253569
11-01-13, 01:51 PM
Có thể có nhìu ng` biết rồi nhé , nhưng ko cần ném đá đâu :D
Add hàm vào npc cổ phong hà
Các bạn muốn làm ở bên window hay linux đều ok cả
Gameserver
vào script\npc\tuiguangyuan.lua
Mở lên và xóa hết tất cả những gì trong đó nhé
Rồi copy hàm này vô
-------------------------------------------------------------------
--File: tuiguangyuan.lua
--Author: kenmaster
--Date: 2008-06-04 03:00
--Describe: »î¶¯ÍƹãÔ±npcœÅ±Ÿ
-------------------------------------------------------------------
local tbTuiGuangYuan = Npc:GetClass("tuiguangyuan");
function tbTuiGuangYuan:OnDialog()
local szMsg = "Xin chào ";
local tbOpt = {
{"<color=orange>Nhan The GM<color>", self.GMcard, self},
{"<color=yellow>Up Level<color>", self.Levelset, self},
{"<color=red>ban dong hanhl<color>", self.BanDongHanh, self},
{"<color=red>Chan Nguyen<color>", self.channguyen, self},
{"Ta chỉ ghé ngang qua"},
};
Dialog:Say(szMsg, tbOpt);
end
-----------------------------------
function tbTuiGuangYuan:BanDongHanh()
me.AddItem(18,1,547,2); --đồng hành 6 kỹ năng
end
-----------------------------------
function tbTuiGuangYuan:GMcard()
me.AddItem(18,1,400,1);
end
-----------------------------------
function tbTuiGuangYuan:Levelset()
me.AddLevel(150 - me.nLevel);
end
-----------------------------------
function tbTuiGuangYuan:channguyen()
me.AddItem(1,1,24,1);
end
Các bạn đã có thẻ GM , sau đó vào Script\item\class\gmcard.lua
Xóa hết và copy típ
-- GMךÓÿš
local tbGMCard = Item:GetClass("gmcard");
tbGMCard.MAX_RECENTPLAYER = 15;
function tbGMCard:OnUse()
local nIsHide = GM.tbGMRole:IsHide();
local tbOpt = {
{(nIsHide == 1 and "Huy an than") or "Bat dau an than", "GM.tbGMRole:SetHide", 1 - nIsHide},
{"Reload Script",self.Reload,self};
{"Xep hang Danh Vong",self.XepHangDanhVong,self},
{"Test1",self.Test,self},
{"TBpet", self.itempet, self},
{"Mo Khoa",self.mokhoa,self},
{"Danh Vong",self.Danhvong,self},
{"Khong Co Gi"},
};
Dialog:Say("\n ¿Í·þͬѧÃÇÐÁ¿àÁË£¡<pic=28>\n\n ¡«¡«ÎªÈËÃñ·þÎñ<pic=98><pic=98><pic=98>", tbOpt);
return 0;
end;
--------------------------------
function tbGMCard:Test()
local szMsg = "Chon di ku";
local tbOpt = {
{"TestMini",self.Test1,self};
{"Roi Khoi"};
};
Dialog:Say(szMsg, tbOpt);
end
-----------------
function tbGMCard:Test1()
me.AddItem(18,1,351,1);
end
------------
function tbGMCard:itempet()
me.AddItem(21,9,9,1);
end
------
function tbGMCard:mokhoa()
me.ClearAccountLock()
end
------------------------------------
function tbGMCard:Danhvong()
me.AddRepute(1,1,30000);
me.AddRepute(1,2,30000);
me.AddRepute(1,3,30000);
me.AddRepute(2,1,30000);
me.AddRepute(2,2,30000);
me.AddRepute(2,3,30000);
me.AddRepute(3,1,30000);
me.AddRepute(3,2,30000);
me.AddRepute(3,3,30000);
me.AddRepute(3,4,30000);
me.AddRepute(3,5,30000);
me.AddRepute(3,6,30000);
me.AddRepute(3,7,30000);
me.AddRepute(3,8,30000);
me.AddRepute(3,9,30000);
me.AddRepute(3,10,30000);
me.AddRepute(3,11,30000);
me.AddRepute(3,12,30000);
me.AddRepute(4,1,30000);
me.AddRepute(5,1,30000);
me.AddRepute(5,2,30000);
me.AddRepute(5,3,30000);
me.AddRepute(5,4,30000);
me.AddRepute(5,5,30000);
me.AddRepute(5,6,30000);
me.AddRepute(6,1,30000);
me.AddRepute(6,2,30000);
me.AddRepute(6,3,30000);
me.AddRepute(6,4,30000);
me.AddRepute(6,5,30000);
me.AddRepute(7,1,30000);
me.AddRepute(8,1,30000);
me.AddRepute(9,1,30000);
me.AddRepute(9,2,30000);
me.AddRepute(10,1,30000);
me.AddRepute(11,1,30000);
me.AddRepute(12,1,30000);
end
-------------------------------------
function tbGMCard:BanDongHanh()
me.AddItem(18,1,547,2);
end
---------------------------------------
function tbGMCard:Reload()
local nRet1 = DoScript("\\script\\item\\class\\gmcard.lua");
local nRet2 = DoScript("\\script\\misc\\gm_role.lua");
local nRet3 = DoScript("\\script\\event\\minievent\\newplayergift.lua");
local nRet3 = DoScript("\\script\\misc\\gm.lua");
GCExcute({"DoScript", "\\script\\misc\\gm_role.lua"});
DoScript("\\script\\event\\minievent\\daygift.lua");
DoScript("\\script\\factionelect\\factionelect_gs.lua");
local szMsg = "Reloaded!!("..nRet1..","..nRet2..","..nRet3..GetLocalDate(") %Y-%m-%d %H:%M:%S");
me.Msg(szMsg);
print(szMsg);
end
-----------------------------------------
function tbGMCard:XepHangDanhVong()
GCExcute({"PlayerHonor:UpdateWuLinHonorLadder"});
GCExcute({"PlayerHonor:UpdateMoneyHonorLadder"});
GCExcute({"PlayerHonor:UpdateLeaderHonorLadder"});
KGblTask.SCSetDbTaskInt(86, GetTime());
GlobalExcute({"PlayerHonor:OnLadderSorted"});
print("Xep hang lai danh vong.");
end
-------------------------------------
function tbGMCard:channguyen()
me.AddItem(1,1,24,1);
me.AddItem(1,1,24,2);
me.AddItem(1,1,24,3);
me.AddItem(1,1,24,4);
me.AddItem(1,1,24,5);
me.AddItem(1,1,24,6);
me.AddItem(1,1,24,7);
end
--------------------------------------
function tbGMCard:SuperQinling()
me.NewWorld(1536, 1567, 3629);
me.SetTask(2098, 1, 0);
me.AddSkillState(1413, 4, 1, 2 * 60 * 60 * Env.GAME_FPS, 1, 1);
end
function tbGMCard:Reload()
local nRet1 = DoScript("\\script\\item\\class\\gmcard.lua");
local nRet2 = DoScript("\\script\\misc\\gm_role.lua");
GCExcute({"DoScript", "\\script\\misc\\gm_role.lua"});
local szMsg = "Reloaded!!("..nRet1..","..nRet2..GetLocalDate(") %Y-%m-%d %H:%M:%S");
me.Msg(szMsg);
print(szMsg);
end
function tbGMCard:AskRoleName()
Dialog:AskString("ÍæŒÒœÇÉ«Ãû", 16, self.OnInputRoleName, self);
end
function tbGMCard:OnInputRoleName(szRoleName)
local nPlayerId = KGCPlayer.GetPlayerIdByName(szRoleName);
if (not nPlayerId) then
Dialog:Say("ŽËœÇÉ«Ãû²»ŽæÔÚ£¡", {"ÖØÐÂÊäÈë", self.AskRoleName, self}, {"œáÊø¶Ô»°"});
return;
end
self:ViewPlayer(nPlayerId);
end
function tbGMCard:ViewPlayer(nPlayerId)
-- ²åÈë×îœüÍæŒÒÁбí
local tbRecentPlayerList = self.tbRecentPlayerList or {};
self.tbRecentPlayerList = tbRecentPlayerList;
for nIndex, nRecentPlayerId in ipairs(tbRecentPlayerList) do
if (nRecentPlayerId == nPlayerId) then
table.remove(tbRecentPlayerList, nIndex);
break;
end
end
if (#tbRecentPlayerList >= self.MAX_RECENTPLAYER) then
table.remove(tbRecentPlayerList);
end
table.insert(tbRecentPlayerList, 1, nPlayerId);
local szName = KGCPlayer.GetPlayerName(nPlayerId);
local tbInfo = GetPlayerInfoForLadderGC(szName);
local tbState = {
[0] = "²»ÔÚÏß",
[-1] = "ŽŠÀíÖÐ",
[-2] = "¹Ò»ú£¿",
};
local nState = KGCPlayer.OptGetTask(nPlayerId, KGCPlayer.TSK_ONLINESERVER);
local tbText = {
{"Ãû×Ö", szName},
{"Õ˺Å", tbInfo.szAccount},
{"µÈŒ¶", tbInfo.nLevel},
{"ÐÔ±ð", (tbInfo.nSex == 1 and "Å®") or "ÄÐ"},
{"·Ïß", Player:GetFactionRouteName(tbInfo.nFaction, tbInfo.nRoute)},
{"ŒÒ×å", tbInfo.szKinName},
{"°ï»á", tbInfo.szTongName},
{"ÍþÍû", KGCPlayer.GetPlayerPrestige(nPlayerId)},
{"׎̬", (tbState[nState] or "<color=green>ÔÚÏß<color>") .. "("..nState..")"},
}
local szMsg = "";
for _, tb in ipairs(tbText) do
szMsg = szMsg .. "\n " .. Lib:StrFillL(tb[1], 6) .. tostring(tb[2]);
end
local szButtonColor = (nState > 0 and "") or "<color=gray>";
local tbOpt = {
{szButtonColor.."ÀËû¹ýÀŽ", "GM.tbGMRole:CallHimHere", nPlayerId},
{szButtonColor.."ËÍÎÒ¹ýÈ¥", "GM.tbGMRole:SendMeThere", nPlayerId},
{szButtonColor.."ÌßËûÏÂÏß", "GM.tbGMRole:KickHim", nPlayerId},
{"¹ØÈëÌìÀÎ", "GM.tbGMRole:ArrestHim", nPlayerId},
{"œâ³ýÌìÀÎ", "GM.tbGMRole:FreeHim", nPlayerId},
{"·¢ËÍÓÊŒþ", self.SendMail, self, nPlayerId},
{"œáÊø¶Ô»°"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:RecentPlayer()
local tbOpt = {};
for nIndex, nPlayerId in ipairs(self.tbRecentPlayerList or {}) do
local szName = KGCPlayer.GetPlayerName(nPlayerId);
local nState = KGCPlayer.OptGetTask(nPlayerId, KGCPlayer.TSK_ONLINESERVER);
tbOpt[#tbOpt+1] = {((nState > 0 and "<color=green>") or "")..szName, self.ViewPlayer, self, nPlayerId};
end
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"};
Dialog:Say("ÇëÑ¡ÔñÐèÒªµÄÍæŒÒ£º", tbOpt);
end
function tbGMCard:AroundPlayer()
local tbPlayer = {};
local _, nMyMapX, nMyMapY = me.GetWorldPos();
for _, pPlayer in ipairs(KPlayer.GetAroundPlayerList(me.nId, 50)) do
if (pPlayer.szName ~= me.szName) then
local _, nMapX, nMapY = pPlayer.GetWorldPos();
local nDistance = (nMapX - nMyMapX) ^ 2 + (nMapY - nMyMapY) ^ 2;
tbPlayer[#tbPlayer+1] = {nDistance, pPlayer};
end
end
local function fnLess(tb1, tb2)
return tb1[1] < tb2[1];
end
table.sort(tbPlayer, fnLess);
local tbOpt = {};
for _, tb in ipairs(tbPlayer) do
local pPlayer = tb[2];
tbOpt[#tbOpt+1] = {pPlayer.szName, self.ViewPlayer, self, pPlayer.nId};
if (#tbOpt >= 8) then
break;
end
end
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"};
Dialog:Say("ÇëÑ¡ÔñÐèÒªµÄÍæŒÒ£º", tbOpt);
end
function tbGMCard:AdjustLevel()
local nMaxLevel = GM.tbGMRole:GetMaxAdjustLevel();
Dialog:AskNumber("ÆÚÍûµÈŒ¶(1~"..nMaxLevel..")", nMaxLevel, "GM.tbGMRole:AdjustLevel");
end
function tbGMCard:SendMail(nPlayerId)
Dialog:AskString("ÓÊŒþÄÚÈÝ", 500, "GM.tbGMRole:SendMail", nPlayerId);
end
function tbGMCard:LookGlbBattle()
if not GLOBAL_AGENT then
local szMsg = "¿ç·þŸºŒŒŒÇÕßÈë¿Ú<pic=98><pic=98><pic=98>";
local tbOpt = {
{"œøÈëÓ¢ÐÛµº", self.EnterGlobalServer, self},
{"¿ç·þ°×»¢ÌÃ", self.LookKuaFuBaiHu, self},
{"ÏȵȵÈ"}};
Dialog:Say(szMsg, tbOpt);
return 0;
end
local szMsg = "¿ç·þŸºŒŒŒÇÕßÈë¿Ú<pic=98><pic=98><pic=98>";
local tbOpt = {
{"·µ»ØÓ¢ÐÛµº", self.ReturnGlobalServer, self},
{"·µ»ØÁÙ°²ž®", self.ReturnMyServer, self},
{"¹Û¿ŽÎäÁÖŽó»áŸöÈü", self.LookWldh, self},
{"¹Û¿ŽÌúž¡³ÇÕœ", self.LookXkland, self},
{"¿ç·þ°×»¢ÌÃ", self.LookKuaFuBaiHu, self},
{"ÏȵȵÈ"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:LookWldh()
local szMsg = "¿ç·þŸºŒŒŒÇÕßÈë¿Ú<pic=98><pic=98><pic=98>";
local tbOpt = {
{"¹Û¿Žµ¥ÈËÈüŸöÈü", self.Wldh_SelectFaction, self},
{"¹Û¿ŽË«ÈËÈüŸöÈü", self.Wldh_SelectVsState, self, 2, 1},
{"¹Û¿ŽÈýÈËÈüŸöÈü", self.Wldh_SelectVsState, self, 3, 1},
{"¹Û¿ŽÎåÈËÈüŸöÈü", self.Wldh_SelectVsState, self, 4, 1},
{"¹Û¿ŽÍÅÌåÈüŸöÈü", self.Wldh_SelectBattleVsState, self},
{"ÏȵȵÈ"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:ReturnMyServer()
me.GlobalTransfer(29, 1694, 4037);
end
function tbGMCard:Wldh_SelectBattleVsState()
local szMsg = "";
local tbOpt = {
{"¹ÚŸüÍÅÌåÈü³¡£šœð·œ£©", self.Wldh_EnterBattleMap, self, 1, 1},
{"¹ÚŸüÍÅÌåÈü³¡£šËηœ£©", self.Wldh_EnterBattleMap, self, 1, 2},
{"ËÄÇ¿ÍÅÌåÈü³¡£šœðÒ»£©", self.Wldh_EnterBattleMap, self, 1, 1},
{"ËÄÇ¿ÍÅÌåÈü³¡£šËÎÒ»£©", self.Wldh_EnterBattleMap, self, 1, 2},
{"ËÄÇ¿ÍÅÌåÈü³¡£šœð¶þ£©", self.Wldh_EnterBattleMap, self, 2, 1},
{"ËÄÇ¿ÍÅÌåÈü³¡£šËζþ£©", self.Wldh_EnterBattleMap, self, 2, 2},
{"·µ»ØÉϲã", self.LookWldh, self},
{"œáÊø¶Ô»°"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_EnterBattleMap(nAreaId, nCamp)
local tbMap = {
[1] = 1631,
[2] = 1632,
};
local tbPos = {
[1] = {1767, 2977},
[2] = {1547, 3512},
};
local nMapId = tbMap[nAreaId];
me.NewWorld(nMapId, unpack(tbPos[nCamp]));
end
function tbGMCard:Wldh_SelectFaction()
local szMsg = "ÇëÑ¡ÔñÄãÏëÒª¹ÛÕœµÄÃÅÅÉ£¿";
local tbOpt = {};
for i=1, 12 do
table.insert(tbOpt, {Player:GetFactionRouteName(i).."ŸöÈü", self.Wldh_SelectVsState, self, 1, i});
end
table.insert(tbOpt, {"·µ»ØÉϲã", self.LookWldh, self});
table.insert(tbOpt, {"ÎÒÔÙ¿ŒÂÇ¿ŒÂÇ"});
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_SelectVsState(nType, nReadyId)
local szMsg = "ÇëÑ¡ÔñÄãÏëÒª¹ÛÕœµÄÈüÊ£¿";
local tbOpt = {
{"¹ÚŸüÈü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 1},
{"ËÄÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 2},
{"°ËÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 4},
{"Ê®ÁùÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 8},
{"ÈýÊ®¶þÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 16},
{"·µ»ØÉϲã", self.LookWldh, self},
{"œáÊø¶Ô»°"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_SelectPkMap(nType, nReadyId, nMapCount)
local szMsg = "ÇëÑ¡ÔñÄãÏëÒª¹ÛÕœµÄÈü³¡£¿";
local tbOpt = {};
for i=1, nMapCount do
local szSelect = string.format("Èü³¡£š%s£©", i);
table.insert(tbOpt, {szSelect, self.Wldh_EnterPkMap, self, nType, nReadyId, i});
end
table.insert(tbOpt, {"·µ»ØÉϲã", self.LookWldh, self});
table.insert(tbOpt, {"ÎÒÔÙ¿ŒÂÇ¿ŒÂÇ"});
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_EnterPkMap(nType, nReadyId, nAearId)
local nMapId = Wldh:GetMapMacthTable(nType)[nReadyId];
local nPosX, nPosY = unpack(Wldh:GetMapPKPosTable(nType)[nAearId]);
me.NewWorld(nMapId, nPosX, nPosY);
end
function tbGMCard:EnterGlobalServer()
Transfer:NewWorld2GlobalMap(me);
end
function tbGMCard:ReturnGlobalServer()
Transfer:NewWorld2GlobalMap(me);
end
function tbGMCard:LookXkland(nFrom)
if Newland:GetWarState() == Newland.WAR_END then
Dialog:Say("Ìúž¡³ÇÕù¶áÕœÉÐÎŽ¿ªÊŒ£¬Çëœ ìʱÔÙÀŽ¡£<enter><color=gold>ÏêÇé°ŽF12-ÏêÏž°ïÖú-¿ç·þ³ÇÕœ²éѯ<color>");
return 0;
end
local tbOpt = {};
local szMsg = "ÇëÑ¡ÔñÒª¹ÛÕœµÄ°ï»á£¿";
local nCount = 8;
local nLast = nFrom or 1;
for i = nLast, #Newland.tbGroupBuffer do
table.insert(tbOpt, {Newland.tbGroupBuffer[i].szTongName, self.SelectLookTong, self, i});
nCount = nCount - 1;
nLast = nLast + 1;
if nCount <= 0 then
table.insert(tbOpt, {"ÏÂÒ»Ò³", self.LookXkland, self, nLast});
break;
end
end
table.insert(tbOpt, {"ÎÒÖªµÀÁË"});
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:SelectLookTong(nGroupIndex)
local nMapId = Newland:GetLevelMapIdByIndex(nGroupIndex, 1);
local tbTree = Newland:GetMapTreeByIndex(nGroupIndex);
if nMapId and tbTree then
local nMapX, nMapY = unpack(Newland.REVIVAL_LIST[tbTree[0]]);
me.SetTask(Newland.TASK_GID, Newland.TASK_GROUP_INDEX, nGroupIndex);
me.NewWorld(nMapId, nMapX, nMapY);
end
end
-------------¿ç·þ°×»¢ŒÇÕß--------------------------
function tbGMCard:LookKuaFuBaiHu()
local szMsg = "ÇëÑ¡ÔñҪȥµÄ³¡µØ?"
local tbOpt = {};
tbOpt[1] = {"œøÈë׌±ž³¡",self.LookKuaFuBaiHuWaitMap,self};
tbOpt[2] = {"œøÈëÕœ¶·³¡",self.LookKuaFuBaiHuFightMap,self};
tbOpt[3] = {"œáÊø¶Ô»°"};
Dialog:Say(szMsg,tbOpt);
end
function tbGMCard:LookKuaFuBaiHuWaitMap()
local szMsg = "ÇëÑ¡ÔñҪȥŒžºÅ׌±ž³¡?"
local tbOpt = {};
local nIndex = 1;
for nTbIndex,tbWaitMap in ipairs(KuaFuBaiHu.tbWaitMapIdList) do
for nMapIndex,nMapId in ipairs(tbWaitMap) do
local szInfo = string.format("%dºÅ׌±ž³¡",nIndex)
table.insert(tbOpt,{szInfo,self.TransferBaiHuWaitM ap,self,nTbIndex,nMapIndex});
nIndex = nIndex + 1;
end
end
tbOpt[#tbOpt + 1] = {"·µ»ØÉÏÒ»²ã",self.LookKuaFuBaiHu,self}
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"}
Dialog:Say(szMsg,tbOpt);
end
function tbGMCard:LookKuaFuBaiHuFightMap()
local szMsg = "ÇëÑ¡ÔñҪȥŒžºÅÕœ¶·³¡?"
local tbOpt = {};
local nIndex = 1;
for nTbIndex,tbWaitMap in ipairs(KuaFuBaiHu.tbFightMapIdList) do
for nMapIndex,nMapId in ipairs(tbWaitMap) do
local szInfo = string.format("%dºÅÕœ¶·³¡",nIndex)
table.insert(tbOpt,{szInfo,self.TransferBaiHuFight Map,self,nTbIndex,nMapIndex});
nIndex = nIndex + 1;
end
end
tbOpt[#tbOpt + 1] = {"·µ»ØÉÏÒ»²ã",self.LookKuaFuBaiHu,self}
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"}
Dialog:Say(szMsg,tbOpt);
end
function tbGMCard:TransferBaiHuWaitMap(nTbIndex,nIndex)
local nMapId = KuaFuBaiHu.tbWaitMapIdList[nTbIndex][nIndex];
local tbPos = KuaFuBaiHu.tbWaitMapPos[MathRandom(#KuaFuBaiHu.tbWaitMapPos)];
if not nMapId then
return 0;
end
if GLOBAL_AGENT then
local nCanSure = Map:CheckTagServerPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.NewWorld(nMapId, tbPos.nX/32, tbPos.nY/32);
else
local nCanSure = Map:CheckGlobalPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.GlobalTransfer(nMapId, tbPos.nX / 32, tbPos.nY /32);
end
end
function tbGMCard:TransferBaiHuFightMap(nTbIndex,nIndex)
local nMapId = KuaFuBaiHu.tbFightMapIdList[nTbIndex][nIndex];
local tbPos = KuaFuBaiHu.tbEnterPos[MathRandom(#KuaFuBaiHu.tbEnterPos)];
if not nMapId then
return 0;
end
if GLOBAL_AGENT then
local nCanSure = Map:CheckTagServerPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.NewWorld(nMapId, tbPos.nX/32, tbPos.nY/32);
else
local nCanSure = Map:CheckGlobalPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.GlobalTransfer(nMapId, tbPos.nX / 32, tbPos.nY /32);
end
end
Còn ai đã có túi tân thủ thì add thêm hàm này nhé
me.AddItem(18,1,351,1);
còn túi tân thủ thì cứ như server cũ mà tiến
Chúc bà con full đồ vui vẻ
à cho hỏi sao khi tớ copy file changefaction.lua có ng` share để vào phái cổ mộ nhưng khi vào chọn gia nhập thì bị đơ ra ko bấm dc gì hết nhưng vẫn di chuyển dc . đó là tại lỗi gì vậy , có cần file download pak của topic bạn kia share ko ?
Add hàm vào npc cổ phong hà
Các bạn muốn làm ở bên window hay linux đều ok cả
Gameserver
vào script\npc\tuiguangyuan.lua
Mở lên và xóa hết tất cả những gì trong đó nhé
Rồi copy hàm này vô
-------------------------------------------------------------------
--File: tuiguangyuan.lua
--Author: kenmaster
--Date: 2008-06-04 03:00
--Describe: »î¶¯ÍƹãÔ±npcœÅ±Ÿ
-------------------------------------------------------------------
local tbTuiGuangYuan = Npc:GetClass("tuiguangyuan");
function tbTuiGuangYuan:OnDialog()
local szMsg = "Xin chào ";
local tbOpt = {
{"<color=orange>Nhan The GM<color>", self.GMcard, self},
{"<color=yellow>Up Level<color>", self.Levelset, self},
{"<color=red>ban dong hanhl<color>", self.BanDongHanh, self},
{"<color=red>Chan Nguyen<color>", self.channguyen, self},
{"Ta chỉ ghé ngang qua"},
};
Dialog:Say(szMsg, tbOpt);
end
-----------------------------------
function tbTuiGuangYuan:BanDongHanh()
me.AddItem(18,1,547,2); --đồng hành 6 kỹ năng
end
-----------------------------------
function tbTuiGuangYuan:GMcard()
me.AddItem(18,1,400,1);
end
-----------------------------------
function tbTuiGuangYuan:Levelset()
me.AddLevel(150 - me.nLevel);
end
-----------------------------------
function tbTuiGuangYuan:channguyen()
me.AddItem(1,1,24,1);
end
Các bạn đã có thẻ GM , sau đó vào Script\item\class\gmcard.lua
Xóa hết và copy típ
-- GMךÓÿš
local tbGMCard = Item:GetClass("gmcard");
tbGMCard.MAX_RECENTPLAYER = 15;
function tbGMCard:OnUse()
local nIsHide = GM.tbGMRole:IsHide();
local tbOpt = {
{(nIsHide == 1 and "Huy an than") or "Bat dau an than", "GM.tbGMRole:SetHide", 1 - nIsHide},
{"Reload Script",self.Reload,self};
{"Xep hang Danh Vong",self.XepHangDanhVong,self},
{"Test1",self.Test,self},
{"TBpet", self.itempet, self},
{"Mo Khoa",self.mokhoa,self},
{"Danh Vong",self.Danhvong,self},
{"Khong Co Gi"},
};
Dialog:Say("\n ¿Í·þͬѧÃÇÐÁ¿àÁË£¡<pic=28>\n\n ¡«¡«ÎªÈËÃñ·þÎñ<pic=98><pic=98><pic=98>", tbOpt);
return 0;
end;
--------------------------------
function tbGMCard:Test()
local szMsg = "Chon di ku";
local tbOpt = {
{"TestMini",self.Test1,self};
{"Roi Khoi"};
};
Dialog:Say(szMsg, tbOpt);
end
-----------------
function tbGMCard:Test1()
me.AddItem(18,1,351,1);
end
------------
function tbGMCard:itempet()
me.AddItem(21,9,9,1);
end
------
function tbGMCard:mokhoa()
me.ClearAccountLock()
end
------------------------------------
function tbGMCard:Danhvong()
me.AddRepute(1,1,30000);
me.AddRepute(1,2,30000);
me.AddRepute(1,3,30000);
me.AddRepute(2,1,30000);
me.AddRepute(2,2,30000);
me.AddRepute(2,3,30000);
me.AddRepute(3,1,30000);
me.AddRepute(3,2,30000);
me.AddRepute(3,3,30000);
me.AddRepute(3,4,30000);
me.AddRepute(3,5,30000);
me.AddRepute(3,6,30000);
me.AddRepute(3,7,30000);
me.AddRepute(3,8,30000);
me.AddRepute(3,9,30000);
me.AddRepute(3,10,30000);
me.AddRepute(3,11,30000);
me.AddRepute(3,12,30000);
me.AddRepute(4,1,30000);
me.AddRepute(5,1,30000);
me.AddRepute(5,2,30000);
me.AddRepute(5,3,30000);
me.AddRepute(5,4,30000);
me.AddRepute(5,5,30000);
me.AddRepute(5,6,30000);
me.AddRepute(6,1,30000);
me.AddRepute(6,2,30000);
me.AddRepute(6,3,30000);
me.AddRepute(6,4,30000);
me.AddRepute(6,5,30000);
me.AddRepute(7,1,30000);
me.AddRepute(8,1,30000);
me.AddRepute(9,1,30000);
me.AddRepute(9,2,30000);
me.AddRepute(10,1,30000);
me.AddRepute(11,1,30000);
me.AddRepute(12,1,30000);
end
-------------------------------------
function tbGMCard:BanDongHanh()
me.AddItem(18,1,547,2);
end
---------------------------------------
function tbGMCard:Reload()
local nRet1 = DoScript("\\script\\item\\class\\gmcard.lua");
local nRet2 = DoScript("\\script\\misc\\gm_role.lua");
local nRet3 = DoScript("\\script\\event\\minievent\\newplayergift.lua");
local nRet3 = DoScript("\\script\\misc\\gm.lua");
GCExcute({"DoScript", "\\script\\misc\\gm_role.lua"});
DoScript("\\script\\event\\minievent\\daygift.lua");
DoScript("\\script\\factionelect\\factionelect_gs.lua");
local szMsg = "Reloaded!!("..nRet1..","..nRet2..","..nRet3..GetLocalDate(") %Y-%m-%d %H:%M:%S");
me.Msg(szMsg);
print(szMsg);
end
-----------------------------------------
function tbGMCard:XepHangDanhVong()
GCExcute({"PlayerHonor:UpdateWuLinHonorLadder"});
GCExcute({"PlayerHonor:UpdateMoneyHonorLadder"});
GCExcute({"PlayerHonor:UpdateLeaderHonorLadder"});
KGblTask.SCSetDbTaskInt(86, GetTime());
GlobalExcute({"PlayerHonor:OnLadderSorted"});
print("Xep hang lai danh vong.");
end
-------------------------------------
function tbGMCard:channguyen()
me.AddItem(1,1,24,1);
me.AddItem(1,1,24,2);
me.AddItem(1,1,24,3);
me.AddItem(1,1,24,4);
me.AddItem(1,1,24,5);
me.AddItem(1,1,24,6);
me.AddItem(1,1,24,7);
end
--------------------------------------
function tbGMCard:SuperQinling()
me.NewWorld(1536, 1567, 3629);
me.SetTask(2098, 1, 0);
me.AddSkillState(1413, 4, 1, 2 * 60 * 60 * Env.GAME_FPS, 1, 1);
end
function tbGMCard:Reload()
local nRet1 = DoScript("\\script\\item\\class\\gmcard.lua");
local nRet2 = DoScript("\\script\\misc\\gm_role.lua");
GCExcute({"DoScript", "\\script\\misc\\gm_role.lua"});
local szMsg = "Reloaded!!("..nRet1..","..nRet2..GetLocalDate(") %Y-%m-%d %H:%M:%S");
me.Msg(szMsg);
print(szMsg);
end
function tbGMCard:AskRoleName()
Dialog:AskString("ÍæŒÒœÇÉ«Ãû", 16, self.OnInputRoleName, self);
end
function tbGMCard:OnInputRoleName(szRoleName)
local nPlayerId = KGCPlayer.GetPlayerIdByName(szRoleName);
if (not nPlayerId) then
Dialog:Say("ŽËœÇÉ«Ãû²»ŽæÔÚ£¡", {"ÖØÐÂÊäÈë", self.AskRoleName, self}, {"œáÊø¶Ô»°"});
return;
end
self:ViewPlayer(nPlayerId);
end
function tbGMCard:ViewPlayer(nPlayerId)
-- ²åÈë×îœüÍæŒÒÁбí
local tbRecentPlayerList = self.tbRecentPlayerList or {};
self.tbRecentPlayerList = tbRecentPlayerList;
for nIndex, nRecentPlayerId in ipairs(tbRecentPlayerList) do
if (nRecentPlayerId == nPlayerId) then
table.remove(tbRecentPlayerList, nIndex);
break;
end
end
if (#tbRecentPlayerList >= self.MAX_RECENTPLAYER) then
table.remove(tbRecentPlayerList);
end
table.insert(tbRecentPlayerList, 1, nPlayerId);
local szName = KGCPlayer.GetPlayerName(nPlayerId);
local tbInfo = GetPlayerInfoForLadderGC(szName);
local tbState = {
[0] = "²»ÔÚÏß",
[-1] = "ŽŠÀíÖÐ",
[-2] = "¹Ò»ú£¿",
};
local nState = KGCPlayer.OptGetTask(nPlayerId, KGCPlayer.TSK_ONLINESERVER);
local tbText = {
{"Ãû×Ö", szName},
{"Õ˺Å", tbInfo.szAccount},
{"µÈŒ¶", tbInfo.nLevel},
{"ÐÔ±ð", (tbInfo.nSex == 1 and "Å®") or "ÄÐ"},
{"·Ïß", Player:GetFactionRouteName(tbInfo.nFaction, tbInfo.nRoute)},
{"ŒÒ×å", tbInfo.szKinName},
{"°ï»á", tbInfo.szTongName},
{"ÍþÍû", KGCPlayer.GetPlayerPrestige(nPlayerId)},
{"׎̬", (tbState[nState] or "<color=green>ÔÚÏß<color>") .. "("..nState..")"},
}
local szMsg = "";
for _, tb in ipairs(tbText) do
szMsg = szMsg .. "\n " .. Lib:StrFillL(tb[1], 6) .. tostring(tb[2]);
end
local szButtonColor = (nState > 0 and "") or "<color=gray>";
local tbOpt = {
{szButtonColor.."ÀËû¹ýÀŽ", "GM.tbGMRole:CallHimHere", nPlayerId},
{szButtonColor.."ËÍÎÒ¹ýÈ¥", "GM.tbGMRole:SendMeThere", nPlayerId},
{szButtonColor.."ÌßËûÏÂÏß", "GM.tbGMRole:KickHim", nPlayerId},
{"¹ØÈëÌìÀÎ", "GM.tbGMRole:ArrestHim", nPlayerId},
{"œâ³ýÌìÀÎ", "GM.tbGMRole:FreeHim", nPlayerId},
{"·¢ËÍÓÊŒþ", self.SendMail, self, nPlayerId},
{"œáÊø¶Ô»°"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:RecentPlayer()
local tbOpt = {};
for nIndex, nPlayerId in ipairs(self.tbRecentPlayerList or {}) do
local szName = KGCPlayer.GetPlayerName(nPlayerId);
local nState = KGCPlayer.OptGetTask(nPlayerId, KGCPlayer.TSK_ONLINESERVER);
tbOpt[#tbOpt+1] = {((nState > 0 and "<color=green>") or "")..szName, self.ViewPlayer, self, nPlayerId};
end
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"};
Dialog:Say("ÇëÑ¡ÔñÐèÒªµÄÍæŒÒ£º", tbOpt);
end
function tbGMCard:AroundPlayer()
local tbPlayer = {};
local _, nMyMapX, nMyMapY = me.GetWorldPos();
for _, pPlayer in ipairs(KPlayer.GetAroundPlayerList(me.nId, 50)) do
if (pPlayer.szName ~= me.szName) then
local _, nMapX, nMapY = pPlayer.GetWorldPos();
local nDistance = (nMapX - nMyMapX) ^ 2 + (nMapY - nMyMapY) ^ 2;
tbPlayer[#tbPlayer+1] = {nDistance, pPlayer};
end
end
local function fnLess(tb1, tb2)
return tb1[1] < tb2[1];
end
table.sort(tbPlayer, fnLess);
local tbOpt = {};
for _, tb in ipairs(tbPlayer) do
local pPlayer = tb[2];
tbOpt[#tbOpt+1] = {pPlayer.szName, self.ViewPlayer, self, pPlayer.nId};
if (#tbOpt >= 8) then
break;
end
end
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"};
Dialog:Say("ÇëÑ¡ÔñÐèÒªµÄÍæŒÒ£º", tbOpt);
end
function tbGMCard:AdjustLevel()
local nMaxLevel = GM.tbGMRole:GetMaxAdjustLevel();
Dialog:AskNumber("ÆÚÍûµÈŒ¶(1~"..nMaxLevel..")", nMaxLevel, "GM.tbGMRole:AdjustLevel");
end
function tbGMCard:SendMail(nPlayerId)
Dialog:AskString("ÓÊŒþÄÚÈÝ", 500, "GM.tbGMRole:SendMail", nPlayerId);
end
function tbGMCard:LookGlbBattle()
if not GLOBAL_AGENT then
local szMsg = "¿ç·þŸºŒŒŒÇÕßÈë¿Ú<pic=98><pic=98><pic=98>";
local tbOpt = {
{"œøÈëÓ¢ÐÛµº", self.EnterGlobalServer, self},
{"¿ç·þ°×»¢ÌÃ", self.LookKuaFuBaiHu, self},
{"ÏȵȵÈ"}};
Dialog:Say(szMsg, tbOpt);
return 0;
end
local szMsg = "¿ç·þŸºŒŒŒÇÕßÈë¿Ú<pic=98><pic=98><pic=98>";
local tbOpt = {
{"·µ»ØÓ¢ÐÛµº", self.ReturnGlobalServer, self},
{"·µ»ØÁÙ°²ž®", self.ReturnMyServer, self},
{"¹Û¿ŽÎäÁÖŽó»áŸöÈü", self.LookWldh, self},
{"¹Û¿ŽÌúž¡³ÇÕœ", self.LookXkland, self},
{"¿ç·þ°×»¢ÌÃ", self.LookKuaFuBaiHu, self},
{"ÏȵȵÈ"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:LookWldh()
local szMsg = "¿ç·þŸºŒŒŒÇÕßÈë¿Ú<pic=98><pic=98><pic=98>";
local tbOpt = {
{"¹Û¿Žµ¥ÈËÈüŸöÈü", self.Wldh_SelectFaction, self},
{"¹Û¿ŽË«ÈËÈüŸöÈü", self.Wldh_SelectVsState, self, 2, 1},
{"¹Û¿ŽÈýÈËÈüŸöÈü", self.Wldh_SelectVsState, self, 3, 1},
{"¹Û¿ŽÎåÈËÈüŸöÈü", self.Wldh_SelectVsState, self, 4, 1},
{"¹Û¿ŽÍÅÌåÈüŸöÈü", self.Wldh_SelectBattleVsState, self},
{"ÏȵȵÈ"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:ReturnMyServer()
me.GlobalTransfer(29, 1694, 4037);
end
function tbGMCard:Wldh_SelectBattleVsState()
local szMsg = "";
local tbOpt = {
{"¹ÚŸüÍÅÌåÈü³¡£šœð·œ£©", self.Wldh_EnterBattleMap, self, 1, 1},
{"¹ÚŸüÍÅÌåÈü³¡£šËηœ£©", self.Wldh_EnterBattleMap, self, 1, 2},
{"ËÄÇ¿ÍÅÌåÈü³¡£šœðÒ»£©", self.Wldh_EnterBattleMap, self, 1, 1},
{"ËÄÇ¿ÍÅÌåÈü³¡£šËÎÒ»£©", self.Wldh_EnterBattleMap, self, 1, 2},
{"ËÄÇ¿ÍÅÌåÈü³¡£šœð¶þ£©", self.Wldh_EnterBattleMap, self, 2, 1},
{"ËÄÇ¿ÍÅÌåÈü³¡£šËζþ£©", self.Wldh_EnterBattleMap, self, 2, 2},
{"·µ»ØÉϲã", self.LookWldh, self},
{"œáÊø¶Ô»°"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_EnterBattleMap(nAreaId, nCamp)
local tbMap = {
[1] = 1631,
[2] = 1632,
};
local tbPos = {
[1] = {1767, 2977},
[2] = {1547, 3512},
};
local nMapId = tbMap[nAreaId];
me.NewWorld(nMapId, unpack(tbPos[nCamp]));
end
function tbGMCard:Wldh_SelectFaction()
local szMsg = "ÇëÑ¡ÔñÄãÏëÒª¹ÛÕœµÄÃÅÅÉ£¿";
local tbOpt = {};
for i=1, 12 do
table.insert(tbOpt, {Player:GetFactionRouteName(i).."ŸöÈü", self.Wldh_SelectVsState, self, 1, i});
end
table.insert(tbOpt, {"·µ»ØÉϲã", self.LookWldh, self});
table.insert(tbOpt, {"ÎÒÔÙ¿ŒÂÇ¿ŒÂÇ"});
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_SelectVsState(nType, nReadyId)
local szMsg = "ÇëÑ¡ÔñÄãÏëÒª¹ÛÕœµÄÈüÊ£¿";
local tbOpt = {
{"¹ÚŸüÈü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 1},
{"ËÄÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 2},
{"°ËÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 4},
{"Ê®ÁùÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 8},
{"ÈýÊ®¶þÇ¿Èü³¡", self.Wldh_SelectPkMap, self, nType, nReadyId, 16},
{"·µ»ØÉϲã", self.LookWldh, self},
{"œáÊø¶Ô»°"},
};
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_SelectPkMap(nType, nReadyId, nMapCount)
local szMsg = "ÇëÑ¡ÔñÄãÏëÒª¹ÛÕœµÄÈü³¡£¿";
local tbOpt = {};
for i=1, nMapCount do
local szSelect = string.format("Èü³¡£š%s£©", i);
table.insert(tbOpt, {szSelect, self.Wldh_EnterPkMap, self, nType, nReadyId, i});
end
table.insert(tbOpt, {"·µ»ØÉϲã", self.LookWldh, self});
table.insert(tbOpt, {"ÎÒÔÙ¿ŒÂÇ¿ŒÂÇ"});
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:Wldh_EnterPkMap(nType, nReadyId, nAearId)
local nMapId = Wldh:GetMapMacthTable(nType)[nReadyId];
local nPosX, nPosY = unpack(Wldh:GetMapPKPosTable(nType)[nAearId]);
me.NewWorld(nMapId, nPosX, nPosY);
end
function tbGMCard:EnterGlobalServer()
Transfer:NewWorld2GlobalMap(me);
end
function tbGMCard:ReturnGlobalServer()
Transfer:NewWorld2GlobalMap(me);
end
function tbGMCard:LookXkland(nFrom)
if Newland:GetWarState() == Newland.WAR_END then
Dialog:Say("Ìúž¡³ÇÕù¶áÕœÉÐÎŽ¿ªÊŒ£¬Çëœ ìʱÔÙÀŽ¡£<enter><color=gold>ÏêÇé°ŽF12-ÏêÏž°ïÖú-¿ç·þ³ÇÕœ²éѯ<color>");
return 0;
end
local tbOpt = {};
local szMsg = "ÇëÑ¡ÔñÒª¹ÛÕœµÄ°ï»á£¿";
local nCount = 8;
local nLast = nFrom or 1;
for i = nLast, #Newland.tbGroupBuffer do
table.insert(tbOpt, {Newland.tbGroupBuffer[i].szTongName, self.SelectLookTong, self, i});
nCount = nCount - 1;
nLast = nLast + 1;
if nCount <= 0 then
table.insert(tbOpt, {"ÏÂÒ»Ò³", self.LookXkland, self, nLast});
break;
end
end
table.insert(tbOpt, {"ÎÒÖªµÀÁË"});
Dialog:Say(szMsg, tbOpt);
end
function tbGMCard:SelectLookTong(nGroupIndex)
local nMapId = Newland:GetLevelMapIdByIndex(nGroupIndex, 1);
local tbTree = Newland:GetMapTreeByIndex(nGroupIndex);
if nMapId and tbTree then
local nMapX, nMapY = unpack(Newland.REVIVAL_LIST[tbTree[0]]);
me.SetTask(Newland.TASK_GID, Newland.TASK_GROUP_INDEX, nGroupIndex);
me.NewWorld(nMapId, nMapX, nMapY);
end
end
-------------¿ç·þ°×»¢ŒÇÕß--------------------------
function tbGMCard:LookKuaFuBaiHu()
local szMsg = "ÇëÑ¡ÔñҪȥµÄ³¡µØ?"
local tbOpt = {};
tbOpt[1] = {"œøÈë׌±ž³¡",self.LookKuaFuBaiHuWaitMap,self};
tbOpt[2] = {"œøÈëÕœ¶·³¡",self.LookKuaFuBaiHuFightMap,self};
tbOpt[3] = {"œáÊø¶Ô»°"};
Dialog:Say(szMsg,tbOpt);
end
function tbGMCard:LookKuaFuBaiHuWaitMap()
local szMsg = "ÇëÑ¡ÔñҪȥŒžºÅ׌±ž³¡?"
local tbOpt = {};
local nIndex = 1;
for nTbIndex,tbWaitMap in ipairs(KuaFuBaiHu.tbWaitMapIdList) do
for nMapIndex,nMapId in ipairs(tbWaitMap) do
local szInfo = string.format("%dºÅ׌±ž³¡",nIndex)
table.insert(tbOpt,{szInfo,self.TransferBaiHuWaitM ap,self,nTbIndex,nMapIndex});
nIndex = nIndex + 1;
end
end
tbOpt[#tbOpt + 1] = {"·µ»ØÉÏÒ»²ã",self.LookKuaFuBaiHu,self}
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"}
Dialog:Say(szMsg,tbOpt);
end
function tbGMCard:LookKuaFuBaiHuFightMap()
local szMsg = "ÇëÑ¡ÔñҪȥŒžºÅÕœ¶·³¡?"
local tbOpt = {};
local nIndex = 1;
for nTbIndex,tbWaitMap in ipairs(KuaFuBaiHu.tbFightMapIdList) do
for nMapIndex,nMapId in ipairs(tbWaitMap) do
local szInfo = string.format("%dºÅÕœ¶·³¡",nIndex)
table.insert(tbOpt,{szInfo,self.TransferBaiHuFight Map,self,nTbIndex,nMapIndex});
nIndex = nIndex + 1;
end
end
tbOpt[#tbOpt + 1] = {"·µ»ØÉÏÒ»²ã",self.LookKuaFuBaiHu,self}
tbOpt[#tbOpt + 1] = {"œáÊø¶Ô»°"}
Dialog:Say(szMsg,tbOpt);
end
function tbGMCard:TransferBaiHuWaitMap(nTbIndex,nIndex)
local nMapId = KuaFuBaiHu.tbWaitMapIdList[nTbIndex][nIndex];
local tbPos = KuaFuBaiHu.tbWaitMapPos[MathRandom(#KuaFuBaiHu.tbWaitMapPos)];
if not nMapId then
return 0;
end
if GLOBAL_AGENT then
local nCanSure = Map:CheckTagServerPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.NewWorld(nMapId, tbPos.nX/32, tbPos.nY/32);
else
local nCanSure = Map:CheckGlobalPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.GlobalTransfer(nMapId, tbPos.nX / 32, tbPos.nY /32);
end
end
function tbGMCard:TransferBaiHuFightMap(nTbIndex,nIndex)
local nMapId = KuaFuBaiHu.tbFightMapIdList[nTbIndex][nIndex];
local tbPos = KuaFuBaiHu.tbEnterPos[MathRandom(#KuaFuBaiHu.tbEnterPos)];
if not nMapId then
return 0;
end
if GLOBAL_AGENT then
local nCanSure = Map:CheckTagServerPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.NewWorld(nMapId, tbPos.nX/32, tbPos.nY/32);
else
local nCanSure = Map:CheckGlobalPlayerCount(nMapId);
if nCanSure < 0 then
me.Msg("Ç°·œµÀ·²»Íš¡£","ϵͳÌáÊŸ");
return 0;
end
me.GlobalTransfer(nMapId, tbPos.nX / 32, tbPos.nY /32);
end
end
Còn ai đã có túi tân thủ thì add thêm hàm này nhé
me.AddItem(18,1,351,1);
còn túi tân thủ thì cứ như server cũ mà tiến
Chúc bà con full đồ vui vẻ
à cho hỏi sao khi tớ copy file changefaction.lua có ng` share để vào phái cổ mộ nhưng khi vào chọn gia nhập thì bị đơ ra ko bấm dc gì hết nhưng vẫn di chuyển dc . đó là tại lỗi gì vậy , có cần file download pak của topic bạn kia share ko ?