TS2GVN
31-10-20, 03:46 AM
[./Skills/Impact_Core.cpp][211][const Combat_Module::Impact_Module::ImpactData_T* Combat_Module::Impact_Module::Impact_GetDataBlock( ID_t)][FALSE]
[[Impact_GetDataBlock]: Can't find specific Data for impact(-32201)] t=(2020-10-31 3:26:24)
Stack:[./Skills/Impact_Core.cpp][215][const Combat_Module::Impact_Module::ImpactData_T* Combat_Module::Impact_Module::Impact_GetDataBlock( ID_t)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Obj/Obj_Character_Impact.cpp][202][BOOL Obj_Character::Impact_HaveImpactOrHighLevelImpactO fSpecificDataIndex(INT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Skills/SkillLogic/ImpactsToTarget.cpp][52][virtual BOOL Combat_Module::Skill_Module::ImpactsToTarget_T::Un itHaveTheEffectOfThisSkill(Combat_Module::SkillInf o_T&, Obj_Character&, Obj_Character&) const][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/AI_Pet.cpp][827][void AI_Pet::ProcessSkillOfIdleState(const Combat_Module::Skill_Module::SkillTemplateData_T*, INT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/AI_Pet.cpp][903][BOOL AI_Pet::ProcessSkillInCache(BOOL)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/AI_Pet.cpp][103][virtual void AI_Pet::AI_Logic_Idle(UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/State.cpp][290][void State::AI_Logic_Idle(AI_Character*, UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/State.cpp][472][virtual BOOL IdleState::StateLogic(AI_Character*, UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/State.cpp][248][BOOL State::Logic(AI_Character*, UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Obj/Obj_Character.cpp][299][virtual BOOL Obj_Character::HeartBeat(UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Obj/Obj_Pet.cpp][266][virtual int Obj_Pet::HeartBeat(unsigned int)][FALSE] t=(2020-10-31 3:26:24)
Mặc dù đã thêm vào 32201 nhưng nó vẫn bị
[[Impact_GetDataBlock]: Can't find specific Data for impact(-32201)] t=(2020-10-31 3:26:24)
Stack:[./Skills/Impact_Core.cpp][215][const Combat_Module::Impact_Module::ImpactData_T* Combat_Module::Impact_Module::Impact_GetDataBlock( ID_t)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Obj/Obj_Character_Impact.cpp][202][BOOL Obj_Character::Impact_HaveImpactOrHighLevelImpactO fSpecificDataIndex(INT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Skills/SkillLogic/ImpactsToTarget.cpp][52][virtual BOOL Combat_Module::Skill_Module::ImpactsToTarget_T::Un itHaveTheEffectOfThisSkill(Combat_Module::SkillInf o_T&, Obj_Character&, Obj_Character&) const][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/AI_Pet.cpp][827][void AI_Pet::ProcessSkillOfIdleState(const Combat_Module::Skill_Module::SkillTemplateData_T*, INT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/AI_Pet.cpp][903][BOOL AI_Pet::ProcessSkillInCache(BOOL)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/AI_Pet.cpp][103][virtual void AI_Pet::AI_Logic_Idle(UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/State.cpp][290][void State::AI_Logic_Idle(AI_Character*, UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/State.cpp][472][virtual BOOL IdleState::StateLogic(AI_Character*, UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./AI/State.cpp][248][BOOL State::Logic(AI_Character*, UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Obj/Obj_Character.cpp][299][virtual BOOL Obj_Character::HeartBeat(UINT)][FALSE] t=(2020-10-31 3:26:24)
Stack:[./Obj/Obj_Pet.cpp][266][virtual int Obj_Pet::HeartBeat(unsigned int)][FALSE] t=(2020-10-31 3:26:24)
Mặc dù đã thêm vào 32201 nhưng nó vẫn bị