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anhbendoiem20
16-07-15, 10:21 PM
Cần trợ giúp add npc chuyen sinh vao sever 3.52

ai biek add cho mình xin code add vao npc nhé

hoặc ai co sẵn cho minh xin updada npc chuyen sinh phien ban 3.52 nhé :-s:-s:-s:-s:-s

toantuanh
27-07-15, 09:21 AM
Cần trợ giúp add npc chuyen sinh vao sever 3.52

ai biek add cho mình xin code add vao npc nhé

hoặc ai co sẵn cho minh xin updada npc chuyen sinh phien ban 3.52 nhé :-s:-s:-s:-s:-s
mình làm rồi cần thì mình share cho ..!!

anhbendoiem20
27-07-15, 08:18 PM
mình làm rồi cần thì mình share cho ..!!

ohm bạn share dùm minh cho minh updadate thành bản cs :-$:-$:-$:-$:-$:-$

toantuanh
28-07-15, 10:29 AM
chép vào \mylua\quangongneng.lua

-- Gia nhap mon phai

x900000_g_scriptId = 900000
x900000_g_XinfaLV = 1
x900000_Pet ={6062,8132,6262, 6642, 7502,7572,7782,7852,8272, 7992}
x900000_g_MenpaiBuff = {
15123,15163,
15423,15473,
15713,15753,
15953,15993,
16203,16223,
16493,16523,
16763,16793,
16773,16813,
17033,17063,
17283,17313,
21315,21363,
12028,12032,
13223,13175
}
--**********************************
--Main
--**********************************
function x900000_OnDefaultEvent( sceneId, selfId, targetId )
BeginEvent( sceneId )
AddText(sceneId,"#c66ffff[ Môn phái ð£c sÑ ] ")
AddText(sceneId,"#cFF0000 Hoan nghênh các hÕ ðªn v¾i #YThiên Long Bát Bµ#cFF0000 phiên bän cüa #GTi Nguy­n")
AddText(sceneId,"Ta có th¬ giúp ngß½i #Hgia nh§p môn phái #Who£c #Ythay ð±i môn phái")
AddText(sceneId,"Ngoài ra ta còn có 1 ít #Gph¥n thß·ng #Wdành cho ngß½i")
AddText(sceneId,"#G[ Chúc các hÕ ch½i game vui vë! ]")

AddNumText( sceneId, x900000_g_scriptId, "#Y Gia nh§p môn phái", 6, 600)
AddNumText( sceneId, x900000_g_scriptId, "#Y Th¡ng c¤p tâm pháp", 6, 700)
if GetLevel(sceneId,selfId) >= 80 then
AddNumText( sceneId, x900000_g_scriptId, "#cFF0000 Thång c¤p nh§n thß·ng", 7, 999)
end
if GetLevel(sceneId,selfId) >= 10 then
AddNumText( sceneId, x900000_g_scriptId, "#G Thay ð±i môn phái",6,120 )
end
AddNumText( sceneId, x900000_g_scriptId, "#cffcc00 H°i phøc khí huyªt", 6, 860 )
AddNumText( sceneId, x900000_g_scriptId, " Kinh nghi®m thanh linh", 6, 100)
AddNumText( sceneId, x900000_g_scriptId, " #43 Bäo ThÕch Toái Phiªn бi CCHTP", 6, 914)
AddNumText( sceneId, x900000_g_scriptId, " #224 Cäi Lão Hoàn аng", 6, 00001)


EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end

--**********************************
-- Danh sách sñ ki®n b§c 1
--**********************************
function x900000_OnEventRequest( sceneId, selfId, targetId, eventId )
if GetNumText() == 700 then
if GetLevel(sceneId,selfId) < 10 then
x900000_NotifyFailTips( sceneId, selfId, "Ngß½i chßa gia nh§p môn phái mà !" )
return
end
if LuaFnGetMenPai(sceneId,selfId) == 9 then
x900000_NotifyFailTips( sceneId, selfId, "Ngß½i chßa gia nh§p môn phái mà !" )
return
end
DispatchXinfaLevelInfo( sceneId, selfId, targetId, LuaFnGetMenPai(sceneId,selfId) );

end
if GetNumText() == 914 then
BeginEvent( sceneId )
AddText(sceneId,"#c66ffff[ Môn phái ð£c sÑ ] ")
AddText(sceneId,"#cFF0000 Hoan nghênh các hÕ ðªn v¾i #YThiên Long Bát Bµ#cFF0000 phiên bän #GTình Trong Giang H°")
AddText(sceneId,"Thu th§p ðü 72 mänh #YBäo ThÕch Toái Phiªn #Wb¤t kÏ có th¬ ð±i l¤y 1 cái #GCao C¤p Bäo ThÕch Hþp Thành Phù")

AddNumText( sceneId, x900000_g_scriptId, " #43 Bäo ThÕch Toái Phiªn бi CCHTP", 6, 915)

EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )


end
if GetNumText() == 00001 then
BeginEvent(sceneId)
AddText(sceneId,"Ta là #GTi Nguy­n#W.")
AddText(sceneId,"#GTuyªt Bång Phong#W lÕnh l¨o vô cùng, ai ðã ðªn ðßþc n½i này hÆn dûng khí không h« nhö. Các hÕ ðã ðªn ðây thì ta sÇn sàng tiªp ðón.")
AddText(sceneId,"Chï c¥n các hÕ ðÕt ðªn c¤p ðµ #G120#W thì có th¬ ðªn ch² tÕi hÕ tiªn hành #GCäi lão hoàn ð°ng#W. Sau khi #Gcäi lão hoàn ð°ng#W, t¤t cä thuµc tính #Gkhông thay ð±i#W, các hÕ s¨ tr· v« #Gc¤p 40#W!")
AddText(sceneId,"#GCäi lão hoàn ð°ng#W càng nhi«u l¥n thì s¯ ði¬m thuµc tính càng l¾n!")
AddNumText(sceneId,x900000_g_ScriptId,"#GCäi lão hoàn ð°ng",2,11111)
AddNumText(sceneId,x900000_g_ScriptId,"Xem s¯ l¥n #GCäi lão hoàn ð°ng",2,22222)
AddNumText(sceneId,x900000_g_ScriptId,"Nh§n danh hi®u",2,33333)
AddNumText(sceneId,x900000_g_ScriptId,"V« #Gcäi lão hoàn ð°ng#W",11,44444)
EndEvent(senceId)
DispatchEventList(sceneId,selfId,targetId)
end
if GetNumText() == 11111 then

BeginEvent(sceneId)
AddText(sceneId,"Sau khi #Gcäi lão hoàn ð°ng#W, các hÕ s¨ tr· v« c¤p ðµ 40!")
AddText(sceneId,"Các hÕ xác nh§n #Gcäi lão hoàn ð°ng#W?")
AddNumText(sceneId,x900000_g_ScriptId,"Cäi lão hoàn ð°ng",2,10001)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)

end
if GetNumText() == 10001 then

if GetLevel(sceneId,selfId) < 120 then
BeginEvent(sceneId)
AddText(sceneId,"Chï có th¬ #Gcäi lão hoàn ð°ng#W sau khi ðÕt c¤p #G120#W tr· lên!")
AddText(sceneId,"Hãy ði tu luy®n thêm, khi nào ðÕt #Gc¤p 120#W lÕi ðªn ch² ta tiªn hành #Gcäi lão hoàn ð°ng#W nhé!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif num>200 then
BeginEvent(sceneId)
AddText(sceneId,"Chï có th¬ #Gcäi lão hoàn ð°ng#W t¯i ða #G200#W l¥n!")
AddText(sceneId,"Các hÕ ðã #Gcäi lão hoàn ð°ng#W ðÕt ðªn ngßÞng này r°i thì ðã #GThiên hÕ vô ð¸ch#W, không c¥n #Gcäi lão hoàn ð°ng#W thêm næa!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
SetLevel(sceneId,selfId,40)
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
SetMissionData(sceneId,selfId,MD_ZHUANSHENG,num+1)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ ðã #Gcäi lão hoàn ð°ng#W thành công. C¤p ðµ hi®n tÕi cüa các hÕ là #GC¤p 40#W!")
AddText(sceneId,"S¯ l¥n các hÕ #Gcäi lão hoàn ð°ng#W tính ðªn hi®n tÕi là #G"..num.." l¥n#W!")
AddText(sceneId,"Hãy ði tu luy®n thêm, khi nào ðÕt #Gc¤p 120#W lÕi ðªn ch² ta tiªn hành #Gcäi lão hoàn ð°ng#W nhé!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
if GetNumText() == 22222 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
BeginEvent(sceneId)
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ tính t¾i hi®n tÕi là: #G"..num.." l¥n#W!")
AddText(sceneId,"T¯i ða còn lÕi "..(200-num).." l¥n #Gcäi lão hoàn ð°ng#W næa!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)

end
--*****************--
if GetNumText() == 33333 then

BeginEvent(sceneId)
AddText(sceneId,"Các hÕ mu¯n ð±i danh hi®u nào?")
AddNumText(sceneId,x900000_g_ScriptId,"#W#bSiêu Phàm Hi Ký",11,55555)
AddNumText(sceneId,x900000_g_ScriptId,"#G#bXu¤t Tr¥n Kinh H°ng",11,66666)
AddNumText(sceneId,x900000_g_ScriptId,"#G#bLång Tuy®t Vø Änh",11,77777)
AddNumText(sceneId,x900000_g_ScriptId,"#c00ff00#bNgñ Không Phùng Hß",11,88888)
AddNumText(sceneId,x900000_g_ScriptId,"#c00ff00#bH²n Thiên Tr¤n Nguyên",11,99999)
AddNumText(sceneId,x900000_g_ScriptId,"#c00ff00#bS° Phßþng Linh Vû",11,10222)
AddNumText(sceneId,x900000_g_ScriptId,"#Y#bTi«m Long Ngâm Uyên",11,11222)
AddNumText(sceneId,x900000_g_ScriptId,"#Y#bChí Tôn Truy«n Thuyªt",11,12222)
AddNumText(sceneId,x900000_g_ScriptId,"#cFF0000#bVô Song Vß½ng Giä",11,13222)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)

end
--*****************--
if GetNumText() == 44444 then

BeginEvent(sceneId)
AddText(sceneId,"Sau khi #Gcäi lão hoàn ð°ng#W, các thuµc tính #Gtâm pháp môn phái#W không thay ð±i!")
AddText(sceneId,"#GCäi lão hoàn ð°ng#W càng nhi«u l¥n, sÑc mÕnh cüa các hÕ càng tång!")
AddText(sceneId,"Sau khi ðÕt mµt s¯ m¯c v« s¯ l¥n #Gcäi lão hoàn ð°ng#W c¯ ð¸nh, có th¬ lînh nh§n danh hi®u cao quý vô cùng!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)

end
if GetNumText() == 55555 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 1 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GSiêu Phàm Hi Ký#W c¥n #G1 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G1 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#W#bSiêu Phàm Hi Ký")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #W#bSiêu Phàm Hi Ký#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 66666 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 10 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GXu¤t Tr¥n Kinh H°ng#W c¥n #G10 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G10 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#G#bXu¤t Tr¥n Kinh H°ng")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #G#bXu¤t Tr¥n Kinh H°ng#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 77777 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 20 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GLång Tuy®t Vø Änh#W c¥n #G20 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G20 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#G#bLång Tuy®t Vø Änh")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #G#bLång Tuy®t Vø Änh#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 88888 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 40 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GNgñ Không Phùng Hß#W c¥n #G40 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G40 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#c00ff00#bNgñ Không Phùng Hß")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #c00ff00#bNgñ Không Phùng Hß#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 99999 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 60 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GH²n Thiên Tr¤n Nguyên#W c¥n #G60 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G60 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#c00ff00#bH²n Thiên Tr¤n Nguyên")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #c00ff00#bH²n Thiên Tr¤n Nguyên#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 10222 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 90 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GS° Phßþng Linh Vû#W c¥n #G90 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G90 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#c00ff00#bS° Phßþng Linh Vû")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #c00ff00#bS° Phßþng Linh Vû#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 11222 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 120 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GTi«m Long Ngâm Uyên#W c¥n #G120 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G120 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#Y#bTi«m Long Ngâm Uyên")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #Y#bTi«m Long Ngâm Uyên#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 12222 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 150 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GChí Tôn Truy«n Thuyªt#W c¥n #G150 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G150 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#Y#bChí Tôn Truy«n Thuyªt")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #Y#bChí Tôn Truy«n Thuyªt#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
--*****************--
if GetNumText() == 13222 then

num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 200 then
BeginEvent(sceneId)
AddText(sceneId,"бi danh hi®u #GVô Song Vß½ng Giä#W c¥n #G200 l¥n#W thành công #Gcäi lão hoàn ð°ng#W!")
AddText(sceneId,"S¯ l¥n #Gcäi lão hoàn ð°ng#W cüa các hÕ hi®n tÕi là "..num..", vçn chßa ðü #G200 l¥n#W, không th¬ nh§n danh hi®u!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#cFF0000#bVô Song Vß½ng Giä")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chúc m×ng các hÕ nh§n thành công danh hi®u #cFF0000#bVô Song Vß½ng Giä#W!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

end
if GetNumText() == 915 then



end

if GetNumText() == 860 then
x900000_Restore_hpmp( sceneId, selfId, targetId )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
BeginEvent(sceneId)
AddText(sceneId,"Tr¸ li®u thành công!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

if GetNumText() == 100 then
BeginEvent( sceneId )
AddText( sceneId, "Trong quá trình ch½i game nªu b¸ l²i âm kinh nghi®m ho£c không th¬ thång c¤p hãy ðªn tìm ta!" )
AddNumText(sceneId, x900000_g_scriptId, "SØa l²i kinh nghi®m", 6, 1002 )
AddNumText(sceneId, x900000_g_scriptId, "R¶i ði", 6, 1001 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 1001 then
BeginUICommand( sceneId )
UICommand_AddInt( sceneId, targetId )
EndUICommand( sceneId )
DispatchUICommand( sceneId, selfId, 1000 )
return
end
if GetNumText() == 1002 then

if GetExp(sceneId,selfId) < 0 then
BeginEvent( sceneId )
LuaFnSendSpecificImpactToUnit(sceneId,selfId,selfI d,selfId,18,1000)
for i = 0,1000 do
AddExp(sceneId,selfId,GetExp(sceneId,selfId)*-1)
end
AddText(sceneId,"Süa l²i thành công!")
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
else

BeginEvent( sceneId )
AddText(sceneId,"Trong quá trình ch½i game nªu b¸ l²i âm kinh nghi®m ho£c không th¬ thång c¤p hãy ðªn tìm ta")
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
end

if GetNumText() == 600 then
local uiPoint = GetHumanJuqingPoint(sceneId, selfId)
if GetLevel(sceneId,selfId) < 1 then
x900000_TalkMsg( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü 10 không th¬ sØ døng chÑc nång này" )
return
end
if uiPoint > 0 then
x900000_TalkMsg( sceneId, selfId, targetId, " Ngß½i ðã gia nh§p môn phái r°i mà!" )
return
end
local MemPai_1=GetMenPai(sceneId, selfId)
local MemPai=GetMissionData( sceneId, selfId, MYMENPAIID )
if (MemPai_1==9 and MemPai==0) or (MemPai_1==9 and MemPai==9) then
BeginEvent( sceneId )
AddText( sceneId, "Xin vui lòng ch÷n môn phái c¥n #Ygia nh§p#W, sau khi gia nh§p môn phái s¨ ðÕt #Gtâm pháp c¤p "..x900000_g_XinfaLV )
AddNumText( sceneId, x900000_g_scriptId, "Ð߶ng môn", 6, 29)
AddNumText( sceneId, x900000_g_scriptId, "Mµ dung", 6, 30)
AddNumText( sceneId, x900000_g_scriptId, "Tinh túc", 6, 20)
AddNumText( sceneId, x900000_g_scriptId, "Tiêu dao", 6, 21)
AddNumText( sceneId, x900000_g_scriptId, "Thi¬u lâm", 6, 22)
AddNumText( sceneId, x900000_g_scriptId, "Thiên s½n", 6, 23)
AddNumText( sceneId, x900000_g_scriptId, "Thiên long", 6, 24)
AddNumText( sceneId, x900000_g_scriptId, "Nga mi", 6, 25)
AddNumText( sceneId, x900000_g_scriptId, "Võ ðang", 6, 26)
AddNumText( sceneId, x900000_g_scriptId, "Minh giáo", 6, 27)
AddNumText( sceneId, x900000_g_scriptId, "Cái bang", 6, 28)
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "Ngß½i ðã gia nh§p môn phái r°i mà, nªu mu¯n thay ð±i môn phái hãy mua #GMôn Phái Chuy¬n Hoán L®nh")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
return
end
end
if GetNumText() == 30 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 10)
LuaFnSetXinFaLevel(sceneId,selfId,64,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,65,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,66,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,67,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,68,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,69,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,70,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,71,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 10 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end

if GetNumText() == 29 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 11)
LuaFnSetXinFaLevel(sceneId,selfId,81,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,82,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,83,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,84,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,85,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,86,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,87,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,88,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 11 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end

if GetNumText() == 20 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 5)
LuaFnSetXinFaLevel(sceneId,selfId,31,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,32,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,33,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,34,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,35,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,36,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,60,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,77,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 5 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 21 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 8)
LuaFnSetXinFaLevel(sceneId,selfId,49,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,50,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,51,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,52,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,53,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,54,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,63,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,80,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 8 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )

--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 22 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
LuaFnSetXinFaLevel(sceneId,selfId,1,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,2,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,3,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,4,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,5,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,6,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,55,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,72,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 0 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )

--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 23 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 7)
LuaFnSetXinFaLevel(sceneId,selfId,43,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,44,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,45,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,46,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,47,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,48,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,62,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,79,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 7 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 24 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 6)
LuaFnSetXinFaLevel(sceneId,selfId,37,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,38,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,39,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,40,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,41,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,42,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,61,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,78,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 6 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 25 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 4)
LuaFnSetXinFaLevel(sceneId,selfId,25,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,26,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,27,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,28,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,29,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,30,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,59,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,76,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 4 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 26 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 3)
LuaFnSetXinFaLevel(sceneId,selfId,19,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,20,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,21,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,22,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,23,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,24,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,58,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,75,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 3 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 27 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 1)
LuaFnSetXinFaLevel(sceneId,selfId,7,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,8,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,9,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,10,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,11,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,12,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,56,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,73,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 1 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 28 then
local day = GetDayTime();
local lastDay = GetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME);
if lastDay == day then
BeginEvent( sceneId )
AddText( sceneId, "M²i ngày chï có th¬ dùng chÑc nång này mµt l¥n!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
LuaFnJoinMenpai(sceneId, selfId, targetId, 2)
LuaFnSetXinFaLevel(sceneId,selfId,13,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,14,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,15,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,16,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,17,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,18,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,57,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,74,x900000_g_Xin faLV)
x900000_DoNewMenpai( sceneId, selfId, 2 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 18, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633 Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 thành công gia nh§p môn phái!", 4 )
SetMissionData(sceneId, selfId, MD_SHUANGXIANGPAO_LASTTIME, day);
BeginEvent( sceneId )
AddText( sceneId, "#b#u#c993366 Gia nh§p môn phái thành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 120 then
local nam = LuaFnGetName( sceneId, selfId )
if LuaFnGetAvailableItemCount(sceneId, selfId, 39910006) >= 1 then
BeginEvent( sceneId )
AddText( sceneId, "Vui lòng ch÷n môn phái c¥n ð±i" )
AddNumText( sceneId, x002095_g_ScriptId, "Ð߶ng môn",3,130 )
AddNumText( sceneId, x002095_g_ScriptId, "Mµ dung",3,131 )
AddNumText( sceneId, x002095_g_ScriptId, "Tinh túc",3,121 )
AddNumText( sceneId, x002095_g_ScriptId, "Tiêu dao",3,122 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiªu lâm",3,123 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiên s½n",3,124 )
AddNumText( sceneId, x002095_g_ScriptId, "Thiên long",3,125 )
AddNumText( sceneId, x002095_g_ScriptId, "Nga mi",3,126 )
AddNumText( sceneId, x002095_g_ScriptId, "Võ ðang",3,127 )
AddNumText( sceneId, x002095_g_ScriptId, "Minh giáo",3,128 )
AddNumText( sceneId, x002095_g_ScriptId, "Cái bang",3,129 )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "Ngß½i không có #GMôn Phái Chuy¬n Hoán L®nh")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 121 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 5)
x900000_DoNewMenpai( sceneId, selfId, 5 )
LuaFnSetXinFaLevel(sceneId,selfId,31,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,32,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,33,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,34,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,35,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,36,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,60,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,77,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 5 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 122 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 8)
x900000_DoNewMenpai( sceneId, selfId, 8 )
LuaFnSetXinFaLevel(sceneId,selfId,49,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,50,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,51,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,52,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,53,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,54,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,63,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,80,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 8 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 123 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
x900000_DoNewMenpai( sceneId, selfId, 0 )
LuaFnSetXinFaLevel(sceneId,selfId,1,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,2,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,3,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,4,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,5,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,6,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,55,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,72,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 0 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 124 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 7)
x900000_DoNewMenpai( sceneId, selfId, 7 )
LuaFnSetXinFaLevel(sceneId,selfId,43,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,44,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,45,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,46,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,47,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,48,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,62,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,79,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 7 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 125 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 6)
x900000_DoNewMenpai( sceneId, selfId, 6 )
LuaFnSetXinFaLevel(sceneId,selfId,37,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,38,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,39,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,40,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,41,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,42,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,61,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,78,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 6 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 126 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 4)
x900000_DoNewMenpai( sceneId, selfId, 4 )
LuaFnSetXinFaLevel(sceneId,selfId,25,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,26,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,27,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,28,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,29,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,30,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,59,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,76,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 4 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 127 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 3)
x900000_DoNewMenpai( sceneId, selfId, 3 )
LuaFnSetXinFaLevel(sceneId,selfId,19,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,20,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,21,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,22,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,23,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,24,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,58,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,75,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 3 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 128 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
LuaFnJoinMenpai(sceneId, selfId, targetId, 1)
x900000_DoNewMenpai( sceneId, selfId, 1 )
LuaFnSetXinFaLevel(sceneId,selfId,7,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,8,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,9,x900000_g_Xinf aLV)
LuaFnSetXinFaLevel(sceneId,selfId,10,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,11,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,12,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,56,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,73,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 1 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 131 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
--LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
x900000_DoNewMenpai( sceneId, selfId, 10 )
LuaFnJoinMenpai(sceneId, selfId, targetId, 10)
LuaFnSetXinFaLevel(sceneId,selfId,64,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,65,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,66,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,67,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,68,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,69,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,70,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,71,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 10 )
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end

if GetNumText() == 130 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
--LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
x900000_DoNewMenpai( sceneId, selfId, 11 )
LuaFnJoinMenpai(sceneId, selfId, targetId, 11)
LuaFnSetXinFaLevel(sceneId,selfId,81,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,82,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,83,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,84,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,85,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,86,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,87,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,88,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
x900000_DoNewMenpai( sceneId, selfId, 11 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 16, 0)
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if GetNumText() == 129 then
if LuaFnDelAvailableItem(sceneId, selfId, 39910006) >= 1 then
x900000_DoNewMenpai( sceneId, selfId, 2 )
LuaFnJoinMenpai(sceneId, selfId, targetId, 2)
LuaFnSetXinFaLevel(sceneId,selfId,13,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,14,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,15,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,16,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,17,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,18,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,57,x900000_g_Xin faLV)
LuaFnSetXinFaLevel(sceneId,selfId,74,x900000_g_Xin faLV)
LuaFnDelAvailableItem(sceneId,selfId,39910006,1)
for i, temp in x900000_g_MenpaiBuff do
LuaFnCancelSpecificImpact(sceneId, selfId, temp)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
--BroadMsgByChatPipe( sceneId, selfId, "#u#cff6633Chúc m×ng ðÕi hi®p #G["..nam.."]#u#cff6633 chuy¬n môn phái thành công!", 4 )
BeginEvent( sceneId )
AddText( sceneId, "Chuy¬n #Ymôn phái #Wthành công!" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
else
BeginEvent(sceneId)
AddText(sceneId, "#G Kh¤u tr× v§t ph¦m th¤t bÕi, vui lòng ki¬m tra lÕi!!")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end

if GetNumText() == 999 then
local msgStr = format( "#Y Khi ðÕt t¾i ðÆng c¤p yêu c¥u hãy t¾i ch² ta nh§n l¤y ph¥n thß·ng")
BeginEvent(sceneId)
AddText(sceneId,msgStr)
if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard0 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 80 [2000 kim t®]", 5, 1111 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard1) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 90 [4000 kim t®]", 5, 1112 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard2 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 95 [5000 t£ng ði¬m]", 5, 1113 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard3 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 100 [5000 t£ng ði¬m]", 5, 1114 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard4 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 105 [5000 t£ng ði¬m]", 5, 1115 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard5 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 110 [10000 t£ng ði¬m]", 5, 1116 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard6 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 115 [10000 t£ng ði¬m]", 5, 1117 )
end

if 1 ~= GetMissionData( sceneId, selfId, MF_GetNewUserCard7 ) then
AddNumText( sceneId, x900000_g_ScriptId, "#gFF3E96Nh§n ph¥n thß·ng c¤p 125 [10000 t£ng ði¬m]", 5, 1118 )
end

EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
if GetNumText() == 1111 then
local lev = GetLevel( sceneId, selfId )
if lev<80 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard0 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
AddMoney( sceneId, selfId, 20000000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard0, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000 [Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 2000 kim t®", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1112 then
local lev = GetLevel( sceneId, selfId )
if lev<90 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard1 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
AddMoney( sceneId, selfId, 40000000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard1, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000 [Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 4000 kim t®", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1113 then
local lev = GetLevel( sceneId, selfId )
if lev<95 then

x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard2 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
ZengDian(sceneId,selfId,targetId,1,5000)
AddMoney( sceneId, selfId, 300000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard2, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 5000 ði¬m t£ng", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1114 then
local lev = GetLevel( sceneId, selfId )
if lev<100 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard3 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
ZengDian(sceneId,selfId,targetId,1,5000)
AddMoney( sceneId, selfId, 400000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard3, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 5000 ði¬m t£ng", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1115 then
local lev = GetLevel( sceneId, selfId )
if lev<105 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard4 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
ZengDian(sceneId,selfId,targetId,1,5000)
AddMoney( sceneId, selfId, 500000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard4, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 5000 ði¬m t£ng", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1116 then
local lev = GetLevel( sceneId, selfId )
if lev<110 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard5 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
ZengDian(sceneId,selfId,targetId,1,10000)
AddMoney( sceneId, selfId, 700000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard5, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 10000 ði¬m t£ng", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1117 then
local lev = GetLevel( sceneId, selfId )
if lev<115 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard6 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
ZengDian(sceneId,selfId,targetId,1,10000)
AddMoney( sceneId, selfId, 1000000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard6, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 10000 ði¬m t£ng", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
elseif GetNumText() == 1118 then
local lev = GetLevel( sceneId, selfId )
if lev<125 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " ÐÆng c¤p chßa ðü không th¬ nh§n thß·ng!" )
return
end
local index = GetMissionData( sceneId, selfId, MF_GetNewUserCard7 )
if index == 1 then
x900000_NotifyFailBox( sceneId, selfId, targetId, " Ngß½i ðã nh§n ph¥n thß·ng này" )
return
else
ZengDian(sceneId,selfId,targetId,1,10000)
AddMoney( sceneId, selfId, 3000000 )
SetMissionData( sceneId, selfId, MF_GetNewUserCard7, 1 )
x900000_NotifyFailBox( sceneId, selfId, targetId, " Nh§n thß·ng thành công! #45" )
local str = format("#cFF0000[Ph¥n thß·ng thång c¤p] #cff99cc#{_INFOUSR%s} tÕi #G ÐÕi Lý#cff99cc nh§n thß·ng thång c¤p ðßþc 10000 ði¬m t£ng", GetName(sceneId,selfId) )
BroadMsgByChatPipe(sceneId, selfId, str, 4)
end
end

end

--**********************************
--¶Ô»°Ìáʾ
--**********************************
function x900000_TalkMsg( sceneId, selfId, targetId, str )
BeginEvent(sceneId)
AddText(sceneId, str)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end

--**********************************
-- ÆÁÄ»ÖмäÐÅÏ¢Ìáʾ
--**********************************
function x900000_NotifyFailTips( sceneId, selfId, Tip )
BeginEvent( sceneId )
AddText( sceneId, Tip )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end

--**********************************
--»Ö¸´ÑªºÍÆø
--**********************************
function x900000_Restore_hpmp( sceneId, selfId, targetId )
RestoreHp( sceneId, selfId )
RestoreMp( sceneId, selfId )
RestoreRage( sceneId, selfId )
end
--**********************************
-- ¶Ô»°´°¿ÚÐÅÏ¢Ìáʾ
--**********************************
function x900000_NotifyFailBox( sceneId, selfId, targetId, msg )
BeginEvent( sceneId )
AddText( sceneId, msg )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
end
--**********************************
-- ÐÂÃÅÅÉ´¦Àí
--**********************************
function x900000_DoNewMenpai( sceneId, selfId, menpaiId )

-- LuaFnCancelSpecificImpact(sceneId, selfId, 15)
-- LuaFnCancelSpecificImpact(sceneId, selfId, 16)
-- SetMissionData(sceneId, selfId, MYMENPAIID, menpaiId);

LuaFnCreatePetToHuman(sceneId, selfId, x900000_Pet[random(10)], 10, 0);


if menpaiId==0 then
AddSkill( sceneId, selfId, 304)--diet thu trieu thuc
AddSkill( sceneId, selfId, 305)--dieu ho li son
AddSkill( sceneId, selfId, 301)--dich can kinh
elseif menpaiId==1 then
AddSkill( sceneId, selfId, 331)--
AddSkill( sceneId, selfId, 334)--
elseif menpaiId==2 then
AddSkill( sceneId, selfId, 361)--
AddSkill( sceneId, selfId, 364)--
elseif menpaiId==3 then
AddSkill( sceneId, selfId, 391)--
AddSkill( sceneId, selfId, 394)--
elseif menpaiId==4 then
AddSkill( sceneId, selfId, 421)--
AddSkill( sceneId, selfId, 424)--
AddSkill( sceneId, selfId, 423)--
elseif menpaiId==5 then
AddSkill( sceneId, selfId, 451)--
AddSkill( sceneId, selfId, 454)--
elseif menpaiId==6 then
AddSkill( sceneId, selfId, 481)--
AddSkill( sceneId, selfId, 484)--
elseif menpaiId==7 then
AddSkill( sceneId, selfId, 511)--
AddSkill( sceneId, selfId, 514)--
AddSkill( sceneId, selfId, 515)--
elseif menpaiId==8 then
AddSkill( sceneId, selfId, 541)--
AddSkill( sceneId, selfId, 544)--

end

return
end
--**********************************
-- ¿Í»§¶Ë»ñÈ¡ÃÅÅÉID
--**********************************
function x900000_GetMyMenpaiIdByName( sceneId, selfId, flag )
if flag==1 then
local myMenpaiId ={9,9,9,9,9,9}
local TeammateCount = GetTeamMemberCount( sceneId, selfId )
for i=0, TeammateCount-1 do
local memGuid = GetTeamMemberGuid(sceneId, selfId, i);
local objId = LuaFnGuid2ObjId(sceneId, memGuid);
--x900000_NotifyFailTips( sceneId, selfId, objId )
myMenpaiId[i]=GetMissionData( sceneId, objId, MYMENPAIID )
end
BeginUICommand(sceneId)
UICommand_AddInt(sceneId,myMenpaiId[0])
UICommand_AddInt(sceneId,myMenpaiId[1])
UICommand_AddInt(sceneId,myMenpaiId[2])
UICommand_AddInt(sceneId,myMenpaiId[3])
UICommand_AddInt(sceneId,myMenpaiId[4])
UICommand_AddInt(sceneId,myMenpaiId[5])
EndUICommand(sceneId)
DispatchUICommand(sceneId,selfId, 2014033001)
end
-- local myMenpaiId=9
-- local nHumanCount = LuaFnGetCopyScene_HumanCount(sceneId)
-- for i=0, nHumanCount-1 do
-- local nHumanId = LuaFnGetCopyScene_HumanObjId(sceneId, i)
-- local tmpName=GetName( sceneId, nHumanId )
-- if tmpName==name then
-- myMenpaiId=GetMissionData( sceneId, nHumanId, MYMENPAIID )
-- break
-- end
-- end

-- local uicommand=2014033000
-- uicommand=uicommand+flag
-- BeginUICommand(sceneId)
-- UICommand_AddInt(sceneId,myMenpaiId)
-- EndUICommand(sceneId)
-- DispatchUICommand(sceneId,selfId, uicommand)
end

anhbendoiem20
28-07-15, 04:58 PM
mình làm rồi cần thì mình share cho ..!!

bạn có phẩn shop cs set vip 100 hoac 110 và set 100 cho minh xin phần do cho chon bo cs ban giup minh phan nay nếu ai co share minh với nhe đang cần cs :-&:-&:-&:-&:-&:-&:-&:-&.

toantuanh
28-07-15, 09:27 PM
mình không có set đồ chuyển sinh bạn ơi....

anhbendoiem20
29-07-15, 03:31 PM
mình không có set đồ chuyển sinh bạn ơi....

minh muốn add thêm đồ shop cs cho đầy đủ đồ sét bạn biek giúp mình phần này minh updat thank :-&:-&:-&:-&:-&:-&