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ngocanh87
15-06-11, 12:05 PM
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>

soihoangtu
15-06-11, 03:35 PM
ăn sẵn thế
tự làm đi mới sướng

anhanhnd
15-06-11, 04:40 PM
Cai nay don gian ma chinh cau ban day:

[Version]

ClientExeVersion=
ClientExeSerial=

;ClientExeVersion=
;ClientExeSerial=

SCFSeason5e2Enabled=1
SCFSeason6e1Enabled=1

[Common]

SCFResponErrorCheck=1
SCFResponErrorMSTimePlaying=60000
SCFResponErrorMSTimeConnected=30000
SCFLogOutType=1
SCFMaxNormalLevel=400
SCFMaxMasterLevel=171
SCFElfSoldierMaxLevel=180
SCFAllianceRequireMembers=5
SCFGuildResetReq=0
SCFGuildWarMemberReq=0
SCFUseSNOCheckCode=0
SCFIsFixMaxGage=1
SCFShowMaxGageReachedInfo=0
SCFTradeMixEnabled=1
SCFIsTradeAntiHackTime=0
SCFUsePShopOnlyInLorenMarket=1

[CalCharacter]

;//Formula = (Dex + Str) / Div
SCFAttackDamageMin_Bow_StrDexDiv_Elf = 4
SCFAttackDamageMax_Bow_StrDexDiv_Elf = 2

;//Formula = Dex/Div + Str/Div
SCFAttackDamageMin_NoBow_DexDiv_Elf = 7
SCFAttackDamageMin_NoBow_StrDiv_Elf = 14
SCFAttackDamageMax_NoBow_DexDiv_Elf = 4
SCFAttackDamageMax_NoBow_StrDiv_Elf = 8

;//Formula = (Dex + Str) / Div
SCFAttackDamageMin_DexStrDiv_Elf = 4
SCFAttackDamageMax_DexStrDiv_Elf = 2

;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_DK = 3
SCFAttackDamageMax_StrDiv_DK = 2

;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_MG = 6
SCFAttackDamageMin_EneDiv_MG = 12
SCFAttackDamageMax_StrDiv_MG = 4
SCFAttackDamageMax_EneDiv_MG = 8

;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_DL = 7
SCFAttackDamageMin_EneDiv_DL = 14
SCFAttackDamageMax_StrDiv_DL = 5
SCFAttackDamageMax_EneDiv_DL = 10

;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_RF = 6
SCFAttackDamageMin_EneDiv_RF = 12
SCFAttackDamageMax_StrDiv_RF = 4
SCFAttackDamageMax_EneDiv_RF = 8

;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_DWSU = 8
SCFAttackDamageMax_StrDiv_DWSU = 4

;//Formula = Dex/Div
SCFAttackSpeed_Div_ELF=50
SCFMagicSpeed_Div_ELF=50
SCFAttackSpeed_Div_MGDK=15
SCFMagicSpeed_Div_MGDK=20
SCFAttackSpeed_Div_DL=10
SCFMagicSpeed_Div_DL=10
SCFAttackSpeed_Div_DWSU=20
SCFMagicSpeed_Div_DWSU=10
SCFAttackSpeed_Div_RF=20
SCFMagicSpeed_Div_RF=10

;//Formula = Dex/Div
SCFDefense_Div_ELF=10
SCFDefense_Div_DK=3
SCFDefense_Div_DL=7
SCFDefense_Div_DWMGSU=4
SCFDefense_Div_RF=4

;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_ELF=4
SCFSuccessfulBlocking_Div_DL=3
SCFSuccessfulBlocking_Div_DWDKMGSU=7
SCFSuccessfulBlocking_Div_RF=7

;//Formula = Ene/Div
SCFMagicDamageMin_Div_DW=9
SCFMagicDamageMax_Div_DW=2
SCFMagicDamageMin_Div_SU=9
SCFMagicDamageMax_Div_SU=2
SCFMagicDamageMin_Div_MG=9
SCFMagicDamageMax_Div_MG=2
SCFMagicDamageMin_Div_ElfDKDL=9
SCFMagicDamageMax_Div_ElfDKDL=4
SCFMagicDamageMin_Div_RF=9
SCFMagicDamageMax_Div_RF=2

[MaxPoints]

SCFDWMaxStrPoints = 65000
SCFDWMaxAgiPoints = 65000
SCFDWMaxVitPoints = 65000
SCFDWMaxEnePoints = 65000

SCFDKMaxStrPoints = 65000
SCFDKMaxAgiPoints = 65000
SCFDKMaxVitPoints = 65000
SCFDKMaxEnePoints = 65000

SCFElfMaxStrPoints = 65000
SCFElfMaxAgiPoints = 65000
SCFElfMaxVitPoints = 65000
SCFElfMaxEnePoints = 65000

SCFMGMaxStrPoints = 65000
SCFMGMaxAgiPoints = 65000
SCFMGMaxVitPoints = 65000
SCFMGMaxEnePoints = 65000

SCFDLMaxStrPoints = 65000
SCFDLMaxAgiPoints = 65000
SCFDLMaxVitPoints = 65000
SCFDLMaxEnePoints = 65000
SCFDLMaxCmdPoints = 65000

SCFSUMaxStrPoints = 65000
SCFSUMaxAgiPoints = 65000
SCFSUMaxVitPoints = 65000
SCFSUMaxEnePoints = 65000

SCFRFMaxStrPoints = 65000
SCFRFMaxAgiPoints = 65000
SCFRFMaxVitPoints = 65000
SCFRFMaxEnePoints = 65000

[Points]

SCFMasterTreeLevelUpPoint=1

SCFNormalDLUpPoint=7

SCFCWDLMGRFUpPoint=7
SCFBCDLMGRFUpPoint=7
SCFCCDLMGRFUpPoint=7

SCFNormalMGUpPoint=7
SCFNormalRFUpPoint=7

SCFNormalGeneralUpPoint=5
SCFCWGeneralUpPoint=5
SCFBCGeneralUpPoint=5
SCFCCGeneralUpPoint=5

SCFNormalLUP_2ndChgUp=1
SCFCWLUP_2ndChgUp=1
SCFBCLUP_2ndChgUp=1
SCFCCLUP_2ndChgUp=1

SCFNormalLUP_3ndChgUpExtraPoint=1
SCFBCLUP_3ndChgUpExtraPoint=1
SCFCCLUP_3ndChgUpExtraPoint=1
SCFCWLUP_3ndChgUpExtraPoint=1

[Party]

SCFMaxPartyLevelDiferense=230

[ZenDrop]

;Less Means Less Zen Drop
SCFZenDropMult=1.0
SCFUseZenDrop=0
SCFZenDrop=100

[PCPointShop]

SCFOnlyForGM=0
SCFAddPointsWhenKillMobs=1

[AutoExp]

SCFAutoExpEnabled=1
;(Base Exp * Level)
SCFAutoExpBaseExp=150
;In Seconds:
SCFAutoExpTimeCheck=300
SCFAutoExpLevelUpPoint=1

[Duel]

SCFGladiatorsGloryExtraExp=20
SCFGladiatorsGloryExtraDrop=10
SCFDuelIsGlobalMsg=1

[Terrains]

Map35_Peace = ..\Data\\Terrains\CryWolf_Peace.att
Map35_Occupied = ..\Data\Terrains\CryWolf_Occupied.att
Map35_War = ..\Data\Terrains\CryWolf_War.att
Map40_Close = ..\Data\Terrains\Kanturu_Close.att
Map40_Open = ..\Data\Terrains\Kanturu_Open.att

Map00 = ..\Data\Terrains\Lorencia.att
Map01 = ..\Data\Terrains\Dungeon.att
Map02 = ..\Data\Terrains\Devias.att
Map03 = ..\Data\Terrains\Noria.att
Map04 = ..\Data\Terrains\LostTower.att
Map05 = ..\Data\Terrains\Exile.att
Map06 = ..\Data\Terrains\Stadium.att
Map07 = ..\Data\Terrains\Atlans.att
Map08 = ..\Data\Terrains\Tarkan.att
Map09 = ..\Data\Terrains\DevilSquare.att
Map10 = ..\Data\Terrains\Icarus.att
Map11 = ..\Data\Terrains\BloodCastle.att
Map12 = ..\Data\Terrains\BloodCastle.att
Map13 = ..\Data\Terrains\BloodCastle.att
Map14 = ..\Data\Terrains\BloodCastle.att
Map15 = ..\Data\Terrains\BloodCastle.att
Map16 = ..\Data\Terrains\BloodCastle.att
Map17 = ..\Data\Terrains\BloodCastle.att
Map18 = ..\Data\Terrains\ChaosCastle.att
Map19 = ..\Data\Terrains\ChaosCastle.att
Map20 = ..\Data\Terrains\ChaosCastle.att
Map21 = ..\Data\Terrains\ChaosCastle.att
Map22 = ..\Data\Terrains\ChaosCastle.att
Map23 = ..\Data\Terrains\ChaosCastle.att
Map24 = ..\Data\Terrains\Kalima.att
Map25 = ..\Data\Terrains\Kalima.att
Map26 = ..\Data\Terrains\Kalima.att
Map27 = ..\Data\Terrains\Kalima.att
Map28 = ..\Data\Terrains\Kalima.att
Map29 = ..\Data\Terrains\Kalima.att
Map30 = ..\Data\Terrains\ValleyofLoren.att
Map31 = ..\Data\Terrains\LandofTrial.att
Map32 = ..\Data\Terrains\DevilSquare.att
Map33 = ..\Data\Terrains\Aida.att
Map34 = ..\Data\Terrains\Crywolf.att
Map35 = ..\Data\Terrains\(null).att
Map36 = ..\Data\Terrains\Kalima.att
Map37 = ..\Data\Terrains\Kantru1.att
Map38 = ..\Data\Terrains\Kantru2.att
Map39 = ..\Data\Terrains\Kantru3.att
Map40 = ..\Data\Terrains\Silent.att
Map41 = ..\Data\Terrains\T42.att
Map42 = ..\Data\Terrains\T43.att
Map43 = ..\Data\Terrains\(null).att
Map44 = ..\Data\Terrains\(null).att
Map45 = ..\Data\Terrains\IllusionTemple.att
Map46 = ..\Data\Terrains\IllusionTemple.att
Map47 = ..\Data\Terrains\IllusionTemple.att
Map48 = ..\Data\Terrains\IllusionTemple.att
Map49 = ..\Data\Terrains\IllusionTemple.att
Map50 = ..\Data\Terrains\IllusionTemple.att
Map51 = ..\Data\Terrains\Elbeland.att
Map52 = ..\Data\Terrains\BloodCastle.att
Map53 = ..\Data\Terrains\ChaosCastle.att
Map54 = ..\Data\Terrains\(null).att
Map55 = ..\Data\Terrains\(null).att
Map56 = ..\Data\Terrains\Swamp.att
Map57 = ..\Data\Terrains\Raklion.att
Map58 = ..\Data\Terrains\Buhwajang.att
Map59 = ..\Data\Terrains\(null).att
Map60 = ..\Data\Terrains\(null).att
Map61 = ..\Data\Terrains\(null).att
Map62 = ..\Data\Terrains\Santa.att
Map63 = ..\Data\Terrains\Vulcan.att
Map64 = ..\Data\Terrains\World65.att
Map65 = ..\Data\Terrains\Terrain66.att
Map66 = ..\Data\Terrains\Terrain67.att
Map67 = ..\Data\Terrains\Terrain68.att
Map68 = ..\Data\Terrains\Terrain69.att
Map69 = ..\Data\Terrains\Terrain70.att
Map70 = ..\Data\Terrains\Terrain71.att
Map71 = ..\Data\Terrains\Terrain72.att
Map72 = ..\Data\Terrains\Terrain73.att
Map73 = ..\Data\Terrains\Terrain74.att
Map74 = ..\Data\Terrains\Terrain75.att
Map75 = ..\Data\Terrains\(null).att
Map76 = ..\Data\Terrains\(null).att
Map77 = ..\Data\Terrains\Terrain78.att
Map78 = ..\Data\Terrains\Terrain79.att
Map79 = ..\Data\Terrains\(null).att
Map80 = ..\Data\Terrains\(null).att
Map81 = ..\Data\Terrains\(null).att
Map82 = ..\Data\Terrains\(null).att
Map83 = ..\Data\Terrains\(null).att

ngocanh87
15-06-11, 07:38 PM
Cảm ơn bạn, mình sẽ thử.................

†ShiNiChi†
15-06-11, 08:45 PM
Như này chưa thực sự cân bằng đâu, Để thế kia DK quá trâu kìa, số càng nhỏ thì càng khỏe.

ngocanh87
15-06-11, 09:11 PM
Vậy bạn có file nào không ,share mình với, ah sao thỉnh thoảng lên 3rac hay bị kẹt map vậy bạn

mrvu058
15-06-11, 09:51 PM
Theo tui nghĩ mún chỉnh cân bằng hơi khó ..... ^^ ... cứ để mặc định vẫn hay nhất

gaoblackxincha
16-06-11, 12:47 AM
uppppppppppppppp! mình cũng cần lắ mà hok biết chỉnh sao cho hợp lý hixxxxxxxxxxx xxx

anhanhnd
16-06-11, 05:29 PM
Troi oi Nhin do tu chinh di may ban oi,
Cai bang ben tren cung la tuong doi rui ^^ Dam danh cua cac nv deu khoe Gap đoi ^^!

moi nguoi thich 1 kieu ma, cac ban chu y 1 chut la ok ma

Su danh co ( min và max) chia cho ( 2,3...)= cai ban can ( dk...)

Năng luong co ( min và max) chia cho ( 2,3...)= cai ban can( Dw,sum..)
.......
chu y 1 chu la nhu y cau ban ma