PDA

View Full Version : [MU] Ai chỉ dùm em lỗi nộp quest BC



phuchungac
16-04-12, 11:41 AM
e dùng cái server ss2 IFNT muốn tìm cái chỗ drop khi nộp quet BC o đâu
di xong hoàn toàn nó rớt ra 1 cái tay chứ không phải 1 vien chao
ai biết chỉ cho e với

Hào Hoa Công Tử
16-04-12, 11:51 AM
Data/commonserver.cfg

SCFBCRewardItemType = 12
SCFBCRewardItemID = 15
SCFBCRewardItemLevel = 0

phuchungac
16-04-12, 12:01 PM
//================================================== =================
//Project: Infinity Project
//Version: GameServer 1.00.18 & 1.00.19
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
//================================================== =================

[GameServerInfo]
//================================================== ================================================== ==============
// System
//================================================== ================================================== ==============
Language = 0 ; nao mexe nessa porra
ServerType = 0 ; 0:MainServer, 1:TestServer, 2:Internal Server
Partition = 0 ; Partition Number : 0, except for china
ItemSerialCheck = 1
SpeedHackPlayerBlock = 0
AddExperience = 50
StalkProtocol = 0
StalkProtocolId = 0

CharacterDeleteMinLevel = 40
CreateCharacter = 1

NumberOfMaxUser = 100
NumberOfCastleSiegeMaxUser = 150
BlockCastleSiegeMapEnter = 0

//================================================== ================================================== ==============
// Common Game Option
//================================================== ================================================== ==============

PersonalShopOpen = 1
Trade = 1
ChaosBox = 1
EventManagerOn = 1
CastleDeepEvent = 1

ChaosEvent = 1
ChaosEventServer = 127.0.0.1
DevilSquareEventServer = 127.0.0.1
DevilSquareEventConnect = 0

AttackEventRegenTime = 10
PKTIME = 1
PKItemDrop = 0
PKLevelIncreaseOff = 1
MonsterHp = 0
MonsterHPAdjust = 100
ItemDropPer = 25
ZenDurationTime = 30

//================================================== ================================================== ==============
// Guild Option
//================================================== ================================================== ==============

GuildCreateLevel = 100
GuildCreate = 1
GuildDestroy = 1
ServerGroupGuildChatting = 1
ServerGroupUnionChatting = 1
CastleOwnerGuildDestroyLimit = 1


//================================================== ================================================== ==============
// Event chip
//================================================== ================================================== ==============
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
EventChipEvent = 1

BoxOfGoldDropRate = 2 ; box of gold drop rate - N/10000
ItemDropRateForBoxOfGold = 2 ; item drop rate from box of gold - N/20
EventChipDropRateForBoxOfGold = 2 ; event chip drop rate from box of gold- N/100

//================================================== ================================================== ==============
// Common Events
//================================================== ================================================== ==============

HappyPouchBlueDropRate = 500 ; drop rate of blue pouch - N/10000 (80)
HappyPouchRedDropRate = 500 ; drop rate of red pouch - N/10000 (80)

EVENT1 = 0 ; lovelove event switch - 0/1 (Guarda falando)
Event1ItemDropTodayMax = 1 ; lovelove event item drop count per day
Event1ItemDropTodayPercent = 0

MerryXMasTalkNpc = 0 ; npc say 'merry christmas' switch - 0/1
HappyNewYearTalkNpc = 0 ; npc say 'happy new year' switch - 0/1
ApplyHeroSystem = 1 ; apply hero system switch - 0/1 (not use)
EnableEventNPCTalk = 1 ; event npc talk switch - 0/1 (not use)

XMasEvent = 0 ; christmas event switch - 0/1
XMasEvent_StarOfXMasDropRate = 5000 ; christmas event item drop rate - 0/10000
XMasEvent_ItemDropRateForStarOfXMas = 2 ; item drop rate from start of X-mas- N/10

FireCrackerEvent = 0 ; fire cracker event switch - 0/1
FireCrackerDropRate = 5000 ; fire cracker drop rate - N/10000
ItemDropRateForFireCracker = 2 ; item drop rate from fire cracker - N/10
OnlyFireCrackerEffectUse = 0

HeartOfLoveEvent = 0 ; heart of love event switch - 0/1
HeartOfLoveDropRate = 5000 ; heart of love drop rate - N/10000
ItemDropRateForHeartOfLove = 2 ; item drop rate from heart of love - N/20

MedalEvent = 0 ; medal event switch - 0/1
GoldMedalDropRate = 2 ; medal of gold drop rate - N/10000
SilverMedalDropRate = 2 ; medal of silver drop rate - N/10000
ItemDropRateForGoldMedal = 2 ; item drop rate from medal of gold - N/10
ItemDropRateForSilverMedal 2 ; item drop rate from medal of silver - N/10

HallowinEventOn = 0
HallowinEventPumpkinOfLuckDropRate = 100
HallowinEventJOLBlessDropRate = 10
HallowinEventJOLAngerDropRate = 15
HallowinEventJOLScreamDropRate = 15
HallowinEventJOLFoodDropRate = 30
HallowinEventJOLDrinkDropRate = 25
HallowinEventJOLPolymorphRingDropRate = 5

//================================================== ================================================== ==============
// Devil Square
//================================================== ================================================== ==============

DevilSquareEvent = 1 ; devil square event switch - 0/1
EyesOfDevilSquareDropRate = 10 ; eyes of devil square drop rate - N/10000
KeyOfDevilSquareDropRate = 10 ; key of devil square drop rate - N/10000


DQChaosSuccessRateLevel1 = 75
DQChaosSuccessRateLevel2 = 70
DQChaosSuccessRateLevel3 = 65
DQChaosSuccessRateLevel4 = 60
DQChaosSuccessRateLevel5 = 55
DQChaosSuccessRateLevel6 = 50

//================================================== ================================================== ==============
// Eldorado event
//================================================== ================================================== ==============

IsEledoradoEvent = 1

EledoradoGoldGoblenRegenTime = 30
EledoradoTitanRegenTime = 30
EledoradoGoldDerconRegenTime = 30
EledoradoDevilLizardKingRegenTime = 30
EledoradoDevilTantarosRegenTime = 30

EledoradoGoldGoblenItemDropRate = 50 ; item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
EledoradoGoldGoblenExItemDropRate = 60 ; ex-item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100

EledoradoTitanItemDropRate = 60 ; item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
EledoradoTitanExItemDropRate = 70 ; ex-item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100

EledoradoGoldDerconItemDropRate = 70 ; item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
EledoradoGoldDerconExItemDropRate = 80 ; ex-item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100

EledoradoDevilLizardKingItemDropRate = 80 ; item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
EledoradoDevilLizardKingExItemDropRate = 90 ; ex-item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100

EledoradoDevilTantarosItemDropRate = 90 ; item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
EledoradoDevilTantarosExItemDropRate = 100 ; ex-item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100

//================================================== ================================================== ==============
// Food (Heart of Dark Lord)
//================================================== ================================================== ==============

IsDropGemOfDefend = 1 ; gem of defend drop switch - 0/1
GemOfDefendDropRate = 5 ; gem of defend drop rate - N/10000
GemOfDefendDropLevel = 65 ; gem of defend drop monster level

//================================================== ================================================== ==============
// Land of Trials
//================================================== ================================================== ==============

IsDropSetItemInCastleHuntZone = 1 ; set-item drop switch - 1
SetItemInCastleHuntZoneDropRate = 250 ; set-item drop rate - N/10000
SetItemInCastleHuntZoneDropLevel = 102 ; set-item drop monster level

//================================================== ================================================== ==============
// Castle Siege
//================================================== ================================================== ==============

CastleSiegeRun =1
CastleCycleStartYear =0
CastleCycleStartMonth =0
CastleCycleStartDay =0

MarkOfTheLord = 100 ; mark of the lord drop rate - N/10000

;-------------------------------------------------------------------------------
; castle siege state explanation (run as sequence)
;
; 1 - register castle siege state
; 2 - idle state
; 3 - register mark of the lord state
; 4 - idle state
; 5 - castle attack guild notification state
; 6 - ready for castle siege state
; 7 - castle siege start state
; 8 - castle siege end state
; 9 - end of cycle (restart from state 1, automaticaly)
;-------------------------------------------------------------------------------

CastleSpecificState =0
CastleStateStartYear =0
CastleStateStartMonth =0
CastleStateStartDay =0
CastleStateStartHour =0
CastleStateStartMinute =0

//================================================== ================================================== ==============
// Blood Castle & Chaos Castle
//================================================== ================================================== ==============

BloodCastleEvent = 1 ; blood castle event switch - 0/1
BloodCastleStartHour = 1 ; blood castle open hour (1:1/hour, 2:1/2hour)
AngelKingsPaperDropRate = 10 ; AngelKingsPaperDropRate / 10000
BloodBoneDropRate = 10 ; BloodBoneDropRate / 10000

StoneDropRate = 30 ; StoneDropRate/ 10000

ChaosCastleEvent = 1 ; chaos castle event switch - 0/1

//================================================== ================================================== ==============
// White Mage Attack Event
//================================================== ================================================== ==============

RingAttackEvent = 1 ; white mage attack event switch - 0/1
RingOrcKillGiftRate = 3000 ; white mage attack event offline prize win rate when kill orc - 1/N (not use)
RingDropGiftRate = 200 ; white mage attack event offline prize win rate when drop ring - 1/N (not use)

//================================================== ================================================== ==============
// Kalima
//================================================== ================================================== ==============

KundunMarkDropRate = 5 ; mark of the kundun drop rate - N/10000

KundunRefillHPSec = 500 ; regenerate HP / sec
KundunRefillHP = 10000 ; regenerate HP / sec - when HP is going down 1/25 (4%)
KundunRefillHPTime = 600 ; regenerate HP term (SEC)
KundunHPLogSaveTime = 120 ; Log Save Time

//================================================== ================================================== ==============
// Dark Lord Settings
//================================================== ================================================== ==============

IsDropDarkLordItem = 1 ; drop dark lord item switch - 0/1

SleeveOfLordDropRate = 100 ; sleeve of the lord drop rate - N/10000 (monarch)
SleeveOfLordDropLevel = 80 ; sleeve of the lord drop monster level
SoulOfDarkHorseDropRate = 10 ; soul of the dark horse drop rate - N/10000
SoulOfDarkHorseropLevel = 102 ; soul of the dark horse drop monster level
SoulOfDarkSpiritDropRate = 10 ; soul of the dark spirit drop rate - N/10000
SoulOfDarkSpiritDropLevel = 96 ; soul of the dark spirit drop monster level

DarkLordHeartDropRate = 0 ; heart of the dark lord (event item) drop rate - N/10000
DarkLoadHeartOffEventRate = 1500 ; heart of the dark lord (event item) offline event win rate - N/60000 (not use)

//================================================== ================================================== ==============
// Regenerate HP system
//================================================== ================================================== ==============

UseCharacterAutoRecuperationSystem = 1 ; regenerate HP system switch - 0/1
CharacterRecuperationMaxLevel = 100 ; maximum level to adjust regenerate HP system

//================================================== ================================================== ==============
// prohibite hack system
//================================================== ================================================== ==============

AttackSpeedTimeLimit = 999999999999999 ; attack speed hack check maximum limit
MinimumAttackSpeedTime = 0 ; attack speed hack check minimum limit
IsIgnorePacketHackDetect = 0 ; ignore hack detect packet from client - 0/1
HackCheckCount = 0 ; (not use)
DecTimePerAttackSpeed = 0 ; (not use)
SpeedHackPenalty = 5.33 ; speed hack penalty value when detected (not use)
IsKickDetecHackCountLimit = 0 ; do kick when hack detect count reach limit switch - 0/1
DetectedHackKickCount = 0 ; detect hack kick limit count

EnableServerDivision = 0 ; server divide option switch - 0/1 (not use)
HackLogServer = 127.0.0.1 ; hack-log server Ip Address (not use)
WriteChatLog = 0 ; Chat/Siege/Deep write log - 0/1
DisconnectHackUser = 0 ; disconnect hack user switch - 0/1 (not use)
UseNPGGChecksum = 0 ; use game guard checksum

EnableCheckPenetrationSkill = 1
IsItemDropRingOfTransform = 1
ItemDropRingOfTransform = 0
QuestNPCTeleportTime = 600 ;marlon Npc moving(teleporting) time (sec)

EnableBattleSoccer = 1

DarkSpirit = 1
DarkSpiritAddExperience = 1

//================================================== ================================================== ==============
// CryWolf MVP
//================================================== ================================================== ==============

CrywolfApplyMvpBenefit = 1 ; 0 none /1 use
CrywolfPlusChaosRateBenefit = 5 ; ??
CrywolfMonHPRateBenefit = 100
CrywolfKundunHPRefillBenefit = 1

CrywolfApplyMvpPenalty = 1

CrwyolfGemDropPenaltyRate = 100
CrwyolfGettingExpPenaltyRate = 100

CrywolfMonsterDarkElfItemDrop = 1
CrywolfMonsterDarkElfItemDropRate = 10000 ;N/ 10000
CrywolfMonsterDarkElfDropZenRate = 4000 ;N/ 10000
CrywolfMonsterDarkElfDropZen = 10000

CrywolfBossMonsterItemDrop = 1
CrywolfBossMonsterItemDropRate = 10000 ;N/ 10000
CrywolfBossMonsterDropZenRate = 4000 ;N/ 10000
CrywolfBossMonsterDropZen = 30000

//================================================== ================================================== ==============
// Fenrir
//================================================== ================================================== ==============

FenrirStuffItemDrop = 1

FenrirStuff_01_DropLv_Min = 0
FenrirStuff_01_DropLv_Max = 117
FenrirStuff_01_DropMap = 34
FenrirStuff_01_DropRate = 10 ; (x/10000)

FenrirStuff_02_DropLv_Min = 0
FenrirStuff_02_DropLv_Max = 117
FenrirStuff_02_DropMap = 34
FenrirStuff_02_DropRate = 10 ; (x/10000)

FenrirStuff_03_DropLv_Min = 118
FenrirStuff_03_DropLv_Max = 400
FenrirStuff_03_DropMap = 34
FenrirStuff_03_DropRate = 10 ; (x/10000)

FenrirRepairRate = 4000
FenrirDefaultMaxDurSmall = 200
FenrirElfMaxDurSmall = 160


Fenrir_01Level_MixRate = 90
Fenrir_02Level_MixRate = 70
Fenrir_03Level_MixRate = 60


//================================================== ================================================== ==============
// Japan Aniversary Event (Japan Client Only)
//================================================== ================================================== ==============
Japan1StAnivItemDropRate = 0

//================================================== ================================================== ==============
// Gem of Secret
//================================================== ================================================== ==============
MysteriouseBeadDropRate1 = 1 ;[eventitembag20.txt] [N / 10000], (60)
MysteriouseBeadDropRate2 = 1 ;[N / 10000], (120)
HiddenTreasureBoxOfflineRate = 1


EnableCheckPenetrationSkill = 1


SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 20
SkillDistanceKickCheckTime = 0

//================================================== ================================================== ==============
// SD Shield Gauge System
//================================================== ================================================== ==============
ShieldSystemOn = 1
DamageDevideToSD = 90
DamageDevideToHP = 15

SuccessAttackRateOption = 20000
SDChargingOption = 1
ConstNumberOfShieldPoint = 20

ShieldAutoRefillOn = 1
ShieldAutoRefilOnSafeZone = 1

ShieldComboMissOptionOn = 1
ShieldPotionLv1MixSuccessRate = 70
ShieldPotionLv1MixMoney = 100000
ShieldPotionLv2MixSuccessRate = 50
ShieldPotionLv2MixMoney = 500000
ShieldPotionLv3MixSuccessRate = 50
ShieldPotionLv3MixMoney = 1000000

ShieldGageConstA = 12
ShieldGageConstB = 30

//================================================== ================================================== ==============
// Agility Potion Rates
//================================================== ================================================== ==============
CompoundPotionDropOn = 1
CompoundPotionLv1DropRate = 100 ;[N / 10000]
CompoundPotionLv2DropRate = 80 ;[N / 10000]
CompoundPotionLv3DropRate = 50 ;[N / 10000]
CompoundPotionLv1DropLevel = 68
CompoundPotionLv2DropLevel = 96
CompoundPotionLv3DropLevel = 118

//================================================== ================================================== ==============
// Harmony and Smelting
//================================================== ================================================== ==============
PurityHarmonyJewel = 1
MixSmeltingStoneItem = 1
RestoreStrengthenItem = 1
StrengthenItem = 1
SmeltItemBySmeltingStone = 1

PuritySuccessRate = 80
PurityNeedZen = 1000000
SmeltingStoneSuccesRateNormal = 20
SmeltingStoneSuccesRateExcellent = 50
SmeltingNeedZen = 1000000
StrengthenSuccessRate = 60
SmeltingItemSuccessRateNor = 20
SmeltingItemSuccessRateExt = 80

System380ItemSystem = 1
CountOfJewelOfHarmonyForMix = 1
CountOfSuhoOfHarmonyForMix = 1
NeedZenForMix = 10000000
MixRateForGrade1 = 60
MixRateForGrade2 = 70
MixRateForGrade3 = 80


//================================================== ================================================== ==============
// Ribbon Box Event
//================================================== ================================================== ==============

RibbonBoxEvent = 0

RedRibbonBoxDropLv_Min = 0 ;eventitembag21.txt
RedRibbonBoxDropLv_Max = 0
RedRibbonBoxDropRate = 0 ;[N / 10000]
RedRibbonBoxDropZenRate = 0 ;[N / 10000]
RedRibbonBoxDropZen = 0

GreenRibbonBoxDropLv_Min = 0 ;eventitembag22.txt
GreenRibbonBoxDropLv_Max = 0
GreenRibbonBoxDropRate = 0 ;[N / 10000]
GreenRibbonBoxDropZenRate = 0 ;[N / 10000]
GreenRibbonBoxDropZen = 0

BlueRibbonBoxDropLv_Min = 0 ;eventitembag23.txt
BlueRibbonBoxDropLv_Max = 0
BlueRibbonBoxDropRate = 0 ;[N / 10000]
BlueRibbonBoxDropZenRate = 0 ;[N / 10000]
BlueRibbonBoxDropZen = 0

//================================================== ================================================== ==============
// Chocolate Event
//================================================== ================================================== ==============

ChocolateEvent = 0

PinkChocolateBoxDropLv_Min = 0 ;[eventitembag24.txt]
PinkChocolateBoxDropLv_Max = 0
PinkChocolateBoxDropRate = 0 ;[N / 10000]
PinkChocolateBoxDropZenRate = 0 ;[N / 10000]
PinkChocolateBoxDropZen = 0

RedChocolateBoxDropLv_Min = 0 ;[eventitembag25.txt]
RedChocolateBoxDropLv_Max = 0 ;
RedChocolateBoxDropRate = 0 ;[N / 10000]
RedChocolateBoxDropZenRate = 0 ;[N / 10000]
RedChocolateBoxDropZen = 0

BlueChocolateBoxDropLv_Min = 0 ;[eventitembag26.txt]
BlueChocolateBoxDropLv_Max = 0 ;
BlueChocolateBoxDropRate = 0 ;[N / 10000]
BlueChocolateBoxDropZenRate = 0 ;[N / 10000]
BlueChocolateBoxDropZen = 0

//================================================== ================================================== ==============
// Candy Box Event
//================================================== ================================================== ==============

CandyBoxEvent = 0

LightPurpleCandyBoxDropLv_Min = 0 ;[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Max = 0
LightPurpleCandyBoxDropRate = 0 ;[N / 10000]
LightPurpleCandyBoxDropZenRate = 0 ;[N / 10000]
LightPurpleCandyBoxDropZen = 0

VermilionCandyBoxDropLv_Min = 0 ;[eventitembag28.txt]
VermilionCandyBoxDropLv_Max = 0
VermilionCandyBoxDropRate = 0 ;[N / 10000]
VermilionCandyBoxDropZenRate = 0 ;[N / 10000]
VermilionCandyBoxDropZen = 0

DeepBlueCandyBoxDropLv_Min = 0 ;[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Max = 0 ;
DeepBlueCandyBoxDropRate = 0 ;[N / 10000]
DeepBlueCandyBoxDropZenRate = 0 ;[N / 10000]
DeepBlueCandyBoxDropZen = 0

//================================================== ================================================== ==============
// Kanturu Event
//================================================== ================================================== ==============

KanturuEvent = 1

KanturuMayaHandItemDrop = 1
KanturuMayaHandItemDropRate = 10000 ;[N / 10000]
KanturuMayaHandDropZenRate = 6800 ;[N / 10000]
KanturuMayaHandDropZen = 500000

KanturuNightmareItemDrop = 1
KanturuNightmareItemDropRate = 10000 ;[N / 10000]
KanturuNightmareDropZenRate = 2500 ;[N / 10000]
KanturuNightmareDropZen = 1000000

BlockKanturuMapEnter = 0

KanturuSpecialItemDropOn = 1
KanturuMoonStoneDropRate = 10 ;[N / 10000]
KanturuJewelOfHarmonyDropRate = 3 ;[N / 10000]


//================================================== ================================================== ==============
// TamaJJang Event (Japan Client Only)
//================================================== ================================================== ==============
TamaJJangEvent = 0
TamaJJangKeepTime = 180
TamaJJangDisappearTime = 3420
TamaJJangDisappearTimeRandomRange = 100

hix day la nguyen cai commomserver cua em a
khong thấy như anh chỉ

phuchungac
16-04-12, 01:11 PM
uppppppppppppppppppppppppppp
ai giup e voi