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View Full Version : [MU] Help ai giúp cách chỉnh điểm point nhân vật mỗi khi lên level



demonpyn
11-02-15, 12:36 PM
em đang xài mu ss2 sever cuonglee mà mỗi lần nhân vật lên lv là 50 điểm với nhân vật thường và 70 điểm với nhân vật MG,DL, em đã vào SCF_Common thì thấy chỉ có 5 và 7 mong mọi người giúp em với !!!

[Version]

ClientExeVersion=0.00.00
ClientExeSerial=musieucap2011000

SCFSeason5e2Enabled=1
SCFSeason6e1Enabled=1

[Common]

SCFResponErrorCheck=1
SCFResponErrorMSTimePlaying=60000
SCFResponErrorMSTimeConnected=30000
SCFLogOutType=1
SCFMaxNormalLevel=400
SCFMaxMasterLevel=200
SCFElfSoldierMaxLevel=200
SCFAllianceRequireMembers=10
SCFGuildResetReq=5
SCFGuildWarMemberReq=5
SCFUseSNOCheckCode=0
SCFIsFixMaxGage=1
SCFShowMaxGageReachedInfo=0
SCFTradeMixEnabled=1
SCFIsTradeAntiHackTime=0
SCFUsePShopOnlyInLorenMarket=1




[CalCharacter]

;//Formula = (Dex + Str) / Div
SCFAttackDamageMin_Bow_StrDexDiv_Elf = 5
SCFAttackDamageMax_Bow_StrDexDiv_Elf = 2

;//Formula = Dex/Div + Str/Div
SCFAttackDamageMin_NoBow_DexDiv_Elf = 5
SCFAttackDamageMin_NoBow_StrDiv_Elf = 5
SCFAttackDamageMax_NoBow_DexDiv_Elf = 2
SCFAttackDamageMax_NoBow_StrDiv_Elf = 2

;//Formula = (Dex + Str) / Div
SCFAttackDamageMin_DexStrDiv_Elf = 5
SCFAttackDamageMax_DexStrDiv_Elf = 2

;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_DK = 5
SCFAttackDamageMax_StrDiv_DK = 2

;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_MG = 5
SCFAttackDamageMin_EneDiv_MG = 5
SCFAttackDamageMax_StrDiv_MG = 2
SCFAttackDamageMax_EneDiv_MG = 2

;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_DL = 5
SCFAttackDamageMin_EneDiv_DL = 5
SCFAttackDamageMax_StrDiv_DL = 2
SCFAttackDamageMax_EneDiv_DL = 2

;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_RF = 5
SCFAttackDamageMin_EneDiv_RF = 5
SCFAttackDamageMax_StrDiv_RF = 2
SCFAttackDamageMax_EneDiv_RF = 2

;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_DWSU = 5
SCFAttackDamageMax_StrDiv_DWSU = 2


;//[AttackSpeed]
SCFAttackSpeed_Div_ELF=50
SCFAttackSpeed_Div_MGDK=15
SCFAttackSpeed_Div_DL=10
SCFAttackSpeed_Div_DWSU=20
SCFAttackSpeed_Div_RF=9


;//[MagicSpeed]
SCFMagicSpeed_Div_ELF=50
SCFMagicSpeed_Div_MGDK=20
SCFMagicSpeed_Div_DL=10
SCFMagicSpeed_Div_DWSU=15
SCFMagicSpeed_Div_RF=9

;//[Defensa]
SCFDefense_Div_ELF=4
SCFDefense_Div_DK=2
SCFDefense_Div_DL=2
SCFDefense_Div_DWMGSU=3
SCFDefense_Div_RF=2

;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_ELF=4
SCFSuccessfulBlocking_Div_DL=7
SCFSuccessfulBlocking_Div_DWDKMGSU=4
SCFSuccessfulBlocking_Div_RF=10

;//Formula = Ene/Div
SCFMagicDamageMin_Div_DW=5
SCFMagicDamageMax_Div_DW=2
SCFMagicDamageMin_Div_SU=5
SCFMagicDamageMax_Div_SU=2
SCFMagicDamageMin_Div_MG=5
SCFMagicDamageMax_Div_MG=2
SCFMagicDamageMin_Div_ElfDKDL=5
SCFMagicDamageMax_Div_ElfDKDL=2
SCFMagicDamageMin_Div_RF=5
SCFMagicDamageMax_Div_RF=2

[MaxPoints]

SCFDWMaxStrPoints = 20000
SCFDWMaxAgiPoints = 20000
SCFDWMaxVitPoints = 20000
SCFDWMaxEnePoints = 20000

SCFDKMaxStrPoints = 20000
SCFDKMaxAgiPoints = 20000
SCFDKMaxVitPoints = 20000
SCFDKMaxEnePoints = 20000

SCFElfMaxStrPoints = 20000
SCFElfMaxAgiPoints = 20000
SCFElfMaxVitPoints = 20000
SCFElfMaxEnePoints = 20000

SCFMGMaxStrPoints = 20000
SCFMGMaxAgiPoints = 20000
SCFMGMaxVitPoints = 20000
SCFMGMaxEnePoints = 20000

SCFDLMaxStrPoints = 20000
SCFDLMaxAgiPoints = 20000
SCFDLMaxVitPoints = 20000
SCFDLMaxEnePoints = 20000
SCFDLMaxCmdPoints = 20000

SCFSUMaxStrPoints = 20000
SCFSUMaxAgiPoints = 20000
SCFSUMaxVitPoints = 20000
SCFSUMaxEnePoints = 20000

SCFRFMaxStrPoints = 20000
SCFRFMaxAgiPoints = 20000
SCFRFMaxVitPoints = 20000
SCFRFMaxEnePoints = 20000

[Points]

SCFMasterTreeLevelUpPoint=1

SCFNormalDLUpPoint=7

SCFCWDLMGRFUpPoint=7
SCFBCDLMGRFUpPoint=7
SCFCCDLMGRFUpPoint=7

SCFNormalMGUpPoint=7
SCFNormalRFUpPoint=7

SCFNormalGeneralUpPoint=5
SCFCWGeneralUpPoint=5
SCFBCGeneralUpPoint=5
SCFCCGeneralUpPoint=5

SCFNormalLUP_2ndChgUp=1
SCFCWLUP_2ndChgUp=1
SCFBCLUP_2ndChgUp=1
SCFCCLUP_2ndChgUp=1

SCFNormalLUP_3ndChgUpExtraPoint=1
SCFBCLUP_3ndChgUpExtraPoint=1
SCFCCLUP_3ndChgUpExtraPoint=1
SCFCWLUP_3ndChgUpExtraPoint=1

[Party]

SCFMaxPartyLevelDiferense=230

[ZenDrop]

;Less Means Less Zen Drop
SCFZenDropMult=0.3
SCFUseZenDrop=0
SCFZenDrop=100

[PCPointShop]

SCFOnlyForGM=0
SCFAddPointsWhenKillMobs=1

[AutoExp]

SCFAutoExpEnabled=0
;(Base Exp * Level)
SCFAutoExpBaseExp=150
;In Seconds:
SCFAutoExpTimeCheck=0
SCFAutoExpLevelUpPoint=0

[Duel]

SCFGladiatorsGloryExtraExp=10
SCFGladiatorsGloryExtraDrop=10
SCFDuelIsGlobalMsg=1

[Terrains]

Map35_Peace = ..\Data\\Terrains\CryWolf_Peace.att
Map35_Occupied = ..\Data\Terrains\CryWolf_Occupied.att
Map35_War = ..\Data\Terrains\CryWolf_War.att
Map40_Close = ..\Data\Terrains\Kanturu_Close.att
Map40_Open = ..\Data\Terrains\Kanturu_Open.att

Map00 = ..\Data\Terrains\Lorencia.att
Map01 = ..\Data\Terrains\Dungeon.att
Map02 = ..\Data\Terrains\Devias.att
Map03 = ..\Data\Terrains\Noria.att
Map04 = ..\Data\Terrains\LostTower.att
Map05 = ..\Data\Terrains\Exile.att
Map06 = ..\Data\Terrains\Stadium.att
Map07 = ..\Data\Terrains\Atlans.att
Map08 = ..\Data\Terrains\Tarkan.att
Map09 = ..\Data\Terrains\DevilSquare.att
Map10 = ..\Data\Terrains\Icarus.att
Map11 = ..\Data\Terrains\BloodCastle.att
Map12 = ..\Data\Terrains\BloodCastle.att
Map13 = ..\Data\Terrains\BloodCastle.att
Map14 = ..\Data\Terrains\BloodCastle.att
Map15 = ..\Data\Terrains\BloodCastle.att
Map16 = ..\Data\Terrains\BloodCastle.att
Map17 = ..\Data\Terrains\BloodCastle.att
Map18 = ..\Data\Terrains\ChaosCastle.att
Map19 = ..\Data\Terrains\ChaosCastle.att
Map20 = ..\Data\Terrains\ChaosCastle.att
Map21 = ..\Data\Terrains\ChaosCastle.att
Map22 = ..\Data\Terrains\ChaosCastle.att
Map23 = ..\Data\Terrains\ChaosCastle.att
Map24 = ..\Data\Terrains\Kalima.att
Map25 = ..\Data\Terrains\Kalima.att
Map26 = ..\Data\Terrains\Kalima.att
Map27 = ..\Data\Terrains\Kalima.att
Map28 = ..\Data\Terrains\Kalima.att
Map29 = ..\Data\Terrains\Kalima.att
Map30 = ..\Data\Terrains\ValleyofLoren.att
Map31 = ..\Data\Terrains\LandofTrial.att
Map32 = ..\Data\Terrains\DevilSquare.att
Map33 = ..\Data\Terrains\Aida.att
Map34 = ..\Data\Terrains\Crywolf.att
Map35 = ..\Data\Terrains\(null).att
Map36 = ..\Data\Terrains\Kalima.att
Map37 = ..\Data\Terrains\Kantru1.att
Map38 = ..\Data\Terrains\Kantru2.att
Map39 = ..\Data\Terrains\Kantru3.att
Map40 = ..\Data\Terrains\Silent.att
Map41 = ..\Data\Terrains\T42.att
Map42 = ..\Data\Terrains\T43.att
Map43 = ..\Data\Terrains\(null).att
Map44 = ..\Data\Terrains\(null).att
Map45 = ..\Data\Terrains\IllusionTemple.att
Map46 = ..\Data\Terrains\IllusionTemple.att
Map47 = ..\Data\Terrains\IllusionTemple.att
Map48 = ..\Data\Terrains\IllusionTemple.att
Map49 = ..\Data\Terrains\IllusionTemple.att
Map50 = ..\Data\Terrains\IllusionTemple.att
Map51 = ..\Data\Terrains\Elbeland.att
Map52 = ..\Data\Terrains\BloodCastle.att
Map53 = ..\Data\Terrains\ChaosCastle.att
Map54 = ..\Data\Terrains\(null).att
Map55 = ..\Data\Terrains\(null).att
Map56 = ..\Data\Terrains\Swamp.att
Map57 = ..\Data\Terrains\Raklion.att
Map58 = ..\Data\Terrains\Buhwajang.att
Map59 = ..\Data\Terrains\(null).att
Map60 = ..\Data\Terrains\(null).att
Map61 = ..\Data\Terrains\(null).att
Map62 = ..\Data\Terrains\Santa.att
Map63 = ..\Data\Terrains\Vulcan.att
Map64 = ..\Data\Terrains\World65.att
Map65 = ..\Data\Terrains\Terrain66.att
Map66 = ..\Data\Terrains\Terrain67.att
Map67 = ..\Data\Terrains\Terrain68.att
Map68 = ..\Data\Terrains\Terrain69.att
Map69 = ..\Data\Terrains\Terrain70.att
Map70 = ..\Data\Terrains\Terrain71.att
Map71 = ..\Data\Terrains\Terrain72.att
Map72 = ..\Data\Terrains\Terrain73.att
Map73 = ..\Data\Terrains\Terrain74.att
Map74 = ..\Data\Terrains\Terrain75.att
Map75 = ..\Data\Terrains\(null).att
Map76 = ..\Data\Terrains\(null).att
Map77 = ..\Data\Terrains\Terrain78.att
Map78 = ..\Data\Terrains\Terrain79.att
Map79 = ..\Data\Terrains\(null).att
Map80 = ..\Data\Terrains\(null).att
Map81 = ..\Data\Terrains\(null).att
Map82 = ..\Data\Terrains\(null).att
Map83 = ..\Data\Terrains\(null).att