View Full Version : [MU] Thêm Hiển thị máu vào client hoặc xin 1 main client đã có hiển thị máu
stevenit
09-08-15, 08:53 PM
Link hướng dẫn hoặc link tải main hoặc comment cũng đc. Cầu chúc cho những ai có thể giúp đc mình sẻ hạnh phúc =)). Ah quên ss6.9.
Em đang dùng thằng main 1.04d.
heroviet2301
09-08-15, 10:58 PM
Muốn hiện thị máu thì phải thuê GS và Antihack của VietGuard hoặc Tomatoes hoặc zTeam của BladeKnight09, chứ làm gì ai có mà cho bây giờ!
stevenit
09-08-15, 11:44 PM
Muốn hiện thị máu thì phải thuê GS và Antihack của VietGuard hoặc Tomatoes hoặc zTeam của BladeKnight09, chứ làm gì ai có mà cho bây giờ!
Vâng. Cảm ơn đã cho thông tin. Tại chưa vào Mu pri đc nhiều thời gian nên tưởng khoản này có. ^^
tuyentc
10-08-15, 09:52 AM
void cVisualFix::InitVisualFix()
{
this->aIndex = 0;
this->AttackHP = 0;
this->AttackSD = 0;
this->Life = 0;
this->SD = 0;
this->Mana = 0;
this->AG = 0;
this->MaxLife = 0;
this->MaxSD = 0;
this->MaxMana = 0;
this->MaxAG = 0;
this->UpPoint = 0;
this->PlayerKill = TRUE;
this->AttackRate = 0;
this->DamageRate = 0;
SetOp((LPVOID)0x006443F1, (LPVOID)this->DrawDamageHP, ASM::CALL);
SetOp((LPVOID)0x00644465, (LPVOID)this->DrawDamageSD, ASM::CALL);
SetOp((LPVOID)0x0080FDD8, (LPVOID)this->DrawHp, ASM::CALL);
SetOp((LPVOID)0x0080FF6B, (LPVOID)this->DrawMp, ASM::CALL);
SetOp((LPVOID)0x00810239, (LPVOID)this->DrawAg, ASM::CALL);
SetOp((LPVOID)0x00810509, (LPVOID)this->DrawSd, ASM::CALL);
SetOp((LPVOID)0x0080FE57, (LPVOID)this->DrawTabHP, ASM::CALL);
SetOp((LPVOID)0x0080FFEA, (LPVOID)this->DrawTabMP, ASM::CALL);
SetOp((LPVOID)0x0081059A, (LPVOID)this->DrawTabSD, ASM::CALL);
SetOp((LPVOID)0x008102B8, (LPVOID)this->DrawTabAG, ASM::CALL);
SetOp((LPVOID)0x00782C93, (LPVOID)this->InfoHp, ASM::CALL);
SetOp((LPVOID)0x00782CC9, (LPVOID)this->InfoHp, ASM::CALL);
SetOp((LPVOID)0x0078306C, (LPVOID)this->InfoMp, ASM::CALL);
SetOp((LPVOID)0x007830A3, (LPVOID)this->InfoMp, ASM::CALL);
SetOp((LPVOID)0x0077FC06, (LPVOID)this->InfoPoint, ASM::CALL);
SetOp((LPVOID)0x0080FD06, (LPVOID)this->DrawCircle, ASM::CALL); // - hp
SetOp((LPVOID)0x0080FD9F, (LPVOID)this->DrawCircle, ASM::CALL); // - hp
SetOp((LPVOID)0x0080FF33, (LPVOID)this->DrawCircle, ASM::CALL); // - mp
SetOp((LPVOID)0x00810204, (LPVOID)this->DrawCircle, ASM::CALL); // - ag
SetOp((LPVOID)0x008104D4, (LPVOID)this->DrawCircle, ASM::CALL); // - sd
SetOp((LPVOID)0x00595BB0, (LPVOID)this->CalculateAttackRate, ASM::CALL);
SetOp((LPVOID)0x00595B78, (LPVOID)this->CalculateDamageRate, ASM::CALL);
SetRange((LPVOID)0x007801AC, 9, ASM::NOP);
SetOp((LPVOID)0x007801AC, (LPVOID)this->GetAttackRate, ASM::CALL);
SetByte((LPVOID)0x007801B1, 0x89);
SetByte((LPVOID)(0x007801B1 + 1), 0xC6);
SetRange((LPVOID)0x00780231, 10, ASM::NOP);
SetOp((LPVOID)0x00780231, (LPVOID)this->GetAttackRate, ASM::CALL);
SetByte((LPVOID)0x00780236, 0x89);
SetByte((LPVOID)(0x00780236 + 1), 0xC6);
SetRange((LPVOID)0x00780180, 10, ASM::NOP);
SetOp((LPVOID)0x00780180, (LPVOID)this->GetDamageRate, ASM::CALL);
SetByte((LPVOID)0x00780185, 0x89);
SetByte((LPVOID)(0x00780185 + 1), 0xC6);
SetRange((LPVOID)0x00780205, 10, ASM::NOP);
SetOp((LPVOID)0x00780205, (LPVOID)this->GetDamageRate, ASM::CALL);
SetByte((LPVOID)0x0078020A, 0x89);
SetByte((LPVOID)(0x0078020A + 1), 0xC6);
}
void cVisualFix::RecvIndex(PMSG_JOINRESULT * Data)
{
this->aIndex = MAKE_NUMBERW(Data->NumberH, Data->NumberL);
this->PlayerKill = FALSE;
}
void cVisualFix::RecvDamage(PMSG_ATTACKRESULT * Data)
{
this->AttackHP = Data->AttackHP;
this->AttackSD = Data->AttackSD;
short tIndex = MAKE_NUMBERW(Data->NumberH, Data->NumberL);
if (this->aIndex == tIndex)
{
this->Life -= this->AttackHP;
this->SD -= this->AttackSD;
if(this->Life < 0)
{
this->Life = 0;
}
}
}
void cVisualFix::RecvHPSD(PMSG_REFILL * Data)
{
if(Data->IPos == 0xFF)
{
this->Life = Data->Life;
this->SD = Data->Shield;
}
else if(Data->IPos == 0xFE)
{
this->MaxLife = Data->Life;
this->MaxSD = Data->Shield;
}
if(this->Life > this->MaxLife)
{
this->Life = this->MaxLife;
}
if(this->PlayerKill == TRUE)
{
this->Life = 0;
this->SD = 0;
}
}
void cVisualFix::RecvMPAG(PMSG_MANASEND * Data)
{
if(Data->IPos == 0xFF)
{
this->Mana = Data->Mana;
this->AG = Data->BP;
}
else if(Data->IPos == 0xFE)
{
this->MaxMana = Data->Mana;
this->MaxAG = Data->BP;
}
if(this->Mana > this->MaxMana)
{
this->Mana = this->MaxMana;
}
}
void cVisualFix::RecvUpPoint(PMSG_CHARMAPJOINRESULT * Data)
{
this->UpPoint = Data->UpPoint;
}
void cVisualFix::RecvUpLevel(PMSG_LEVELUP * Data)
{
this->UpPoint = Data->UpPoint;
}
void cVisualFix::RecvDownPoint(PMSG_LVPOINTADDRESULT * Data)
{
if(Data->ResultType != 0)
{
this->UpPoint--;
}
}
void cVisualFix::RecvRespawn()
{
this->PlayerKill = FALSE;
this->Life = this->MaxLife;
this->SD = this->MaxSD;
}
void cVisualFix::RecvKilledObject(PMSG_DIEPLAYER * Data)
{
short tIndex = MAKE_NUMBERW(Data->NumberH, Data->NumberL);
if(this->aIndex == tIndex)
{
this->Life = 0;
this->SD = 0;
this->PlayerKill = TRUE;
}
}
void cVisualFix::DrawDamageHP(int a1, int a2, int a3, float a4, char a5, char a6)
{
pDrawDamage(a1, gVisualFix.AttackHP, a3, a4, a5, a6);
}
void cVisualFix::DrawDamageSD(int a1, int a2, int a3, float a4, char a5, char a6)
{
pDrawDamage(a1, gVisualFix.AttackSD, a3, a4, a5, a6);
}
void cVisualFix::DrawHp(float a1, float a2, int Value, float a4)
{
pDrawBar(a1, 450.0f, gVisualFix.Life, 1.0f);
}
void cVisualFix::DrawMp(float a1, float a2, int Value, float a4)
{
pDrawBar(a1, 450.0f, gVisualFix.Mana, 1.0f);
}
void cVisualFix::DrawAg(float a1, float a2, int a3, float a4)
{
pDrawBar(a1, a2, gVisualFix.AG, a4);
}
void cVisualFix::DrawSd(float a1, float a2, int a3, float a4)
{
pDrawBar(a1, a2, gVisualFix.SD, a4);
}
void cVisualFix::DrawTabHP(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.LifeTab, "Life: %d/%d", gVisualFix.Life, gVisualFix.MaxLife);
pDrawTab(a1,a2,gVisualFix.LifeTab);
}
void cVisualFix::DrawTabMP(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.ManaTab, "Mana: %d/%d", gVisualFix.Mana,gVisualFix.MaxMana);
pDrawTab(a1,a2,gVisualFix.ManaTab);
}
void cVisualFix::DrawTabSD(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.SDTab, "SD: %d/%d", gVisualFix.SD,gVisualFix.MaxSD);
pDrawTab(a1,a2,gVisualFix.SDTab);
}
void cVisualFix::DrawTabAG(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.AGTab, "AG: %d/%d", gVisualFix.AG,gVisualFix.MaxAG);
pDrawTab(a1,a2,gVisualFix.AGTab);
}
void cVisualFix::InfoHp(int a1, const char *a2, ...)
{
pInfo(a1,a2,gVisualFix.Life,gVisualFix.MaxLife);
}
void cVisualFix::InfoMp(int a1, const char *a2, ...)
{
pInfo(a1,a2,gVisualFix.Mana,gVisualFix.MaxMana);
}
void cVisualFix::InfoPoint(int a1, const char * a2, ...)
{
if( gVisualFix.UpPoint == 0 && gObjUser.lpPlayer->LevelPoint != 0 ) //Marlon add stat fix
{
gVisualFix.UpPoint = gObjUser.lpPlayer->LevelPoint;
}
pInfo(a1, a2, gVisualFix.UpPoint);
}
void cVisualFix::DrawCircle(DWORD ModelID, float Arg2, float Arg3, float Arg4, float Arg5, float Arg6, float Arg7, float Arg8, float Arg9, int Arg10, int Arg11, int Arg12)
{
float Height = 39.0f;
float PosY = 432.0f;
float LifeFill = (float)(gVisualFix.MaxLife - gVisualFix.Life) / (float)gVisualFix.MaxLife;
float ManaFill = (float)(gVisualFix.MaxMana - gVisualFix.Mana) / (float)gVisualFix.MaxMana;
float AgFill = (float)(gVisualFix.MaxAG - gVisualFix.AG) / (float)gVisualFix.MaxAG;
float SdFill = (float)(gVisualFix.MaxSD - gVisualFix.SD) / (float)gVisualFix.MaxSD;
// ----
if( ModelID == 0x7A41 || ModelID == 0x7A42 )
{
float StartY = LifeFill * Height + PosY;
float StartHeight = Height - LifeFill * Height;
float SourceY = LifeFill * Height / 64.0;
float SouceHeight = (1.0 - LifeFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
if( ModelID == 0x7A40 )
{
float StartY = ManaFill * Height + PosY;
float StartHeight = Height - ManaFill * Height;
float SourceY = ManaFill * Height / 64.0;
float SouceHeight = (1.0 - ManaFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
if( ModelID == 0x7A43 )
{
float StartY = AgFill * Height + PosY;
float StartHeight = Height - AgFill * Height;
float SourceY = AgFill * Height / 64.0;
float SouceHeight = (1.0 - AgFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
if( ModelID == 0x7A44 )
{
float StartY = SdFill * Height + PosY;
float StartHeight = Height - SdFill * Height;
float SourceY = SdFill * Height / 64.0;
float SouceHeight = (1.0 - SdFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
pDrawCircle(ModelID, Arg2, Arg3, Arg4, Arg5, Arg6, Arg7, Arg8, Arg9, Arg10, Arg11, Arg12);
}
void cVisualFix::CalculateAttackRate(lpCharObj lpUser, LPVOID EDX)
{
float AttackRate = 0.0f;
int Dexterity = lpUser->Dexterity + lpUser->AddDexterity;
// ----
switch(lpUser->Class & 7)
{
case DarkWizard:
case DarkLord:
AttackRate = (float)(lpUser->Level * 3 + Dexterity * 4);
break;
case DarkKnight:
AttackRate = (float)(lpUser->Level * 3 + (Dexterity * 45) / 10);
break;
case Elf:
AttackRate = (float)(lpUser->Level * 3 + (Dexterity * 6) / 10);
break;
case MagicGladiator:
case Summoner:
AttackRate = (float)(lpUser->Level * 3 + (Dexterity * 35) / 10);
break;
case Monk:
AttackRate = (float)(lpUser->Level * 2.6f + (Dexterity * 36) / 10);
break;
}
// ----
gVisualFix.AttackRate = (int)AttackRate;
lpUser->AttackRate = (WORD)gVisualFix.AttackRate;
}
void cVisualFix::CalculateDamageRate(lpCharObj lpUser, LPVOID EDX)
{
WORD Strength = lpUser->Strength + lpUser->AddStrength;
WORD Dexterity = lpUser->Dexterity + lpUser->AddDexterity;
WORD Leadership = lpUser->Leadership + lpUser->AddLeadership;
// ----
switch(lpUser->Class & 7)
{
case DarkLord:
gVisualFix.DamageRate = (Leadership / 10) + (Strength / 6) + (5 * Dexterity / 2) + (5 * lpUser->Level);
break;
case Monk:
gVisualFix.DamageRate = (Strength / 6) + (5 * Dexterity / 4) + (3 * lpUser->Level);
break;
default:
gVisualFix.DamageRate = ((int)Strength >> 2) + (3 * Dexterity / 2) + (5 * lpUser->Level);
break;
}
// ----
pUpdateUserStat(pUserStat(), &gVisualFix.DamageRate, 177);
gVisualFix.DamageRate += *(DWORD*)0x986C1C4;
lpUser->DamageRate = (WORD)gVisualFix.DamageRate;
}
int cVisualFix::GetAttackRate()
{
return gVisualFix.AttackRate;
}
int cVisualFix::GetDamageRate()
{
return gVisualFix.DamageRate;
}
main 1.04d đây nhé...:v đây là hiển thị số dame đc lên quái nhé
stevenit
10-08-15, 10:03 AM
void cVisualFix::InitVisualFix()
{
this->aIndex = 0;
this->AttackHP = 0;
this->AttackSD = 0;
this->Life = 0;
this->SD = 0;
this->Mana = 0;
this->AG = 0;
this->MaxLife = 0;
this->MaxSD = 0;
this->MaxMana = 0;
this->MaxAG = 0;
this->UpPoint = 0;
this->PlayerKill = TRUE;
this->AttackRate = 0;
this->DamageRate = 0;
SetOp((LPVOID)0x006443F1, (LPVOID)this->DrawDamageHP, ASM::CALL);
SetOp((LPVOID)0x00644465, (LPVOID)this->DrawDamageSD, ASM::CALL);
SetOp((LPVOID)0x0080FDD8, (LPVOID)this->DrawHp, ASM::CALL);
SetOp((LPVOID)0x0080FF6B, (LPVOID)this->DrawMp, ASM::CALL);
SetOp((LPVOID)0x00810239, (LPVOID)this->DrawAg, ASM::CALL);
SetOp((LPVOID)0x00810509, (LPVOID)this->DrawSd, ASM::CALL);
SetOp((LPVOID)0x0080FE57, (LPVOID)this->DrawTabHP, ASM::CALL);
SetOp((LPVOID)0x0080FFEA, (LPVOID)this->DrawTabMP, ASM::CALL);
SetOp((LPVOID)0x0081059A, (LPVOID)this->DrawTabSD, ASM::CALL);
SetOp((LPVOID)0x008102B8, (LPVOID)this->DrawTabAG, ASM::CALL);
SetOp((LPVOID)0x00782C93, (LPVOID)this->InfoHp, ASM::CALL);
SetOp((LPVOID)0x00782CC9, (LPVOID)this->InfoHp, ASM::CALL);
SetOp((LPVOID)0x0078306C, (LPVOID)this->InfoMp, ASM::CALL);
SetOp((LPVOID)0x007830A3, (LPVOID)this->InfoMp, ASM::CALL);
SetOp((LPVOID)0x0077FC06, (LPVOID)this->InfoPoint, ASM::CALL);
SetOp((LPVOID)0x0080FD06, (LPVOID)this->DrawCircle, ASM::CALL); // - hp
SetOp((LPVOID)0x0080FD9F, (LPVOID)this->DrawCircle, ASM::CALL); // - hp
SetOp((LPVOID)0x0080FF33, (LPVOID)this->DrawCircle, ASM::CALL); // - mp
SetOp((LPVOID)0x00810204, (LPVOID)this->DrawCircle, ASM::CALL); // - ag
SetOp((LPVOID)0x008104D4, (LPVOID)this->DrawCircle, ASM::CALL); // - sd
SetOp((LPVOID)0x00595BB0, (LPVOID)this->CalculateAttackRate, ASM::CALL);
SetOp((LPVOID)0x00595B78, (LPVOID)this->CalculateDamageRate, ASM::CALL);
SetRange((LPVOID)0x007801AC, 9, ASM::NOP);
SetOp((LPVOID)0x007801AC, (LPVOID)this->GetAttackRate, ASM::CALL);
SetByte((LPVOID)0x007801B1, 0x89);
SetByte((LPVOID)(0x007801B1 + 1), 0xC6);
SetRange((LPVOID)0x00780231, 10, ASM::NOP);
SetOp((LPVOID)0x00780231, (LPVOID)this->GetAttackRate, ASM::CALL);
SetByte((LPVOID)0x00780236, 0x89);
SetByte((LPVOID)(0x00780236 + 1), 0xC6);
SetRange((LPVOID)0x00780180, 10, ASM::NOP);
SetOp((LPVOID)0x00780180, (LPVOID)this->GetDamageRate, ASM::CALL);
SetByte((LPVOID)0x00780185, 0x89);
SetByte((LPVOID)(0x00780185 + 1), 0xC6);
SetRange((LPVOID)0x00780205, 10, ASM::NOP);
SetOp((LPVOID)0x00780205, (LPVOID)this->GetDamageRate, ASM::CALL);
SetByte((LPVOID)0x0078020A, 0x89);
SetByte((LPVOID)(0x0078020A + 1), 0xC6);
}
void cVisualFix::RecvIndex(PMSG_JOINRESULT * Data)
{
this->aIndex = MAKE_NUMBERW(Data->NumberH, Data->NumberL);
this->PlayerKill = FALSE;
}
void cVisualFix::RecvDamage(PMSG_ATTACKRESULT * Data)
{
this->AttackHP = Data->AttackHP;
this->AttackSD = Data->AttackSD;
short tIndex = MAKE_NUMBERW(Data->NumberH, Data->NumberL);
if (this->aIndex == tIndex)
{
this->Life -= this->AttackHP;
this->SD -= this->AttackSD;
if(this->Life < 0)
{
this->Life = 0;
}
}
}
void cVisualFix::RecvHPSD(PMSG_REFILL * Data)
{
if(Data->IPos == 0xFF)
{
this->Life = Data->Life;
this->SD = Data->Shield;
}
else if(Data->IPos == 0xFE)
{
this->MaxLife = Data->Life;
this->MaxSD = Data->Shield;
}
if(this->Life > this->MaxLife)
{
this->Life = this->MaxLife;
}
if(this->PlayerKill == TRUE)
{
this->Life = 0;
this->SD = 0;
}
}
void cVisualFix::RecvMPAG(PMSG_MANASEND * Data)
{
if(Data->IPos == 0xFF)
{
this->Mana = Data->Mana;
this->AG = Data->BP;
}
else if(Data->IPos == 0xFE)
{
this->MaxMana = Data->Mana;
this->MaxAG = Data->BP;
}
if(this->Mana > this->MaxMana)
{
this->Mana = this->MaxMana;
}
}
void cVisualFix::RecvUpPoint(PMSG_CHARMAPJOINRESULT * Data)
{
this->UpPoint = Data->UpPoint;
}
void cVisualFix::RecvUpLevel(PMSG_LEVELUP * Data)
{
this->UpPoint = Data->UpPoint;
}
void cVisualFix::RecvDownPoint(PMSG_LVPOINTADDRESULT * Data)
{
if(Data->ResultType != 0)
{
this->UpPoint--;
}
}
void cVisualFix::RecvRespawn()
{
this->PlayerKill = FALSE;
this->Life = this->MaxLife;
this->SD = this->MaxSD;
}
void cVisualFix::RecvKilledObject(PMSG_DIEPLAYER * Data)
{
short tIndex = MAKE_NUMBERW(Data->NumberH, Data->NumberL);
if(this->aIndex == tIndex)
{
this->Life = 0;
this->SD = 0;
this->PlayerKill = TRUE;
}
}
void cVisualFix::DrawDamageHP(int a1, int a2, int a3, float a4, char a5, char a6)
{
pDrawDamage(a1, gVisualFix.AttackHP, a3, a4, a5, a6);
}
void cVisualFix::DrawDamageSD(int a1, int a2, int a3, float a4, char a5, char a6)
{
pDrawDamage(a1, gVisualFix.AttackSD, a3, a4, a5, a6);
}
void cVisualFix::DrawHp(float a1, float a2, int Value, float a4)
{
pDrawBar(a1, 450.0f, gVisualFix.Life, 1.0f);
}
void cVisualFix::DrawMp(float a1, float a2, int Value, float a4)
{
pDrawBar(a1, 450.0f, gVisualFix.Mana, 1.0f);
}
void cVisualFix::DrawAg(float a1, float a2, int a3, float a4)
{
pDrawBar(a1, a2, gVisualFix.AG, a4);
}
void cVisualFix::DrawSd(float a1, float a2, int a3, float a4)
{
pDrawBar(a1, a2, gVisualFix.SD, a4);
}
void cVisualFix::DrawTabHP(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.LifeTab, "Life: %d/%d", gVisualFix.Life, gVisualFix.MaxLife);
pDrawTab(a1,a2,gVisualFix.LifeTab);
}
void cVisualFix::DrawTabMP(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.ManaTab, "Mana: %d/%d", gVisualFix.Mana,gVisualFix.MaxMana);
pDrawTab(a1,a2,gVisualFix.ManaTab);
}
void cVisualFix::DrawTabSD(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.SDTab, "SD: %d/%d", gVisualFix.SD,gVisualFix.MaxSD);
pDrawTab(a1,a2,gVisualFix.SDTab);
}
void cVisualFix::DrawTabAG(signed int a1, signed int a2, LPCSTR lpMultiByteStr)
{
sprintf(gVisualFix.AGTab, "AG: %d/%d", gVisualFix.AG,gVisualFix.MaxAG);
pDrawTab(a1,a2,gVisualFix.AGTab);
}
void cVisualFix::InfoHp(int a1, const char *a2, ...)
{
pInfo(a1,a2,gVisualFix.Life,gVisualFix.MaxLife);
}
void cVisualFix::InfoMp(int a1, const char *a2, ...)
{
pInfo(a1,a2,gVisualFix.Mana,gVisualFix.MaxMana);
}
void cVisualFix::InfoPoint(int a1, const char * a2, ...)
{
if( gVisualFix.UpPoint == 0 && gObjUser.lpPlayer->LevelPoint != 0 ) //Marlon add stat fix
{
gVisualFix.UpPoint = gObjUser.lpPlayer->LevelPoint;
}
pInfo(a1, a2, gVisualFix.UpPoint);
}
void cVisualFix::DrawCircle(DWORD ModelID, float Arg2, float Arg3, float Arg4, float Arg5, float Arg6, float Arg7, float Arg8, float Arg9, int Arg10, int Arg11, int Arg12)
{
float Height = 39.0f;
float PosY = 432.0f;
float LifeFill = (float)(gVisualFix.MaxLife - gVisualFix.Life) / (float)gVisualFix.MaxLife;
float ManaFill = (float)(gVisualFix.MaxMana - gVisualFix.Mana) / (float)gVisualFix.MaxMana;
float AgFill = (float)(gVisualFix.MaxAG - gVisualFix.AG) / (float)gVisualFix.MaxAG;
float SdFill = (float)(gVisualFix.MaxSD - gVisualFix.SD) / (float)gVisualFix.MaxSD;
// ----
if( ModelID == 0x7A41 || ModelID == 0x7A42 )
{
float StartY = LifeFill * Height + PosY;
float StartHeight = Height - LifeFill * Height;
float SourceY = LifeFill * Height / 64.0;
float SouceHeight = (1.0 - LifeFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
if( ModelID == 0x7A40 )
{
float StartY = ManaFill * Height + PosY;
float StartHeight = Height - ManaFill * Height;
float SourceY = ManaFill * Height / 64.0;
float SouceHeight = (1.0 - ManaFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
if( ModelID == 0x7A43 )
{
float StartY = AgFill * Height + PosY;
float StartHeight = Height - AgFill * Height;
float SourceY = AgFill * Height / 64.0;
float SouceHeight = (1.0 - AgFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
if( ModelID == 0x7A44 )
{
float StartY = SdFill * Height + PosY;
float StartHeight = Height - SdFill * Height;
float SourceY = SdFill * Height / 64.0;
float SouceHeight = (1.0 - SdFill) * Height / 64.0;
return pDrawCircle(ModelID, Arg2, StartY, Arg4, StartHeight, 0, SourceY, Arg8, SouceHeight, 1, 1, 0);
}
// ----
pDrawCircle(ModelID, Arg2, Arg3, Arg4, Arg5, Arg6, Arg7, Arg8, Arg9, Arg10, Arg11, Arg12);
}
void cVisualFix::CalculateAttackRate(lpCharObj lpUser, LPVOID EDX)
{
float AttackRate = 0.0f;
int Dexterity = lpUser->Dexterity + lpUser->AddDexterity;
// ----
switch(lpUser->Class & 7)
{
case DarkWizard:
case DarkLord:
AttackRate = (float)(lpUser->Level * 3 + Dexterity * 4);
break;
case DarkKnight:
AttackRate = (float)(lpUser->Level * 3 + (Dexterity * 45) / 10);
break;
case Elf:
AttackRate = (float)(lpUser->Level * 3 + (Dexterity * 6) / 10);
break;
case MagicGladiator:
case Summoner:
AttackRate = (float)(lpUser->Level * 3 + (Dexterity * 35) / 10);
break;
case Monk:
AttackRate = (float)(lpUser->Level * 2.6f + (Dexterity * 36) / 10);
break;
}
// ----
gVisualFix.AttackRate = (int)AttackRate;
lpUser->AttackRate = (WORD)gVisualFix.AttackRate;
}
void cVisualFix::CalculateDamageRate(lpCharObj lpUser, LPVOID EDX)
{
WORD Strength = lpUser->Strength + lpUser->AddStrength;
WORD Dexterity = lpUser->Dexterity + lpUser->AddDexterity;
WORD Leadership = lpUser->Leadership + lpUser->AddLeadership;
// ----
switch(lpUser->Class & 7)
{
case DarkLord:
gVisualFix.DamageRate = (Leadership / 10) + (Strength / 6) + (5 * Dexterity / 2) + (5 * lpUser->Level);
break;
case Monk:
gVisualFix.DamageRate = (Strength / 6) + (5 * Dexterity / 4) + (3 * lpUser->Level);
break;
default:
gVisualFix.DamageRate = ((int)Strength >> 2) + (3 * Dexterity / 2) + (5 * lpUser->Level);
break;
}
// ----
pUpdateUserStat(pUserStat(), &gVisualFix.DamageRate, 177);
gVisualFix.DamageRate += *(DWORD*)0x986C1C4;
lpUser->DamageRate = (WORD)gVisualFix.DamageRate;
}
int cVisualFix::GetAttackRate()
{
return gVisualFix.AttackRate;
}
int cVisualFix::GetDamageRate()
{
return gVisualFix.DamageRate;
}
main 1.04d đây nhé...:v đây là hiển thị số dame đc lên quái nhé
OMG Đây là cái thực sự em cần chắc chỉ cần sang Develop học phần này nữa nhỉ. Cảm ơn a
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