PDA

View Full Version : Many Offsets GS 1.00.90



heroes1412
07-08-10, 06:34 PM
//Transformation Rings

#define GS_TRANSFORMATIONRING1 (0x004DBCA4+3) // Default 2

#define GS_TRANSFORMATIONRING2 (0x004DBCAD+3) // Default 7

#define GS_TRANSFORMATIONRING3 (0x004DBCB6+3) // Default 14

#define GS_TRANSFORMATIONRING4 (0x004DBCBF+3) // Default 8

#define GS_TRANSFORMATIONRING5 (0x004DBCC8+3) // Default 9

#define GS_TRANSFORMATIONRING6 (0x004DBCD1+3) // Default 41


//Summon Orbs

#define GS_SUMMONORB1 (0x004DA297+1) // Default 26

#define GS_SUMMONORB2 (0x004DA2C8+1) // Default 32

#define GS_SUMMONORB3 (0x004DA2F9+1) // Default 21

#define GS_SUMMONORB4 (0x004DA32A+1) // Default 20

#define GS_SUMMONORB5 (0x004DA35B+1) // Default 10

#define GS_SUMMONORB6 (0x004DA38C+1) // Default 150

#define GS_SUMMONORB7 (0x004DA3C0+1) // Default 151


//Jewel Prices

#define GS_BLESS_PRICE (0x0055219E+3) // Default 6,000,000

#define GS_SOUL_PRICE (0x005521C0+3) // Default 9,000,000

#define GS_CHAOS_PRICE (0x005521E1+3) // Default 810,000

#define GS_LIFE_PRICE (0x00552203+3) // Default 45,000,000

#define GS_CREATION_PRICE (0x00552225+3) // Default 36,000,000

#define GS_GUARDIAN_PRICE (0x005522FF+3) // Default 60,000,000

#define GS_FRUITS_PRICE (0x005522A0+3) // Default 33,000,000

#define GS_MONARCH_PRICE (0x005522CE+3) // Default 750,000

#define GS_FEATHER_PRICE (0x005522DE+3) // Default 180,000

#define GS_BLESSPOT_PRICE (0x00552337+2) // Default 900,000

#define GS_SOULPOT_PRICE (0x0055235D+2) // Default 450,000


//Chaos Castle

#define GS_CCPLAYER (0x00594890+3) // Default 2

#define GS_CCREWARD1 (0x00597D69+3) // Default Jewel of Life

#define GS_CCREWARD2 (0x00597D23+3) // Default Jewel of Bless

#define GS_CCREWARD3 (0x00597C9F+3) // Default Jewel of Creative

#define GS_CCREWARD4 (0x00597C59+3) // Default Jewel of Soul


//Illusion Temple

#define GS_ITPLAYER (0x005DE535+6) // Default 4


//Guild Alliance Members

#define GS_GUILDALLIANCE (0x00467E0D+2) // Default 20


//GS UDP Port

#define GS_UDP_PORT (0x0056A21F+1) // Default 60006


//Jewel Rates

#define GS_SOUL_RATE_NORMAL (0x005370C3+3) // Default 60%

#define GS_SOUL_RATE_SPECIAL (0x00537082+3) // Default 50%

#define GS_SOUL_RATE_SOCKET (0x005370B7+3) // Default 40%

#define GS_SOUL_LUCK_ADD (0x0053701C+2) // Default 20%

#define GS_JOL_FAIL_RATE (0x005378D7+3) // Default 50%


//Blood Castle Reward

#define GS_BC_DROP_ID (0x0058810D+1) // Default 12 (Reward Jewel of Chaos)

#define GS_BC_DROP_GROUP (0x0058810B+1) // Default 15 (Reward Jewel of Chaos)

#define GS_BC_ITEM_LVL (0x005881B2+1)

#define GS_BC_ITEM_DUR (0x005881B0+1)

#define GS_BC_ITEM_SKL (0x005881AE+1)

#define GS_BC_ITEM_LCK (0x005881AC+1)

#define GS_BC_ITEM_LIF (0x005881AA+1)

#define GS_BC_ITEM_EXC (0x005881A4+1)

#define GS_BC_ITEM_ANC (0x005881A2+1)


//Chaos Machine Rates

#define GS_CM_MIX_10_NORMAL (0x005EB63F+6) // Default 60%

#define GS_CM_MIX_10_SPECIAL (0x005EB65B+6) // Default 50%

#define GS_CM_MIX_10_SOCKET (0x005EB678+6) // Default 40%

#define GS_CM_MIX_11_12_NORMAL (0x005EB6CF+6) // Default 60%

#define GS_CM_MIX_11_12_SPECIAL (0x005EB6EC+6) // Default 50%

#define GS_CM_MIX_11_12_SOCKET (0x005EB709+6) // Default 40%

#define GS_CM_MIX_13_NORMAL (0x005EB761+6) // Default 55%

#define GS_CM_MIX_13_SPECIAL (0x005EB77E+6) // Default 45%

#define GS_CM_MIX_13_SOCKET (0x005EB79A+6) // Default 35%

#define GS_CM_MIX_10_LUCK (0x005EB7E7+6) // Default 75%

#define GS_CM_MIX_11_13_LUCK (0x005EB7F3+6) // Default 75%

#define GS_CM_MIX_LUCK_ADD (0x005EB7D8+2) // Default 20%


//Dark Lord Pet Rates

#define GS_DARK_HORSE (0x005EDE9C+6) // Default 60%

#define GS_DARK_HORSE_PRICE (0x005EDEBB+3) // Default 5,000,000

#define GS_DARK_SPIRIT (0x005EE59D+6) // Default 60%

#define GS_DARK_SPIRIT_PRICE (0x005EE5BC+3) // Default 1,000,000


//Item Drop Rates

#define GS_EXC_DROP_RATE (0x0041F03E+2) // Default 2000

#define GS_EXC_SKILL_RATE (0x0041F4EA+6) // Default 100

#define GS_EXC_LUCK_RATE (0x0041F4F4+6) // Default 1

#define GS_SKILL_RATE (0x0041F543+6) // Default 6

#define GS_LUCK_RATE (0x0041F54D+6) // Default 4


//Level Up Points

#define GS_LVL_UP_DL1 (0x0050D3BB+2) // Default 7

#define GS_LVL_UP_DL2 (0x00582DF4+2) // Default 7

#define GS_LVL_UP_DL3 (0x00593A74+2) // Default 7

#define GS_LVL_UP_DL4 (0x005C2976+2) // Default 7

#define GS_LVL_UP_DL5 (0x005E7102+2) // Default 7

#define GS_LVL_UP_MG1 (0x0050D3E3+2) // Default 7

#define GS_LVL_UP_MG2 (0x00582DF4+2) // Default 7

#define GS_LVL_UP_MG3 (0x00593A74+2) // Default 7

#define GS_LVL_UP_MG4 (0x005C2976+2) // Default 7

#define GS_LVL_UP_MG5 (0x005E7102+2) // Default 7

#define GS_LVL_UP_NORMAL1 (0x0050D3FA+2) // Default 5

#define GS_LVL_UP_NORMAL2 (0x00582E25+2) // Default 5

#define GS_LVL_UP_NORMAL3 (0x00593AA5+2) // Default 5

#define GS_LVL_UP_NORMAL4 (0x005C29A7+2) // Default 5

#define GS_LVL_UP_NORMAL5 (0x005E7132+2) // Default 5

#define GS_LVL_UP_QUEST1 (0x0050D41E+2) // Default 1

#define GS_LVL_UP_QUEST2 (0x00582E6E+2) // Default 1

#define GS_LVL_UP_QUEST3 (0x00593AEE+2) // Default 1

#define GS_LVL_UP_QUEST4 (0x005C29F0+2) // Default 1

#define GS_LVL_UP_QUEST5 (0x005E717C+2) // Default 1


//Maximum Zen

#define GS_MAX_INVENTORY (0x0053F2F7+3) // Default 2,000,000,000

#define GS_MAX_VAULT (0x00452F4F+2) // Default 100,000,000


//White Wizard Event Reward

#define GS_RING_ID (0x00483628+1) // Default 13 (Reward Ring of Wizardry)

#define GS_RING_GROUP (0x0048362A+1) // Default 20 (Reward Ring of Wizardry)


//Chaos Machine Mixes

#define GS_WINGLVL1MIX (0x005ED2EA+6) // Default 90% 1st Wing Mix

#define GS_WINGLVL2MIX (0x005ED2F6+6) // Default 90% 2nd Wing Mix

#define GS_WINGLVL3MIX21 (0x005F2EB2+6) // Default 40% 3rd Wing Mix

#define GS_WINGLVL3MIX22 (0x005F2EBE+6) // Default 40% 3rd Wing Mix

#define GS_WINGLVL3MIX11 (0x005F27B0+6) // Default 60% Condor Mix

#define GS_WINGLVL3MIX12 (0x005F27BC+6) // Default 60% Condor Mix

#define GS_SETITEMMIX1 (0x005F3C7B+6) // Default 80% 380 Level Mix

#define GS_SETITEMMIX2 (0x005F3C87+6) // Default 80% 380 Level Mix

#define GS_DINO_MIX (0x005EC455+6) // Default 70% Dinorant Mix


//Party Exp

#define GS_PARTY2EXP (0x0051701E+3)

#define GS_PARTY3EXP (0x0051702D+3)

#define GS_PARTY4EXP (0x0051703C+3)

#define GS_PARTY5EXP (0x0051704B+3)

#define GS_SETPARTY3EXP (0x00516FE8+3)

#define GS_SETPARTY4EXP (0x00516FF7+3)

#define GS_SETPARTY5EXP (0x00517006+3)


//Map Explorer

#define GS_MAPEXPLORER (0x0057A4ED+7) // Default 22


//Skills Level Use

#define GS_TWISTINGSLASH_USELV (0x004A806B+7)

#define GS_RAGEFULBLOW_USELV (0x004A8084+7)

#define GS_DEATHSTAB_USELV (0x004A809D+7)

#define GS_IMPALE_USELV (0x004A80B6+7)

#define GS_INNERSTRENGTH_USELV (0x004A80CF+7)

#define GS_PENETRATION_USELV (0x004A80E8+7)


//Mana Shield Config

#define GS_MSNORMAL01 (0x004DB03D+1)

#define GS_MSNORMAL02 (0x004DB05D+1)

#define GS_MSMASTER01 (0x004FAA9A+1)

#define GS_MSMASTER02 (0x004FAABA+1)


//PkLimitKill Config

#define GS_PKBugLimitFix1 (0x004D69F9+2)

#define GS_PKBugLimitFix2 (0x004D6DD8+2)

#define GS_PKBugLimitFix3 (0x004D6E66+2)


//Item Duration Time

#define GS_ITEM_TIME1 (0x004BB23A+1)

#define GS_ITEM_TIME2 (0x004BB3EB+1)

st .

membering
10-08-10, 05:51 PM
thanks vì cái này ^^ ..............

#define GS_SETITEMMIX1 (0x005F3C7B+6) // Default 80% 380 Level Mix

#define GS_SETITEMMIX2 (0x005F3C87+6) // Default 80% 380 Level Mix

#define GS_DINO_MIX (0x005EC455+6) // Default 70% Dinorant Mix

heroes1412
10-08-10, 06:53 PM
Tui ko thể dùng mấy cái này, nhưng bik nó rất có ích cho những ai đang dev GS 1.00.90 này nên vác về thôi :D

Văn_Bờm
11-08-10, 10:12 AM
rất tốt bài viết của bạn rất hay, nhận tiện hỏi các bạn lun, cái offset này là có nghĩa gì vậy tớ ko hiểu, xin cám ơn trước nha.

//Map Explorer

#define GS_MAPEXPLORER (0x0057A4ED+7) // Default 22

heroes1412
11-08-10, 01:40 PM
Hình như có 1 bài của bác cường đô la :D, có nói về mấy cái đó đó, cậu search đi