tonsng
06-02-14, 06:14 PM
Bác nào biết chỉnh thời gian ru ngủ cuả SM ko chỉ em với em cảm ơn nhiều ;)
[Summoner]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSUOtherSkillBase = 200
SCFSUOtherSkillEneDiv = 3
SCFSUOtherSkillMultDiv = 60
SCFSUOtherSkillMultMax = 4.0
//
SCFReduceDmgDiv=150
SCFReduceDmgMult=0.5
SCFReduceDmgTimeDiv1=10
SCFReduceDmgTimeBase=60
//
SCFReduceDefenseDiv1=200
SCFReduceDefenseDiv2=34
SCFReduceDefenseTimeDiv=10
SCFReduceDefenseTimeBase=60
//
SCFSleepTimeDiv1=400
//
SCFReflectDiv1=300
SCFReflectTimeDiv1=10
SCFReflectTimeBase=60
//
SCFNightMaxMonsterLevel=100
SCFNightDiv1=100
SCFNightTimeBase=30
//BookDmg = MagicDamage * MagicLvl/Div
SCFSahamutBuffDiv=20.0
SCFSahamutDistance = 3
SCFSahamutHitCount1 = 10
SCFSahamutHitCount2 = 5
SCFSahamutSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFSahamutAddMagicDmgBase = 50
//BookDmg = MagicDamage * MagicLvl/Div
SCFNailBuffDiv=40.0
SCFNailDistance = 2
SCFNailHitCount1 = 5
SCFNailHitCount2 = 2
SCFNailSeconds = 5
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFNailAddMagicDmgBase = 25
//BookDmg = MagicDamage * MagicLvl/Div
SCFGhostPhantomBuffDiv=60.0
SCFGhostPhantomDistance = 7
SCFGhostPhantomHitCount1 = 20
SCFGhostPhantomHitCount2 = 10
SCFGhostPhantomSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFGhostPhantomAddMagicDmgBase = 75
//Def = BASE + Ene/DefDiv
SCFBerserkerDefBase=56
SCFBerserkerDefDiv=55.0
//Att = Ene * AttackMult
SCFBerserkerAttackMult=0.01150
SCFBerserkerAttackMax=2.5
//Seconds = BASE + Ene/Div
SCFBerserkerTimeDiv1=65
SCFBerserkerTimeBase=60
[Summoner]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSUOtherSkillBase = 200
SCFSUOtherSkillEneDiv = 3
SCFSUOtherSkillMultDiv = 60
SCFSUOtherSkillMultMax = 4.0
//
SCFReduceDmgDiv=150
SCFReduceDmgMult=0.5
SCFReduceDmgTimeDiv1=10
SCFReduceDmgTimeBase=60
//
SCFReduceDefenseDiv1=200
SCFReduceDefenseDiv2=34
SCFReduceDefenseTimeDiv=10
SCFReduceDefenseTimeBase=60
//
SCFSleepTimeDiv1=400
//
SCFReflectDiv1=300
SCFReflectTimeDiv1=10
SCFReflectTimeBase=60
//
SCFNightMaxMonsterLevel=100
SCFNightDiv1=100
SCFNightTimeBase=30
//BookDmg = MagicDamage * MagicLvl/Div
SCFSahamutBuffDiv=20.0
SCFSahamutDistance = 3
SCFSahamutHitCount1 = 10
SCFSahamutHitCount2 = 5
SCFSahamutSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFSahamutAddMagicDmgBase = 50
//BookDmg = MagicDamage * MagicLvl/Div
SCFNailBuffDiv=40.0
SCFNailDistance = 2
SCFNailHitCount1 = 5
SCFNailHitCount2 = 2
SCFNailSeconds = 5
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFNailAddMagicDmgBase = 25
//BookDmg = MagicDamage * MagicLvl/Div
SCFGhostPhantomBuffDiv=60.0
SCFGhostPhantomDistance = 7
SCFGhostPhantomHitCount1 = 20
SCFGhostPhantomHitCount2 = 10
SCFGhostPhantomSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFGhostPhantomAddMagicDmgBase = 75
//Def = BASE + Ene/DefDiv
SCFBerserkerDefBase=56
SCFBerserkerDefDiv=55.0
//Att = Ene * AttackMult
SCFBerserkerAttackMult=0.01150
SCFBerserkerAttackMax=2.5
//Seconds = BASE + Ene/Div
SCFBerserkerTimeDiv1=65
SCFBerserkerTimeBase=60