Nevercenter Silo Professional 2.3.1 (x86/x64)
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    Nevercenter Silo Professional 2.3.1 (x86/x64)

    [Only registered and activated users can see links. ]
    Nevercenter Silo Professional 2.3.1 (x86/x64) | 19.5 MB / 21.1 MB
    Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

    Silo brings 3D modeling zen to artists via a clean, focused environment and a streamlined toolset, honed over years of development. It was initially born of our own frustration with the needless complexity and slow, unmanageable workflows of all-in-one graphics software. We single-mindedly devoted Silo to modeling, discovering that the modeling workflow could be made much simpler without sacrificing any power. This unique approach has attracted in equal number students, hobbyists, and professional artists in film, games, architecture, and other fields looking to maximize their production.

    Zen Workflow
    Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.

    File Formats
    Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

    Advanced Polygonal Modeling
    Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

    Comprehensive Selection Tools
    Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

    Subdivision Surfaces
    Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

    Unparalleled Customization
    Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

    Advanced UV Editing
    Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

    Displacement Painting
    Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

    Retopology
    With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

    Scene Editor
    Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

    Numerical Editor
    Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

    Snapping
    Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

    Silo Version 2.3.1
    - New/Changed Features Data directories have changed (for a better launch experience for users coming from Silo 2.2 and earlier). NOTE: This data directory change will require that
    users re-register Silo. Your same Silo 2.x registration information will work; please email [Only registered and activated users can see links. ] if you cannot find it, and we can look it
    up for you.
    - Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM
    instead of just 2 GB.
    - Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the (Mac OSX) and
    Linux versions which are already 64-bit native starting in Silo 2.3.
    - The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros
    may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at [Only registered and activated users can see links. ] what distribution /
    locale you are using.
    - A cut tool crash has been fixed.
    - Alt/option key handling on OS X has been fixed. This fix was made available early in version 2.3.02 for (Mac OSX) as well.
    - It is now possible to delete empty objects in the scene editor.
    - Exported OBJs should play much better with Substance Painter.
    - Context menu placement on OS X with multi-monitor setups should be fixed.

    System Requirements for Silo 2.3
    - Windows 7 or newer, 32- or 64-bit
    - 400 MHz cpu (1 GHz recommended), 512 MB RAM (1 GB recommended), 20 MB hard drive space
    - Graphics card supporting 1024 x 768 x 16-bit color and OpenGL (24 or 32 bit color recommended)
    - Two-button mouse (three-button mouse or two-button mouse with scroll wheel recommended)

    Home Page -
    Code:
    http://www.nevercenter.com/
    [Only registered and activated users can see links. ]
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