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19-08-12, 09:41 PM
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//Mastering not applies to the MAX settings
//All mastering increases will be added to MAX Limits
[Common]
SCFEnableSkillAutoLearn=0
SCFDisableLevelReqForSkillsUsage=1
[Fix]
SCFFixDKTwisting=1
SCFResetComboBelow220Level=0
[FernirPlasmaAttack]
//Dmg = Str/StrDiv + Agi/AgiDiv + Vit/VitDiv + Ene/EneDiv [+ Cmd/CmdDiv]
SCFFernirDKStrDiv = 3
SCFFernirMGStrDiv = 3
SCFFernirRFStrDiv = 3
SCFFernirDWStrDiv = 5
SCFFernirSUStrDiv = 5
SCFFernirDLStrDiv = 5
SCFFernirElfStrDiv= 5
SCFFernirDKAgiDiv = 5
SCFFernirMGAgiDiv = 5
SCFFernirRFAgiDiv = 5
SCFFernirDWAgiDiv = 5
SCFFernirSUAgiDiv = 5
SCFFernirDLAgiDiv = 5
SCFFernirElfAgiDiv= 3
SCFFernirDKVitDiv = 5
SCFFernirMGVitDiv = 5
SCFFernirRFVitDiv = 5
SCFFernirDWVitDiv = 7
SCFFernirSUVitDiv = 7
SCFFernirDLVitDiv = 7
SCFFernirElfVitDiv= 7
SCFFernirDKEneDiv = 7
SCFFernirMGEneDiv = 7
SCFFernirRFEneDiv = 7
SCFFernirDWEneDiv = 3
SCFFernirSUEneDiv = 3
SCFFernirDLEneDiv = 3
SCFFernirElfEneDiv= 5
SCFFernirDLCmdDiv = 3
//DmgMult = (Add + ((Lvl - Base)/ BaseDiv)) / TDiv
SCFFernirLvlBase = 300
SCFFernirLvlBaseDiv = 5
SCFFernirDmgAdd = 200
SCFFernirDmgTDiv = 100
//===============================================
[DarkWizard]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDWOtherSkillBase = 200
SCFDWOtherSkillEneDiv = 10
SCFDWOtherSkillMultDiv = 100
SCFDWOtherSkillMultMax = 10.0
//Percent = BASE + Agi/AgiDiv + Ene/EneDiv
SCFDwSoulBarrierDefBase = 10
SCFDwSoulBarrierAgilityDiv = 100
SCFDwSoulBarrierEnergyDiv = 300
SCFDwSoulBarrierMaxDeffencePercent = 50
//Seconds = BASE + Master + Ene/Divider
SCFDwSoulBarrierTimeMaxMin = 10
SCFDwSoulBarrierTimeSecBase = 60
SCFDwSoulBarrierTimeDivider = 80
//DMG = MagicDamage * Mult
SCFMagicCircleMult=0.20
//Seconds = MinDur + Ene/DurDiv
SCFMagicCircleMinDur=60
SCFMagicCircleDurDiv=40
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFNovaBase = 200
SCFNovaEneDiv = 10
SCFNovaMultDiv = 100
SCFNovaMultMin = 1.0
SCFNovaMultMax = 3.0
//===============================================
[DarkKnight]
SCFDKComboDivisor = 2
//MULT = BASE + Vit/VitDiv + Ene/EneDivider
SCFDkAddLifeSkillBase=12
SCFDkAddLifeSkillVitDivider=100
SCFDkAddLifeSkillEneDivider=20
//ADDLIFE = LIFE * (MULT or MaxMult)/GralDiv
SCFDkMaxMultiplierHP=90
SCFDkAddLifeSkillGralDivider=100
//Seconds = Duration + Ene/TimeDiv
SCFDkAddLifeSkillDuration=60
SCFDkAddLifeSkillTimeDivider=50
SCFDkAddLifeSkillMaxDuration=180
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKOtherSkillBase = 200
SCFDKOtherSkillEneDiv = 10
SCFDKOtherSkillMultDiv = 100
SCFDKOtherSkillMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKTwistingSlashBase = 200
SCFDKTwistingSlashEneDiv = 10
SCFDKTwistingSlashMultDiv = 100
SCFDKTwistingSlashMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFCrescentSlashBase = 200
SCFCrescentSlashEneDiv = 10
SCFCrescentSlashMultDiv = 100
SCFCrescentSlashMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKExplotionBase = 200
SCFDKExplotionEneDiv = 10
SCFDKExplotionMultDiv = 100
SCFDKExplotionMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDeathStabBase = 200
SCFDeathStabEneDiv = 10
SCFDeathStabMultDiv = 100
SCFDeathStabMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFBlowOfFuryBase = 200
SCFBlowOfFuryEneDiv = 10
SCFBlowOfFuryMultDiv = 100
SCFBlowOfFuryMultMax = 10.0
//===============================================
[Elf]
//Elf Orbs
SCFElfSummonMob1=26
SCFElfSummonMob2=32
SCFElfSummonMob3=21
SCFElfSummonMob4=20
SCFElfSummonMob5=10
SCFElfSummonMob6=150
SCFElfSummonMob7=151
//DmgR = Lvl * Mult + Ene/Div
SCFElfBuffReduceDmgLvlMult=5
SCFElfBuffReduceDmgDiv=15
//Life = Lvl * Mult + Ene/Div
SCFElfBuffHealingLvlMult=5
SCFElfBuffHealingDiv=5
//Def = Lvl * Mult + Ene/Div
SCFElfBuffDefenseLvlMult=2
SCFElfBuffDefenseDiv=8
//(ONLY ON ELF TARGETS) Def = Def + Def/AddPlus
SCFElfBuffDefenseAddPlus=0.10
//Seconds = Time + Ene/EneDiv
SCFElfBuffDefenseTime=30
SCFElfBuffDefenseTimeEneDiv=100
SCFElfBuffDefenseTimeMaxDuration=300
//Att = Lvl * Mult + Ene/Div
SCFElfBuffAttackLvlMult=3
SCFElfBuffAttackDiv=7
//(ONLY ON ELF TARGETS) Att = Att + Att/AddPlus
SCFElfBuffAttackAddPlus=0.10
//Seconds = Time + Ene/EneDiv
SCFElfBuffAttackTime=30
SCFElfBuffAttackTimeEneDiv=100
SCFElfBuffAttackTimeMaxDuration=300
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFElfOtherSkillBase = 200
SCFElfOtherSkillEneDiv = 10
SCFElfOtherSkillMultDiv = 100
SCFElfOtherSkillMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFStarFallBase = 200
SCFStarFallEneDiv = 10
SCFStarFallMultDiv = 100
SCFStarFallMultMin = 2.0
SCFStarFallMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFIceArrowBase = 200
SCFIceArrowEneDiv = 10
SCFIceArrowMultDiv = 100
SCFIceArrowMultMin = 2.0
SCFIceArrowMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFPenetrationBase = 200
SCFPenetrationEneDiv = 10
SCFPenetrationMultDiv = 100
SCFPenetrationMultMin = 2.0
SCFPenetrationMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFiveShotBase = 200
SCFFiveShotEneDiv = 10
SCFFiveShotMultDiv = 100
SCFFiveShotMultMin = 2.0
SCFFiveShotMultMax = 4.0
//===============================================
[Summoner]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSUOtherSkillBase = 200
SCFSUOtherSkillEneDiv = 10
SCFSUOtherSkillMultDiv = 100
SCFSUOtherSkillMultMax = 4.0
//
SCFReduceDmgDiv=150
SCFReduceDmgMult=0.5
SCFReduceDmgTimeDiv1=10
SCFReduceDmgTimeBase=60
//
SCFReduceDefenseDiv1=200
SCFReduceDefenseDiv2=34
SCFReduceDefenseTimeDiv=10
SCFReduceDefenseTimeBase=60
//
SCFSleepTimeDiv1=100
//
SCFReflectDiv1=300
SCFReflectTimeDiv1=10
SCFReflectTimeBase=60
//
SCFNightMaxMonsterLevel=100
SCFNightDiv1=100
SCFNightTimeBase=30
//BookDmg = MagicDamage * MagicLvl/Div
SCFSahamutBuffDiv=20.0
SCFSahamutDistance = 3
SCFSahamutHitCount1 = 10
SCFSahamutHitCount2 = 5
SCFSahamutSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFSahamutAddMagicDmgBase = 50
//BookDmg = MagicDamage * MagicLvl/Div
SCFNailBuffDiv=40.0
SCFNailDistance = 2
SCFNailHitCount1 = 5
SCFNailHitCount2 = 2
SCFNailSeconds = 5
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFNailAddMagicDmgBase = 25
//BookDmg = MagicDamage * MagicLvl/Div
SCFGhostPhantomBuffDiv=60.0
SCFGhostPhantomDistance = 7
SCFGhostPhantomHitCount1 = 20
SCFGhostPhantomHitCount2 = 10
SCFGhostPhantomSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFGhostPhantomAddMagicDmgBase = 75
//Def = BASE + Ene/DefDiv
SCFBerserkerDefBase=56
SCFBerserkerDefDiv=55.0
//Att = Ene * AttackMult
SCFBerserkerAttackMult=0.00040
SCFBerserkerAttackMax=2.5
//Seconds = BASE + Ene/Div
SCFBerserkerTimeDiv1=65
SCFBerserkerTimeBase=60
//===============================================
[MagicGladiator]
//Percent = BASE + Agi/AgiDiv + Ene/EneDiv
SCFMGSoulBarrierDefBase = 10
SCFMGSoulBarrierAgilityDiv = 100
SCFMGSoulBarrierEnergyDiv = 300
SCFMGSoulBarrierMaxDeffencePercent = 50
//Seconds = BASE + Master + Ene/Divider
SCFMGSoulBarrierTimeMaxMin = 10
SCFMGSoulBarrierTimeSecBase = 60
SCFMGSoulBarrierTimeDivider = 80
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFMGOtherSkillBase = 200
SCFMGOtherSkillEneDiv = 10
SCFMGOtherSkillMultDiv = 100
SCFMGOtherSkillMultMin = 2.0
SCFMGOtherSkillMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFMGTwistingSlashBase = 200
SCFMGTwistingSlashEneDiv = 10
SCFMGTwistingSlashMultDiv = 100
SCFMGTwistingSlashMultMin = 2.0
SCFMGTwistingSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSpiralSlashBase = 200
SCFSpiralSlashEneDiv = 10
SCFSpiralSlashMultDiv = 100
SCFSpiralSlashMultMin = 2.0
SCFSpiralSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireSlashBase = 200
SCFFireSlashEneDiv = 10
SCFFireSlashMultDiv = 100
SCFFireSlashMultMin = 2.0
SCFFireSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFPowerSlashBase = 200
SCFPowerSlashEneDiv = 10
SCFPowerSlashMultDiv = 100
SCFPowerSlashMultMin = 2.0
SCFPowerSlashMultMax = 3.0
//===============================================
[DarkLord]
//Not used for Electric Spark & Dark Horse Attack
//Skill Add DMG = SkillDMG + Str/StrDiv + Ene/EneDiv
SCFDLAddSkillDmgStrDiv = 25
SCFDLAddSkillDmgEneDiv = 50
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDLOtherSkillBase = 200
SCFDLOtherSkillEneDiv = 10
SCFDLOtherSkillMultDiv = 100
SCFDLOtherSkillMultMin = 2.0
SCFDLOtherSkillMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFIsSkillFireBurstStrBased=1
SCFFireBurstBase = 200
SCFFireBurstEneDiv = 20
SCFFireBurstMultDiv = 100
SCFFireBurstMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireScreamBase = 200
SCFFireScreamEneDiv = 20
SCFFireScreamMultDiv = 100
SCFFireScreamMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireBlastBase = 200
SCFFireBlastEneDiv = 20
SCFFireBlastMultDiv = 100
SCFFireBlastMultMax = 3.0
SCFDarkHorseMovePlayerInCS = 1
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDarkHorseBase = 200
SCFDarkHorseEneDiv = 20
SCFDarkHorseMultDiv = 100
SCFDarkHorseMultMax = 3.0
//Skill Add DMG = SkillDMG + Str/StrDiv + Cmd/CmdDiv + PetLvl*LvlMul
SCFDarkHorseDmgStrDiv = 10
SCFDarkHorseDmgCmdDiv = 5
SCFDarkHorseDmgLvlMul = 10
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFElectricSparkBase = 200
SCFElectricSparkEneDiv = 20
SCFElectricSparkMultDiv = 100
SCFElectricSparkMultMax = 3.0
//Skill Add DMG = SkillDMG + Cmd/CmdDiv + PartyCnt*PartyMul
SCFElectricSparkDmgCmdDiv = 10
SCFElectricSparkDmgPartyMul = 50
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFBirdsBase = 200
SCFBirdsEneDiv = 20
SCFBirdsMultDiv = 100
SCFBirdsMultMax = 3.0
//ATT = Cmd/Div1 + Energy/Div2
SCFAddCriticalDamageDiv1=25.0
SCFAddCriticalDamageDiv2=30.0
//Seconds = BASE + Ene/Div
SCFAddCriticalDamageTimeDiv=10.0
SCFAddCriticalDamageTimeBase=60
//===============================================
[RageFighter]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFRFOtherSkillBase = 200
SCFRFOtherSkillEneDiv = 10
SCFRFOtherSkillMultDiv = 100
SCFRFOtherSkillMultMin = 1.0
SCFRFOtherSkillMultMax = 3.5
//Dmg*(VitBase+Vit/VitDiv)/MultDiv
SCFRFGlovesSkillAttackMultMax=3.5
SCFRFGlovesSkillAttackMultDiv=100
SCFRFGlovesSkillAttackVitDiv=10
SCFRFGlovesSkillAttackVitBase=50
//(Vit/VitDiv+Dmg)*(VitBase+Vit/VitDiv)/MultDiv
SCFChainDriveMultMax=3.0
SCFChainDriveMultDiv=100
SCFChainDriveVitDiv=10
SCFChainDriveVitBase=50
//(Agi/AgiDiv+Ene/EneDiv+Dmg)*(MultBase+Agi/AgiDiv+Vit/VitDiv)/MultDiv
SCFDarkSideParchmentMultMax=3.5
SCFDarkSideParchmentMultDiv=100
SCFDarkSideParchmentMultBase=100
SCFDarkSideParchmentAgiDiv=8
SCFDarkSideParchmentEneDiv=10
SCFDarkSideParchmentVitDiv=10
//Dmg*(EneBase+Ene/EneDiv)/MultDiv
SCFDragonLoreAttackMultMax=3.5
SCFDragonLoreAttackMultDiv=100
SCFDragonLoreEnergyDiv=10
SCFDragonLoreEnergyBase=50
//DMG = DmgBase+Dmg*DmgMult*(EneBase+Ene/EneDiv)/DmgDiv
SCFDragonSlayerIncSkillAttackMultMax=3.5
SCFDragonSlayerEnergyBase=50
SCFDragonSlayerEnergyDiv=10
SCFDragonSlayerSkillDmgBase=300
SCFDragonSlayerSkillDmgDiv=100
SCFDragonSlayerSkillDmgMult=3
//Time = BASE+Ene/DIV
SCFDragonSlayerIncSkillAttackTimeDiv=5
SCFDragonSlayerIncSkillAttackTimeBase=60
SCFDragonSlayerIncSkillAttackTimeMaxMin=10
//Percent = BASE+(Ene-EneSub)/DIV
SCFRedArmorIgnoreBase=5
SCFRedArmorIgnoreEneSubtract=120
SCFRedArmorIgnoreDivider=10
SCFRedArmorIgnoreMaxPercent=50
//Time = BASE+Ene/DIV
SCFRedArmorIgnoreTimeDiv=5
SCFRedArmorIgnoreTimeBase=60
SCFRedArmorIgnoreTimeMaxMin=10
//VitAdd = BASE+(Ene-EneSub)/DIV
SCFFitnessVitBase=30
SCFFitnessEneSubtract=132
SCFFitnessVitDiv=10
SCFFitnessVitAddMax=200
//Time = BASE+Ene/DIV
SCFFitnessTimeDiv=5
SCFFitnessTimeBase=60
SCFFitnessTimeMaxMin=10
//Percent = BASE+(Ene-EneSub)/DIV
SCFDefSuccessRateIncMaxPercent=100
SCFDefSuccessRateIncBase=10
SCFDefSuccessRateIncEneSubtract=80
SCFDefSuccessRateIncDivider=10
//Time = BASE+Ene/DIV
SCFDefSuccessRateIncTimeDiv=5
SCFDefSuccessRateIncTimeBase=60
SCFDefSuccessRateIncTimeMaxMin=10
//Mastering not applies to the MAX settings
//All mastering increases will be added to MAX Limits
[Common]
SCFEnableSkillAutoLearn=0
SCFDisableLevelReqForSkillsUsage=1
[Fix]
SCFFixDKTwisting=1
SCFResetComboBelow220Level=0
[FernirPlasmaAttack]
//Dmg = Str/StrDiv + Agi/AgiDiv + Vit/VitDiv + Ene/EneDiv [+ Cmd/CmdDiv]
SCFFernirDKStrDiv = 3
SCFFernirMGStrDiv = 3
SCFFernirRFStrDiv = 3
SCFFernirDWStrDiv = 5
SCFFernirSUStrDiv = 5
SCFFernirDLStrDiv = 5
SCFFernirElfStrDiv= 5
SCFFernirDKAgiDiv = 5
SCFFernirMGAgiDiv = 5
SCFFernirRFAgiDiv = 5
SCFFernirDWAgiDiv = 5
SCFFernirSUAgiDiv = 5
SCFFernirDLAgiDiv = 5
SCFFernirElfAgiDiv= 3
SCFFernirDKVitDiv = 5
SCFFernirMGVitDiv = 5
SCFFernirRFVitDiv = 5
SCFFernirDWVitDiv = 7
SCFFernirSUVitDiv = 7
SCFFernirDLVitDiv = 7
SCFFernirElfVitDiv= 7
SCFFernirDKEneDiv = 7
SCFFernirMGEneDiv = 7
SCFFernirRFEneDiv = 7
SCFFernirDWEneDiv = 3
SCFFernirSUEneDiv = 3
SCFFernirDLEneDiv = 3
SCFFernirElfEneDiv= 5
SCFFernirDLCmdDiv = 3
//DmgMult = (Add + ((Lvl - Base)/ BaseDiv)) / TDiv
SCFFernirLvlBase = 300
SCFFernirLvlBaseDiv = 5
SCFFernirDmgAdd = 200
SCFFernirDmgTDiv = 100
//===============================================
[DarkWizard]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDWOtherSkillBase = 200
SCFDWOtherSkillEneDiv = 10
SCFDWOtherSkillMultDiv = 100
SCFDWOtherSkillMultMax = 10.0
//Percent = BASE + Agi/AgiDiv + Ene/EneDiv
SCFDwSoulBarrierDefBase = 10
SCFDwSoulBarrierAgilityDiv = 100
SCFDwSoulBarrierEnergyDiv = 300
SCFDwSoulBarrierMaxDeffencePercent = 50
//Seconds = BASE + Master + Ene/Divider
SCFDwSoulBarrierTimeMaxMin = 10
SCFDwSoulBarrierTimeSecBase = 60
SCFDwSoulBarrierTimeDivider = 80
//DMG = MagicDamage * Mult
SCFMagicCircleMult=0.20
//Seconds = MinDur + Ene/DurDiv
SCFMagicCircleMinDur=60
SCFMagicCircleDurDiv=40
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFNovaBase = 200
SCFNovaEneDiv = 10
SCFNovaMultDiv = 100
SCFNovaMultMin = 1.0
SCFNovaMultMax = 3.0
//===============================================
[DarkKnight]
SCFDKComboDivisor = 2
//MULT = BASE + Vit/VitDiv + Ene/EneDivider
SCFDkAddLifeSkillBase=12
SCFDkAddLifeSkillVitDivider=100
SCFDkAddLifeSkillEneDivider=20
//ADDLIFE = LIFE * (MULT or MaxMult)/GralDiv
SCFDkMaxMultiplierHP=90
SCFDkAddLifeSkillGralDivider=100
//Seconds = Duration + Ene/TimeDiv
SCFDkAddLifeSkillDuration=60
SCFDkAddLifeSkillTimeDivider=50
SCFDkAddLifeSkillMaxDuration=180
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKOtherSkillBase = 200
SCFDKOtherSkillEneDiv = 10
SCFDKOtherSkillMultDiv = 100
SCFDKOtherSkillMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKTwistingSlashBase = 200
SCFDKTwistingSlashEneDiv = 10
SCFDKTwistingSlashMultDiv = 100
SCFDKTwistingSlashMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFCrescentSlashBase = 200
SCFCrescentSlashEneDiv = 10
SCFCrescentSlashMultDiv = 100
SCFCrescentSlashMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKExplotionBase = 200
SCFDKExplotionEneDiv = 10
SCFDKExplotionMultDiv = 100
SCFDKExplotionMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDeathStabBase = 200
SCFDeathStabEneDiv = 10
SCFDeathStabMultDiv = 100
SCFDeathStabMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFBlowOfFuryBase = 200
SCFBlowOfFuryEneDiv = 10
SCFBlowOfFuryMultDiv = 100
SCFBlowOfFuryMultMax = 10.0
//===============================================
[Elf]
//Elf Orbs
SCFElfSummonMob1=26
SCFElfSummonMob2=32
SCFElfSummonMob3=21
SCFElfSummonMob4=20
SCFElfSummonMob5=10
SCFElfSummonMob6=150
SCFElfSummonMob7=151
//DmgR = Lvl * Mult + Ene/Div
SCFElfBuffReduceDmgLvlMult=5
SCFElfBuffReduceDmgDiv=15
//Life = Lvl * Mult + Ene/Div
SCFElfBuffHealingLvlMult=5
SCFElfBuffHealingDiv=5
//Def = Lvl * Mult + Ene/Div
SCFElfBuffDefenseLvlMult=2
SCFElfBuffDefenseDiv=8
//(ONLY ON ELF TARGETS) Def = Def + Def/AddPlus
SCFElfBuffDefenseAddPlus=0.10
//Seconds = Time + Ene/EneDiv
SCFElfBuffDefenseTime=30
SCFElfBuffDefenseTimeEneDiv=100
SCFElfBuffDefenseTimeMaxDuration=300
//Att = Lvl * Mult + Ene/Div
SCFElfBuffAttackLvlMult=3
SCFElfBuffAttackDiv=7
//(ONLY ON ELF TARGETS) Att = Att + Att/AddPlus
SCFElfBuffAttackAddPlus=0.10
//Seconds = Time + Ene/EneDiv
SCFElfBuffAttackTime=30
SCFElfBuffAttackTimeEneDiv=100
SCFElfBuffAttackTimeMaxDuration=300
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFElfOtherSkillBase = 200
SCFElfOtherSkillEneDiv = 10
SCFElfOtherSkillMultDiv = 100
SCFElfOtherSkillMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFStarFallBase = 200
SCFStarFallEneDiv = 10
SCFStarFallMultDiv = 100
SCFStarFallMultMin = 2.0
SCFStarFallMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFIceArrowBase = 200
SCFIceArrowEneDiv = 10
SCFIceArrowMultDiv = 100
SCFIceArrowMultMin = 2.0
SCFIceArrowMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFPenetrationBase = 200
SCFPenetrationEneDiv = 10
SCFPenetrationMultDiv = 100
SCFPenetrationMultMin = 2.0
SCFPenetrationMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFiveShotBase = 200
SCFFiveShotEneDiv = 10
SCFFiveShotMultDiv = 100
SCFFiveShotMultMin = 2.0
SCFFiveShotMultMax = 4.0
//===============================================
[Summoner]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSUOtherSkillBase = 200
SCFSUOtherSkillEneDiv = 10
SCFSUOtherSkillMultDiv = 100
SCFSUOtherSkillMultMax = 4.0
//
SCFReduceDmgDiv=150
SCFReduceDmgMult=0.5
SCFReduceDmgTimeDiv1=10
SCFReduceDmgTimeBase=60
//
SCFReduceDefenseDiv1=200
SCFReduceDefenseDiv2=34
SCFReduceDefenseTimeDiv=10
SCFReduceDefenseTimeBase=60
//
SCFSleepTimeDiv1=100
//
SCFReflectDiv1=300
SCFReflectTimeDiv1=10
SCFReflectTimeBase=60
//
SCFNightMaxMonsterLevel=100
SCFNightDiv1=100
SCFNightTimeBase=30
//BookDmg = MagicDamage * MagicLvl/Div
SCFSahamutBuffDiv=20.0
SCFSahamutDistance = 3
SCFSahamutHitCount1 = 10
SCFSahamutHitCount2 = 5
SCFSahamutSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFSahamutAddMagicDmgBase = 50
//BookDmg = MagicDamage * MagicLvl/Div
SCFNailBuffDiv=40.0
SCFNailDistance = 2
SCFNailHitCount1 = 5
SCFNailHitCount2 = 2
SCFNailSeconds = 5
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFNailAddMagicDmgBase = 25
//BookDmg = MagicDamage * MagicLvl/Div
SCFGhostPhantomBuffDiv=60.0
SCFGhostPhantomDistance = 7
SCFGhostPhantomHitCount1 = 20
SCFGhostPhantomHitCount2 = 10
SCFGhostPhantomSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFGhostPhantomAddMagicDmgBase = 75
//Def = BASE + Ene/DefDiv
SCFBerserkerDefBase=56
SCFBerserkerDefDiv=55.0
//Att = Ene * AttackMult
SCFBerserkerAttackMult=0.00040
SCFBerserkerAttackMax=2.5
//Seconds = BASE + Ene/Div
SCFBerserkerTimeDiv1=65
SCFBerserkerTimeBase=60
//===============================================
[MagicGladiator]
//Percent = BASE + Agi/AgiDiv + Ene/EneDiv
SCFMGSoulBarrierDefBase = 10
SCFMGSoulBarrierAgilityDiv = 100
SCFMGSoulBarrierEnergyDiv = 300
SCFMGSoulBarrierMaxDeffencePercent = 50
//Seconds = BASE + Master + Ene/Divider
SCFMGSoulBarrierTimeMaxMin = 10
SCFMGSoulBarrierTimeSecBase = 60
SCFMGSoulBarrierTimeDivider = 80
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFMGOtherSkillBase = 200
SCFMGOtherSkillEneDiv = 10
SCFMGOtherSkillMultDiv = 100
SCFMGOtherSkillMultMin = 2.0
SCFMGOtherSkillMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFMGTwistingSlashBase = 200
SCFMGTwistingSlashEneDiv = 10
SCFMGTwistingSlashMultDiv = 100
SCFMGTwistingSlashMultMin = 2.0
SCFMGTwistingSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSpiralSlashBase = 200
SCFSpiralSlashEneDiv = 10
SCFSpiralSlashMultDiv = 100
SCFSpiralSlashMultMin = 2.0
SCFSpiralSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireSlashBase = 200
SCFFireSlashEneDiv = 10
SCFFireSlashMultDiv = 100
SCFFireSlashMultMin = 2.0
SCFFireSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFPowerSlashBase = 200
SCFPowerSlashEneDiv = 10
SCFPowerSlashMultDiv = 100
SCFPowerSlashMultMin = 2.0
SCFPowerSlashMultMax = 3.0
//===============================================
[DarkLord]
//Not used for Electric Spark & Dark Horse Attack
//Skill Add DMG = SkillDMG + Str/StrDiv + Ene/EneDiv
SCFDLAddSkillDmgStrDiv = 25
SCFDLAddSkillDmgEneDiv = 50
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDLOtherSkillBase = 200
SCFDLOtherSkillEneDiv = 10
SCFDLOtherSkillMultDiv = 100
SCFDLOtherSkillMultMin = 2.0
SCFDLOtherSkillMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFIsSkillFireBurstStrBased=1
SCFFireBurstBase = 200
SCFFireBurstEneDiv = 20
SCFFireBurstMultDiv = 100
SCFFireBurstMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireScreamBase = 200
SCFFireScreamEneDiv = 20
SCFFireScreamMultDiv = 100
SCFFireScreamMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireBlastBase = 200
SCFFireBlastEneDiv = 20
SCFFireBlastMultDiv = 100
SCFFireBlastMultMax = 3.0
SCFDarkHorseMovePlayerInCS = 1
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDarkHorseBase = 200
SCFDarkHorseEneDiv = 20
SCFDarkHorseMultDiv = 100
SCFDarkHorseMultMax = 3.0
//Skill Add DMG = SkillDMG + Str/StrDiv + Cmd/CmdDiv + PetLvl*LvlMul
SCFDarkHorseDmgStrDiv = 10
SCFDarkHorseDmgCmdDiv = 5
SCFDarkHorseDmgLvlMul = 10
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFElectricSparkBase = 200
SCFElectricSparkEneDiv = 20
SCFElectricSparkMultDiv = 100
SCFElectricSparkMultMax = 3.0
//Skill Add DMG = SkillDMG + Cmd/CmdDiv + PartyCnt*PartyMul
SCFElectricSparkDmgCmdDiv = 10
SCFElectricSparkDmgPartyMul = 50
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFBirdsBase = 200
SCFBirdsEneDiv = 20
SCFBirdsMultDiv = 100
SCFBirdsMultMax = 3.0
//ATT = Cmd/Div1 + Energy/Div2
SCFAddCriticalDamageDiv1=25.0
SCFAddCriticalDamageDiv2=30.0
//Seconds = BASE + Ene/Div
SCFAddCriticalDamageTimeDiv=10.0
SCFAddCriticalDamageTimeBase=60
//===============================================
[RageFighter]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFRFOtherSkillBase = 200
SCFRFOtherSkillEneDiv = 10
SCFRFOtherSkillMultDiv = 100
SCFRFOtherSkillMultMin = 1.0
SCFRFOtherSkillMultMax = 3.5
//Dmg*(VitBase+Vit/VitDiv)/MultDiv
SCFRFGlovesSkillAttackMultMax=3.5
SCFRFGlovesSkillAttackMultDiv=100
SCFRFGlovesSkillAttackVitDiv=10
SCFRFGlovesSkillAttackVitBase=50
//(Vit/VitDiv+Dmg)*(VitBase+Vit/VitDiv)/MultDiv
SCFChainDriveMultMax=3.0
SCFChainDriveMultDiv=100
SCFChainDriveVitDiv=10
SCFChainDriveVitBase=50
//(Agi/AgiDiv+Ene/EneDiv+Dmg)*(MultBase+Agi/AgiDiv+Vit/VitDiv)/MultDiv
SCFDarkSideParchmentMultMax=3.5
SCFDarkSideParchmentMultDiv=100
SCFDarkSideParchmentMultBase=100
SCFDarkSideParchmentAgiDiv=8
SCFDarkSideParchmentEneDiv=10
SCFDarkSideParchmentVitDiv=10
//Dmg*(EneBase+Ene/EneDiv)/MultDiv
SCFDragonLoreAttackMultMax=3.5
SCFDragonLoreAttackMultDiv=100
SCFDragonLoreEnergyDiv=10
SCFDragonLoreEnergyBase=50
//DMG = DmgBase+Dmg*DmgMult*(EneBase+Ene/EneDiv)/DmgDiv
SCFDragonSlayerIncSkillAttackMultMax=3.5
SCFDragonSlayerEnergyBase=50
SCFDragonSlayerEnergyDiv=10
SCFDragonSlayerSkillDmgBase=300
SCFDragonSlayerSkillDmgDiv=100
SCFDragonSlayerSkillDmgMult=3
//Time = BASE+Ene/DIV
SCFDragonSlayerIncSkillAttackTimeDiv=5
SCFDragonSlayerIncSkillAttackTimeBase=60
SCFDragonSlayerIncSkillAttackTimeMaxMin=10
//Percent = BASE+(Ene-EneSub)/DIV
SCFRedArmorIgnoreBase=5
SCFRedArmorIgnoreEneSubtract=120
SCFRedArmorIgnoreDivider=10
SCFRedArmorIgnoreMaxPercent=50
//Time = BASE+Ene/DIV
SCFRedArmorIgnoreTimeDiv=5
SCFRedArmorIgnoreTimeBase=60
SCFRedArmorIgnoreTimeMaxMin=10
//VitAdd = BASE+(Ene-EneSub)/DIV
SCFFitnessVitBase=30
SCFFitnessEneSubtract=132
SCFFitnessVitDiv=10
SCFFitnessVitAddMax=200
//Time = BASE+Ene/DIV
SCFFitnessTimeDiv=5
SCFFitnessTimeBase=60
SCFFitnessTimeMaxMin=10
//Percent = BASE+(Ene-EneSub)/DIV
SCFDefSuccessRateIncMaxPercent=100
SCFDefSuccessRateIncBase=10
SCFDefSuccessRateIncEneSubtract=80
SCFDefSuccessRateIncDivider=10
//Time = BASE+Ene/DIV
SCFDefSuccessRateIncTimeDiv=5
SCFDefSuccessRateIncTimeBase=60
SCFDefSuccessRateIncTimeMaxMin=10