating Code... Compiling... KItemList.cpp KItemSet.cpp KObj.cpp KObjSet.cpp KViewItem.cpp KCore.cpp KSubWorld.cpp KSubWorldSet.cpp KWeatherMgr.cpp KRegion.cpp KWorldMsg.cpp KMath.cpp KProtocol.cpp KProtocolProcess.cpp ScriptFuns.cpp KScriptValueSet.cpp KSortScript.cpp CoreShell.cpp KIpotBranch.cpp KIpotLeaf.cpp Generating Code... Compiling... KScenePlaceC.cpp KScenePlaceRegionC.cpp KWeather.cpp SceneMath.cpp ScenePlaceMapC.cpp CoreDrawGameObj.cpp ImgRef.cpp KMagicDesc.cpp KGMCommand.cpp KTaskFuns.cpp KOption.cpp KMapMusic.cpp KLadder.cpp Generating Code... Compiling... KIpoTree.cpp Linking... Creating library ClientDebug/CoreClient.lib and object ClientDebug/CoreClient.exp A subdirectory or file ..\..\..\bin\client\debug already exists. A subdirectory or file ..\..\lib\debug already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. CoreClient.dll - 0 error(s), 0 warning(s) --------------------Configuration: ESClient - Win32 Debug-------------------- Compiling... CriticalSection.cpp Event.cpp EventSelect.cpp Exception.cpp IOBuffer.cpp ManualResetEvent.cpp NodeList.cpp Socket.cpp SocketClient.cpp NOTE : --------------------OnlineGameLib [Client] : Announcement-------------------- NOTE : The lib be used for socket communicate that it is base on NOTE : Windows 95 and Windows NT 3.51 and later NOTE : NOTE : liupeng xishanju.zhuhai.china 2003.1 NOTE : ----------------------------------------------------------------------------- Thread.cpp UsesWinsock.cpp Utils.cpp Win32Exception.cpp Creating library... 1 file(s) copied. ESClient.lib - 0 error(s), 0 warning(s) --------------------Configuration: Engine - Win32 Debug-------------------- Compiling... stdafx.cpp NOTE: WINVER has been defined as 0x0500 or greater which enables Windows NT 5.0 and Windows 98 features. When these headers were released, Windows NT 5.0 beta 1 and Windows 98 beta 2.1 were the current versions. For this release when WINVER is defined as 0x0500 or greater, you can only build beta or test applications. To build a retail application, set WINVER to 0x0400 or visit http://www.microsoft.com/msdn/sdk to see if retail Windows NT 5.0 or Windows 98 headers are available. See the SDK release notes for more information. Compiling... KAutoMutex.cpp KAviFile.cpp KBitmap.cpp KBitmap16.cpp KBitmapConvert.cpp KBmp2Spr.cpp KBmpFile.cpp KBmpFile24.cpp KCache.cpp KCanvas.cpp KCodec.cpp KCodecLzo.cpp KColors.cpp KDDraw.cpp KDebug.cpp KDError.cpp KDInput.cpp KDrawBase.cpp KDrawBitmap.cpp KDrawBitmap16.cpp Generating Code... Compiling... KDrawFade.cpp KDrawFont.cpp KDrawSprite.cpp KDrawSpriteAlpha.cpp KDSound.cpp KEicScript.cpp KEicScriptSet.cpp KEngine.cpp KEvent.cpp KFile.cpp KFileCopy.cpp KFileDialog.cpp KFilePath.cpp KFindBinTree.cpp KFont.cpp KGifFile.cpp KGraphics.cpp KHashList.cpp KHashNode.cpp KHashTable.cpp Generating Code... Compiling... Kime.cpp KIniFile.cpp KJpgFile.cpp KIniFile µ±Ç°²»Ö§³Ö KeyName ΪÖÐÎÄ! by Romandou KKeyboard.cpp KLinkArray.cpp KList.cpp KLuaScript.cpp KLuaScriptSet.cpp KLubCmpl_Blocker.cpp KMemBase.cpp KMemClass.cpp KMemClass1.cpp KMemManager.cpp KMemStack.cpp KMessage.cpp KMouse.cpp KMp3Music.cpp KMp4Audio.cpp KMp4Movie.cpp KMp4Video.cpp Generating Code... Compiling... KMpgMusic.cpp KMsgNode.cpp KMusic.cpp KMutex.cpp KNode.cpp KOctree.cpp KOctreeNode.cpp KPakData.cpp KPakFile.cpp KPakList.cpp KPakTool.cpp KPalette.cpp KPcxFile.cpp KPolygon.cpp KPolyRelation.cpp KRandom.cpp KSafeList.cpp KScanDir.cpp KScript.cpp KScriptCache.cpp Generating Code... Compiling... KScriptList.cpp KScriptSet.cpp KSG_MD5_String.cpp KSG_StringProcess.cpp KSortBinTree.cpp KSortList.cpp KSoundCache.cpp KSprite.cpp KSpriteCache.cpp KSpriteCodec.cpp KSpriteMaker.cpp KStepLuaScript.cpp KStrBase.cpp KStrList.cpp KStrNode.cpp KTabFile.cpp KTabFileCtrl.cpp KTgaFile32.cpp KThread.cpp KTimer.cpp Generating Code... Compiling... KVideo.cpp KWavCodec.cpp KWavFile.cpp KWavMusic.cpp KWavSound.cpp KWin32.cpp KWin32App.cpp KWin32Wnd.cpp KZipCodec.cpp KZipData.cpp KZipFile.cpp KZipList.cpp md5.cpp XPackFile.cpp EDOneTimePad.cpp Text.cpp Generating Code... Compiling... alloc.c io.c n2b_99.c n2b_d.c n2b_ds.c n2b_to.c n2d_99.c n2d_d.c n2d_ds.c n2d_to.c n2e_99.c n2e_d.c n2e_ds.c n2e_to.c ucl_crc.c ucl_dll.c ucl_init.c ucl_ptr.c ucl_str.c ucl_util.c Generating Code... Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification Creating library Debug/Engine.lib and object Debug/Engine.exp A subdirectory or file ..\..\lib\debug already exists. 1 file(s) copied. A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. 1 file(s) copied. A subdirectory or file ..\..\..\bin\server\debug\ already exists. 1 file(s) copied. 1 file(s) copied. Engine.dll - 0 error(s), 1 warning(s) --------------------Configuration: Engine - Win32 OutRead Debug-------------------- Compiling... stdafx.cpp Compiling... KAutoMutex.cpp KAviFile.cpp KBitmap.cpp KBitmap16.cpp KBitmapConvert.cpp KBmp2Spr.cpp KBmpFile.cpp KBmpFile24.cpp KCache.cpp KCanvas.cpp KCodec.cpp KCodecLzo.cpp KColors.cpp KDDraw.cpp KDebug.cpp KDError.cpp KDInput.cpp KDrawBase.cpp KDrawBitmap.cpp KDrawBitmap16.cpp Generating Code... Compiling... KDrawFade.cpp KDrawFont.cpp KDrawSprite.cpp KDrawSpriteAlpha.cpp KDSound.cpp KEicScript.cpp KEicScriptSet.cpp KEngine.cpp KEvent.cpp KFile.cpp KFileCopy.cpp KFileDialog.cpp KFilePath.cpp KFindBinTree.cpp KFont.cpp KGifFile.cpp KGraphics.cpp KHashList.cpp KHashNode.cpp KHashTable.cpp Generating Code... Compiling... Kime.cpp KIniFile.cpp KJpgFile.cpp KIniFile µ±Ç°²»Ö§³Ö KeyName ΪÖÐÎÄ! by Romandou KKeyboard.cpp KLinkArray.cpp KList.cpp KLuaScript.cpp KLuaScriptSet.cpp KLubCmpl_Blocker.cpp KMemBase.cpp KMemClass.cpp KMemClass1.cpp KMemManager.cpp KMemStack.cpp KMessage.cpp KMouse.cpp KMp3Music.cpp KMp4Audio.cpp KMp4Movie.cpp KMp4Video.cpp Generating Code... Compiling... KMpgMusic.cpp KMsgNode.cpp KMusic.cpp KMutex.cpp KNode.cpp KOctree.cpp KOctreeNode.cpp KPakData.cpp KPakFile.cpp KPakList.cpp KPakTool.cpp KPalette.cpp KPcxFile.cpp KPolygon.cpp KPolyRelation.cpp KRandom.cpp KSafeList.cpp KScanDir.cpp KScript.cpp KScriptCache.cpp Generating Code... Compiling... KScriptList.cpp KScriptSet.cpp KSG_MD5_String.cpp KSG_StringProcess.cpp KSortBinTree.cpp KSortList.cpp KSoundCache.cpp KSprite.cpp KSpriteCache.cpp KSpriteCodec.cpp KSpriteMaker.cpp KStepLuaScript.cpp KStrBase.cpp KStrList.cpp KStrNode.cpp KTabFile.cpp KTabFileCtrl.cpp KTgaFile32.cpp KThread.cpp KTimer.cpp Generating Code... Compiling... KVideo.cpp KWavCodec.cpp KWavFile.cpp KWavMusic.cpp KWavSound.cpp KWin32.cpp KWin32App.cpp KWin32Wnd.cpp KZipCodec.cpp KZipData.cpp KZipFile.cpp KZipList.cpp md5.cpp XPackFile.cpp EDOneTimePad.cpp Text.cpp Generating Code... Compiling... alloc.c io.c n2b_99.c n2b_d.c n2b_ds.c n2b_to.c n2d_99.c n2d_d.c n2d_ds.c n2d_to.c n2e_99.c n2e_d.c n2e_ds.c n2e_to.c ucl_crc.c ucl_dll.c ucl_init.c ucl_ptr.c ucl_str.c ucl_util.c Generating Code... Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification Creating library Engine___Win32_OutRead_Debug/Engine.lib and object Engine___Win32_OutRead_Debug/Engine.exp A subdirectory or file ..\..\lib\debug already exists. 1 file(s) copied. A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. 1 file(s) copied. A subdirectory or file ..\..\..\bin\server\debug\ already exists. 1 file(s) copied. 1 file(s) copied. Engine.dll - 0 error(s), 1 warning(s) --------------------Configuration: ExpandPackage - Win32 Debug-------------------- Compiling... StdAfx.cpp Compiling... BlockSource.cpp DataPointFromStream.cpp DataSource.cpp ExpandPackage.cpp Interval.cpp Package.cpp PackageFileHead.cpp Generating Code... Linking... Creating library Debug/ExpandPackage.lib and object Debug/ExpandPackage.exp 1 file(s) copied. 1 file(s) copied. ExpandPackage.dll - 0 error(s), 0 warning(s) --------------------Configuration: ExpandPackageStaticLib - Win32 Debug-------------------- Compiling... BlockSource.cpp DataPointFromStream.cpp DataSource.cpp ExpandPackage.cpp Interval.cpp Package.cpp PackageFileHead.cpp StdAfx.cpp Creating library... 1 file(s) copied. ExpandPackageStaticLib.lib - 0 error(s), 0 warning(s) --------------------Configuration: FilterText - Win32 Debug-------------------- Compiling... StdAfx.cpp Compiling... FilterText.cpp Regexp.cpp Generating Code... Linking... Creating library Debug/FilterText.lib and object Debug/FilterText.exp A subdirectory or file ..\..\..\bin\client\debug already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. FilterText.dll - 0 error(s), 0 warning(s) --------------------Configuration: FilterText_StaticLib - Win32 Debug-------------------- Compiling... FilterText.cpp Regexp.cpp Creating library... A subdirectory or file ..\..\lib\debug already exists. 1 file(s) copied. FilterText_StaticLib.lib - 0 error(s), 0 warning(s) --------------------Configuration: GameServer - Win32 Debug-------------------- Compiling... StdAfx.cpp Compiling... GameServer.cpp KSOServer.cpp KTransferUnit.cpp Generating Code... Linking... LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other libs; use /NODEFAULTLIB:library A subdirectory or file ..\..\..\..\bin\server\debug already exists. 1 file(s) copied. GameServer.exe - 0 error(s), 1 warning(s) --------------------Configuration: Goddess - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... ClientNode.cpp DBBackup.cpp DBDumpLoad.cpp DBTable.cpp FilterTextLib.cpp Goddess.cpp IDBRoleServer.cpp RoleNameFilter.cpp Generating Code... Linking... LINK : warning LNK4098: defaultlib "LIBCMT" conflicts with use of other libs; use /NODEFAULTLIB:library A subdirectory or file ..\..\..\..\bin\client\debug\ already exists. 1 file(s) copied. Goddess.exe - 0 error(s), 1 warning(s) --------------------Configuration: Heaven - Win32 Debug-------------------- Compiling... Heaven.cpp * ATTENTION : PLEASE USE IT IN ANSI SETTING * IServer.cpp ServerStage.cpp Linking... Creating library Debug/Heaven.lib and object Debug/Heaven.exp A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. 1 file(s) copied. A subdirectory or file ..\..\..\bin\server\debug\ already exists. 1 file(s) copied. 1 file(s) copied. Heaven.dll - 0 error(s), 0 warning(s) --------------------Configuration: KLVideo - Win32 Debug-------------------- Compiling... StdAfx.cpp Compiling... KLAviFile.cpp KLCFile.cpp KLMp3Music.cpp KLMp4Audio.cpp KLMp4Video.cpp KLMusic.cpp KLThread.cpp KLVideo.cpp Generating Code... Linking... Creating library Debug/KLVideo.lib and object Debug/KLVideo.exp LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. KLVideo.dll - 0 error(s), 1 warning(s) --------------------Configuration: Rainbow - Win32 Debug-------------------- Compiling... IClient.cpp Rainbow.cpp * ATTENTION : PLEASE USE IT IN ANSI SETTING * ClientStage.cpp Linking... Creating library Debug/Rainbow.lib and object Debug/Rainbow.exp A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. 1 file(s) copied. A subdirectory or file ..\..\..\bin\server\debug\ already exists. 1 file(s) copied. 1 file(s) copied. Rainbow.dll - 0 error(s), 0 warning(s) --------------------Configuration: Represent2 - Win32 Debug-------------------- Compiling... KImageStore2.cpp RepresentUtility.cpp KRepresentShell2.cpp KFont2.cpp KFontData.cpp TextProcess.cpp ImageOperation.cpp Linking... Creating library ../../../lib/Represent.lib and object ../../../lib/Represent.exp A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. 1 file(s) copied. Represent2.dll - 0 error(s), 0 warning(s) --------------------Configuration: Represent3 - Win32 Debug-------------------- Compiling... precompile.cpp Compiling... D3D_Device.cpp D3D_Shell.cpp D3D_Utils.cpp KRepresentShell3.cpp TextureRes.cpp TextureResMgr.cpp Generating Code... Compiling... KCharSet.cpp KFont3.cpp KFontData.cpp KFontRes.cpp KMRU.cpp RepresentUtility.cpp TextProcess.cpp Generating Code... Linking... Creating library Debug/Represent3.lib and object Debug/Represent3.exp A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. Represent3.dll - 0 error(s), 0 warning(s) --------------------Configuration: S3Client - Win32 Debug-------------------- Compiling resources... Compiling... stdafx.cpp Compiling... AutoLocateWnd.cpp ComWindow.cpp MouseHover.cpp PopupMenu.cpp SpecialFuncs.cpp TextPic.cpp UiCursor.cpp UiImage.cpp WndButton.cpp WndChessPanel.cpp WndEdit.cpp WndImage.cpp WndImagePart.cpp WndLabeledButton.cpp WndList.cpp WndList2.cpp WndMessageListBox.cpp WndMovingImage.cpp WndObjContainer.cpp WndPage.cpp Generating Code... Compiling... WndPureTextBtn.cpp Wnds.cpp WndScrollBar.cpp WndShadow.cpp WndShowAnimate.cpp WndText.cpp WndToolBar.cpp WndValueImage.cpp WndWindow.cpp UiConnectInfo.cpp UiLogin.cpp UiLoginBg.cpp UiSelServer.cpp UiContainer.cpp UiFaceSelector.cpp UiPlayerBar.cpp UiStatus.cpp UiOptions.cpp UiInit.cpp UiGetMoney.cpp Generating Code... Compiling... UiItem.cpp UiSkills.cpp UiSkillTree.cpp UiStoreBox.cpp UiESCDlg.cpp UiGetString.cpp UiMsgSel.cpp UiParadeItem.cpp UiSelPlayerNearby.cpp UiNewPlayer.cpp UiSelNativePlace.cpp UiSelPlayer.cpp UiChannelSubscibe.cpp UiChatCentre.cpp UiChatPhrase.cpp UiChatStatus.cpp UiInformation.cpp UiInformation2.cpp UiTeamManage.cpp UiHeaderControlBar.cpp Generating Code... Compiling... UiMsgCentrePad.cpp UiToolsControlBar.cpp UiShop.cpp UiTrade.cpp UiTradeConfirmWnd.cpp UiGame.cpp Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase\../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase\../Elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE' UiSysMsgCentre.cpp UiMiniMap.cpp UiSelColor.cpp UiNewPlayerStartMsg.cpp UiPlayVideo.cpp UiHelper.cpp UiHelper2.cpp UiReconnect.cpp UiTaskDataFile.cpp UiTaskNote.cpp UiWorldMap.cpp UiNewsMessage.cpp UiStrengthRank.cpp UiPopupPasswordQuery.cpp Generating Code... Compiling... UiTongAssignBox.cpp UiTongCreateSheet.cpp UiTongGetString.cpp UiTongManager.cpp UiTrembleItem.cpp UiSoundSetting.cpp GameSpaceChangedNotify.cpp Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE' ShortcutKey.cpp UiBase.cpp UiShell.cpp Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../Elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE' ChatFilter.cpp FilterTextLib.cpp S3Client.cpp NetConnectAgent.cpp Login.cpp TextCtrlCmd.cpp ErrorCode.cpp Generating Code... Linking... A subdirectory or file ..\..\..\bin\client\debug\ already exists. 1 file(s) copied. Game.exe - 0 error(s), 3 warning(s) --------------------Configuration: S3Relay - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... ChannelMgr.cpp ChatConnect.cpp ChatServer.cpp DBConnect.cpp DBTable.cpp DealRelay.cpp DoScript.cpp FriendMgr.cpp GatewayCenter.cpp GatewayClient.cpp Global.cpp HeavenLib.cpp HostConnect.cpp HostServer.cpp KThread.cpp Lock.cpp LogFile.cpp Memory.cpp NetCenter.cpp NetClient.cpp Generating Code... Compiling... NetConnect.cpp NetServer.cpp NetSockDupEx.cpp RainbowLib.cpp RelayCenter.cpp RelayClient.cpp RelayConnect.cpp RelayServer.cpp RootCenter.cpp RootClient.cpp S3Relay.cpp SockThread.cpp TongConnect.cpp TongServer.cpp KTongControl.cpp KTongSet.cpp TONGDB.CPP Generating Code... Linking... LINK : warning LNK4098: defaultlib "LIBCMT" conflicts with use of other libs; use /NODEFAULTLIB:library A subdirectory or file ..\..\..\..\bin\client\debug\ already exists. 1 file(s) copied. S3Relay.exe - 0 error(s), 1 warning(s) --------------------Configuration: S3RelayServer - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... GlobalFun.cpp z:\jx\swrod3\swordonline\sources\sword3paysys\s3relayserver\globalfun.cpp(475) : warning C4018: '<=' : signed/unsigned mismatch KThread.cpp LogFile.cpp main.cpp S3P_MSSQLServer_Result.cpp z:\jx\swrod3\swordonline\sources\sword3paysys\s3relayserver\s3p_mssqlserver_result.cpp(96) : warning C4018: '<' : signed/unsigned mismatch S3PAccount.cpp S3PDB_MSSQLServer_Connection.cpp S3PDBConnectionPool.cpp S3PDBConVBC.cpp S3PDBSocketPool.cpp S3PResultVBC.cpp Linking... A subdirectory or file ..\..\..\..\bin\client\debug already exists. 1 file(s) copied. S3RelayServer.exe - 0 error(s), 2 warning(s) --------------------Configuration: Sword3PaySys - Win32 Debug-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... GlobalFun.cpp z:\jx\swrod3\swordonline\sources\sword3paysys\s3accserver\globalfun.cpp(475) : warning C4018: '<=' : signed/unsigned mismatch KThread.cpp LogFile.cpp main.cpp S3P_MSSQLServer_Result.cpp S3PAccount.cpp S3PDB_MSSQLServer_Connection.cpp z:\jx\swrod3\swordonline\sources\sword3paysys\s3accserver\s3pdb_mssqlserver_connection.cpp(117) : warning C4101: 'e' : unreferenced local variable S3PDBConnectionPool.cpp S3PDBConVBC.cpp S3PDBSocketPool.cpp S3PResultVBC.cpp Linking... A subdirectory or file ..\..\..\..\bin\client\debug\ already exists. 1 file(s) copied. Sword3PaySys.exe - 0 error(s), 2 warning(s) --------------------Configuration: UpdateDLL - Win32 Debug-------------------- Compiling resources... Compiling... MsgWnd.cpp Compiling... StdAfx.cpp UpdateDLL.cpp UpdateDLLImplement.cpp UpdateExport.cpp bufsocket.cpp BusyThread.cpp CheckThread.cpp CRC32.C DgmSocket.cpp downloadfile.cpp downnotify.cpp ftpdownload.cpp GenKAVMoveProgram.cpp getfilesversion.cpp getproxysetting.cpp GetVersion.cpp Global.cpp httpdownload.cpp InetStruct.cpp IpSocket.cpp KCloseProgramMgr.cpp LoadHostList.cpp PingSocket.cpp PingThread.cpp ProcessIndex.cpp proxyutility.cpp PublicFun.cpp RawSocket.cpp SaveLog.cpp sockspacket.cpp stmsocket.cpp tcpsocket.cpp UdpSocket.cpp UpdateData.cpp UpdatePublic.cpp usercheck.cpp wndnotify.cpp Linking... Creating library Debug/UpdateDLL.lib and object Debug/UpdateDLL.exp LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other libs; use /NODEFAULTLIB:library 1 file(s) copied. UpdateDLL.dll - 0 error(s), 1 warning(s) --------------------Configuration: ZNull - Win32 Debug-------------------- ZNull.exe - 0 error(s), 0 warning(s) --------------------Configuration: d3dframe - Win32 Debug-------------------- Compiling... d3dapp.cpp d3denum.cpp d3dfile.cpp d3dframe.cpp d3dmath.cpp d3dtextr.cpp d3dutil.cpp Creating library... 1 file(s) copied. d3dframe.lib - 0 error(s), 0 warning(s) --------------------Configuration: LuaLibDll - Win32 Debug-------------------- Compiling... lapi.c Create LUA dllexport lcode.c Create LUA dllexport ldebug.c Create LUA dllexport ldo.c Create LUA dllexport lfunc.c Create LUA dllexport lgc.c Create LUA dllexport llex.c Create LUA dllexport lmem.c Create LUA dllexport lobject.c Create LUA dllexport lparser.c Create LUA dllexport lstate.c Create LUA dllexport lstring.c Create LUA dllexport ltable.c Create LUA dllexport ltests.c Create LUA dllexport ltm.c Create LUA dllexport lua.c Create LUA dllexport LuaExtend.c Create LUA dllexport lundump.c Create LUA dllexport lvm.c Create LUA dllexport lzio.c Create LUA dllexport lauxlib.c Create LUA dllexport lbaselib.c Create LUA dllexport ldblib.c Create LUA dllexport liolib.c Create LUA dllexport lmathlib.c Create LUA dllexport lstrlib.c Create LUA dllexport Linking... Creating library Debug/LuaLibDll.lib and object Debug/LuaLibDll.exp 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. LuaLibDll.dll - 0 error(s), 0 warning(s)
8. Mở MSSQL, attach database account trong Z:\JX\swrod3\bin\Server\db.
9. Cuối cùng là cấu hình server, tạo tài khoản và login. Việc cấu hình server coi như bạn đã biết.
10. Nếu thành công, quay lại bài này và nhấn nút THANKS.
SQL2000 with SP4: [Only registered and activated users can see links. ]
VC++ 6.0 with SP6: [Only registered and activated users can see links. ]Lần sửa cuối bởi invalidpw, ngày 24-07-12 lúc 11:25 AM.
Khách viếng thăm hãy cùng invalidpw xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 09:43 PM #2
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- Thanked 519 Times in 151 Posts
Ðề: Hướng dẫn build source JX
Cảm ơn bác invalidpw, bác hướng dẫn như thế này là quí lắm rồi! chỉ sợ lại có người ném đá bác vì tiết lộ "thiên cơ" và làm mất miếng ăn của họ và còn nhiều vấn đề nhạy cảm khác....!
Khách viếng thăm hãy cùng duynguyenjx xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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Các thành viên gởi lời cảm ơn đến duynguyenjx vì bài viết này !
dmt998 (13-04-13)
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22-07-12, 09:45 PM #3
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Ðề: Hướng dẫn build source JX
Khách viếng thăm hãy cùng trananh88vt xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 09:46 PM #4
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Ðề: Hướng dẫn build source JX
download nhanh ! thiên cơ được bại lộ |! chất topic sống k dc 1 ngày
Khách viếng thăm hãy cùngLinh_JXxây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 09:54 PM #5
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Ðề: Hướng dẫn build source JX
cho em hỏi cái source này có công dụng gì vậy máy pro em chỉ là newbie ko biết gì hết
Khách viếng thăm hãy cùng nhan123615 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 09:56 PM #6
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Ðề: Hướng dẫn build source JX
- Up cho chủ topic 1 phiếu nè
- Hiện thị vạn lượng
void KWndText::SetMoneyText(int nNumber, char Separator)
{
char Buff[16];
int nLen;
if (m_pText)
{
if (nNumber/10000 == 0)
nLen = sprintf(Buff, "%d luong",nNumber%10000);
else
{
if (nNumber%10000 == 0)
nLen = sprintf(Buff, "%dVan",nNumber/10000);
else
nLen = sprintf(Buff, "%dVan %d",nNumber/10000,nNumber%10000);
}
SetText(Buff, nLen);
}
}
- Hiện thị ngũ hành
GetMpsPos(&nX, &nY);
if (m_Series == 0)
{
strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series0.spr");
}
else if (m_Series ==1)
{
strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series1.spr");
}
else if (m_Series ==2)
{
strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series2.spr");
}
else if (m_Series==3)
{
strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series3.spr");
}
else
{
strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series4.spr");
}
m_ImageSeries.nType = ISI_T_SPR;
m_ImageSeries.Color.Color_b.a = 255;
m_ImageSeries.bRenderStyle = IMAGE_RENDER_STYLE_ALPHA;
m_ImageSeries.uImage = 0;
m_ImageSeries.nISPosition = IMAGE_IS_POSITION_INIT;
m_ImageSeries.bRenderFlag = 0;
strcpy(m_ImageSeries.szImage, m_nImageSeries);
m_ImageSeries.oPosition.nX = nX - nFontSize * g_StrLen(Name) / 4 - 18;
m_ImageSeries.oPosition.nY = nY;
m_ImageSeries.oPosition.nZ = nHeightOff;
m_ImageSeries.nFrame = 0;
g_pRepresent->DrawPrimitives(1, &m_ImageSeries, RU_T_IMAGE, FALSE);
Các pro đừng ném đá em nha ! Em bít là em đã múa rùi qua mắt thợ mà huhuKhách viếng thăm hãy cùng trananh88vt xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 10:02 PM #7
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Ðề: Hướng dẫn build source JX
Khách viếng thăm hãy cùng duynguyenjx xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 10:24 PM #8
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Ðề: Hướng dẫn build source JX
tìm mãi mới có tks bác nhiều lắm
Khách viếng thăm hãy cùng kakalot1 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 10:31 PM #9
Ðề: Hướng dẫn build source JX
Dow gấp thui đang nản lại đc bác này share tks nhiều :*. Đợt này lập team dev luôn hì hì
Khách viếng thăm hãy cùng DevJX_Sad xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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22-07-12, 10:40 PM #10
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Các Chủ đề tương tự
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[JX] Ai hướng dẫn build source với
Bởi anhbi792 trong diễn đàn Hỏi Đáp/ Yêu CầuTrả lời: 1Bài viết cuối: 26-11-12, 10:40 AM -
[Help] Vấn đề build lại source Gunny3.0
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[MU] Cần hướng dẫn Cách build dll và .exe
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Lỗi Build dll
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