Domino9990
17-02-16, 10:37 AM
đây là dll và main 1.02 đã tích hợp sẵn mời anh em giải né vào clien 1.02c để kiểm tra hén
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
còn đây là những gì mình đã làm :D cái này không giành cho newbie :)
//Mouse
BOOL MouseSetHook(BOOL set_or_remove)
{
if(set_or_remove == TRUE)
{
if(MouseHook == NULL)
{
MouseHook = SetWindowsHookEx(WH_MOUSE, (HOOKPROC)MouseProc, hInstance, GetCurrentThreadId());
if(!MouseHook){ return FALSE; }
}
} else { return UnhookWindowsHookEx(MouseHook); }
return TRUE;
}
//premo Fine e resetto la visuale
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if(((lParam>>31)&1) && (nCode == HC_ACTION))
{
if(wParam == VK_F5)
{
useHpBar=!useHpBar;
char* positive ="Turn On HP Bar!";
char* negative ="Turn Off HP Bar!";
char *stringshow=NULL;
DWORD style=2;
DWORD opstyle=0;
if(useHpBar)
{
stringshow=positive;
//SetJmp((LPVOID)0x069E546,(LPVOID)showBar);
}
else
stringshow=negative;
MuShowMessage(stringshow,&opstyle,style);
}
if(wParam == VK_F9)
{
InitCamera = true;
UseCamera=!UseCamera;
char* positive ="Turn On Camera!";
char* negative ="Turn Off Camera!";
char *stringshow=NULL;
DWORD style=2;
DWORD opstyle=0;
if(UseCamera)
{
stringshow=positive;
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)Ren derThread,NULL,NULL,NULL);
}
else
stringshow=negative;
MuShowMessage(stringshow,&opstyle,style);
}
if(wParam == VK_F10)
{
if( UseCamera)
{
scrollAccelator=1;
char* positive ="Default Camera!";
char *stringshow=NULL;
DWORD style=2;
DWORD opstyle=0;
stringshow=positive;
MuShowMessage(stringshow,&opstyle,style);
*Camera_RotY = -48.5;
*Camera_RotZ = -45;
*Camera_PosZ = 150;
*Camera_ClipX = 1190;
*Camera_ClipY = 2400;
*Camera_GlClip = 3000;
*Camera_Zoom = 35;
}
}
if(wParam == VK_F11)
{
ShowWindow(MuWnd,SW_SHOWMINIMIZED);
}
}
return CallNextHookEx(KeyboardHook, nCode, wParam, lParam);
}
LRESULT CALLBACK MouseProc(int code, WPARAM wParam, LPARAM lParam)
{
if (!MuWnd)
{
MuWnd = FindWindow(_MU_TILE_, NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)Ren derThread,NULL,NULL,NULL);
}
if(UseCamera)
{
if(GetForegroundWindow() == MuWnd)
{
MOUSEHOOKSTRUCTEX* mhstemp = (MOUSEHOOKSTRUCTEX*)lParam;
switch(wParam){
case WM_MBUTTONDOWN:
//printf("WM_MBUTTONDOWN\n");
MouseX = mhstemp->pt.x;
MouseY = mhstemp->pt.y;
MoveCamera = true;
break;
case WM_MBUTTONUP:
//printf("WM_MBUTTONUP\n");
//moveAccelator=0.0;
MoveCamera = false;
break;
case WM_MOUSEWHEEL:
//printf("WM_MOUSEWHEEL\n");
scrollAccelator=1;
mhsi = *(MOUSEHOOKSTRUCTEX*)lParam;
break;
case WM_MOUSEMOVE:
//printf("WM_MOUSEMOVE\n");
if(MoveCamera)
{
moveAccelator=1;
mhsi = *(MOUSEHOOKSTRUCTEX*)lParam;
}
break;
}
}
}
return CallNextHookEx(MouseHook, code, wParam, lParam);
}
void RenderThread(){
while(UseCamera){
usemhsi=mhsi;
mhs =&usemhsi;
if(GetForegroundWindow() == MuWnd)
{
/*if(InitCamera)
{
printf("First get figure\n");
Camera.ClipX = *Camera_ClipX;
Camera.ClipY = *Camera_ClipY;
Camera.GlClip = *Camera_GlClip;
Camera.PosZ = *Camera_PosZ;
Camera.RotY = *Camera_RotY;
Camera.RotZ = *Camera_RotZ;
Camera.Zoom = *Camera_Zoom;
InitCamera=false;
}*/
if(moveAccelator>0)
{
//printf("moveAccelator>0\n");
if(MoveCamera)
{
//printf("MoveCamera\n");
while(moveAccelator>0){
if(MouseX < mhs->pt.x)
{
//printf("MouseX < mhs->pt.x\n");
*Camera_RotZ += (float)(8*moveAccelator);
if (*Camera_RotZ > 315) *Camera_RotZ = (float)(-45);
}
else if(MouseX > mhs->pt.x)
{
// printf("MouseX > mhs->pt.x\n");
*Camera_RotZ -= (float)(8*moveAccelator);
if (*Camera_RotZ < -405) *Camera_RotZ = (float)(-45);
}
if(MouseY < mhs->pt.y)
{
if(*Camera_RotY < -45)
{
// printf("MouseX > mhs->pt.x\n");
*Camera_PosZ -= (float)(44*moveAccelator);
*Camera_RotY += (float)(2.42*moveAccelator);
}
}
else if(MouseY > mhs->pt.y)
{
if(*Camera_RotY > -90)
{
// printf("MouseX > mhs->pt.x\n");
*Camera_PosZ += (float)(44*(moveAccelator));
*Camera_RotY -= (float)(2.42*moveAccelator);
}
}
*Camera_ClipX = 1190 + (abs(*Camera_PosZ - 150) * 3) + 6000;
*Camera_ClipY = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
*Camera_GlClip = 3000 + (abs(*Camera_PosZ - 150) * 3) + 1500;
if(moveAccelator>0){
moveAccelator-=0.1;
}
Sleep(50);
}//endwhile
MouseX = mhs->pt.x;
MouseY = mhs->pt.y;
}
moveAccelator=0.0;
}
else if(scrollAccelator>0)
{
//printf("scrollAccelator>0\n");
int direction = mhs->mouseData;
while(scrollAccelator>0){
if(direction < 0){
//printf("direction < 0\n");
if(*Camera_Zoom < 60){*Camera_Zoom =*Camera_Zoom+ (float)(2*scrollAccelator);}
}
else if(direction > 0)
{
//printf("direction > 0\n");
if(*Camera_Zoom > 12){*Camera_Zoom =*Camera_Zoom- (float)(2*scrollAccelator);}
}
*Camera_ClipX = 1190 + (abs(*Camera_PosZ - 150) * 3) + 6000;
*Camera_ClipY = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
*Camera_GlClip = 3000 + (abs(*Camera_PosZ - 150) * 3) + 1500;
if(scrollAccelator>0){
scrollAccelator-=0.1;
}
Sleep(50);
}
}
}
Sleep(50);
}//end while
ExitThread(TRUE);
}
thuộc quyền sở hữu:
webzen (tạo ra game cùi bắp nhất :D)
Van_bom (share main ngon :)))
Domino9990 (hiệu ứng smooth trong renderthread)
Một đống pro mu khác nữa :D
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
còn đây là những gì mình đã làm :D cái này không giành cho newbie :)
//Mouse
BOOL MouseSetHook(BOOL set_or_remove)
{
if(set_or_remove == TRUE)
{
if(MouseHook == NULL)
{
MouseHook = SetWindowsHookEx(WH_MOUSE, (HOOKPROC)MouseProc, hInstance, GetCurrentThreadId());
if(!MouseHook){ return FALSE; }
}
} else { return UnhookWindowsHookEx(MouseHook); }
return TRUE;
}
//premo Fine e resetto la visuale
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if(((lParam>>31)&1) && (nCode == HC_ACTION))
{
if(wParam == VK_F5)
{
useHpBar=!useHpBar;
char* positive ="Turn On HP Bar!";
char* negative ="Turn Off HP Bar!";
char *stringshow=NULL;
DWORD style=2;
DWORD opstyle=0;
if(useHpBar)
{
stringshow=positive;
//SetJmp((LPVOID)0x069E546,(LPVOID)showBar);
}
else
stringshow=negative;
MuShowMessage(stringshow,&opstyle,style);
}
if(wParam == VK_F9)
{
InitCamera = true;
UseCamera=!UseCamera;
char* positive ="Turn On Camera!";
char* negative ="Turn Off Camera!";
char *stringshow=NULL;
DWORD style=2;
DWORD opstyle=0;
if(UseCamera)
{
stringshow=positive;
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)Ren derThread,NULL,NULL,NULL);
}
else
stringshow=negative;
MuShowMessage(stringshow,&opstyle,style);
}
if(wParam == VK_F10)
{
if( UseCamera)
{
scrollAccelator=1;
char* positive ="Default Camera!";
char *stringshow=NULL;
DWORD style=2;
DWORD opstyle=0;
stringshow=positive;
MuShowMessage(stringshow,&opstyle,style);
*Camera_RotY = -48.5;
*Camera_RotZ = -45;
*Camera_PosZ = 150;
*Camera_ClipX = 1190;
*Camera_ClipY = 2400;
*Camera_GlClip = 3000;
*Camera_Zoom = 35;
}
}
if(wParam == VK_F11)
{
ShowWindow(MuWnd,SW_SHOWMINIMIZED);
}
}
return CallNextHookEx(KeyboardHook, nCode, wParam, lParam);
}
LRESULT CALLBACK MouseProc(int code, WPARAM wParam, LPARAM lParam)
{
if (!MuWnd)
{
MuWnd = FindWindow(_MU_TILE_, NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)Ren derThread,NULL,NULL,NULL);
}
if(UseCamera)
{
if(GetForegroundWindow() == MuWnd)
{
MOUSEHOOKSTRUCTEX* mhstemp = (MOUSEHOOKSTRUCTEX*)lParam;
switch(wParam){
case WM_MBUTTONDOWN:
//printf("WM_MBUTTONDOWN\n");
MouseX = mhstemp->pt.x;
MouseY = mhstemp->pt.y;
MoveCamera = true;
break;
case WM_MBUTTONUP:
//printf("WM_MBUTTONUP\n");
//moveAccelator=0.0;
MoveCamera = false;
break;
case WM_MOUSEWHEEL:
//printf("WM_MOUSEWHEEL\n");
scrollAccelator=1;
mhsi = *(MOUSEHOOKSTRUCTEX*)lParam;
break;
case WM_MOUSEMOVE:
//printf("WM_MOUSEMOVE\n");
if(MoveCamera)
{
moveAccelator=1;
mhsi = *(MOUSEHOOKSTRUCTEX*)lParam;
}
break;
}
}
}
return CallNextHookEx(MouseHook, code, wParam, lParam);
}
void RenderThread(){
while(UseCamera){
usemhsi=mhsi;
mhs =&usemhsi;
if(GetForegroundWindow() == MuWnd)
{
/*if(InitCamera)
{
printf("First get figure\n");
Camera.ClipX = *Camera_ClipX;
Camera.ClipY = *Camera_ClipY;
Camera.GlClip = *Camera_GlClip;
Camera.PosZ = *Camera_PosZ;
Camera.RotY = *Camera_RotY;
Camera.RotZ = *Camera_RotZ;
Camera.Zoom = *Camera_Zoom;
InitCamera=false;
}*/
if(moveAccelator>0)
{
//printf("moveAccelator>0\n");
if(MoveCamera)
{
//printf("MoveCamera\n");
while(moveAccelator>0){
if(MouseX < mhs->pt.x)
{
//printf("MouseX < mhs->pt.x\n");
*Camera_RotZ += (float)(8*moveAccelator);
if (*Camera_RotZ > 315) *Camera_RotZ = (float)(-45);
}
else if(MouseX > mhs->pt.x)
{
// printf("MouseX > mhs->pt.x\n");
*Camera_RotZ -= (float)(8*moveAccelator);
if (*Camera_RotZ < -405) *Camera_RotZ = (float)(-45);
}
if(MouseY < mhs->pt.y)
{
if(*Camera_RotY < -45)
{
// printf("MouseX > mhs->pt.x\n");
*Camera_PosZ -= (float)(44*moveAccelator);
*Camera_RotY += (float)(2.42*moveAccelator);
}
}
else if(MouseY > mhs->pt.y)
{
if(*Camera_RotY > -90)
{
// printf("MouseX > mhs->pt.x\n");
*Camera_PosZ += (float)(44*(moveAccelator));
*Camera_RotY -= (float)(2.42*moveAccelator);
}
}
*Camera_ClipX = 1190 + (abs(*Camera_PosZ - 150) * 3) + 6000;
*Camera_ClipY = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
*Camera_GlClip = 3000 + (abs(*Camera_PosZ - 150) * 3) + 1500;
if(moveAccelator>0){
moveAccelator-=0.1;
}
Sleep(50);
}//endwhile
MouseX = mhs->pt.x;
MouseY = mhs->pt.y;
}
moveAccelator=0.0;
}
else if(scrollAccelator>0)
{
//printf("scrollAccelator>0\n");
int direction = mhs->mouseData;
while(scrollAccelator>0){
if(direction < 0){
//printf("direction < 0\n");
if(*Camera_Zoom < 60){*Camera_Zoom =*Camera_Zoom+ (float)(2*scrollAccelator);}
}
else if(direction > 0)
{
//printf("direction > 0\n");
if(*Camera_Zoom > 12){*Camera_Zoom =*Camera_Zoom- (float)(2*scrollAccelator);}
}
*Camera_ClipX = 1190 + (abs(*Camera_PosZ - 150) * 3) + 6000;
*Camera_ClipY = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
*Camera_GlClip = 3000 + (abs(*Camera_PosZ - 150) * 3) + 1500;
if(scrollAccelator>0){
scrollAccelator-=0.1;
}
Sleep(50);
}
}
}
Sleep(50);
}//end while
ExitThread(TRUE);
}
thuộc quyền sở hữu:
webzen (tạo ra game cùi bắp nhất :D)
Van_bom (share main ngon :)))
Domino9990 (hiệu ứng smooth trong renderthread)
Một đống pro mu khác nữa :D