cho mình hỏi minh dùng lệnh ẩn hoặc tàng hình + chay nhanh + Ai biek giúp mình về phần này thank /:)
cái này giống buf GM nhỉ , Bạn có thể tham khảo đoan code sau, có luôn gọi bos
Chỉnhmộtsốtínhnăngcho GM ( Nhận ỡ chỗôngvàotiềntrang )
Ở đâymìnhđặttênnhânvậtlà Hello cònaimuốnđặttênkhácthìsửalại
Dụccáinàyvô: /Public/Script/obj/luoyang/oluoyang_jinliuye.lua
x000100_g_scriptId = 181000
x000100_g_gotoact = 2
x000100_g_leave = 20
function x000100_OnDefaultEvent( sceneId, selfId,targetId )
local nam = LuaFnGetName( sceneId, selfId )
if nam=="Hello" then
AddText(sceneId,"Các ch?c nang GM")
AddNumText( sceneId, x000100_g_scriptId, "Đ?i di?m c?ng hi?n Bang 3000,9999", 2, 10)
AddNumText( sceneId, x000100_g_scriptId, "Phía tru?c là Ti?n trang t?ng b?", 2, x000100_g_gotoact)
AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - Hi?u Tru?ng L?c Duong", 2, 0)
AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - Qu?ng Tru?ng L?c Duong", 2, 1)
AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - C?ng Nam L?c Duong", 2, 3)
AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - L?c Duong (41, 133)", 2, 4)
AddNumText( sceneId, x000100_g_scriptId, "G?i BOSS - L?c Duong (161, 234)", 2, 5)
AddNumText( sceneId, x000100_g_scriptId, "Thông báo kh?i d?ng l?i máy ch?", 2, 6)
AddNumText( sceneId, x000100_g_scriptId, "Thông báo b?o tŕ", 2, 7)
AddNumText( sceneId, x000100_g_scriptId, "Thông báo chào m?ng", 2, 8)
AddNumText( sceneId, x000100_g_scriptId, "Ti?u L?t Bá", 2, 9)
AddNumText( sceneId, x000100_g_scriptId, "#GBUFF GM", 2, 666)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
BeginEvent(sceneId)
AddText(sceneId," Hoan nghênh dă t?i, v?a nh́n dă bi?t ngay các h? là khách quư, ta dă thông báo cho bên t?ng b? làm t?t công vi?c ti?p dăi r?i, các h? gi? có mu?n t?i t?ng b? c?a chúng ta không?")
AddNumText( sceneId, x000100_g_scriptId, "Phía tru?c là Ti?n trang t?ng b?", 2, x000100_g_gotoact)
--AddNumText( sceneId, x000100_g_scriptId, "À?U?????", -1, x000100_g_leave)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
function x000100_OnEventRequest( sceneId, selfId, targetId, eventId )
if GetNumText() == 10 then
CityChangeAttr( sceneId, selfId, GUILD_CONTRIB_POINT, 3000 )
elseif GetNumText() == x000100_g_gotoact then
--NewWorld(sceneId,selfId,181,65,62)
CityChangeAttr( sceneId, selfId, GUILD_CONTRIB_POINT, 9000 )
CallScriptFunction((400900), "TransferFunc",sceneId, selfId, 181,65,62)
elseif GetNumText() == x000100_g_leave then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, targetId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 1000 )
elseif GetNumText() == 0 then
BeginEvent( sceneId )
LuaFnCreateMonster(0, 9110, 90, 181, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 94, 181, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 98, 181, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 90, 186, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 90, 186, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 90, 190, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 92, 180, 17, 0, 402030)
LuaFnCreateMonster(0, 9110, 95, 186, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 177, 17, 0, 402030)
LuaFnCreateMonster(0, 9120, 100, 177, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 100, 177, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 82, 176, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 82, 176, 17, 0, 402030)
LuaFnCreateMonster(0, 9130, 82, 176, 17, 0, 402030)
LuaFnCreateMonster(0, 9100, 82, 176, 17, 0, 402030)
LuaFnCreateMonster(0, 9100, 82, 176, 17, 0, 402030)
LuaFnCreateMonster(0, 9100, 82, 176, 17, 0, 402030)
LuaFnCreateMonster(0, 9100, 82, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 9100, 82, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030)
LuaFnCreateMonster(0, 1375, 82, 192, 17, 0, 402030)
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0 [Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n#G ngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Hi?u tru?ng L?c Duong 90,181>", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 1 then
BeginEvent( sceneId )
LuaFnCreateMonster(0, 4139, 159, 106, 17, 0, 402030)
LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030)
LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030)
LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030)
LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030)
LuaFnCreateMonster(0, 4149, 150, 106, 17, 0, 402030)
LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030)
LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030)
LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030)
LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030)
LuaFnCreateMonster(0, 4158, 169, 108, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 160, 114, 17, 0, 402030)
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0#b#cff00f0 [Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Qu?ng Tru?ng L?c Duong 157,104>", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 3 then
BeginEvent( sceneId )
LuaFnCreateMonster(0, 9439, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 9459, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 9429, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 9419, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 277, 136, 17, 0, 402030)
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0[Tri?u d́nh chiêu cáo]:#YM? Dung Ph?c #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <Nam L?c Duong 277,136>", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 4 then
BeginEvent( sceneId )
LuaFnCreateMonster(0, 9439, 39, 131, 17, 0, 402030)
LuaFnCreateMonster(0, 9449, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 9459, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 9429, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 9419, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 41, 133, 17, 0, 402030)
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <L?c Duong 41,133>", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 5 then
BeginEvent( sceneId )
LuaFnCreateMonster(0, 11353, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 11354, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 11355, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
LuaFnCreateMonster(0, 4169, 161, 234, 17, 0, 402030)
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0[Tri?u d́nh chiêu cáo]:#YB?n ph?n lo?n #Gngang nhiên t?n công thành L?c Duong. Các v? anh hùng tr? giúp, s? du?c lu?n công ban thu?ng. #b #cff00f0 <L?c Duong 161,234>", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 6 then
BeginEvent( sceneId )
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0Thông báo: #Y Server s? dóng c?a trong 5' n?a d? ti?n hành b?o tŕ. Th?i gian d? ki?n là 15'. Mong các b?ng h?u thông c?m..", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 666 then
LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 2690, 0 )
elseif GetNumText() == 777 then
LuaFnSendSpecificImpactToUnit( sceneId, selfId, selfId, selfId, 740, 0 )
elseif GetNumText() == 7 then
BeginEvent( sceneId )
local playername = GetName(sceneId, selfId)
local strText = format("#b#cff00f0Thông báo:#Y Server dóng c?a d? b?o tŕ trong vài phút n?a. Mong các b?n quay l?i sau !", playername)
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 8 then
BeginEvent( sceneId )
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
local playername = GetName(sceneId, selfId)
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
BroadMsgByChatPipe(sceneId, selfId, strText, 4)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif GetNumText() == 9 then
for i = 0,300 do
TryRecieveItem( sceneId, selfId, 30505107, 1 )
end
end
end
PkVoTinhS
18-03-15, 06:54 AM
Ai dịch cho mình đoạn code trong file lua này không tìm mãi ko ra, hoặc chỉ cách mình dịch ra cũng dc ?
x300053_g_scriptId = 300053
--**********************************
-- ʼþ½»»¥Èë¿Ú
--**********************************
function x300053_OnDefaultEvent( sceneId, selfId )
if GetNumText()>=100 and GetNumText()<200 then
x300053_SuiShen(sceneId, selfId)
elseif GetNumText()>=200 and GetNumText()<300 then
x300053_JiaRuMenPai(sceneId, selfId,0)
elseif GetNumText()>=300 and GetNumText()<400 then
x300053_BaoShi(sceneId, selfId)
elseif GetNumText()>=400 and GetNumText()<500 or GetNumText()>=1000 and GetNumText()<2000 then
x300053_ChuanSong(sceneId, selfId, 0,0)
elseif GetNumText()>=500 and GetNumText()<600 then
x300053_EquipBase(sceneId,selfId)
elseif GetNumText()>=600 and GetNumText()<700 then
x300053_Pet(sceneId,selfId)
elseif GetNumText() == 7777 then
x300053_XinFa(sceneId,selfId)
elseif GetNumText() == 8888 then
x300053_BackToIndex( sceneId, selfId )
elseif GetNumText() == 9999 then
x300053_CloseMe(sceneId, selfId)
end
end
--**********************************
--×°±¸¹¦ÄÜ
--**********************************
function x300053_Pet(sceneId,selfId)
if GetNumText()==600 then
BeginEvent(sceneId)
AddText(sceneId, "#G Deliver¡£")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¼¼ÄÜѧϰ #R¡¾Pet skills¡¿", 5, 601)
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif GetNumText()==601 then
BeginUICommand(sceneId)
UICommand_AddInt(sceneId,selfId);
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 223)
end
end
--**********************************
--×°±¸¹¦ÄÜ
--**********************************
function x300053_EquipBase(sceneId,selfId)
if GetNumText()==500 then
BeginEvent(sceneId)
AddText(sceneId, "#G Equipment¡£")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×ÊÖʼø¶¨ #R Appraisal", 5, 501)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×ÊÖÊÖؼø #R Appraisal2", 5, 502)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×°±¸Ç¿»¯ #R Strengthen", 5, 503)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÐÞÀí´ÎÊý #R Repair", 5, 504)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×°±¸¿ÌÃú #R Carving", 5, 505)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff×°±¸³ýÃú #R¡¾×°±¸ËæÉí³ýÃú¡¿", 5, 506)
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif GetNumText()==501 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 1001 )
elseif GetNumText()==502 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 112233 )
elseif GetNumText()==503 then
BeginUICommand(sceneId)
UICommand_AddInt(sceneId,selfId)
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 1002)
elseif GetNumText()==504 then
BeginUICommand(sceneId)
UICommand_AddInt(sceneId,selfId)
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 1004)
elseif GetNumText()==505 then
BeginUICommand(sceneId)
UICommand_AddInt(sceneId,selfId)
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 1005)
elseif GetNumText()==506 then
BeginUICommand(sceneId)
UICommand_AddInt(sceneId,selfId)
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 1006)
end
end
--**********************************
--´«Ë͹¦ÄÜ
--**********************************
function x300053_ChuanSong(sceneId,selfId,key,isNPC)
if key==0 then
key=GetNumText()
end
if key==400 then
BeginEvent(sceneId)
AddText(sceneId, "#Y ËæÉí´«Ë͹¦ÄÜ£¬¿ª·ÅÈÎÒâµØÍ ¼µÄ´«ËÍ£¬²»ÔÙÓÐÈκÎÏÞÖÆ£¬ ɱÆøµØͼһ¼üÖ±´«£¡")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff³ÇÊÐÇøÓò #R¡¾City¡¿", 9, 401)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉÇøÓò #R¡¾Mo Pai¡¿", 9, 402)
AddNumText(sceneId, x300053_g_scriptId,"#cff0000°ÔÍõÇøÓò #G¡¾BOSS¡¿", 9, 404)
AddNumText(sceneId, x300053_g_scriptId,"#YÁ·¼¶ÇøÓò #R¡¾Upgrade¡¿", 9, 405)
AddNumText(sceneId, x300053_g_scriptId,"#Y¸±±¾ÇøÓò #R¡¾Deputy¡¿", 9, 406)
AddNumText(sceneId, x300053_g_scriptId,"#YΣÇéÇøÓò #R¡¾Material¡¿", 9, 403)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==401 then
BeginEvent(sceneId)
AddText(sceneId, "#Y Ö÷Òª³ÇÊС¢³£ÓÃÇøÓò´«Ëͽçà æ:")
AddNumText(sceneId, x300053_g_scriptId,"#cff0000¹Å³ÇÂåÑô #R Dal Ly", 9, 422)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff·±»ª´óÀí #R Luo Duong", 9, 421)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff½ÄÏËÕÖÝ #R To Chou", 9, 423)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÂ¥À¼¹Å³Ç #R Lou Lan", 9, 424)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÊøºÓ¹ÅÕò #R BOSS", 9, 425)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==425 then
x300053_MsgBox( sceneId, selfId, "#cfff263 Â¥À¼Ö÷³ÇÒÑÖØй滮£¬¿É½øÐ ÐÇдèÁË£¬Ö±½Ó·µ»ØÖ÷³ÇÌôÕ½ ¶Ô·½¡£" )
x300053_GoTo(sceneId,selfId,420, 202, 211)--ÊøºÓ¹ÅÕò
elseif key==402 then
BeginEvent(sceneId)
AddText(sceneId, "#Y Ê®´óÃÅÅÉ´«ËͽçÃæ:")
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ĽÈÝ #R¡¾M D¡¿", 9, 440)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ÐÇËÞ #R¡¾T T¡¿", 9, 441)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - åÐÒ£ #R¡¾T X¡¿", 9, 442)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ÉÙÁÖ #R¡¾S L¡¿", 9, 443)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - Ììɽ #R¡¾T S¡¿", 9, 444)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ÌìÁú #R¡¾T L¡¿", 9, 445)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ¶ëü #R¡¾E M¡¿", 9, 446)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - Îäµ± #R¡¾W D¡¿", 9, 447)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - Ã÷½Ì #R¡¾M G¡¿", 9, 448)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÃÅÅÉ - ؤ°ï #R¡¾G B¡¿", 9, 449)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==404 then
BeginEvent(sceneId)
AddText(sceneId, "#Y а¶ñÇøÓòΪ´ò±¦ÇøÓò£¬³öÃÅÔ ÚÍ⣬СÐÄ°²È«:")
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÒ°Íâ - ÊøºÓ¹ÅÕò #R¡¾BOSSרÇø¡¿", 9, 1501)
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÒ°Íâ - ¹ÅĹ¾Å²ã #R¡¾BOSSרÇø¡¿", 9, 1503)
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¾º¼¼ - áÔɽ¾º¼¼ #R¡¾BOSSרÇø¡¿", 9, 1504)
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÒ°Íâ - ·ïÃùÕò #R¡¾BOSSרÇø¡¿", 9, 1502)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾·ï»Ë¹Å³Ç¡¿ #R¡¾BOSSרÇø¡¿", 9, 462)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾ÊøºÓ¹ÅÕò¡¿ #R¡¾ÖØÂ¥²ÄÁÏ¡¿", 9, 469)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ê¥»ð¹¬¡¿ #R¡¾ÉñÆ÷²ÄÁÏ¡¿", 9, 465)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾ÇåԴɽ¶´¡¿ #R¡¾ÃØÃܵص㡿", 9, 466)
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ò°Íâ - Öð¹ս³¡¡¿", 9, 467)
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ò°Íâ - ·ï»ËÁêĹ¡¿", 9, 468)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==1504 then
x300053_GoTo(sceneId,selfId,414, 100, 98)--ÊøºÓ¹ÅÕò
elseif key==1503 then
x300053_GoTo(sceneId,selfId,167, 56, 79)--¹ÅĹ¾Å²ã
elseif key==1501 then
x300053_GoTo(sceneId,selfId,420, 200, 211)--ÊøºÓ¹ÅÕò
elseif key==1502 then
x300053_GoTo(sceneId,selfId,580, 158, 61)--·ïÃùÕò
elseif key==403 then
BeginEvent(sceneId)
AddText(sceneId, "#Y ÒÔÏÂΪ±¾·þBOOSµØͼ :")
--AddNumText(sceneId, x300053_g_scriptId,"#e0ba4b6#c00ffffͨÌìËþ¶¥#B ¡ú [¶¥¼¶²ÄÁÏ]", 9, 1405)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÐþº£#B ¡ú [¾ÅÀèÊÎÎï]", 9, 1540)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ffˮԶ´Ìì#B ¡ú [¸ß¼¶ºÏ³É]", 9, 1542)
AddNumText(sceneId, x300053_g_scriptId,"#g0fff0fÈý´º»Ã¾³#B ¡ú [Paridis]", 9, 1406)
AddNumText(sceneId, x300053_g_scriptId,"#ga099ff²Ø¾±¦¸ó#B ¡ú [Paridis]", 9, 1407)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÍü´¨»¨º£#B ¡ú [ÌìÍâÂíÔô]", 9, 1408)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÌìáªÄÏ»´#B ¡ú [ÌìÍâÂíÔô]", 9, 1409)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÄ®ÄÏÇàÔ#B ¡ú [ÌìÍâÂíÔô]", 9, 1410)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ff¾ûÌì³ÇÊÐ#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1411)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ffÂÞ¸¡³ÇÊÐ#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1412)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ff³±¾©³ÇÊÐ#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1413)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ff¾ûÌìÍõÁê#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1414)
AddNumText(sceneId, x300053_g_scriptId,"#e9966ff´óöïÒź¡#B ¡ú [ÌìÍâÀ´Ï®]", 9, 1541)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==1401 then
x300053_GoTo(sceneId,selfId,159, 68, 93)--ÑàÍõ¹ÅĹ1²ã
elseif key==1402 then
x300053_GoTo(sceneId,selfId,165, 29, 106)--ÑàÍõ¹ÅĹ7²ã
elseif key==1406 then
x300053_GoTo(sceneId,selfId,534, 36, 32)--Èý´º»Ã¾³
elseif key==1407 then
x300053_GoTo(sceneId,selfId,122, 48, 48)--²Ø¾±¦¸ó
elseif key==1408 then
x300053_GoTo(sceneId,selfId,557, 125, 134)--Íü´¨»¨º£
elseif key==1409 then
x300053_GoTo(sceneId,selfId,558, 125, 134)--ÌìáªÄÏ»´
elseif key==1410 then
x300053_GoTo(sceneId,selfId,556, 185, 185)--Ä®ÄÏÇàÔ
elseif key==1411 then
x300053_GoTo(sceneId,selfId,560, 185, 185)--¾ûÌì³Ç
elseif key==1412 then
x300053_GoTo(sceneId,selfId,561, 185, 185)--ÂÞ¸¡³Ç
elseif key==1413 then
x300053_GoTo(sceneId,selfId,562, 185, 185)--³±¾©³Ç
elseif key==1414 then
x300053_GoTo(sceneId,selfId,553, 39, 40)--¾ûÌìÍõÁê
elseif key==1510 then
x300053_GoTo(sceneId,selfId,557, 39, 40)--¾ûÌìÍõÁê
elseif key==1520 then
x300053_GoTo(sceneId,selfId,558, 39, 40)--¾ûÌìÍõÁê
elseif key==1530 then
x300053_GoTo(sceneId,selfId,559, 39, 40)--¾ûÌìÍõÁê
elseif key==1540 then
x300053_GoTo(sceneId,selfId,577, 39, 40)--Ðþº£577
elseif key==1541 then
x300053_GoTo(sceneId,selfId,578, 65, 62)--´óöïÒź¡
elseif key==1542 then
x300053_GoTo(sceneId,selfId,579, 60, 64)--ˮԶ´Ìì
elseif key==461 then
x300053_GoTo(sceneId,selfId,541, 109, 21)--À¥ÂØɽ
elseif key==462 then
x300053_GoTo(sceneId,selfId,180, 39, 43)--·ï»Ë¹Å³Ç
elseif key==463 then
x300053_GoTo(sceneId,selfId,442, 104, 299)--ÇåÔ´
elseif key==464 then
x300053_GoTo(sceneId,selfId,533, 83, 76)--Ìì½ÙÂ¥
elseif key==465 then
x300053_GoTo(sceneId,selfId,537, 25, 100)--Ê¥»ð¹¬
elseif key==466 then
x300053_GoTo(sceneId,selfId,532, 44, 220)--ÇåԴɽ¶´
elseif key==467 then
x300053_GoTo(sceneId,selfId,421, 100, 100)--Öð¹ս³¡
elseif key==468 then
x300053_GoTo(sceneId,selfId,440, 100, 100)--·ï»ËÁêĹ
elseif key==469 then
x300053_GoTo(sceneId,selfId,420, 200, 213)--ÊøºÓ¹ÅÕò
elseif key==470 then
x300053_GoTo(sceneId,selfId,421, 93, 38)--À¥Âظ£µØ
elseif key==450 then
x300053_GoTo(sceneId,selfId,581, 256.211, 378.436)--ͨÌìËþµØ¹¬
elseif key==422 then
x300053_GoTo(sceneId,selfId,0, 233, 321)--ÂåÑô
elseif key==423 then
x300053_GoTo(sceneId,selfId,1, 205, 257)--ËÕÖÝ
elseif key==424 then
x300053_GoTo(sceneId,selfId,186, 287, 132)--Â¥À¼
elseif key==421 then
x300053_GoTo(sceneId,selfId,2, 377, 221)--´óÀí
elseif key==440 then
x300053_GoTo(sceneId,selfId,535, 154, 165)--ĽÈÝ
elseif key==441 then
x300053_GoTo(sceneId,selfId,16, 96, 152)--ÐÇËÞ
elseif key==442 then
x300053_GoTo(sceneId,selfId,14, 67, 145)--åÐÒ£
elseif key==443 then
x300053_GoTo(sceneId,selfId,9, 96, 127)--ÉÙÁÖ
elseif key==444 then
x300053_GoTo(sceneId,selfId,17, 95, 120)--Ììɽ
elseif key==445 then
x300053_GoTo(sceneId,selfId,13, 96, 120)--ÌìÁú
elseif key==446 then
x300053_GoTo(sceneId,selfId,15, 89, 139)--¶ëü
elseif key==447 then
x300053_GoTo(sceneId,selfId,12, 103, 150)--Îäµ±
elseif key==448 then
x300053_GoTo(sceneId,selfId,11, 98, 167)--Ã÷½Ì
elseif key==449 then
x300053_GoTo(sceneId,selfId,10, 91, 116)--ؤ°ï
elseif key==405 then
BeginEvent(sceneId)
AddText(sceneId, "#Y ÇáËÉÁ·¼¶´«ËÍ:")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾¹ÅĹһ²ã¡¿#B ¡ú [30¼¶-50¼¶]", 9, 1401)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾µØ¹¬ËIJ㡿#B ¡ú [50¼¶-90¼¶]", 9, 1440)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾À¥Âظ£µØ¡¿#B ¡ú [90¼¶-120¼¶]", 9, 470)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾Ìì½ÙÂ¥¡¿#B ¡ú [120¼¶ÒÔÉÏ]", 9, 464)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¡¾À¥ÂØɽ¡¿#B ¡ú [×ÏÉ«ÁúÖé]", 9, 461)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==1301 then
x300053_GoTo(sceneId,selfId,158, 231,226)--Ê¥ÊÞɽ
elseif key==1302 then
x300053_GoTo(sceneId,selfId,32, 43, 37)--ÎäÒÄ
elseif key==1303 then
x300053_GoTo(sceneId,selfId,188, 60, 214)--Òø°¨Ñ©Ô
elseif key==1304 then
x300053_GoTo(sceneId,selfId,20, 279, 255)--²ÝÔ
elseif key==1305 then
x300053_GoTo(sceneId,selfId,25, 276, 52)--²Ôɽ
elseif key==1306 then
x300053_GoTo(sceneId,selfId,427, 34, 25)--Ëþ¿ËÀÂê¸É
elseif key==1440 then
x300053_GoTo(sceneId,selfId,538, 134, 103)--µØ¹¬ËIJã
elseif key==406 then
BeginEvent(sceneId)
AddText(sceneId, "#Y ÌìÁú¸±±¾£¬ÌØÊⳡ¾°´«ËÍ:")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÑà×Ó¸±±¾ #R¡¾ÌìÁú¸±±¾¡¿", 9, 1205)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÂ¥À¼Ñ°±¦ #R¡¾ÌìÁú¸±±¾¡¿", 9, 1206)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÐÂÈý»· #R¡¾ÌìÁú¸±±¾¡¿", 9, 1207)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÆ®Ãì·å #R¡¾ÊôÐÔʱװ¡¿", 9, 1208)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÉÙÊÒɽ #R¡¾»Ã»¯±¦±¦¡¿", 9, 1209)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffËľøׯ #R¡¾×îÐÂ×øÆï¡¿", 9, 1210)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÊ®¶þÉ·ÐÇ #R¡¾×îм¼ÄÜ¡¿", 9, 1211)
if isNPC==0 then
AddNumText(sceneId, x300053_g_scriptId,"#R·µ»ØÖ÷Ò³", 8, 8888)
end
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif key==1201 then
x300053_GoTo(sceneId,selfId,458, 32, 33)--BOSS¿¨ÕÙ»½µØͼ
elseif key==1202 then
x300053_GoTo(sceneId,selfId,2, 443, 231)--õí¾Ï¸±±¾
elseif key==1203 then
x300053_GoTo(sceneId,selfId,2, 430, 234)--Æå¾Ö¸±±¾
elseif key==1204 then
x300053_GoTo(sceneId,selfId,1, 339, 310)--Ë®Àθ±±¾
elseif key==1205 then
x300053_GoTo(sceneId,selfId,4, 70, 121)--Ñà×Ó¸±±¾
elseif key==1206 then
x300053_GoTo(sceneId,selfId,186, 162, 78)--Â¥À¼Ñ°±¦
elseif key==1207 then
x300053_GoTo(sceneId,selfId,186, 290, 66)--ÐÂÈý»·
elseif key==1208 then
x300053_GoTo(sceneId,selfId,186, 191, 219)--ÐÂÆ®Ãì
elseif key==1209 then
x300053_GoTo(sceneId,selfId,2, 191, 153)--ÉÙÊÒɽ
elseif key==1210 then
x300053_GoTo(sceneId,selfId,1, 199, 213)--Ëľøׯ
elseif key==1211 then
x300053_GoTo(sceneId,selfId,2, 251, 172)--Ê®¶þÉ·ÐÇ
end
end
--**********************************
--´«Ë͹¦ÄÜ
--**********************************
function x300053_GoTo( sceneId, selfId, toSceneId, x, y )
-- ¼ì²âÍæ¼ÒÉíÉÏÊDz»ÊÇÓС°ÒøÆ ±¡±Õâ¸ö¶«Î÷£¬ÓоͲ»ÄÜʹÓà ÕâÀïµÄ¹¦ÄÜ
if GetItemCount(sceneId, selfId, x210504_g_Yinpiao)>=1 then
BeginEvent( sceneId )
AddText( sceneId, " ÄãÉíÉÏÓÐÒøƱ£¬ÕýÔÚÅÜÉÌ£¡Î Ò²»ÄÜ°ïÖúÄã¡£" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
if sceneId~=0 and sceneId~=1 and sceneId~=2 then
x300053_Tips( sceneId, selfId, "ÄúÄ¿Ç°ËùÔڵij¡¾°ÎÞ·¨Ê¹Óô «Ë͹¦ÄÜ£¬Çë»Ø³ÇºóÔÙʹÓÃ" )
x300053_CloseMe(sceneId, selfId)
return
end
CallScriptFunction( (400900), "TransferFunc", sceneId, selfId, toSceneId, x, y )
end
--**********************************
--·µ»ØÖ÷Ò³
--**********************************
function x300053_BackToIndex( sceneId, selfId )
x399999_OnDefaultEvent( sceneId, selfId, -1 )
end
--**********************************
--Íæ¼ÒÆÁÄ»ÖмäÌáʾ
--**********************************
function x300053_Tips( sceneId, selfId, str )
BeginEvent( sceneId )
AddText( sceneId, str )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
--**********************************
--¶Ô»°´°¿ÚÐÅÏ¢Ìáʾ
--**********************************
function x300053_MsgBox( sceneId, selfId, msg )
BeginEvent( sceneId )
AddText( sceneId, msg )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, -1 )
end
--**********************************
--¹Ø±Õ¶Ô»°¿ò
--**********************************
function x300053_CloseMe(sceneId, selfId)
BeginUICommand(sceneId)
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 1000)
end
--**********************************
--±¦Ê¯¹¦ÄÜ
--**********************************
function x300053_BaoShi(sceneId,selfId)
if GetNumText()==300 then
BeginEvent(sceneId)
AddText(sceneId, "#G All three-hole punch as a key free backpack equipment¡£(With just one click)")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÎÒÒª´ò¿× #cFF0000¡¾Punch¡¿", 5, 301)
AddNumText(sceneId, x300053_g_scriptId,"#cff0000¼«ÏÞ´ò¿× #R¡¾4 Lo¡¿", 5, 302)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯ºÏ³É #R¡¾Synthesis¡¿", 5, 303)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯ÏâǶ #R¡¾Mosaic¡¿", 5, 306)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯Õª³ý #R¡¾Excise¡¿", 5, 304)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff²ÄÁÏºÏ³É #R¡¾Material¡¿", 5, 305)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯µñ×Á #R¡¾Carve¡¿", 5, 307)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff±¦Ê¯ÈÛÁ¶ #R¡¾Melting¡¿", 5, 308)
--AddNumText(sceneId, x300053_g_scriptId,"#c00fffftest", 5, 309)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif GetNumText()==301 then
local tEquipGemTable = { 0, 1, 2, 3, 4, 5, 6, 7, 12, 14, 15 ,8,17 }--8,×øÆï,17°µÆ÷
local bagbegin = GetBasicBagStartPos(sceneId, selfId)
local bagend = GetBasicBagEndPos(sceneId, selfId)
for i=bagbegin, bagend do
local itemIndex = LuaFnGetItemTableIndexByIndex( sceneId, selfId, i )
if itemIndex>0 then
local ret = LuaFnIsItemLocked( sceneId, selfId, i )
if ret ~= 0 then
return
end
local EquipType = LuaFnGetBagEquipType( sceneId, selfId, i )
local find = 0
for j, gem in tEquipGemTable do
if gem == EquipType then
find = 1
end
end
if find == 1 then
local equipMaxGemCount = GetBagGemCount( sceneId, selfId, i )
while equipMaxGemCount<3 do
local ret = AddBagItemSlot( sceneId, selfId, i )
equipMaxGemCount = GetBagGemCount( sceneId, selfId, i )
end
end
end
end
x300053_MsgBox( sceneId, selfId, "#Y Success punch to [# R3 # Y]¡£" )
elseif GetNumText()==302 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
UICommand_AddInt( sceneId, 1 )--type£¬Arrow
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 75117 )
elseif GetNumText()==303 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 23 )
elseif GetNumText()==304 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 27 )
elseif GetNumText()==305 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 19810424 )
elseif GetNumText()==306 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 19830424 )
elseif GetNumText()==307 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 112236 )
elseif GetNumText()==308 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 112237 )
elseif GetNumText()==309 then
CallScriptFunction( 380002, "OnDefaultEvent", sceneId, selfId )
end
end
--**********************************
--ËæÉí¹¦ÄÜ
--**********************************
function x300053_SuiShen(sceneId,selfId)
if GetNumText() == 100 then
BeginEvent(sceneId)
AddText(sceneId, "#G [ÁìÈ¡Ôª±¦]ÇëÈ·±£ÉíÉÏÔª±¦Î¬³ÖÔÚ2000ÍòÒ ÔÏ£¬·ñÔòÓпÉÄÜ»áÔì³ÉÎÞ·¨ ÉÏÏßµÄÇé¿ö£¬ÇëʹÓÃÍêÔÙÁìÈ ¡¡£")
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff´òé_ãyÐÐ #R¡¾Ô¶³ÌËæÉí²Ö¿â¡¿", 7, 102)
--AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÌáÉýÐÄ·¨ #R¡¾ËæÉíÐÄ·¨ÌáÉý¡¿", 12, 7777)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffffÁìÈ¡½±Àø #R¡¾ÁìÈ¡³å¼¶½±Àø¡¿", 12, 130)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff¾ÑéÇåÁã #R¡¾¾Ñé²»Õý³£Óá¿", 12, 104)
AddNumText(sceneId, x300053_g_scriptId,"#cff0000ʱװȾɫ #cff0000¡¾¶À´´Ê±×°È¾É«¡¿", 12, 106)
--AddNumText(sceneId, x300053_g_scriptId,"#cff0000Test #cff0000¡¾Test¡¿", 12, 107)
AddNumText(sceneId, x300053_g_scriptId,"#cff0000½â³ýäîÔË #R¡¾ÁÙʱ½â¾ö״̬¡¿", 5, 108)
AddNumText(sceneId, x300053_g_scriptId,"#c00ffff²é¿´¹«¸æ #R¡¾Íæ¼ÒÉÏÏß¹«¸æ¡¿", 12, 103)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif GetNumText() == 108 then
LuaFnCancelSpecificImpact(sceneId,selfId,113)
LuaFnCancelSpecificImpact(sceneId,selfId,200)
LuaFnCancelSpecificImpact(sceneId,selfId,33815)
x300053_CloseMe(sceneId, selfId)
elseif GetNumText() == 107 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, 0 )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 20111202)
elseif GetNumText() == 106 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 0910281)
elseif GetNumText() == 105 then
BeginEvent( sceneId )
LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfI d,selfId,18,1000)
for i = 0,1000 do
AddExp(sceneId,selfId,GetExp(sceneId,selfId)*-1)
end
AddText(sceneId,"¹§Ï²Äú£¬ÒѾ³É¹¦ÎªÄãÇå¿ÕÁ ˾Ñ飡")
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, -1 )
elseif GetNumText() == 104 then
BeginEvent( sceneId )
AddText( sceneId, "±¾¹¦ÄÜÌá¸ß¸øijЩÍæ¼Ò¾Ñé³ öÏÖ¸ºÊýµÄÇé¿ö£¬ÇëÍæ¼Ò²»Òª ±£´æ¾Ñ飬ÉýÍêÁ˾¡¿ìÓõô¡ £²»Òª°Ñ¾Ñé´æµ½±¬ÁËÈ¥£¬¾Í ³öÏÖ¸ºÊýµÄÇé¿öÁË¡£" )
AddNumText(sceneId, x300053_g_scriptId, "Êǵģ¬ÎÒÒªÇåÁã¡£", 12, 105 )
AddNumText(sceneId, x300053_g_scriptId,"ÎÒµã´íÁË", 8, 8888)
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, -1 )
elseif GetNumText() == 102 then
if sceneId==0 or sceneId==1 or sceneId==2 or sceneId==186 then
BankBegin(sceneId, selfId, selfId)
else
x300053_Tips( sceneId, selfId, "Ö»ÓÐÖ÷³ÇµØͼ²Å¿ÉÊÇÓÃÔ¶³ÌÒ øÐÐ" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 103 then
CallScriptFunction( 380002, "OnDefaultEvent", sceneId, selfId )
elseif GetNumText() == 120 then
BeginEvent(sceneId)
AddText(sceneId,"#G ÔÚÕâÀÄú¿ÉÒÔÀûÓÃÄúÉíÉϵ Ľð±Ò¶Ò»»±¾·þµÄÔª±¦£¬¶Ò»» ±ÈÀýΪ #r#e6f00c7#c00ffff[#R#{_MONEY10000}#c00ffff]:[#R10#c00ffffÔª±¦]")
AddNumText( sceneId, x300053_g_scriptId, "#c00ffff¿ªÊ¼¶Ò»»", 5, 121 )
AddNumText( sceneId, x300053_g_scriptId, "Ï´ÎÔÙÀ´", 8, 9999 )
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif GetNumText() == 121 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, selfId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 5430 )
elseif GetNumText() == 130 then
BeginEvent(sceneId)
AddText(sceneId," #GHere you can receive the upgrade award£¡")
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡80¼¶½±Àø #gFF3E96[5W]Ôùµã", 5, 131 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡100¼¶½±Àø #gFF3E96[10W]Ôùµã", 5, 132 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡130¼¶½±Àø #gFF3E96[15W]Ôùµã", 5, 133 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡140¼¶½±Àø #gFF3E96[20W]Ôùµã", 5, 134 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡150¼¶½±Àø #gFF3E96[30W]Ôùµã", 5, 135 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡60¼¶½±Àø #gFF3E96[500]Ôª±¦", 5, 136 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡70¼¶½±Àø #gFF3E96[1000]Ôª±¦", 5, 137 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡80¼¶½±Àø #gFF3E96[3000]Ôª±¦", 5, 138 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡90¼¶½±Àø #gFF3E96[5000]Ôª±¦", 5, 139 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡100¼¶½±Àø #gFF3E96[8000]Ôª±¦", 5, 140 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡110¼¶½±Àø #gFF3E96[1W]Ôª±¦", 5, 141 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡120¼¶½±Àø #gFF3E96[2W]Ôª±¦", 5, 142 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡130¼¶½±Àø #gFF3E96[4W]Ôª±¦", 5, 143 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡140¼¶½±Àø #gFF3E96[5W]Ôª±¦", 5, 144 )
--AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÁìÈ¡150¼¶½±Àø #gFF3E96[500W]Ôª±¦", 5, 145 )
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,-1)
elseif GetNumText() == 145 then
local lev = GetLevel( sceneId, selfId )
if lev<150 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½150¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL250 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
ZengDian(sceneId,selfId,targetId,1,1000000)
SetMissionData( sceneId, selfId, DANJIAN_JL250, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡250¼¶½±Àø: #G[100W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 144 then
local lev = GetLevel( sceneId, selfId )
if lev<140 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½140¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL240 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,50000)
SetMissionData( sceneId, selfId, DANJIAN_JL240, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡140¼¶½±Àø: #G[5W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 143 then
local lev = GetLevel( sceneId, selfId )
if lev<130 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½130¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL230 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,40000)
SetMissionData( sceneId, selfId, DANJIAN_JL230, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡130¼¶½±Àø: #G[4W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 142 then
local lev = GetLevel( sceneId, selfId )
if lev<120 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½120¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL220 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,20000)
SetMissionData( sceneId, selfId, DANJIAN_JL220, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡120¼¶½±Àø: #G[2W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 141 then
local lev = GetLevel( sceneId, selfId )
if lev<110 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½110¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL210 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,10000)
SetMissionData( sceneId, selfId, DANJIAN_JL210, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡110¼¶½±Àø: #G[1W] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 140 then
local lev = GetLevel( sceneId, selfId )
if lev<100 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½100¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL200 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,8000)
SetMissionData( sceneId, selfId, DANJIAN_JL200, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡100¼¶½±Àø: #G[8000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 139 then
local lev = GetLevel( sceneId, selfId )
if lev<90 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½90¼¶ºó ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL190 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,5000)
SetMissionData( sceneId, selfId, DANJIAN_JL190, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡90¼¶½±Àø: #G[5000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 138 then
local lev = GetLevel( sceneId, selfId )
if lev<80 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½80¼¶ºó ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL180 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,3000)
SetMissionData( sceneId, selfId, DANJIAN_JL180, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡80¼¶½±Àø: #G[3000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 137 then
local lev = GetLevel( sceneId, selfId )
if lev<70 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½70¼¶ºó ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL170 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,1000)
SetMissionData( sceneId, selfId, DANJIAN_JL170, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡70¼¶½±Àø: #G[1000] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 136 then
local lev = GetLevel( sceneId, selfId )
if lev<60 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½60¼¶ºó ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL160 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
YuanBao(sceneId,selfId,targetId,1,500)
SetMissionData( sceneId, selfId, DANJIAN_JL160, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡60¼¶½±Àø: #G[500] Ôª±¦#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 135 then
local lev = GetLevel( sceneId, selfId )
if lev<150 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½150¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL150 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
ZengDian(sceneId,selfId,targetId,1,300000)
SetMissionData( sceneId, selfId, DANJIAN_JL150, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡150¼¶½±Àø: #G[30W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 134 then
local lev = GetLevel( sceneId, selfId )
if lev<140 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½140¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL140 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
ZengDian(sceneId,selfId,targetId,1,200000)
SetMissionData( sceneId, selfId, DANJIAN_JL140, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡140¼¶½±Àø: #G[20W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 133 then
local lev = GetLevel( sceneId, selfId )
if lev<130 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½130¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL130 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
ZengDian(sceneId,selfId,targetId,1,150000)
SetMissionData( sceneId, selfId, DANJIAN_JL130, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡130¼¶½±Àø: #G[15W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 132 then
local lev = GetLevel( sceneId, selfId )
if lev<100 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½100¼¶º� �ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL100 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
ZengDian(sceneId,selfId,targetId,1,100000)
SetMissionData( sceneId, selfId, DANJIAN_JL100, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡100¼¶½±Àø: #G[10W] Ôùµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 131 then
local lev = GetLevel( sceneId, selfId )
if lev<80 then
x300053_Tips( sceneId, selfId, "ÄúµÄµÈ¼¶²»¹»£¬Çë´ïµ½80¼¶ºó ÔÙÀ´ÕÒÎÒ¡£" )
x300053_CloseMe(sceneId, selfId)
return
end
local index = GetMissionData( sceneId, selfId, DANJIAN_JL80 )
if index == 1 then
x300053_Tips( sceneId, selfId, "²»ºÃÒâ˼£¬ÄúÒѾÁìÈ¡¹ý¸Ã½ ±Àø¡£" )
x300053_CloseMe(sceneId, selfId)
return
else
ZengDian(sceneId,selfId,targetId,1,50000)
SetMissionData( sceneId, selfId, DANJIAN_JL80, 1 )
x300053_Tips( sceneId, selfId, "¹§Ï²Äú£¬³É¹¦ÁìÈ¡80¼¶½±Àø: #G[5W] Ôöµã#W¡£¸ÐлÄúµÄÖ§³Ö£¬×£Äú ÓÎÏ·Óä¿ì£¡" )
x300053_CloseMe(sceneId, selfId)
end
elseif GetNumText() == 132 then
end
end
--**********************************
--¼ÓÈëÃÅÅɽ±ÀøÎïÆ·
--**********************************
function x300053_JiaRuMenPaiAddItem(sceneId,selfId,menpaiId )
local qishu=0
local zuoqi=0
if menpaiId ==0 then
qishu=30308081
zuoqi=10149024
elseif menpaiId ==1 then
qishu=30308080
zuoqi=10149029
elseif menpaiId ==2 then
qishu=30308079
zuoqi=10149025
elseif menpaiId ==3 then
qishu=30308084
zuoqi=10149023
elseif menpaiId ==4 then
qishu=30308078
zuoqi=10149022
elseif menpaiId ==5 then
qishu=30308086
zuoqi=10149028
elseif menpaiId ==6 then
qishu=30308082
zuoqi=10149027
elseif menpaiId ==7 then
qishu=30308083
zuoqi=10149021
elseif menpaiId ==8 then
qishu=30308085
zuoqi=10149026
elseif menpaiId ==9 then
qishu=39920006
zuoqi=10149035
end
BeginAddItem(sceneId)
AddItem( sceneId, qishu, 1 )
AddItem( sceneId, zuoqi, 1 )
EndAddItem(sceneId,selfId)
AddItemListToHuman(sceneId,selfId)
end
--**********************************
--¼ÓÈëÃÅÅɼì²é
--**********************************
function x300053_CheckJiaRuMenPai(sceneId,selfId)
local index = GetMissionData( sceneId, selfId, MY_JIARUMENPAI )
if index ==0 then
return 1
else
if LuaFnGetAvailableItemCount(sceneId, selfId, 39910006) >= 1 then
return 1
else
x300053_MsgBox( sceneId, selfId, " #b#Y¶Ô²»Æð£¬ÄúÒѾ¼ÓÈë¹ýÃÅŠɣ¬ÈçÐè¸ü»»ÃÅÅÉ£¬ÇëÇ°ÍùÔª ±¦É̵깺Âò#GÃÅÅɸü»»Áî#Y£¡" )
return 0
end
end
end
--**********************************
--¼ÓÈëÃÅÅÉ
--**********************************
function x300053_JiaRuMenPai(sceneId,selfId,key)
if key==0 then
key=GetNumText()
end
if key == 200 then
BeginEvent( sceneId )
AddText(sceneId,"Ç×°®µÄÍæ¼Ò£¡ÄúºÃ£¡")
AddText( sceneId, " #b#YÐÂÊÖ¿ÉÖ±½ÓÑ¡ÔñÃÅÅɼÓÈë£ ¬ÈçÐè¸ü»»ÃÅÅÉ£¬Çëµ½Ôª±¦ÉÌ µê¹ºÂò#GÃÅÅÉת»»Áî#Y¡£" )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÌÆÃÅ #R¡¾T M¡¿",3,201 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÐÇËÞ #R¡¾T T¡¿",3,202 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffåÐÒ£ #R¡¾T X¡¿",3,203 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÉÙÁÖ #R¡¾S L¡¿",3,204 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÌìɽ #R¡¾T S¡¿",3,205 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÌìÁú #R¡¾T L¡¿",3,206 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÎäµ± #R¡¾W D¡¿",3,207 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffÃ÷½Ì #R¡¾M G¡¿",3,208 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffffؤ°ï #R¡¾G B¡¿",3,209 )
AddNumText( sceneId, x300053_g_scriptId, "#c00ffff¶ëü #R¡¾E M¡¿",3,210 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, -1 )
elseif key == 201 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 9)
LuaFnSetXinFaLevel(sceneId,selfId,81,150)
LuaFnSetXinFaLevel(sceneId,selfId,82,150)
LuaFnSetXinFaLevel(sceneId,selfId,83,150)
LuaFnSetXinFaLevel(sceneId,selfId,84,150)
LuaFnSetXinFaLevel(sceneId,selfId,85,150)
LuaFnSetXinFaLevel(sceneId,selfId,86,150)
LuaFnSetXinFaLevel(sceneId,selfId,87,150)
LuaFnSetXinFaLevel(sceneId,selfId,88,150)
AddSkill( sceneId, selfId, 1758)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,9)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÌ ÆÃÅ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÌƼұ¤#B±È֮ǰ¸üΪǿ´óÁË£ ¡", 4 )
end
elseif key == 202 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 5)
LuaFnSetXinFaLevel(sceneId,selfId,31,150)
LuaFnSetXinFaLevel(sceneId,selfId,32,150)
LuaFnSetXinFaLevel(sceneId,selfId,33,150)
LuaFnSetXinFaLevel(sceneId,selfId,34,150)
LuaFnSetXinFaLevel(sceneId,selfId,35,150)
LuaFnSetXinFaLevel(sceneId,selfId,36,150)
LuaFnSetXinFaLevel(sceneId,selfId,60,150)
LuaFnSetXinFaLevel(sceneId,selfId,77,150)
AddSkill( sceneId, selfId, 28)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,5)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÐ ÇËÞ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÐÇËÞ#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 203 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 8)
LuaFnSetXinFaLevel(sceneId,selfId,49,150)
LuaFnSetXinFaLevel(sceneId,selfId,50,150)
LuaFnSetXinFaLevel(sceneId,selfId,51,150)
LuaFnSetXinFaLevel(sceneId,selfId,52,150)
LuaFnSetXinFaLevel(sceneId,selfId,53,150)
LuaFnSetXinFaLevel(sceneId,selfId,54,150)
LuaFnSetXinFaLevel(sceneId,selfId,63,150)
LuaFnSetXinFaLevel(sceneId,selfId,80,150)
AddSkill( sceneId, selfId, 31)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,8)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#Gå ÐÒ£#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GåÐÒ£#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 204 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 0)
LuaFnSetXinFaLevel(sceneId,selfId,1,150)
LuaFnSetXinFaLevel(sceneId,selfId,2,150)
LuaFnSetXinFaLevel(sceneId,selfId,3,150)
LuaFnSetXinFaLevel(sceneId,selfId,4,150)
LuaFnSetXinFaLevel(sceneId,selfId,5,150)
LuaFnSetXinFaLevel(sceneId,selfId,6,150)
LuaFnSetXinFaLevel(sceneId,selfId,55,150)
LuaFnSetXinFaLevel(sceneId,selfId,72,150)
AddSkill( sceneId, selfId, 23)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,0)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÉ ÙÁÖ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÉÙÁÖ#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 205 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 7)
LuaFnSetXinFaLevel(sceneId,selfId,43,150)
LuaFnSetXinFaLevel(sceneId,selfId,44,150)
LuaFnSetXinFaLevel(sceneId,selfId,45,150)
LuaFnSetXinFaLevel(sceneId,selfId,46,150)
LuaFnSetXinFaLevel(sceneId,selfId,47,150)
LuaFnSetXinFaLevel(sceneId,selfId,48,150)
LuaFnSetXinFaLevel(sceneId,selfId,62,150)
LuaFnSetXinFaLevel(sceneId,selfId,79,150)
AddSkill( sceneId, selfId, 30)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,7)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÌ ìɽ#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÌìɽ#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 206 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 6)
LuaFnSetXinFaLevel(sceneId,selfId,37,150)
LuaFnSetXinFaLevel(sceneId,selfId,38,150)
LuaFnSetXinFaLevel(sceneId,selfId,39,150)
LuaFnSetXinFaLevel(sceneId,selfId,40,150)
LuaFnSetXinFaLevel(sceneId,selfId,41,150)
LuaFnSetXinFaLevel(sceneId,selfId,42,150)
LuaFnSetXinFaLevel(sceneId,selfId,61,150)
LuaFnSetXinFaLevel(sceneId,selfId,78,150)
AddSkill( sceneId, selfId, 29)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,6)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÌ ìÁú#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÌìÁú#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 207 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 3)
LuaFnSetXinFaLevel(sceneId,selfId,19,150)
LuaFnSetXinFaLevel(sceneId,selfId,20,150)
LuaFnSetXinFaLevel(sceneId,selfId,21,150)
LuaFnSetXinFaLevel(sceneId,selfId,22,150)
LuaFnSetXinFaLevel(sceneId,selfId,23,150)
LuaFnSetXinFaLevel(sceneId,selfId,24,150)
LuaFnSetXinFaLevel(sceneId,selfId,58,150)
LuaFnSetXinFaLevel(sceneId,selfId,75,150)
AddSkill( sceneId, selfId, 26)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,3)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GÎ äµ±#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÎäµ±#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 208 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 1)
LuaFnSetXinFaLevel(sceneId,selfId,7,150)
LuaFnSetXinFaLevel(sceneId,selfId,8,150)
LuaFnSetXinFaLevel(sceneId,selfId,9,150)
LuaFnSetXinFaLevel(sceneId,selfId,10,150)
LuaFnSetXinFaLevel(sceneId,selfId,11,150)
LuaFnSetXinFaLevel(sceneId,selfId,12,150)
LuaFnSetXinFaLevel(sceneId,selfId,56,150)
LuaFnSetXinFaLevel(sceneId,selfId,73,150)
AddSkill( sceneId, selfId, 24)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,1)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#Gà ÷½Ì#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #GÃ÷½Ì#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 209 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 2)
LuaFnSetXinFaLevel(sceneId,selfId,13,150)
LuaFnSetXinFaLevel(sceneId,selfId,14,150)
LuaFnSetXinFaLevel(sceneId,selfId,15,150)
LuaFnSetXinFaLevel(sceneId,selfId,16,150)
LuaFnSetXinFaLevel(sceneId,selfId,17,150)
LuaFnSetXinFaLevel(sceneId,selfId,18,150)
LuaFnSetXinFaLevel(sceneId,selfId,57,150)
LuaFnSetXinFaLevel(sceneId,selfId,74,150)
AddSkill( sceneId, selfId, 25)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,2)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#GØ ¤°ï#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #Gؤ°ï#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 )
end
elseif key == 210 then
if x300053_CheckJiaRuMenPai(sceneId,selfId) == 1 then
LuaFnJoinMenpai(sceneId, selfId, selfId, 4)
LuaFnSetXinFaLevel(sceneId,selfId,25,150)
LuaFnSetXinFaLevel(sceneId,selfId,26,150)
LuaFnSetXinFaLevel(sceneId,selfId,27,150)
LuaFnSetXinFaLevel(sceneId,selfId,28,150)
LuaFnSetXinFaLevel(sceneId,selfId,29,150)
LuaFnSetXinFaLevel(sceneId,selfId,30,150)
LuaFnSetXinFaLevel(sceneId,selfId,59,150)
LuaFnSetXinFaLevel(sceneId,selfId,76,150)
AddSkill( sceneId, selfId, 27)
x300053_JiaRuMenPaiAddItem(sceneId,selfId,4)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
SetMissionData(sceneId, selfId, MY_JIARUMENPAI, 1);
x300053_MsgBox( sceneId, selfId, "#Y¹§Ï²Äú£¬³É¹¦¼ÓÈëÁËÃÅÅÉ£¬ ×£ÄúÓÎÏ·Óä¿ì¡£" )
local nam = LuaFnGetName( sceneId, selfId )
BroadMsgByChatPipe( sceneId, selfId, "#B¹§Ï²Íæ¼Ò #Y"..nam.." #Bͨ¹ýÁËÖÖÖÖ¿¼ºË£¬°ÝÈëÁË#G¶ ëü#BÃÅÏ£¬ÓÐÁËËûµÄ¼ÓÈ룬 #G¶ëü#B±È֮ǰ¸üΪǿ´óÁË£¡", 4 ) end
end
end
--**********************************
--¶Ò»»Ôùµã
--**********************************
function x300053_GoldToYB( sceneId, selfId, toYBNum)
local needMoney=toYBNum*1000;
local SelfMoney = GetMoney(sceneId, selfId)
if SelfMoney<needMoney then
local sMessage = format("#Y ½ðÇ®²»×㣬Çë¼ì²é¡£")
x399999_MsgBox( sceneId, selfId, sMessage )
return
end
local reply = CostMoney(sceneId,selfId,needMoney)
if reply == -1 then
local sMessage = format("#Y ½ðÇ®²»×㣬Çë¼ì²é¡£")
x399999_MsgBox( sceneId, selfId, sMessage )
return
else
local result = YuanBao(sceneId,selfId,targetId,1,toYBNum)
local sMessage = format("#Y¹§Ï²Äú¶Ò»»³É¹¦¡£#rÏûºÄÁË [#R#{_MONEY%d}#Y]#r»ñµÃÁË [#R%dÔª±¦]",needMoney,toYBNum)
x399999_MsgBox( sceneId, selfId, sMessage )
end
end
--**********************************
--ÐÄ·¨Ñ§Ï°£¬µã»÷ѧϰ°´Å¥
--**********************************
function x300053_MRXinFa(sceneId,selfId,xinfaId,money,exp)
if GetExp(sceneId,selfId) < exp then
x300053_Tips( sceneId, selfId, "¾Ñé²»×㣬Çë¼ì²é£¡" )
return
elseif GetMoney(sceneId, selfId) < money then
x300053_Tips( sceneId, selfId, "½ðÇ®²»×㣬Çë¼ì²é£¡" )
return
end
local reply = CostMoney(sceneId,selfId,money)
if reply ~= -1 then
local nXinfaLevel = LuaFnGetXinFaLevel(sceneId, selfId, xinfaId) + 1
LuaFnAddExp(sceneId,selfId,0-exp)
LuaFnSetXinFaLevel(sceneId,selfId,xinfaId,nXinfaLe vel)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 151, 0)
--x300053_Tips( sceneId, selfId, nXinfaLevel.." ¼¶ÐÄ·¨Ñ§Ï°³É¹¦!" )
DispatchXinfaLevelInfo( sceneId, selfId, selfId, 10 );
end
end
--**********************************
--ÐÄ·¨Ñ§Ï°
--**********************************
function x300053_XinFa(sceneId,selfId)
DispatchXinfaLevelInfo( sceneId, selfId, selfId, 10 );
end
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