[KT] Hỏi Về Phần Thưởng Tống Kim
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    Ngày tham gia
    Jun 2009
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    Hỏi Về Phần Thưởng Tống Kim

    PHP Code:
    -----------------------------------------------------
    --
    文件名        :    battle_bouns.lua
    --创建者        :    zhouchenfei
    --创建时间        :    2007-10-23
    --功能描述        :    战场中的分值处理
    ------------------------------------------------------

    -- 
    重置积分
    function Battle:ResetBonus(pPlayernNowTime)
        
    pPlayer.Msg("Tích lũy bị trừ hết!");
        
    pPlayer.SetTask(self.TSKGIDself.TSK_BTPLAYER_TOTALBOUNS0);
        
    pPlayer.SetTask(self.TSKGIDself.TSK_BTPLAYER_LASTBOUNSTIMEnNowTime);
    end

    -- 重置使用积分上限
    function Battle:OnWeekEvent_ResetUseBouns()
        
    local nUseBouns     me.GetTask(self.TSKGIDself.TSK_BTPLAYER_USEBOUNS);
        
    Battle:DbgWrite(Dbg.LOG_INFO"OnWeekEvent_ResetUseBouns"self.TSKGIDself.TSK_BTPLAYER_USEBOUNS0);
        
    me.SetTask(self.TSKGIDself.TSK_BTPLAYER_USEBOUNS0);
    end

    -- 检查是否是新的一周
    function Battle:CheckNewWeek(pPlayernNowTime)
        
    local nLastTime              pPlayer.GetTask(self.TSKGIDself.TSK_BTPLAYER_LASTBOUNSTIME);
        
    local nLastDay             math.ceil(nLastTime / (3600 24));
        
    local nNowDay            math.ceil(nNowTime / (3600 24));
        
        if (
    nNowDay <= nLastDaythen
            
    return;
        
    end

        
    -- 从星期天开始算,为一个星期的第一天
        nLastDay             
    nLastDay 4;
        
    nNowDay                nNowDay 4;
        
    local nLastWeek        math.floor(nLastDay 7);
        
    local nNowWeek        math.floor(nNowDay 7);
        if (
    nNowWeek nLastWeekthen
            
    return 1;
        
    end
        
    return 0;
    end

    -- 处理连斩积分奖励
    function Battle:ProcessSeriesBouns(tbKillerBattleInfotbDeathBattleInfo)
        
    local nMeRank            tbDeathBattleInfo.nRank;
        
    local nPLRank            tbKillerBattleInfo.nRank;
        -- 
    符合连斩条件 计算有效连斩
        
    if (>= (nPLRank nMeRank)) then
            local nSeriesKill    
    tbKillerBattleInfo.nSeriesKill 1;
            
    tbKillerBattleInfo.nSeriesKill    nSeriesKill;

            if (
    math.fmod(nSeriesKill3) == 0then    
                tbKillerBattleInfo
    .nTriSeriesNum    tbKillerBattleInfo.nTriSeriesNum 1;
                
    self:AddShareBouns(tbKillerBattleInfoself.SERIESKILLBOUNS)
                
    tbKillerBattleInfo.pPlayer.Msg(string.format("Quân %s - %s %s liên tiếp đẩy lùi %d quân địch, nhận thưởng Liên Trảm %d điểm tích lũy."Battle.NAME_CAMP[tbKillerBattleInfo.tbCamp.nCampId], Battle.NAME_RANK[tbKillerBattleInfo.nRank], tbKillerBattleInfo.pPlayer.szNametbKillerBattleInfo.nSeriesKillself.SERIESKILLBOUNS));
            
    end

            
    if (tbKillerBattleInfo.nMaxSeriesKill nSeriesKillthen
                tbKillerBattleInfo
    .nMaxSeriesKill nSeriesKill;
            
    end
        end
        
        
    -- 计算连斩    
        local nSeriesKillNum    
    tbKillerBattleInfo.nSeriesKillNum 1;
        
    tbKillerBattleInfo.nSeriesKillNum    nSeriesKillNum;

        if (
    tbKillerBattleInfo.nMaxSeriesKillNum nSeriesKillNumthen
            tbKillerBattleInfo
    .nMaxSeriesKillNum nSeriesKillNum;
        
    end
        
    end

    -- 获得杀死玩家积分奖励
    function Battle:GiveKillerBouns(tbKillerBattleInfotbDeathBattleInfo)
        
    tbKillerBattleInfo.nKillPlayerNum    tbKillerBattleInfo.nKillPlayerNum 1;
        
        -- 
    要不要做安全性检测呢?
        local nMeRank        
    tbDeathBattleInfo.nRank;
        
    local nPLRank        tbKillerBattleInfo.nRank;
        
        
    local nRadioRank    1;
        
    nRadioRank            = (10 - (nPLRank nMeRank)) / 10;
        
    local nPoints        math.floor(Battle.tbBonusBase.KILLPLAYER nRadioRank);
        
    local nBounsDif        self:AddShareBouns(tbKillerBattleInfonPoints)
        if (
    nBounsDif 0then
            tbKillerBattleInfo
    .nKillPlayerBouns tbKillerBattleInfo.nKillPlayerBouns nPoints;
        
    end
    end

    -- 获得战旗积分奖励
    function Battle:GetTheFlagBouns(tbBattleInfo)
        
    local nCamp                tbBattleInfo.tbCamp.nCampId;
        
    local nBounsDif         self:AddShareBouns(tbBattleInfoBattle.tbBonusBase.SNAPFLAG)
        if (
    nBounsDif 0then
            tbBattleInfo
    .nFlagsBouns tbBattleInfo.nFlagsBouns Battle.tbBonusBase.SNAPFLAG;
        
    end
        tbBattleInfo
    .nFlagNum    tbBattleInfo.nFlagNum 1;
    end

    -- 获得珍宝积分奖励
    function Battle:GetTheTreasure(tbBattleInfo)
        
    local nCamp                tbBattleInfo.tbCamp.nCampId;
        
    local nBounsDif         self:AddShareBouns(tbBattleInfoBattle.tbBonusBase.GETITEM)
        if (
    nBounsDif 0then
            tbBattleInfo
    .nTreasureBouns tbBattleInfo.nTreasureBouns Battle.tbBonusBase.GETITEM;
        
    end
        tbBattleInfo
    .nTreasure    tbBattleInfo.nTreasure 1;
    end

    -- 积分换经验
    function Battle:BounsChangeExp(nLevelnBouns)
        
    local nExp 0;
        if (
    nLevel 40then
            
    return 0;
        
    end
        
        
    if (nLevel 120then
            nLevel 
    120;
        
    end
        
        nExp 
    math.floor(( 700 math.floor(( nLevel 40 ) / ) * 100 ) * 60 /3000 )    * nBouns -- 1个积分点的基础经验值
        
        local nKinId 
    me.dwKinId;
        
    local cKin KKin.GetKin(nKinId);
        if (
    cKinthen
            local nWeeklyTask 
    cKin.GetWeeklyTask();
            if (
    Kin.TASK_BATTLE == nWeeklyTaskthen
                nExp 
    math.floor(nExp 1.5);
            
    end
        end
        
    return nExp;
    end

    -- 战局结束时的声望按排名奖励
    function Battle:AwardFinalShengWang(tbPlayerList)
        
    local nNowShengWang 0;
        
    local nMaxRank        0;
        
    local nIndex        0;
        for 
    1#tbPlayerList do
            
    local tbBattleInfo     tbPlayerList[i];
            
    local nNowShengWang    0;
            
    local nRankSheng    0;
            
    local nBounsSheng    0;
            if (
    == ithen
                nRankSheng 
    Battle.tbRANKSHENGWANG[1];
            elseif (
    <= and >= ithen
                nRankSheng 
    Battle.tbRANKSHENGWANG[2];
            elseif (
    <= and 10 >= ithen
                nRankSheng 
    Battle.tbRANKSHENGWANG[3];
            elseif (
    11 <= and 20 >= ithen
                nRankSheng 
    Battle.tbRANKSHENGWANG[4];
            
    end
            
            
    for keytbRankBouns in ipairs(Battle.tbBOUNSSHENGWANG) do
                if (
    tbBattleInfo.nBouns >= tbRankBouns[1]) then
                    nBounsSheng 
    tbRankBouns[2];
                    break;
                
    end
            end
            nNowShengWang 
    nRankSheng;
            if (
    nBounsSheng nNowShengWangthen
                nNowShengWang 
    nBounsSheng;
            
    end
            local nCamp            
    tbBattleInfo.tbCamp.nCampId;
            
    tbBattleInfo.nShengWang     tbBattleInfo.nShengWang nNowShengWang;
            
    tbBattleInfo.pPlayer.Msg(string.format("Xếp hạng: <color=green>%d<color>, bạn nhận được <color=white>%d<color> điểm danh vọng chiến trường."itbBattleInfo.nShengWang));
        
    end
    end

    -- 战局结束时的声望按排名奖励
    function Battle:AwardFinalHonor(tbPlayerList)
        
    local nNowHonor 0;
        
    local nMaxRank        0;
        
    local nIndex        0;
        for 
    1#tbPlayerList do
            
    local tbBattleInfo     tbPlayerList[i];
            
    local nNowHonor    0;
            
    local nRankHonor    0;
            
    local nBounsHonor    0;
            if (
    == ithen
                nRankHonor 
    Battle.tbRANKHONOR[1];
            elseif (
    <= and >= ithen
                nRankHonor 
    Battle.tbRANKHONOR[2];
            elseif (
    <= and 10 >= ithen
                nRankHonor 
    Battle.tbRANKHONOR[3];
            elseif (
    11 <= and 20 >= ithen
                nRankHonor 
    Battle.tbRANKHONOR[4];
            
    end
            
            
    for keytbRankBouns in ipairs(Battle.tbBOUNSHONOR) do
                if (
    tbBattleInfo.nBouns >= tbRankBouns[1]) then
                    nBounsHonor 
    tbRankBouns[2];
                    break;
                
    end
            end
            nNowHonor 
    nRankHonor;
            if (
    nBounsHonor nNowHonorthen
                nNowHonor 
    nBounsHonor;
            
    end
            local nCamp            
    tbBattleInfo.tbCamp.nCampId;
            
    tbBattleInfo.nHonor tbBattleInfo.nHonor nNowHonor;
            
    tbBattleInfo.pPlayer.Msg(string.format("Xếp hạng: <color=green>%d<color>, bạn nhận được <color=white>%d<color> điểm vinh dự chiến trường."itbBattleInfo.nHonor));
        
    end
    end

    -- 战局结束时的功勋按排名奖励
    function Battle:AwardFinalGongXun(tbPlayerList)
    --    
    local nNowGongXun     0;
    --    
    local nMaxRank        0;
    --    
    local nIndex        0;
    --    for 
    1#tbPlayerList do
    --        if (nMaxRankthen
    --            nIndex nIndex 1;
    --            if (
    not self.tbGONGXUNRANK[nIndex]) then
    --        --        print("self.tbSHENGWANGRANK[nIndex] error (Battle:AwardFinalGongXun(tbPlayerList, tbBattleAwardSheng))");
    --            
    end
    --            nMaxRank        self.tbGONGXUNRANK[nIndex][1];
    --            
    nNowGongXun        self.tbGONGXUNRANK[nIndex][2];
    --        
    end
    --        local tbBattleInfo     tbPlayerList[i];
    --        
    local nGongXun         tbBattleInfo.nGongXun nNowGongXun;
    --        
    local nCamp            tbBattleInfo.tbCamp.nCampId;
    --        
    tbBattleInfo.pPlayer.Msg(string.format("排名为:<color=green>%d<color>,你获得了<color=white>%d<color>点战场功勋值奖励。"inGongXun));
    --        
    tbBattleInfo.nGongXun nGongXun;
    --    
    end
    end

    function Battle:AwardFinalWeiWang(tbPlayerListnBattleLevel)
        if (
    not tbPlayerListthen
            
    return;
        
    end
        local nFlag 
    0;
        
    local nOpenTime KGblTask.SCGetDbTaskInt(DBTASD_SERVER_SETMAXLEVEL99);
        if (
    nOpenTime <= 0then
            nFlag 
    1;
        else
            if (
    nBattleLevel >= 2then
                nFlag 
    1;
            
    end
        end
        
    for iv in ipairs(tbPlayerList) do
            if (
    self.tbWeiWangRank[1] == ithen
                self
    :AwardWeiWang(v1050);    -- 冠军有6点威望
            
    elseif (self.tbWeiWangRank[1] < and self.tbWeiWangRank[2] >= ithen
                self
    :AwardWeiWang(v840);
            elseif (
    self.tbWeiWangRank[2] and self.tbWeiWangRank[3] >= ithen
                self
    :AwardWeiWang(v630);
            else
                if (
    nFlag == 1then
                    local nBouns 
    v.nBouns;
                    if (
    4500 <= nBounsthen
                        self
    :AwardWeiWang(v5201);
                    elseif (
    3000 <= nBounsthen
                        self
    :AwardWeiWang(v4201);
                    elseif (
    1800 <= nBounsthen
                        self
    :AwardWeiWang(v3151);
                    elseif (
    1500 <= nBounsthen
                        self
    :AwardWeiWang(v2151);
                    elseif (
    1200 <= nBounsthen
                        self
    :AwardWeiWang(v2101);
                    elseif (
    800 <= nBounsthen
                        self
    :AwardWeiWang(v1101);
                    elseif (
    500 <= nBounsthen
                        self
    :AwardWeiWang(v0101);
                    
    end            
                end
            end
        end
    end

    function Battle:AwardFinalOffer(tbPlayerListnBattleLevel)
        if (
    not tbPlayerListthen
            
    return;
        
    end 
        local nStockBaseCount 
    0;
        for 
    iv in ipairs(tbPlayerList) do
            if (
    >= and <= 3then
                self
    :AwardOffer(v150);    -- 前3名有150的贡献度
                nStockBaseCount 
    100;
            elseif (
    <= and 10 >= ithen
                self
    :AwardOffer(v120);    -- 前10名有120的贡献度
                nStockBaseCount 
    80;
            elseif (
    >= 10 and 20 >= ithen
                self
    :AwardOffer(v100);    -- 前20名有100的贡献度
                nStockBaseCount 
    60;
            else
                
    local nBouns v.nBouns;
                if (
    5000 <= nBounsthen
                    self
    :AwardOffer(v80); -- 5000积分以上的有80的贡献度
                    nStockBaseCount 
    50;
                elseif (
    5000 nBouns and 4000 <= nBounsthen
                    self
    :AwardOffer(v60); -- 4000积分以上的有60的贡献度
                    nStockBaseCount 
    30;
                elseif (
    4000 nBouns and 3000 <= nBounsthen
                    self
    :AwardOffer(v40);    -- 3000积分以上的有40的贡献度
                    nStockBaseCount 
    20;
                elseif (
    3000 nBouns and 1500 <= nBounsthen
                    self
    :AwardOffer(v30);    -- 1500积分以上的有30的贡献度
                    nStockBaseCount 
    10;
                
    end
            end
            
    if and v.pPlayer then
                
    -- 增加建设资金和族长、个人的股份
                Tong
    :AddStockBaseCount_GS1(v.pPlayer.nIdnStockBaseCount0.750.20.0500WeeklyTask.GETOFFER_TYPE_BATTLE);
            
    end
            
            
    if (and <= 20 and nBattleLevel == 3then
                
    -- 成就:高级战场前20名
                Achievement
    :FinishAchievement(v.pPlayer.nIdAchievement.BATTLE_GAOJI_20);
            
    end
        end
    end

    function Battle:AwardOffer(tbBattleInfonOffer)
        
    local pPlayer tbBattleInfo.pPlayer;
        if (
    not pPlayerthen
            
    return 0;
        
    end
        pPlayer
    .AddOfferEntry(nOfferWeeklyTask.GETOFFER_TYPE_BATTLE);
    end

    function Battle:AwardWeiWang(tbBattleInfonWeiWangnGongXiannFlag)
        
    local pPlayer tbBattleInfo.pPlayer;
        if (
    not pPlayerthen
            
    return 0;
        
    end
        
        
    -- 加入帮会,并且帮会通过考验期 by zhangjinpin@kingsoft
        
    if nFlag == 1 then
            
    if not pPlayer.dwTongId or pPlayer.dwTongId == 0 then
                
    return 0;
            
    end
        
            local pTong 
    KTong.GetTong(pPlayer.dwTongId);
            if 
    not pTong or pTong.GetTestState() ~= 0 then
                
    return 0;
            
    end
        end
        
    -- end

        
    if tbBattleInfo.tbMission and tbBattleInfo.tbMission.nBattleLevel then
            
    if tbBattleInfo.tbMission.nBattleLevel == and TimeFrame:GetStateGS("OpenOneFengXiangBattle") == 1 then
                nWeiWang 
    math.floor(nWeiWang 2);
            
    end
            pPlayer
    .AddKinReputeEntry(nWeiWang"battle");
        
    end
    end

    function Battle:AwardFinalXinDe(tbPlayerList)
        if (
    not tbPlayerListthen
            
    return;
        
    end
        
    for 1#tbPlayerList do
            
    if (== ithen
                self
    :AwardXinDe(tbPlayerList[i].pPlayer300000);    -- 冠军由6点威望
            
    elseif (<= and 10 >= ithen
                self
    :AwardXinDe(tbPlayerList[i].pPlayer200000);
            else
                
    local nBouns tbPlayerList[i].nBouns;
                if (
    3000 nBounsthen
                    self
    :AwardXinDe(tbPlayerList[i].pPlayer150000);
                elseif (
    3000 >= nBouns and 500 <= nBounsthen
                    self
    :AwardXinDe(tbPlayerList[i].pPlayer100000);
                
    end
            end
        end    
    end

    function Battle:AwardXinDe(pPlayernXinDe)
        if (
    nXinDe <= 0then
            
    return;
        
    end
        Setting
    :SetGlobalObj(pPlayer);
        
    Task:AddInsight(nXinDe);
        
    Setting:RestoreGlobalObj();
    end

    -- 奖励积分大于3000的玩家可以获得物质奖励
    function Battle:AwardFinalGoods(tbPlayerListnBattleLevel)
        if (
    not tbPlayerListthen
            
    return;
        
    end
        
        local nItemId 
    self.tbPaiItemId[nBattleLevel];
        for 
    1#tbPlayerList do
            
    local nBouns    tbPlayerList[i].nBouns;
            
    local pPlayer    tbPlayerList[i].pPlayer;
            if (
    self.tbAWARDBOUNS[1] <= nBounsthen
                pPlayer
    .SetTask(self.TSKGIDself.TSK_BTPLAYER_ZHANCHANGLINGPAInItemId);
                
    pPlayer.SetTask(self.TSKGIDself.TSK_BTPLAYER_FUDAI ,2);
                
    Dialog:SendInfoBoardMsg(pPlayer"Gặp Hiệu Úy Mộ Binh ở Báo danh chiến trường nhận thưởng.");
            elseif (
    self.tbAWARDBOUNS[2] <= nBounsthen
                pPlayer
    .SetTask(self.TSKGIDself.TSK_BTPLAYER_FUDAI ,1);
                
    Dialog:SendInfoBoardMsg(pPlayer"Gặp Hiệu Úy Mộ Binh ở Báo danh chiến trường nhận thưởng.");
            
    end
            
    if (nBouns 0then
                pPlayer
    .SetTask(self.TSKGIDself.TSK_BTPLAYER_BOUNSFORWARD1);
            
    end
        end    
    end

    -- 师徒成就:战场
    function Battle:GetAchievement(tbPlayerListnBattleLevel)
        if (
    not tbPlayerListthen
            
    return;
        
    end
        
    -- nBattleLevel 1(初级 扬州),2(中级 凤翔),3(高级 襄阳)
        
    for 1#tbPlayerList do
            
    local pPlayer tbPlayerList[i].pPlayer;
            -- 
    目前成就系统里面只需要添加扬州战场成就,如果以后要添加其他的,可以在这里补充
            
    if (pPlayer and nBattleLevel == 1then
                Achievement
    :FinishAchievement(pPlayer.nIdAchievement.BATTLE_YANGZHOU);
            
    end
        end
    end

    -- 获得一个战场令牌
    function Battle:AwardGood(pPlayernItemIdnPaiCountnFuCountnBounsnBattleLevel)
        
    local nFreeCounttbExecute SpecialEvent.ExtendAward:DoCheck("Battle"pPlayernBounsnBattleLevel);
        
        if (
    pPlayer.CountFreeBagCell() < (nPaiCount nFuCount nFreeCount) * Battle.nTimes then
            
    return 0;
        
    end
        
    for 1Battle.nTimes do
            if (
    nPaiCount 0then
                pPlayer
    .AddItem(18,1,112,nItemId);
                
    self:WriteLog("AwardGood"string.format("Give player %s a zhanchanglingpai"pPlayer.szName));
                
    pPlayer.SetTask(self.TSKGIDself.TSK_BTPLAYER_ZHANCHANGLINGPAI0);
            
    end
            
    if (nFuCount 0then
                
    for i=1nFuCount do
                    
    local pItem pPlayer.AddItem(18,1,114,9);
                          
    pItem pPlayer.AddBindCoin(10000);
                    
    assert(pItem);
                    
    self:WriteLog("AwardGood"string.format("Give player %s a fudai"pPlayer.szName));
                    --
    local szDate os.date("%Y/%m/%d/%H/%M/%S"GetTime() + 3600 48);
                    --
    pPlayer.SetItemTimeout(pItemszDate);
                    --
    pItem.Sync();
                
    end
                pPlayer
    .SetTask(self.TSKGIDself.TSK_BTPLAYER_FUDAI0);
            
    end
            
    if (nBouns 0then
                local nMyUserBouns        
    self:GetMyUseBouns();
                
    local nFinalBouns        nBouns;
                if (
    nMyUserBouns nBouns self.BATTLES_POINT2EXP_MAXEXPthen
                    nFinalBouns 
    self.BATTLES_POINT2EXP_MAXEXP nMyUserBouns;
                
    end
                local nExp                 
    self:BounsChangeExp(pPlayer.nLevelnFinalBouns) * self.BOUNS2EXPMUL;
                if (
    nExp 0then
                    pPlayer
    .AddExp(nExp);
                
    end
                self
    :AddUseBouns(pPlayernFinalBounsnMyUserBouns);
                
    pPlayer.SetTask(Battle.TSKGIDBattle.TSK_BTPLAYER_TOTALBOUNS0);
            
    end
            SpecialEvent
    .ExtendAward:DoExecute(tbExecute);
        
    end
        
    return 1;
    end

    -- 更新每天玩家最大功勋值
    function Battle:UpdatePlayerHonorAndShengWang(tbPlayerList)
        for 
    _tbBattleInfo in pairs(tbPlayerList) do
            
    tbBattleInfo:SetPlayerHonor();
            
    tbBattleInfo:SetPlayerShengWang();
        
    end
    end

    -- 如果玩家的身份是未出师弟子,那么他的师徒任务当中的宋金战场次数加1
    function Battle:UpdateShiTuBattleCount(tbPlayerList)
        if (
    not tbPlayerListthen
            
    return;
        
    end
        local tbItem 
    Item:GetClass("teacher2student");
        for 
    iv in ipairs(tbPlayerList) do
            
    local pPlayer v.pPlayer;
            if (
    pPlayerthen
                
    if (pPlayer.GetTrainingTeacher()) then
                    local tbBattleInfo    
    Battle:GetPlayerData(pPlayer);
                    
    local nEnterBattleTime tbBattleInfo.nEnterBattleTime;
                    
    local nCurTime GetTime();
                    
    local nInBattleTime nCurTime nEnterBattleTime;
                    if (
    tbItem.BATTLE_VALID_TIME <= nInBattleTimethen
                        local nNeed_Battle 
    pPlayer.GetTask(Relation.TASK_GROUPRelation.TASK_ID_SHITU_BATTLE) + 1;
                        
    pPlayer.SetTask(Relation.TASK_GROUPRelation.TASK_ID_SHITU_BATTLEnNeed_Battle);
                    
    end
                end
            end
        end
    end

    -- 计算离上次更新时间过了多少天
    function Battle:CalculateDay(nLastTimenNowTime)
        
    local nLastDay     math.ceil(nLastTime / (3600 24));
        
    local nNowDay    math.ceil(nNowTime / (3600 24));
        
    local nDays        nNowDay nLastDay;
        if (
    nDays 0then
            nDays 
    0;
        
    end
        
    return nDays;
    end

    -- 清零
    function Battle:ClearBouns(pPlayer)
        
    self:SetTotalBouns(pPlayer0);
    end

    -- 个人玩家奖励
    function Battle:AwardPlayerList(tbPlayerReaultListnBattleLevel)
        
    self:AwardFinalHonor(tbPlayerReaultList);
        
    self:AwardFinalShengWang(tbPlayerReaultList);
        
    self:UpdatePlayerHonorAndShengWang(tbPlayerReaultList);
        
    self:UpdateShiTuBattleCount(tbPlayerReaultList);
        
    self:AwardFinalWeiWang(tbPlayerReaultListnBattleLevel);
        
    self:AwardFinalOffer(tbPlayerReaultListnBattleLevel);
        
    self:AwardFinalXinDe(tbPlayerReaultList);
        
    self:AwardFinalGoods(tbPlayerReaultListnBattleLevel);
        
    self:GetAchievement(tbPlayerReaultListnBattleLevel);
    end

    function Battle:_BTPrint(tbPlayerReaultList)
        print(
    "szName, nBouns, nGongXun, nShengWang");
        for 
    _tbBattleInfo in ipairs(tbPlayerReaultList) do
            print(
    tbBattleInfo.pPlayer.szNametbBattleInfo.nBounstbBattleInfo.nGongXuntbBattleInfo.nShengWang);
        
    end
    end

    -- 累加积分--TODO
    function Battle:AddUseBouns(pPlayernChangeBounsnMyUserBouns)
        if (
    == nChangeBounsthen
            
    return;
        
    end
        pPlayer
    .SetTask(Battle.TSKGIDBattle.TSK_BTPLAYER_USEBOUNSnChangeBouns nMyUserBouns);
    end

    -- 获得已用积分记录--TODO
    function Battle:GetMyUseBouns()
        
    local nMyBouns me.GetTask(Battle.TSKGIDBattle.TSK_BTPLAYER_USEBOUNS);
        return 
    nMyBouns;
    end

    function Battle:AddShareBouns(tbBattleInfonBouns)
        
    local tbShareTeamMember tbBattleInfo.pPlayer.GetTeamMemberList(1);
        if (
    not tbShareTeamMemberthen
            
    return tbBattleInfo:AddBounsWithCamp(nBouns);
        
    end
        
        local nResult    
    0;    
        
    local nCount    #tbShareTeamMember;
        
    if (nCountthen
            local nTimes    
    self.tbPOINT_TIMES_SHARETEAM[nCount];
            
    local nPoints    nBouns nTimes;
            
    nResult            tbBattleInfo:AddBounsWithCamp(nPoints);
        
    end

    -- 组队共享暂时不用
    --    for _pPlayer in pairs(tbShareTeamMember) do
    --        if (
    pPlayer.nId ~= tbBattleInfo.pPlayer.nIdthen
    --            local nFactionnRoutId self:GetFactionNumber(pPlayer);
    --            if (
    ~= nFactionthen
    --                local nTimes    self.tbPOINT_TIMES_SHAREFACTION[nFaction][nRoutId];
    --                
    local nPoints    nBouns nTimes;
    --                
    self:GetPlayerData(pPlayer):AddBounsWithCamp(nPoints);
    --            
    end
    --        end
    --    end
        
    return nResult;
    end

    function Battle:GetFactionNumber(pPlayer)
        
    local nFaction     pPlayer.nFaction;
        if (
    == nFactionthen
            Battle
    :DbgOut("GetFactionNumber"pPlayer.szName"Chưa gia nhập môn phái!");
            return 
    0;
        
    end
        local nRouteId    
    pPlayer.nRouteId;
        if (
    == nRouteIdthen
            Battle
    :DbgOut("GetFactionNumber"pPlayer.szName"Chưa chọn nhánh, không thể nhận Mật tịch môn phái!");
            return 
    0;
        
    end
        
    return nFactionnRouteId;
    end

    function Battle:OnWeekEvent_ResetBattleHonor()
        -- 
    TODO 排名
        local pPlayer 
    me;
        for 
    self.TSK_BTPLAYER_HONOR1self.TSK_BTPLAYER_HONOR4do
            
    pPlayer.SetTask(self.TSKGIDi0);
        
    end
    end

    function Battle:GetRemainJunXu()
        
    local nRemainJunXu me.GetTask(self.TSKGIDself.TSK_BTPLAYER_JUNXU);
        return 
    nRemainJunXu;
    end


    PlayerSchemeEvent
    :RegisterGlobalWeekEvent({Battle.OnWeekEvent_ResetUseBounsBattle});
    PlayerSchemeEvent:RegisterGlobalWeekEvent({Battle.OnWeekEvent_ResetBattleHonorBattle}); 

    Giờ mình muốn sủa cho xếp hạng từ 1-10 được nhận phần thưởng là huyền tinh thì phải sửa ở đâu ai biết xin chỉ giúp
    Khách viếng thăm hãy cùng dianguc.vn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Thành Viên
    Ngày tham gia
    Jun 2009
    Bài viết
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    Thanked 2 Times in 2 Posts

    Ðề: Hỏi Về Phần Thưởng Tống Kim

    Uppppppppppppppppppppppppppppppppppppppppppppppppp pppppp
    Khách viếng thăm hãy cùng dianguc.vn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

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