kenh14
14-05-14, 02:14 AM
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1. SCF_SwampEvent.dat
//================================================== =======================================
//=============================== Swamp of Calmness Event =================================
//================================================== =======================================
//* Room Chosen at random during event start
//* Each Stage has 255 Mobs to kill
//* If timer runs out before 255 mobs killed = event fails
//* If 255 mobs killed before timer ends, next stage starts
//* Last stage will end when boss and all mobs are killed
//* Extra items will be provided to all even winners
//================================================== =======================================
//Room 1 | Fire Land | TOP LEFT
//Room 2 | Destroyed Castle | BOTTOM LEFT
//Room 3 | Grave Yard | BOTTOM RIGHT
//Room 4 | Tree Land | TOP RIGHT
//================================================== =======================================
//Groups Number of attack groups in that room
//BossID Main boss to kill (0 means no boss in that room) NOT FINISHED
//Territory Name of attack location that will show during attack
//================================================== =======================================
//Room Groups BossID Territory
0
1 2 561 "Fire Land"
2 2 0 "Destroyed Castle"
3 2 0 "Grave Yard"
4 2 0 "Tree Land"
end
//================================================== =======================================
//Group Id of the attack group
//Min Duration of the group attack (if all mobs killed, next group activates)
//================================================== =======================================
//Group Min
1
1 15
2 10
end
//Mob XFrom YFrom XTo YTo Room Group Quant
2
441 106 206 113 235 1 1 10 //
442 106 184 112 191 1 1 10 //
443 95 164 116 172 1 1 10 //
444 128 165 136 173 1 1 10 //
445 127 182 137 198 1 1 10 //
446 135 203 134 227 1 1 10 //
447 128 165 136 173 1 1 10 //
448 95 164 116 172 1 1 10 //
449 135 203 134 227 1 1 10 //
557 135 203 134 227 1 2 10 //
558 127 182 137 198 1 2 10 //
559 95 164 116 172 1 2 10 //
560 135 203 134 227 1 2 10 //
561 131 225 138 233 1 2 1 //Medusa
441 10 84 27 128 2 1 10 //
442 10 84 27 128 2 1 10 //
443 10 84 27 128 2 1 10 //
444 20 81 47 82 2 1 10 //
445 40 93 52 99 2 1 10 //
446 53 87 63 96 2 1 10 //
447 50 104 58 116 2 1 10 //
448 39 117 45 125 2 1 10 //
449 20 81 47 82 2 1 10 //
557 10 84 27 128 2 2 10 //
558 10 84 27 128 2 2 10 //
559 20 81 47 82 2 2 10 //
560 20 81 47 82 2 2 10 //
561 38 117 44 124 2 2 1 //Medusa
441 167 41 194 41 3 1 10 //
442 167 41 194 41 3 1 10 //
443 148 11 164 40 3 1 10 //
444 148 11 164 40 3 1 10 //
445 148 11 164 40 3 1 10 //
446 174 27 175 28 3 1 10 //
447 174 27 175 28 3 1 10 //
448 125 24 147 45 3 1 10 //
449 125 24 147 45 3 1 10 //
557 167 41 194 41 3 2 10 //
558 148 11 164 40 3 2 10 //
559 148 11 164 40 3 2 10 //
560 174 27 175 28 3 2 10 //
561 121 20 127 25 3 2 1 //Medusa
441 212 134 226 154 4 1 10 //
442 212 134 226 154 4 1 10 //
443 169 114 185 143 4 1 10 //
444 169 114 185 143 4 1 10 //
445 169 114 185 143 4 1 10 //
446 190 125 210 134 4 1 10 //
447 190 125 210 134 4 1 10 //
448 190 125 210 134 4 1 10 //
449 190 145 194 152 4 1 10 //
557 212 134 226 154 4 2 10 //
558 212 134 226 154 4 2 10 //
559 169 114 185 143 4 2 10 //
560 169 114 185 143 4 2 10 //
561 202 112 205 114 4 2 1 //Medusa
end
2. SCF_SwampEvent.txt
;/================================================== ================================
;/Swamp Event Configuration File [SCFMT TEAM]
;/by DaRKav & IcaruS
;/----------------------------------------------------------------------------------
;/Revision: 17 December, 2011
;/================================================== ================================
;/SCFSwampEventEnabled = Event On or Off (1 = ON/0 = OFF)
;/SCFSwampEventOnlyMasters = Only Master Class can enter (1 ] ON/0 = OFF)
;/
;/SCFSwampMapEnterOnlyWhenStarted = Allow entrance only when event started
;/SCFSwampIfWonKeepOpenMapMinutes = If above option activated, this will keep map open if won
;/
;/SCFSwampMedusaDropItemCount = Number of items Medusa mob will drop during event
;/
;/SCFSwampWarpGate = Gate number used on the Warp List to Swamp
;/SCFSwampGateRangeStart = Swamp Gates section in Gates.txt (Start)
;/SCFSwampGateRangeEnd = Swamp Gates section in Gates.txt (End)
;/================================================== ================================
[Common]
SCFSwampEventEnabled = 1
SCFSwampEventOnlyMasters = 1
SCFSwampMapEnterOnlyWhenStarted = 1
SCFSwampIfWonKeepOpenMapMinutes = 20
SCFSwampMedusaDropItemCount = 4
SCFSwampWarpGate = 273
SCFSwampGateRangeStart = 274
SCFSwampGateRangeEnd = 285
3. EventManagement.dat
9 -1 -1 -1 20 00
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
1. SCF_SwampEvent.dat
//================================================== =======================================
//=============================== Swamp of Calmness Event =================================
//================================================== =======================================
//* Room Chosen at random during event start
//* Each Stage has 255 Mobs to kill
//* If timer runs out before 255 mobs killed = event fails
//* If 255 mobs killed before timer ends, next stage starts
//* Last stage will end when boss and all mobs are killed
//* Extra items will be provided to all even winners
//================================================== =======================================
//Room 1 | Fire Land | TOP LEFT
//Room 2 | Destroyed Castle | BOTTOM LEFT
//Room 3 | Grave Yard | BOTTOM RIGHT
//Room 4 | Tree Land | TOP RIGHT
//================================================== =======================================
//Groups Number of attack groups in that room
//BossID Main boss to kill (0 means no boss in that room) NOT FINISHED
//Territory Name of attack location that will show during attack
//================================================== =======================================
//Room Groups BossID Territory
0
1 2 561 "Fire Land"
2 2 0 "Destroyed Castle"
3 2 0 "Grave Yard"
4 2 0 "Tree Land"
end
//================================================== =======================================
//Group Id of the attack group
//Min Duration of the group attack (if all mobs killed, next group activates)
//================================================== =======================================
//Group Min
1
1 15
2 10
end
//Mob XFrom YFrom XTo YTo Room Group Quant
2
441 106 206 113 235 1 1 10 //
442 106 184 112 191 1 1 10 //
443 95 164 116 172 1 1 10 //
444 128 165 136 173 1 1 10 //
445 127 182 137 198 1 1 10 //
446 135 203 134 227 1 1 10 //
447 128 165 136 173 1 1 10 //
448 95 164 116 172 1 1 10 //
449 135 203 134 227 1 1 10 //
557 135 203 134 227 1 2 10 //
558 127 182 137 198 1 2 10 //
559 95 164 116 172 1 2 10 //
560 135 203 134 227 1 2 10 //
561 131 225 138 233 1 2 1 //Medusa
441 10 84 27 128 2 1 10 //
442 10 84 27 128 2 1 10 //
443 10 84 27 128 2 1 10 //
444 20 81 47 82 2 1 10 //
445 40 93 52 99 2 1 10 //
446 53 87 63 96 2 1 10 //
447 50 104 58 116 2 1 10 //
448 39 117 45 125 2 1 10 //
449 20 81 47 82 2 1 10 //
557 10 84 27 128 2 2 10 //
558 10 84 27 128 2 2 10 //
559 20 81 47 82 2 2 10 //
560 20 81 47 82 2 2 10 //
561 38 117 44 124 2 2 1 //Medusa
441 167 41 194 41 3 1 10 //
442 167 41 194 41 3 1 10 //
443 148 11 164 40 3 1 10 //
444 148 11 164 40 3 1 10 //
445 148 11 164 40 3 1 10 //
446 174 27 175 28 3 1 10 //
447 174 27 175 28 3 1 10 //
448 125 24 147 45 3 1 10 //
449 125 24 147 45 3 1 10 //
557 167 41 194 41 3 2 10 //
558 148 11 164 40 3 2 10 //
559 148 11 164 40 3 2 10 //
560 174 27 175 28 3 2 10 //
561 121 20 127 25 3 2 1 //Medusa
441 212 134 226 154 4 1 10 //
442 212 134 226 154 4 1 10 //
443 169 114 185 143 4 1 10 //
444 169 114 185 143 4 1 10 //
445 169 114 185 143 4 1 10 //
446 190 125 210 134 4 1 10 //
447 190 125 210 134 4 1 10 //
448 190 125 210 134 4 1 10 //
449 190 145 194 152 4 1 10 //
557 212 134 226 154 4 2 10 //
558 212 134 226 154 4 2 10 //
559 169 114 185 143 4 2 10 //
560 169 114 185 143 4 2 10 //
561 202 112 205 114 4 2 1 //Medusa
end
2. SCF_SwampEvent.txt
;/================================================== ================================
;/Swamp Event Configuration File [SCFMT TEAM]
;/by DaRKav & IcaruS
;/----------------------------------------------------------------------------------
;/Revision: 17 December, 2011
;/================================================== ================================
;/SCFSwampEventEnabled = Event On or Off (1 = ON/0 = OFF)
;/SCFSwampEventOnlyMasters = Only Master Class can enter (1 ] ON/0 = OFF)
;/
;/SCFSwampMapEnterOnlyWhenStarted = Allow entrance only when event started
;/SCFSwampIfWonKeepOpenMapMinutes = If above option activated, this will keep map open if won
;/
;/SCFSwampMedusaDropItemCount = Number of items Medusa mob will drop during event
;/
;/SCFSwampWarpGate = Gate number used on the Warp List to Swamp
;/SCFSwampGateRangeStart = Swamp Gates section in Gates.txt (Start)
;/SCFSwampGateRangeEnd = Swamp Gates section in Gates.txt (End)
;/================================================== ================================
[Common]
SCFSwampEventEnabled = 1
SCFSwampEventOnlyMasters = 1
SCFSwampMapEnterOnlyWhenStarted = 1
SCFSwampIfWonKeepOpenMapMinutes = 20
SCFSwampMedusaDropItemCount = 4
SCFSwampWarpGate = 273
SCFSwampGateRangeStart = 274
SCFSwampGateRangeEnd = 285
3. EventManagement.dat
9 -1 -1 -1 20 00
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