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mitsumi
16-05-15, 04:03 PM
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Golaem Crowd 4.0.4 for Autodesk Maya 2013-2015 (Win64) | 157.9 MB

Creating visually compelling and believable crowds, when budgets are shrinking and timescales are getting shorter, can be a challenge. It is not only important to represent the crowd behavior as a whole, but the appearance and motions of each individual must be believable. Developed and tested under real production conditions, Golaem Crowd allows to easily simulate complex and controllable characters in Autodesk Maya

Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.

* Create Convincing Shots in a Few Days
* Integrated In Maya. Golaem Crowd offers an intuitive interface, based on Maya workaday objects. It can be used by any artist, trained under 3 days.
* Free Characters & Motions. Reduce asset preparation time and start your production at once. Use our diversity ready characters & comprehensive range of motions.
* Powerful & Customizable. Built for performances, Golaem Crowd allows artists to find the right creative approach, whatever the number of characters.

* Intuitive & Powerful Toolset
* Placement Tools. Take advantage of the various placement modes and automatic obstacles detection.
* Behavior Editor. Design and debug behaviors using an intuitive editor with built*in behaviors and triggers.
* Animation Engine. Let Golaem Crowd make your motions loop, randomize them, adapt feet to the ground...
* Navigation Behaviors. Use built*in path*finding and avoidance behaviors to make your crowds walk around or build on your particles knowledge to drive them.
* Physics Simulation. Add realism to your shots with explosions, attraction/repulsion forces or fall down effects.
* Diversity Control. Create realistic crowds by automatically generating more diversity at all levels: animation, behaviors, props and shading.
* Previz & Rendering. Preview your crowds in real*time within the Maya viewport and render them efficiently with our license free procedural rendering plugins.
* Pipeline & FX Integration. Build your own tools on top of Golaem Crowd, send simulation output through your pipe, provide the fx team with the data they need.

What's new in v4.0.4:

Improvements
* Ask for save when closing a Skeleton Tab in the Character Maker
* Added controls to edit IK Normal Planes in the Character Maker viewport
* Simplify the Skeleton Mapping Checker to easily and automatically check skeleton mapping in the Character Maker
* Improved Auto Compute Skeleton Mapping process for biped skeleton
* Added configuration dialog to fine tune the Auto Compute Skeleton Mapping process
* Added Navigation Perception parameters in the Visual Feedback

Bug fixes
* Fixed Simulation Cache Proxy losing its Character Files list
* Fixed Render Proxy losing its Character Files list when using a Simulation Cache Proxy
* Fixed RenderMan 19 plugin loading with Linux and Renderman Pro Server
* Fixed Navigation Behavior perception algorithm
* Fixed the scale of Entity's personal space radius in the Navigation Behavior
* Fixed a crash in the Cache Proxy when computing assets for Entities in the Kill List
* Fixed a crash when using the External Entity Locator
* Fixed ignored Cloth constraint because the associated rigid was not found
* Fixed Cloth not working correctly when there is a scale in the bone's hierarchy
* Fixed multi*Population Tool Locator replace particle system
* Fixed Simulation Tool Rib export (bad syntax)
* Fixed User Scripts loading at Batch Render Time

Refactoring
* Added the name of the edited node in the IK Normal Planes Window

Supported Rendering Engines
* Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
* V*Ray For Maya 3.0
* Mental Ray For Maya (any version)
* 3Delight Studio Pro 11.0.XX
* Renderman Studio 19.0
* Katana 1.X (Arnold only)
* Mtoa 1.0.X / Arnold Core 4.1.X
* V*Ray For Maya 2.4
* Renderman Studio 18.0


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