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19-08-15, 02:40 AM
Reallusion iClone 6.1.1728.1 Pro RePack by Buhta
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Reallusion iClone 6.1.1728.1 Pro RePack by Buhta | 653 Mb
iClone 6 is real-time 3D animation for digital actors, virtual environments, visual effects with drag & drop editing, powerful physics and easy plug-in compatibility, designed for creativity in storytelling and broadcast production, education & previzualization.
Features of iClone:
Photos of realistic 3D models, quickly and easily
Easy creation of 3D avatars
Personalize a virtual view, the nature, scale, body, hair, objects, dress, accessories and structure
Animation motion capture like the reality of dance and natural human movement
Synchronize music - automatically sync motion to the rhythm of music
The editor of the movement - the creative potential, which does not limit your virtual possibilities when creating a model
Support 2D/3D scenes
Real-time Production
Director-oriented layout: Actor, Prop, Scene, Animation, SFX.
Intuitive dockable UI with various workspace adjustments.
Scenes are built with drag-n-drop with convenient in-screen editing.
Optimized Content Manager with quick search, content pack view, folder creation, and online inventory.
Timeline enhancements with dope sheet, multi-track editing, and zoom view.
Appealing Characters
Brand new one-mesh, morph-based G6 characters with enhanced facial details and textures.
Collision shape editing for interacting with physics enabled objects.
Multiple character styles for human and non-human types.
Outfit switching with verstile styles for outfits, hair, and accessories.
Photo-to-3D actor creation.
Authentic Motions
Facial animation with advanced puppeteering, auto lip-syncing, and motion key editing.
HumanIK body animation control and motion layer editing.
Instant performances with Persona characteristics (personality & emotion).
With Look-at camera and path motion constraints.
Modular Stage
House and Interior elements for detailed scene setups.
Natural world system: Terrain, sky, water, grass and tree.
Sky Tool: Interactive sun, moon, sky and cloud generator.
New SpeedTree technology with natural wind and visual improvements.
Camera & Light
A free-to-drag & duplicate light prop system with dimmer and flash control.
Multiple camera systems with live switch and mini viewport.
Camera lens options with DOF range settings.
Advanced soft shadow effects.
Visual Effects
Real-time Surface Smoothing resulting in detailed surface appearances for low-poly objects.
Toon Shader and key-able Post Effects.
HDR, IBL, and AO for enhanced atmospheres.
Real-time particle emitter controls for smoke, fire, and explosion effects.
Dynamic Material
Multi-texture channel for realistic visual appearances.
3D-to-video composition effects by feeding in video textures into selected channels.
Dynamically change material looks or animate building materials.
Compatible with hundreds of Substance material libraries.
Add real-time geometry details to any model by using the new Tessellation technology.
Physics Simulation
Easily define smooth cloth transitions with grayscale maps.
Apply natural wind behaviors to skirts and hair.
Design sophisticated physics structure with the Visual Constraint tools.
Add Rotational and Directional Forces to physically animate objects.
Render & Output
Quickly switch real-time render modes for optimal visual and editing performance.
Export Image Sequences with Alpha Channels for video composition.
Supports major image and video formats up to 4K (Super HD).
Super Sampling output for flicker-free visual quality.
Ultra-realistic rendering with the Indigo Ray-tracing Plug-in.
Whats New :
Important stability enhancements and over 130 bugs fixed. Added compatibility for the newly released 3DXchange 6, for better and faster content conversion.
Added & Enhanced
Enhanced: Object transform unit for move, scale and rotate spin button now changed to 0.1 unit.
Enhanced: UV offset spin button in the material, adjusting unit now became 0.001.
Enhanced: Enhanced loading time and undo/redo performance for scenes with DRM trial content.
Enhanced: One-click content verification is now 10x faster.
Enhanced: Material picking now supports sub-props.
Enhanced: Enlarged non-human character Edit Motion Layer window size and enabled scroll bar when data is too large.
Added: Direct launch 3DXchange 6 to edit Character/Props from iClone 6. Manual
Added: Direct add Motion/MotionPlus to 3DXchange 6. Manual
iClone now supports the new .sbsar file from Substance Designer v5.
Undo & Redo Related Defects:
Fixed: Adjusting chin in Face Key, and Press Reset All to undo. Adjusting chin key, the eye, head orientation and head tilting key being moved unexpectedly.
Fixed: Undo/Redo commands didn't work properly for the Sky Tool prop.
Fixed: The Sky Tool & Light Tool control panels popped up when initiating the Undo command. Forum Report
Fixed: Extra undo commands needed to undo Avatar Proportion adjustment.
Fixed: Character with soft cloth, using Motion Puppet and Undo/Redo caused crash.
Fixed: In the timeline Effect track, using Cut & Paste and undo/Redo frequently caused crash.
Fixed: Loading .png file into Diffuse Channel in Material section, Clicking Undo and Redo, caused Opacity thumbnail icon to be incorrect.
Fixed: Dragging .wav file to view and Resetting Whole Scene from menu>Animation, caused program crash.
Fixed: Adjusting Collision Shape transform, using Reset and Undo/Redo caused crash.
Fixed: Physics collision data not updated when terrain smoothness level was adjusted.
Fixed: Loading .spx file into character, and clicking Undo, made character disappear.
Fixed: Adjusting the wave strength on water, and pressing Undo, caused the the strength value to not be restored.
Fixed: Loading props with Substance, check and uncheck Activate checkbox in Substance section, and using Undo/Redo caused crash.
Fixed: Program crashed when using prop puppet to record animations, and then using the Undo command.
Fixed: Program crashed when an external texture editor was used to save textures and then the undo was used.
Gizmo & UI Related Defects:
Fixed: When using the Ctrl+Q command to show/hide gizmo, it would not immediately update. Forum Report
Fixed: Ctrl+Q gizmo toggled with Alt+Mouse Roll caused objects to move up/down.
Fixed: Cursor would not appear when previewing or recording with Face Puppet in dual monitor mode.
Fixed: The strength value for the wind settings did not update when playing or moving to a different frame. Forum Report
Fixed: Thumbnails would not update correctly when dragging a texture to the thumbnail icon of the texture material channel section.
Fixed: Using launch external texture to edit texture, when saving texture iClone would not immediately update.
Fixed: When clicking Link button, the World/Local setting for Move/Rotate would be disabled.
Fixed: Mocap Panel would not automatically close when picking a prop.
Fixed: Grid spacing value did not change in Preferences, and not change when different value was entered. Forum Report
Fixed: Changing layer order when two image layers were present would cause an extra image layer to unexpectedly appear.
Fixed: The Move/Rotate menu item in Edit>Rotate was disabled when closing the Edit Motion Layer dialog, and when the Bone Settings dialog opened.
Character Related Defects:
Fixed: Characters with spring effects had effects disabled after using the Avatar Proportion tool. Forum Report
Fixed: Two props with the same name attached to different character nodes appeared incorrectly and caused program crash. Forum Report
Fixed: G6 character moved after recording Direct Puppet motion several times.
Fixed: Some G5 character teeth would not show while talking providing that the Facial Features panel was open.
Fixed: Character would move after recording motion using the Motion Puppet tool if a transform keyframe existed in another frame.
Fixed: In the Collision Shape panel, checking Show Active Shapes would display an inefficient bound shape and caused a crash when used with the Mr. Pose character.
Fixed: Moving G5 Jimmy Toon character at the same time with camera movement would cause crash.
Fixed: Character mouth opened unexpectedly when checking the Open Mouth in material and then picking another object and going back to the character.
Fixed: Character pose reverted once Proportion was adjusted and character was replaced.
Fixed: The proportion result and the scale value of proportion was not matched.
Fixed: SPX files from 3DXchange 5 loaded incorrectly. Forum Report / Manual
Fixed: Loading an .SPX file and then clicking Hair in the Scene Manager caused crash.
Rendering Related Defects:
Fixed: Some spotlight angles would show incorrect shadows.
Fixed: Small object shadows appeared incorrectly in a large scene, when using the spotlight. Forum Report
Fixed: 3 extra shadows appeared when an object's scale value was over 5000. Forum Report
Fixed: Underwater or reflective rendering of semi-transparent textures was incorrect.
Export Related Defects:
Fixed: WMV export produced silent audio when audio quality was set to 3,4,5 or 6. Forum Report
Fixed: Clicking export button while playing, once export finished, made the program lock, not allowing anymore edits.
Fixed: Program crashed when exporting .avi and the codec list "ffdshow video encoder" was selected.
Fixed: Exporting 3D Stereo with Dual Stream format, pressing "Cancel" and then "Discard" caused program crash.
Fixed: While rendering, pressing Cancel and Save caused program crash for 3D Stereo output.
Fixed: When exporting 3D stereo video, the mark in/out range markers did not work.
Indigo Related Defects:
Fixed: After using undo and redo, the size of Indigo exports was not restored.
Fixed: 3D Block with substance could not use "Coating - Car Paint" preset to render image in Indigo.
Device Mocap Related Defects:
Fixed: Device Mocap unable to do second recording once timeline track was clicked to force-stop recording.
Fixed: Device Mocap press Space key (Preview), while program was playing, how shows correct preview.
Fixed: Device Mocap panel didn't remember previous settings upon relaunch.
Others:
Fixed: Link and audio data connection in older projects caused errors.
Fixed: Could not input negative values for Texture UV Offset.
Fixed: Using the Start Gardening command to plant trees resulted in uniform height instead of conforming to terrain.
Fixed: Some height map terrains (Ex. Dicho's Terrain Pack 4) with special image formats (Mono) cannot be loaded in iClone 6. Forum Report
Fixed: Toggling physics on/off for terrains in the Scene Manager caused program crash upon playback.
Fixed: Using Face Puppet in the second Monitor of a Dual Monitor system did not work correctly.
Fixed: In any frame but the first, pressing reset prevented the Preview camera from moving.
Fixed: Object rotated unexpectedly when object had rotate transform key and pick a path.
Fixed: Unable to edit hair spring keys in the timeline due to the lack of spring track.
Fixed: Camera did not focus on face when J hotkey (face camera) was pressed after picking a head accessory.
Fixed: Spring effect was not applied on first auto-play after a motion was applied.
Fixed: Pressing Delete while previewing animation in Face Puppet caused program crash.
Fixed: In Collision Shape dialog, rename with following character "space , ; [ ] # = " saving the ini and loading it back caused crash.
Also around 50 other minor defects were fixed.
Cusp:
The installer is compressed by 30%.
Added:
all paid realistic models, shapes, textures;
codecs for exports created animations to h264-AVC video.
Fixed:
working with Nvidia PhysX;
some maps were not loaded, if the textures were missing shaders, and models of the Earth;
3D blocks to build cars broken textures.
DOWNLOAD LINKS:
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Reallusion iClone 6.1.1728.1 Pro RePack by Buhta | 653 Mb
iClone 6 is real-time 3D animation for digital actors, virtual environments, visual effects with drag & drop editing, powerful physics and easy plug-in compatibility, designed for creativity in storytelling and broadcast production, education & previzualization.
Features of iClone:
Photos of realistic 3D models, quickly and easily
Easy creation of 3D avatars
Personalize a virtual view, the nature, scale, body, hair, objects, dress, accessories and structure
Animation motion capture like the reality of dance and natural human movement
Synchronize music - automatically sync motion to the rhythm of music
The editor of the movement - the creative potential, which does not limit your virtual possibilities when creating a model
Support 2D/3D scenes
Real-time Production
Director-oriented layout: Actor, Prop, Scene, Animation, SFX.
Intuitive dockable UI with various workspace adjustments.
Scenes are built with drag-n-drop with convenient in-screen editing.
Optimized Content Manager with quick search, content pack view, folder creation, and online inventory.
Timeline enhancements with dope sheet, multi-track editing, and zoom view.
Appealing Characters
Brand new one-mesh, morph-based G6 characters with enhanced facial details and textures.
Collision shape editing for interacting with physics enabled objects.
Multiple character styles for human and non-human types.
Outfit switching with verstile styles for outfits, hair, and accessories.
Photo-to-3D actor creation.
Authentic Motions
Facial animation with advanced puppeteering, auto lip-syncing, and motion key editing.
HumanIK body animation control and motion layer editing.
Instant performances with Persona characteristics (personality & emotion).
With Look-at camera and path motion constraints.
Modular Stage
House and Interior elements for detailed scene setups.
Natural world system: Terrain, sky, water, grass and tree.
Sky Tool: Interactive sun, moon, sky and cloud generator.
New SpeedTree technology with natural wind and visual improvements.
Camera & Light
A free-to-drag & duplicate light prop system with dimmer and flash control.
Multiple camera systems with live switch and mini viewport.
Camera lens options with DOF range settings.
Advanced soft shadow effects.
Visual Effects
Real-time Surface Smoothing resulting in detailed surface appearances for low-poly objects.
Toon Shader and key-able Post Effects.
HDR, IBL, and AO for enhanced atmospheres.
Real-time particle emitter controls for smoke, fire, and explosion effects.
Dynamic Material
Multi-texture channel for realistic visual appearances.
3D-to-video composition effects by feeding in video textures into selected channels.
Dynamically change material looks or animate building materials.
Compatible with hundreds of Substance material libraries.
Add real-time geometry details to any model by using the new Tessellation technology.
Physics Simulation
Easily define smooth cloth transitions with grayscale maps.
Apply natural wind behaviors to skirts and hair.
Design sophisticated physics structure with the Visual Constraint tools.
Add Rotational and Directional Forces to physically animate objects.
Render & Output
Quickly switch real-time render modes for optimal visual and editing performance.
Export Image Sequences with Alpha Channels for video composition.
Supports major image and video formats up to 4K (Super HD).
Super Sampling output for flicker-free visual quality.
Ultra-realistic rendering with the Indigo Ray-tracing Plug-in.
Whats New :
Important stability enhancements and over 130 bugs fixed. Added compatibility for the newly released 3DXchange 6, for better and faster content conversion.
Added & Enhanced
Enhanced: Object transform unit for move, scale and rotate spin button now changed to 0.1 unit.
Enhanced: UV offset spin button in the material, adjusting unit now became 0.001.
Enhanced: Enhanced loading time and undo/redo performance for scenes with DRM trial content.
Enhanced: One-click content verification is now 10x faster.
Enhanced: Material picking now supports sub-props.
Enhanced: Enlarged non-human character Edit Motion Layer window size and enabled scroll bar when data is too large.
Added: Direct launch 3DXchange 6 to edit Character/Props from iClone 6. Manual
Added: Direct add Motion/MotionPlus to 3DXchange 6. Manual
iClone now supports the new .sbsar file from Substance Designer v5.
Undo & Redo Related Defects:
Fixed: Adjusting chin in Face Key, and Press Reset All to undo. Adjusting chin key, the eye, head orientation and head tilting key being moved unexpectedly.
Fixed: Undo/Redo commands didn't work properly for the Sky Tool prop.
Fixed: The Sky Tool & Light Tool control panels popped up when initiating the Undo command. Forum Report
Fixed: Extra undo commands needed to undo Avatar Proportion adjustment.
Fixed: Character with soft cloth, using Motion Puppet and Undo/Redo caused crash.
Fixed: In the timeline Effect track, using Cut & Paste and undo/Redo frequently caused crash.
Fixed: Loading .png file into Diffuse Channel in Material section, Clicking Undo and Redo, caused Opacity thumbnail icon to be incorrect.
Fixed: Dragging .wav file to view and Resetting Whole Scene from menu>Animation, caused program crash.
Fixed: Adjusting Collision Shape transform, using Reset and Undo/Redo caused crash.
Fixed: Physics collision data not updated when terrain smoothness level was adjusted.
Fixed: Loading .spx file into character, and clicking Undo, made character disappear.
Fixed: Adjusting the wave strength on water, and pressing Undo, caused the the strength value to not be restored.
Fixed: Loading props with Substance, check and uncheck Activate checkbox in Substance section, and using Undo/Redo caused crash.
Fixed: Program crashed when using prop puppet to record animations, and then using the Undo command.
Fixed: Program crashed when an external texture editor was used to save textures and then the undo was used.
Gizmo & UI Related Defects:
Fixed: When using the Ctrl+Q command to show/hide gizmo, it would not immediately update. Forum Report
Fixed: Ctrl+Q gizmo toggled with Alt+Mouse Roll caused objects to move up/down.
Fixed: Cursor would not appear when previewing or recording with Face Puppet in dual monitor mode.
Fixed: The strength value for the wind settings did not update when playing or moving to a different frame. Forum Report
Fixed: Thumbnails would not update correctly when dragging a texture to the thumbnail icon of the texture material channel section.
Fixed: Using launch external texture to edit texture, when saving texture iClone would not immediately update.
Fixed: When clicking Link button, the World/Local setting for Move/Rotate would be disabled.
Fixed: Mocap Panel would not automatically close when picking a prop.
Fixed: Grid spacing value did not change in Preferences, and not change when different value was entered. Forum Report
Fixed: Changing layer order when two image layers were present would cause an extra image layer to unexpectedly appear.
Fixed: The Move/Rotate menu item in Edit>Rotate was disabled when closing the Edit Motion Layer dialog, and when the Bone Settings dialog opened.
Character Related Defects:
Fixed: Characters with spring effects had effects disabled after using the Avatar Proportion tool. Forum Report
Fixed: Two props with the same name attached to different character nodes appeared incorrectly and caused program crash. Forum Report
Fixed: G6 character moved after recording Direct Puppet motion several times.
Fixed: Some G5 character teeth would not show while talking providing that the Facial Features panel was open.
Fixed: Character would move after recording motion using the Motion Puppet tool if a transform keyframe existed in another frame.
Fixed: In the Collision Shape panel, checking Show Active Shapes would display an inefficient bound shape and caused a crash when used with the Mr. Pose character.
Fixed: Moving G5 Jimmy Toon character at the same time with camera movement would cause crash.
Fixed: Character mouth opened unexpectedly when checking the Open Mouth in material and then picking another object and going back to the character.
Fixed: Character pose reverted once Proportion was adjusted and character was replaced.
Fixed: The proportion result and the scale value of proportion was not matched.
Fixed: SPX files from 3DXchange 5 loaded incorrectly. Forum Report / Manual
Fixed: Loading an .SPX file and then clicking Hair in the Scene Manager caused crash.
Rendering Related Defects:
Fixed: Some spotlight angles would show incorrect shadows.
Fixed: Small object shadows appeared incorrectly in a large scene, when using the spotlight. Forum Report
Fixed: 3 extra shadows appeared when an object's scale value was over 5000. Forum Report
Fixed: Underwater or reflective rendering of semi-transparent textures was incorrect.
Export Related Defects:
Fixed: WMV export produced silent audio when audio quality was set to 3,4,5 or 6. Forum Report
Fixed: Clicking export button while playing, once export finished, made the program lock, not allowing anymore edits.
Fixed: Program crashed when exporting .avi and the codec list "ffdshow video encoder" was selected.
Fixed: Exporting 3D Stereo with Dual Stream format, pressing "Cancel" and then "Discard" caused program crash.
Fixed: While rendering, pressing Cancel and Save caused program crash for 3D Stereo output.
Fixed: When exporting 3D stereo video, the mark in/out range markers did not work.
Indigo Related Defects:
Fixed: After using undo and redo, the size of Indigo exports was not restored.
Fixed: 3D Block with substance could not use "Coating - Car Paint" preset to render image in Indigo.
Device Mocap Related Defects:
Fixed: Device Mocap unable to do second recording once timeline track was clicked to force-stop recording.
Fixed: Device Mocap press Space key (Preview), while program was playing, how shows correct preview.
Fixed: Device Mocap panel didn't remember previous settings upon relaunch.
Others:
Fixed: Link and audio data connection in older projects caused errors.
Fixed: Could not input negative values for Texture UV Offset.
Fixed: Using the Start Gardening command to plant trees resulted in uniform height instead of conforming to terrain.
Fixed: Some height map terrains (Ex. Dicho's Terrain Pack 4) with special image formats (Mono) cannot be loaded in iClone 6. Forum Report
Fixed: Toggling physics on/off for terrains in the Scene Manager caused program crash upon playback.
Fixed: Using Face Puppet in the second Monitor of a Dual Monitor system did not work correctly.
Fixed: In any frame but the first, pressing reset prevented the Preview camera from moving.
Fixed: Object rotated unexpectedly when object had rotate transform key and pick a path.
Fixed: Unable to edit hair spring keys in the timeline due to the lack of spring track.
Fixed: Camera did not focus on face when J hotkey (face camera) was pressed after picking a head accessory.
Fixed: Spring effect was not applied on first auto-play after a motion was applied.
Fixed: Pressing Delete while previewing animation in Face Puppet caused program crash.
Fixed: In Collision Shape dialog, rename with following character "space , ; [ ] # = " saving the ini and loading it back caused crash.
Also around 50 other minor defects were fixed.
Cusp:
The installer is compressed by 30%.
Added:
all paid realistic models, shapes, textures;
codecs for exports created animations to h264-AVC video.
Fixed:
working with Nvidia PhysX;
some maps were not loaded, if the textures were missing shaders, and models of the Earth;
3D blocks to build cars broken textures.
DOWNLOAD LINKS:
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>