dangvietanh
03-01-15, 10:13 PM
code :
--NPC TongHop
--ID: 854923
--Script: NPC TongHop
--**************************
x854923_g_ScriptId = 854923
--**************************
function x854923_OnDefaultEvent(sceneId,selfId,targetId)
local nam = LuaFnGetName(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"#b#Y Chao Mung "..nam.." Den Voi TLBB")
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Tri Lieu",1,20000)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Chuyen Sinh",1,20001)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Xem So Lan Chuyen Sinh",1,20003)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Nhan Danh Hieu",1,20004)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Doi Sang Post",1,20012)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
--**********************************
--Ki琺 tra t鷌
--**********************************
function x854923_OnConditionCheck( sceneId, selfId )
local FreeSpace = LuaFnGetPropertyBagSpace( sceneId, selfId )
if( FreeSpace < 1 ) then
local strNotice = "T鷌 餰o thi猽 kh鬾g gian!"
x854923_ShowNotice( sceneId, selfId, strNotice)
return 0
end
end
--**************************
function x854923_OnEventRequest(sceneId,selfId,targetId,eve ntId)
local key = GetNumText()
--************************************--
if key == 20000 then
BeginEvent(SceneId)
CallScriptFunction(000064,"Restore_hpmp",sceneId,selfId,targetId)
RestoreStrikePoint(sceneId,selfId)
EndEvent(SceneId)
BeginEvent(SceneId)
AddText(sceneId,"Tri Lieu Thanh Cong")
EndEvent(SceneId)
end
if key == 20001 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YSau Khi Chuyen Sinh Level Xuong 40")
AddText(sceneId,"#b#YBan Co Dong Y Khong")
AddNumText(sceneId,x900087_g_ScriptId,"#b#YToi Dong Y",2,20002)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
--*****************--
if key == 20002 then
if GetLevel(sceneId,selfId) < 130 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YLevel Cua Ban Chua Dat Den 130 Hay Tu Luyen Them")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif num > 200 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YSo Lan Chuyen Sinh Cua Ban Da Vuot Qua 200 Lan ")
AddText(sceneId,"#b#YBan Khong The Chuyen Sinh Duoc Nua ")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
SetLevel(sceneId,selfId,40)
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
SetMissionData(sceneId,selfId,MD_ZHUANSHENG,num+1)
BeginEvent(sceneId)
AddText(sceneId,"#b#YChuc Mung Ban Da Tu Luyen Thanh Cong ")
AddText(sceneId,"#b#YSo Lan Tu Luyen Cua Ban Hien Tai La "..(num+1).."")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20003 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
BeginEvent(sceneId)
AddText(sceneId,"#b#YSo Lan Chuyen Sinh Hien Tai Cua Ban La "..num.."")
AddText(sceneId,"#b#YBan Con "..(200-num).." Lan Chuyen Sinh Nua")
AddText(sceneId,"#b#Y #4 Hay Co Gang Len Nhe #4")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20004 then
BeginEvent(sceneId)
AddText(sceneId,"#Y Nhan Danh Hieu Theo So Lan Chhuyen Sinh")
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_1",5,20005)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_2",5,20006)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_3",5,20007)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_4",5,20008)
AddNumText(sceneId,x854923_g_ScriptId,"#b#ec00099 Supper_Saiyan_5",5,20009)
AddNumText(sceneId,x854923_g_ScriptId,"#b#ec00000 Dragon Ball Vip",5,20010)
AddNumText(sceneId,x854923_g_ScriptId,"#b#G Lan Chuyen Sinh Nhan Danh Hieu",11,20011)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20005 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 1 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YSo Lan Chuyen Sinh Cua Ban Chua Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_1 Can Chuyen Sinh 1 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_1")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20006 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 10 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_2 Can Chuyen Sinh 10 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_2")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_2")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20007 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 20 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_3 Can Chuyen Sinh 20 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_3")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_3")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20008 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 50 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_4 Can Chuyen Sinh 50 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_4")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_4")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20009 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 100 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#ec Supper_Saiyan_5 Can Chuyen Sinh 100 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#ec00099Supper_Saiyan_5")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#ec Supper_Saiyan_5")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20010 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 200 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#ec00000 Dragon Ball Vip Can Chuyen Sinh 200 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#ec00000Dragon Ball Vip")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#ec00000 Dragon Ball Vip")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20011 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y Supper_saiyan_1 Can 1 Lan Chuyen Sinh")
AddText(sceneId,"#b#Y Supper_saiyan_2 Can 10 Lan Chuyen Sinh")
AddText(sceneId,"#b#Y Supper_saiyan_3 Can 30 Lan Chuyen Sinh")
AddText(sceneId,"#b#Y Supper_saiyan_4 Can 50 Lan Chuyen Sinh")
AddText(sceneId,"#b#ec00099 Supper_saiyan_5 Can 100 Lan Chuyen Sinh")
AddText(sceneId,"#b#ec00000 Dragon Ball Vip Can 200 Lan Chuyen Sinh")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20012 then
BeginEvent(sceneId)
AddText(sceneId,"Ban Muon Nhan Loai Post Nao Sau Day ")
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y 5000 Post",1,20013)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y 10000 Post",1,20014)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y 20000 Post",1,20015)
AddNumText(sceneId,x854923_g_ScriptId,"#b#ec00000 50000 Post",1,20016)
AddNumText(sceneId,x854923_g_ScriptId,"#G Post Can Bao Nhieu Nguyen Lieu",11,20017)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20013 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 1 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,1)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 5000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 5000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20014 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 2 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,2)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 10000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 10000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20015 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 4 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,4)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 20000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 20000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20016 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 10 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,10)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 50000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 50000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20017 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y 5000 Post Can 1 Lien Nien Huu Du")
AddText(sceneId,"#b#Y 10000 Post Can 2 Lien Nien Huu Du")
AddText(sceneId,"#b#Y 20000 Post Can 4 Lien Nien Huu Du")
AddText(sceneId,"#b#Y 50000 Post Can 10 Lien Nien Huu Du")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
function x854923_NotifyFailTips( sceneId, selfId, Tip )
BeginEvent( sceneId )
AddText( sceneId, Tip )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
Bác Nào Xem Giúp Em Sai Ở Đâu Được Hum ??? Em Ấn Vào NPC Nó Không Hiên Lên J Cả =((
--NPC TongHop
--ID: 854923
--Script: NPC TongHop
--**************************
x854923_g_ScriptId = 854923
--**************************
function x854923_OnDefaultEvent(sceneId,selfId,targetId)
local nam = LuaFnGetName(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"#b#Y Chao Mung "..nam.." Den Voi TLBB")
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Tri Lieu",1,20000)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Chuyen Sinh",1,20001)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Xem So Lan Chuyen Sinh",1,20003)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Nhan Danh Hieu",1,20004)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Doi Sang Post",1,20012)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
--**********************************
--Ki琺 tra t鷌
--**********************************
function x854923_OnConditionCheck( sceneId, selfId )
local FreeSpace = LuaFnGetPropertyBagSpace( sceneId, selfId )
if( FreeSpace < 1 ) then
local strNotice = "T鷌 餰o thi猽 kh鬾g gian!"
x854923_ShowNotice( sceneId, selfId, strNotice)
return 0
end
end
--**************************
function x854923_OnEventRequest(sceneId,selfId,targetId,eve ntId)
local key = GetNumText()
--************************************--
if key == 20000 then
BeginEvent(SceneId)
CallScriptFunction(000064,"Restore_hpmp",sceneId,selfId,targetId)
RestoreStrikePoint(sceneId,selfId)
EndEvent(SceneId)
BeginEvent(SceneId)
AddText(sceneId,"Tri Lieu Thanh Cong")
EndEvent(SceneId)
end
if key == 20001 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YSau Khi Chuyen Sinh Level Xuong 40")
AddText(sceneId,"#b#YBan Co Dong Y Khong")
AddNumText(sceneId,x900087_g_ScriptId,"#b#YToi Dong Y",2,20002)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
--*****************--
if key == 20002 then
if GetLevel(sceneId,selfId) < 130 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YLevel Cua Ban Chua Dat Den 130 Hay Tu Luyen Them")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
elseif num > 200 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YSo Lan Chuyen Sinh Cua Ban Da Vuot Qua 200 Lan ")
AddText(sceneId,"#b#YBan Khong The Chuyen Sinh Duoc Nua ")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
SetLevel(sceneId,selfId,40)
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
SetMissionData(sceneId,selfId,MD_ZHUANSHENG,num+1)
BeginEvent(sceneId)
AddText(sceneId,"#b#YChuc Mung Ban Da Tu Luyen Thanh Cong ")
AddText(sceneId,"#b#YSo Lan Tu Luyen Cua Ban Hien Tai La "..(num+1).."")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20003 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
BeginEvent(sceneId)
AddText(sceneId,"#b#YSo Lan Chuyen Sinh Hien Tai Cua Ban La "..num.."")
AddText(sceneId,"#b#YBan Con "..(200-num).." Lan Chuyen Sinh Nua")
AddText(sceneId,"#b#Y #4 Hay Co Gang Len Nhe #4")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20004 then
BeginEvent(sceneId)
AddText(sceneId,"#Y Nhan Danh Hieu Theo So Lan Chhuyen Sinh")
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_1",5,20005)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_2",5,20006)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_3",5,20007)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y Supper_Saiyan_4",5,20008)
AddNumText(sceneId,x854923_g_ScriptId,"#b#ec00099 Supper_Saiyan_5",5,20009)
AddNumText(sceneId,x854923_g_ScriptId,"#b#ec00000 Dragon Ball Vip",5,20010)
AddNumText(sceneId,x854923_g_ScriptId,"#b#G Lan Chuyen Sinh Nhan Danh Hieu",11,20011)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20005 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 1 then
BeginEvent(sceneId)
AddText(sceneId,"#b#YSo Lan Chuyen Sinh Cua Ban Chua Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_1 Can Chuyen Sinh 1 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_1")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20006 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 10 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_2 Can Chuyen Sinh 10 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_2")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_2")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20007 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 20 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_3 Can Chuyen Sinh 20 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_3")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_3")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20008 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 50 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#Y Supper_Saiyan_4 Can Chuyen Sinh 50 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#YSupper_Saiyan_4")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#Y Supper_Saiyan_4")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20009 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 100 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#ec Supper_Saiyan_5 Can Chuyen Sinh 100 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#ec00099Supper_Saiyan_5")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#ec Supper_Saiyan_5")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20010 then
num = GetMissionData(sceneId,selfId,MD_ZHUANSHENG)
if num < 200 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y So Lan Chuyen Sinh Cua Ban Khong Du")
AddText(sceneId,"#b#Y Muon Nhan Danh Hieu #b#ec00000 Dragon Ball Vip Can Chuyen Sinh 200 Lan")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnAwardSpouseTitle(sceneId,selfId,"#b#ec00000Dragon Ball Vip")
DispatchAllTitle(sceneId,selfId)
BeginEvent(sceneId)
AddText(sceneId,"Chuc Mung Ban Nhan Thanh Cong Danh Hieu #b#ec00000 Dragon Ball Vip")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20011 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y Supper_saiyan_1 Can 1 Lan Chuyen Sinh")
AddText(sceneId,"#b#Y Supper_saiyan_2 Can 10 Lan Chuyen Sinh")
AddText(sceneId,"#b#Y Supper_saiyan_3 Can 30 Lan Chuyen Sinh")
AddText(sceneId,"#b#Y Supper_saiyan_4 Can 50 Lan Chuyen Sinh")
AddText(sceneId,"#b#ec00099 Supper_saiyan_5 Can 100 Lan Chuyen Sinh")
AddText(sceneId,"#b#ec00000 Dragon Ball Vip Can 200 Lan Chuyen Sinh")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20012 then
BeginEvent(sceneId)
AddText(sceneId,"Ban Muon Nhan Loai Post Nao Sau Day ")
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y 5000 Post",1,20013)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y 10000 Post",1,20014)
AddNumText(sceneId,x854923_g_ScriptId,"#b#Y 20000 Post",1,20015)
AddNumText(sceneId,x854923_g_ScriptId,"#b#ec00000 50000 Post",1,20016)
AddNumText(sceneId,x854923_g_ScriptId,"#G Post Can Bao Nhieu Nguyen Lieu",11,20017)
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
if key == 20013 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 1 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,1)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 5000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 5000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20014 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 2 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,2)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 10000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 10000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20015 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 4 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,4)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 20000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 20000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20016 then
if LuaFnGetAvailableItemCount(sceneId, selfId, 30509092) < 10 then
BeginEvent(sceneId)
AddText(sceneId,"#b#G #213 Dinh Lua Dao A #213 ")
AddText(sceneId,"#b#Y #24 Tren Nguoi Cac ha Khong Du Nguyen Lieu #24")
AddText(sceneId,"#b#W #1 Hay Doc Huong Dan O Ben Duoi #1")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
else
LuaFnDelAvailableItem(sceneId,selfId,30509092,10)
local RemainPoint = GetPlayerRemainPoints(sceneId, selfId)
RemainPoint = RemainPoint + 50000
SetPlayerRemainPoints(sceneId, selfId, RemainPoint)
BeginEvent(sceneId)
AddText(sceneId,"#b#ec00000 Chuc Mung Ban Doi 50000 Post Thanh Cong")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
end
if key == 20017 then
BeginEvent(sceneId)
AddText(sceneId,"#b#Y 5000 Post Can 1 Lien Nien Huu Du")
AddText(sceneId,"#b#Y 10000 Post Can 2 Lien Nien Huu Du")
AddText(sceneId,"#b#Y 20000 Post Can 4 Lien Nien Huu Du")
AddText(sceneId,"#b#Y 50000 Post Can 10 Lien Nien Huu Du")
EndEvent(sceneId)
DispatchEventList(sceneId,selfId,targetId)
end
function x854923_NotifyFailTips( sceneId, selfId, Tip )
BeginEvent( sceneId )
AddText( sceneId, Tip )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end
Bác Nào Xem Giúp Em Sai Ở Đâu Được Hum ??? Em Ấn Vào NPC Nó Không Hiên Lên J Cả =((