ronglam
07-02-13, 03:54 AM
Em không biết thế nào nữa nhưng mong cách pro gợi ý cho em :
Khi em chạy lệnh server thì bị lỗi như sau các lệnh khác thì bình thường ạ .
[./Other/CommisionShop.cpp][135][_COMMISION_SHOP* CommisionShopPool::ApplyShop(CommisionShopID_t)][m_nShopCount < MAX_COMMISIONSHOP]Assert:Stack:[./Other/CommisionShop.cpp][149][_COMMISION_SHOP* CommisionShopPool::ApplyShop(CommisionShopID_t)][FALSE]Assert:Stack:[./Other/CommisionShop.cpp][735][CommisionShop* CommisionShopManager::GetShop(CommisionShopID_t)][FALSE]Assert:Stack:[./Obj/Obj_Monster.cpp][1518][int Obj_Monster::SetCommisionShop(CommisionShopID_t)][FALSE]Assert:Stack:[./Obj/Obj_Monster.cpp][362][virtual int Obj_Monster::Init(const _OBJ_INIT*)][FALSE]Assert:Stack:[./Obj/MonsterManager.cpp][623][BOOL MonsterManager::LoadMonster(const CHAR*)][FALSE]Assert:Stack:[./Scene/Scene_Core.cpp][750][int Scene::Load(SCENE_LOAD*)][FALSE]Assert:Stack:[./Scene/SceneManager.cpp][1124][BOOL SceneManager::Init()][FALSE]Assert:Stack:[./Main/Server.cpp][899][BOOL Server::InitStaticServer()][FALSE]Assert:Stack:[./Main/Server.cpp][284][BOOL Server::InitServer()][FALSE]Assert:Stack:[./Main/Server.cpp][222][INT main(INT, Cterminate called after throwing an instance of 'int'
HAR**)][FALSE]./Server_fix [0x80b8261]
Khi em chạy lệnh server thì bị lỗi như sau các lệnh khác thì bình thường ạ .
[./Other/CommisionShop.cpp][135][_COMMISION_SHOP* CommisionShopPool::ApplyShop(CommisionShopID_t)][m_nShopCount < MAX_COMMISIONSHOP]Assert:Stack:[./Other/CommisionShop.cpp][149][_COMMISION_SHOP* CommisionShopPool::ApplyShop(CommisionShopID_t)][FALSE]Assert:Stack:[./Other/CommisionShop.cpp][735][CommisionShop* CommisionShopManager::GetShop(CommisionShopID_t)][FALSE]Assert:Stack:[./Obj/Obj_Monster.cpp][1518][int Obj_Monster::SetCommisionShop(CommisionShopID_t)][FALSE]Assert:Stack:[./Obj/Obj_Monster.cpp][362][virtual int Obj_Monster::Init(const _OBJ_INIT*)][FALSE]Assert:Stack:[./Obj/MonsterManager.cpp][623][BOOL MonsterManager::LoadMonster(const CHAR*)][FALSE]Assert:Stack:[./Scene/Scene_Core.cpp][750][int Scene::Load(SCENE_LOAD*)][FALSE]Assert:Stack:[./Scene/SceneManager.cpp][1124][BOOL SceneManager::Init()][FALSE]Assert:Stack:[./Main/Server.cpp][899][BOOL Server::InitStaticServer()][FALSE]Assert:Stack:[./Main/Server.cpp][284][BOOL Server::InitServer()][FALSE]Assert:Stack:[./Main/Server.cpp][222][INT main(INT, Cterminate called after throwing an instance of 'int'
HAR**)][FALSE]./Server_fix [0x80b8261]