Code:
10:37:35,015 - [MAIN] - INFO - Game.Server.GameServer - Recompile Scripts: True
10:37:35,015 - [MAIN] - INFO - Game.Server.GameServer - Server rules: true
10:37:35,140 - [MAIN] - INFO - Game.Server.GameServer - Registering global event handlers: true
10:37:35,140 - [MAIN] - INFO - Game.Server.GameServer - Script components: True
10:37:35,140 - [MAIN] - INFO - Game.Server.GameServer - Edition:5498628: True
10:37:35,156 - [MAIN] - INFO - Game.Server.GameServer - InitSocket Port:9200: True
10:37:35,234 - [MAIN] - INFO - Game.Server.GameServer - AllocatePacketBuffers(): True
10:37:35,703 - [MAIN] - INFO - Game.Server.GameServer - LogMgr Init: True
10:37:35,812 - [MAIN] - INFO - Game.Server.GameServer - WorldMgr Init: True
10:37:47,625 - [MAIN] - INFO - Game.Server.GameServer - MapMgr Init: True
10:37:47,875 - [MAIN] - INFO - Game.Server.GameServer - ItemMgr Init: True
10:37:48,593 - [MAIN] - INFO - Game.Server.GameServer - ItemBox Init: True
10:37:58,671 - [MAIN] - INFO - Game.Server.GameServer - BallMgr Init: True
10:37:58,687 - [MAIN] - INFO - Game.Server.GameServer - BallConfigMgr Init: True
10:37:58,796 - [MAIN] - INFO - Game.Server.GameServer - FusionMgr Init: True
10:37:58,875 - [MAIN] - INFO - Game.Server.GameServer - AwardMgr Init: True
10:37:58,906 - [MAIN] - INFO - Game.Server.GameServer - NPCInfoMgr Init: True
10:37:59,031 - [MAIN] - INFO - Game.Server.GameServer - MissionInfoMgr Init: True
10:37:59,156 - [MAIN] - INFO - Game.Server.GameServer - PveInfoMgr Init: True
10:37:59,171 - [MAIN] - INFO - Game.Server.GameServer - Drop Init: True
10:37:59,296 - [MAIN] - INFO - Game.Server.GameServer - FightRateMgr Init: True
10:37:59,312 - [MAIN] - INFO - Game.Server.GameServer - ConsortiaLevelMgr Init: True
10:37:59,343 - [MAIN] - INFO - Game.Server.GameServer - RefineryMgr Init: True
10:37:59,468 - [MAIN] - INFO - Game.Server.GameServer - StrengthenMgr Init: True
10:37:59,484 - [MAIN] - INFO - Game.Server.GameServer - PropItemMgr Init: True
10:37:59,953 - [MAIN] - INFO - Game.Server.GameServer - ShopMgr Init: True
10:38:00,390 - [MAIN] - INFO - Game.Server.GameServer - QuestMgr Init: True
10:38:00,406 - [MAIN] - INFO - Game.Server.GameServer - RoomMgr.Setup: True
10:38:00,406 - [MAIN] - INFO - Game.Server.GameServer - GameMgr.Start(): True
10:38:00,531 - [MAIN] - INFO - Game.Server.GameServer - ConsortiaMgr Init: True
10:38:00,531 - [MAIN] - INFO - Game.Server.GameServer - LanguageMgr Init: True
10:38:00,609 - [MAIN] - INFO - Game.Server.GameServer - ExperienceRateMgr Init: True
10:38:00,609 - [MAIN] - INFO - Game.Server.GameServer - MacroDropMgr Init: True
10:38:00,765 - [MAIN] - INFO - Game.Server.Battle.BattleMgr - Battle server 127.0.0.1:9208 loaded...
10:38:00,781 - [MAIN] - INFO - Game.Server.Battle.BattleMgr - Total 1 battle server loaded.
10:38:00,781 - [MAIN] - INFO - Game.Server.GameServer - BattleMgr Setup: True
10:38:00,781 - [MAIN] - INFO - Game.Server.GameServer - Init Global Timers: True
10:38:00,859 - [MAIN] - INFO - Game.Server.GameServer - MarryRoomMgr Init: True
10:38:00,859 - [MAIN] - INFO - Game.Server.GameServer - LogMgr Setup: True
10:38:00,921 - [MAIN] - INFO - Game.Base.Packets.PacketProcessor - PacketProcessor: Loaded 112 handlers from GameServer Assembly!
10:38:00,937 - [MAIN] - INFO - Game.Base.CommandMgr - Loaded 7 commands!
10:38:00,937 - [MAIN] - INFO - Game.Logic.Spells.SpellMgr - SpellMgr: Loaded 15 spell handlers from GameServer Assembly!
10:38:00,953 - [MAIN] - INFO - Game.Base.BaseConnector - Connected to 127.0.0.1:9202
10:38:00,953 - [MAIN] - INFO - Game.Server.GameServer - Login To CenterServer: True
10:38:00,968 - [MAIN] - INFO - Game.Base.BaseConnector - Connected to 127.0.0.1:9208
10:38:00,984 - [MAIN] - INFO - Game.Server.GameServer - base.Start(): True
10:38:01,015 - [MAIN] - INFO - Game.Server.GameServer - GameServer is now open for connections!
10:39:00,781 - [8] - INFO - Game.Server.GameServer - Buff Scaning ...
10:39:00,796 - [8] - INFO - Game.Server.GameServer - Buff Scan complete!
10:39:00,796 - [8] - INFO - Game.Server.GameServer - Buff all 0 players in 15ms
10:39:19,796 - [4] - INFO - Game.Base.BaseServer - Incoming connection from 127.0.0.1:1355
10:39:19,812 - [4] - INFO - Game.Base.BaseClient - Disconnecting client (127.0.0.1:1355), received bytes=0
10:39:19,843 - [4] - INFO - Game.Base.BaseServer - Incoming connection from 127.0.0.1:1356
10:39:22,500 - [4] - WARN - Game.Base.Packets.PacketProcessor - (127.0.0.1:1356) Handle packet Thread 4 Game.Server.Packets.Client.UserLoginHandler took 2578ms!
10:39:38,328 - [5] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:38,343 - [5] - WARN - Game.Server.Rooms.RoomMgr - RoomMgr action spent too much times:Game.Server.Rooms.StartGameAction,190ms!
10:39:38,343 - [5] - WARN - Game.Server.Rooms.RoomMgr - Room Mgr is spent too much times: 196 ms,count:2
10:39:38,328 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:38,421 - [6] - ERROR - Game.Logic.BaseGame - Map update error:
System.NullReferenceException: Object reference not set to an instance of an object.
at Game.Logic.PVEGame.PrepareNewSession() in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\PVEGame.cs:line 481
at Game.Logic.Actions.CheckPVEGameStateAction.Execute(BaseGame game, Int64 tick) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\Actions\CheckPVEGameStateAction.cs:line 36
at Game.Logic.BaseGame.Update(Int64 tick) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\BaseGame.cs:line 700
10:39:38,625 - [6] - ERROR - Game.Logic.BaseGame - Map update error:
System.NullReferenceException: Object reference not set to an instance of an object.
at Game.Logic.BaseGame.SendStartLoading(Int32 maxTime) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\BaseGame.cs:line 1105
at Game.Logic.PVEGame.StartLoading() in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\PVEGame.cs:line 534
at Game.Logic.Actions.CheckPVEGameStateAction.Execute(BaseGame game, Int64 tick) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\Actions\CheckPVEGameStateAction.cs:line 41
at Game.Logic.BaseGame.Update(Int64 tick) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\BaseGame.cs:line 700
10:39:38,625 - [6] - WARN - Game.Server.Games.GameMgr - Game Mgr spent too much times: 271 ms, count:1
10:39:38,625 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:39,640 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:40,671 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:41,750 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:42,796 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:43,500 - [4] - INFO - Game.Base.BaseClient - Disconnecting client (127.0.0.1:1356), received bytes=0
10:39:43,515 - [4] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.RemovePlayerAction
10:39:43,515 - [6] - INFO - Game.Logic.BaseGame - Game.Logic.Actions.CheckPVEGameStateAction
10:39:44,062 - [6] - ERROR - Game.Logic.BaseGame - Map update error:
System.NullReferenceException: Object reference not set to an instance of an object.
at Game.Logic.PVEGame.StartGame() in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\PVEGame.cs:line 571
at Game.Logic.Actions.CheckPVEGameStateAction.Execute(BaseGame game, Int64 tick) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\Actions\CheckPVEGameStateAction.cs:line 53
at Game.Logic.BaseGame.Update(Int64 tick) in D:\Game\File Setup\Online to Offline\Gunny\Gunny II\demo\Source\Game.Logic\BaseGame.cs:line 700
10:39:44,062 - [6] - WARN - Game.Server.Games.GameMgr - G