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Chủ đề: Pro Mod nào giúp em tí
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25-07-10, 10:34 AM #1
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Pro Mod nào giúp em tí
Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 10:36 AM #2
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Ðề: Pro Mod nào giúp em tí
cau thu vao Monster chinh lai thu xem
Khách viếng thăm hãy cùng babykute xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 10:37 AM #3
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Ðề: Pro Mod nào giúp em tí
Vấn đề cậu nói là vấn đề 1 hay 2 hay 3 Va monster thì sửa ở dòng nào nói rõ mình chút
Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 10:55 AM #4
Ðề: Pro Mod nào giúp em tí
Mình có ý kiến , cậu chạy 2 sub , 1sub non pk là xong chứ gì ^^
Không có việc gì khó
Chỉ sợ tiền ko nhiều
Đào núi và lấp biển
Ko làm nổi thì thuê
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25-07-10, 11:10 AM #5
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Ðề: Pro Mod nào giúp em tí
Đừng vào đây spam biết thì chỉ dùm không thì thôi
Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 11:26 AM #6
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25-07-10, 11:56 AM #7
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Ðề: Pro Mod nào giúp em tí
Thiếu gì người trong clb này cậu giúp thì giúp chứ đứng nói kiểu thế tớ tưởng tớ là hay tớ đã không phải đi hỏi
Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 12:04 PM #8
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Khách viếng thăm hãy cùngmylove09xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 12:07 PM #9
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Ðề: Pro Mod nào giúp em tí
Mình chưa thử nhưng dù sao cũng thank cậu cái
Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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25-07-10, 12:20 PM #10
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Ðề: Pro Mod nào giúp em tí
f;----------------------------------------------------------------------
[GameServerInfo]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Sistema
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;
ServerGroupGuildChatting = 1 ; Chat entre players da mesma guild em diferentes servidores
ServerGroupUnionChatting = 1 ; Chat entre as guilds aliadas em diferentes servidores
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Configurações do server:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
Language = 0 ; [ 0=Korea, 1=English, 2=Japan, 3=China, 4=Taiwan ]
ServerType = 0 ; Tipo de server: 0:Server Principal, 1:Server Teste, 2:Server Interno
Partition = 0 ; Partição: 0, except for china
ItemSerialCheck = 0 ; Verifica serial dos itens. Prevenção contra dupe [1=ativado, 0=desativado]
AddExperience = 1000 ; Experiencia [EXP]
StalkProtocol = 0 ;
StalkProtocolId = Zeh
CharacterDeleteMinLevel = 40 ; Level máximo para apagar char [ De 1 a 400 ]
CreateCharacter = 1 ; Liberar a criação de char [1=ativado, 0=desativado]
NumberOfMaxUser = 50 ; Limite máximo de players no server
NumberOfCastleSiegeMaxUser = 300 ; Limite máximo de players no evento Castle Siege
MonsterHp = 40 ; Vida dos Monstros 0 = 100%, 10 = 90%, 20 = 80% e etc
ItemDropPer = 15 ; Porcentagem do drop de itens de 0% a 100% [0-100, base 10]
LootingTime = 30 ; Looting Time [Segundos]
EnableBattleSoccer = 1 ; BatlleSoccer [1=ativado, 0=desativado]
QuestNPCTeleportTime = 900 ; Marlon Teleport Time [Segundos]
PersonalShopOpen = 1 ; Personal Shop [1=ativado, 0=desativado]
Trade = 1 ; Trade [1=ativado, 0=desativado]
ZenDurationTime = 10 ; Tempo que Zen irá ficar no chão [Em Segundos]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; SpeedHack: NÃO MECHER!!!
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SpeedHackPlayerBlock = 0 ; Bloqueia usuario com speed [1=ativado, 0=desativado]
AttackSpeedTimeLimit = 0 ; Limite de velocidade do tempo de ataque
MinimumAttackSpeedTime = 0 ; Velocidade mínima de ataque
IsIgnorePacketHackDetect = 1 ; Ignorar pacotes de SpeedHacker
HackCheckCount = 0 ; Detctar Hack
DecTimePerAttackSpeed = 0 ; Detectar Hack pela velocidade de ataque
SpeedHackPenalty = 0 ; Valor da Penalidade Aplicada Quando Detectado Speed Hack [Não Usar]
IsKickDetecHackCountLimit = 0 ; [1=ativado, 0=desativado]
DetectedHackKickCount = 0 ;
EnableServerDivision = 0 ; [1=ativado, 0=desativado]
DisconnectHackUser = 0 ; Desconectar usuário de Hack [1=ativado, 0=desativado] [Não usar]
UseNPGGChecksum = 0 ; Usar GameGuard checksum
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Logs:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
WriteSkillLog = 1 ; Gravar log de Skill [1=ativado, 0=desativado]
WriteChatLog = 0 ; Gravar log de Chat [1=ativado, 0=desativado]
HackLogServer = 127.0.0.1
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; PenetrationSkill:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EnableCheckPenetrationSkill = 0 ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; DevilSquare Ticket Rate:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DQChaosSuccessRateLevel1 = 75 ; Taxa de porcentagem pra criar Ticket +1 do Devil Square
DQChaosSuccessRateLevel2 = 70 ; Taxa de porcentagem pra criar Ticket +2 do Devil Square
DQChaosSuccessRateLevel3 = 65 ; Taxa de porcentagem pra criar Ticket +3 do Devil Square
DQChaosSuccessRateLevel4 = 60 ; Taxa de porcentagem pra criar Ticket +4 do Devil Square
DQChaosSuccessRateLevel5 = 55 ; Taxa de porcentagem pra criar Ticket +5 do Devil Square
DQChaosSuccessRateLevel6 = 50 ; Taxa de porcentagem pra criar Ticket +6 do Devil Square
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Chaos Machine:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosBox = 1 ; Habilitar Chaos Machine [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Guild:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
GuildCreateLevel = 100 ; Level mínimo necessário para se criar uma Guild [ De 1 a 350 ]
GuildCreate = 1 ; Permissão para criar Guild [1=ativado, 0=desativado]
GuildDestroy = 1 ; Permissão para deletar Guild [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Player Killer [ PK ]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ApplyHeroSystem = 1 ; Ativar sistema de Hero [1=ativado, 0=desativado]
PKTIME = 0 ; Tempo do PK em Horas
PKItemDrop = 0 ; PK Dropa itens quando morre [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; NPC:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EnableEventNPCTalk = 1 ; Habilita as falas dos NPCs [1=ativado, 0=desativado]
MerryXMasTalkNpc = 0 ; Habilita os NPCs a falarem: Feliz Natal a todos [1=ativado, 0=desativado]
HappyNewYearTalkNpc = 0 ; Habilita os NPCs a falarem: Feliz Ano Novo a todos [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Red Dragon:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EVENT1 = 1 ; Ativa o Evento [1=ativado, 0=desativado]
Event1ItemDropTodayMax = 200 ; Taxa de Drop de Itens do Evento
Event1ItemDropTodayPercent = 200 ; Taxa de acerto dos itens dropados no evento
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Fire Cracker [Sack of Magic]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FireCrackerEvent = 1 ; Ativa o drop de "Sack of Magic" [1=ativado, 0=desativado]
FireCrackerDropRate = 5 ; Taxa do drop de "Sack of Magic" 0% a 100% [4000/10000=40%]
ItemDropRateForFireCracker = 5 ; Chance de cair item do "Sack of Magic" 0% a 100% [9/10=90%]
OnlyFireCrackerEffectUse = 1 ; Firecracker effect application limit switch
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Star of Sacred Birth:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
XMasEvent = 1 ; Ativa o drop de "Star of Sacred Birth" [1=ativado, 0=desativado]
XMasEvent_StarOfXMasDropRate = 1 ; Taxa do drop de "Star of Sacred Birth" 0/10000
XMasEvent_ItemDropRateForStarOfXMas = 10 ; Chance de cair item do "Star of Sacred Birth" [1 a 10]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Medal - Gold e Silver:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MedalEvent = 1 ; Ativa o Evento de Drop de Medalhas [1=ativado, 0=desativado]
GoldMedalDropRate = 10 ; Taxa de Drop de Medalha Dourada [ 100/1000=10% ]
SilverMedalDropRate = 15 ; Taxa de Drop de Medalha Prateada [ 100/1000=10% ]
ItemDropRateForGoldMedal = 900 ; Taxa do Drop de itens da Medalha Dourada [ 100/1000=10% ]
ItemDropRateForSilverMedal = 900 ; Taxa do Drop de itens da Medalha Prateada [ 100/1000=10% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Box of Heaven:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EventChipServerConnect = 1 ; Conectar ao Evento Chip Server [1=ativado, 0=desativado]
EventChipServerIp = 127.0.0.1
EventChipEvent = 0 ; Ativa o Evento Chip [1=ativado, 0=desativado]
BoxOfGoldDropRate = 2 ; Taxa do Drop de Box of Heaven [ 20/100=20% ]
ItemDropRateForBoxOfGold = 2 ; Taxa do Drop de items da Box of Heaven [ 50/100=50% ]
EventChipDropRateForBoxOfGold = 2 ; Porcentagem de drop de Rena da "Box of Heaven" [ 90/100=90% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Heart of Love:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HeartOfLoveEvent = 1 ; Ativa o Evento de Drop de Heart of Love [1=ativado, 0=desativado]
HeartOfLoveDropRate = 1 ; Taxa de Drop de Heart of Love [ 3000/10000=30% ]
ItemDropRateForHeartOfLove = 100 ; Chance de cair item de Heart of Love [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Blood Castle:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
BloodCastleEvent = 1 ; Ativa o Evento Blood Castle [1=ativado, 0=desativado]
BloodCastleStartHour = 1 ; Tempo para Blood Castle [ Em Horas 1=1h, 2=2h, etc. ]
AngelKingsPaperDropRate = 1 ; Taxa de Drop de Scroll of Archangel [ 100/1000=10% ]
BloodBoneDropRate = 1 ; Taxa do Drop de Blood Fang [ 100/1000=10% ]
StoneItemDrop = 0 ; Event [Bless Fragment] [1=ativado, 0=desativado]
StoneDropRate = 0 ; Taxa de Drop de Stone [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Devil Square:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DevilSquareEventServer = 127.0.0.1
DevilSquareEventConnect = 0 ; Conectar ao servidor [Ranking] [0=ativado, 1=desativado]
DevilSquareEvent = 1 ; Ativa o Evento Devil Square [1=ativado, 0=desativado]
EyesOfDevilSquareDropRate = 1 ; Taxa do Drop de Devil Eye [ 2=20% ]
KeyOfDevilSquareDropRate = 1 ; Taxa do Drop de Devil Key [ 2=20% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Chaos Castle:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosCastleEvent = 1 ; Evento Chaos Castle [1=ativado, 0=desativado]
ChaosCastleStartHour = 4 ; Intervalo entre um Evento e Outro [Em Horas]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Evento Deep of Loren
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CastleDeepEvent = 0 ; Evento Deep Of Loren [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Castle Siege:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MarkOfTheLord = 10 ; Taxa de Drop do mark of the lord [ 3000/10000=30% ]
CastleSiegeRun = 1 ; Ativa Castle Siege [1=ativado, 0=desativado]
CastleCycleStartYear =0
CastleCycleStartMonth =0
CastleCycleStartDay =0
CastleSpecificState =0
CastleStateStartYear =0
CastleStateStartMonth =0
CastleStateStartDay =0
CastleStateStartHour =0
CastleStateStartMinute =0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Crywolf Settings
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CrywolfApplyMvpBenefit = 1 ; Aplicar os Benefícios ao Defender o Forte?
CrywolfPlusChaosRateBenefit = 10 ; Porcentagem do Chaos Machine relacionado ao Benefício *Menor = Melhor
CrywolfMonHPRateBenefit = 50 ; Percentagem do HP dos Monstros ao Defender o Forte *Menor = Melhor
CrywolfKundunHPRefillBenefit = 1 ; Regeneração da Vida do Kundun ao Defender o Forte *Menor = Melhor
CrywolfApplyMvpPenalty = 0 ; Aplicar os Malefícios ao falhar na Defesa do Forte?
CrwyolfGemDropPenaltyRate = 50 ; Taxa de Drop de JoG quando o Forte está Derrotado
CrwyolfGettingExpPenaltyRate = 70 ; Taxa de Exp obtida quando o Forte está Dominado pelo Balgass
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Golden Budge Dragon:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosEvent = 0 ; chaos event switch [1=ativado, 0=desativado] [não usar]
ChaosEventServer = 127.0.0.1
AttackEventRegenTime = 10 ; Tempo que irá durar o evento [Em Minutos]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Evento das Tropas Douradas:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsEledoradoEvent = 0 ; Invasao de Monstros Dourados [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Goblin - Kundun+1:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoGoldGoblenRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoGoldGoblenItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoGoldGoblenExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Titan - Kundun+2
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoTitanRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoTitanItemDropRate = 200 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoTitanExItemDropRate = 200 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Dragon - Kundun+3
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoGoldDerconRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoGoldDerconItemDropRate = 100 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoGoldDerconExItemDropRate = 100 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Lizard - Kundun+4
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoDevilLizardKingRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoDevilLizardKingItemDropRate = 100 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoDevilLizardKingExItemDropRate = 100 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Tantallos - Kundun+5
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoDevilTantarosRegenTime = 120 ; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoDevilTantarosItemDropRate = 100 ; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoDevilTantarosExItemDropRate = 100 ; Taxa de drop dos itens exc da Box [ 200/200=100%]
EledoradoGoldenRabbitRegenTime = 50
EledoradoGoldenDarkKnightRegenTime = 50
EledoradoGoldenDevilRegenTime = 50
EledoradoGoldenMonsterRegenTime = 50
EledoradoGoldenCrustRegenTime = 50
EledoradoGoldenSatirosRegenTime = 50
EledoradoGoldenTwintailRegenTime = 50
EledoradoGoldenIronKnightRegenTime = 50
EledoradoGoldenNeipinRegenTime = 50
EledoradoGoldenGreatDragonRegenTime = 50
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Event Manager:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EventManagerOn = 1 ; Event Manager[1=ativado, 0=desativado] [Relacionado ao arquivo EventManagement.dat]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Happy Pouch:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HappyPouchBlueDropRate = 3000 ; Taxa de Drop da "blue pouch" [ 3000/10000=30% ]
HappyPouchRedDropRate = 3000 ; Taxa de Drop da "red pouch" [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Drop Protection Gem em Land of Trials:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropGemOfDefend = 0 ; Habilita o Drop de 'protection gem' [1=ativado, 0=desativado]
GemOfDefendDropRate = 1000 ; Taxa de Drop [3000/10000=30% ]
GemOfDefendDropLevel = 75 ; A protection gem Cairá de Monstros a Partir de Level 'N'
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Drop de Ancient Itens em Land of Trials:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropSetItemInCastleHuntZone = 1 ; Habilita o drop de Ancient Itens [1=ativado, 0=desativado]
SetItemInCastleHuntZoneDropRate = 100 ; Taxa de Drop de Ancient Itens [ 3000/10000=30% ]
SetItemInCastleHuntZoneDropLevel = 75 ; Ancient Itens Cairão de Monstros a Partir de Level 'N'
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Evento do White Mage:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RingAttackEvent = 1 ; Evento - Invasão de White Wizard [1=ativado, 0=desativado]
RingOrcKillGiftRate = 3000 ; Taxa de Drop do Wizard's Ring [ 3000/10000=30% ]
RingDropGiftRate = 300 ; Drop na to ze otrzymiemy nagrode w postaci pierscienia [ x/1000 np. 300/1000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Configurações do Dark Lord:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropDarkLordItem = 1 ; drop dark lord item switch - 0/1
SleeveOfLordDropRate = 10 ; sleeve of the lord drop rate - N/10000
SleeveOfLordDropLevel = 86 ; sleeve of the lord drop monster level
SoulOfDarkHorseDropRate = 20 ; soul of the dark horse drop rate - N/10000
SoulOfDarkHorseropLevel = 102 ; soul of the dark horse drop monster level
SoulOfDarkSpiritDropRate = 20 ; soul of the dark spirit drop rate - N/10000
SoulOfDarkSpiritDropLevel = 96 ; soul of the dark spirit drop monster level
DarkLordHeartDropRate = 10 ; heart of the dark lord (event item) drop rate - N/10000
DarkLoadHeartOffEventRate = 10 ; heart of the dark lord (event item) offline event win rate - N/60000 (not use)
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Kundun Demon de Kalima:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
KundunMarkDropRate = 1 ; Taxa de Drop do "mark of kundun" [ 3000/10000=30% ]
KundunRefillHPSec = 500 ; HP Regenrado / A Cada Segundo
KundunRefillHP = 10000 ; regenerowanie HP / przez 1 sekunde - Kiedy HP obniza sie 1/25 [4%]
KundunRefillHPTime = 600 ; regenerowanie HP oznaczajac 1 sekunde
KundunHPLogSaveTime = 120 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Sistema de Regeneração de HP:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
UseCharacterAutoRecuperationSystem = 1 ; Sistema de Regeneração de HP [1=ativado, 0=desativado]
CharacterRecuperationMaxLevel = 100 ; Level Máximo para participar do sistema de regeneração
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Christmas Day [Red/Green/Blue Gift]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RibbonBoxEvent = 1 ; [1=ativado, 0=desativado]
GreenRibbonBoxDropLv_Min = 100 ; Level Mínimo do Monstro do Qual irá Dropar a Box
GreenRibbonBoxDropLv_Max = 54 ; Level Máximo do Monstro do Qual irá Dropar a Box
GreenRibbonBoxDropRate = 100 ; Taxa de Drop da Pink Box [X / 10000]
GreenRibbonBoxDropZenRate = 1 ; Taxa de Drop de Zen [X / 10000]
GreenRibbonBoxDropZen = 400000 ; Quantidade de Zen que irá Dropar
BlueRibbonBoxDropLv_Min = 54 ; Level Mínimo do Monstro do Qual irá Dropar a Box
BlueRibbonBoxDropLv_Max = 94 ; Level Máximo do Monstro do Qual irá Dropar a Box
BlueRibbonBoxDropRate = 100 ; Taxa de Drop da Blue Box [X / 10000]
BlueRibbonBoxDropZenRate = 1 ; Taxa de Drop de Zen [X / 10000]
BlueRibbonBoxDropZen = 800000 ; Quantidade de Zen que irá Dropar
RedRibbonBoxDropLv_Min = 94 ; Level Mínimo do Monstro do Qual irá Dropar a Box
RedRibbonBoxDropLv_Max = 100 ; Level Máximo do Monstro do Qual irá Dropar a Box
RedRibbonBoxDropRate = 100 ; Taxa de Drop da Red Box [X / 10000]
RedRibbonBoxDropZenRate = 1 ; Taxa de Drop de Zen [X / 10000]
RedRibbonBoxDropZen = 100000 ; Quantidade de Zen que irá Dropar¨
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Drop de Itens para o Mix do Fenrir
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FenrirStuffItemDrop = 1 ; [1=ativado, 0=desativado]
FenrirStuff_01_DropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_01_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_01_DropMap = 34 ; Mapa no qual irá Dropar
FenrirStuff_01_DropRate = 300 ; Taxa de Drop [X / 10000]
FenrirStuff_02_DropLv_Min = 0 ; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_02_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_02_DropMap = 34 ; Mapa no qual irá Dropar
FenrirStuff_02_DropRate = 200 ; Taxa de Drop [X / 10000]
FenrirStuff_03_DropLv_Min = 127 ; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_03_DropLv_Max = 400 ; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_03_DropMap = 34 ; Mapa no qual irá Dropar
FenrirStuff_03_DropRate = 100 ; Taxa de Drop [X / 10000]
FenrirRepairRate = 4000 ; Taxa de Acerto no Reparo do Fenrir
FenrirDefaultMaxDurSmall = 200 ;
FenrirElfMaxDurSmall = 160 ;
Fenrir_01Level_MixRate = 70 ;
Fenrir_02Level_MixRate = 50 ;
Fenrir_03Level_MixRate = 30 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Tresure Box Offline Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MysteriouseBeadDropRate1 = 0 ;
MysteriouseBeadDropRate2 = 0 ;
HiddenTreasureBoxOfflineRate = 0 ;
IsItemDropRingOfTransform = 1 ;
ItemDropRingOfTransform = 1 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season II Patching Server Related Config Below:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Crywolf Monsters Event Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CrywolfMonsterDarkElfItemDrop = 1 ; [1=ativado, 0=desativado]
CrywolfMonsterDarkElfItemDropRate = 10000 ; Taxa de Drop [X / 10000]
CrywolfMonsterDarkElfDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
CrywolfMonsterDarkElfDropZen = 0 ; Quantidade de Zen que irá Dropar
CrywolfBossMonsterItemDrop = 1 ; [1=ativado, 0=desativado]
CrywolfBossMonsterItemDropRate = 10000 ; Taxa de Drop [X / 10000]
CrywolfBossMonsterDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
CrywolfBossMonsterDropZen = 0 ; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Skill ANTI-HACK NÃO MECHER!!!
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SkillDistanceCheck = 0 ; [1=ativado, 0=desativado]
SkillDistanceCheckTemp = 2 ; [None Information]
SkillDistanceKick = 0 ; [None Information]
SkillDistanceKickCount = 20 ; [None Information]
SkillDistanceKickCheckTime = 10 ; [None Information]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Shield Cage System Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ShieldSystemOn = 1 ; [1=ativado, 0=desativado]
DamageDevideToSD = 90 ; Dano dividido para o SD *Restante para HP
DamageDevideToHP = 10 ; Dano dividido para o HP *Recebido da porcentagem do SD, lembre-se que precisa fechar 100%
SuccessAttackRateOption = 30000 ; Taxa do acerto do dano
SDChargingOption = 1 ; [1=ativado, 0=desativado]
ConstNumberOfShieldPoint = 20 ; Número de pontos somados para o SD
ShieldAutoRefillOn = 0 ; [1=ativado, 0=desativado]
ShieldAutoRefilOnSafeZone = 0 ; [1=ativado, 0=desativado]
CompoundPotionDropOn = 1 ; [1=ativado, 0=desativado]
CompoundPotionLv1DropRate = 100 ; Taxa de Drop [X / 10000]
CompoundPotionLv2DropRate = 90 ; Taxa de Drop [X / 10000]
CompoundPotionLv3DropRate = 80 ; Taxa de Drop [X / 10000]
CompoundPotionLv1DropLevel = 68 ; Level Máximo do Monstro do Qual irá Dropar
CompoundPotionLv2DropLevel = 96 ; Level Máximo do Monstro do Qual irá Dropar
CompoundPotionLv3DropLevel = 118 ; Level Máximo do Monstro do Qual irá Dropar
ShieldComboMissOptionOn = 0 ; [1=ativado, 0=desativado]
ShieldPotionLv1MixSuccessRate = 90 ; Taxa de porcentagem
ShieldPotionLv1MixMoney = 100000 ; Quantidade de Zen necessário
ShieldPotionLv2MixSuccessRate = 90 ; Taxa de porcentagem
ShieldPotionLv2MixMoney = 500000 ; Quantidade de Zen necessário
ShieldPotionLv3MixSuccessRate = 90 ; Taxa de porcentagem
ShieldPotionLv3MixMoney = 1000000 ; Quantidade de Zen necessário
ShieldGageConstA = 12 ; [None Information]
ShieldGageConstB = 30 ; [None Information]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Aida Goblin & Elpis Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PurityHarmonyJewel = 1 ; [1=ativado, 0=desativado]
MixSmeltingStoneItem = 1 ; [1=ativado, 0=desativado]
RestoreStrengthenItem = 1 ; [1=ativado, 0=desativado]
StrengthenItem = 1 ; [1=ativado, 0=desativado]
SmeltItemBySmeltingStone = 1 ; [1=ativado, 0=desativado]
PuritySuccessRate = 80 ; Taxa de porcentagem
PurityNeedZen = 0 ; Quantidade de Zen necessário
SmeltingStoneSuccesRateNormal = 20 ; Taxa de porcentagem para item normal
SmeltingStoneSuccesRateExcellent = 50 ; Taxa de porcentagem para item excelente
SmeltingNeedZen = 0 ; Quantidade de Zen necessário
StrengthenSuccessRate = 60 ; Taxa de porcentagem
SmeltingItemSuccessRateNor = 20 ; Taxa de porcentagem para item normal
SmeltingItemSuccessRateExt = 80 ; Taxa de porcentagem para item excelente
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Chaos Machine Item 380 Combination Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
System380ItemSystem = 1 ; [1=ativado, 0=desativado]
CountOfJewelOfHarmonyForMix = 1 ; Quantidade de JoH
CountOfSuhoOfHarmonyForMix = 1 ; Quantidade de JoG
NeedZenForMix = 10000000 ; Quantidade de Zen necessário
MixRateForGrade1 = 50 ; Taxa de porcentagem
MixRateForGrade2 = 60 ; Taxa de porcentagem
MixRateForGrade3 = 70 ; Taxa de porcentagem
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Kanturu Related Event Config
;------------------------------------------------------------------------------------------------------------------------------------------------------------
KanturuEvent = 1 ; [1=ativado, 0=desativado]
KanturuMayaHandItemDrop = 1 ; [1=ativado, 0=desativado]
KanturuMayaHandItemDropRate = 10000 ; Taxa de Drop de Zen [X / 10000]
KanturuMayaHandDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
KanturuMayaHandDropZen = 0 ; Quantidade de Zen que irá Dropar
KanturuNightmareItemDrop = 1 ; [1=ativado, 0=desativado]
KanturuNightmareItemDropRate = 10000 ; Taxa de Drop [X / 10000]
KanturuNightmareDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
KanturuNightmareDropZen = 0 ; Quantidade de Zen que irá Dropar
BlockKanturuMapEnter = 0 ; [1=ativado, 0=desativado]
BlockCastleSiegeMapEnter = 0 ; [1=ativado, 0=desativado]
KanturuSpecialItemDropOn = 1 ; [1=ativado, 0=desativado]
KanturuMoonStoneDropRate = 100 ; Taxa de Drop [X / 10000]
KanturuJewelOfHarmonyDropRate = 150 ; Taxa de Drop [X / 10000]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Castle Siege Added Option
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CastleOwnerGuildDestroyLimit = 1 ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Chocolate Box Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChocolateEvent = 0 ; [1=ativado, 0=desativado]
PinkChocolateBoxDropLv_Min = 12 ; Level Mínimo do Monstro do Qual irá Dropar
PinkChocolateBoxDropLv_Max = 49 ; Level Máximo do Monstro do Qual irá Dropar
PinkChocolateBoxDropRate = 5 ; Taxa de Drop [X / 10000]
PinkChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
PinkChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
RedChocolateBoxDropLv_Min = 50 ; Level Mínimo do Monstro do Qual irá Dropar
RedChocolateBoxDropLv_Max = 69 ; Level Máximo do Monstro do Qual irá Dropar
RedChocolateBoxDropRate = 4 ; Taxa de Drop [X / 10000]
RedChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
RedChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
BlueChocolateBoxDropLv_Min = 70 ; Level Mínimo do Monstro do Qual irá Dropar
BlueChocolateBoxDropLv_Max = 97 ; Level Máximo do Monstro do Qual irá Dropar
BlueChocolateBoxDropRate = 3 ; Taxa de Drop [X / 10000]
BlueChocolateBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
BlueChocolateBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Candy Box Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CandyBoxEvent = 0 ; [1=ativado, 0=desativado]
LightPurpleCandyBoxDropLv_Min = 12 ; Level Mínimo do Monstro do Qual irá Dropar
LightPurpleCandyBoxDropLv_Max = 49 ; Level Máximo do Monstro do Qual irá Dropar
LightPurpleCandyBoxDropRate = 70 ; Taxa de Drop [X / 10000]
LightPurpleCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
LightPurpleCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
VermilionCandyBoxDropLv_Min = 50 ; Level Mínimo do Monstro do Qual irá Dropar
VermilionCandyBoxDropLv_Max = 69 ; Level Máximo do Monstro do Qual irá Dropar
VermilionCandyBoxDropRate = 50 ; Taxa de Drop [X / 10000]
VermilionCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
VermilionCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
DeepBlueCandyBoxDropLv_Min = 70 ; Level Mínimo do Monstro do Qual irá Dropar
DeepBlueCandyBoxDropLv_Max = 97 ; Level Máximo do Monstro do Qual irá Dropar
DeepBlueCandyBoxDropRate = 30 ; Taxa de Drop [X / 10000]
DeepBlueCandyBoxDropZenRate = 0 ; Taxa de Drop de Zen [X / 10000]
DeepBlueCandyBoxDropZen = 0 ; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// PK Misc
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PKLevelIncreaseOff = 0 ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Halloween Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HallowinEventOn = 1 ; Ativa drop do Halloween Pumpkin
HallowinEventPumpkinOfLuckDropRate = 100 ; Taxa de Drop [X / 10000]
HallowinEventJOLBlessDropRate = 10 ; Taxa de Drop [X / 10000]
HallowinEventJOLAngerDropRate = 15 ; Taxa de Drop [X / 10000]
HallowinEventJOLScreamDropRate = 15 ; Taxa de Drop [X / 10000]
HallowinEventJOLFoodDropRate = 30 ; Taxa de Drop [X / 10000]
HallowinEventJOLDrinkDropRate = 25 ; Taxa de Drop [X / 10000]
HallowinEventJOLPolymorphRingDropRate = 5 ; Taxa de Drop [X / 10000]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season III Episode II Patching Server Related Config Below:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Main Config:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FsGateIndex = 500 ;
AddZen = 1 ;
ChnOfflineGiftEvent = 1 ;
ChnOfflineGiftEventDropRate = 20 ;
ChnPlayTimeLimitOn = 1 ;
ChnPlayTimeLimitLevel1Exp = 50 ;
ChnPlayTimeLimitLevel1ItemDrop = 50 ;
ChnPlayTimeLimitLevel2Exp = 100 ;
ChnPlayTimeLimitLevel2ItemDrop = 100 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// DevilSquare for Master Level:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DQChaosSuccessRateLevel7 = 45 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Anti-Hacks: NÃO MECHER!!!
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsKickNotAttackAreaCountLimit = 0 ;
NotAttackAreaKickCount = 0 ;
CheckSpeedHack = 0 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// New Events and NPCS:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SantaPolymorphRingDropOn = 1 ; Ativa drop do anel da SantaGirl
SantaPolymorphRingDropRate = 20 ; Taxa de Drop [X / 10000]
NewYearLuckyBagMonsterEventOn = 0 ;
CherryBlossomEventOn = 0 ;
CherryBlossomEventItemDropRate = 80 ;
CondorFlameDropRate = 20 ; Taxa de Drop [X / 10000]
ShadowPhantomMaxLevel = 220 ; Level Máximo para usar a Elf Buffer (220)
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// MasterLevel Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ML_AddExperience = 1 ;
ML_MinMonsterKillLevel = 75 ;
ML_OldScrollDropRate = 10 ;
ML_CovenantOfIllusionDropRate = 10 ;
ML_AngelKingsPaperDropRate = 10 ;
ML_BloodBoneDropRate = 10 ;
ML_EyesOfDevilSquareDropRate = 10 ;
ML_KeyOfDevilSquareDropRate = 10 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Illusion Temple Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IllusionTempleEvent = 1 ;
OldScrollDropRate = 10 ;
CovenantOfIllusionDropRate = 10 ;
UseMaxLevelIllusionTemple = 1 ;
SaveIllusionTempleRankingPoint = 1 ;
IllusionTempleRewardPercent = 20 ;
IllusionTempleMinUseSkillCnt = 3 ;
IllusionTempleRewardPercentMaster = 100 ;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season 4 Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RaklionEvent = 1
RaklionSelupanItemDrop = 1
RaklionSelupanItemDropRate = 10000
RaklionSelupanDropZenRate = 6800
RaklionSelupanDropZen = 100000
BlockRaklionMapEnter = 0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Socket System:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SocketSlotCountRate1 = 900
SocketSlotCountRate2 = 795
SocketSlotCountRate3 = 500
SocketSlotCountRate4 = 250
SocketSlotCountRate5 = 80
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 495
TwoHandWeaponSocketSlotCountRate5 = 5
ShopBuySocketItemSlotCount = 1
SeedExtractMoney = 1000000
SeedSphereCompositeMoney = 1000000
SeedSphereSetMoney = 1000000
SeedSphereRemoveMoney = 1000000
SphereDropOn = 1
SphereDropRate_Lv1 = 40
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 45
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Xmas Event:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
XMasAttackEvent = 1
XMasAttackEvent_DropRate = 5000
XMasAttackEvent_DropZen = 30000
XMasEvent_LuckNumber1st = 100
XMasEvent_LuckNumber2nd = 1000
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// PCBang System:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PCBangPointSystemOn = 0
PCBangPointSystemLevel = 1
PCBangPointRankingEvent = 0
PCBangPointFirstRuleTime = 600
PCBangPointFirstRuleTimePoint = 1
PCBangPointCommonRuleTime = 600
PCBangPointCommonRuleTimePoint = 1
PCBangMaxPoint = 1008
PCBangPointFeverStartHour = 20
PCBangPointFeverEndHour = 24
PCBangPointFeverMultipleValue = 1
PCBangResetDayOfWeek = 2
PCBangResetHour = 9
PCBangAddExperience = 1.0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Lucky Event:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
LuckyCoinEventOn = 1
LuckyCoinDropRate = 100
1 :SCF_Commont nó ở đâu trong server vậy và sửa như nào
2: Kô thấy dòng PkItemDrop
3 : Mặc định của nó đã là =0 mà vẫn bị -> PKLevelIncreaseOff = 0 ; [1=ativado, 0=desativado]Khách viếng thăm hãy cùng SQL2000 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!