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View Full Version : [MU] [AddOn] Wings Effect



Trong
11-06-16, 06:08 PM
Mình thấy trên diễn đàn chưa có Effect này xin phép đăng lại cho ai cần :)
Mọi người có share nốt mấy Wings còn lại cho đủ bộ nhé :">
Khi nào em kiếm được cái mới sẽ cập nhật tại đây >:)



Số để thêm vào hàm pPlayStaticEffect()



/*
0x7d83 // ~ Lights (1-5) -
0x7d7E // ~ Flower 1
0x7d7F // ~ Flower 2
0x7d80 // ~ Flower 3
0x7d4d // ~ Flame (0 / 1+)
0x7e73 // ~ Flame Type 2
0x7eaf // ~ Flame Type 3
0x7e35 // ~ Snow Type 1
0x7e36 // ~ Snow Type 2
0x7e63 // ~ Heart (0 / 1)
0x7E1F // ~ Blue Effect
0x7d30 // ~ Some Balls
0x7d65 // ~ Basic Smoke(phun khoi)
0x7d65 // ~ Green Smoke
0x7d65 // ~ Smoke Up-Right
0x7d65 // ~ Smoke Type (3 / 4+)
0x7e04 // ~ Smoke Ball (0 / 5+)
0x7e22 // ~ Some effect
0x7e7c // ~ Static Light
0x7d36 // ~ Blue Dynamic Light (0+)
0x7d71 // ~ Stars (id 4 like w3 elf)
0x7d02 //
0x7DEC //Flashing.jpg
0x7D77 //Shiny05.jpg
0x7D47 //Fire01
0x7D48 //Fire02
0x7D49 //Fire03
0x7E09 //PoundingBall
0x7E07 //fi01
0x7E08 //fi02
0x7E1B //fantaf
0x7E1C //fantab
0x7755 //iui06
0x7E17 //Shockwave
0x7D8C //MagicGround
0x7D8D //MagicGround2
0x7D8F //GuildRing
0x7D90 //EnemyRing
0x7D32 //Spark
0x7D5F //Explotion
0x7E18 //damage01mono
0x7E73 //Flarehik
0x7BFA //Clouds2
0x7E0E //Energy01
//0x7d7E //

*/





Thay thế tại ItemAsm.cpp


// ----------------------------------------------------------------------------------------------

Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_This, edx
lea edx, [ebp-0x58]
mov F1_Arg1, edx
lea edx, [ebp-0x18]
mov F1_Arg11, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5, edx
mov edx, AddWingsEffect_Buff
}
// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 0.4;
Color[1] = 0.7;
Color[2] = 1.0;
}
else if( AddWingsEffect_Buff == ITEM2(12, 181) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 182) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 183) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 184) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 185) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 186) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 187) )
{
Color[0] = 0.4;
Color[1] = 0.7;
Color[2] = 1.0;
}
else if( AddWingsEffect_Buff == ITEM2(12, 188) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 189) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 190) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 191) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 192) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 193) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
// ----
pAllowStaticEffect(F1_This, &F1_Arg11, F1_Arg2, 1, 0);
pPlayStaticEffect(0x7D02, &F1_Arg11, 8.0, Color, F2_Arg5, 0.0, 0);
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
// ----------------------------------------------------------------------------------------------








Effect cho 2 wings: // Angel & Devil wings và Conqueror wings
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LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
LPVOID F1_Thisv7;
DWORD F1_Arg1v7;
DWORD F1_Arg11v7;
DWORD F1_Arg2v7;
DWORD F2_Arg5v7;
DWORD F3_Arg3v7;
//
LPVOID F1_Thisv8;
DWORD F1_Arg1v8;
DWORD F1_Arg11v8;
DWORD F1_Arg2v8;
DWORD F2_Arg5v8;
DWORD F3_Arg3v8;
//
LPVOID F1_Thisv9;
DWORD F1_Arg1v9;
DWORD F1_Arg11v9;
DWORD F1_Arg2v9;
DWORD F2_Arg5v9;
DWORD F3_Arg3v9;
//
LPVOID F1_Thisv10;
DWORD F1_Arg1v10;
DWORD F1_Arg11v10;
DWORD F1_Arg2v10;
DWORD F2_Arg5v10;
DWORD F3_Arg3v10;
//
LPVOID F1_Thisv11;
DWORD F1_Arg1v11;
DWORD F1_Arg11v11;
DWORD F1_Arg2v11;
DWORD F2_Arg5v11;
DWORD F3_Arg3v11;
//
LPVOID F1_Thisv12;
DWORD F1_Arg1v12;
DWORD F1_Arg11v12;
DWORD F1_Arg2v12;
DWORD F2_Arg5v12;
DWORD F3_Arg3v12;
//
LPVOID F1_Thisv13;
DWORD F1_Arg1v13;
DWORD F1_Arg11v13;
DWORD F1_Arg2v13;
DWORD F2_Arg5v13;
DWORD F3_Arg3v13;
//
LPVOID F1_Thisv14;
DWORD F1_Arg1v14;
DWORD F1_Arg11v14;
DWORD F1_Arg2v14;
DWORD F2_Arg5v14;
DWORD F3_Arg3v14;
//
LPVOID F1_Thisv15;
DWORD F1_Arg1v15;
DWORD F1_Arg11v15;
DWORD F1_Arg2v15;
DWORD F2_Arg5v15;
DWORD F3_Arg3v15;
//
LPVOID F1_Thisv16;
DWORD F1_Arg1v16;
DWORD F1_Arg11v16;
DWORD F1_Arg2v16;
DWORD F2_Arg5v16;
DWORD F3_Arg3v16;
//
LPVOID F1_Thisv17;
DWORD F1_Arg1v17;
DWORD F1_Arg11v17;
DWORD F1_Arg2v17;
DWORD F2_Arg5v17;
DWORD F3_Arg3v17;
//
LPVOID F1_Thisv18;
DWORD F1_Arg1v18;
DWORD F1_Arg11v18;
DWORD F1_Arg2v18;
DWORD F2_Arg5v18;
DWORD F3_Arg3v18;
//
LPVOID F1_Thisv19;
DWORD F1_Arg1v19;
DWORD F1_Arg11v19;
DWORD F1_Arg2v19;
DWORD F2_Arg5v19;
DWORD F3_Arg3v19;
//
LPVOID F1_Thisv20;
DWORD F1_Arg1v20;
DWORD F1_Arg11v20;
DWORD F1_Arg2v20;
DWORD F2_Arg5v20;
DWORD F3_Arg3v20;
//
LPVOID F1_Thisv21;
DWORD F1_Arg1v21;
DWORD F1_Arg11v21;
DWORD F1_Arg2v21;
DWORD F2_Arg5v21;
DWORD F3_Arg3v21;
//
LPVOID F1_Thisv22;
DWORD F1_Arg1v22;
DWORD F1_Arg11v22;
DWORD F1_Arg2v22;
DWORD F2_Arg5v22;
DWORD F3_Arg3v22;
//
LPVOID F1_Thisv23;
DWORD F1_Arg1v23;
DWORD F1_Arg11v23;
DWORD F1_Arg2v23;
DWORD F2_Arg5v23;
DWORD F3_Arg3v23;
//
LPVOID F1_Thisv24;
DWORD F1_Arg1v24;
DWORD F1_Arg11v24;
DWORD F1_Arg2v24;
DWORD F2_Arg5v24;
DWORD F3_Arg3v24;
// ----------------------------------------------------------------------------------------------

Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
mov F1_Thisv11, edx
mov F1_Thisv12, edx
mov F1_Thisv13, edx
mov F1_Thisv14, edx
mov F1_Thisv15, edx
mov F1_Thisv16, edx
mov F1_Thisv17, edx
mov F1_Thisv18, edx
mov F1_Thisv19, edx
mov F1_Thisv20, edx
mov F1_Thisv21, edx
mov F1_Thisv22, edx
mov F1_Thisv23, edx
mov F1_Thisv24, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
mov F1_Arg1v11, edx
mov F1_Arg1v12, edx
mov F1_Arg1v13, edx
mov F1_Arg1v14, edx
mov F1_Arg1v15, edx
mov F1_Arg1v16, edx
mov F1_Arg1v17, edx
mov F1_Arg1v18, edx
mov F1_Arg1v19, edx
mov F1_Arg1v20, edx
mov F1_Arg1v21, edx
mov F1_Arg1v22, edx
mov F1_Arg1v23, edx
mov F1_Arg1v24, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov F1_Arg11v11, edx
mov F1_Arg11v12, edx
mov F1_Arg11v13, edx
mov F1_Arg11v14, edx
mov F1_Arg11v15, edx
mov F1_Arg11v16, edx
mov F1_Arg11v17, edx
mov F1_Arg11v18, edx
mov F1_Arg11v19, edx
mov F1_Arg11v20, edx
mov F1_Arg11v21, edx
mov F1_Arg11v22, edx
mov F1_Arg11v23, edx
mov F1_Arg11v24, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
mov F1_Arg2v11, edx
mov F1_Arg2v12, edx
mov F1_Arg2v13, edx
mov F1_Arg2v14, edx
mov F1_Arg2v15, edx
mov F1_Arg2v16, edx
mov F1_Arg2v17, edx
mov F1_Arg2v18, edx
mov F1_Arg2v19, edx
mov F1_Arg2v20, edx
mov F1_Arg2v21, edx
mov F1_Arg2v22, edx
mov F1_Arg2v23, edx
mov F1_Arg2v24, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov F2_Arg5v11, edx
mov F2_Arg5v12, edx
mov F2_Arg5v13, edx
mov F2_Arg5v14, edx
mov F2_Arg5v15, edx
mov F2_Arg5v16, edx
mov F2_Arg5v17, edx
mov F2_Arg5v18, edx
mov F2_Arg5v19, edx
mov F2_Arg5v20, edx
mov F2_Arg5v21, edx
mov F2_Arg5v22, edx
mov F2_Arg5v23, edx
mov F2_Arg5v24, edx
mov edx, AddWingsEffect_Buff
}

// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 1.0;
Color[1] = 0.75;
Color[2] = 0.62;
// --
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 61, 0);
pPlayStaticEffect(32002, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect(32002, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 60, 0);
pPlayStaticEffect(32002, &F1_Arg11v3, 1.0, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 41, 0);
pPlayStaticEffect(32002, &F1_Arg11v4, 1.0, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 63, 0);
pPlayStaticEffect(32002, &F1_Arg11v5, 1.0, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 44, 0);
pPlayStaticEffect(32002, &F1_Arg11v6, 1.0, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 42, 0);
pPlayStaticEffect(32002, &F1_Arg11v7, 1.0, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 59, 0);
pPlayStaticEffect(32002, &F1_Arg11v8, 1.4, Color, F2_Arg5v8, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 40, 0);
pPlayStaticEffect(32002, &F1_Arg11v9, 1.4, Color, F2_Arg5v9, 1.0, 0);
// ----
Color[0] = 0.3;
Color[1] = 0.3;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 62, 0);
pPlayStaticEffect(32002, &F1_Arg11v10, 2.6, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 43, 0);
pPlayStaticEffect(32002, &F1_Arg11v11, 2.6, Color, F2_Arg5v11, 1.0, 0);
// ----
Color[0] = 0.6;
Color[1] = 0.45;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 65, 0);
pPlayStaticEffect(32002, &F1_Arg11v12, 1.4, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 46, 0);
pPlayStaticEffect(32002, &F1_Arg11v13, 1.4, Color, F2_Arg5v13, 1.0, 0);
// ----
Color[0] = 0.3;
Color[1] = 0.3;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 58, 0);
pPlayStaticEffect(32002, &F1_Arg11v14, 2.0, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 39, 0);
pPlayStaticEffect(32002, &F1_Arg11v15, 2.0, Color, F2_Arg5v15, 1.0, 0);
// ----
Color[0] = 0.6;
Color[1] = 0.45;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 64, 0);
pPlayStaticEffect(32002, &F1_Arg11v16, 2.0, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 32, 0);
pPlayStaticEffect(32002, &F1_Arg11v17, 2.0, Color, F2_Arg5v17, 1.0, 0);
// ----
Color[0] = 0.34;
Color[1] = 0.25;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 13, 0);
pPlayStaticEffect(32002, &F1_Arg11v18, 2.0, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 15, 0);
pPlayStaticEffect(32002, &F1_Arg11v19, 2.0, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 25, 0);
pPlayStaticEffect(32002, &F1_Arg11v20, 2.0, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 27, 0);
pPlayStaticEffect(32002, &F1_Arg11v21, 2.0, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 3, 0);
pPlayStaticEffect(32002, &F1_Arg11v22, 0.5, Color, F2_Arg5v22, 1.0, 0);

}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
// --
Color[0] = 1.0;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
// --
}

// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
/* Dao Van Trong - Trong.CF */








Effect cho Wings of Conqueror
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LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
LPVOID F1_Thisv7;
DWORD F1_Arg1v7;
DWORD F1_Arg11v7;
DWORD F1_Arg2v7;
DWORD F2_Arg5v7;
DWORD F3_Arg3v7;
//
LPVOID F1_Thisv8;
DWORD F1_Arg1v8;
DWORD F1_Arg11v8;
DWORD F1_Arg2v8;
DWORD F2_Arg5v8;
DWORD F3_Arg3v8;
//
LPVOID F1_Thisv9;
DWORD F1_Arg1v9;
DWORD F1_Arg11v9;
DWORD F1_Arg2v9;
DWORD F2_Arg5v9;
DWORD F3_Arg3v9;
//
LPVOID F1_Thisv10;
DWORD F1_Arg1v10;
DWORD F1_Arg11v10;
DWORD F1_Arg2v10;
DWORD F2_Arg5v10;
DWORD F3_Arg3v10;

Naked(AddWingsEffect)
{

_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss: [ebp - 0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
lea edx, [ebp - 0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
lea edx, [ebp - 0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov edx, dword ptr ss: [ebp - 0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
fldz
fstp dword ptr ss: [esp]
mov edx, dword ptr ss: [ebp - 0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov edx, AddWingsEffect_Buff
}


if (gItem.IsCustomWings(AddWingsEffect_Buff, true))
{

if(AddWingsEffect_Buff == ITEM2(12, 184))
{
Color [0] = 1.0;
Color [1] = 0.3;
Color [2] = 0.0;
// ----
pAllowStaticEffect (F1_Thisv1, & F1_Arg11v1, F1_Arg2v1, 4, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v1, 2, Color, F2_Arg5v1, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv2, & F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v2, 2, Color, F2_Arg5v2, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv3, & F1_Arg11v3, F1_Arg2v3, 27, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v3, 2, Color, F2_Arg5v3, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv4, & F1_Arg11v4, F1_Arg2v4, 21, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v4, 2, Color, F2_Arg5v4, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv5, & F1_Arg11v5, F1_Arg2v5, 53, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv6, & F1_Arg11v6, F1_Arg2v6, 59, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v6, 2, Color, F2_Arg5v6, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv7, & F1_Arg11v7, F1_Arg2v7, 5, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v7, 2, Color, F2_Arg5v7, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv8, & F1_Arg11v8, F1_Arg2v8, 28, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v8, 2, Color, F2_Arg5v8, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv9, & F1_Arg11v9, F1_Arg2v9, 10, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v9, 2, Color, F2_Arg5v9, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv10, & F1_Arg11v10, F1_Arg2v10, 33, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v10, 2, Color, F2_Arg5v10, 2.0, 0);
}

_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}










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New Wing - Elf.rar (<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>)




Color[0] = 0.0;
Color[1] = 0.5;
Color[2] = 0.7;
// --
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 1, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 2, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 3, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v3, 0.5, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 4, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v4, 0.5, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 6, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v6, 0.5, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 7, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v7, 0.5, Color, F2_Arg5v7, 1.0, 0);
// --

// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 11, 0);
pPlayStaticEffect(32002, &F1_Arg11v11, 0.5, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(32002, &F1_Arg11v13, 0.5, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 13, 0);
pPlayStaticEffect(32002, &F1_Arg11v12, 0.5, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 14, 0);
pPlayStaticEffect(32002, &F1_Arg11v14, 0.5, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 15, 0);
pPlayStaticEffect(32002, &F1_Arg11v15, 0.5, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 17, 0);
pPlayStaticEffect(32002, &F1_Arg11v17, 0.5, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 18, 0);
pPlayStaticEffect(32002, &F1_Arg11v18, 0.5, Color, F2_Arg5v18, 1.0, 0);

// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 20, 0);
pPlayStaticEffect(32002, &F1_Arg11v20, 0.5, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 21, 0);
pPlayStaticEffect(32002, &F1_Arg11v21, 0.5, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 23, 0);
pPlayStaticEffect(32002, &F1_Arg11v23, 0.5, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 24, 0);
pPlayStaticEffect(32002, &F1_Arg11v24, 0.5, Color, F2_Arg5v24, 1.0, 0);

// -
pAllowStaticEffect(F1_Thisv26, &F1_Arg11v26, F1_Arg2v26, 26, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v26, 0.5, Color, F2_Arg5v26, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv27, &F1_Arg11v27, F1_Arg2v27, 27, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v27, 0.5, Color, F2_Arg5v27, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv29, &F1_Arg11v29, F1_Arg2v29, 29, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v29, 0.5, Color, F2_Arg5v29, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv30, &F1_Arg11v30, F1_Arg2v30, 30, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v30, 0.5, Color, F2_Arg5v30, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv31, &F1_Arg11v31, F1_Arg2v31, 31, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v31, 0.5, Color, F2_Arg5v31, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv33, &F1_Arg11v33, F1_Arg2v33, 33, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v33, 0.5, Color, F2_Arg5v33, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv34, &F1_Arg11v34, F1_Arg2v34, 34, 0);
pPlayStaticEffect(32002, &F1_Arg11v34, 0.5, Color, F2_Arg5v34, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv36, &F1_Arg11v36, F1_Arg2v36, 36, 0);
pPlayStaticEffect(32002, &F1_Arg11v36, 0.5, Color, F2_Arg5v36, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv37, &F1_Arg11v37, F1_Arg2v37, 37, 0);
pPlayStaticEffect(32002, &F1_Arg11v37, 0.5, Color, F2_Arg5v37, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv38, &F1_Arg11v38, F1_Arg2v38, 38, 0);
pPlayStaticEffect(32002, &F1_Arg11v38, 0.5, Color, F2_Arg5v38, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv40, &F1_Arg11v40, F1_Arg2v40, 40, 0);
pPlayStaticEffect(32002, &F1_Arg11v40, 0.5, Color, F2_Arg5v40, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv41, &F1_Arg11v41, F1_Arg2v41, 41, 0);
pPlayStaticEffect(32002, &F1_Arg11v41, 0.5, Color, F2_Arg5v41, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv43, &F1_Arg11v43, F1_Arg2v43, 43, 0);
pPlayStaticEffect(32002, &F1_Arg11v43, 0.5, Color, F2_Arg5v43, 1.0, 0);






No Image:


LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//

Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov edx, AddWingsEffect_Buff
}

// ----
/*
Красивые динамические эффекты:
32074
32073

32113 - звездочки
32117 - красивое свечение
32118
32141 - дахуя большое свечение
32003 - свечение довольно красивое
32004 - дымок, збс
32071 - агонь
*/
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
// --
}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 182))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 183))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 184))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 185))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 186))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 187))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 188))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 189))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 190))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 191))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 192))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 193))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(0, 106))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
// ----------------------------------------------------------------------------------------------





Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
// --
Color[0] = 1.0;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
// --




//
LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;

// ----------------------------------------------------------------------------------------------

Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss : [ebp - 0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov edx, dword ptr ss : [ebp - 0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
fldz
fstp dword ptr ss : [esp]
mov edx, dword ptr ss : [ebp - 0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov edx, AddWingsEffect_Buff
}
// ----
if (gItem.IsCustomWings(AddWingsEffect_Buff, true))
{
if (AddWingsEffect_Buff == ITEM2(12, 180)) // Angel & Devil wings
{
Color[0] = 0.9;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 1, 0);
pPlayStaticEffect(32002, &F1_Arg11v8, 1.5, Color, F2_Arg5v8, 1.0, 0);
}
else if (AddWingsEffect_Buff == ITEM2(12, 181)) // Conqueror wings
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 1, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v1, 0.9, Color, F2_Arg5v1, 1.0, 0);
}
// --
else if (AddWingsEffect_Buff == ITEM2(12, 182))
{
Color[0] = 0.9;
Color[1] = 0.4;
Color[2] = 0.0;
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(32002, &F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// --
}

else if (AddWingsEffect_Buff == ITEM2(12, 183))
{
Color[0] = 1.3;
Color[1] = 2.6;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 9, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v8, 1, Color, F2_Arg5v8, 2.0, 0);
// --
}

else if (AddWingsEffect_Buff == ITEM2(12, 186))
{

Color[0] = 1.3;
Color[1] = 2.6;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 1, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v8, 1.7, Color, F2_Arg5v8, 1.0, 0);

}

// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if (AddWingsEffect_Buff > 0x0A9D)
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
// ----------------------------------------------------------------------------------------------






Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss: [ebp - 0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
lea edx, [ebp - 0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
lea edx, [ebp - 0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov edx, dword ptr ss: [ebp - 0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
fldz
fstp dword ptr ss: [esp]
mov edx, dword ptr ss: [ebp - 0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov edx, AddWingsEffect_Buff
}

if (gItem.IsCustomWings(AddWingsEffect_Buff, true))
{
if(AddWingsEffect_Buff == ITEM2(12, 187) ) //-> Grand Master (Wings of Angel and Devil)
{
Color[0] = 0.5;
Color[1] = 0.0;
Color[2] = 1.0;
// ----
pAllowStaticEffect (F1_Thisv1, & F1_Arg11v1, F1_Arg2v1, 4, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v1, 2, Color, F2_Arg5v1, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv2, & F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v2, 2, Color, F2_Arg5v2, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv3, & F1_Arg11v3, F1_Arg2v3, 27, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v3, 2, Color, F2_Arg5v3, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv4, & F1_Arg11v4, F1_Arg2v4, 21, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v4, 2, Color, F2_Arg5v4, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv5, & F1_Arg11v5, F1_Arg2v5, 53, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv6, & F1_Arg11v6, F1_Arg2v6, 59, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v6, 2, Color, F2_Arg5v6, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv7, & F1_Arg11v7, F1_Arg2v7, 5, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v7, 2, Color, F2_Arg5v7, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv8, & F1_Arg11v8, F1_Arg2v8, 28, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v8, 2, Color, F2_Arg5v8, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv9, & F1_Arg11v9, F1_Arg2v9, 10, 0);
pPlayStaticEffect (0x7d65, & F1_Arg11v9, 2, Color, F2_Arg5v9, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv10, & F1_Arg11v10, F1_Arg2v10, 10, 0);
pPlayStaticEffect (0x7d65, & F1_Arg11v10, 2, Color, F2_Arg5v10, 2.0, 0);
}
if(AddWingsEffect_Buff == ITEM2(12, 188)) //-> Blade Master (Wings of Conqueror)
{
Color[0] = 0.9;
Color[1] = 0.2;
Color[2] = 0.1;
// ----
pAllowStaticEffect (F1_Thisv1, & F1_Arg11v1, F1_Arg2v1, 4, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v1, 2, Color, F2_Arg5v1, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv2, & F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v2, 2, Color, F2_Arg5v2, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv3, & F1_Arg11v3, F1_Arg2v3, 27, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v3, 2, Color, F2_Arg5v3, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv4, & F1_Arg11v4, F1_Arg2v4, 21, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v4, 2, Color, F2_Arg5v4, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv5, & F1_Arg11v5, F1_Arg2v5, 53, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv6, & F1_Arg11v6, F1_Arg2v6, 59, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v6, 2, Color, F2_Arg5v6, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv7, & F1_Arg11v7, F1_Arg2v7, 5, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v7, 2, Color, F2_Arg5v7, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv8, & F1_Arg11v8, F1_Arg2v8, 28, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v8, 2, Color, F2_Arg5v8, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv9, & F1_Arg11v9, F1_Arg2v9, 10, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v9, 2, Color, F2_Arg5v9, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv10, & F1_Arg11v10, F1_Arg2v10, 33, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v10, 2, Color, F2_Arg5v10, 2.0, 0);
}
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}




LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//

Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov edx, AddWingsEffect_Buff
}

// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;

pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 37, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v1, 1, Color, F2_Arg5v1, 1, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 1.0;
Color[1] = 0.3;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
}

dior9
11-06-16, 06:20 PM
CPU Disasm
Address Hex dump Command Comments
00628C98 |. 68 DA7E0000 PUSH 7EDA
00628C9D |. 68 387BD300 PUSH OFFSET 00D37B38 ; ASCII "Effect\!SwordEff.jpg"
004F6D05 |. 68 357E0000 PUSH 7E35
004F6D0A |. 68 1883D200 PUSH OFFSET 00D28318 ; ASCII "Effect\snowseff01.jpg"
004F6D25 |. 68 367E0000 PUSH 7E36
004F6D2A |. 68 3083D200 PUSH OFFSET 00D28330 ; ASCII "Effect\snowseff02.jpg"
0061DEAD |. 68 F57E0000 PUSH 7EF5
0061DEB2 |. 68 EC1DD300 PUSH OFFSET 00D31DEC ; ASCII "Effect\pin_star.jpg"
00626B43 |. 68 A77E0000 PUSH 7EA7
00626B48 |. 68 8865D300 PUSH OFFSET 00D36588 ; ASCII "Effect\Bugbear_R.jpg"
00626B63 |. 68 9F7E0000 PUSH 7E9F
00626B68 |. 68 A065D300 PUSH OFFSET 00D365A0 ; ASCII "Effect\pk_mon02_fire.jpg"
00626B83 |. 68 A07E0000 PUSH 7EA0
00626B88 |. 68 BC65D300 PUSH OFFSET 00D365BC ; ASCII "Effect\pk_mon03_red.jpg"
00626BA3 |. 68 A17E0000 PUSH 7EA1
00626BA8 |. 68 D465D300 PUSH OFFSET 00D365D4 ; ASCII "Effect\pk_mon02_green.jpg"
00626BC3 |. 68 A27E0000 PUSH 7EA2
00626BC8 |. 68 F065D300 PUSH OFFSET 00D365F0 ; ASCII "Effect\pk_mon03_green.jpg"
00626BE3 |. 68 A37E0000 PUSH 7EA3
00626BE8 |. 68 0C66D300 PUSH OFFSET 00D3660C ; ASCII "Effect\lavagiantAa_e.jpg"
00626C03 |. 68 A47E0000 PUSH 7EA4
00626C08 |. 68 2866D300 PUSH OFFSET 00D36628 ; ASCII "Effect\lavagiantBa_e.jpg"
00626C23 |. 68 A57E0000 PUSH 7EA5
00626C28 |. 68 4466D300 PUSH OFFSET 00D36644 ; ASCII "Effect\eff_magma_red.jpg"
00626C43 |. 68 A67E0000 PUSH 7EA6
00626C48 |. 68 6066D300 PUSH OFFSET 00D36660 ; ASCII "Effect\eff_magma_violet.jpg"
00626C63 |. 68 B27E0000 PUSH 7EB2
00626C68 |. 68 7C66D300 PUSH OFFSET 00D3667C ; ASCII "Effect\raymond_sword_R.jpg"
00626C83 |. 68 B47E0000 PUSH 7EB4
00626C88 |. 68 9866D300 PUSH OFFSET 00D36698 ; ASCII "Effect\mist01.jpg"
0062898D |. 68 D87E0000 PUSH 7ED8
00628992 |. 68 F078D300 PUSH OFFSET 00D378F0 ; ASCII "Effect\sbumb.jpg"
00628C78 |. 68 D97E0000 PUSH 7ED9
00628C7D |. 68 207BD300 PUSH OFFSET 00D37B20 ; ASCII "Effect\force_Pillar.jpg"
00628C98 |. 68 DA7E0000 PUSH 7EDA
00628C9D |. 68 387BD300 PUSH OFFSET 00D37B38 ; ASCII "Effect\!SwordEff.jpg"
00628CB8 |. 68 DB7E0000 PUSH 7EDB
00628CBD |. 68 507BD300 PUSH OFFSET 00D37B50 ; ASCII "Effect\Damage1.jpg"
00628CD8 |. 68 DC7E0000 PUSH 7EDC
00628CDD |. 68 647BD300 PUSH OFFSET 00D37B64 ; ASCII "Effect\ground_wind.jpg"
00628CF8 |. 68 DD7E0000 PUSH 7EDD
00628CFD |. 68 7C7BD300 PUSH OFFSET 00D37B7C ; ASCII "Effect\Kwave2.jpg"
00628D18 |. 68 DE7E0000 PUSH 7EDE
00628D1D |. 68 907BD300 PUSH OFFSET 00D37B90 ; ASCII "Effect\Damage2.jpg"
00628D38 |. 68 DF7E0000 PUSH 7EDF
00628D3D |. 68 A47BD300 PUSH OFFSET 00D37BA4 ; ASCII "Effect\volcano_core.jpg"
00628D8F |. 68 E37E0000 PUSH 7EE3
00628D94 |. 68 E07BD300 PUSH OFFSET 00D37BE0 ; ASCII "Effect\ground_smoke.tga"
00628DAF |. 68 E47E0000 PUSH 7EE4
00628DB4 |. 68 F87BD300 PUSH OFFSET 00D37BF8 ; ASCII "Effect\knightSt_blue.jpg"
00628F00 |. 68 F37E0000 PUSH 7EF3
00628F05 |. 68 C47CD300 PUSH OFFSET 00D37CC4 ; ASCII "Effect\SwordEffor2_blur.jpg"
PUSH 7EED // need test
00628EBC |. 68 AC7CD300 |PUSH OFFSET 00D37CAC ; ASCII "Effect\xsuper000%d.jpg"
006298EF |. 68 927D0000 PUSH 7D92
006298F4 |. 68 0482D300 PUSH OFFSET 00D38204 ; ASCII "Effect\clouds.jpg"
00629946 |. 68 937D0000 PUSH 7D93
0062994B |. 68 3C82D300 PUSH OFFSET 00D3823C ; ASCII "Effect\cloudLight.jpg"
00629A60 |. 68 2C7D0000 PUSH 7D2C
00629A65 |. 68 DC82D300 PUSH OFFSET 00D382DC ; ASCII "Effect\Map_Smoke1.jpg"
00629A80 |. 68 2D7D0000 PUSH 7D2D
00629A85 |. 68 F482D300 PUSH OFFSET 00D382F4 ; ASCII "Effect\Map_Smoke2.tga"
00629AA0 |. 68 037E0000 PUSH 7E03
00629AA5 |. 68 0C83D300 PUSH OFFSET 00D3830C ; ASCII "Effect\mhoujin_R.jpg"
00629B2E |. 68 84790000 PUSH 7984
00629B33 |. 68 7483D300 PUSH OFFSET 00D38374 ; ASCII "Effect\Impack03.jpg"
0062A04D |. 68 2D7D0000 PUSH 7D2D
0062A052 |. 68 BC8AD300 PUSH OFFSET 00D38ABC ; ASCII "Effect\Map_Smoke2.tga"
0062AA40 |. 68 2D7E0000 PUSH 7E2D
0062AA45 |. 68 D897D300 PUSH OFFSET 00D397D8 ; ASCII "effect\water.jpg"
0062B1A3 |. 68 6B7E0000 PUSH 7E6B
0062B1A8 |. 68 B4A1D300 PUSH OFFSET 00D3A1B4 ; ASCII "Effect\bluering0001_R.jpg"
0062B1C3 |. 68 6C7E0000 PUSH 7E6C
0062B1C8 |. 68 D0A1D300 PUSH OFFSET 00D3A1D0 ; ASCII "Effect\bluewave0001_R.jpg"
0062B5E6 |. 68 047E0000 PUSH 7E04
0062B5EB |. 68 24A6D300 PUSH OFFSET 00D3A624 ; ASCII "Effect\clud64.jpg"
0062B606 |. 68 F77B0000 PUSH 7BF7
0062B60B |. 68 38A6D300 PUSH OFFSET 00D3A638 ; ASCII "Effect\ghosteffect01.jpg"
0062B626 |. 68 F87B0000 PUSH 7BF8
0062B62B |. 68 54A6D300 PUSH OFFSET 00D3A654 ; ASCII "Effect\ghosteffect02.jpg"
0062B646 |. 68 F97B0000 PUSH 7BF9
0062B64B |. 68 70A6D300 PUSH OFFSET 00D3A670 ; ASCII "Effect\torchfire.jpg"
0062B666 |. 68 FA7B0000 PUSH 7BFA
0062B66B |. 68 88A6D300 PUSH OFFSET 00D3A688 ; ASCII "Effect\clouds2.jpg"
0062B800 |. 68 727E0000 PUSH 7E72
0062B805 |. 68 F0A8D300 PUSH OFFSET 00D3A8F0 ; ASCII "Effect\firered.jpg"
0062B820 |. 68 EF7D0000 PUSH 7DEF
0062B825 |. 68 04A9D300 PUSH OFFSET 00D3A904 ; ASCII "Effect\FireSnuff.jpg"
0062BD7B |. 68 0B7E0000 PUSH 7E0B
0062BD80 |. 68 E8AED300 PUSH OFFSET 00D3AEE8 ; ASCII "Effect\WATERFALL2.jpg"
0062C762 |. 68 117E0000 PUSH 7E11
0062C767 |. 68 38B8D300 PUSH OFFSET 00D3B838 ; ASCII "Effect\Chrome08.jpg"
00631B96 |. 68 097E0000 PUSH 7E09
00631B9B |. 68 B4F6D300 PUSH OFFSET 00D3F6B4 ; ASCII "Effect\PoundingBall.jpg"
00631BB6 |. 68 077E0000 PUSH 7E07
00631BBB |. 68 CCF6D300 PUSH OFFSET 00D3F6CC ; ASCII "Effect\fi01.jpg"
00631BD6 |. 68 087E0000 PUSH 7E08
00631BDB |. 68 DCF6D300 PUSH OFFSET 00D3F6DC ; ASCII "Effect\fi02.tga"
00631BF6 |. 68 1B7E0000 PUSH 7E1B
00631BFB |. 68 ECF6D300 PUSH OFFSET 00D3F6EC ; ASCII "Effect\fantaF.jpg"
00631C16 |. 68 1C7E0000 PUSH 7E1C
00631C1B |. 68 00F7D300 PUSH OFFSET 00D3F700 ; ASCII "Effect\fantaB.jpg"
00631C36 |. 68 1D7E0000 PUSH 7E1D
00631C3B |. 68 14F7D300 PUSH OFFSET 00D3F714 ; ASCII "Effect\JointSpirit02.jpg"
00631C56 |. 68 147E0000 PUSH 7E14
00631C5B |. 68 30F7D300 PUSH OFFSET 00D3F730 ; ASCII "Effect\Piercing.jpg"
00631C96 |. 68 157E0000 PUSH 7E15
00631C9B |. 68 58F7D300 PUSH OFFSET 00D3F758 ; ASCII "Effect\Magic_b.jpg"
00631C96 |. 68 157E0000 PUSH 7E15
00631C9B |. 68 58F7D300 PUSH OFFSET 00D3F758 ; ASCII "Effect\Magic_b.jpg"
00631CF6 |. 68 177E0000 PUSH 7E17
00631CFB |. 68 94F7D300 PUSH OFFSET 00D3F794 ; ASCII "Effect\ShockWave.jpg"
00631D16 |. 68 4D7D0000 PUSH 7D4D
00631D1B |. 68 ACF7D300 PUSH OFFSET 00D3F7AC ; ASCII "Effect\Flame01.jpg"
00631D36 |. 68 027D0000 PUSH 7D02
00631D3B |. 68 C0F7D300 PUSH OFFSET 00D3F7C0 ; ASCII "Effect\flare01.jpg"
00631D56 |. 68 8C7D0000 PUSH 7D8C
00631D5B |. 68 D4F7D300 PUSH OFFSET 00D3F7D4 ; ASCII "Effect\Magic_Ground1.jpg"
00631D76 |. 68 8D7D0000 PUSH 7D8D
00631D7B |. 68 F0F7D300 PUSH OFFSET 00D3F7F0 ; ASCII "Effect\Magic_Ground2.jpg"
00631D96 |. 68 8E7D0000 PUSH 7D8E
00631D9B |. 68 0CF8D300 PUSH OFFSET 00D3F80C ; ASCII "Effect\Magic_Circle1.jpg"
00631DB6 |. 68 8F7D0000 PUSH 7D8F
00631DBB |. 68 28F8D300 PUSH OFFSET 00D3F828 ; ASCII "Effect\guild_ring01.jpg"
00631DD6 |. 68 907D0000 PUSH 7D90
00631DDB |. 68 40F8D300 PUSH OFFSET 00D3F840 ; ASCII "Effect\enemy_ring02.jpg"
00631DF6 |. 68 307D0000 PUSH 7D30
00631DFB |. 68 58F8D300 PUSH OFFSET 00D3F858 ; ASCII "Effect\Spark02.jpg"
00631E16 |. 68 317D0000 PUSH 7D31
00631E1B |. 68 6CF8D300 PUSH OFFSET 00D3F86C ; ASCII "Effect\Spark03.jpg"
00631E36 |. 68 657D0000 PUSH 7D65
00631E3B |. 68 80F8D300 PUSH OFFSET 00D3F880 ; ASCII "Effect\smoke01.jpg"
00631E56 |. 68 667D0000 PUSH 7D66
00631E5B |. 68 94F8D300 PUSH OFFSET 00D3F894 ; ASCII "Effect\smoke02.tga"
00631E76 |. 68 697D0000 PUSH 7D69
00631E7B |. 68 A8F8D300 PUSH OFFSET 00D3F8A8 ; ASCII "Effect\smoke05.tga"
00631E96 |. 68 537D0000 PUSH 7D53
00631E9B |. 68 BCF8D300 PUSH OFFSET 00D3F8BC ; ASCII "Effect\blood01.tga"
00631EB6 |. 68 547D0000 PUSH 7D54
00631EBB |. 68 D0F8D300 PUSH OFFSET 00D3F8D0 ; ASCII "Effect\blood.tga"
00631ED6 |. 68 5F7D0000 PUSH 7D5F
00631EDB |. 68 E4F8D300 PUSH OFFSET 00D3F8E4 ; ASCII "Effect\Explotion01.jpg"
00631F36 |. 68 187E0000 PUSH 7E18
00631F3B |. 68 2CF9D300 PUSH OFFSET 00D3F92C ; ASCII "Effect\damage01mono.jpg"
00631F56 |. 68 197E0000 PUSH 7E19 // Gay Than Ma
00631F5B |. 68 44F9D300 PUSH OFFSET 00D3F944 ; ASCII "Effect\SwordEff_mono.jpg"
00631F76 |. 68 1A7E0000 PUSH 7E1A
00631F7B |. 68 60F9D300 PUSH OFFSET 00D3F960 ; ASCII "Effect\flamestani.jpg"
00631F96 |. 68 327D0000 PUSH 7D32
00631F9B |. 68 78F9D300 PUSH OFFSET 00D3F978 ; ASCII "Effect\Spark.jpg"
00631FB6 |. 68 737E0000 PUSH 7E73
00631FBB |. 68 8CF9D300 PUSH OFFSET 00D3F98C ; ASCII "Effect\firehik02.jpg"
00631FF6 |. 68 757E0000 PUSH 7E75
00631FFB |. 68 C0F9D300 PUSH OFFSET 00D3F9C0 ; ASCII "Effect\empact01.jpg"
00632016 |. 68 767E0000 PUSH 7E76
0063201B |. 68 D4F9D300 PUSH OFFSET 00D3F9D4 ; ASCII "Effect\loungexflow.jpg"
00632036 |. 68 797E0000 PUSH 7E79
0063203B |. 68 ECF9D300 PUSH OFFSET 00D3F9EC ; ASCII "Effect\gostmark01.jpg"
00632056 |. 68 7A7E0000 PUSH 7E7A
0063205B |. 68 04FAD300 PUSH OFFSET 00D3FA04 ; ASCII "Effect\mzine_typer2.jpg"
00632076 |. 68 777D0000 PUSH 7D77
0063207B |. 68 1CFAD300 PUSH OFFSET 00D3FA1C ; ASCII "Effect\shiny05.jpg"
00632096 |. 68 7B7E0000 PUSH 7E7B
0063209B |. 68 30FAD300 PUSH OFFSET 00D3FA30 ; ASCII "Effect\hikorora.jpg"
006320B6 |. 68 7C7E0000 PUSH 7E7C
006320BB |. 68 44FAD300 PUSH OFFSET 00D3FA44 ; ASCII "Effect\lightmarks.jpg"
006320D6 |. 68 7D7E0000 PUSH 7E7D
006320DB |. 68 5CFAD300 PUSH OFFSET 00D3FA5C ; ASCII "Effect\cursorpin01.jpg"
006320F6 |. 68 7E7E0000 PUSH 7E7E
006320FB |. 68 74FAD300 PUSH OFFSET 00D3FA74 ; ASCII "Effect\cursorpin02.jpg"
00632116 |. 68 827E0000 PUSH 7E82
0063211B |. 68 8CFAD300 PUSH OFFSET 00D3FA8C ; ASCII "Effect\smokelines01.jpg"
00632136 |. 68 837E0000 PUSH 7E83
0063213B |. 68 A4FAD300 PUSH OFFSET 00D3FAA4 ; ASCII "Effect\smokelines02.jpg"
00632156 |. 68 847E0000 PUSH 7E84
0063215B |. 68 BCFAD300 PUSH OFFSET 00D3FABC ; ASCII "Effect\smokelines03.jpg"
00632176 |. 68 857E0000 PUSH 7E85
0063217B |. 68 D4FAD300 PUSH OFFSET 00D3FAD4 ; ASCII "Effect\lighting_mega01.jpg"
00632196 |. 68 867E0000 PUSH 7E86
0063219B |. 68 F0FAD300 PUSH OFFSET 00D3FAF0 ; ASCII "Effect\lighting_mega02.jpg"
006321B6 |. 68 877E0000 PUSH 7E87
006321BB |. 68 0CFBD300 PUSH OFFSET 00D3FB0C ; ASCII "Effect\lighting_mega03.jpg"
006321D6 |. 68 887E0000 PUSH 7E88
006321DB |. 68 28FBD300 PUSH OFFSET 00D3FB28 ; ASCII "Effect\firehik01.jpg"
006321F6 |. 68 897E0000 PUSH 7E89
006321FB |. 68 40FBD300 PUSH OFFSET 00D3FB40 ; ASCII "Effect\firehik03.jpg"
00632216 |. 68 8A7E0000 PUSH 7E8A
0063221B |. 68 58FBD300 PUSH OFFSET 00D3FB58 ; ASCII "Effect\firehik_mono01.jpg"
00632236 |. 68 8B7E0000 PUSH 7E8B
0063223B |. 68 74FBD300 PUSH OFFSET 00D3FB74 ; ASCII "Effect\firehik_mono02.jpg"
00632256 |. 68 8C7E0000 PUSH 7E8C
0063225B |. 68 90FBD300 PUSH OFFSET 00D3FB90 ; ASCII "Effect\firehik_mono03.jpg"
00632276 |. 68 8F7E0000 PUSH 7E8F
0063227B |. 68 ACFBD300 PUSH OFFSET 00D3FBAC ; ASCII "Effect\clouds3.jpg"
00632322 |. 68 667E0000 PUSH 7E66
00632327 |. 68 20FCD300 PUSH OFFSET 00D3FC20 ; ASCII "Effect\explotion01mono.jpg"
00632402 |. 68 247E0000 PUSH 7E24
00632407 |. 68 D4FCD300 PUSH OFFSET 00D3FCD4 ; ASCII "Effect\Impack03.jpg"
00632422 |. 68 007E0000 PUSH 7E00
00632427 |. 68 E8FCD300 PUSH OFFSET 00D3FCE8 ; ASCII "Effect\ScolTail.jpg"
00632442 |. 68 EF7D0000 PUSH 7DEF
00632447 |. 68 FCFCD300 PUSH OFFSET 00D3FCFC ; ASCII "Effect\FireSnuff.jpg"
00632462 |. 68 997D0000 PUSH 7D99
00632467 |. 68 14FDD300 PUSH OFFSET 00D3FD14 ; ASCII "Effect\coll.jpg"
00632482 |. 68 017E0000 PUSH 7E01
00632487 |. 68 24FDD300 PUSH OFFSET 00D3FD24 ; ASCII "Effect\BowE.jpg"
006324A2 |. 68 027E0000 PUSH 7E02
006324A7 |. 68 34FDD300 PUSH OFFSET 00D3FD34 ; ASCII "Effect\Shockwave.jpg"
006324C2 |. 68 607D0000 PUSH 7D60
006324C7 |. 68 4CFDD300 PUSH OFFSET 00D3FD4C ; ASCII "Effect\DinoE.jpg"
006324E2 |. 68 717D0000 PUSH 7D71
006324E7 |. 68 60FDD300 PUSH OFFSET 00D3FD60 ; ASCII "Effect\Shiny01.jpg"
00632502 |. 68 727D0000 PUSH 7D72
00632507 |. 68 74FDD300 PUSH OFFSET 00D3FD74 ; ASCII "Effect\Shiny02.jpg"
00632522 |. 68 737D0000 PUSH 7D73
00632527 |. 68 88FDD300 PUSH OFFSET 00D3FD88 ; ASCII "Effect\Shiny03.jpg"
00632542 |. 68 747D0000 PUSH 7D74
00632547 |. 68 9CFDD300 PUSH OFFSET 00D3FD9C ; ASCII "Effect\eye01.jpg"
00632562 |. 68 757D0000 PUSH 7D75
00632567 |. 68 B0FDD300 PUSH OFFSET 00D3FDB0 ; ASCII "Effect\ring.jpg"
00632582 |. 68 767D0000 PUSH 7D76
00632587 |. 68 C0FDD300 PUSH OFFSET 00D3FDC0 ; ASCII "Effect\Shiny04.jpg"
006325A2 |. 68 2A7D0000 PUSH 7D2A
006325A7 |. 68 D4FDD300 PUSH OFFSET 00D3FDD4 ; ASCII "Effect\Chrome01.jpg"
006325C2 |. 68 127D0000 PUSH 7D12
006325C7 |. 68 E8FDD300 PUSH OFFSET 00D3FDE8 ; ASCII "Effect\blur01.jpg"
006325E2 |. 68 2B7D0000 PUSH 7D2B
006325E7 |. 68 FCFDD300 PUSH OFFSET 00D3FDFC ; ASCII "Effect\bab2.jpg"
00632602 |. 68 137D0000 PUSH 7D13
00632607 |. 68 0CFED300 PUSH OFFSET 00D3FE0C ; ASCII "Effect\motion_blur.jpg"
00632622 |. 68 147D0000 PUSH 7D14
00632627 |. 68 24FED300 PUSH OFFSET 00D3FE24 ; ASCII "Effect\motion_blur_r.jpg"
00632642 |. 68 157D0000 PUSH 7D15
00632647 |. 68 40FED300 PUSH OFFSET 00D3FE40 ; ASCII "Effect\motion_mono.jpg"
00632662 |. 68 187D0000 PUSH 7D18
00632667 |. 68 58FED300 PUSH OFFSET 00D3FE58 ; ASCII "Effect\motion_blur_r3.jpg"
00632682 |. 68 197D0000 PUSH 7D19
00632687 |. 68 74FED300 PUSH OFFSET 00D3FE74 ; ASCII "Effect\gra.jpg"
006326A2 |. 68 1A7D0000 PUSH 7D1A
006326A7 |. 68 84FED300 PUSH OFFSET 00D3FE84 ; ASCII "Effect\spinmark01.jpg"
006326C2 |. 68 1B7D0000 PUSH 7D1B
006326C7 |. 68 9CFED300 PUSH OFFSET 00D3FE9C ; ASCII "Effect\flamestani.jpg"
006326E2 |. 68 1C7D0000 PUSH 7D1C
006326E7 |. 68 B4FED300 PUSH OFFSET 00D3FEB4 ; ASCII "Effect\sword_blur.jpg"
00632702 |. 68 1D7D0000 PUSH 7D1D
00632707 |. 68 CCFED300 PUSH OFFSET 00D3FECC ; ASCII "Effect\joint_sword_red.jpg"
00632722 |. 68 1E7D0000 PUSH 7D1E
00632727 |. 68 E8FED300 PUSH OFFSET 00D3FEE8 ; ASCII "Effect\motion_blur_r2.jpg"
00632742 |. 68 1F7D0000 PUSH 7D1F
00632747 |. 68 04FFD300 PUSH OFFSET 00D3FF04 ; ASCII "Effect\motion_blur_r3.jpg"
00632762 |. 68 F37D0000 PUSH 7DF3
00632767 |. 68 20FFD300 PUSH OFFSET 00D3FF20 ; ASCII "Effect\blur02.jpg"
00632782 |. 68 427D0000 PUSH 7D42
00632787 |. 68 34FFD300 PUSH OFFSET 00D3FF34 ; ASCII "Effect\lightning2.jpg"
006327A2 |. 68 367D0000 PUSH 7D36
006327A7 |. 68 4CFFD300 PUSH OFFSET 00D3FF4C ; ASCII "Effect\Thunder01.jpg"
006327C2 |. 68 DE7D0000 PUSH 7DDE
006327C7 |. 68 64FFD300 PUSH OFFSET 00D3FF64 ; ASCII "Effect\Spark01.jpg"
006327E2 |. 68 867D0000 PUSH 7D86
006327E7 |. 68 78FFD300 PUSH OFFSET 00D3FF78 ; ASCII "Effect\JointThunder01.jpg"
00632802 |. 68 DC7D0000 PUSH 7DDC
00632807 |. 68 94FFD300 PUSH OFFSET 00D3FF94 ; ASCII "Effect\JointSpirit01.jpg"
00632822 |. 68 DF7D0000 PUSH 7DDF
00632827 |. 68 B0FFD300 PUSH OFFSET 00D3FFB0 ; ASCII "Effect\JointLaser01.jpg"
00632842 |. 68 E07D0000 PUSH 7DE0
00632847 |. 68 C8FFD300 PUSH OFFSET 00D3FFC8 ; ASCII "Effect\JointEnergy01.jpg"
00632862 |. 68 8A7D0000 PUSH 7D8A
00632867 |. 68 E4FFD300 PUSH OFFSET 00D3FFE4 ; ASCII "Effect\JointLaser02.jpg"
00632402 |. 68 247E0000 PUSH 7E24
00632407 |. 68 D4FCD300 PUSH OFFSET 00D3FCD4 ; ASCII "Effect\Impack03.jpg"
00632422 |. 68 007E0000 PUSH 7E00
00632427 |. 68 E8FCD300 PUSH OFFSET 00D3FCE8 ; ASCII "Effect\ScolTail.jpg"
00632442 |. 68 EF7D0000 PUSH 7DEF
00632447 |. 68 FCFCD300 PUSH OFFSET 00D3FCFC ; ASCII "Effect\FireSnuff.jpg"
00632462 |. 68 997D0000 PUSH 7D99
00632467 |. 68 14FDD300 PUSH OFFSET 00D3FD14 ; ASCII "Effect\coll.jpg"
00632482 |. 68 017E0000 PUSH 7E01
00632487 |. 68 24FDD300 PUSH OFFSET 00D3FD24 ; ASCII "Effect\BowE.jpg"
006324A2 |. 68 027E0000 PUSH 7E02
006324A7 |. 68 34FDD300 PUSH OFFSET 00D3FD34 ; ASCII "Effect\Shockwave.jpg"
006324C2 |. 68 607D0000 PUSH 7D60
006324C7 |. 68 4CFDD300 PUSH OFFSET 00D3FD4C ; ASCII "Effect\DinoE.jpg"
006324E2 |. 68 717D0000 PUSH 7D71
006324E7 |. 68 60FDD300 PUSH OFFSET 00D3FD60 ; ASCII "Effect\Shiny01.jpg"
00632502 |. 68 727D0000 PUSH 7D72
00632507 |. 68 74FDD300 PUSH OFFSET 00D3FD74 ; ASCII "Effect\Shiny02.jpg"
00632522 |. 68 737D0000 PUSH 7D73
00632527 |. 68 88FDD300 PUSH OFFSET 00D3FD88 ; ASCII "Effect\Shiny03.jpg"
00632542 |. 68 747D0000 PUSH 7D74
00632547 |. 68 9CFDD300 PUSH OFFSET 00D3FD9C ; ASCII "Effect\eye01.jpg"
00632562 |. 68 757D0000 PUSH 7D75
00632567 |. 68 B0FDD300 PUSH OFFSET 00D3FDB0 ; ASCII "Effect\ring.jpg"
00632582 |. 68 767D0000 PUSH 7D76
00632587 |. 68 C0FDD300 PUSH OFFSET 00D3FDC0 ; ASCII "Effect\Shiny04.jpg"
006325A2 |. 68 2A7D0000 PUSH 7D2A
006325A7 |. 68 D4FDD300 PUSH OFFSET 00D3FDD4 ; ASCII "Effect\Chrome01.jpg"
006325C2 |. 68 127D0000 PUSH 7D12
006325C7 |. 68 E8FDD300 PUSH OFFSET 00D3FDE8 ; ASCII "Effect\blur01.jpg"
006325E2 |. 68 2B7D0000 PUSH 7D2B
006325E7 |. 68 FCFDD300 PUSH OFFSET 00D3FDFC ; ASCII "Effect\bab2.jpg"
00632602 |. 68 137D0000 PUSH 7D13
00632607 |. 68 0CFED300 PUSH OFFSET 00D3FE0C ; ASCII "Effect\motion_blur.jpg"
00632622 |. 68 147D0000 PUSH 7D14
00632627 |. 68 24FED300 PUSH OFFSET 00D3FE24 ; ASCII "Effect\motion_blur_r.jpg"
00632642 |. 68 157D0000 PUSH 7D15
00632647 |. 68 40FED300 PUSH OFFSET 00D3FE40 ; ASCII "Effect\motion_mono.jpg"
00632662 |. 68 187D0000 PUSH 7D18
00632667 |. 68 58FED300 PUSH OFFSET 00D3FE58 ; ASCII "Effect\motion_blur_r3.jpg"
00632682 |. 68 197D0000 PUSH 7D19
00632687 |. 68 74FED300 PUSH OFFSET 00D3FE74 ; ASCII "Effect\gra.jpg"
006326A2 |. 68 1A7D0000 PUSH 7D1A
006326A7 |. 68 84FED300 PUSH OFFSET 00D3FE84 ; ASCII "Effect\spinmark01.jpg"
006326C2 |. 68 1B7D0000 PUSH 7D1B
006326C7 |. 68 9CFED300 PUSH OFFSET 00D3FE9C ; ASCII "Effect\flamestani.jpg"
006326E2 |. 68 1C7D0000 PUSH 7D1C
006326E7 |. 68 B4FED300 PUSH OFFSET 00D3FEB4 ; ASCII "Effect\sword_blur.jpg"
00632702 |. 68 1D7D0000 PUSH 7D1D
00632707 |. 68 CCFED300 PUSH OFFSET 00D3FECC ; ASCII "Effect\joint_sword_red.jpg"
00632722 |. 68 1E7D0000 PUSH 7D1E
00632727 |. 68 E8FED300 PUSH OFFSET 00D3FEE8 ; ASCII "Effect\motion_blur_r2.jpg"
00632742 |. 68 1F7D0000 PUSH 7D1F
00632747 |. 68 04FFD300 PUSH OFFSET 00D3FF04 ; ASCII "Effect\motion_blur_r3.jpg"
00632762 |. 68 F37D0000 PUSH 7DF3
00632767 |. 68 20FFD300 PUSH OFFSET 00D3FF20 ; ASCII "Effect\blur02.jpg"
00632782 |. 68 427D0000 PUSH 7D42
00632787 |. 68 34FFD300 PUSH OFFSET 00D3FF34 ; ASCII "Effect\lightning2.jpg"
006327A2 |. 68 367D0000 PUSH 7D36
006327A7 |. 68 4CFFD300 PUSH OFFSET 00D3FF4C ; ASCII "Effect\Thunder01.jpg"
006327C2 |. 68 DE7D0000 PUSH 7DDE
006327C7 |. 68 64FFD300 PUSH OFFSET 00D3FF64 ; ASCII "Effect\Spark01.jpg"
006327E2 |. 68 867D0000 PUSH 7D86
006327E7 |. 68 78FFD300 PUSH OFFSET 00D3FF78 ; ASCII "Effect\JointThunder01.jpg"
00632802 |. 68 DC7D0000 PUSH 7DDC
00632807 |. 68 94FFD300 PUSH OFFSET 00D3FF94 ; ASCII "Effect\JointSpirit01.jpg"
00632822 |. 68 DF7D0000 PUSH 7DDF
00632827 |. 68 B0FFD300 PUSH OFFSET 00D3FFB0 ; ASCII "Effect\JointLaser01.jpg"
00632842 |. 68 E07D0000 PUSH 7DE0
00632847 |. 68 C8FFD300 PUSH OFFSET 00D3FFC8 ; ASCII "Effect\JointEnergy01.jpg"
00632862 |. 68 8A7D0000 PUSH 7D8A
00632867 |. 68 E4FFD300 PUSH OFFSET 00D3FFE4 ; ASCII "Effect\JointLaser02.jpg"
00632902 |. 68 D77D0000 PUSH 7DD7
00632907 |. 68 4C00D400 PUSH OFFSET 00D4004C ; ASCII "Effect\motion_blur_r2.jpg"
00632922 |. 68 D37D0000 PUSH 7DD3
00632927 |. 68 6800D400 PUSH OFFSET 00D40068 ; ASCII "Effect\Fire04.jpg"
00632942 |. 68 837D0000 PUSH 7D83
00632947 |. 68 7C00D400 PUSH OFFSET 00D4007C ; ASCII "Effect\Flare.jpg"
00632962 |. 68 D87D0000 PUSH 7DD8
00632967 |. 68 9000D400 PUSH OFFSET 00D40090 ; ASCII "Effect\Chrome02.jpg"
00632982 |. 68 0B7E0000 PUSH 7E0B
00632987 |. 68 A400D400 PUSH OFFSET 00D400A4 ; ASCII "Effect\Chrome03.jpg"
006329A2 |. 68 0C7E0000 PUSH 7E0C
006329A7 |. 68 B800D400 PUSH OFFSET 00D400B8 ; ASCII "Effect\Chrome06.jpg"
006329C2 |. 68 0D7E0000 PUSH 7E0D
006329C7 |. 68 CC00D400 PUSH OFFSET 00D400CC ; ASCII "Effect\Chrome07.jpg"
006329E2 |. 68 0E7E0000 PUSH 7E0E
006329E7 |. 68 E000D400 PUSH OFFSET 00D400E0 ; ASCII "Effect\energy01.jpg"
00632A02 |. 68 0F7E0000 PUSH 7E0F
00632A07 |. 68 F400D400 PUSH OFFSET 00D400F4 ; ASCII "Effect\energy02.jpg"
00632A22 |. 68 127E0000 PUSH 7E12
00632A27 |. 68 0801D400 PUSH OFFSET 00D40108 ; ASCII "Effect\2.jpg"
00632A42 |. 68 967E0000 PUSH 7E96
00632A47 |. 68 1801D400 PUSH OFFSET 00D40118 ; ASCII "Effect\firecracker0001.jpg"
00632A62 |. 68 977E0000 PUSH 7E97
00632A67 |. 68 3401D400 PUSH OFFSET 00D40134 ; ASCII "Effect\firecracker0002.jpg"
00632A82 |. 68 987E0000 PUSH 7E98
00632A87 |. 68 5001D400 PUSH OFFSET 00D40150 ; ASCII "Effect\firecracker0003.jpg"
00632AA2 |. 68 997E0000 PUSH 7E99
00632AA7 |. 68 6C01D400 PUSH OFFSET 00D4016C ; ASCII "Effect\firecracker0004.jpg"
00632AC2 |. 68 9A7E0000 PUSH 7E9A
00632AC7 |. 68 8801D400 PUSH OFFSET 00D40188 ; ASCII "Effect\firecracker0005.jpg"
00632AE2 |. 68 9B7E0000 PUSH 7E9B
00632AE7 |. 68 A401D400 PUSH OFFSET 00D401A4 ; ASCII "Effect\firecracker0006.jpg"
00632B02 |. 68 9C7E0000 PUSH 7E9C
00632B07 |. 68 C001D400 PUSH OFFSET 00D401C0 ; ASCII "Effect\firecracker0007.jpg"
00632B22 |. 68 767D0000 PUSH 7D76
00632B27 |. 68 DC01D400 PUSH OFFSET 00D401DC ; ASCII "Effect\Shiny05.jpg"
00632B42 |. 68 457E0000 PUSH 7E45
00632B47 |. 68 F001D400 PUSH OFFSET 00D401F0 ; ASCII "Effect\partCharge1\bujuckline.jpg"
00632B82 |. 68 E57D0000 PUSH 7DE5
00632B87 |. 68 2402D400 PUSH OFFSET 00D40224 ; ASCII "Effect\flareBlue.jpg"
00632BA2 |. 68 E67D0000 PUSH 7DE6
00632BA7 |. 68 3C02D400 PUSH OFFSET 00D4023C ; ASCII "Effect\NSkill.jpg"
00632BC2 |. 68 847D0000 PUSH 7D84
00632BC7 |. 68 5002D400 PUSH OFFSET 00D40250 ; ASCII "Effect\Flare02.jpg"
00632C82 |. 68 E77D0000 PUSH 7DE7
00632C87 |. 68 C802D400 PUSH OFFSET 00D402C8 ; ASCII "Effect\flareRed.jpg"
00632CA2 |. 68 4A7D0000 PUSH 7D4A
00632CA7 |. 68 DC02D400 PUSH OFFSET 00D402DC ; ASCII "Effect\Fire05.jpg"
00632CC2 |. 68 0A7E0000 PUSH 7E0A
00632CC7 |. 68 F002D400 PUSH OFFSET 00D402F0 ; ASCII "Effect\Hole.jpg"
00632CE2 |. 68 1F7E0000 PUSH 7E1F
00632CE7 |. 68 0003D400 PUSH OFFSET 00D40300 ; ASCII "Effect\WATERFALL1.jpg"
00632D02 |. 68 207E0000 PUSH 7E20
00632D07 |. 68 1803D400 PUSH OFFSET 00D40318 ; ASCII "Effect\WATERFALL2.jpg"
00632D22 |. 68 217E0000 PUSH 7E21
00632D27 |. 68 3003D400 PUSH OFFSET 00D40330 ; ASCII "Effect\WATERFALL3.jpg"
00632D42 |. 68 227E0000 PUSH 7E22
00632D47 |. 68 4803D400 PUSH OFFSET 00D40348 ; ASCII "Effect\WATERFALL4.jpg"
00632D62 |. 68 237E0000 PUSH 7E23
00632D67 |. 68 6003D400 PUSH OFFSET 00D40360 ; ASCII "Effect\WATERFALL5.jpg"
00633042 |. 68 ED7D0000 PUSH 7DED
00633047 |. 68 AC05D400 PUSH OFFSET 00D405AC ; ASCII "Effect\Inferno.jpg"
00633062 |. 68 EE7D0000 PUSH 7DEE
00633067 |. 68 C005D400 PUSH OFFSET 00D405C0 ; ASCII "Effect\Lava.jpg"
006332C2 |. 68 047D0000 PUSH 7D04
006332C7 |. 68 8407D400 PUSH OFFSET 00D40784 ; ASCII "Effect\cra_04.jpg"
00633522 |. 68 787E0000 PUSH 7E78
00633527 |. 68 7C09D400 PUSH OFFSET 00D4097C ; ASCII "Effect\pin_lights.jpg"
00633995 |. 68 F57B0000 PUSH 7BF5
0063399A |. 68 A00DD400 PUSH OFFSET 00D40DA0 ; ASCII "effect\masker.jpg"
006339B5 |. 68 F67B0000 PUSH 7BF6
006339BA |. 68 B40DD400 PUSH OFFSET 00D40DB4 ; ASCII "effect\wind01.jpg"
00633C38 |. 68 B17E0000 PUSH 7EB1
00633C3D |. 68 6C0FD400 PUSH OFFSET 00D40F6C ; ASCII "effect\ring_of_gradation.jpg"

nampinn
14-09-16, 11:52 PM
Cái này add vào file nào với file nào các bác nhỉ?