[JX] Hướng dẫn build source JX - Trang 12
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  1. #111
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    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi thienthanden2 [Only registered and activated users can see links. ]
    D:\Souce Vo Lam Truyen Ky\Source\Sources\Core\Src\KCore.h
    mở file đó ra kéo lên đầu trang xem file kwin32.h được include theo đường dẫn nào, tìm đến đường dẫn đó coi có ko thì biết liền. Bạn muốn build source bạn phải biết về C++ trước đã, đây là những thứ rất cơ bản.
    #ifndef KCore_H
    #define KCore_H
    //---------------------------------------------------------------------------
    #ifdef _STANDALONE
    #define CORE_API
    #else
    #ifdef CORE_EXPORTS
    #define CORE_API __declspec(dllexport)
    #else
    #define CORE_API __declspec(dllimport)
    #endif
    #endif
    //---------------------------------------------------------------------------
    #define DIR_DOWN 0
    #define DIR_LEFTDOWN 1
    #define DIR_LEFT 2
    #define DIR_LEFTUP 3
    #define DIR_UP 4
    #define DIR_RIGHTUP 5
    #define DIR_RIGHT 6
    #define DIR_RIGHTDOWN 7
    //---------------------------------------------------------------------------
    #include "KWin32.h"
    #include "KDebug.h"
    #include "KMemBase.h"
    #include "KStrBase.h"
    #ifndef _SERVER
    #include "KSpriteCache.h"
    #include "KFont.h"
    #endif

    #include "KTabFile.h"
    #include "KProtocol.h"
    #include "KEngine.h"
    #include "KScriptList.h"
    #include "KScriptCache.h"
    #include "KSkillManager.h"
    #include "MyAssert.H"
    class ISkill ;
    #ifdef _SERVER
    #ifdef _STANDALONE
    #include "IServer.h"
    #else
    #include "../../Headers/IServer.h"
    #endif
    #else
    #include "../../Headers/IClient.h"
    #include "KMusic.h"
    #include "KSoundCache.h"
    #endif

    đây giúp mình sửa lại với
    Lần sửa cuối bởi luxfarm, ngày 10-02-13 lúc 12:43 AM.
    Khách viếng thăm hãy cùng luxfarm xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #112
    Thành Viên thienthanden2's Avatar
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    Ðề: Hướng dẫn build source JX

    Bạn phải có kiến thức c++ trước đã, chứ ko ai rảnh mà giúp mấy cái lặt vặt này đc, với lại tui đã nói rõ ở phần trên rồi còn gì, bạn đọc lại xem.
    Khách viếng thăm hãy cùng thienthanden2 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  3. #113
    Super Moderator thaihoa91's Avatar
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    Ðề: Hướng dẫn build source JX

    Ko học các chữ cái cơ bản mà đòi học đọc và viết thì thật là 1 điều ko tưởng
    Khách viếng thăm hãy cùng thaihoa91 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. #114
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    Ðề: Hướng dẫn build source JX

    mình đến các mục heart đó rồi có 2 file đó mà
    Khách viếng thăm hãy cùng luxfarm xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  5. #115
    Thành Viên thienthanden2's Avatar
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    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi luxfarm [Only registered and activated users can see links. ]
    mình đến các mục heart đó rồi có 2 file đó mà
    Xem lại include thư viện đã đúng hết chưa. File kwin32.h nằm đây này
    JX\swrod3\SwordOnline\Sources\Engine\Src
    Khách viếng thăm hãy cùng thienthanden2 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. #116
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    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi thienthanden2 [Only registered and activated users can see links. ]
    Xem lại include thư viện đã đúng hết chưa. File kwin32.h nằm đây này
    JX\swrod3\SwordOnline\Sources\Engine\Src
    toàn bộ file kwin32.h đây

    //---------------------------------------------------------------------------
    // Blade Engine (c) 1999-2000 by Kingsoft
    //
    // File: KWin32.h
    // Date: 2001.10.10
    // Code: Daphnis
    // Desc: Percompiled header files of Win32 Platform
    //---------------------------------------------------------------------------
    #ifndef KWin32_H
    #define KWin32_H

    #ifdef _STANDALONE
    #define ENGINE_API
    #define _ASSERT(x)
    #else
    #ifdef ENGINE_EXPORTS
    #define ENGINE_API __declspec(dllexport)
    #else
    #define ENGINE_API __declspec(dllimport)
    #endif
    #endif

    #ifndef __linux
    #ifdef _STANDALONE
    #include <winsock2.h>
    #endif
    #define _WIN32_WINNT 0x0400
    #include <windows.h>
    #define DIRECTINPUT_VERSION 0x800
    //---------------------------------------------------------------------------
    //---------------------------------------------------------------------------
    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000
    #include <windows.h>
    #include <mmsystem.h>
    #include <dsound.h>
    #include <dinput.h>
    #include <ddraw.h>
    #else
    #define LONG long
    #define INT int
    #define LPINT int *
    #define HWND unsigned long
    #define HANDLE unsigned long
    #define LPSTR char *
    #define LPTSTR char *
    #define LPCSTR const char *
    #define LPCTSTR const char *
    #define DWORD unsigned long
    #define LPVOID void *
    #define PVOID void *
    #define BOOL int
    #define TRUE 1
    #define FALSE 0
    #define BYTE unsigned char
    #define WORD unsigned short
    #define UINT unsigned int
    #define PBYTE unsigned char *
    #define LPBYTE unsigned char *
    #define LONG long
    #define IN
    #define OUT
    typedef struct tagRECT
    {
    LONG left;
    LONG top;
    LONG right;
    LONG bottom;
    } RECT, *LPRECT;

    typedef struct tagPOINT
    {
    LONG x;
    LONG y;
    } POINT, *PPOINT;

    typedef struct _GUID { // size is 16
    DWORD Data1;
    WORD Data2;
    WORD Data3;
    BYTE Data4[8];
    } GUID;

    #define MAX_PATH 300
    #define CALLBACK
    #include <stdarg.h>

    #define ZeroMemory(x,y) memset(x, 0, y)
    #define max(a,b) (((a) > (b)) ? (a) : (b))
    #define min(a,b) (((a) < (b)) ? (a) : (b))
    #define FILE_CURRENT 1
    #define FILE_END 2
    #define FILE_BEGIN 0

    #include <pthread.h>
    #define MAKEWORD(a, b) ((WORD)(((BYTE)(a)) | ((WORD)((BYTE)(b))) << 8))
    #define MAKELONG(a, b) ((LONG)(((WORD)(a)) | ((DWORD)((WORD)(b))) << 16))
    #define LOWORD(l) ((WORD)(l))
    #define HIWORD(l) ((WORD)(((DWORD)(l) >> 16) & 0xFFFF))
    #define LOBYTE(w) ((BYTE)(w))
    #define HIBYTE(w) ((BYTE)(((WORD)(w) >> 8) & 0xFF))

    #ifdef WIN32
    #define SUCCEEDED(x) ((x) > 0)
    #else
    #define SUCCEEDED(x) ((long)x >= 0)
    #endif


    #include <unistd.h>
    #define __stdcall
    #define LPDWORD unsigned long *
    #define SOCKET_ERROR -1
    #endif
    //---------------------------------------------------------------------------
    // Insert your headers here
    #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
    //---------------------------------------------------------------------------
    #include <stdio.h>
    #include <stdlib.h>


    #ifndef ITOA
    #define ITOA(NUMBER) #NUMBER
    #endif

    #ifndef __TEXT_LINE__
    #define __TEXT_LINE__(LINE) ITOA(LINE)
    #endif

    #ifndef KSG_ATTENTION
    #define KSG_ATTENTION(MSG) __FILE__"("__TEXT_LINE__(__LINE__)") : ATTENTION "#MSG
    #endif


    //---------------------------------------------------------------------------
    #endif
    Khách viếng thăm hãy cùng luxfarm xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  7. #117
    Thành Viên thienthanden2's Avatar
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    Ðề: Hướng dẫn build source JX

    Tui nói là xem include thư viện như hướng dẫn của người ta ở đầu trang xem có đúng hay chưa, chứ trong file đó có gì thì kệ nó. Một lần nữa tui khuyên bạn phải học C++ trước đã hãy nghĩ tới build source. Vì sau này người ta có hướng dẫn bạn cũng ko hiểu được người ta muốn nói điều gì. Và khi chuơng trình báo lỗi thì bạn cũng ko biết nó là cái lỗi gì để tìm đường mà sửa.
    Khách viếng thăm hãy cùng thienthanden2 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  8. #118
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    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi thienthanden2 [Only registered and activated users can see links. ]
    Tui nói là xem include thư viện như hướng dẫn của người ta ở đầu trang xem có đúng hay chưa, chứ trong file đó có gì thì kệ nó. Một lần nữa tui khuyên bạn phải học C++ trước đã hãy nghĩ tới build source. Vì sau này người ta có hướng dẫn bạn cũng ko hiểu được người ta muốn nói điều gì. Và khi chuơng trình báo lỗi thì bạn cũng ko biết nó là cái lỗi gì để tìm đường mà sửa.
    đường dẫn mình đây :
    D:\SOURCE JX\SWROD3\SWORDONLINE\SOURCES\ENGINE\SRC
    chỉnh cực chuẩn mà
    Lần sửa cuối bởi luxfarm, ngày 10-02-13 lúc 06:44 PM.
    Khách viếng thăm hãy cùng luxfarm xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  9. #119
    Thành Viên Win32's Avatar
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    Icon12 Ðề: Hướng dẫn build source JX

    d:\source\swrod3\swordonline\sources\multiserver\c ommon\Utils.h(36) : fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory
    IniFile.cpp
    ai giúp hộ ạ
    Khách viếng thăm hãy cùng Win32 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  10. Các thành viên gởi lời cảm ơn đến Win32 vì bài viết này !

    luxfarm (10-02-13)

  11. #120
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    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi invalidpw [Only registered and activated users can see links. ]
    Có cái source JX mà không ai hướng dẫn build đầy đủ cả. Sau khi tui được một số người giúp đỡ đã build được source, chạy được và login được vô game.
    Bây giờ tui viết lại hướng dẫn này cho các bạn nào thích build source.
    Lưu ý:
    + Tui không rành VC++, tui chỉ mới build xong thôi chứ chưa phát triển được tính năng nào. Nên tui xin không trả lời bất cứ trục trặc nào liên quan đến phát triển tính năng từ source. Mọi người phải tự làm.
    + Sau khi login được vào game thì chưa đánh quái và chưa đối thoại được với npc. Các lỗi script, setting và resource trong file pak thì mọi người tự làm.

    1. Cài đặt: WinXP SP2, chuyển sang font China, MSSQL2000 và ServicePack4, VC++ 6.0 và ServicePack6.
    2. Download source từ đây [Only registered and activated users can see links. ], giải nén bạn sẽ được folder JX. Vào JX xóa bớt các folder chỉ để lại 3 cái này là đủ: dx9csdk, gdiplus, swrod3.
    3. Download patch ver2 từ đây: [Only registered and activated users can see links. ]. Cái này là tui bổ sung thêm 1 số file còn thiếu lấy từ các bản JX đang chạy, và sửa đường dẫn biên dịch để nó xuất ra 1 chỗ cho dễ debug. Giải nén cái này sẽ ra folder JX, copy ghi đè vào source JX vừa down được.
    4. Mở VC6.
    Khai báo đường dẫn cho các include files trỏ đến thứ tự như sau (Z là ổ đĩa chứa JX của tui):
    Z:\JX\dx9csdk\Include
    Z:\JX\swrod3\SwordOnline\Headers
    Z:\JX\swrod3\Utility\Headers
    Z:\JX\swrod3\stlport\stlport\stl
    Z:\JX\swrod3\SwordOnline\Sources\Engine\Src
    Z:\JX\swrod3\SwordOnline\Sources\Core\Src
    Z:\JX\gdiplus\Include
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE
    C:\Program Files\Microsoft Visual Studio\VC98\MFC\INCLUDE
    C:\Program Files\Microsoft Visual Studio\VC98\ATL\INCLUDE
    Và khai báo đường dẫn cho các library files trỏ đến thứ tự như sau:
    Z:\JX\dx9csdk\Lib
    Z:\JX\swrod3\Utility\lib
    Z:\JX\swrod3\SwordOnline\Lib
    Z:\JX\swrod3\stlport\lib
    Z:\JX\gdiplus\lib
    C:\Program Files\Microsoft Visual Studio\VC98\LIB
    C:\Program Files\Microsoft Visual Studio\VC98\MFC\LIB
    5. Mở file JX\swrod3\SwordOnline\Sources\JXAll.dsw trên VC.
    6. Vào menu [Build]\[Batch Build]. Trong danh sách [Project configurations], nếu bạn chạy ở chế độ Debug thì chỉ cần chọn các cấu hình có chữ Debug, nếu muốn release thì chọn các cấu hình có chử release. chọn checkbox [Selection only"] và nhấn nút [Rebuild All]. Kết thúc quá trình build bạn sẽ thu được log với kết quả tất cả các project đều 0 error(s)
    Code:
    Deleting intermediate files and output files for project 'AutoUpdateRes - Win32 Debug'.
    Deleting intermediate files and output files for project 'Autoupdate - Win32 Debug'.
    Deleting intermediate files and output files for project 'Bishop - Win32 Debug'.
    Deleting intermediate files and output files for project 'Common - Win32 Debug'.
    Deleting intermediate files and output files for project 'Core - Win32 Server Debug'.
    Deleting intermediate files and output files for project 'Core - Win32 Client Debug'.
    Deleting intermediate files and output files for project 'ESClient - Win32 Debug'.
    Deleting intermediate files and output files for project 'Engine - Win32 Debug'.
    Deleting intermediate files and output files for project 'Engine - Win32 OutRead Debug'.
    Deleting intermediate files and output files for project 'ExpandPackage - Win32 Debug'.
    Deleting intermediate files and output files for project 'ExpandPackageStaticLib - Win32 Debug'.
    Deleting intermediate files and output files for project 'FilterText - Win32 Debug'.
    Deleting intermediate files and output files for project 'FilterText_StaticLib - Win32 Debug'.
    Deleting intermediate files and output files for project 'GameServer - Win32 Debug'.
    Deleting intermediate files and output files for project 'Goddess - Win32 Debug'.
    Deleting intermediate files and output files for project 'Heaven - Win32 Debug'.
    Deleting intermediate files and output files for project 'KLVideo - Win32 Debug'.
    Deleting intermediate files and output files for project 'Rainbow - Win32 Debug'.
    Deleting intermediate files and output files for project 'Represent2 - Win32 Debug'.
    Deleting intermediate files and output files for project 'Represent3 - Win32 Debug'.
    Deleting intermediate files and output files for project 'S3Client - Win32 Debug'.
    Deleting intermediate files and output files for project 'S3Relay - Win32 Debug'.
    Deleting intermediate files and output files for project 'S3RelayServer - Win32 Debug'.
    Deleting intermediate files and output files for project 'Sword3PaySys - Win32 Debug'.
    Deleting intermediate files and output files for project 'UpdateDLL - Win32 Debug'.
    Deleting intermediate files and output files for project 'ZNull - Win32 Debug'.
    Deleting intermediate files and output files for project 'd3dframe - Win32 Debug'.
    Deleting intermediate files and output files for project 'LuaLibDll - Win32 Debug'.
    --------------------Configuration: AutoUpdateRes - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    AutoUpdateRes.cpp
    Linking...
            1 file(s) copied.
    
    AutoUpdateRes.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: Autoupdate - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    AnnuncePanel.cpp
    Autoupdate.cpp
    z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition
            z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT'
    AutoupdateDlg.cpp
    z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition
            z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT'
    DefaultProcess.cpp
    GameOptionPanel.cpp
    z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition
            z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT'
    HyperlinkStatic.cpp
    ItermProcess.cpp
    ItermProcessTypeCheck.cpp
    lientGameOptionProcess.cpp
    RecordProcess.cpp
    SiteDlg.cpp
    StartDlg.cpp
    webbrowser2.cpp
    Generating Code...
    Linking...
            1 file(s) copied.
    
    Jxonline.exe - 0 error(s), 3 warning(s)
    --------------------Configuration: Bishop - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    Application.cpp
    Bishop.cpp
    Event.cpp
    GamePlayer.cpp
    GameServer.cpp
    Intercessor.cpp
    Network.cpp
    PlayerCreator.cpp
    SmartClient.cpp
    Generating Code...
    Linking...
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Bishop.exe - 0 error(s), 0 warning(s)
    --------------------Configuration: Common - Win32 Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    Buffer.cpp
    Console.cpp
    Event.cpp
    EventSelect.cpp
    Exception.cpp
    IniFile.cpp
    IOBuffer.cpp
    IOCompletionPort.cpp
    KSG_EncodeDecode.cpp
    KSocketClient2.cpp
    Library.cpp
    Macro.cpp
    ManualResetEvent.cpp
    Mutex.cpp
    NodeList.cpp
    Socket.cpp
    SocketAddress.cpp
    SocketClient.cpp
    SocketServer.cpp
    NOTE : --------------------OnlineGameLib [Client] : Announcement--------------------
    NOTE : The lib be used for socket communicate that it is base on
    NOTE : Windows 95 and Windows NT 3.51 and later
    NOTE :
    NOTE : liupeng xishanju.zhuhai.china 2003.1
    NOTE : -----------------------------------------------------------------------------
    Thread.cpp
    NOTE : --------------------OnlineGame [Server] : Announcement--------------------
    NOTE : Developing a truly scalable Winsock Server using IO Completion Ports(IOCP)
    NOTE : But this module depend on the microsoft platform
    NOTE : Requirements :
    NOTE :    * Windows NT/2000/XP: Included in Windows NT 4.0 and later.
    NOTE :    * Windows 95/98/Me: Unsupported.
    NOTE :
    NOTE : liupeng xishanju.zhuhai.china 2003.1
    NOTE : -----------------------------------------------------------------------------
    Generating Code...
    Compiling...
    UsesWinsock.cpp
    Utils.cpp
    Win32Exception.cpp
    Generating Code...
    Compiling...
    CRC32.C
    Creating library...
    A subdirectory or file ..\..\..\lib\debug already exists.
            1 file(s) copied.
    
    Common.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: Core - Win32 Server Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    KPartnerSkill.cpp
    KPlayerPartner.cpp
    KThiefSkill.cpp
    KMissle.cpp
    KMissleRes.cpp
    KMissleSet.cpp
    KSkillList.cpp
    KSkillManager.cpp
    KSkills.cpp
    KSkillSpecial.cpp
    KFaction.cpp
    KNpc.cpp
    KNpcAI.cpp
    KNpcAttribModify.cpp
    KNpcDeathCalcExp.cpp
    KNpcFindPath.cpp
    KNpcGold.cpp
    KNpcRes.cpp
    KNpcResList.cpp
    KNpcResNode.cpp
    Generating Code...
    Compiling...
    KNpcSet.cpp
    KNpcTemplate.cpp
    KPlayer.cpp
    KPlayerChat.cpp
    KPlayerDBFuns.cpp
    KPlayerFaction.cpp
    KPlayerMenuState.cpp
    KPlayerPK.cpp
    KPlayerSet.cpp
    KPlayerTask.cpp
    KPlayerTeam.cpp
    KPlayerTong.cpp
    KPlayerTrade.cpp
    KSprControl.cpp
    KBasPropTbl.CPP
    KBuySell.cpp
    KInventory.cpp
    KItem.cpp
    KItemChangeRes.cpp
    KItemGenerator.CPP
    Generating Code...
    Compiling...
    KItemList.cpp
    KItemSet.cpp
    KObj.cpp
    KObjSet.cpp
    KViewItem.cpp
    KCore.cpp
    KSubWorld.cpp
    KSubWorldSet.cpp
    KWeatherMgr.cpp
    KRegion.cpp
    KWorldMsg.cpp
    KMath.cpp
    KGMProcess.cpp
    KNewProtocolProcess.cpp
    KProtocol.cpp
    KProtocolProcess.cpp
    ScriptFuns.cpp
    KScriptValueSet.cpp
    KSortScript.cpp
    CoreServerShell.cpp
    Generating Code...
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\list(131) : warning C4786: 'std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >:
    :list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >' : identifier was truncated to '255' characters in the debug information
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\list(153) : warning C4786: 'std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >:
    :~list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >' : identifier was truncated to '255' characters in the debug information
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\utility(21) : warning C4786: 'std::pair<std::_Tree<unsigned short,std::pair<unsigned short const ,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)>,std::map<unsigned
     short,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int),std::less<unsigned short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::_Kfn,std::less<unsigned short>,std::all
    ocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::iterator,bool>::pair<std::_Tree<unsigned short,std::pair<unsigned short const ,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)>,
    std::map<unsigned short,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int),std::less<unsigned short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::_Kfn,std::less<unsigne
    d short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::iterator,bool>' : identifier was truncated to '255' characters in the debug information
    Compiling...
    KWeather.cpp
    KMagicDesc.cpp
    KGMCommand.cpp
    KMission.cpp
    KTaskFuns.cpp
    KOption.cpp
    KMapMusic.cpp
    KLadder.cpp
    Generating Code...
    Linking...
       Creating library ServerDebug/CoreServer.lib and object ServerDebug/CoreServer.exp
    A subdirectory or file ..\..\..\bin\server\debug already exists.
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    CoreServer.dll - 0 error(s), 3 warning(s)
    --------------------Configuration: Core - Win32 Client Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    KPartnerSkill.cpp
    KPlayerPartner.cpp
    KThiefSkill.cpp
    KMissle.cpp
    KMissleRes.cpp
    KMissleSet.cpp
    KSkillList.cpp
    KSkillManager.cpp
    KSkills.cpp
    KSkillSpecial.cpp
    KFaction.cpp
    KNpc.cpp
    KNpcAI.cpp
    KNpcAttribModify.cpp
    KNpcDeathCalcExp.cpp
    KNpcFindPath.cpp
    KNpcGold.cpp
    KNpcRes.cpp
    KNpcResList.cpp
    KNpcResNode.cpp
    Generating Code...
    Compiling...
    KNpcSet.cpp
    KNpcTemplate.cpp
    KPlayer.cpp
    KPlayerChat.cpp
    KPlayerDBFuns.cpp
    KPlayerFaction.cpp
    KPlayerMenuState.cpp
    KPlayerPK.cpp
    KPlayerSet.cpp
    KPlayerTask.cpp
    KPlayerTeam.cpp
    KPlayerTong.cpp
    KPlayerTrade.cpp
    KSprControl.cpp
    KBasPropTbl.CPP
    KBuySell.cpp
    KInventory.cpp
    KItem.cpp
    KItemChangeRes.cpp
    KItemGenerator.CPP
    Generating Code...
    Compiling...
    KItemList.cpp
    KItemSet.cpp
    KObj.cpp
    KObjSet.cpp
    KViewItem.cpp
    KCore.cpp
    KSubWorld.cpp
    KSubWorldSet.cpp
    KWeatherMgr.cpp
    KRegion.cpp
    KWorldMsg.cpp
    KMath.cpp
    KProtocol.cpp
    KProtocolProcess.cpp
    ScriptFuns.cpp
    KScriptValueSet.cpp
    KSortScript.cpp
    CoreShell.cpp
    KIpotBranch.cpp
    KIpotLeaf.cpp
    Generating Code...
    Compiling...
    KScenePlaceC.cpp
    KScenePlaceRegionC.cpp
    KWeather.cpp
    SceneMath.cpp
    ScenePlaceMapC.cpp
    CoreDrawGameObj.cpp
    ImgRef.cpp
    KMagicDesc.cpp
    KGMCommand.cpp
    KTaskFuns.cpp
    KOption.cpp
    KMapMusic.cpp
    KLadder.cpp
    Generating Code...
    Compiling...
    KIpoTree.cpp
    Linking...
       Creating library ClientDebug/CoreClient.lib and object ClientDebug/CoreClient.exp
    A subdirectory or file ..\..\..\bin\client\debug already exists.
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    CoreClient.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: ESClient - Win32 Debug--------------------
    Compiling...
    CriticalSection.cpp
    Event.cpp
    EventSelect.cpp
    Exception.cpp
    IOBuffer.cpp
    ManualResetEvent.cpp
    NodeList.cpp
    Socket.cpp
    SocketClient.cpp
    NOTE : --------------------OnlineGameLib [Client] : Announcement--------------------
    NOTE : The lib be used for socket communicate that it is base on
    NOTE : Windows 95 and Windows NT 3.51 and later
    NOTE :
    NOTE : liupeng xishanju.zhuhai.china 2003.1
    NOTE : -----------------------------------------------------------------------------
    Thread.cpp
    UsesWinsock.cpp
    Utils.cpp
    Win32Exception.cpp
    Creating library...
            1 file(s) copied.
    
    ESClient.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: Engine - Win32 Debug--------------------
    Compiling...
    stdafx.cpp
    NOTE: WINVER has been defined as 0x0500 or greater which enables
    Windows NT 5.0 and Windows 98 features. When these headers were released,
    Windows NT 5.0 beta 1 and Windows 98 beta 2.1 were the current versions.
    For this release when WINVER is defined as 0x0500 or greater, you can only
    build beta or test applications.  To build a retail application,
    set WINVER to 0x0400 or visit http://www.microsoft.com/msdn/sdk
    to see if retail Windows NT 5.0 or Windows 98 headers are available.
    See the SDK release notes for more information.
    Compiling...
    KAutoMutex.cpp
    KAviFile.cpp
    KBitmap.cpp
    KBitmap16.cpp
    KBitmapConvert.cpp
    KBmp2Spr.cpp
    KBmpFile.cpp
    KBmpFile24.cpp
    KCache.cpp
    KCanvas.cpp
    KCodec.cpp
    KCodecLzo.cpp
    KColors.cpp
    KDDraw.cpp
    KDebug.cpp
    KDError.cpp
    KDInput.cpp
    KDrawBase.cpp
    KDrawBitmap.cpp
    KDrawBitmap16.cpp
    Generating Code...
    Compiling...
    KDrawFade.cpp
    KDrawFont.cpp
    KDrawSprite.cpp
    KDrawSpriteAlpha.cpp
    KDSound.cpp
    KEicScript.cpp
    KEicScriptSet.cpp
    KEngine.cpp
    KEvent.cpp
    KFile.cpp
    KFileCopy.cpp
    KFileDialog.cpp
    KFilePath.cpp
    KFindBinTree.cpp
    KFont.cpp
    KGifFile.cpp
    KGraphics.cpp
    KHashList.cpp
    KHashNode.cpp
    KHashTable.cpp
    Generating Code...
    Compiling...
    Kime.cpp
    KIniFile.cpp
    KJpgFile.cpp
    KIniFile µ±Ç°²»Ö§³Ö KeyName ΪÖÐÎÄ! by Romandou
    KKeyboard.cpp
    KLinkArray.cpp
    KList.cpp
    KLuaScript.cpp
    KLuaScriptSet.cpp
    KLubCmpl_Blocker.cpp
    KMemBase.cpp
    KMemClass.cpp
    KMemClass1.cpp
    KMemManager.cpp
    KMemStack.cpp
    KMessage.cpp
    KMouse.cpp
    KMp3Music.cpp
    KMp4Audio.cpp
    KMp4Movie.cpp
    KMp4Video.cpp
    Generating Code...
    Compiling...
    KMpgMusic.cpp
    KMsgNode.cpp
    KMusic.cpp
    KMutex.cpp
    KNode.cpp
    KOctree.cpp
    KOctreeNode.cpp
    KPakData.cpp
    KPakFile.cpp
    KPakList.cpp
    KPakTool.cpp
    KPalette.cpp
    KPcxFile.cpp
    KPolygon.cpp
    KPolyRelation.cpp
    KRandom.cpp
    KSafeList.cpp
    KScanDir.cpp
    KScript.cpp
    KScriptCache.cpp
    Generating Code...
    Compiling...
    KScriptList.cpp
    KScriptSet.cpp
    KSG_MD5_String.cpp
    KSG_StringProcess.cpp
    KSortBinTree.cpp
    KSortList.cpp
    KSoundCache.cpp
    KSprite.cpp
    KSpriteCache.cpp
    KSpriteCodec.cpp
    KSpriteMaker.cpp
    KStepLuaScript.cpp
    KStrBase.cpp
    KStrList.cpp
    KStrNode.cpp
    KTabFile.cpp
    KTabFileCtrl.cpp
    KTgaFile32.cpp
    KThread.cpp
    KTimer.cpp
    Generating Code...
    Compiling...
    KVideo.cpp
    KWavCodec.cpp
    KWavFile.cpp
    KWavMusic.cpp
    KWavSound.cpp
    KWin32.cpp
    KWin32App.cpp
    KWin32Wnd.cpp
    KZipCodec.cpp
    KZipData.cpp
    KZipFile.cpp
    KZipList.cpp
    md5.cpp
    XPackFile.cpp
    EDOneTimePad.cpp
    Text.cpp
    Generating Code...
    Compiling...
    alloc.c
    io.c
    n2b_99.c
    n2b_d.c
    n2b_ds.c
    n2b_to.c
    n2d_99.c
    n2d_d.c
    n2d_ds.c
    n2d_to.c
    n2e_99.c
    n2e_d.c
    n2e_ds.c
    n2e_to.c
    ucl_crc.c
    ucl_dll.c
    ucl_init.c
    ucl_ptr.c
    ucl_str.c
    ucl_util.c
    Generating Code...
    Linking...
    LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
       Creating library Debug/Engine.lib and object Debug/Engine.exp
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Engine.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: Engine - Win32 OutRead Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    KAutoMutex.cpp
    KAviFile.cpp
    KBitmap.cpp
    KBitmap16.cpp
    KBitmapConvert.cpp
    KBmp2Spr.cpp
    KBmpFile.cpp
    KBmpFile24.cpp
    KCache.cpp
    KCanvas.cpp
    KCodec.cpp
    KCodecLzo.cpp
    KColors.cpp
    KDDraw.cpp
    KDebug.cpp
    KDError.cpp
    KDInput.cpp
    KDrawBase.cpp
    KDrawBitmap.cpp
    KDrawBitmap16.cpp
    Generating Code...
    Compiling...
    KDrawFade.cpp
    KDrawFont.cpp
    KDrawSprite.cpp
    KDrawSpriteAlpha.cpp
    KDSound.cpp
    KEicScript.cpp
    KEicScriptSet.cpp
    KEngine.cpp
    KEvent.cpp
    KFile.cpp
    KFileCopy.cpp
    KFileDialog.cpp
    KFilePath.cpp
    KFindBinTree.cpp
    KFont.cpp
    KGifFile.cpp
    KGraphics.cpp
    KHashList.cpp
    KHashNode.cpp
    KHashTable.cpp
    Generating Code...
    Compiling...
    Kime.cpp
    KIniFile.cpp
    KJpgFile.cpp
    KIniFile µ±Ç°²»Ö§³Ö KeyName ΪÖÐÎÄ! by Romandou
    KKeyboard.cpp
    KLinkArray.cpp
    KList.cpp
    KLuaScript.cpp
    KLuaScriptSet.cpp
    KLubCmpl_Blocker.cpp
    KMemBase.cpp
    KMemClass.cpp
    KMemClass1.cpp
    KMemManager.cpp
    KMemStack.cpp
    KMessage.cpp
    KMouse.cpp
    KMp3Music.cpp
    KMp4Audio.cpp
    KMp4Movie.cpp
    KMp4Video.cpp
    Generating Code...
    Compiling...
    KMpgMusic.cpp
    KMsgNode.cpp
    KMusic.cpp
    KMutex.cpp
    KNode.cpp
    KOctree.cpp
    KOctreeNode.cpp
    KPakData.cpp
    KPakFile.cpp
    KPakList.cpp
    KPakTool.cpp
    KPalette.cpp
    KPcxFile.cpp
    KPolygon.cpp
    KPolyRelation.cpp
    KRandom.cpp
    KSafeList.cpp
    KScanDir.cpp
    KScript.cpp
    KScriptCache.cpp
    Generating Code...
    Compiling...
    KScriptList.cpp
    KScriptSet.cpp
    KSG_MD5_String.cpp
    KSG_StringProcess.cpp
    KSortBinTree.cpp
    KSortList.cpp
    KSoundCache.cpp
    KSprite.cpp
    KSpriteCache.cpp
    KSpriteCodec.cpp
    KSpriteMaker.cpp
    KStepLuaScript.cpp
    KStrBase.cpp
    KStrList.cpp
    KStrNode.cpp
    KTabFile.cpp
    KTabFileCtrl.cpp
    KTgaFile32.cpp
    KThread.cpp
    KTimer.cpp
    Generating Code...
    Compiling...
    KVideo.cpp
    KWavCodec.cpp
    KWavFile.cpp
    KWavMusic.cpp
    KWavSound.cpp
    KWin32.cpp
    KWin32App.cpp
    KWin32Wnd.cpp
    KZipCodec.cpp
    KZipData.cpp
    KZipFile.cpp
    KZipList.cpp
    md5.cpp
    XPackFile.cpp
    EDOneTimePad.cpp
    Text.cpp
    Generating Code...
    Compiling...
    alloc.c
    io.c
    n2b_99.c
    n2b_d.c
    n2b_ds.c
    n2b_to.c
    n2d_99.c
    n2d_d.c
    n2d_ds.c
    n2d_to.c
    n2e_99.c
    n2e_d.c
    n2e_ds.c
    n2e_to.c
    ucl_crc.c
    ucl_dll.c
    ucl_init.c
    ucl_ptr.c
    ucl_str.c
    ucl_util.c
    Generating Code...
    Linking...
    LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
       Creating library Engine___Win32_OutRead_Debug/Engine.lib and object Engine___Win32_OutRead_Debug/Engine.exp
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Engine.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: ExpandPackage - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    BlockSource.cpp
    DataPointFromStream.cpp
    DataSource.cpp
    ExpandPackage.cpp
    Interval.cpp
    Package.cpp
    PackageFileHead.cpp
    Generating Code...
    Linking...
       Creating library Debug/ExpandPackage.lib and object Debug/ExpandPackage.exp
            1 file(s) copied.
            1 file(s) copied.
    
    ExpandPackage.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: ExpandPackageStaticLib - Win32 Debug--------------------
    Compiling...
    BlockSource.cpp
    DataPointFromStream.cpp
    DataSource.cpp
    ExpandPackage.cpp
    Interval.cpp
    Package.cpp
    PackageFileHead.cpp
    StdAfx.cpp
    Creating library...
            1 file(s) copied.
    
    ExpandPackageStaticLib.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: FilterText - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    FilterText.cpp
    Regexp.cpp
    Generating Code...
    Linking...
       Creating library Debug/FilterText.lib and object Debug/FilterText.exp
    A subdirectory or file ..\..\..\bin\client\debug already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    FilterText.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: FilterText_StaticLib - Win32 Debug--------------------
    Compiling...
    FilterText.cpp
    Regexp.cpp
    Creating library...
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
    
    FilterText_StaticLib.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: GameServer - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    GameServer.cpp
    KSOServer.cpp
    KTransferUnit.cpp
    Generating Code...
    Linking...
    LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other libs; use /NODEFAULTLIB:library
    A subdirectory or file ..\..\..\..\bin\server\debug already exists.
            1 file(s) copied.
    
    GameServer.exe - 0 error(s), 1 warning(s)
    --------------------Configuration: Goddess - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    ClientNode.cpp
    DBBackup.cpp
    DBDumpLoad.cpp
    DBTable.cpp
    FilterTextLib.cpp
    Goddess.cpp
    IDBRoleServer.cpp
    RoleNameFilter.cpp
    Generating Code...
    Linking...
    LINK : warning LNK4098: defaultlib "LIBCMT" conflicts with use of other libs; use /NODEFAULTLIB:library
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Goddess.exe - 0 error(s), 1 warning(s)
    --------------------Configuration: Heaven - Win32 Debug--------------------
    Compiling...
    Heaven.cpp
    * ATTENTION : PLEASE USE IT IN ANSI SETTING *
    IServer.cpp
    ServerStage.cpp
    Linking...
       Creating library Debug/Heaven.lib and object Debug/Heaven.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Heaven.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: KLVideo - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    KLAviFile.cpp
    KLCFile.cpp
    KLMp3Music.cpp
    KLMp4Audio.cpp
    KLMp4Video.cpp
    KLMusic.cpp
    KLThread.cpp
    KLVideo.cpp
    Generating Code...
    Linking...
       Creating library Debug/KLVideo.lib and object Debug/KLVideo.exp
    LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    KLVideo.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: Rainbow - Win32 Debug--------------------
    Compiling...
    IClient.cpp
    Rainbow.cpp
    * ATTENTION : PLEASE USE IT IN ANSI SETTING *
    ClientStage.cpp
    Linking...
       Creating library Debug/Rainbow.lib and object Debug/Rainbow.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Rainbow.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: Represent2 - Win32 Debug--------------------
    Compiling...
    KImageStore2.cpp
    RepresentUtility.cpp
    KRepresentShell2.cpp
    KFont2.cpp
    KFontData.cpp
    TextProcess.cpp
    ImageOperation.cpp
    Linking...
       Creating library ../../../lib/Represent.lib and object ../../../lib/Represent.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Represent2.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: Represent3 - Win32 Debug--------------------
    Compiling...
    precompile.cpp
    Compiling...
    D3D_Device.cpp
    D3D_Shell.cpp
    D3D_Utils.cpp
    KRepresentShell3.cpp
    TextureRes.cpp
    TextureResMgr.cpp
    Generating Code...
    Compiling...
    KCharSet.cpp
    KFont3.cpp
    KFontData.cpp
    KFontRes.cpp
    KMRU.cpp
    RepresentUtility.cpp
    TextProcess.cpp
    Generating Code...
    Linking...
       Creating library Debug/Represent3.lib and object Debug/Represent3.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    Represent3.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: S3Client - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    stdafx.cpp
    Compiling...
    AutoLocateWnd.cpp
    ComWindow.cpp
    MouseHover.cpp
    PopupMenu.cpp
    SpecialFuncs.cpp
    TextPic.cpp
    UiCursor.cpp
    UiImage.cpp
    WndButton.cpp
    WndChessPanel.cpp
    WndEdit.cpp
    WndImage.cpp
    WndImagePart.cpp
    WndLabeledButton.cpp
    WndList.cpp
    WndList2.cpp
    WndMessageListBox.cpp
    WndMovingImage.cpp
    WndObjContainer.cpp
    WndPage.cpp
    Generating Code...
    Compiling...
    WndPureTextBtn.cpp
    Wnds.cpp
    WndScrollBar.cpp
    WndShadow.cpp
    WndShowAnimate.cpp
    WndText.cpp
    WndToolBar.cpp
    WndValueImage.cpp
    WndWindow.cpp
    UiConnectInfo.cpp
    UiLogin.cpp
    UiLoginBg.cpp
    UiSelServer.cpp
    UiContainer.cpp
    UiFaceSelector.cpp
    UiPlayerBar.cpp
    UiStatus.cpp
    UiOptions.cpp
    UiInit.cpp
    UiGetMoney.cpp
    Generating Code...
    Compiling...
    UiItem.cpp
    UiSkills.cpp
    UiSkillTree.cpp
    UiStoreBox.cpp
    UiESCDlg.cpp
    UiGetString.cpp
    UiMsgSel.cpp
    UiParadeItem.cpp
    UiSelPlayerNearby.cpp
    UiNewPlayer.cpp
    UiSelNativePlace.cpp
    UiSelPlayer.cpp
    UiChannelSubscibe.cpp
    UiChatCentre.cpp
    UiChatPhrase.cpp
    UiChatStatus.cpp
    UiInformation.cpp
    UiInformation2.cpp
    UiTeamManage.cpp
    UiHeaderControlBar.cpp
    Generating Code...
    Compiling...
    UiMsgCentrePad.cpp
    UiToolsControlBar.cpp
    UiShop.cpp
    UiTrade.cpp
    UiTradeConfirmWnd.cpp
    UiGame.cpp
    Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase\../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition
            Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase\../Elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE'
    UiSysMsgCentre.cpp
    UiMiniMap.cpp
    UiSelColor.cpp
    UiNewPlayerStartMsg.cpp
    UiPlayVideo.cpp
    UiHelper.cpp
    UiHelper2.cpp
    UiReconnect.cpp
    UiTaskDataFile.cpp
    UiTaskNote.cpp
    UiWorldMap.cpp
    UiNewsMessage.cpp
    UiStrengthRank.cpp
    UiPopupPasswordQuery.cpp
    Generating Code...
    Compiling...
    UiTongAssignBox.cpp
    UiTongCreateSheet.cpp
    UiTongGetString.cpp
    UiTongManager.cpp
    UiTrembleItem.cpp
    UiSoundSetting.cpp
    GameSpaceChangedNotify.cpp
    Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition
            Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE'
    ShortcutKey.cpp
    UiBase.cpp
    UiShell.cpp
    Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition
            Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../Elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE'
    ChatFilter.cpp
    FilterTextLib.cpp
    S3Client.cpp
    NetConnectAgent.cpp
    Login.cpp
    TextCtrlCmd.cpp
    ErrorCode.cpp
    Generating Code...
    Linking...
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Game.exe - 0 error(s), 3 warning(s)
    --------------------Configuration: S3Relay - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    ChannelMgr.cpp
    ChatConnect.cpp
    ChatServer.cpp
    DBConnect.cpp
    DBTable.cpp
    DealRelay.cpp
    DoScript.cpp
    FriendMgr.cpp
    GatewayCenter.cpp
    GatewayClient.cpp
    Global.cpp
    HeavenLib.cpp
    HostConnect.cpp
    HostServer.cpp
    KThread.cpp
    Lock.cpp
    LogFile.cpp
    Memory.cpp
    NetCenter.cpp
    NetClient.cpp
    Generating Code...
    Compiling...
    NetConnect.cpp
    NetServer.cpp
    NetSockDupEx.cpp
    RainbowLib.cpp
    RelayCenter.cpp
    RelayClient.cpp
    RelayConnect.cpp
    RelayServer.cpp
    RootCenter.cpp
    RootClient.cpp
    S3Relay.cpp
    SockThread.cpp
    TongConnect.cpp
    TongServer.cpp
    KTongControl.cpp
    KTongSet.cpp
    TONGDB.CPP
    Generating Code...
    Linking...
    LINK : warning LNK4098: defaultlib "LIBCMT" conflicts with use of other libs; use /NODEFAULTLIB:library
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    S3Relay.exe - 0 error(s), 1 warning(s)
    --------------------Configuration: S3RelayServer - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    GlobalFun.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3relayserver\globalfun.cpp(475) : warning C4018: '<=' : signed/unsigned mismatch
    KThread.cpp
    LogFile.cpp
    main.cpp
    S3P_MSSQLServer_Result.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3relayserver\s3p_mssqlserver_result.cpp(96) : warning C4018: '<' : signed/unsigned mismatch
    S3PAccount.cpp
    S3PDB_MSSQLServer_Connection.cpp
    S3PDBConnectionPool.cpp
    S3PDBConVBC.cpp
    S3PDBSocketPool.cpp
    S3PResultVBC.cpp
    Linking...
    A subdirectory or file ..\..\..\..\bin\client\debug already exists.
            1 file(s) copied.
    
    S3RelayServer.exe - 0 error(s), 2 warning(s)
    --------------------Configuration: Sword3PaySys - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    GlobalFun.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3accserver\globalfun.cpp(475) : warning C4018: '<=' : signed/unsigned mismatch
    KThread.cpp
    LogFile.cpp
    main.cpp
    S3P_MSSQLServer_Result.cpp
    S3PAccount.cpp
    S3PDB_MSSQLServer_Connection.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3accserver\s3pdb_mssqlserver_connection.cpp(117) : warning C4101: 'e' : unreferenced local variable
    S3PDBConnectionPool.cpp
    S3PDBConVBC.cpp
    S3PDBSocketPool.cpp
    S3PResultVBC.cpp
    Linking...
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Sword3PaySys.exe - 0 error(s), 2 warning(s)
    --------------------Configuration: UpdateDLL - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    MsgWnd.cpp
    Compiling...
    StdAfx.cpp
    UpdateDLL.cpp
    UpdateDLLImplement.cpp
    UpdateExport.cpp
    bufsocket.cpp
    BusyThread.cpp
    CheckThread.cpp
    CRC32.C
    DgmSocket.cpp
    downloadfile.cpp
    downnotify.cpp
    ftpdownload.cpp
    GenKAVMoveProgram.cpp
    getfilesversion.cpp
    getproxysetting.cpp
    GetVersion.cpp
    Global.cpp
    httpdownload.cpp
    InetStruct.cpp
    IpSocket.cpp
    KCloseProgramMgr.cpp
    LoadHostList.cpp
    PingSocket.cpp
    PingThread.cpp
    ProcessIndex.cpp
    proxyutility.cpp
    PublicFun.cpp
    RawSocket.cpp
    SaveLog.cpp
    sockspacket.cpp
    stmsocket.cpp
    tcpsocket.cpp
    UdpSocket.cpp
    UpdateData.cpp
    UpdatePublic.cpp
    usercheck.cpp
    wndnotify.cpp
    Linking...
       Creating library Debug/UpdateDLL.lib and object Debug/UpdateDLL.exp
    LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other libs; use /NODEFAULTLIB:library
            1 file(s) copied.
    
    UpdateDLL.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: ZNull - Win32 Debug--------------------
    
    ZNull.exe - 0 error(s), 0 warning(s)
    --------------------Configuration: d3dframe - Win32 Debug--------------------
    Compiling...
    d3dapp.cpp
    d3denum.cpp
    d3dfile.cpp
    d3dframe.cpp
    d3dmath.cpp
    d3dtextr.cpp
    d3dutil.cpp
    Creating library...
            1 file(s) copied.
    
    d3dframe.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: LuaLibDll - Win32 Debug--------------------
    Compiling...
    lapi.c
    Create LUA dllexport
    lcode.c
    Create LUA dllexport
    ldebug.c
    Create LUA dllexport
    ldo.c
    Create LUA dllexport
    lfunc.c
    Create LUA dllexport
    lgc.c
    Create LUA dllexport
    llex.c
    Create LUA dllexport
    lmem.c
    Create LUA dllexport
    lobject.c
    Create LUA dllexport
    lparser.c
    Create LUA dllexport
    lstate.c
    Create LUA dllexport
    lstring.c
    Create LUA dllexport
    ltable.c
    Create LUA dllexport
    ltests.c
    Create LUA dllexport
    ltm.c
    Create LUA dllexport
    lua.c
    Create LUA dllexport
    LuaExtend.c
    Create LUA dllexport
    lundump.c
    Create LUA dllexport
    lvm.c
    Create LUA dllexport
    lzio.c
    Create LUA dllexport
    lauxlib.c
    Create LUA dllexport
    lbaselib.c
    Create LUA dllexport
    ldblib.c
    Create LUA dllexport
    liolib.c
    Create LUA dllexport
    lmathlib.c
    Create LUA dllexport
    lstrlib.c
    Create LUA dllexport
    Linking...
       Creating library Debug/LuaLibDll.lib and object Debug/LuaLibDll.exp
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    LuaLibDll.dll - 0 error(s), 0 warning(s)
    7. Vào Z:\JX\swrod3\bin bạn sẽ thấy folder client và server. Vào trong đó bạn sẽ thấy các file vừa được build với ngày giờ hiện tại.
    8. Mở MSSQL, attach database account trong Z:\JX\swrod3\bin\Server\db.
    9. Cuối cùng là cấu hình server, tạo tài khoản và login. Việc cấu hình server coi như bạn đã biết.
    10. Nếu thành công, quay lại bài này và nhấn nút THANKS.

    SQL2000 with SP4: [Only registered and activated users can see links. ]
    VC++ 6.0 with SP6: [Only registered and activated users can see links. ]
    ông này hướng dẫn sao không có hình vậy. làm sao newbie hiểu được
    Khách viếng thăm hãy cùng sang96 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 
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