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View Full Version : Nhận xét về các server game !!!



nhockeke3
03-04-09, 08:38 PM
Sau khi đã xài qua tất cả các server như Võ lâm, WoK, Mu, Chinh đồ, Thế giới hoàn mỹ.....
Mình thấy Server Thế giới hoàn mỹ là chơi đã nhất, ổn định nhất, ko có lỗi j` và hơn cả là tiếng việt 100% từ nhiệm vụ đến giao diện giống hệt thằng DEC lun:beauty: đưa lên onl thì miễn bàn:nosebleed:
Mọi ng` có ý kiến j` thì cùng vô topic nói chuỵn cho zui nha!:haha:

nhockeke3
03-04-09, 09:22 PM
mình mới tìm đc đoạn code add item giờ mún add vào code nhân vật trong iweb thì add ra sao?

<items><variable name="id" type="int">2000</variable>
<variable name="pos" type="int">0</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-ÁúÑ×
<items><variable name="id" type="int">2004</variable>
<variable name="pos" type="int">1</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-°×Îí
<items><variable name="id" type="int">2007</variable>
<variable name="pos" type="int">2</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-ÈñÀû
<items><variable name="id" type="int">2014</variable>
<variable name="pos" type="int">3</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-ÉúÃü
<items><variable name="id" type="int">12637</variable>
<variable name="pos" type="int">4</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-Å®æ´
<items><variable name="id" type="int">12638</variable>
<variable name="pos" type="int">5</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-ÖÂÃü+1
<items><variable name="id" type="int">12639</variable>
<variable name="pos" type="int">6</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-Á¦+15
<items><variable name="id" type="int">12640</variable>
<variable name="pos" type="int">7</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-Ãô+15
<items><variable name="id" type="int">12641</variable>
<variable name="pos" type="int">8</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>
-Áé+15

lamchi_khanh10
04-04-09, 10:40 PM
<items><variable name="id" type="int">12640</variable>
<variable name="pos" type="int">7</variable>
<variable name="count" type="int">1</variable>
<variable name="max_count" type="int">1</variable>
<variable name="data" type="Octets">010000008624000064000000010000008724 000064000000</variable>
<variable name="proctype" type="int">0</variable>
<variable name="expire_date" type="int">0</variable>
<variable name="guid1" type="int">0</variable>
<variable name="guid2" type="int">0</variable>
<variable name="mask" type="int">32768</variable>
</items>


tách ra từng cái như trên

="pos" là vị trí trong cái rương bắt đầu = 0

chơi vậy còn gì gọi là hay nữa. Từ khi biết dc cái này tui lơ hẳn, h gỡ luôn rồi:doubt: