Kết quả 31 đến 40 của 46
Chủ đề: [Hướng dẫn] Lệnh GM
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23-11-11, 09:23 AM #31
- Ngày tham gia
- Jan 2009
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Ðề: [Hướng dẫn] Lệnh GM
Khách viếng thăm hãy cùng hongthoa xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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23-11-11, 09:47 AM #32
Ðề: [Hướng dẫn] Lệnh GM
Khách viếng thăm hãy cùng Superman xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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23-11-11, 10:54 AM #33
- Ngày tham gia
- Jan 2009
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Ðề: [Hướng dẫn] Lệnh GM
Khách viếng thăm hãy cùng hongthoa xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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16-02-12, 02:30 PM #34
Ðề: [Hướng dẫn] Lệnh GM
!!modifymenpai thay đổi môn phái .vd !!modifymenpai = id môn phái.
!!modifyxinfa
!!levelupallxinfa up tâm pháp .vd !!levelupallxinfa = cấp tâm pháp
!!syschat lệnh thông báo
!!goto
!!createmonster
!!deletemonster
!!modifymoney
!!addmoney add vàng
!!modifyyuanbao
!!addyuanbao add kim nguyên bảo chỉ nên add tối đa 99999 trong một lần
!!modifyzengdian
!!addzengdian add điểm tặng //
!!leveldown
!!addexp add kinh nghiệm//
!!addskill add skill
!!removeskill xoa skillKhách viếng thăm hãy cùng wywaiwa xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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17-09-12, 08:03 PM #35
- Ngày tham gia
- Jun 2010
- Đang ở
- Việt Nam
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- Thanked 133 Times in 48 Posts
Ðề: [Hướng dẫn] Lệnh GM
Có bạn nào cho mình biết chổ nào đễ biết tham số của các lệnh là gì không !?
Nhất là lệnh Createmonster .....
Có bạn nào giúp mình với !!Lần sửa cuối bởi thanhluan12a14, ngày 01-10-12 lúc 07:11 PM.
Khách viếng thăm hãy cùng thanhluan12a14 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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17-03-15, 09:44 PM #36
Ðề: [Hướng dẫn] Lệnh GM
cho mình hỏi minh dùng lệnh ẩn hoặc tàng hình + chay nhanh + Ai biek giúp mình về phần này thank
Khách viếng thăm hãy cùnganhbendoiem20xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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17-03-15, 10:33 PM #37
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- Dec 2014
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Ðề: [Hướng dẫn] Lệnh GM
cái này giống buf GM nhỉ , Bạn có thể tham khảo đoan code sau, có luôn gọi bos
Chỉnhmộtsốtínhnăngcho GM ( Nhận ỡ chỗôngvàotiềntrang )
Ở đâymìnhđặttênnhânvậtlà Hello cònaimuốnđặttênkhácthìsửalại
Dụccáinàyvô: /Public/Script/obj/luoyang/oluoyang_jinliuye.lua
Code:x000100_g_scriptId = 181000 x000100_g_gotoact = 2 x000100_g_leave = 20 function x000100_OnDefaultEvent( sceneId, selfId,targetId ) local nam = LuaFnGetName( sceneId, selfId ) if nam=="Hello" then AddText(sceneId,"Các ch?c nang GM") AddNumText( sceneId, x000100_g_scriptId, "Đ?i di?m c?ng hi?n Bang 3000,9999", 2, 10) AddNumText( sceneId, x000100_g_scriptId, "Phía tru?c là Ti?n trang t?ng b?", 2, x000100_g_gotoact) AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - Hi?u Tru?ng L?c Duong", 2, 0) AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - Qu?ng Tru?ng L?c Duong", 2, 1) AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - C?ng Nam L?c Duong", 2, 3) AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - L?c Duong (41, 133)", 2, 4) AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - L?c Duong (161, 234)", 2, 5) AddNumText( sceneId, x000100_g_scriptId, "Thông báo kh?i d?ng l?i máy ch?", 2, 6) AddNumText( sceneId, x000100_g_scriptId, "Thông báo b?o tŕ", 2, 7) AddNumText( sceneId, x000100_g_scriptId, "Thông báo chào m?ng", 2, 8) AddNumText( sceneId, x000100_g_scriptId, "Ti?u L?t Bá", 2, 9) AddNumText( sceneId, x000100_g_scriptId, "#GBUFF GM", 2, 666) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) else BeginEvent(sceneId) AddText(sceneId," Hoan nghênh dă t?i, v?a nh́n dă bi?t ngay các h? là khách quư, ta dă thông báo cho bên t?ng b? làm t?t công vi?c ti?p dăi r?i, các h? gi? có mu?n t?i t?ng b? c?a chúng ta không?") AddNumText( sceneId, x000100_g_scriptId, "Phía tru?c là Ti?n trang t?ng b?", 2, x000100_g_gotoact) --AddNumText( sceneId, x000100_g_scriptId, "À?U?????", -1, x000100_g_leave) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) end end function x000100_OnEventRequest( sceneId, selfId, targetId, eventId ) if GetNumText() == 10 then CityChangeAttr( sceneId, selfId, GUILD_CONTRIB_POINT, 3000 ) elseif GetNumText() == x000100_g_gotoact then --NewWorld(sceneId,selfId,181,65,62) CityChangeAttr( sceneId, selfId, GUILD_CONTRIB_POINT, 9000 ) CallScriptFunction((400900), "TransferFunc",sceneId, selfId, 181,65,62) elseif GetNumText() == x000100_g_leave then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, targetId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 1000 ) elseif GetNumText() == 0 then BeginEvent( sceneId ) LuaFnCreateMonster(0, 9110, 90, 181, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 94, 181, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 98, 181, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 90, 186, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 90, 186, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 90, 190, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 92, 180, 17, 0, 402030) LuaFnCreateMonster(0, 9110, 95, 186, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 177, 17, 0, 402030) LuaFnCreateMonster(0, 9120, 100, 177, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 82, 176, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 82, 176, 17, 0, 402030) LuaFnCreateMonster(0, 9130, 82, 176, 17, 0, 402030) LuaFnCreateMonster(0, 9100, 82, 176, 17, 0, 402030) LuaFnCreateMonster(0, 9100, 82, 176, 17, 0, 402030) LuaFnCreateMonster(0, 9100, 82, 176, 17, 0, 402030) LuaFnCreateMonster(0, 9100, 82, 192, 17, 0, 402030) LuaFnCreateMonster(0, 9100, 82, 192, 17, 0, 402030) LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030) LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030) LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030) LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030) LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0 [Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n#G ngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Hi?u tru?ng L?c Duong 90,181>", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#cff00f0#b#cff00f0 [Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n#G ngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Hi?u tru?ng L?c Duong 90,181>", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 1 then BeginEvent( sceneId ) LuaFnCreateMonster(0, 4139, 159, 106, 17, 0, 402030) LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030) LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030) LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030) LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030) LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030) LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030) LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030) LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030) LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030) LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0#b#cff00f0 [Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Qu?ng Tru?ng L?c Duong 157,104>", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Qu?ng Tru?ng L?c Duong 157,104>", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 3 then BeginEvent( sceneId ) LuaFnCreateMonster(0, 9439, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 9459, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 9429, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 9419, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0[Tri?u d́nh chiêu cáo]:#YM? Dung Ph?c #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Nam L?c Duong 277,136>", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0[Tri?u d́nh chiêu cáo]:#YM? Dung Ph?c #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Nam L?c Duong 277,136>", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 4 then BeginEvent( sceneId ) LuaFnCreateMonster(0, 9439, 39, 131, 17, 0, 402030) LuaFnCreateMonster(0, 9449, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 9459, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 9429, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 9419, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <L?c Duong 41,133>", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <L?c Duong 41,133>", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 5 then BeginEvent( sceneId ) LuaFnCreateMonster(0, 11353, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 11354, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 11355, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <L?c Duong 161,234>", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <L?c Duong 161,234>", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 6 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0Thông báo: #Y Server s? dóng c?a trong 5' n?a d? ti?n hành b?o tŕ. Th?i gian d? ki?n là 15'. Mong các b?ng h?u thông c?m..", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0Thông báo: #Y Server s? dóng c?a trong 5' n?a d? ti?n hành b?o tŕ. Th?i gian d? ki?n là 15'. Mong các b?ng h?u thông c?m.", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 666 then LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 2690, 0 ) elseif GetNumText() == 777 then LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 740, 0 ) elseif GetNumText() == 7 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0Thông báo:#Y Server dóng c?a d? b?o tŕ trong vài phút n?a. Mong các b?n quay l?i sau !", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0Thông báo:#Y Server dóng c?a d? b?o tŕ trong vài phút n?a. Mong các b?n quay l?i sau !", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 8 then BeginEvent( sceneId ) local playername = GetName(sceneId, selfId) local strText = format("#b#cff00f0#YCám on các b?n dă ?ng h? #GTLBB sis kute. #YĐ? du?c h? tr?, vui ḷng liên h? #b#[email protected]. #YM?i thông báo l?i các b?n có th? g?i lên di?n dàn #GGameVN.", playername) local playername = GetName(sceneId, selfId) local strText = format("@*;SrvMsg;SCA:#b#cff00f0#YCám on các b?n dă ?ng h? #GTLBB T́nh Ki?m. #YĐ? du?c h? tr?, vui ḷng liên h? #b#Ghuuduyen_clb. #YM?i thông báo l?i các b?n có th? g?i lên di?n dàn #GGameVN.", playername) BroadMsgByChatPipe(sceneId, selfId, strText, 4) EndEvent(sceneId) DispatchEventList(sceneId,selfId,targetId) elseif GetNumText() == 9 then for i = 0,300 do TryRecieveItem( sceneId, selfId, 30505107, 1 ) end end end
Khách viếng thăm hãy cùng shinno xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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Các thành viên gởi lời cảm ơn đến shinno vì bài viết này !
makute7413 (17-03-15)
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18-03-15, 06:54 AM #38
- Ngày tham gia
- Apr 2014
- Bài viết
- 40
- Thanks
- 11
- Thanked 2 Times in 2 Posts
Ðề: [Hướng dẫn] Lệnh GM
Ai dịch cho mình đoạn code trong file lua này không tìm mãi ko ra, hoặc chỉ cách mình dịch ra cũng dc ?
Code:x300053_g_scriptId = 300053 --********************************** -- ʼþ½»»¥Èë¿Ú --********************************** function x300053_OnDefaultEvent( sceneId, selfId ) if GetNumText()>=100 and GetNumText()<200 then x300053_SuiShen(sceneId, selfId) elseif GetNumText()>=200 and GetNumText()<300 then x300053_JiaRuMenPai(sceneId, selfId,0) elseif GetNumText()>=300 and GetNumText()<400 then x300053_BaoShi(sceneId, selfId) elseif GetNumText()>=400 and GetNumText()<500 or GetNumText()>=1000 and GetNumText()<2000 then x300053_ChuanSong(sceneId, selfId, 0,0) elseif GetNumText()>=500 and GetNumText()<600 then x300053_EquipBase(sceneId,selfId) elseif GetNumText()>=600 and GetNumText()<700 then x300053_Pet(sceneId,selfId) elseif GetNumText() == 7777 then x300053_XinFa(sceneId,selfId) elseif GetNumText() == 8888 then x300053_BackToIndex( sceneId, selfId ) elseif GetNumText() == 9999 then x300053_CloseMe(sceneId, selfId) end end --********************************** --×°±¸¹¦ÄÜ --********************************** function x300053_Pet(sceneId,selfId) if GetNumText()==600 then BeginEvent(sceneId) AddText(sceneId, "#G Deliver¡£") AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¼¼ÄÜѧϰ #R¡¾Pet skills¡¿", 5, 601) AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif GetNumText()==601 then BeginUICommand(sceneId) UICommand_AddInt(sceneId,selfId); EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 223) end end --********************************** --×°±¸¹¦ÄÜ --********************************** function x300053_EquipBase(sceneId,selfId) if GetNumText()==500 then BeginEvent(sceneId) AddText(sceneId, "#G Equipment¡£") AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×ÊÖʼø¶¨ #R Appraisal", 5, 501) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×ÊÖÊÖؼø #R Appraisal2", 5, 502) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×°±¸Ç¿»¯ #R Strengthen", 5, 503) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÐÞÀí´ÎÊý #R Repair", 5, 504) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×°±¸¿ÌÃú #R Carving", 5, 505) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×°±¸³ýÃú #R¡¾×°±¸ËæÉí³ýÃú¡¿", 5, 506) AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif GetNumText()==501 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 1001 ) elseif GetNumText()==502 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 112233 ) elseif GetNumText()==503 then BeginUICommand(sceneId) UICommand_AddInt(sceneId,selfId) EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 1002) elseif GetNumText()==504 then BeginUICommand(sceneId) UICommand_AddInt(sceneId,selfId) EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 1004) elseif GetNumText()==505 then BeginUICommand(sceneId) UICommand_AddInt(sceneId,selfId) EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 1005) elseif GetNumText()==506 then BeginUICommand(sceneId) UICommand_AddInt(sceneId,selfId) EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 1006) end end --********************************** --´«Ë͹¦ÄÜ --********************************** function x300053_ChuanSong(sceneId,selfId,key,isNPC) if key==0 then key=GetNumText() end if key==400 then BeginEvent(sceneId) AddText(sceneId, "#Y ËæÉí´«Ë͹¦ÄÜ£¬¿ª·ÅÈÎÒâµØͼµÄ´«ËÍ£¬²»ÔÙÓÐÈκÎÏÞÖÆ£¬É±ÆøµØͼһ¼üÖ±´«£¡") AddNumText(sceneId, x300053_g_scriptId,"#c00ffff³ÇÊÐÇøÓò #R¡¾City¡¿", 9, 401) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉÇøÓò #R¡¾Mo Pai¡¿", 9, 402) AddNumText(sceneId, x300053_g_scriptId,"#cff0000°ÔÍõÇøÓò #G¡¾BOSS¡¿", 9, 404) AddNumText(sceneId, x300053_g_scriptId,"#YÁ·¼¶ÇøÓò #R¡¾Upgrade¡¿", 9, 405) AddNumText(sceneId, x300053_g_scriptId,"#Y¸±±¾ÇøÓò #R¡¾Deputy¡¿", 9, 406) AddNumText(sceneId, x300053_g_scriptId,"#YΣÇéÇøÓò #R¡¾Material¡¿", 9, 403) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==401 then BeginEvent(sceneId) AddText(sceneId, "#Y Ö÷Òª³ÇÊС¢³£ÓÃÇøÓò´«ËͽçÃæ:") AddNumText(sceneId, x300053_g_scriptId,"#cff0000¹Å³ÇÂåÑô #R Dal Ly", 9, 422) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff·±»ª´óÀí #R Luo Duong", 9, 421) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff½ÄÏËÕÖÝ #R To Chou", 9, 423) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÂ¥À¼¹Å³Ç #R Lou Lan", 9, 424) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÊøºÓ¹ÅÕò #R BOSS", 9, 425) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==425 then x300053_MsgBox( sceneId, selfId, "#cfff263 Â¥À¼Ö÷³ÇÒÑÖØй滮£¬¿É½øÐÐÇдèÁË£¬Ö±½Ó·µ»ØÖ÷³ÇÌôÕ½¶Ô·½¡£" ) x300053_GoTo(sceneId,selfId,420, 202, 211)--ÊøºÓ¹ÅÕò elseif key==402 then BeginEvent(sceneId) AddText(sceneId, "#Y Ê®´óÃÅÅÉ´«ËͽçÃæ:") --AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ĽÈÝ #R¡¾M D¡¿", 9, 440) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ÐÇËÞ #R¡¾T T¡¿", 9, 441) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - åÐÒ£ #R¡¾T X¡¿", 9, 442) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ÉÙÁÖ #R¡¾S L¡¿", 9, 443) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - Ììɽ #R¡¾T S¡¿", 9, 444) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ÌìÁú #R¡¾T L¡¿", 9, 445) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ¶ëü #R¡¾E M¡¿", 9, 446) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - Îäµ± #R¡¾W D¡¿", 9, 447) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - Ã÷½Ì #R¡¾M G¡¿", 9, 448) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ؤ°ï #R¡¾G B¡¿", 9, 449) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==404 then BeginEvent(sceneId) AddText(sceneId, "#Y а¶ñÇøÓòΪ´ò±¦ÇøÓò£¬³öÃÅÔÚÍ⣬СÐÄ°²È«:") --AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÒ°Íâ - ÊøºÓ¹ÅÕò #R¡¾BOSSרÇø¡¿", 9, 1501) --AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÒ°Íâ - ¹ÅĹ¾Å²ã #R¡¾BOSSרÇø¡¿", 9, 1503) --AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¾º¼¼ - áÔɽ¾º¼¼ #R¡¾BOSSרÇø¡¿", 9, 1504) --AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÒ°Íâ - ·ïÃùÕò #R¡¾BOSSרÇø¡¿", 9, 1502) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾·ï»Ë¹Å³Ç¡¿ #R¡¾BOSSרÇø¡¿", 9, 462) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾ÊøºÓ¹ÅÕò¡¿ #R¡¾ÖØÂ¥²ÄÁÏ¡¿", 9, 469) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ê¥»ð¹¬¡¿ #R¡¾ÉñÆ÷²ÄÁÏ¡¿", 9, 465) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾ÇåԴɽ¶´¡¿ #R¡¾ÃØÃܵص㡿", 9, 466) --AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ò°Íâ - Öð¹ս³¡¡¿", 9, 467) --AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ò°Íâ - ·ï»ËÁêĹ¡¿", 9, 468) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==1504 then x300053_GoTo(sceneId,selfId,414, 100, 98)--ÊøºÓ¹ÅÕò elseif key==1503 then x300053_GoTo(sceneId,selfId,167, 56, 79)--¹ÅĹ¾Å²ã elseif key==1501 then x300053_GoTo(sceneId,selfId,420, 200, 211)--ÊøºÓ¹ÅÕò elseif key==1502 then x300053_GoTo(sceneId,selfId,580, 158, 61)--·ïÃùÕò elseif key==403 then BeginEvent(sceneId) AddText(sceneId, "#Y ÒÔÏÂΪ±¾·þBOOSµØͼ :") --AddNumText(sceneId, x300053_g_scriptId,"#e0ba4b6#c00ffffͨÌìËþ¶¥#B ¡ú [¶¥¼¶²ÄÁÏ]", 9, 1405) AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÐþº£#B ¡ú [¾ÅÀèÊÎÎï]", 9, 1540) AddNumText(sceneId, x300053_g_scriptId,"#e9966ffˮԶ´Ìì#B ¡ú [¸ß¼¶ºÏ³É]", 9, 1542) AddNumText(sceneId, x300053_g_scriptId,"#g0fff0fÈý´º»Ã¾³#B ¡ú [Paridis]", 9, 1406) AddNumText(sceneId, x300053_g_scriptId,"#ga099ff²Ø¾±¦¸ó#B ¡ú [Paridis]", 9, 1407) AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÍü´¨»¨º£#B ¡ú [ÌìÍâÂíÔô]", 9, 1408) AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÌìáªÄÏ»´#B ¡ú [ÌìÍâÂíÔô]", 9, 1409) AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÄ®ÄÏÇàÔ#B ¡ú [ÌìÍâÂíÔô]", 9, 1410) AddNumText(sceneId, x300053_g_scriptId,"#e9966ff¾ûÌì³ÇÊÐ#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1411) AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÂÞ¸¡³ÇÊÐ#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1412) AddNumText(sceneId, x300053_g_scriptId,"#e9966ff³±¾©³ÇÊÐ#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1413) AddNumText(sceneId, x300053_g_scriptId,"#e9966ff¾ûÌìÍõÁê#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1414) AddNumText(sceneId, x300053_g_scriptId,"#e9966ff´óöïÒź¡#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1541) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==1401 then x300053_GoTo(sceneId,selfId,159, 68, 93)--ÑàÍõ¹ÅĹ1²ã elseif key==1402 then x300053_GoTo(sceneId,selfId,165, 29, 106)--ÑàÍõ¹ÅĹ7²ã elseif key==1406 then x300053_GoTo(sceneId,selfId,534, 36, 32)--Èý´º»Ã¾³ elseif key==1407 then x300053_GoTo(sceneId,selfId,122, 48, 48)--²Ø¾±¦¸ó elseif key==1408 then x300053_GoTo(sceneId,selfId,557, 125, 134)--Íü´¨»¨º£ elseif key==1409 then x300053_GoTo(sceneId,selfId,558, 125, 134)--ÌìáªÄÏ»´ elseif key==1410 then x300053_GoTo(sceneId,selfId,556, 185, 185)--Ä®ÄÏÇàÔ elseif key==1411 then x300053_GoTo(sceneId,selfId,560, 185, 185)--¾ûÌì³Ç elseif key==1412 then x300053_GoTo(sceneId,selfId,561, 185, 185)--ÂÞ¸¡³Ç elseif key==1413 then x300053_GoTo(sceneId,selfId,562, 185, 185)--³±¾©³Ç elseif key==1414 then x300053_GoTo(sceneId,selfId,553, 39, 40)--¾ûÌìÍõÁê elseif key==1510 then x300053_GoTo(sceneId,selfId,557, 39, 40)--¾ûÌìÍõÁê elseif key==1520 then x300053_GoTo(sceneId,selfId,558, 39, 40)--¾ûÌìÍõÁê elseif key==1530 then x300053_GoTo(sceneId,selfId,559, 39, 40)--¾ûÌìÍõÁê elseif key==1540 then x300053_GoTo(sceneId,selfId,577, 39, 40)--Ðþº£577 elseif key==1541 then x300053_GoTo(sceneId,selfId,578, 65, 62)--´óöïÒź¡ elseif key==1542 then x300053_GoTo(sceneId,selfId,579, 60, 64)--ˮԶ´Ìì elseif key==461 then x300053_GoTo(sceneId,selfId,541, 109, 21)--À¥ÂØɽ elseif key==462 then x300053_GoTo(sceneId,selfId,180, 39, 43)--·ï»Ë¹Å³Ç elseif key==463 then x300053_GoTo(sceneId,selfId,442, 104, 299)--ÇåÔ´ elseif key==464 then x300053_GoTo(sceneId,selfId,533, 83, 76)--Ìì½ÙÂ¥ elseif key==465 then x300053_GoTo(sceneId,selfId,537, 25, 100)--Ê¥»ð¹¬ elseif key==466 then x300053_GoTo(sceneId,selfId,532, 44, 220)--ÇåԴɽ¶´ elseif key==467 then x300053_GoTo(sceneId,selfId,421, 100, 100)--Öð¹ս³¡ elseif key==468 then x300053_GoTo(sceneId,selfId,440, 100, 100)--·ï»ËÁêĹ elseif key==469 then x300053_GoTo(sceneId,selfId,420, 200, 213)--ÊøºÓ¹ÅÕò elseif key==470 then x300053_GoTo(sceneId,selfId,421, 93, 38)--À¥Âظ£µØ elseif key==450 then x300053_GoTo(sceneId,selfId,581, 256.211, 378.436)--ͨÌìËþµØ¹¬ elseif key==422 then x300053_GoTo(sceneId,selfId,0, 233, 321)--ÂåÑô elseif key==423 then x300053_GoTo(sceneId,selfId,1, 205, 257)--ËÕÖÝ elseif key==424 then x300053_GoTo(sceneId,selfId,186, 287, 132)--Â¥À¼ elseif key==421 then x300053_GoTo(sceneId,selfId,2, 377, 221)--´óÀí elseif key==440 then x300053_GoTo(sceneId,selfId,535, 154, 165)--ĽÈÝ elseif key==441 then x300053_GoTo(sceneId,selfId,16, 96, 152)--ÐÇËÞ elseif key==442 then x300053_GoTo(sceneId,selfId,14, 67, 145)--åÐÒ£ elseif key==443 then x300053_GoTo(sceneId,selfId,9, 96, 127)--ÉÙÁÖ elseif key==444 then x300053_GoTo(sceneId,selfId,17, 95, 120)--Ììɽ elseif key==445 then x300053_GoTo(sceneId,selfId,13, 96, 120)--ÌìÁú elseif key==446 then x300053_GoTo(sceneId,selfId,15, 89, 139)--¶ëü elseif key==447 then x300053_GoTo(sceneId,selfId,12, 103, 150)--Îäµ± elseif key==448 then x300053_GoTo(sceneId,selfId,11, 98, 167)--Ã÷½Ì elseif key==449 then x300053_GoTo(sceneId,selfId,10, 91, 116)--ؤ°ï elseif key==405 then BeginEvent(sceneId) AddText(sceneId, "#Y ÇáËÉÁ·¼¶´«ËÍ:") AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾¹ÅĹһ²ã¡¿#B ¡ú [30¼¶-50¼¶]", 9, 1401) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾µØ¹¬ËIJ㡿#B ¡ú [50¼¶-90¼¶]", 9, 1440) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾À¥Âظ£µØ¡¿#B ¡ú [90¼¶-120¼¶]", 9, 470) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ìì½ÙÂ¥¡¿#B ¡ú [120¼¶ÒÔÉÏ]", 9, 464) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾À¥ÂØɽ¡¿#B ¡ú [×ÏÉ«ÁúÖé]", 9, 461) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==1301 then x300053_GoTo(sceneId,selfId,158, 231,226)--Ê¥ÊÞɽ elseif key==1302 then x300053_GoTo(sceneId,selfId,32, 43, 37)--ÎäÒÄ elseif key==1303 then x300053_GoTo(sceneId,selfId,188, 60, 214)--Òø°¨Ñ©Ô elseif key==1304 then x300053_GoTo(sceneId,selfId,20, 279, 255)--²ÝÔ elseif key==1305 then x300053_GoTo(sceneId,selfId,25, 276, 52)--²Ôɽ elseif key==1306 then x300053_GoTo(sceneId,selfId,427, 34, 25)--Ëþ¿ËÀÂê¸É elseif key==1440 then x300053_GoTo(sceneId,selfId,538, 134, 103)--µØ¹¬ËIJã elseif key==406 then BeginEvent(sceneId) AddText(sceneId, "#Y ÌìÁú¸±±¾£¬ÌØÊⳡ¾°´«ËÍ:") AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÑà×Ó¸±±¾ #R¡¾ÌìÁú¸±±¾¡¿", 9, 1205) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÂ¥À¼Ñ°±¦ #R¡¾ÌìÁú¸±±¾¡¿", 9, 1206) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÐÂÈý»· #R¡¾ÌìÁú¸±±¾¡¿", 9, 1207) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÆ®Ãì·å #R¡¾ÊôÐÔʱװ¡¿", 9, 1208) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÉÙÊÒɽ #R¡¾»Ã»¯±¦±¦¡¿", 9, 1209) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffËľøׯ #R¡¾×îÐÂ×øÆï¡¿", 9, 1210) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÊ®¶þÉ·ÐÇ #R¡¾×îм¼ÄÜ¡¿", 9, 1211) if isNPC==0 then AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888) end EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif key==1201 then x300053_GoTo(sceneId,selfId,458, 32, 33)--BOSS¿¨ÕÙ»½µØͼ elseif key==1202 then x300053_GoTo(sceneId,selfId,2, 443, 231)--õí¾Ï¸±±¾ elseif key==1203 then x300053_GoTo(sceneId,selfId,2, 430, 234)--Æå¾Ö¸±±¾ elseif key==1204 then x300053_GoTo(sceneId,selfId,1, 339, 310)--Ë®Àθ±±¾ elseif key==1205 then x300053_GoTo(sceneId,selfId,4, 70, 121)--Ñà×Ó¸±±¾ elseif key==1206 then x300053_GoTo(sceneId,selfId,186, 162, 78)--Â¥À¼Ñ°±¦ elseif key==1207 then x300053_GoTo(sceneId,selfId,186, 290, 66)--ÐÂÈý»· elseif key==1208 then x300053_GoTo(sceneId,selfId,186, 191, 219)--ÐÂÆ®Ãì elseif key==1209 then x300053_GoTo(sceneId,selfId,2, 191, 153)--ÉÙÊÒɽ elseif key==1210 then x300053_GoTo(sceneId,selfId,1, 199, 213)--Ëľøׯ elseif key==1211 then x300053_GoTo(sceneId,selfId,2, 251, 172)--Ê®¶þÉ·ÐÇ end end --********************************** --´«Ë͹¦ÄÜ --********************************** function x300053_GoTo( sceneId, selfId, toSceneId, x, y ) -- ¼ì²âÍæ¼ÒÉíÉÏÊDz»ÊÇÓС°ÒøƱ¡±Õâ¸ö¶«Î÷£¬ÓоͲ»ÄÜʹÓÃÕâÀïµÄ¹¦ÄÜ if GetItemCount(sceneId, selfId, x210504_g_Yinpiao)>=1 then BeginEvent( sceneId ) AddText( sceneId, " ÄãÉíÉÏÓÐÒøƱ£¬ÕýÔÚÅÜÉÌ£¡ÎÒ²»ÄÜ°ïÖúÄã¡£" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end if sceneId~=0 and sceneId~=1 and sceneId~=2 then x300053_Tips( sceneId, selfId, "ÄúÄ¿Ç°ËùÔڵij¡¾°ÎÞ·¨Ê¹Óô«Ë͹¦ÄÜ£¬Çë»Ø³ÇºóÔÙʹÓÃ" ) x300053_CloseMe(sceneId, selfId) return end CallScriptFunction( (400900), "TransferFunc", sceneId, selfId, toSceneId, x, y ) end --********************************** --·µ»ØÖ÷Ò³ --********************************** function x300053_BackToIndex( sceneId, selfId ) x399999_OnDefaultEvent( sceneId, selfId, -1 ) end --********************************** --Íæ¼ÒÆÁÄ»ÖмäÌáʾ --********************************** function x300053_Tips( sceneId, selfId, str ) BeginEvent( sceneId ) AddText( sceneId, str ) EndEvent( sceneId ) DispatchMissionTips( sceneId, selfId ) end --********************************** --¶Ô»°´°¿ÚÐÅÏ¢Ìáʾ --********************************** function x300053_MsgBox( sceneId, selfId, msg ) BeginEvent( sceneId ) AddText( sceneId, msg ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, -1 ) end --********************************** --¹Ø±Õ¶Ô»°¿ò --********************************** function x300053_CloseMe(sceneId, selfId) BeginUICommand(sceneId) EndUICommand(sceneId) DispatchUICommand(sceneId,selfId, 1000) end --********************************** --±¦Ê¯¹¦ÄÜ --********************************** function x300053_BaoShi(sceneId,selfId) if GetNumText()==300 then BeginEvent(sceneId) AddText(sceneId, "#G All three-hole punch as a key free backpack equipment¡£(With just one click)") AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÎÒÒª´ò¿× #cFF0000¡¾Punch¡¿", 5, 301) AddNumText(sceneId, x300053_g_scriptId,"#cff0000¼«ÏÞ´ò¿× #R¡¾4 Lo¡¿", 5, 302) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯ºÏ³É #R¡¾Synthesis¡¿", 5, 303) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯ÏâǶ #R¡¾Mosaic¡¿", 5, 306) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯Õª³ý #R¡¾Excise¡¿", 5, 304) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff²ÄÁÏºÏ³É #R¡¾Material¡¿", 5, 305) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯µñ×Á #R¡¾Carve¡¿", 5, 307) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯ÈÛÁ¶ #R¡¾Melting¡¿", 5, 308) --AddNumText(sceneId, x300053_g_scriptId,"#c00fffftest", 5, 309) EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif GetNumText()==301 then local tEquipGemTable = { 0, 1, 2, 3, 4, 5, 6, 7, 12, 14, 15 ,8,17 }--8,×øÆï,17°µÆ÷ local bagbegin = GetBasicBagStartPos(sceneId, selfId) local bagend = GetBasicBagEndPos(sceneId, selfId) for i=bagbegin, bagend do local itemIndex = LuaFnGetItemTableIndexByIndex( sceneId, selfId, i ) if itemIndex>0 then local ret = LuaFnIsItemLocked( sceneId, selfId, i ) if ret ~= 0 then return end local EquipType = LuaFnGetBagEquipType( sceneId, selfId, i ) local find = 0 for j, gem in tEquipGemTable do if gem == EquipType then find = 1 end end if find == 1 then local equipMaxGemCount = GetBagGemCount( sceneId, selfId, i ) while equipMaxGemCount<3 do local ret = AddBagItemSlot( sceneId, selfId, i ) equipMaxGemCount = GetBagGemCount( sceneId, selfId, i ) end end end end x300053_MsgBox( sceneId, selfId, "#Y Success punch to [# R3 # Y]¡£" ) elseif GetNumText()==302 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) UICommand_AddInt( sceneId, 1 )--type£¬Arrow EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 75117 ) elseif GetNumText()==303 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 23 ) elseif GetNumText()==304 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 27 ) elseif GetNumText()==305 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 19810424 ) elseif GetNumText()==306 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 19830424 ) elseif GetNumText()==307 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 112236 ) elseif GetNumText()==308 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 112237 ) elseif GetNumText()==309 then CallScriptFunction( 380002, "OnDefaultEvent", sceneId, selfId ) end end --********************************** --ËæÉí¹¦ÄÜ --********************************** function x300053_SuiShen(sceneId,selfId) if GetNumText() == 100 then BeginEvent(sceneId) AddText(sceneId, "#G [ÁìÈ¡Ôª±¦]ÇëÈ·±£ÉíÉÏÔª±¦Î¬³ÖÔÚ2000ÍòÒÔÏ£¬·ñÔòÓпÉÄÜ»áÔì³ÉÎÞ·¨ÉÏÏßµÄÇé¿ö£¬ÇëʹÓÃÍêÔÙÁìÈ¡¡£") AddNumText(sceneId, x300053_g_scriptId,"#c00ffff´òé_ãyÐÐ #R¡¾Ô¶³ÌËæÉí²Ö¿â¡¿", 7, 102) --AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÌáÉýÐÄ·¨ #R¡¾ËæÉíÐÄ·¨ÌáÉý¡¿", 12, 7777) AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÁìÈ¡½±Àø #R¡¾ÁìÈ¡³å¼¶½±Àø¡¿", 12, 130) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¾ÑéÇåÁã #R¡¾¾Ñé²»Õý³£Óá¿", 12, 104) AddNumText(sceneId, x300053_g_scriptId,"#cff0000ʱװȾɫ #cff0000¡¾¶À´´Ê±×°È¾É«¡¿", 12, 106) --AddNumText(sceneId, x300053_g_scriptId,"#cff0000Test #cff0000¡¾Test¡¿", 12, 107) AddNumText(sceneId, x300053_g_scriptId,"#cff0000½â³ýäîÔË #R¡¾ÁÙʱ½â¾ö״̬¡¿", 5, 108) AddNumText(sceneId, x300053_g_scriptId,"#c00ffff²é¿´¹«¸æ #R¡¾Íæ¼ÒÉÏÏß¹«¸æ¡¿", 12, 103) EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif GetNumText() == 108 then LuaFnCancelSpecificImpact(sceneId,selfId,113) LuaFnCancelSpecificImpact(sceneId,selfId,200) LuaFnCancelSpecificImpact(sceneId,selfId,33815) x300053_CloseMe(sceneId, selfId) elseif GetNumText() == 107 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, 0 ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 20111202) elseif GetNumText() == 106 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 0910281) elseif GetNumText() == 105 then BeginEvent( sceneId ) LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfId,selfId,18,1000) for i = 0,1000 do AddExp(sceneId,selfId,GetExp(sceneId,selfId)*-1) end AddText(sceneId,"¹§Ï²Äú£¬ÒѾ³É¹¦ÎªÄãÇå¿ÕÁ˾Ñ飡") EndEvent( sceneId ) DispatchEventList( sceneId, selfId, -1 ) elseif GetNumText() == 104 then BeginEvent( sceneId ) AddText( sceneId, "±¾¹¦ÄÜÌá¸ß¸øijЩÍæ¼Ò¾Ñé³öÏÖ¸ºÊýµÄÇé¿ö£¬ÇëÍæ¼Ò²»Òª±£´æ¾Ñ飬ÉýÍêÁ˾¡¿ìÓõô¡£²»Òª°Ñ¾Ñé´æµ½±¬ÁËÈ¥£¬¾Í³öÏÖ¸ºÊýµÄÇé¿öÁË¡£" ) AddNumText(sceneId, x300053_g_scriptId, "Êǵģ¬ÎÒÒªÇåÁã¡£", 12, 105 ) AddNumText(sceneId, x300053_g_scriptId,"ÎÒµã´íÁË", 8, 8888) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, -1 ) elseif GetNumText() == 102 then if sceneId==0 or sceneId==1 or sceneId==2 or sceneId==186 then BankBegin(sceneId, selfId, selfId) else x300053_Tips( sceneId, selfId, "Ö»ÓÐÖ÷³ÇµØͼ²Å¿ÉÊÇÓÃÔ¶³ÌÒøÐÐ" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 103 then CallScriptFunction( 380002, "OnDefaultEvent", sceneId, selfId ) elseif GetNumText() == 120 then BeginEvent(sceneId) AddText(sceneId,"#G ÔÚÕâÀÄú¿ÉÒÔÀûÓÃÄúÉíÉϵĽð±Ò¶Ò»»±¾·þµÄÔª±¦£¬¶Ò»»±ÈÀýΪ #r#e6f00c7#c00ffff[#R#{_MONEY10000}#c00ffff]:[#R10#c00ffffÔª±¦]") AddNumText( sceneId, x300053_g_scriptId, "#c00ffff¿ªÊ¼¶Ò»»", 5, 121 ) AddNumText( sceneId, x300053_g_scriptId, "Ï´ÎÔÙÀ´", 8, 9999 ) EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif GetNumText() == 121 then BeginUICommand( sceneId ) UICommand_AddInt( sceneId, selfId ) EndUICommand( sceneId ) DispatchUICommand( sceneId, selfId, 5430 ) elseif GetNumText() == 130 then BeginEvent(sceneId) AddText(sceneId," #GHere you can receive the upgrade award£¡") AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡80¼¶½±Àø #gFF3E96[5W]Ôùµã", 5, 131 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡100¼¶½±Àø #gFF3E96[10W]Ôùµã", 5, 132 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡130¼¶½±Àø #gFF3E96[15W]Ôùµã", 5, 133 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡140¼¶½±Àø #gFF3E96[20W]Ôùµã", 5, 134 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡150¼¶½±Àø #gFF3E96[30W]Ôùµã", 5, 135 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡60¼¶½±Àø #gFF3E96[500]Ôª±¦", 5, 136 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡70¼¶½±Àø #gFF3E96[1000]Ôª±¦", 5, 137 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡80¼¶½±Àø #gFF3E96[3000]Ôª±¦", 5, 138 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡90¼¶½±Àø #gFF3E96[5000]Ôª±¦", 5, 139 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡100¼¶½±Àø #gFF3E96[8000]Ôª±¦", 5, 140 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡110¼¶½±Àø #gFF3E96[1W]Ôª±¦", 5, 141 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡120¼¶½±Àø #gFF3E96[2W]Ôª±¦", 5, 142 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡130¼¶½±Àø #gFF3E96[4W]Ôª±¦", 5, 143 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡140¼¶½±Àø #gFF3E96[5W]Ôª±¦", 5, 144 ) --AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡150¼¶½±Àø #gFF3E96[500W]Ôª±¦", 5, 145 ) EndEvent(sceneId) DispatchEventList(sceneId,selfId,-1) elseif GetNumText() == 145 then local lev = GetLevel( sceneId, selfId ) if lev<150 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½150¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL250 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else ZengDian(sceneId,selfId,targetId,1,1000000) SetMissionData( sceneId, selfId, DANJIAN_JL250, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡250¼¶½±Àø: #G[100W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 144 then local lev = GetLevel( sceneId, selfId ) if lev<140 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½140¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL240 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,50000) SetMissionData( sceneId, selfId, DANJIAN_JL240, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡140¼¶½±Àø: #G[5W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 143 then local lev = GetLevel( sceneId, selfId ) if lev<130 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½130¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL230 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,40000) SetMissionData( sceneId, selfId, DANJIAN_JL230, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡130¼¶½±Àø: #G[4W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 142 then local lev = GetLevel( sceneId, selfId ) if lev<120 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½120¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL220 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,20000) SetMissionData( sceneId, selfId, DANJIAN_JL220, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡120¼¶½±Àø: #G[2W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 141 then local lev = GetLevel( sceneId, selfId ) if lev<110 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½110¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL210 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,10000) SetMissionData( sceneId, selfId, DANJIAN_JL210, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡110¼¶½±Àø: #G[1W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 140 then local lev = GetLevel( sceneId, selfId ) if lev<100 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½100¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL200 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,8000) SetMissionData( sceneId, selfId, DANJIAN_JL200, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡100¼¶½±Àø: #G[8000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 139 then local lev = GetLevel( sceneId, selfId ) if lev<90 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½90¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL190 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,5000) SetMissionData( sceneId, selfId, DANJIAN_JL190, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡90¼¶½±Àø: #G[5000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 138 then local lev = GetLevel( sceneId, selfId ) if lev<80 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½80¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL180 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,3000) SetMissionData( sceneId, selfId, DANJIAN_JL180, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡80¼¶½±Àø: #G[3000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 137 then local lev = GetLevel( sceneId, selfId ) if lev<70 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½70¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL170 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,1000) SetMissionData( sceneId, selfId, DANJIAN_JL170, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡70¼¶½±Àø: #G[1000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 136 then local lev = GetLevel( sceneId, selfId ) if lev<60 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½60¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL160 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else YuanBao(sceneId,selfId,targetId,1,500) SetMissionData( sceneId, selfId, DANJIAN_JL160, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡60¼¶½±Àø: #G[500] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 135 then local lev = GetLevel( sceneId, selfId ) if lev<150 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½150¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL150 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else ZengDian(sceneId,selfId,targetId,1,300000) SetMissionData( sceneId, selfId, DANJIAN_JL150, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡150¼¶½±Àø: #G[30W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 134 then local lev = GetLevel( sceneId, selfId ) if lev<140 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½140¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL140 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else ZengDian(sceneId,selfId,targetId,1,200000) SetMissionData( sceneId, selfId, DANJIAN_JL140, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡140¼¶½±Àø: #G[20W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 133 then local lev = GetLevel( sceneId, selfId ) if lev<130 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½130¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL130 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else ZengDian(sceneId,selfId,targetId,1,150000) SetMissionData( sceneId, selfId, DANJIAN_JL130, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡130¼¶½±Àø: #G[15W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 132 then local lev = GetLevel( sceneId, selfId ) if lev<100 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½100¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL100 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else ZengDian(sceneId,selfId,targetId,1,100000) SetMissionData( sceneId, selfId, DANJIAN_JL100, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡100¼¶½±Àø: #G[10W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 131 then local lev = GetLevel( sceneId, selfId ) if lev<80 then x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½80¼¶ºóÔÙÀ´ÕÒÎÒ¡£" ) x300053_CloseMe(sceneId, selfId) return end local index = GetMissionData( sceneId, selfId, DANJIAN_JL80 ) if index == 1 then x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½±Àø¡£" ) x300053_CloseMe(sceneId, selfId) return else ZengDian(sceneId,selfId,targetId,1,50000) SetMissionData( sceneId, selfId, DANJIAN_JL80, 1 ) x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡80¼¶½±Àø: #G[5W] Ôöµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£ÄúÓÎÏ·Óä¿ì£¡" ) x300053_CloseMe(sceneId, selfId) end elseif GetNumText() == 132 then end end --********************************** --¼ÓÈëÃÅÅɽ±ÀøÎïÆ· --********************************** function x300053_JiaRuMenPaiAddItem(sceneId,selfId,menpaiId) local qishu=0 local zuoqi=0 if menpaiId ==0 then qishu=30308081 zuoqi=10149024 elseif menpaiId ==1 then qishu=30308080 zuoqi=10149029 elseif menpaiId ==2 then qishu=30308079 zuoqi=10149025 elseif menpaiId ==3 then qishu=30308084 zuoqi=10149023 elseif menpaiId ==4 then qishu=30308078 zuoqi=10149022 elseif menpaiId ==5 then qishu=30308086 zuoqi=10149028 elseif menpaiId ==6 then qishu=30308082 zuoqi=10149027 elseif menpaiId ==7 then qishu=30308083 zuoqi=10149021 elseif menpaiId ==8 then qishu=30308085 zuoqi=10149026 elseif menpaiId ==9 then qishu=39920006 zuoqi=10149035 end BeginAddItem(sceneId) AddItem( sceneId, qishu, 1 ) AddItem( sceneId, zuoqi, 1 ) EndAddItem(sceneId,selfId) AddItemListToHuman(sceneId,selfId) end --********************************** --¼ÓÈëÃÅÅɼì²é --********************************** function x300053_CheckJiaRuMenPai(sceneId,selfId) local index = GetMissionData( sceneId, selfId, MY_JIARUMENPAI ) if index ==0 then return 1 else if LuaFnGetAvailableItemCount(sceneId, selfId, 39910006) >= 1 then return 1 else x300053_MsgBox( sceneId, selfId, " #b#Y¶Ô²»Æð£¬ÄúÒѾ¼ÓÈë¹ýÃÅÅÉ£¬ÈçÐè¸ü»»ÃÅÅÉ£¬ÇëÇ°ÍùÔª±¦É̵깺Âò#GÃÅÅɸü»»Áî#Y£¡" ) return 0 end end end --********************************** --¼ÓÈëÃÅÅÉ --********************************** function x300053_JiaRuMenPai(sceneId,selfId,key) if key==0 then key=GetNumText() end if key == 200 then BeginEvent( sceneId ) AddText(sceneId,"Ç×°®µÄÍæ¼Ò£¡ÄúºÃ£¡") AddText( sceneId, " #b#YÐÂÊÖ¿ÉÖ±½ÓÑ¡ÔñÃÅÅɼÓÈ룬ÈçÐè¸ü»»ÃÅÅÉ£¬Çëµ½Ôª±¦É̵깺Âò#GÃÅÅÉת»»Áî#Y¡£" ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÌÆÃÅ #R¡¾T M¡¿",3,201 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÐÇËÞ #R¡¾T T¡¿",3,202 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffåÐÒ£ #R¡¾T X¡¿",3,203 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÉÙÁÖ #R¡¾S L¡¿",3,204 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÌìɽ #R¡¾T S¡¿",3,205 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÌìÁú #R¡¾T L¡¿",3,206 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÎäµ± #R¡¾W D¡¿",3,207 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÃ÷½Ì #R¡¾M G¡¿",3,208 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffffؤ°ï #R¡¾G B¡¿",3,209 ) AddNumText( sceneId, x300053_g_scriptId, "#c00ffff¶ëü #R¡¾E M¡¿",3,210 ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, -1 ) elseif key == 201 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 9) LuaFnSetXinFaLevel(sceneId,selfId,81,150) LuaFnSetXinFaLevel(sceneId,selfId,82,150) LuaFnSetXinFaLevel(sceneId,selfId,83,150) LuaFnSetXinFaLevel(sceneId,selfId,84,150) LuaFnSetXinFaLevel(sceneId,selfId,85,150) LuaFnSetXinFaLevel(sceneId,selfId,86,150) LuaFnSetXinFaLevel(sceneId,selfId,87,150) LuaFnSetXinFaLevel(sceneId,selfId,88,150) AddSkill( sceneId, selfId, 1758) x300053_JiaRuMenPaiAddItem(sceneId,selfId,9) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÌÆÃÅ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÌƼұ¤#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 202 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 5) LuaFnSetXinFaLevel(sceneId,selfId,31,150) LuaFnSetXinFaLevel(sceneId,selfId,32,150) LuaFnSetXinFaLevel(sceneId,selfId,33,150) LuaFnSetXinFaLevel(sceneId,selfId,34,150) LuaFnSetXinFaLevel(sceneId,selfId,35,150) LuaFnSetXinFaLevel(sceneId,selfId,36,150) LuaFnSetXinFaLevel(sceneId,selfId,60,150) LuaFnSetXinFaLevel(sceneId,selfId,77,150) AddSkill( sceneId, selfId, 28) x300053_JiaRuMenPaiAddItem(sceneId,selfId,5) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÐÇËÞ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÐÇËÞ#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 203 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 8) LuaFnSetXinFaLevel(sceneId,selfId,49,150) LuaFnSetXinFaLevel(sceneId,selfId,50,150) LuaFnSetXinFaLevel(sceneId,selfId,51,150) LuaFnSetXinFaLevel(sceneId,selfId,52,150) LuaFnSetXinFaLevel(sceneId,selfId,53,150) LuaFnSetXinFaLevel(sceneId,selfId,54,150) LuaFnSetXinFaLevel(sceneId,selfId,63,150) LuaFnSetXinFaLevel(sceneId,selfId,80,150) AddSkill( sceneId, selfId, 31) x300053_JiaRuMenPaiAddItem(sceneId,selfId,8) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GåÐÒ£#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GåÐÒ£#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 204 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 0) LuaFnSetXinFaLevel(sceneId,selfId,1,150) LuaFnSetXinFaLevel(sceneId,selfId,2,150) LuaFnSetXinFaLevel(sceneId,selfId,3,150) LuaFnSetXinFaLevel(sceneId,selfId,4,150) LuaFnSetXinFaLevel(sceneId,selfId,5,150) LuaFnSetXinFaLevel(sceneId,selfId,6,150) LuaFnSetXinFaLevel(sceneId,selfId,55,150) LuaFnSetXinFaLevel(sceneId,selfId,72,150) AddSkill( sceneId, selfId, 23) x300053_JiaRuMenPaiAddItem(sceneId,selfId,0) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÉÙÁÖ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÉÙÁÖ#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 205 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 7) LuaFnSetXinFaLevel(sceneId,selfId,43,150) LuaFnSetXinFaLevel(sceneId,selfId,44,150) LuaFnSetXinFaLevel(sceneId,selfId,45,150) LuaFnSetXinFaLevel(sceneId,selfId,46,150) LuaFnSetXinFaLevel(sceneId,selfId,47,150) LuaFnSetXinFaLevel(sceneId,selfId,48,150) LuaFnSetXinFaLevel(sceneId,selfId,62,150) LuaFnSetXinFaLevel(sceneId,selfId,79,150) AddSkill( sceneId, selfId, 30) x300053_JiaRuMenPaiAddItem(sceneId,selfId,7) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÌìɽ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÌìɽ#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 206 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 6) LuaFnSetXinFaLevel(sceneId,selfId,37,150) LuaFnSetXinFaLevel(sceneId,selfId,38,150) LuaFnSetXinFaLevel(sceneId,selfId,39,150) LuaFnSetXinFaLevel(sceneId,selfId,40,150) LuaFnSetXinFaLevel(sceneId,selfId,41,150) LuaFnSetXinFaLevel(sceneId,selfId,42,150) LuaFnSetXinFaLevel(sceneId,selfId,61,150) LuaFnSetXinFaLevel(sceneId,selfId,78,150) AddSkill( sceneId, selfId, 29) x300053_JiaRuMenPaiAddItem(sceneId,selfId,6) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÌìÁú#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÌìÁú#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 207 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 3) LuaFnSetXinFaLevel(sceneId,selfId,19,150) LuaFnSetXinFaLevel(sceneId,selfId,20,150) LuaFnSetXinFaLevel(sceneId,selfId,21,150) LuaFnSetXinFaLevel(sceneId,selfId,22,150) LuaFnSetXinFaLevel(sceneId,selfId,23,150) LuaFnSetXinFaLevel(sceneId,selfId,24,150) LuaFnSetXinFaLevel(sceneId,selfId,58,150) LuaFnSetXinFaLevel(sceneId,selfId,75,150) AddSkill( sceneId, selfId, 26) x300053_JiaRuMenPaiAddItem(sceneId,selfId,3) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÎäµ±#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÎäµ±#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 208 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 1) LuaFnSetXinFaLevel(sceneId,selfId,7,150) LuaFnSetXinFaLevel(sceneId,selfId,8,150) LuaFnSetXinFaLevel(sceneId,selfId,9,150) LuaFnSetXinFaLevel(sceneId,selfId,10,150) LuaFnSetXinFaLevel(sceneId,selfId,11,150) LuaFnSetXinFaLevel(sceneId,selfId,12,150) LuaFnSetXinFaLevel(sceneId,selfId,56,150) LuaFnSetXinFaLevel(sceneId,selfId,73,150) AddSkill( sceneId, selfId, 24) x300053_JiaRuMenPaiAddItem(sceneId,selfId,1) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÃ÷½Ì#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÃ÷½Ì#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 209 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 2) LuaFnSetXinFaLevel(sceneId,selfId,13,150) LuaFnSetXinFaLevel(sceneId,selfId,14,150) LuaFnSetXinFaLevel(sceneId,selfId,15,150) LuaFnSetXinFaLevel(sceneId,selfId,16,150) LuaFnSetXinFaLevel(sceneId,selfId,17,150) LuaFnSetXinFaLevel(sceneId,selfId,18,150) LuaFnSetXinFaLevel(sceneId,selfId,57,150) LuaFnSetXinFaLevel(sceneId,selfId,74,150) AddSkill( sceneId, selfId, 25) x300053_JiaRuMenPaiAddItem(sceneId,selfId,2) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#Gؤ°ï#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #Gؤ°ï#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end elseif key == 210 then if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then LuaFnJoinMenpai(sceneId, selfId, selfId, 4) LuaFnSetXinFaLevel(sceneId,selfId,25,150) LuaFnSetXinFaLevel(sceneId,selfId,26,150) LuaFnSetXinFaLevel(sceneId,selfId,27,150) LuaFnSetXinFaLevel(sceneId,selfId,28,150) LuaFnSetXinFaLevel(sceneId,selfId,29,150) LuaFnSetXinFaLevel(sceneId,selfId,30,150) LuaFnSetXinFaLevel(sceneId,selfId,59,150) LuaFnSetXinFaLevel(sceneId,selfId,76,150) AddSkill( sceneId, selfId, 27) x300053_JiaRuMenPaiAddItem(sceneId,selfId,4) LuaFnDelAvailableItem(sceneId,selfId,39910006,1) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1); x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬×£ÄúÓÎÏ·Óä¿ì¡£" ) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#G¶ëü#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #G¶ëü#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end end end --********************************** --¶Ò»»Ôùµã --********************************** function x300053_GoldToYB( sceneId, selfId, toYBNum) local needMoney=toYBNum*1000; local SelfMoney = GetMoney(sceneId, selfId) if SelfMoney<needMoney then local sMessage = format("#Y ½ðÇ®²»×㣬Çë¼ì²é¡£") x399999_MsgBox( sceneId, selfId, sMessage ) return end local reply = CostMoney(sceneId,selfId,needMoney) if reply == -1 then local sMessage = format("#Y ½ðÇ®²»×㣬Çë¼ì²é¡£") x399999_MsgBox( sceneId, selfId, sMessage ) return else local result = YuanBao(sceneId,selfId,targetId,1,toYBNum) local sMessage = format("#Y¹§Ï²Äú¶Ò»»³É¹¦¡£#rÏûºÄÁË [#R#{_MONEY%d}#Y]#r»ñµÃÁË [#R%dÔª±¦]",needMoney,toYBNum) x399999_MsgBox( sceneId, selfId, sMessage ) end end --********************************** --ÐÄ·¨Ñ§Ï°£¬µã»÷ѧϰ°´Å¥ --********************************** function x300053_MRXinFa(sceneId,selfId,xinfaId,money,exp) if GetExp(sceneId,selfId) < exp then x300053_Tips( sceneId, selfId, "¾Ñé²»×㣬Çë¼ì²é£¡" ) return elseif GetMoney(sceneId, selfId) < money then x300053_Tips( sceneId, selfId, "½ðÇ®²»×㣬Çë¼ì²é£¡" ) return end local reply = CostMoney(sceneId,selfId,money) if reply ~= -1 then local nXinfaLevel = LuaFnGetXinFaLevel(sceneId, selfId, xinfaId) + 1 LuaFnAddExp(sceneId,selfId,0-exp) LuaFnSetXinFaLevel(sceneId,selfId,xinfaId,nXinfaLevel) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 151, 0) --x300053_Tips( sceneId, selfId, nXinfaLevel.." ¼¶ÐÄ·¨Ñ§Ï°³É¹¦!" ) DispatchXinfaLevelInfo( sceneId, selfId, selfId, 10 ); end end --********************************** --ÐÄ·¨Ñ§Ï° --********************************** function x300053_XinFa(sceneId,selfId) DispatchXinfaLevelInfo( sceneId, selfId, selfId, 10 ); end
Lần sửa cuối bởi Sói Đẹp Trai, ngày 18-03-15 lúc 04:50 PM.
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18-03-15, 04:51 PM #39
- Ngày tham gia
- Apr 2011
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Ðề: [Hướng dẫn] Lệnh GM
Cái đọc code dài cả trăm dòng thế thì mình nghĩ là tự code cái mới cho nó nhanh. Nhìn dài dòng hoa mắt lắm dù khi code thì có cái code của mình nó cũng đến 1000 dòng là bình thường. Ngại nhất là khi đọc lại...
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18-03-15, 05:25 PM #40
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Ðề: [Hướng dẫn] Lệnh GM
cái code đó nhìn giống cai tùy thân bảo thạch, bạn dịch mấy tiếng tàu ra từ từ tìm hiểu, còn muốn lẹ ngồi làm theo ý của mình là nhanh nhất
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