amocthong1
12-11-14, 10:09 PM
em chạy z-team of da lau mà h mới thử config mà làm mãi vẫn zen vẫn ko rớt ra là sao may pro giup em config
//================================================== =================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Common server configuration
// ----------------------------------------------------------------------------------
// Revision: 14:57 05.07.2014
//================================================== =================================
[GameServerInfo]
//=====================================
// General Server Settings
//=====================================
IsPersonalID = 0
CreateCharacter = 1 //-> [1] Allow Create Character Switch (0/1)
CharacterDeleteMinLevel = 40 //-> [40] Allow character delete (1-400)
NumberOfMaxUser = 50 //-> [500] Maximum allowed connected players
ItemSerialCheck = 1 //-> [1] Item Serial Check Switch (0/1)
AddExperience = 99999 //-> [1] Experience Rate (1-99999)
AddZen = 1 //-> [1] Zen Drop Multiplier
ItemDropPer = 40 //-> [10] %Drop rate (1-100)
Trade = 1 //-> [1] Allow Trade Switch (0/1)
PersonalShopOpen = 0 //-> Personal Shop Switch (0/1)
ChaosBox = 1 //-> [1] CHaos machine Switch (0/1)
MonsterHp = 0 //-> [0] Monsters %HP reduction (10 = 90%hp 20 = 80%hp)
ZenDurationTime = 15 //-> [30] Zen Disappear time (seconds)
QuestNPCTeleportTime = 900 //-> [900] Marlon Teleport Time (seconds)
ApplyHeroSystem = 0 //-> Hero System
EnableBattleSoccer = 1 //-> Battle Soccer Switch (0/1)
MonsterHPAdjust = 100 //-> Monster HP adjustmens (100 -> 100 %)
EnableCheckPenetrationSkill = 1 //-> Skill Check Switch (0/1)
UseCharacterAutoRecuperationSystem = 1 //-> Auto Recuperation System Switch (0/1)
CharacterRecuperationMaxLevel = 220 //-> Auto Recuperation Max Level (1 - MAX_LEVEL)
ChaosCastleEvent = 1 //-> Chaos Castle Event Switch (0/1)
EventManagerOn = 1 //-> EventManagement Switch (0/1)
ShadowPhantomMaxLevel = 220 //-> Npc Shadow Phantom Switch (0/1)
MaxStatValue = 65000 //-> Max. stats value (default: 32000)
//=====================================
// Character class access
//=====================================
CreateCharLevelRF = 150 //-> Rage Fighter create level
CreateCharLevelDL = 250 //-> Dark Lord create level
CreateCharLevelMG = 220 //-> Magic Gladiator create level
CreateCharLevelSUM = 1 //-> Summoner create level
//=====================================
// Guilds:
//=====================================
ServerGroupGuildChatting = 1 //-> [1] Allow guild chat Switch (0/1)
ServerGroupUnionChatting = 1 //-> [1] Allow Alliance chat Switch (0/1)
GuildCreate = 1 //-> [1] Allow Guild Creation Switch (0/1)
GuildDestroy = 1 //-> [1] Allow Guild Disband Switch (0/1)
GuildCreateLevel = 250 //-> [100] Minimum Guild creation level
GuildCreateReset = 0 //-> [0] Minimum Guild creation reset
GuildMaxMember = 80 //-> [80] Maximum Guild members count
GuildMaxAllianceMember = 5 //-> [5] Maximum Guilds count in alliance
CastleMinGuildMember = 20 //-> [20] Minimum Guild members count for Castle Siege
CastleOwnerGuildDestroyLimit = 1 //-> [1] Allow Castle Lord Disband Switch (0/1)
//=====================================
// Item option rates from monsters
//=====================================
MonsterLuckItemRollRate = 150 //-> Range: 1~10000, 0: disable luck from monster
MonsterSkillItemRollRate = 100 //-> Range: 1~10000, 0: disable skill from monster
MonsterOptionItemRollRate = 100 //-> Range: 1~10000, 0: disable option from monster
MonsterExcellentItemRollRate = 100 //-> Range: 1~10000, 0: disable excellent from monster
//=====================================
// Item options
//=====================================
BlockFullExcellent = 0
BlockFullAncient = 0
JewelOfSoul_ENCHANTRATE = 50
JewelOfSoul_ENCHANTLUCK = 20
JewelOfLife_ENCHANTRATE = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE1_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE2_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE3_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE1_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE2_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE3_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE1_3 = 20
CHAOSMIX_PLUSITEMLEVEL_TYPE2_3 = 20
CHAOSMIX_PLUSITEMLEVEL_TYPE3_3 = 20
CHAOSMIX_PLUSITEMLEVEL_LUCK = 20
CHAOSMIX_PLUSITEMLEVEL_MAXVAL = 70
CHAOSMIX_CONDOR_DIV = 300000
CHAOSMIX_CONDOR_MAXVAL = 60
CHAOSMIX_3RDWING_DIV = 3000000
CHAOSMIX_3RDWING_MAXVAL = 40
EB_DefenseLevelDiv = 5
EB_DefenseStart = 50
EB_AttackLevelDiv = 3
EB_AttackStart = 45
EB_BuffTime = 1800
//=====================================
// Npc
//=====================================
EnableEventNPCTalk = 0 //-> Npc Talk Switch (0/1)
MerryXMasTalkNpc = 0 //-> Enable XMas Talk
HappyNewYearTalkNpc = 0 //-> Enable New Year Talk
//=====================================
//-> Kundun Config Settings:
//=====================================
KundunMarkDropRate = 55 //-> Sign of Kundun Drop Rate [N / 10000], default (100)
KundunRefillHPSec = 400 //-> Kundun Refill HP Sec
KundunRefillHP = 15000 //-> Kundun Refill HP
KundunRefillHPTime = 600 //-> Kundun Refill HP Time
KundunHPLogSaveTime = 120 //-> Kundun HP Log Save Time
//=====================================
//-> SpeedHack:
//=====================================
HackCheckCount = 0
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 0
DetectedHackKickCount = 0
UseNPGGChecksum = 0
SpeedHackPlayerBlock = 0
SpeedHackPenalty = 0
AttackSpeedTimeLimit = 800
MinimumAttackSpeedTime = 1
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 1
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
//=====================================
//-> Golden Troops Event [eventitembag8.txt ~ eventitembag12.txt]
//=====================================
IsEledoradoEvent = 0 //-> Golden Troops Event Switch
//=====================================
//-> Golden Troops Regen Time
//=====================================
EledoradoGoldGoblenRegenTime = 300 //-> Golden Goblen
EledoradoTitanRegenTime = 300 //-> Golden Titan
EledoradoGoldDerconRegenTime = 300 //-> Golden Dragon
EledoradoDevilLizardKingRegenTime = 300 //-> Golden Lizard Regen Time
EledoradoDevilTantarosRegenTime = 300 //-> Golden Tantaros Regen Time
//->-----------not use--------------------------------------------------------------------------------------------------------------------
EledoradoGoldenMonsterRegenTime = 99999
EledoradoGoldenRabbitRegenTime = 99999 //-> Golden Rabbit Time
EledoradoGoldenDarkKnightRegenTime = 99999 //-> Golden DarkKnight Regen Time
EledoradoGoldenCrustRegenTime = 99999 //-> Golden Crust Regen Time
EledoradoGoldenIronKnightRegenTime = 99999 //-> Golden IronKnight Regen Time
EledoradoGoldenNeipinRegenTime = 99999 //-> Golden Neipin Regen Time
EledoradoGoldenSatirosRegenTime = 99999
EledoradoGoldenTwintailRegenTime = 99999
EledoradoGoldenGreatDragonRegenTime = 99999 //-> Golden GreatDragon Regen Time
EledoradoGoldenDevilRegenTime = 99999 //-> Golden Devil Regen Time
//=====================================--------
//=====================================
//->Dark Lord
//=====================================
DarkLordHeartDropRate = 0 //-> Blue Hear Drop Rate [N / 10000], default (0)
IsDropDarkLordItem = 1 //-> Enable Lord Specific Items
DarkSpiritAddExperience = 1 //-> Dark Raven ExpAddition [x N], default(1)
SleeveOfLordDropRate = 20 //-> Sleeve of Lord Drop Rate [N / 10000], default (10)
SleeveOfLordDropLevel = 86 //-> Sleeve of Lord Min Monster Level Drop, default (86)
SoulOfDarkHorseDropRate = 10 //-> Dark Horse Spirit Drop Rate [N / 10000], default(10)
SoulOfDarkHorseropLevel = 102 //-> Dark Horse Spirit Min Monster Level Drop, default (125)
SoulOfDarkSpiritDropRate = 10 //-> Dark Raven Spirit Drop Rate [N / 10000], default (10)
SoulOfDarkSpiritDropLevel = 96 //-> Dark Raven Spirit Min Monster Level Drop, default (96)
//=====================================
//-> Jewel of Guardian
//=====================================
IsDropGemOfDefend = 1 //-> Jewel of Guardian drop switch (0/1)
GemOfDefendDropRate = 1 //-> Drop Rate [N / 10000], default (5)
GemOfDefendDropLevel = 75 //-> Min Monster Level Drop, default (75)
//=====================================
//-> Star Of XMas Event [eventitembag4.txt]
//=====================================
XMasEvent = 0 //-> Star of XMas Drop Switch (0/1)
XMasEvent_StarOfXMasDropRate = 10 //-> Drop Rate [N / 10000], default (5000)
XMasEvent_ItemDropRateForStarOfXMas = 10 //-> Item Drop Rate [N / 10], default (2)
//=====================================
//-> Heart Of Love Event [eventitembag5.txt]
//=====================================
HeartOfLoveEvent = 1 //-> Hear of Love Drop Switch (0/1)
HeartOfLoveDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForHeartOfLove = 20 //-> Item Drop Rate [N / 20], default (2)
//=====================================
//-> FireCracker [eventitembag5.txt]
//=====================================
FireCrackerEvent = 1 //-> Fire Cracker Drop Switch (0/1)
FireCrackerDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForFireCracker = 10 //-> Item Drop Rate [N / 10], default (2)
OnlyFireCrackerEffectUse = 0 //-> Fire Cracker animation only
//=====================================
//-> Medal Event [eventitembag6.txt + eventitembag7.txt]
//=====================================
MedalEvent = 1 //-> Medal's Drop Switch (0/1)
GoldMedalDropRate = 15 //-> Gold Medal Drop Rate [N / 10000], default (2)
SilverMedalDropRate = 25 //-> Silver Medal Drop Rate [N / 10000], default (2)
ItemDropRateForGoldMedal = 20 //-> Item Drop Rate for Golden Medal [N / 20], default(2)
ItemDropRateForSilverMedal = 20 //-> Item Drop Rate for Silver Medal [N / 20], defailt(2)
//=====================================
//-> Jewel Of Mistery [eventitembag20.txt]
//=====================================
MysteriouseBeadDropRate1 = 0 //-> Drop Rate1 [N / 10000], default (60)
MysteriouseBeadDropRate2 = 0 //-> Drop Rate2 [N / 10000], default (120)
//=====================================
//-> White Wizard
//=====================================
RingAttackEvent = 1 //-> White Wizard Event Switch (0/1)
RingOrcKillGiftRate = 5000 //-> Orc Gift Drop Rate [1 / N], default (10000)
RingDropGiftRate = 10000 //-> Whie Wizard Gift Drop Rate [1 / N], default (10000)
//=====================================
//->Ring Of Transformation Event:
//=====================================
IsItemDropRingOfTransform = 0 //-> Ring of Transform Drop Switch (0/1)
ItemDropRingOfTransform = 1 //-> Ring of Transform Drop Rate [N/10000], default(1)
SantaPolymorphRingDropOn = 1 //-> Santa Transform Ring Drop Switch (0/1)
SantaPolymorphRingDropRate = 1 //-> Santa Transform Ring Drop Rate [N/10000], default(10)
//=====================================
//-> Golden Budge Dragon:
//=====================================
AttackEventRegenTime = 10
ChaosEvent = 0 //-> [1] Golden Budge Dragon Event Switch (0/1)
//=====================================
//-> PVP Settings:
//=====================================
PKTIME = 1 //-> [1] Enable PK time reduction Switch (0/1)
PKItemDrop = 1 //-> [1] Enable PK item drop Switch (0/1)
ShieldSystemOn = 1 //-> SD Switch (0/1)
DamageDevideToSD = 90 //-> PvP Dmg to SD
DamageDevideToHP = 10 //-> PvP Dmg to HP
SuccessAttackRateOption = 20000 //-> Success Attack Rate (PvP on SD)
ConstNumberOfShieldPoint = 20
ShieldAutoRefillOn = 1 //-> SD Auto Recuperation
ShieldAutoRefilOnSafeZone = 1 //-> SD Auto Recuperation in Safe Zone
ShieldGageConstA = 12 //-> MaxShieldPoints + A / 10
ShieldGageConstB = 30 //-> MaxShieldPoints + B
PKLevelIncreaseOff = 0 //-> Disable PK Level Increase
//=====================================
//-> Complex Potions
//=====================================
CompoundPotionDropOn = 1 //-> Complex Potion Drop Switch (0/1)
CompoundPotionLv1DropRate = 70 //-> Complex Potion Lv1 Drop Rate [N / 10000]
CompoundPotionLv2DropRate = 30 //-> Complex Potion Lv2 Drop Rate [N / 10000]
CompoundPotionLv3DropRate = 10 //-> Complex Potion Lv3 Drop Rate [N / 10000]
CompoundPotionLv1DropLevel = 68 //-> Complex Potion Lv1 Min Monster Level Drop
CompoundPotionLv2DropLevel = 86 //-> Complex Potion Lv2 Min Monster Level Drop
CompoundPotionLv3DropLevel = 100 //-> Complex Potion Lv3 Min Monster Level Drop
//=====================================
//-> SD Potions
//=====================================
ShieldComboMissOptionOn = 0 //-> SD Potion Switch (0/1)
ShieldPotionLv1MixSuccessRate = 50 //-> SD Potion Lv1 Mix Success Rate [%]
ShieldPotionLv1MixMoney = 100000 //-> SD Potion Lv1 Mix Require Zen
ShieldPotionLv2MixSuccessRate = 30 //-> SD Potion Lv2 Mix Success Rate [%]
ShieldPotionLv2MixMoney = 500000 //-> SD Potion Lv2 Mix Require Zen
ShieldPotionLv3MixSuccessRate = 30 //-> SD Potion Lv3 Mix Success Rate [%]
ShieldPotionLv3MixMoney = 1000000 //-> SD Potion Lv3 Mix Require Zen
//=====================================
//-> Box of Heaven:
//=====================================
EventChipEvent = 1 //-> [1] Box of Heaven Event Switch (0/1)
BoxOfGoldDropRate = 20 //-> [2] Box of Heaven Drop Rate (x/100)
ItemDropRateForBoxOfGold = 100 //-> [2] Drop rate of Items from Box of Heaven (x/100)
EventChipDropRateForBoxOfGold = 0 //-> [2] Drop rate of Rena from Box of Heaven (x/100)
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
//=====================================
//-> Devil Square:
//=====================================
//-> Ranking Server IP
DevilSquareEventServer = 127.0.0.1
DevilSquareEvent = 1 //-> Devil Square Switch (0/1)
DevilSquareEventConnect = 0 //-> Connect to Ranking Server [0 : connect]
EyesOfDevilSquareDropRate = 2 //-> Eye of Devil Square Drop Rate [1 / N], default (2)
KeyOfDevilSquareDropRate = 2 //-> Key of Devil Square Drop Rate [1 / N], default (2)
DQChaosSuccessRateLevel1 = 75 //-> Devil Square Lv1 Mix Success Rate [%]
DQChaosSuccessRateLevel2 = 70 //-> Devil Square Lv2 Mix Success Rate [%]
DQChaosSuccessRateLevel3 = 65 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel4 = 60 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel5 = 55 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel6 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel7 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
//=====================================
//-> BloodCastle:
//=====================================
BloodCastleEvent = 1 //-> Blood Castle Switch (0/1)
BloodCastleStartHour = 1 //-> Blood Castle Time Switch (0/1)
AngelKingsPaperDropRate = 20 //-> Blood Scroll Drop Rate [N / 10000], default (10)
BloodBoneDropRate = 20 //-> Blood Fang Drop Rate [N / 10000], default (10)
//=====================================
//-> Box of Ribbon:
//=====================================
RibbonBoxEvent = 0 //-> Ribbon Box Event Switch (0/1)
RedRibbonBoxDropLv_Min = 12 //-> Red Ribbon Box Drop Lvl min
RedRibbonBoxDropLv_Max = 49 //-> Red Ribbon Box Drop Lvl max
RedRibbonBoxDropRate = 200 //-> Red Ribbon Box Drop Rate [N/ 10000]
RedRibbonBoxDropZenRate = 1 //-> Red Ribbon Box Drop Zen Rate [N/ 10000]
RedRibbonBoxDropZen = 1 //-> Red Ribbon Box Drop Zen
GreenRibbonBoxDropLv_Min = 50 //-> Green Ribbon Box Drop Lvl min
GreenRibbonBoxDropLv_Max = 69 //-> Green Ribbon Box Drop Lvl max
GreenRibbonBoxDropRate = 200 //-> Green Ribbon Box Drop Rate [N/ 10000]
GreenRibbonBoxDropZenRate = 1 //-> Green Ribbon Box Drop Zen Rate [N/ 10000]
GreenRibbonBoxDropZen = 1 //-> Green Ribbon Box Drop Zen
BlueRibbonBoxDropLv_Min = 70 //-> Blue Ribbon Box Drop Lvl min
BlueRibbonBoxDropLv_Max = 97 //-> Blue Ribbon Box Drop Lvl max
BlueRibbonBoxDropRate = 200 //-> Blue Ribbon Box Drop Rate [N/ 10000]
BlueRibbonBoxDropZenRate = 1 //-> Blue Ribbon Box Drop Zen Rate [N/ 10000]
BlueRibbonBoxDropZen = 1 //-> Blue Ribbon Box Drop Zen
//=====================================
//-> Chocolate Event:
//=====================================
ChocolateEvent = 0 //-> Chocolate Box Event Switch (0/1)
//->[eventitembag24.txt]
PinkChocolateBoxDropLv_Min = 1 //-> Pink Chocolate Box Drop Lvl min
PinkChocolateBoxDropLv_Max = 49 //-> Pink Chocolate Box Drop Lvl max
PinkChocolateBoxDropRate = 100 //-> Pink Chocolate Box Drop Rate [N/ 10000]
PinkChocolateBoxDropZenRate = 1 //-> Pink Chocolate Box Drop Zen Rate [N/ 10000]
PinkChocolateBoxDropZen = 100000 //-> Pink Chocolate Box Drop Zen
//->[eventitembag25.txt]
RedChocolateBoxDropLv_Min = 50 //-> Red Chocolate Box Drop Lvl min
RedChocolateBoxDropLv_Max = 69 //-> Red Chocolate Box Drop Lvl max
RedChocolateBoxDropRate = 50 //-> Red Chocolate Box Drop Rate [N/ 10000]
RedChocolateBoxDropZenRate = 1 //-> Red Chocolate Box Drop Zen Rate [N/ 10000]
RedChocolateBoxDropZen = 400000 //-> Red Chocolate Box Drop Zen
//->[eventitembag26.txt]
BlueChocolateBoxDropLv_Min = 70 //-> Blue Chocolate Box Drop Lvl min
BlueChocolateBoxDropLv_Max = 97 //-> Blue Chocolate Box Drop Lvl max
BlueChocolateBoxDropRate = 30 //-> Blue Chocolate Box Drop Rate [N/ 10000]
BlueChocolateBoxDropZenRate = 1 //-> Blue Chocolate Box Drop Zen Rate [N/ 10000]
BlueChocolateBoxDropZen = 800000 //-> Blue Chocolate Box Drop Zen
//=====================================
//-> CandyBox Event:
//=====================================
CandyBoxEvent = 0 //-> Candy Box Event Switch (0/1)
//->[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Min = 12 //-> Light Purple Candy Box Drop Lvl min
LightPurpleCandyBoxDropLv_Max = 49 //-> Light Purple Candy Box Drop Lvl max
LightPurpleCandyBoxDropRate = 70 //-> Light Purple Candy Box Drop Rate [N/ 10000]
LightPurpleCandyBoxDropZenRate = 1 //-> Light Purple Candy Box Drop Zen Rate [N/ 10000]
LightPurpleCandyBoxDropZen = 100000 //-> Light Purple Candy Box Drop Zen
//->[eventitembag28.txt]
VermilionCandyBoxDropLv_Min = 50 //-> Vermilion Candy Box Drop Lvl min
VermilionCandyBoxDropLv_Max = 69 //-> Vermilion Candy Box Drop Lvl max
VermilionCandyBoxDropRate = 50 //-> Vermilion Candy Box Drop Rate [N/ 10000]
VermilionCandyBoxDropZenRate = 1 //-> Vermilion Candy Box Drop Zen Rate [N/ 10000]
VermilionCandyBoxDropZen = 400000 //-> Vermilion Candy Box Drop Zen
//->[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Min = 70 //-> Deep Blue Candy Box Drop Lvl min
DeepBlueCandyBoxDropLv_Max = 97 //-> Deep Blue Candy Box Drop Lvl max
DeepBlueCandyBoxDropRate = 30 //-> Deep Blue Candy Box Drop Rate [N/ 10000]
DeepBlueCandyBoxDropZenRate = 1 //-> Deep Blue Candy Box Drop Zen Rate [N/ 10000]
DeepBlueCandyBoxDropZen = 800000 //-> Deep Blue Candy Box Drop Zen
//=====================================
//-> Fenrir Configuration
//=====================================
FenrirStuffItemDrop = 1 //-> Fenrir Item Drop Switch (0/1)
FenrirStuff_01_DropLv_Min = 96 //-> Fenrir Item1 Monster Lv Min Drop
FenrirStuff_01_DropLv_Max = 400 //-> Fenrir Item1 Monster Lv Max Drop
FenrirStuff_01_DropMap = 34 //-> Fenrir Item1 Drop Map
FenrirStuff_01_DropRate = 33 //-> Fenrir Item1 Drop Rate [N / 10000]
FenrirStuff_02_DropLv_Min = 96 //-> Fenrir Item2 Monster Lv Min Drop
FenrirStuff_02_DropLv_Max = 400 //-> Fenrir Item2 Monster Lv Max Drop
FenrirStuff_02_DropMap = 34 //-> Fenrir Item2 Drop Map
FenrirStuff_02_DropRate = 23 //-> Fenrir Item2 Drop Rate [N / 10000]
FenrirStuff_03_DropLv_Min = 117 //-> Fenrir Item3 Monster Lv Min Drop
FenrirStuff_03_DropLv_Max = 400 //-> Fenrir Item3 Monster Lv Max Drop
FenrirStuff_03_DropMap = 34 //-> Fenrir Item3 Drop Map
FenrirStuff_03_DropRate = 80 //-> Fenrir Item3 Drop Rate [N / 10000]
FenrirRepairRate = 4000 //-> Fenrir Repair Dur [N / 10000]
FenrirDefaultMaxDurSmall = 200 //-> Fenrir Durability Down Rate
FenrirElfMaxDurSmall = 160 //-> Fenrir Elf Durability Down Rate
Fenrir_01Level_MixRate = 70 //-> Fenrir Mix Lv1 Success Rate [%]
Fenrir_02Level_MixRate = 70 //-> Fenrir Mix Lv2 Success Rate [%]
Fenrir_03Level_MixRate = 30 //-> Fenrir Mix Lv3 Success Rate [%]
//=====================================
//-> Crywolf Configuration
//=====================================
CrywolfMonsterDarkElfItemDrop = 1 //-> Dark Elf ItemBag Drop Switch (0/1)
CrywolfMonsterDarkElfItemDropRate = 1000 //-> Dark Elf ItemBag Drop Rate [N / 10000], default (10000)
CrywolfMonsterDarkElfDropZenRate = 400 //-> Dark Elf Zen Drop Rate [N / 10000], default (4000)
CrywolfMonsterDarkElfDropZen = 1000 //-> Dark Elf Zen Drop
CrywolfBossMonsterItemDrop = 1 //-> Balgas ItemBag Drop Switch (0/1)
CrywolfBossMonsterItemDropRate = 10000 //-> Balgas ItemBag Drop Rate [N / 10000], default (10000)
CrywolfBossMonsterDropZenRate = 4000 //-> Balgas Zen Drop Rate [N / 10000], default (4000)
CrywolfBossMonsterDropZen = 30000 //-> Balgas Drop Zen
CrywolfApplyMvpBenefit = 1 //-> Apply win conditions
CrywolfPlusChaosRateBenefit = 10 //-> Ticket Chaos Mix Increase Rate [%]
CrywolfMonHPRateBenefit = 100 //-> Monster HP [%]
CrywolfKundunHPRefillBenefit = 1 //-> Kundun Stop Refill HP
CrywolfApplyMvpPenalty = 1 //-> Apply fail conditions
CrwyolfGemDropPenaltyRate = 100 //-> Jewels Drop Rate [%]
CrwyolfGettingExpPenaltyRate = 100 //-> Experience Penalty
//=====================================
//-> Kanturu
//=====================================
KanturuEvent = 1 //-> Kantru Event Switch (0/1)
KanturuMayaHandItemDrop = 1 //-> Maya Hand ItemBag Drop Switch (0/1)
KanturuMayaHandItemDropRate = 10000 //-> Maya Hand ItemBag Drop Rate [N / 10000]
KanturuMayaHandDropZenRate = 0 //-> Maya Hand Zen Drop Rate [N / 10000]
KanturuMayaHandDropZen = 1 //-> Maya Hand Drop Zen
KanturuNightmareItemDrop = 1 //-> Nightmare ItemBag Drop Switch (0/1)
KanturuNightmareItemDropRate = 10000 //-> Nightmare ItemBag Drop Rate [N / 10000]
KanturuNightmareDropZenRate = 0 //-> Nightmare Zen Drop Rate [N / 10000]
KanturuNightmareDropZen = 1 //-> Nightmare Zen Drop
BlockKanturuMapEnter = 0 //-> Block Kantru Map
BlockCastleSiegeMapEnter = 0 //-> Block Siege Map
KanturuSpecialItemDropOn = 1 //-> Kanturu Items Drop Switch (0/1)
KanturuMoonStoneDropRate = 35 //-> Invite Drop Rate [N / 10000]
KanturuJewelOfHarmonyDropRate = 24 //-> Gemstone Drop Rate [N / 10000]
//=====================================
//-> Jewel of Harmony System
//=====================================
PurityHarmonyJewel = 1 //-> Harmony Jewel Mix Switch (0/1)
MixSmeltingStoneItem = 1 //-> Smelting Stone Mix Switch (0/1)
RestoreStrengthenItem = 1 //-> Restore Harmony Items Switch (0/1)
StrengthenItem = 1 //-> Use Harmany Items Switch (0/1)
SmeltItemBySmeltingStone = 1 //-> Use Smelting Stone Switch (0/1)
PuritySuccessRate = 80 //-> Jewel of Harmony Mix Rate [%]
PurityNeedZen = 0 //-> Jewel of Harmony Zen
SmeltingStoneSuccesRateNormal = 20 //-> Smelting Normal Stone Success Rate [%]
SmeltingStoneSuccesRateExcellent = 50 //-> Smelting Excellent Stone Success Rate [%]
SmeltingNeedZen = 0 //-> Smelting Zen
StrengthenSuccessRate = 60 //-> Jewel of Harmony Success Rate [%]
SmeltingItemSuccessRateNor = 20 //-> Smelting Normal Items Success Rate [%]
SmeltingItemSuccessRateExt = 80 //-> Smelting Excellent Items Success Rate [%]
//=====================================
//-> 380 Item Options
//=====================================
System380ItemSystem = 1 //-> 380 Item Options Switch (0/1)
CountOfJewelOfHarmonyForMix = 1 //-> Mix Jewel of Harmony require count ( not used )
CountOfSuhoOfHarmonyForMix = 1 //-> Mix Smelting Stone require count ( not used )
NeedZenForMix = 10000000 //-> Mix Zen
MixRateForGrade1 = 50 //-> Mix Grade 1 Success Rate
MixRateForGrade2 = 60 //-> Mix Grade 2 Success Rate
MixRateForGrade3 = 70 //-> Mix Grade 3 Success Rate
//=====================================
//-> Halloween Event
//=====================================
HallowinEventOn = 0 //-> Halloween Event Switch (0/1)
HallowinEventPumpkinOfLuckDropRate = 10 //-> Pumpkin of Luck Drop Rate [N/10000]
HallowinEventJOLBlessDropRate = 20 //-> Scroll 1 Drop Rate
HallowinEventJOLAngerDropRate = 15 //-> Scroll 2 Drop Rate
HallowinEventJOLScreamDropRate = 10 //-> Scroll 3 Drop Rate
HallowinEventJOLFoodDropRate = 10 //-> Scroll 4 Drop Rate
HallowinEventJOLDrinkDropRate = 25 //-> Scroll 5 Drop Rate
HallowinEventJOLPolymorphRingDropRate = 50 //-> Ring Drop Rate
//=====================================
//-> New Year Mobs Event
//=====================================
NewYearLuckyBagMonsterEventOn = 1 //-> New Year Lucky Bag Event Switch (0/1)
//=====================================
//-> Stone of condor
//=====================================
CondorFlameDropRate = 10 //-> Condor Stone Item Drop Rate [0/10000]
//=====================================
//-> Cherry Blossom Event
//=====================================
CherryBlossomEventOn = 1 //-> Cherry Blossom Event Switch (0/1)
CherryBlossomEventItemDropRate = 10 //-> Cherry Blossom Bag Drop Rate [N/10000]
//=====================================
//-> Master System Settings
//=====================================
ML_AddExperience = 99999
ML_MinMonsterKillLevel = 50
ML_OldScrollDropRate = 10
ML_CovenantOfIllusionDropRate = 10
ML_AngelKingsPaperDropRate = 10
ML_BloodBoneDropRate = 10
ML_EyesOfDevilSquareDropRate = 10
ML_KeyOfDevilSquareDropRate = 10
//=====================================
//-> Illusion Temple
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 10
CovenantOfIllusionDropRate = 10
UseMaxLevelIllusionTemple = 1
IllusionTempleRewardPercent = 1
IllusionTempleMinUseSkillCnt = 0
//=====================================
//-> Ancient Item Drop
//=====================================
IsDropSetItemInCastleHuntZone = 1 //-> Drop in Land of Trials Switch
SetItemInCastleHuntZoneDropRate = 1 //-> Item Drop Rate [N / 10000], default (1)
SetItemInCastleHuntZoneDropLevel = 75 //-> Item Drop Level (75)
//=====================================
//->// Raklion Event
//=====================================
RaklionEvent = 1 //-> Event Switch (0:Off/1:On)
RaklionSelupanItemDrop = 1 //-> Drop Switch (0:Off/1:On)
RaklionSelupanItemDropRate = 10000 //-> Drop Rate 1/10000
RaklionSelupanDropZenRate = 6800 //-> Drop Zen Rate 1/10000
RaklionSelupanDropZen = 100000 //-> Drop Zen
BlockRaklionMapEnter = 0 //-> Raklion Map Block Switch (0:Off/1:On)
//=====================================
//->// Socket Options
//=====================================
SocketSlotCountRate1 = 900
SocketSlotCountRate2 = 795
SocketSlotCountRate3 = 250
SocketSlotCountRate4 = 80
SocketSlotCountRate5 = 0
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 295
TwoHandWeaponSocketSlotCountRate5 = 5
//=====================================
//->// Socket Items
//=====================================
ShopBuySocketItemSlotCount = 1
SeedExtractMoney = 1000000
SeedSphereCompositeMoney = 1000000
SeedSphereSetMoney = 1000000
SeedSphereRemoveMoney = 1000000
SphereDropOn = 1
SphereDropRate_Lv1 = 40
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 100
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
SocketRecipe_DropLevel = 90
SocketRecipe_DropRate = 1000
SocketMaterial_DropRate_Lv1 = 1000
SocketMaterial_DropRate_Lv2 = 1000
//=====================================
//->// XMas Star & XMas Attack Event
//=====================================
XMasAttackEvent = 1
XMasAttackEvent_DropRate = 10
XMasAttackEvent_DropZen = 300
//=====================================
//->// Goblin Point System
//=====================================
GoblinPointSystemOn = 1
GoblinPointCommonRuleTime = 1500
GoblinPointCommonRuleTimePoint = 1
GoblinMaxPoint = 10000
GoblinPointFeverStartHour = 18
GoblinPointFeverEndHour = 22
GoblinPointFeverMultipleValue = 2
//=====================================
//->// MU BOT Settings
//=====================================
MuBotSystemOn = 1
MuBotUseLevel = 80
MuBotIntervalCheck = 1
MuBotStage1Zen = 10000
MuBotStage2Zen = 20000
MuBotStage3Zen = 30000
MuBotStage4Zen = 40000
MuBotStage5Zen = 50000
//=====================================
//->// Double Goer Event
//=====================================
DoubleGoerEventRun = 1
MirrorMarkDropRate = 0 //-> 1/10000
//=====================================
//->// Gens System
//=====================================
GensSystemRun = 1
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 120
MixNeedZen = 1000000
//=====================================
//->// Elemental System
//=====================================
SpiritMapFragment_DropLevel = 90
SpiritMapFragment_DropRate = 1 // N / 10000
MithrilFragment_DropRate = 1 // N / 10000
ElixirFragment_DropRate = 1 // N / 10000
MurenBook_DropLevel = 90 // Min monster level
MurenBook_DropRate = 1000 // N / 10000
EtramuScroll_DropLevel = 110 // Min monster level
EtramuScroll_DropRate = 1000 // N / 10000
ElementSlotCountRate1 = 900
ElementSlotCountRate2 = 795
ElementSlotCountRate3 = 250
ElementSlotCountRate4 = 80
ElementSlotCountRate5 = 0
// 2.5 Wings Material Drop
DeathKingBone_DropRate = 1000
HellMaineLeather_DropRate = 1000
PhoenixFlame_DropRate = 1000
DeathBeamKnightSoul_DropRate = 1000
//=====================================
//-> Castle Siege Settings
//=====================================
MarkOfTheLord = 30 //-> [0] Mark of the lord drop rate (x/10000)
CastleSiegeRun = 1 //-> Event Switch
//=====================================
//-> Event Basic Info
//=====================================
//-> Cycle Start Year
CastleCycleStartYear =0
//-> Cycle Start Month
CastleCycleStartMonth =0
//-> Cycle Start Day
CastleCycleStartDay =0
//=====================================
//-> Event State Settings
//=====================================
//->---------------------------------------------------------------------------------
//-> 1 - Registration of Castle Siege
//-> 2 - Idle State
//-> 3 - Registration of the status of Mark Lord
//-> 4 - Idle State
//-> 5 - Notification of the attack Castle to quilts
//-> 6 - Reading the state of Castle Siege
//-> 7 - ITop of Castle Siege
//-> 8 - End of Castle Siege
//-> 9 - End of the cycle of Castle Siege (Back automatically for 1)
//->---------------------------------------------------------------------------------
//->Event State 1~9
CastleSpecificState =0
//->Start Year
CastleStateStartYear =0
//->Start Month
CastleStateStartMonth =0
//->Start Day
CastleStateStartDay =0
//->Start Hour
CastleStateStartHour =0
//->Start Minute
CastleStateStartMinute =0
Drop item thi config ty le nhu the nao hop danh ko ra noi 1 cai exc luon hok hieu noi no
chay off tự sướng h mới mò đến nó =((
//================================================== =================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Common server configuration
// ----------------------------------------------------------------------------------
// Revision: 14:57 05.07.2014
//================================================== =================================
[GameServerInfo]
//=====================================
// General Server Settings
//=====================================
IsPersonalID = 0
CreateCharacter = 1 //-> [1] Allow Create Character Switch (0/1)
CharacterDeleteMinLevel = 40 //-> [40] Allow character delete (1-400)
NumberOfMaxUser = 50 //-> [500] Maximum allowed connected players
ItemSerialCheck = 1 //-> [1] Item Serial Check Switch (0/1)
AddExperience = 99999 //-> [1] Experience Rate (1-99999)
AddZen = 1 //-> [1] Zen Drop Multiplier
ItemDropPer = 40 //-> [10] %Drop rate (1-100)
Trade = 1 //-> [1] Allow Trade Switch (0/1)
PersonalShopOpen = 0 //-> Personal Shop Switch (0/1)
ChaosBox = 1 //-> [1] CHaos machine Switch (0/1)
MonsterHp = 0 //-> [0] Monsters %HP reduction (10 = 90%hp 20 = 80%hp)
ZenDurationTime = 15 //-> [30] Zen Disappear time (seconds)
QuestNPCTeleportTime = 900 //-> [900] Marlon Teleport Time (seconds)
ApplyHeroSystem = 0 //-> Hero System
EnableBattleSoccer = 1 //-> Battle Soccer Switch (0/1)
MonsterHPAdjust = 100 //-> Monster HP adjustmens (100 -> 100 %)
EnableCheckPenetrationSkill = 1 //-> Skill Check Switch (0/1)
UseCharacterAutoRecuperationSystem = 1 //-> Auto Recuperation System Switch (0/1)
CharacterRecuperationMaxLevel = 220 //-> Auto Recuperation Max Level (1 - MAX_LEVEL)
ChaosCastleEvent = 1 //-> Chaos Castle Event Switch (0/1)
EventManagerOn = 1 //-> EventManagement Switch (0/1)
ShadowPhantomMaxLevel = 220 //-> Npc Shadow Phantom Switch (0/1)
MaxStatValue = 65000 //-> Max. stats value (default: 32000)
//=====================================
// Character class access
//=====================================
CreateCharLevelRF = 150 //-> Rage Fighter create level
CreateCharLevelDL = 250 //-> Dark Lord create level
CreateCharLevelMG = 220 //-> Magic Gladiator create level
CreateCharLevelSUM = 1 //-> Summoner create level
//=====================================
// Guilds:
//=====================================
ServerGroupGuildChatting = 1 //-> [1] Allow guild chat Switch (0/1)
ServerGroupUnionChatting = 1 //-> [1] Allow Alliance chat Switch (0/1)
GuildCreate = 1 //-> [1] Allow Guild Creation Switch (0/1)
GuildDestroy = 1 //-> [1] Allow Guild Disband Switch (0/1)
GuildCreateLevel = 250 //-> [100] Minimum Guild creation level
GuildCreateReset = 0 //-> [0] Minimum Guild creation reset
GuildMaxMember = 80 //-> [80] Maximum Guild members count
GuildMaxAllianceMember = 5 //-> [5] Maximum Guilds count in alliance
CastleMinGuildMember = 20 //-> [20] Minimum Guild members count for Castle Siege
CastleOwnerGuildDestroyLimit = 1 //-> [1] Allow Castle Lord Disband Switch (0/1)
//=====================================
// Item option rates from monsters
//=====================================
MonsterLuckItemRollRate = 150 //-> Range: 1~10000, 0: disable luck from monster
MonsterSkillItemRollRate = 100 //-> Range: 1~10000, 0: disable skill from monster
MonsterOptionItemRollRate = 100 //-> Range: 1~10000, 0: disable option from monster
MonsterExcellentItemRollRate = 100 //-> Range: 1~10000, 0: disable excellent from monster
//=====================================
// Item options
//=====================================
BlockFullExcellent = 0
BlockFullAncient = 0
JewelOfSoul_ENCHANTRATE = 50
JewelOfSoul_ENCHANTLUCK = 20
JewelOfLife_ENCHANTRATE = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE1_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE2_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE3_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE1_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE2_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE3_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE1_3 = 20
CHAOSMIX_PLUSITEMLEVEL_TYPE2_3 = 20
CHAOSMIX_PLUSITEMLEVEL_TYPE3_3 = 20
CHAOSMIX_PLUSITEMLEVEL_LUCK = 20
CHAOSMIX_PLUSITEMLEVEL_MAXVAL = 70
CHAOSMIX_CONDOR_DIV = 300000
CHAOSMIX_CONDOR_MAXVAL = 60
CHAOSMIX_3RDWING_DIV = 3000000
CHAOSMIX_3RDWING_MAXVAL = 40
EB_DefenseLevelDiv = 5
EB_DefenseStart = 50
EB_AttackLevelDiv = 3
EB_AttackStart = 45
EB_BuffTime = 1800
//=====================================
// Npc
//=====================================
EnableEventNPCTalk = 0 //-> Npc Talk Switch (0/1)
MerryXMasTalkNpc = 0 //-> Enable XMas Talk
HappyNewYearTalkNpc = 0 //-> Enable New Year Talk
//=====================================
//-> Kundun Config Settings:
//=====================================
KundunMarkDropRate = 55 //-> Sign of Kundun Drop Rate [N / 10000], default (100)
KundunRefillHPSec = 400 //-> Kundun Refill HP Sec
KundunRefillHP = 15000 //-> Kundun Refill HP
KundunRefillHPTime = 600 //-> Kundun Refill HP Time
KundunHPLogSaveTime = 120 //-> Kundun HP Log Save Time
//=====================================
//-> SpeedHack:
//=====================================
HackCheckCount = 0
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 0
DetectedHackKickCount = 0
UseNPGGChecksum = 0
SpeedHackPlayerBlock = 0
SpeedHackPenalty = 0
AttackSpeedTimeLimit = 800
MinimumAttackSpeedTime = 1
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 1
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
//=====================================
//-> Golden Troops Event [eventitembag8.txt ~ eventitembag12.txt]
//=====================================
IsEledoradoEvent = 0 //-> Golden Troops Event Switch
//=====================================
//-> Golden Troops Regen Time
//=====================================
EledoradoGoldGoblenRegenTime = 300 //-> Golden Goblen
EledoradoTitanRegenTime = 300 //-> Golden Titan
EledoradoGoldDerconRegenTime = 300 //-> Golden Dragon
EledoradoDevilLizardKingRegenTime = 300 //-> Golden Lizard Regen Time
EledoradoDevilTantarosRegenTime = 300 //-> Golden Tantaros Regen Time
//->-----------not use--------------------------------------------------------------------------------------------------------------------
EledoradoGoldenMonsterRegenTime = 99999
EledoradoGoldenRabbitRegenTime = 99999 //-> Golden Rabbit Time
EledoradoGoldenDarkKnightRegenTime = 99999 //-> Golden DarkKnight Regen Time
EledoradoGoldenCrustRegenTime = 99999 //-> Golden Crust Regen Time
EledoradoGoldenIronKnightRegenTime = 99999 //-> Golden IronKnight Regen Time
EledoradoGoldenNeipinRegenTime = 99999 //-> Golden Neipin Regen Time
EledoradoGoldenSatirosRegenTime = 99999
EledoradoGoldenTwintailRegenTime = 99999
EledoradoGoldenGreatDragonRegenTime = 99999 //-> Golden GreatDragon Regen Time
EledoradoGoldenDevilRegenTime = 99999 //-> Golden Devil Regen Time
//=====================================--------
//=====================================
//->Dark Lord
//=====================================
DarkLordHeartDropRate = 0 //-> Blue Hear Drop Rate [N / 10000], default (0)
IsDropDarkLordItem = 1 //-> Enable Lord Specific Items
DarkSpiritAddExperience = 1 //-> Dark Raven ExpAddition [x N], default(1)
SleeveOfLordDropRate = 20 //-> Sleeve of Lord Drop Rate [N / 10000], default (10)
SleeveOfLordDropLevel = 86 //-> Sleeve of Lord Min Monster Level Drop, default (86)
SoulOfDarkHorseDropRate = 10 //-> Dark Horse Spirit Drop Rate [N / 10000], default(10)
SoulOfDarkHorseropLevel = 102 //-> Dark Horse Spirit Min Monster Level Drop, default (125)
SoulOfDarkSpiritDropRate = 10 //-> Dark Raven Spirit Drop Rate [N / 10000], default (10)
SoulOfDarkSpiritDropLevel = 96 //-> Dark Raven Spirit Min Monster Level Drop, default (96)
//=====================================
//-> Jewel of Guardian
//=====================================
IsDropGemOfDefend = 1 //-> Jewel of Guardian drop switch (0/1)
GemOfDefendDropRate = 1 //-> Drop Rate [N / 10000], default (5)
GemOfDefendDropLevel = 75 //-> Min Monster Level Drop, default (75)
//=====================================
//-> Star Of XMas Event [eventitembag4.txt]
//=====================================
XMasEvent = 0 //-> Star of XMas Drop Switch (0/1)
XMasEvent_StarOfXMasDropRate = 10 //-> Drop Rate [N / 10000], default (5000)
XMasEvent_ItemDropRateForStarOfXMas = 10 //-> Item Drop Rate [N / 10], default (2)
//=====================================
//-> Heart Of Love Event [eventitembag5.txt]
//=====================================
HeartOfLoveEvent = 1 //-> Hear of Love Drop Switch (0/1)
HeartOfLoveDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForHeartOfLove = 20 //-> Item Drop Rate [N / 20], default (2)
//=====================================
//-> FireCracker [eventitembag5.txt]
//=====================================
FireCrackerEvent = 1 //-> Fire Cracker Drop Switch (0/1)
FireCrackerDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForFireCracker = 10 //-> Item Drop Rate [N / 10], default (2)
OnlyFireCrackerEffectUse = 0 //-> Fire Cracker animation only
//=====================================
//-> Medal Event [eventitembag6.txt + eventitembag7.txt]
//=====================================
MedalEvent = 1 //-> Medal's Drop Switch (0/1)
GoldMedalDropRate = 15 //-> Gold Medal Drop Rate [N / 10000], default (2)
SilverMedalDropRate = 25 //-> Silver Medal Drop Rate [N / 10000], default (2)
ItemDropRateForGoldMedal = 20 //-> Item Drop Rate for Golden Medal [N / 20], default(2)
ItemDropRateForSilverMedal = 20 //-> Item Drop Rate for Silver Medal [N / 20], defailt(2)
//=====================================
//-> Jewel Of Mistery [eventitembag20.txt]
//=====================================
MysteriouseBeadDropRate1 = 0 //-> Drop Rate1 [N / 10000], default (60)
MysteriouseBeadDropRate2 = 0 //-> Drop Rate2 [N / 10000], default (120)
//=====================================
//-> White Wizard
//=====================================
RingAttackEvent = 1 //-> White Wizard Event Switch (0/1)
RingOrcKillGiftRate = 5000 //-> Orc Gift Drop Rate [1 / N], default (10000)
RingDropGiftRate = 10000 //-> Whie Wizard Gift Drop Rate [1 / N], default (10000)
//=====================================
//->Ring Of Transformation Event:
//=====================================
IsItemDropRingOfTransform = 0 //-> Ring of Transform Drop Switch (0/1)
ItemDropRingOfTransform = 1 //-> Ring of Transform Drop Rate [N/10000], default(1)
SantaPolymorphRingDropOn = 1 //-> Santa Transform Ring Drop Switch (0/1)
SantaPolymorphRingDropRate = 1 //-> Santa Transform Ring Drop Rate [N/10000], default(10)
//=====================================
//-> Golden Budge Dragon:
//=====================================
AttackEventRegenTime = 10
ChaosEvent = 0 //-> [1] Golden Budge Dragon Event Switch (0/1)
//=====================================
//-> PVP Settings:
//=====================================
PKTIME = 1 //-> [1] Enable PK time reduction Switch (0/1)
PKItemDrop = 1 //-> [1] Enable PK item drop Switch (0/1)
ShieldSystemOn = 1 //-> SD Switch (0/1)
DamageDevideToSD = 90 //-> PvP Dmg to SD
DamageDevideToHP = 10 //-> PvP Dmg to HP
SuccessAttackRateOption = 20000 //-> Success Attack Rate (PvP on SD)
ConstNumberOfShieldPoint = 20
ShieldAutoRefillOn = 1 //-> SD Auto Recuperation
ShieldAutoRefilOnSafeZone = 1 //-> SD Auto Recuperation in Safe Zone
ShieldGageConstA = 12 //-> MaxShieldPoints + A / 10
ShieldGageConstB = 30 //-> MaxShieldPoints + B
PKLevelIncreaseOff = 0 //-> Disable PK Level Increase
//=====================================
//-> Complex Potions
//=====================================
CompoundPotionDropOn = 1 //-> Complex Potion Drop Switch (0/1)
CompoundPotionLv1DropRate = 70 //-> Complex Potion Lv1 Drop Rate [N / 10000]
CompoundPotionLv2DropRate = 30 //-> Complex Potion Lv2 Drop Rate [N / 10000]
CompoundPotionLv3DropRate = 10 //-> Complex Potion Lv3 Drop Rate [N / 10000]
CompoundPotionLv1DropLevel = 68 //-> Complex Potion Lv1 Min Monster Level Drop
CompoundPotionLv2DropLevel = 86 //-> Complex Potion Lv2 Min Monster Level Drop
CompoundPotionLv3DropLevel = 100 //-> Complex Potion Lv3 Min Monster Level Drop
//=====================================
//-> SD Potions
//=====================================
ShieldComboMissOptionOn = 0 //-> SD Potion Switch (0/1)
ShieldPotionLv1MixSuccessRate = 50 //-> SD Potion Lv1 Mix Success Rate [%]
ShieldPotionLv1MixMoney = 100000 //-> SD Potion Lv1 Mix Require Zen
ShieldPotionLv2MixSuccessRate = 30 //-> SD Potion Lv2 Mix Success Rate [%]
ShieldPotionLv2MixMoney = 500000 //-> SD Potion Lv2 Mix Require Zen
ShieldPotionLv3MixSuccessRate = 30 //-> SD Potion Lv3 Mix Success Rate [%]
ShieldPotionLv3MixMoney = 1000000 //-> SD Potion Lv3 Mix Require Zen
//=====================================
//-> Box of Heaven:
//=====================================
EventChipEvent = 1 //-> [1] Box of Heaven Event Switch (0/1)
BoxOfGoldDropRate = 20 //-> [2] Box of Heaven Drop Rate (x/100)
ItemDropRateForBoxOfGold = 100 //-> [2] Drop rate of Items from Box of Heaven (x/100)
EventChipDropRateForBoxOfGold = 0 //-> [2] Drop rate of Rena from Box of Heaven (x/100)
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
//=====================================
//-> Devil Square:
//=====================================
//-> Ranking Server IP
DevilSquareEventServer = 127.0.0.1
DevilSquareEvent = 1 //-> Devil Square Switch (0/1)
DevilSquareEventConnect = 0 //-> Connect to Ranking Server [0 : connect]
EyesOfDevilSquareDropRate = 2 //-> Eye of Devil Square Drop Rate [1 / N], default (2)
KeyOfDevilSquareDropRate = 2 //-> Key of Devil Square Drop Rate [1 / N], default (2)
DQChaosSuccessRateLevel1 = 75 //-> Devil Square Lv1 Mix Success Rate [%]
DQChaosSuccessRateLevel2 = 70 //-> Devil Square Lv2 Mix Success Rate [%]
DQChaosSuccessRateLevel3 = 65 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel4 = 60 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel5 = 55 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel6 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel7 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
//=====================================
//-> BloodCastle:
//=====================================
BloodCastleEvent = 1 //-> Blood Castle Switch (0/1)
BloodCastleStartHour = 1 //-> Blood Castle Time Switch (0/1)
AngelKingsPaperDropRate = 20 //-> Blood Scroll Drop Rate [N / 10000], default (10)
BloodBoneDropRate = 20 //-> Blood Fang Drop Rate [N / 10000], default (10)
//=====================================
//-> Box of Ribbon:
//=====================================
RibbonBoxEvent = 0 //-> Ribbon Box Event Switch (0/1)
RedRibbonBoxDropLv_Min = 12 //-> Red Ribbon Box Drop Lvl min
RedRibbonBoxDropLv_Max = 49 //-> Red Ribbon Box Drop Lvl max
RedRibbonBoxDropRate = 200 //-> Red Ribbon Box Drop Rate [N/ 10000]
RedRibbonBoxDropZenRate = 1 //-> Red Ribbon Box Drop Zen Rate [N/ 10000]
RedRibbonBoxDropZen = 1 //-> Red Ribbon Box Drop Zen
GreenRibbonBoxDropLv_Min = 50 //-> Green Ribbon Box Drop Lvl min
GreenRibbonBoxDropLv_Max = 69 //-> Green Ribbon Box Drop Lvl max
GreenRibbonBoxDropRate = 200 //-> Green Ribbon Box Drop Rate [N/ 10000]
GreenRibbonBoxDropZenRate = 1 //-> Green Ribbon Box Drop Zen Rate [N/ 10000]
GreenRibbonBoxDropZen = 1 //-> Green Ribbon Box Drop Zen
BlueRibbonBoxDropLv_Min = 70 //-> Blue Ribbon Box Drop Lvl min
BlueRibbonBoxDropLv_Max = 97 //-> Blue Ribbon Box Drop Lvl max
BlueRibbonBoxDropRate = 200 //-> Blue Ribbon Box Drop Rate [N/ 10000]
BlueRibbonBoxDropZenRate = 1 //-> Blue Ribbon Box Drop Zen Rate [N/ 10000]
BlueRibbonBoxDropZen = 1 //-> Blue Ribbon Box Drop Zen
//=====================================
//-> Chocolate Event:
//=====================================
ChocolateEvent = 0 //-> Chocolate Box Event Switch (0/1)
//->[eventitembag24.txt]
PinkChocolateBoxDropLv_Min = 1 //-> Pink Chocolate Box Drop Lvl min
PinkChocolateBoxDropLv_Max = 49 //-> Pink Chocolate Box Drop Lvl max
PinkChocolateBoxDropRate = 100 //-> Pink Chocolate Box Drop Rate [N/ 10000]
PinkChocolateBoxDropZenRate = 1 //-> Pink Chocolate Box Drop Zen Rate [N/ 10000]
PinkChocolateBoxDropZen = 100000 //-> Pink Chocolate Box Drop Zen
//->[eventitembag25.txt]
RedChocolateBoxDropLv_Min = 50 //-> Red Chocolate Box Drop Lvl min
RedChocolateBoxDropLv_Max = 69 //-> Red Chocolate Box Drop Lvl max
RedChocolateBoxDropRate = 50 //-> Red Chocolate Box Drop Rate [N/ 10000]
RedChocolateBoxDropZenRate = 1 //-> Red Chocolate Box Drop Zen Rate [N/ 10000]
RedChocolateBoxDropZen = 400000 //-> Red Chocolate Box Drop Zen
//->[eventitembag26.txt]
BlueChocolateBoxDropLv_Min = 70 //-> Blue Chocolate Box Drop Lvl min
BlueChocolateBoxDropLv_Max = 97 //-> Blue Chocolate Box Drop Lvl max
BlueChocolateBoxDropRate = 30 //-> Blue Chocolate Box Drop Rate [N/ 10000]
BlueChocolateBoxDropZenRate = 1 //-> Blue Chocolate Box Drop Zen Rate [N/ 10000]
BlueChocolateBoxDropZen = 800000 //-> Blue Chocolate Box Drop Zen
//=====================================
//-> CandyBox Event:
//=====================================
CandyBoxEvent = 0 //-> Candy Box Event Switch (0/1)
//->[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Min = 12 //-> Light Purple Candy Box Drop Lvl min
LightPurpleCandyBoxDropLv_Max = 49 //-> Light Purple Candy Box Drop Lvl max
LightPurpleCandyBoxDropRate = 70 //-> Light Purple Candy Box Drop Rate [N/ 10000]
LightPurpleCandyBoxDropZenRate = 1 //-> Light Purple Candy Box Drop Zen Rate [N/ 10000]
LightPurpleCandyBoxDropZen = 100000 //-> Light Purple Candy Box Drop Zen
//->[eventitembag28.txt]
VermilionCandyBoxDropLv_Min = 50 //-> Vermilion Candy Box Drop Lvl min
VermilionCandyBoxDropLv_Max = 69 //-> Vermilion Candy Box Drop Lvl max
VermilionCandyBoxDropRate = 50 //-> Vermilion Candy Box Drop Rate [N/ 10000]
VermilionCandyBoxDropZenRate = 1 //-> Vermilion Candy Box Drop Zen Rate [N/ 10000]
VermilionCandyBoxDropZen = 400000 //-> Vermilion Candy Box Drop Zen
//->[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Min = 70 //-> Deep Blue Candy Box Drop Lvl min
DeepBlueCandyBoxDropLv_Max = 97 //-> Deep Blue Candy Box Drop Lvl max
DeepBlueCandyBoxDropRate = 30 //-> Deep Blue Candy Box Drop Rate [N/ 10000]
DeepBlueCandyBoxDropZenRate = 1 //-> Deep Blue Candy Box Drop Zen Rate [N/ 10000]
DeepBlueCandyBoxDropZen = 800000 //-> Deep Blue Candy Box Drop Zen
//=====================================
//-> Fenrir Configuration
//=====================================
FenrirStuffItemDrop = 1 //-> Fenrir Item Drop Switch (0/1)
FenrirStuff_01_DropLv_Min = 96 //-> Fenrir Item1 Monster Lv Min Drop
FenrirStuff_01_DropLv_Max = 400 //-> Fenrir Item1 Monster Lv Max Drop
FenrirStuff_01_DropMap = 34 //-> Fenrir Item1 Drop Map
FenrirStuff_01_DropRate = 33 //-> Fenrir Item1 Drop Rate [N / 10000]
FenrirStuff_02_DropLv_Min = 96 //-> Fenrir Item2 Monster Lv Min Drop
FenrirStuff_02_DropLv_Max = 400 //-> Fenrir Item2 Monster Lv Max Drop
FenrirStuff_02_DropMap = 34 //-> Fenrir Item2 Drop Map
FenrirStuff_02_DropRate = 23 //-> Fenrir Item2 Drop Rate [N / 10000]
FenrirStuff_03_DropLv_Min = 117 //-> Fenrir Item3 Monster Lv Min Drop
FenrirStuff_03_DropLv_Max = 400 //-> Fenrir Item3 Monster Lv Max Drop
FenrirStuff_03_DropMap = 34 //-> Fenrir Item3 Drop Map
FenrirStuff_03_DropRate = 80 //-> Fenrir Item3 Drop Rate [N / 10000]
FenrirRepairRate = 4000 //-> Fenrir Repair Dur [N / 10000]
FenrirDefaultMaxDurSmall = 200 //-> Fenrir Durability Down Rate
FenrirElfMaxDurSmall = 160 //-> Fenrir Elf Durability Down Rate
Fenrir_01Level_MixRate = 70 //-> Fenrir Mix Lv1 Success Rate [%]
Fenrir_02Level_MixRate = 70 //-> Fenrir Mix Lv2 Success Rate [%]
Fenrir_03Level_MixRate = 30 //-> Fenrir Mix Lv3 Success Rate [%]
//=====================================
//-> Crywolf Configuration
//=====================================
CrywolfMonsterDarkElfItemDrop = 1 //-> Dark Elf ItemBag Drop Switch (0/1)
CrywolfMonsterDarkElfItemDropRate = 1000 //-> Dark Elf ItemBag Drop Rate [N / 10000], default (10000)
CrywolfMonsterDarkElfDropZenRate = 400 //-> Dark Elf Zen Drop Rate [N / 10000], default (4000)
CrywolfMonsterDarkElfDropZen = 1000 //-> Dark Elf Zen Drop
CrywolfBossMonsterItemDrop = 1 //-> Balgas ItemBag Drop Switch (0/1)
CrywolfBossMonsterItemDropRate = 10000 //-> Balgas ItemBag Drop Rate [N / 10000], default (10000)
CrywolfBossMonsterDropZenRate = 4000 //-> Balgas Zen Drop Rate [N / 10000], default (4000)
CrywolfBossMonsterDropZen = 30000 //-> Balgas Drop Zen
CrywolfApplyMvpBenefit = 1 //-> Apply win conditions
CrywolfPlusChaosRateBenefit = 10 //-> Ticket Chaos Mix Increase Rate [%]
CrywolfMonHPRateBenefit = 100 //-> Monster HP [%]
CrywolfKundunHPRefillBenefit = 1 //-> Kundun Stop Refill HP
CrywolfApplyMvpPenalty = 1 //-> Apply fail conditions
CrwyolfGemDropPenaltyRate = 100 //-> Jewels Drop Rate [%]
CrwyolfGettingExpPenaltyRate = 100 //-> Experience Penalty
//=====================================
//-> Kanturu
//=====================================
KanturuEvent = 1 //-> Kantru Event Switch (0/1)
KanturuMayaHandItemDrop = 1 //-> Maya Hand ItemBag Drop Switch (0/1)
KanturuMayaHandItemDropRate = 10000 //-> Maya Hand ItemBag Drop Rate [N / 10000]
KanturuMayaHandDropZenRate = 0 //-> Maya Hand Zen Drop Rate [N / 10000]
KanturuMayaHandDropZen = 1 //-> Maya Hand Drop Zen
KanturuNightmareItemDrop = 1 //-> Nightmare ItemBag Drop Switch (0/1)
KanturuNightmareItemDropRate = 10000 //-> Nightmare ItemBag Drop Rate [N / 10000]
KanturuNightmareDropZenRate = 0 //-> Nightmare Zen Drop Rate [N / 10000]
KanturuNightmareDropZen = 1 //-> Nightmare Zen Drop
BlockKanturuMapEnter = 0 //-> Block Kantru Map
BlockCastleSiegeMapEnter = 0 //-> Block Siege Map
KanturuSpecialItemDropOn = 1 //-> Kanturu Items Drop Switch (0/1)
KanturuMoonStoneDropRate = 35 //-> Invite Drop Rate [N / 10000]
KanturuJewelOfHarmonyDropRate = 24 //-> Gemstone Drop Rate [N / 10000]
//=====================================
//-> Jewel of Harmony System
//=====================================
PurityHarmonyJewel = 1 //-> Harmony Jewel Mix Switch (0/1)
MixSmeltingStoneItem = 1 //-> Smelting Stone Mix Switch (0/1)
RestoreStrengthenItem = 1 //-> Restore Harmony Items Switch (0/1)
StrengthenItem = 1 //-> Use Harmany Items Switch (0/1)
SmeltItemBySmeltingStone = 1 //-> Use Smelting Stone Switch (0/1)
PuritySuccessRate = 80 //-> Jewel of Harmony Mix Rate [%]
PurityNeedZen = 0 //-> Jewel of Harmony Zen
SmeltingStoneSuccesRateNormal = 20 //-> Smelting Normal Stone Success Rate [%]
SmeltingStoneSuccesRateExcellent = 50 //-> Smelting Excellent Stone Success Rate [%]
SmeltingNeedZen = 0 //-> Smelting Zen
StrengthenSuccessRate = 60 //-> Jewel of Harmony Success Rate [%]
SmeltingItemSuccessRateNor = 20 //-> Smelting Normal Items Success Rate [%]
SmeltingItemSuccessRateExt = 80 //-> Smelting Excellent Items Success Rate [%]
//=====================================
//-> 380 Item Options
//=====================================
System380ItemSystem = 1 //-> 380 Item Options Switch (0/1)
CountOfJewelOfHarmonyForMix = 1 //-> Mix Jewel of Harmony require count ( not used )
CountOfSuhoOfHarmonyForMix = 1 //-> Mix Smelting Stone require count ( not used )
NeedZenForMix = 10000000 //-> Mix Zen
MixRateForGrade1 = 50 //-> Mix Grade 1 Success Rate
MixRateForGrade2 = 60 //-> Mix Grade 2 Success Rate
MixRateForGrade3 = 70 //-> Mix Grade 3 Success Rate
//=====================================
//-> Halloween Event
//=====================================
HallowinEventOn = 0 //-> Halloween Event Switch (0/1)
HallowinEventPumpkinOfLuckDropRate = 10 //-> Pumpkin of Luck Drop Rate [N/10000]
HallowinEventJOLBlessDropRate = 20 //-> Scroll 1 Drop Rate
HallowinEventJOLAngerDropRate = 15 //-> Scroll 2 Drop Rate
HallowinEventJOLScreamDropRate = 10 //-> Scroll 3 Drop Rate
HallowinEventJOLFoodDropRate = 10 //-> Scroll 4 Drop Rate
HallowinEventJOLDrinkDropRate = 25 //-> Scroll 5 Drop Rate
HallowinEventJOLPolymorphRingDropRate = 50 //-> Ring Drop Rate
//=====================================
//-> New Year Mobs Event
//=====================================
NewYearLuckyBagMonsterEventOn = 1 //-> New Year Lucky Bag Event Switch (0/1)
//=====================================
//-> Stone of condor
//=====================================
CondorFlameDropRate = 10 //-> Condor Stone Item Drop Rate [0/10000]
//=====================================
//-> Cherry Blossom Event
//=====================================
CherryBlossomEventOn = 1 //-> Cherry Blossom Event Switch (0/1)
CherryBlossomEventItemDropRate = 10 //-> Cherry Blossom Bag Drop Rate [N/10000]
//=====================================
//-> Master System Settings
//=====================================
ML_AddExperience = 99999
ML_MinMonsterKillLevel = 50
ML_OldScrollDropRate = 10
ML_CovenantOfIllusionDropRate = 10
ML_AngelKingsPaperDropRate = 10
ML_BloodBoneDropRate = 10
ML_EyesOfDevilSquareDropRate = 10
ML_KeyOfDevilSquareDropRate = 10
//=====================================
//-> Illusion Temple
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 10
CovenantOfIllusionDropRate = 10
UseMaxLevelIllusionTemple = 1
IllusionTempleRewardPercent = 1
IllusionTempleMinUseSkillCnt = 0
//=====================================
//-> Ancient Item Drop
//=====================================
IsDropSetItemInCastleHuntZone = 1 //-> Drop in Land of Trials Switch
SetItemInCastleHuntZoneDropRate = 1 //-> Item Drop Rate [N / 10000], default (1)
SetItemInCastleHuntZoneDropLevel = 75 //-> Item Drop Level (75)
//=====================================
//->// Raklion Event
//=====================================
RaklionEvent = 1 //-> Event Switch (0:Off/1:On)
RaklionSelupanItemDrop = 1 //-> Drop Switch (0:Off/1:On)
RaklionSelupanItemDropRate = 10000 //-> Drop Rate 1/10000
RaklionSelupanDropZenRate = 6800 //-> Drop Zen Rate 1/10000
RaklionSelupanDropZen = 100000 //-> Drop Zen
BlockRaklionMapEnter = 0 //-> Raklion Map Block Switch (0:Off/1:On)
//=====================================
//->// Socket Options
//=====================================
SocketSlotCountRate1 = 900
SocketSlotCountRate2 = 795
SocketSlotCountRate3 = 250
SocketSlotCountRate4 = 80
SocketSlotCountRate5 = 0
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 295
TwoHandWeaponSocketSlotCountRate5 = 5
//=====================================
//->// Socket Items
//=====================================
ShopBuySocketItemSlotCount = 1
SeedExtractMoney = 1000000
SeedSphereCompositeMoney = 1000000
SeedSphereSetMoney = 1000000
SeedSphereRemoveMoney = 1000000
SphereDropOn = 1
SphereDropRate_Lv1 = 40
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 100
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
SocketRecipe_DropLevel = 90
SocketRecipe_DropRate = 1000
SocketMaterial_DropRate_Lv1 = 1000
SocketMaterial_DropRate_Lv2 = 1000
//=====================================
//->// XMas Star & XMas Attack Event
//=====================================
XMasAttackEvent = 1
XMasAttackEvent_DropRate = 10
XMasAttackEvent_DropZen = 300
//=====================================
//->// Goblin Point System
//=====================================
GoblinPointSystemOn = 1
GoblinPointCommonRuleTime = 1500
GoblinPointCommonRuleTimePoint = 1
GoblinMaxPoint = 10000
GoblinPointFeverStartHour = 18
GoblinPointFeverEndHour = 22
GoblinPointFeverMultipleValue = 2
//=====================================
//->// MU BOT Settings
//=====================================
MuBotSystemOn = 1
MuBotUseLevel = 80
MuBotIntervalCheck = 1
MuBotStage1Zen = 10000
MuBotStage2Zen = 20000
MuBotStage3Zen = 30000
MuBotStage4Zen = 40000
MuBotStage5Zen = 50000
//=====================================
//->// Double Goer Event
//=====================================
DoubleGoerEventRun = 1
MirrorMarkDropRate = 0 //-> 1/10000
//=====================================
//->// Gens System
//=====================================
GensSystemRun = 1
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 120
MixNeedZen = 1000000
//=====================================
//->// Elemental System
//=====================================
SpiritMapFragment_DropLevel = 90
SpiritMapFragment_DropRate = 1 // N / 10000
MithrilFragment_DropRate = 1 // N / 10000
ElixirFragment_DropRate = 1 // N / 10000
MurenBook_DropLevel = 90 // Min monster level
MurenBook_DropRate = 1000 // N / 10000
EtramuScroll_DropLevel = 110 // Min monster level
EtramuScroll_DropRate = 1000 // N / 10000
ElementSlotCountRate1 = 900
ElementSlotCountRate2 = 795
ElementSlotCountRate3 = 250
ElementSlotCountRate4 = 80
ElementSlotCountRate5 = 0
// 2.5 Wings Material Drop
DeathKingBone_DropRate = 1000
HellMaineLeather_DropRate = 1000
PhoenixFlame_DropRate = 1000
DeathBeamKnightSoul_DropRate = 1000
//=====================================
//-> Castle Siege Settings
//=====================================
MarkOfTheLord = 30 //-> [0] Mark of the lord drop rate (x/10000)
CastleSiegeRun = 1 //-> Event Switch
//=====================================
//-> Event Basic Info
//=====================================
//-> Cycle Start Year
CastleCycleStartYear =0
//-> Cycle Start Month
CastleCycleStartMonth =0
//-> Cycle Start Day
CastleCycleStartDay =0
//=====================================
//-> Event State Settings
//=====================================
//->---------------------------------------------------------------------------------
//-> 1 - Registration of Castle Siege
//-> 2 - Idle State
//-> 3 - Registration of the status of Mark Lord
//-> 4 - Idle State
//-> 5 - Notification of the attack Castle to quilts
//-> 6 - Reading the state of Castle Siege
//-> 7 - ITop of Castle Siege
//-> 8 - End of Castle Siege
//-> 9 - End of the cycle of Castle Siege (Back automatically for 1)
//->---------------------------------------------------------------------------------
//->Event State 1~9
CastleSpecificState =0
//->Start Year
CastleStateStartYear =0
//->Start Month
CastleStateStartMonth =0
//->Start Day
CastleStateStartDay =0
//->Start Hour
CastleStateStartHour =0
//->Start Minute
CastleStateStartMinute =0
Drop item thi config ty le nhu the nao hop danh ko ra noi 1 cai exc luon hok hieu noi no
chay off tự sướng h mới mò đến nó =((