[MU] Source Custom Gloves(RF) Season 6 muemu
Follow us on
Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
 
Kết quả 1 đến 1 của 1
  1. #1
    Thành Viên
    Ngày tham gia
    Dec 2014
    Bài viết
    52
    Thanks
    7
    Thanked 86 Times in 26 Posts

    Source Custom Gloves(RF) Season 6 muemu

    Source Custom Gloves(RF) Season 6


    BattleGloves.h


    Code:
    #ifndef __ITEM_H__
    #define __ITEM_H__
    
    
    #define oBattleGlove_Load            0x0050DE38
    #define oBattleGlove_Hook            0x0050DC31
    #define oBattleGlove_Texture        0x0050E043
    
    
    #define oBattleGloveProp4_Hook        0x005CD419
    #define oBattleGloveProp4_Allowed    0x005CD422
    #define oBattleGloveProp4_Return    0x005CD454
    
    
    #define oBattleGloveProp5_Hook        0x005CEFE7
    #define oBattleGloveProp5_Jump        0x005CF01C
    #define oBattleGloveProp5_Return    0x005CEFFB
    
    
    #define oBattleGloveGlow_Hook        0x005F91C2
    
    
    class cRFItem
    {
    public:
        void Load();
        // ----
        static void BattleGloveLoad();
        // ---
        static void BattleGloveAssoc();
        static void BattleGloveTexture();
        // ----
        static void BattleGloveProp4(); // Inventory Position
        static void BattleGloveProp5(); // Inventory Rotation
                                        // ----
        static void BattleGloveGlow();
        static void AddInventoryPos();
        // ----
    };
    
    
    extern cRFItem gRFItem; // 
    
    
    #endif

    BattleGloves.cpp


    Code:
    #include "Stdafx.h"
    #include "BattleGloves.h"
    //#include "TMemory.h"
    //#include "ItemAsm.h"
    //#include "Import.h"
    #include "Util.h"
    #include "Defines.h"
    #include "Item.h"
    
    
    #include "CustomWeapons.h"
    #include "CustomGloves.h"
    
    
    cRFItem gRFItem;
    
    
    void __declspec ( naked ) cRFItem::BattleGloveLoad() {
        static DWORD BattleGloveModel   = 0x00614D10;
        static DWORD BattleGloveReturn  = 0x0050DE83;
        // ----
        static PCHAR DragonRoarModel    = "Sword45";
        static PCHAR DragonRoarLeft     = "Sword45L";
        static PCHAR DragonRoarRight    = "Sword45R";
        // ----
        LoadItemModel(GET_ITEM_MODEL ( 0, 41 ),"Custom\\Item\\RFGloves\\","Sword41",-1);
        LoadItemModel(0x610,"Custom\\Item\\RFGloves\\","Sword41L",-1);
        LoadItemModel(0x611,"Custom\\Item\\RFGloves\\","Sword41R",-1);
        _asm {
            PUSH -1
            PUSH 0x00D28B88
            PUSH 0x00D28B90
            PUSH 0x4B6
            CALL BattleGloveModel
            ADD ESP, 0x10
            PUSH -1
            PUSH 0x00D28B9C
            PUSH 0x00D28BA8
            PUSH 0x268
            CALL BattleGloveModel
            ADD ESP, 0x10
            PUSH -1
            PUSH 0x00D28BB4
            PUSH 0x00D28BC0
            PUSH 0x269
            CALL BattleGloveModel
            ADD ESP, 0x10
            // ----
            JMP BattleGloveReturn
        }
    
    
        
        
    }
    
    
    #define sub_50D810_Addr        ((int(__thiscall*)(int a1, int a2, int a3, int a4)) 0x50D810)
    #define sub_512D50_Addr        ((void*(__thiscall*)(void* a1)) 0x512D50)
    #define sub_513C60_Addr        ((char*(__thiscall*)(char *This, void *a2, int a3)) 0x513C60)
    #define sub_5135F0_Addr        ((char*(__thiscall*)(DWORD *This, int a2, int a3)) 0x5135F0)
    #define sub_512D60_Addr        ((void(*)()) 0x512D60)
    
    
    
    
    void GlovesAssoc(char *This)
    {
        sub_50D810_Addr((int)(This + 92), 1203, 610, 611);
        void* v2 = sub_512D50_Addr(This + 92);
        char* v3 = sub_513C60_Addr(This, v2, (int)(This + 92));
        sub_5135F0_Addr((DWORD *)This + 15, (int)This, (int)v3);
        sub_512D60_Addr();
        // ----
        sub_50D810_Addr((int)(This + 92), 1204, 612, 613);
        v2 = sub_512D50_Addr(This + 92);
        v3 = sub_513C60_Addr(This, v2, (int)(This + 92));
        sub_5135F0_Addr((DWORD *)This + 15, (int)This, (int)v3);
        sub_512D60_Addr();
        // ----
        sub_50D810_Addr((int)(This + 92), 1205, 614, 615);
        v2 = sub_512D50_Addr(This + 92);
        v3 = sub_513C60_Addr(This, v2, (int)(This + 92));
        sub_5135F0_Addr((DWORD *)This + 15, (int)This, (int)v3);
        sub_512D60_Addr();
        // ----
        sub_50D810_Addr((int)(This + 92), 1206, 616, 617);
        v2 = sub_512D50_Addr(This + 92);
        v3 = sub_513C60_Addr(This, v2, (int)(This + 92));
        sub_5135F0_Addr((DWORD *)This + 15, (int)This, (int)v3);
        sub_512D60_Addr();
        // ----
        sub_50D810_Addr((int)(This + 92), 1211, 610, 611);
        v2 = sub_512D50_Addr(This + 92);
        v3 = sub_513C60_Addr(This, v2, (int)(This + 92));
        sub_5135F0_Addr((DWORD *)This + 15, (int)This, (int)v3);
        sub_512D60_Addr();
        // ----
        gCustomGloves.AssocGloves(This);
    }
    
    
    void __declspec ( naked ) cRFItem::BattleGloveAssoc() {
        static DWORD BattleGloveCall1   = 0x0050D810;
        static DWORD BattleGloveCall2   = 0x00512D50;
        static DWORD BattleGloveCall3   = 0x00513C60;
        static DWORD BattleGloveCall4   = 0x005135F0;
        static DWORD BattleGloveCall5   = 0x00512D60;
        // ----
        static DWORD BattleGloveJump    = 0x0050DCB0;
        // ----
        _asm {
            PUSH 0x269                                        //; /Arg3 = 269
            PUSH 0x268                                        //; |Arg2 = 268
            PUSH 0x4B6                                        //; |Arg1 = 4B6
            MOV ECX, DWORD PTR SS:[EBP-0x9C]                  //; |
            ADD ECX, 0x5C                                     //; |
            CALL BattleGloveCall1                             //; \Main.0050D810
            MOV EAX, DWORD PTR SS:[EBP-0x9C]
            ADD EAX, 0x5C
            PUSH EAX                                          //; /Arg2 => ARG.ECX+5C
            MOV ECX, DWORD PTR SS:[EBP-0x9C]                  //; |
            ADD ECX, 0x5C                                     //; |
            CALL BattleGloveCall2                             //; |
            PUSH EAX                                          //; |Arg1
            LEA ECX, [EBP-0x70]                               //; |
            CALL BattleGloveCall3                             //; \Main.00513C60
            MOV DWORD PTR SS:[EBP-0xB8], EAX
            MOV ECX, DWORD PTR SS:[EBP-0xB8]
            MOV DWORD PTR SS:[EBP-0xBC], ECX
            MOV DWORD PTR SS:[EBP-0x4], 3   // -> Battle Glove Number
            MOV EDX, DWORD PTR SS:[EBP-0xBC]
            PUSH EDX                                          //; /Arg2 => [LOCAL.46]
            LEA EAX, [EBP-0x7C]                               //; |
            PUSH EAX                                          //; |Arg1 => OFFSET LOCAL.31
            MOV ECX, DWORD PTR SS:[EBP-0x9C]                  //; |
            ADD ECX, 0x3C                                     //; |
            CALL BattleGloveCall4                             //; \Main.005135F0
            MOV DWORD PTR SS:[EBP-0x4], -1
            LEA ECX, [EBP-0x70]
            CALL BattleGloveCall5                             //; [Main.00512D60
            // ----
            PUSH 0x611                                        //; /Arg3 = 611 -> Right
            PUSH 0x610                                        //; |Arg2 = 610 -> Left
            PUSH 0x4BC                                        //; |Arg1 = 4BF -> ITEM2(0,41)
            MOV ECX, DWORD PTR SS:[EBP-0x9C]                  //; |
            ADD ECX, 0x5C                                     //; |
            CALL BattleGloveCall1                             //; \Main.0050D810
            MOV EAX, DWORD PTR SS:[EBP-0x9C]
            ADD EAX, 0x5C
            PUSH EAX
            MOV ECX, DWORD PTR SS:[EBP-0x9C]
            ADD ECX, 0x5C
            CALL BattleGloveCall2
            PUSH EAX
            LEA ECX, [EBP-0x70]
            CALL BattleGloveCall3
            MOV DWORD PTR SS:[EBP-0xB8], EAX
            MOV ECX, DWORD PTR SS:[EBP-0xB8]
            MOV DWORD PTR SS:[EBP-0xBC], ECX
            MOV DWORD PTR SS:[EBP-0x4], 5   // -> Battle Glove Number
            MOV EDX, DWORD PTR SS:[EBP-0xBC]
            PUSH EDX
            LEA EAX, [EBP-0x7C]
            PUSH EAX
            MOV ECX, DWORD PTR SS:[EBP-0x9C]
            ADD ECX, 0x3C
            CALL BattleGloveCall4
            MOV DWORD PTR SS:[EBP-0x4], -1
            LEA ECX, [EBP-0x70]
            CALL BattleGloveCall5
            // ----
            JMP BattleGloveJump
        }
    }
    
    
    void __declspec ( naked ) cRFItem::BattleGloveTexture() {
        static DWORD BattleGloveTexCall = 0x00614710;
        static DWORD BattleGloveTexJump = 0x0050E09D;
        // ----
        LoadItemTexture(GET_ITEM_MODEL ( 0, 41 ),"Custom\\Item\\RFGloves\\","Sword41",-1);
        LoadItemTexture(0x610,"Custom\\Item\\RFGloves\\","Sword41L",-1);
        LoadItemTexture(0x611,"Custom\\Item\\RFGloves\\","Sword41R",-1);
        _asm {
            PUSH 1
            PUSH GL_NEAREST
            PUSH GL_REPEAT
            PUSH 0x00D28CC8
            PUSH 0x4B6
            CALL BattleGloveTexCall
            ADD ESP, 0x14
            PUSH 1
            PUSH GL_NEAREST
            PUSH GL_REPEAT
            PUSH 0x00D28CD0
            PUSH 0x268
            CALL BattleGloveTexCall
            ADD ESP, 0x14
            PUSH 1
            PUSH GL_NEAREST
            PUSH GL_REPEAT
            PUSH 0x00D28CD8
            PUSH 0x269
            CALL BattleGloveTexCall
            ADD ESP, 0x14
            // ----
            JMP BattleGloveTexJump
        }
    }
    
    
    void __declspec ( naked ) cRFItem::BattleGloveProp4() {
        static DWORD BattleGloveProp4_Return    = 0x005CD454;
        static DWORD BattleGloveProp4_Jump      = 0x005CD491;
        // ----
        _asm {
            CMP DWORD PTR SS:[EBP+0x8], GET_ITEM_MODEL ( 0, 41 )
            JNZ BattleGloveProp4_Label1
            FLD DWORD PTR SS:[EBP-0x4C]
            FSUB QWORD PTR DS:[0x0D27CA8]                     //FLOAT 0.004999999888241291
            FSTP DWORD PTR SS:[EBP-0x4C]
            FLD DWORD PTR SS:[EBP-0x48]
            FADD QWORD PTR DS:[0x0D254B8]                     //FLOAT 0.01499999966472387
            FSTP DWORD PTR SS:[EBP-0x48]
            FLDZ
            FSTP DWORD PTR DS:[0x82C6320]                     //FLOAT 0.0
            FLDZ
            FSTP DWORD PTR DS:[0x82C6324]                     //FLOAT 0.0
            FLDZ
            FSTP DWORD PTR DS:[0x82C6328]                     //FLOAT 0.0
            JMP BattleGloveProp4_Jump
            // ----
            BattleGloveProp4_Label1:
            // ----
            CMP DWORD PTR SS : [EBP + 0x8], GET_ITEM_MODEL ( 0, 41 )
            JNZ BattleGloveProp4_LabelReturn
            FLD DWORD PTR SS: [EBP - 0x4C]
            FSUB QWORD PTR DS: [0x0D27CA8]                    //FLOAT 0.004999999888241291
            FSTP DWORD PTR SS: [EBP - 0x4C]
            FLD DWORD PTR SS: [EBP - 0x48]
            FADD QWORD PTR DS: [0x0D254B8]                    //FLOAT 0.01499999966472387
            FSTP DWORD PTR SS: [EBP - 0x48]
            FLDZ
            FSTP DWORD PTR DS: [0x82C6320]                    //FLOAT 0.0
            FLDZ
            FSTP DWORD PTR DS: [0x82C6324]                    //FLOAT 0.0
            FLDZ
            FSTP DWORD PTR DS: [0x82C6328]                    //FLOAT 0.0
            JMP BattleGloveProp4_Jump
            // ----
            BattleGloveProp4_LabelReturn:
            // ----
            JMP BattleGloveProp4_Return
        }
    }
    
    
    DWORD IsGlovesItem = 0;
    DWORD GlovesPosition = 0x005CD422; // 1.04D ENG
    DWORD NextGlovesPosition = 0x005CD454; // 1.04D ENG
    
    
    void __declspec(naked) cGlovesAddInventoryPos()
    {
        _asm
        {
    
    
            mov ecx, dword ptr ss : [ebp + 0x8]
                mov dword ptr ss : [ebp + 0x8], ecx
                mov IsGlovesItem, ecx
        }
        // ---
        //console.Log("","FUCK [%x]",IsGlovesItem);
        if (IsGlovesItem == 0x04B6)
        {
            _asm{jmp GlovesPosition}
        }
        else if (IsGlovesItem >= GET_ITEM_MODEL(0, 41) && IsGlovesItem <= GET_ITEM_MODEL(0, 50))
        {
            _asm{jmp GlovesPosition}
        }
        else
        {
            _asm{jmp NextGlovesPosition}
        }
    }
    
    
    void __declspec ( naked ) cRFItem::BattleGloveProp5() { // Масштаб
        static DWORD BattleGloveProp5_Return    = 0x005CEFFB;
        static DWORD BattleGloveProp5_Jump      = 0x005CF01C;
        // ----
        static float a1 = 0.00480000;
        //a1 = GetPrivateProfileFloat("Custom", "a1", 0, "./Settings.ini");
        _asm {
            CMP DWORD PTR SS:[EBP+0x8], GET_ITEM_MODEL ( 0, 35 )
            JNZ NextBattleGlove1
            FLD DWORD PTR DS: [0x0D2C618]                       //FLOAT 0.003000000
            FSTP DWORD PTR SS: [EBP - 0x2C]
            JMP BattleGloveProp5_Jump
            // ----
            NextBattleGlove1:
            // ----
            CMP DWORD PTR SS: [EBP + 0x8], GET_ITEM_MODEL ( 0, 41 )
            JNZ ReturnBattleGlove_Load
            FLD DWORD PTR DS:[a1]                       //FLOAT 0.003800000
            FSTP DWORD PTR SS: [EBP - 0x2C]
            JMP BattleGloveProp5_Jump
            // ----
            ReturnBattleGlove_Load:
            // ----
            JMP BattleGloveProp5_Return
        }
    }
    
    
    static BOOL bBattleGlovesGlow_Switcher;
    
    
    void __declspec ( naked ) cRFItem::BattleGloveGlow() {
        static DWORD dwBattleGlovesGlow_Pointer;
        static DWORD dwBattleGlovesGlow_Buffer;
        static DWORD dwBattleGlovesNewGlow_Buffer;
        static DWORD dwBattleGlovesGlow_Jump = 0x005F94E8;
        // ----
        bBattleGlovesGlow_Switcher = FALSE;
        // ----
        _asm {
            MOV dwBattleGlovesGlow_Pointer, EAX
        }
    
    
        // ----
        if ( dwBattleGlovesGlow_Pointer == GET_ITEM_MODEL ( 0, 35 ) ) {
            bBattleGlovesGlow_Switcher = TRUE;
        }
        else if ( gCustomGloves.CheckGloves(dwBattleGlovesGlow_Pointer-ITEM_BASE_MODEL)/*dwBattleGlovesGlow_Pointer == GET_ITEM_MODEL ( 0, 41 )*/ ) {
            bBattleGlovesGlow_Switcher = FALSE;
            // ----
            _asm {
                MOV DWORD PTR SS:[EBP-0x4], 0x2C
                JMP dwBattleGlovesGlow_Jump
            }
        }
    
    
        // ----
        if ( bBattleGlovesGlow_Switcher == TRUE ) {
            _asm {
                MOV dwBattleGlovesGlow_Buffer, 0x005F91C9
                JMP dwBattleGlovesGlow_Buffer
            }
        }
        else {
            _asm {
                MOV dwBattleGlovesGlow_Buffer, 0x005F91D5
                JMP dwBattleGlovesGlow_Buffer
            }
        }
    }
    
    
    __declspec(naked) void cRFItem::AddInventoryPos() // OK
    {
        static DWORD IsRFItem = 0;
        static DWORD RFPosition = 0x005CD084; // 1.04D ENG
        static DWORD NextRFPosition = 0x005CD086; // 1.04D ENG
        //
        _asm {
            mov ecx, dword ptr ss : [ebp + 0x8]
            mov dword ptr ss : [ebp + 0x8], ecx
            mov IsRFItem, ecx
        }
    
    
        // ---
        if ( IsRFItem == 0x04B3 ) {
            _asm {jmp RFPosition}
        }
        else if ( IsRFItem == GET_ITEM_MODEL ( 0, 41 ) ) {
            _asm {jmp RFPosition}
        }
        else {
            _asm {jmp NextRFPosition}
        }
    }
    
    
    void cRFItem::Load() {
        int LoadGloves = GetPrivateProfileInt("Other","CheckRFGloves",0,".\\Data\\Custom\\Settings.ini");
    
    
        if (LoadGloves != 1)
        {
            return;
        }
    
    
        //SetRange (oBattleGlove_Load, 75, ASM::NOP );
        //SetOp(oBattleGlove_Load, &this->BattleGloveLoad, ASM::JMP);
        // ----
    
    
    
    
       // SetRange (oBattleGlove_Hook, 127, ASM::NOP );
        //SetOp(oBattleGlove_Hook, &this->BattleGloveAssoc, ASM::JMP);
        SetCompleteHook(0xE8,0x50D840+0xC5,&GlovesAssoc);
    
    
     //   // ----
       // SetRange (oBattleGlove_Texture, 90, ASM::NOP );
        //SetOp(oBattleGlove_Texture, &this->BattleGloveTexture, ASM::JMP);
     //   // ----
        //SetRange (oBattleGloveProp4_Hook, 59, ASM::NOP );
        //SetOp(oBattleGloveProp4_Hook, &this->BattleGloveProp4, ASM::JMP);// -> Inventory Position
        //SetRange(oBattleGloveProp4_Hook, 6, ASM::NOP);
        //SetJmp((LPVOID)iBowAddInventoryPos, cBowAddInventoryPos);
        //SetOp(oBattleGloveProp4_Hook, &cGlovesAddInventoryPos, ASM::JMP);
     //   // ----
       // SetRange (oBattleGloveProp5_Hook, 20, ASM::NOP );
        //SetOp(oBattleGloveProp5_Hook, &this->BattleGloveProp5, ASM::JMP); // -> Inventory Rotation
     //   // ----
        SetRange (oBattleGloveGlow_Hook, 7, ASM::NOP );
        SetOp(oBattleGloveGlow_Hook, &this->BattleGloveGlow, ASM::JMP);
    
    
        /*SetDword(0x005765B4+1,0x4BC);
        SetDword(0x00576B69+2,0x4BC);
        SetDword(0x00578A46+1,0x4BC);
        SetDword(0x005CD419+3,0x4BC);
        SetDword(0x005CEFE7+3,0x4BC);
        SetDword(0x005F91C2+1,0x4BC);
        SetDword(0x00607503+1,0x4BC);
        SetDword(0x00608D4C+3,0x4BC);
        SetDword(0x006095ED+3,0x4BC);
        SetDword(0x006105D6+1,0x4BC);*/
    
    
        //SetRange (0x005CD07D, 7, ASM::NOP );
        //SetOp(0x005CD07D, &this->AddInventoryPos, ASM::JMP);
    }

    CustomGloves.h


    Code:
    #pragma once
    
    
    #define MAX_CUSTOM_GLOVES    100
    
    
    struct CUSTOM_RF_GLOVES
    {
        int Index;
        int ItemIndex;
        char ModelName[32];
        int TextureLeftIndex;
        char TextureLeftName[32];
        int TextureRightIndex;
        char TextureRightName[32];
    };
    
    
    class cCustomGloves
    {
    public:
        cCustomGloves();
        virtual ~cCustomGloves();
        void Init();
        void Load(CUSTOM_RF_GLOVES* info);
        void SetInfo(CUSTOM_RF_GLOVES info);
        CUSTOM_RF_GLOVES* GetInfoByID(int index);
        void AssocGloves(char* This);
        bool CheckGloves(int ItemID);
    public:
        CUSTOM_RF_GLOVES m_CustomGlovesInfo[MAX_CUSTOM_GLOVES];
    }; extern cCustomGloves gCustomGloves;

    CustomGloves.cpp


    Code:
    #include "stdafx.h"
    #include "CustomGloves.h"
    #include "NEWConsole.h"
    #include "Item.h"
    
    
    cCustomGloves gCustomGloves;
    
    
    cCustomGloves::cCustomGloves() // OK
    {
        this->Init();
    }
    
    
    cCustomGloves::~cCustomGloves() // OK
    {
    
    
    }
    
    
    void cCustomGloves::Init() // OK
    {
        for(int n=0;n < MAX_CUSTOM_GLOVES;n++)
        {
            this->m_CustomGlovesInfo[n].Index = -1;
        }
    }
    
    
    void cCustomGloves::Load(CUSTOM_RF_GLOVES* info) // OK
    {
        for(int n=0;n < MAX_CUSTOM_GLOVES;n++)
        {
            this->SetInfo(info[n]);
        }
    }
    
    
    void cCustomGloves::SetInfo(CUSTOM_RF_GLOVES info) // OK
    {
        if(info.Index < 0 || info.Index >= MAX_CUSTOM_GLOVES)
        {
            return;
        }
    
    
        this->m_CustomGlovesInfo[info.Index] = info;
    }
    
    
    CUSTOM_RF_GLOVES* cCustomGloves::GetInfoByID(int index)
    {
        for (int i=0;i<MAX_CUSTOM_GLOVES; i++)
        {
            if (this->m_CustomGlovesInfo[i].Index == -1)
            {
                continue;
            }
    
    
            if (i == index)
            {
                return &this->m_CustomGlovesInfo[i];
            }
        }
    
    
        return 0;
    }
    
    
    #define sub_50D810_Addr        ((int(__thiscall*)(int a1, int a2, int a3, int a4)) 0x50D810)
    #define sub_512D50_Addr        ((void*(__thiscall*)(void* a1)) 0x512D50)
    #define sub_513C60_Addr        ((char*(__thiscall*)(char *This, void *a2, int a3)) 0x513C60)
    #define sub_5135F0_Addr        ((char*(__thiscall*)(DWORD *This, int a2, int a3)) 0x5135F0)
    #define sub_512D60_Addr        ((void(*)()) 0x512D60)
    
    
    void cCustomGloves::AssocGloves(char* This)
    {
        for (int i=0;i<MAX_CUSTOM_GLOVES; i++)
        {
            if (this->m_CustomGlovesInfo[i].Index == -1)
            {
                continue;
            }
    
    
            //LoadItemModel(0x4BC,"Custom\\Item\\RFGloves\\","Sword41",-1);
            //LoadItemModel(0x610,"Custom\\Item\\RFGloves\\","Sword41L",-1);
            //LoadItemModel(0x611,"Custom\\Item\\RFGloves\\","Sword41R",-1);
    
    
            //LoadItemModel(this->m_CustomGlovesInfo[i].ItemIndex+ITEM_BASE_MODEL,"Custom\\Item\\RFGloves\\",this->m_CustomGlovesInfo[i].ModelName,-1);
            //LoadItemModel(this->m_CustomGlovesInfo[i].TextureLeftIndex,"Custom\\Item\\RFGloves\\",this->m_CustomGlovesInfo[i].TextureLeftName,-1);
            //LoadItemModel(this->m_CustomGlovesInfo[i].TextureRightIndex,"Custom\\Item\\RFGloves\\",this->m_CustomGlovesInfo[i].TextureRightName,-1);
    
    
            //LoadItemTexture(this->m_CustomGlovesInfo[i].ItemIndex+ITEM_BASE_MODEL,"Custom\\Item\\RFGloves\\",this->m_CustomGlovesInfo[i].ModelName,-1);
            //LoadItemTexture(this->m_CustomGlovesInfo[i].TextureLeftIndex,"Custom\\Item\\RFGloves\\",this->m_CustomGlovesInfo[i].TextureLeftName,-1);
            //LoadItemTexture(this->m_CustomGlovesInfo[i].TextureRightIndex,"Custom\\Item\\RFGloves\\",this->m_CustomGlovesInfo[i].TextureRightName,-1);
    
    
            sub_50D810_Addr((int)(This + 92), this->m_CustomGlovesInfo[i].ItemIndex+ITEM_BASE_MODEL, this->m_CustomGlovesInfo[i].TextureLeftIndex, this->m_CustomGlovesInfo[i].TextureRightIndex);
            void* v2 = sub_512D50_Addr(This + 92);
            char* v3 = sub_513C60_Addr(This, v2, (int)(This + 92));
            sub_5135F0_Addr((DWORD *)This + 15, (int)This, (int)v3);
            sub_512D60_Addr();
        }
    }
    
    
    
    
    bool cCustomGloves::CheckGloves(int ItemID)
    {
        for (int i=0;i<MAX_CUSTOM_GLOVES; i++)
        {
            if (this->m_CustomGlovesInfo[i].Index == -1)
            {
                continue;
            }
    
    
            if (ItemID == this->m_CustomGlovesInfo[i].ItemIndex)
            {
                return true;
            }
        }
        return false;
    }





    Link Download: [Only registered and activated users can see links. ]
    Khách viếng thăm hãy cùng muonlinegr2 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. The Following 3 Users Say Thank You to muonlinegr2 For This Useful Post:

    anhtuanapt (11-11-18), huntersun (11-11-18), thanhluan_lndh (14-11-18)

 

 

Các Chủ đề tương tự

  1. [MU] Share muemu ss6.3 custom+postitem
    Bởi tunsmile trong diễn đàn Releases
    Trả lời: 80
    Bài viết cuối: 23-04-18, 06:56 PM
  2. [MU] [Releases] Full Source [MUEMU] + Source code Leo Ferrarezi files and web
    Bởi lequangvu trong diễn đàn Releases
    Trả lời: 57
    Bài viết cuối: 03-03-18, 10:25 AM
  3. [MU] leech muemu full custom 69
    Bởi 161012 trong diễn đàn Releases
    Trả lời: 6
    Bài viết cuối: 26-01-18, 10:12 AM
  4. Creativemarket Bike & Gym Gloves Mock-up 440456
    Bởi arorrpor trong diễn đàn Thư Viện Software
    Trả lời: 0
    Bài viết cuối: 20-01-16, 01:06 PM
  5. [MU] Custom Wing + Custom Jewel Sever 11.70.28
    Bởi vietpro8x trong diễn đàn Releases
    Trả lời: 14
    Bài viết cuối: 13-08-13, 10:24 AM

Quyền viết bài

  • Bạn Không thể gửi Chủ đề mới
  • Bạn Không thể Gửi trả lời
  • Bạn Không thể Gửi file đính kèm
  • Bạn Không thể Sửa bài viết của mình
  •  
Múi giờ GMT +7. Bây giờ là 02:12 AM.
vBulletin®, Copyright ©2000-2011, Jelsoft Enterprises Ltd.
CLBGamesVN không chịu trách nhiệm về Luật Bản Quyền của các tài liệu, bài viết v.v...được đăng tải trên diễn đàn này.
Diễn đàn phát triển dưới sự đóng góp của tất cả thành viên. BQT chỉ là những người thành lập ra sân chơi, quản lý và duy trì về mặt kỹ thuật, nội dung khi hợp lệ.